| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // vk_helpers: |
| // Helper utilitiy classes that manage Vulkan resources. |
| |
| #include "libANGLE/renderer/vulkan/vk_helpers.h" |
| |
| #include "common/utilities.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/BufferVk.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/vk_utils.h" |
| #include "third_party/trace_event/trace_event.h" |
| |
| namespace rx |
| { |
| namespace vk |
| { |
| namespace |
| { |
| // WebGL requires color textures to be initialized to transparent black. |
| constexpr VkClearColorValue kWebGLInitColorValue = {{0, 0, 0, 0}}; |
| // When emulating a texture, we want the emulated channels to be 0, with alpha 1. |
| constexpr VkClearColorValue kEmulatedInitColorValue = {{0, 0, 0, 1.0f}}; |
| // WebGL requires depth/stencil textures to be initialized to depth=1, stencil=0. We are fine with |
| // these values for emulated depth/stencil textures too. |
| constexpr VkClearDepthStencilValue kWebGLInitDepthStencilValue = {1.0f, 0}; |
| |
| constexpr VkBufferUsageFlags kLineLoopDynamicBufferUsage = |
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | |
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; |
| constexpr int kLineLoopDynamicBufferMinSize = 1024 * 1024; |
| |
| // This is an arbitrary max. We can change this later if necessary. |
| constexpr uint32_t kDefaultDescriptorPoolMaxSets = 128; |
| |
| struct ImageMemoryBarrierData |
| { |
| // The Vk layout corresponding to the ImageLayout key. |
| VkImageLayout layout; |
| // The stage in which the image is used (or Bottom/Top if not using any specific stage). Unless |
| // Bottom/Top (Bottom used for transition to and Top used for transition from), the two values |
| // should match. |
| VkPipelineStageFlags dstStageMask; |
| VkPipelineStageFlags srcStageMask; |
| // Access mask when transitioning into this layout. |
| VkAccessFlags dstAccessMask; |
| // Access mask when transitioning out from this layout. Note that source access mask never |
| // needs a READ bit, as WAR hazards don't need memory barriers (just execution barriers). |
| VkAccessFlags srcAccessMask; |
| |
| // If access is read-only, the execution barrier can be skipped altogether if retransitioning to |
| // the same layout. This is because read-after-read does not need an execution or memory |
| // barrier. |
| bool isReadOnlyAccess; |
| }; |
| |
| // clang-format off |
| constexpr angle::PackedEnumMap<ImageLayout, ImageMemoryBarrierData> kImageMemoryBarrierData = { |
| { |
| ImageLayout::Undefined, |
| { |
| VK_IMAGE_LAYOUT_UNDEFINED, |
| VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, |
| VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, |
| // Transition to: we don't expect to transition into Undefined. |
| 0, |
| // Transition from: there's no data in the image to care about. |
| 0, |
| true, |
| }, |
| }, |
| { |
| ImageLayout::ExternalPreInitialized, |
| { |
| VK_IMAGE_LAYOUT_PREINITIALIZED, |
| VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, |
| VK_PIPELINE_STAGE_HOST_BIT | VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| // Transition to: we don't expect to transition into PreInitialized. |
| 0, |
| // Transition from: all writes must finish before barrier. |
| VK_ACCESS_MEMORY_WRITE_BIT, |
| false, |
| }, |
| }, |
| { |
| ImageLayout::TransferSrc, |
| { |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| // Transition to: all reads must happen after barrier. |
| VK_ACCESS_TRANSFER_READ_BIT, |
| // Transition from: RAR and WAR don't need memory barrier. |
| 0, |
| true, |
| }, |
| }, |
| { |
| ImageLayout::TransferDst, |
| { |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| // Transition to: all writes must happen after barrier. |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| // Transition from: all writes must finish before barrier. |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| false, |
| }, |
| }, |
| { |
| ImageLayout::ComputeShaderReadOnly, |
| { |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, |
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, |
| // Transition to: all reads must happen after barrier. |
| VK_ACCESS_SHADER_READ_BIT, |
| // Transition from: RAR and WAR don't need memory barrier. |
| 0, |
| true, |
| }, |
| }, |
| { |
| ImageLayout::ComputeShaderWrite, |
| { |
| VK_IMAGE_LAYOUT_GENERAL, |
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, |
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, |
| // Transition to: all reads and writes must happen after barrier. |
| VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, |
| // Transition from: all writes must finish before barrier. |
| VK_ACCESS_SHADER_WRITE_BIT, |
| false, |
| }, |
| }, |
| { |
| ImageLayout::FragmentShaderReadOnly, |
| { |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| // Transition to: all reads must happen after barrier. |
| VK_ACCESS_SHADER_READ_BIT, |
| // Transition from: RAR and WAR don't need memory barrier. |
| 0, |
| true, |
| }, |
| }, |
| { |
| ImageLayout::ColorAttachment, |
| { |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, |
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, |
| // Transition to: all reads and writes must happen after barrier. |
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, |
| // Transition from: all writes must finish before barrier. |
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, |
| false, |
| }, |
| }, |
| { |
| ImageLayout::DepthStencilAttachment, |
| { |
| VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, |
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, |
| // Transition to: all reads and writes must happen after barrier. |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, |
| // Transition from: all writes must finish before barrier. |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, |
| false, |
| }, |
| }, |
| { |
| ImageLayout::Present, |
| { |
| VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, |
| VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, |
| VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, |
| // transition to: vkQueuePresentKHR automatically performs the appropriate memory barriers: |
| // |
| // > Any writes to memory backing the images referenced by the pImageIndices and |
| // > pSwapchains members of pPresentInfo, that are available before vkQueuePresentKHR |
| // > is executed, are automatically made visible to the read access performed by the |
| // > presentation engine. |
| 0, |
| // Transition from: RAR and WAR don't need memory barrier. |
| 0, |
| true, |
| }, |
| }, |
| }; |
| // clang-format on |
| |
| VkImageCreateFlags GetImageCreateFlags(gl::TextureType textureType) |
| { |
| if (textureType == gl::TextureType::CubeMap) |
| { |
| return VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| } // anonymous namespace |
| |
| // DynamicBuffer implementation. |
| DynamicBuffer::DynamicBuffer(VkBufferUsageFlags usage, size_t minSize, bool hostVisible) |
| : mUsage(usage), |
| mHostVisible(hostVisible), |
| mMinSize(minSize), |
| mBuffer(nullptr), |
| mNextAllocationOffset(0), |
| mLastFlushOrInvalidateOffset(0), |
| mSize(0), |
| mAlignment(0) |
| {} |
| |
| DynamicBuffer::DynamicBuffer(DynamicBuffer &&other) |
| : mUsage(other.mUsage), |
| mHostVisible(other.mHostVisible), |
| mMinSize(other.mMinSize), |
| mBuffer(other.mBuffer), |
| mNextAllocationOffset(other.mNextAllocationOffset), |
| mLastFlushOrInvalidateOffset(other.mLastFlushOrInvalidateOffset), |
| mSize(other.mSize), |
| mAlignment(other.mAlignment), |
| mRetainedBuffers(std::move(other.mRetainedBuffers)) |
| { |
| other.mBuffer = nullptr; |
| } |
| |
| void DynamicBuffer::init(size_t alignment, RendererVk *renderer) |
| { |
| // Workaround for the mock ICD not supporting allocations greater than 0x1000. |
| // Could be removed if https://github.com/KhronosGroup/Vulkan-Tools/issues/84 is fixed. |
| if (renderer->isMockICDEnabled()) |
| { |
| mMinSize = std::min<size_t>(mMinSize, 0x1000); |
| } |
| |
| updateAlignment(renderer, alignment); |
| } |
| |
| DynamicBuffer::~DynamicBuffer() |
| { |
| ASSERT(mBuffer == nullptr); |
| } |
| |
| angle::Result DynamicBuffer::allocate(Context *context, |
| size_t sizeInBytes, |
| uint8_t **ptrOut, |
| VkBuffer *bufferOut, |
| VkDeviceSize *offsetOut, |
| bool *newBufferAllocatedOut) |
| { |
| size_t sizeToAllocate = roundUp(sizeInBytes, mAlignment); |
| |
| angle::base::CheckedNumeric<size_t> checkedNextWriteOffset = mNextAllocationOffset; |
| checkedNextWriteOffset += sizeToAllocate; |
| |
| if (!checkedNextWriteOffset.IsValid() || checkedNextWriteOffset.ValueOrDie() >= mSize) |
| { |
| if (mBuffer) |
| { |
| ANGLE_TRY(flush(context)); |
| mBuffer->unmap(context->getDevice()); |
| |
| mRetainedBuffers.push_back(mBuffer); |
| mBuffer = nullptr; |
| } |
| |
| mSize = std::max(sizeToAllocate, mMinSize); |
| |
| std::unique_ptr<BufferHelper> buffer = std::make_unique<BufferHelper>(); |
| |
| VkBufferCreateInfo createInfo = {}; |
| createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| createInfo.flags = 0; |
| createInfo.size = mSize; |
| createInfo.usage = mUsage; |
| createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| createInfo.queueFamilyIndexCount = 0; |
| createInfo.pQueueFamilyIndices = nullptr; |
| |
| const VkMemoryPropertyFlags memoryProperty = mHostVisible |
| ? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
| : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| ANGLE_TRY(buffer->init(context, createInfo, memoryProperty)); |
| mBuffer = buffer.release(); |
| |
| mNextAllocationOffset = 0; |
| mLastFlushOrInvalidateOffset = 0; |
| |
| if (newBufferAllocatedOut != nullptr) |
| { |
| *newBufferAllocatedOut = true; |
| } |
| } |
| else if (newBufferAllocatedOut != nullptr) |
| { |
| *newBufferAllocatedOut = false; |
| } |
| |
| ASSERT(mBuffer != nullptr); |
| |
| if (bufferOut != nullptr) |
| { |
| *bufferOut = mBuffer->getBuffer().getHandle(); |
| } |
| |
| // Optionally map() the buffer if possible |
| if (ptrOut) |
| { |
| ASSERT(mHostVisible); |
| uint8_t *mappedMemory; |
| ANGLE_TRY(mBuffer->map(context, &mappedMemory)); |
| *ptrOut = mappedMemory + mNextAllocationOffset; |
| } |
| |
| *offsetOut = static_cast<VkDeviceSize>(mNextAllocationOffset); |
| mNextAllocationOffset += static_cast<uint32_t>(sizeToAllocate); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result DynamicBuffer::flush(Context *context) |
| { |
| if (mHostVisible && (mNextAllocationOffset > mLastFlushOrInvalidateOffset)) |
| { |
| ASSERT(mBuffer != nullptr); |
| ANGLE_TRY(mBuffer->flush(context, mLastFlushOrInvalidateOffset, |
| mNextAllocationOffset - mLastFlushOrInvalidateOffset)); |
| mLastFlushOrInvalidateOffset = mNextAllocationOffset; |
| } |
| return angle::Result::Continue; |
| } |
| |
| angle::Result DynamicBuffer::invalidate(Context *context) |
| { |
| if (mHostVisible && (mNextAllocationOffset > mLastFlushOrInvalidateOffset)) |
| { |
| ASSERT(mBuffer != nullptr); |
| ANGLE_TRY(mBuffer->invalidate(context, mLastFlushOrInvalidateOffset, |
| mNextAllocationOffset - mLastFlushOrInvalidateOffset)); |
| mLastFlushOrInvalidateOffset = mNextAllocationOffset; |
| } |
| return angle::Result::Continue; |
| } |
| |
| void DynamicBuffer::release(RendererVk *renderer) |
| { |
| reset(); |
| releaseRetainedBuffers(renderer); |
| |
| if (mBuffer) |
| { |
| mBuffer->unmap(renderer->getDevice()); |
| |
| // The buffers may not have been recording commands, but they could be used to store data so |
| // they should live until at most this frame. For example a vertex buffer filled entirely |
| // by the CPU currently never gets a chance to have its serial set. |
| mBuffer->updateQueueSerial(renderer->getCurrentQueueSerial()); |
| mBuffer->release(renderer); |
| delete mBuffer; |
| mBuffer = nullptr; |
| } |
| } |
| |
| void DynamicBuffer::releaseRetainedBuffers(RendererVk *renderer) |
| { |
| for (BufferHelper *toFree : mRetainedBuffers) |
| { |
| // See note in release(). |
| toFree->updateQueueSerial(renderer->getCurrentQueueSerial()); |
| toFree->release(renderer); |
| delete toFree; |
| } |
| |
| mRetainedBuffers.clear(); |
| } |
| |
| void DynamicBuffer::destroy(VkDevice device) |
| { |
| reset(); |
| |
| for (BufferHelper *toFree : mRetainedBuffers) |
| { |
| toFree->destroy(device); |
| delete toFree; |
| } |
| |
| mRetainedBuffers.clear(); |
| |
| if (mBuffer) |
| { |
| mBuffer->unmap(device); |
| mBuffer->destroy(device); |
| delete mBuffer; |
| mBuffer = nullptr; |
| } |
| } |
| |
| void DynamicBuffer::updateAlignment(RendererVk *renderer, size_t alignment) |
| { |
| ASSERT(alignment > 0); |
| |
| size_t atomSize = |
| static_cast<size_t>(renderer->getPhysicalDeviceProperties().limits.nonCoherentAtomSize); |
| |
| // We need lcm(alignment, atomSize), we are assuming one divides the other so std::max() could |
| // be used instead. |
| ASSERT(alignment % atomSize == 0 || atomSize % alignment == 0); |
| alignment = std::max(alignment, atomSize); |
| |
| // If alignment has changed, make sure the next allocation is done at an aligned offset. |
| if (alignment != mAlignment) |
| { |
| mNextAllocationOffset = roundUp(mNextAllocationOffset, static_cast<uint32_t>(alignment)); |
| } |
| |
| mAlignment = alignment; |
| } |
| |
| void DynamicBuffer::setMinimumSizeForTesting(size_t minSize) |
| { |
| // This will really only have an effect next time we call allocate. |
| mMinSize = minSize; |
| |
| // Forces a new allocation on the next allocate. |
| mSize = 0; |
| } |
| |
| void DynamicBuffer::reset() |
| { |
| mSize = 0; |
| mNextAllocationOffset = 0; |
| mLastFlushOrInvalidateOffset = 0; |
| } |
| |
| // DescriptorPoolHelper implementation. |
| DescriptorPoolHelper::DescriptorPoolHelper() : mFreeDescriptorSets(0) {} |
| |
| DescriptorPoolHelper::~DescriptorPoolHelper() = default; |
| |
| bool DescriptorPoolHelper::hasCapacity(uint32_t descriptorSetCount) const |
| { |
| return mFreeDescriptorSets >= descriptorSetCount; |
| } |
| |
| angle::Result DescriptorPoolHelper::init(Context *context, |
| const std::vector<VkDescriptorPoolSize> &poolSizes, |
| uint32_t maxSets) |
| { |
| if (mDescriptorPool.valid()) |
| { |
| // This could be improved by recycling the descriptor pool. |
| mDescriptorPool.destroy(context->getDevice()); |
| } |
| |
| VkDescriptorPoolCreateInfo descriptorPoolInfo = {}; |
| descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
| descriptorPoolInfo.flags = 0; |
| descriptorPoolInfo.maxSets = maxSets; |
| descriptorPoolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size()); |
| descriptorPoolInfo.pPoolSizes = poolSizes.data(); |
| |
| mFreeDescriptorSets = maxSets; |
| |
| ANGLE_VK_TRY(context, mDescriptorPool.init(context->getDevice(), descriptorPoolInfo)); |
| return angle::Result::Continue; |
| } |
| |
| void DescriptorPoolHelper::destroy(VkDevice device) |
| { |
| mDescriptorPool.destroy(device); |
| } |
| |
| angle::Result DescriptorPoolHelper::allocateSets(Context *context, |
| const VkDescriptorSetLayout *descriptorSetLayout, |
| uint32_t descriptorSetCount, |
| VkDescriptorSet *descriptorSetsOut) |
| { |
| VkDescriptorSetAllocateInfo allocInfo = {}; |
| allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; |
| allocInfo.descriptorPool = mDescriptorPool.getHandle(); |
| allocInfo.descriptorSetCount = descriptorSetCount; |
| allocInfo.pSetLayouts = descriptorSetLayout; |
| |
| ASSERT(mFreeDescriptorSets >= descriptorSetCount); |
| mFreeDescriptorSets -= descriptorSetCount; |
| |
| ANGLE_VK_TRY(context, mDescriptorPool.allocateDescriptorSets(context->getDevice(), allocInfo, |
| descriptorSetsOut)); |
| return angle::Result::Continue; |
| } |
| |
| // DynamicDescriptorPool implementation. |
| DynamicDescriptorPool::DynamicDescriptorPool() |
| : mMaxSetsPerPool(kDefaultDescriptorPoolMaxSets), mCurrentPoolIndex(0) |
| {} |
| |
| DynamicDescriptorPool::~DynamicDescriptorPool() = default; |
| |
| angle::Result DynamicDescriptorPool::init(Context *context, |
| const VkDescriptorPoolSize *setSizes, |
| uint32_t setSizeCount) |
| { |
| ASSERT(mCurrentPoolIndex == 0); |
| ASSERT(mDescriptorPools.empty() || (mDescriptorPools.size() == 1 && |
| mDescriptorPools[0]->get().hasCapacity(mMaxSetsPerPool))); |
| |
| mPoolSizes.assign(setSizes, setSizes + setSizeCount); |
| for (uint32_t i = 0; i < setSizeCount; ++i) |
| { |
| mPoolSizes[i].descriptorCount *= mMaxSetsPerPool; |
| } |
| |
| mDescriptorPools.push_back(new RefCountedDescriptorPoolHelper()); |
| return mDescriptorPools[0]->get().init(context, mPoolSizes, mMaxSetsPerPool); |
| } |
| |
| void DynamicDescriptorPool::destroy(VkDevice device) |
| { |
| for (RefCountedDescriptorPoolHelper *pool : mDescriptorPools) |
| { |
| ASSERT(!pool->isReferenced()); |
| pool->get().destroy(device); |
| delete pool; |
| } |
| |
| mDescriptorPools.clear(); |
| } |
| |
| angle::Result DynamicDescriptorPool::allocateSets(Context *context, |
| const VkDescriptorSetLayout *descriptorSetLayout, |
| uint32_t descriptorSetCount, |
| RefCountedDescriptorPoolBinding *bindingOut, |
| VkDescriptorSet *descriptorSetsOut) |
| { |
| if (!bindingOut->valid() || !bindingOut->get().hasCapacity(descriptorSetCount)) |
| { |
| if (!mDescriptorPools[mCurrentPoolIndex]->get().hasCapacity(descriptorSetCount)) |
| { |
| ANGLE_TRY(allocateNewPool(context)); |
| } |
| |
| // Make sure the old binding knows the descriptor sets can still be in-use. We only need |
| // to update the serial when we move to a new pool. This is because we only check serials |
| // when we move to a new pool. |
| if (bindingOut->valid()) |
| { |
| Serial currentSerial = context->getRenderer()->getCurrentQueueSerial(); |
| bindingOut->get().updateSerial(currentSerial); |
| } |
| |
| bindingOut->set(mDescriptorPools[mCurrentPoolIndex]); |
| } |
| |
| return bindingOut->get().allocateSets(context, descriptorSetLayout, descriptorSetCount, |
| descriptorSetsOut); |
| } |
| |
| angle::Result DynamicDescriptorPool::allocateNewPool(Context *context) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| |
| bool found = false; |
| |
| for (size_t poolIndex = 0; poolIndex < mDescriptorPools.size(); ++poolIndex) |
| { |
| if (!mDescriptorPools[poolIndex]->isReferenced() && |
| !renderer->isSerialInUse(mDescriptorPools[poolIndex]->get().getSerial())) |
| { |
| mCurrentPoolIndex = poolIndex; |
| found = true; |
| break; |
| } |
| } |
| |
| if (!found) |
| { |
| mDescriptorPools.push_back(new RefCountedDescriptorPoolHelper()); |
| mCurrentPoolIndex = mDescriptorPools.size() - 1; |
| |
| static constexpr size_t kMaxPools = 99999; |
| ANGLE_VK_CHECK(context, mDescriptorPools.size() < kMaxPools, VK_ERROR_TOO_MANY_OBJECTS); |
| } |
| |
| return mDescriptorPools[mCurrentPoolIndex]->get().init(context, mPoolSizes, mMaxSetsPerPool); |
| } |
| |
| void DynamicDescriptorPool::setMaxSetsPerPoolForTesting(uint32_t maxSetsPerPool) |
| { |
| mMaxSetsPerPool = maxSetsPerPool; |
| } |
| |
| // DynamicallyGrowingPool implementation |
| template <typename Pool> |
| DynamicallyGrowingPool<Pool>::DynamicallyGrowingPool() |
| : mPoolSize(0), mCurrentPool(0), mCurrentFreeEntry(0) |
| {} |
| |
| template <typename Pool> |
| DynamicallyGrowingPool<Pool>::~DynamicallyGrowingPool() = default; |
| |
| template <typename Pool> |
| angle::Result DynamicallyGrowingPool<Pool>::initEntryPool(Context *context, uint32_t poolSize) |
| { |
| ASSERT(mPools.empty() && mPoolStats.empty()); |
| mPoolSize = poolSize; |
| return angle::Result::Continue; |
| } |
| |
| template <typename Pool> |
| void DynamicallyGrowingPool<Pool>::destroyEntryPool() |
| { |
| mPools.clear(); |
| mPoolStats.clear(); |
| } |
| |
| template <typename Pool> |
| bool DynamicallyGrowingPool<Pool>::findFreeEntryPool(Context *context) |
| { |
| Serial lastCompletedQueueSerial = context->getRenderer()->getLastCompletedQueueSerial(); |
| for (size_t i = 0; i < mPools.size(); ++i) |
| { |
| if (mPoolStats[i].freedCount == mPoolSize && |
| mPoolStats[i].serial <= lastCompletedQueueSerial) |
| { |
| mCurrentPool = i; |
| mCurrentFreeEntry = 0; |
| |
| mPoolStats[i].freedCount = 0; |
| |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| template <typename Pool> |
| angle::Result DynamicallyGrowingPool<Pool>::allocateNewEntryPool(Context *context, Pool &&pool) |
| { |
| mPools.push_back(std::move(pool)); |
| |
| PoolStats poolStats = {0, Serial()}; |
| mPoolStats.push_back(poolStats); |
| |
| mCurrentPool = mPools.size() - 1; |
| mCurrentFreeEntry = 0; |
| |
| return angle::Result::Continue; |
| } |
| |
| template <typename Pool> |
| void DynamicallyGrowingPool<Pool>::onEntryFreed(Context *context, size_t poolIndex) |
| { |
| ASSERT(poolIndex < mPoolStats.size() && mPoolStats[poolIndex].freedCount < mPoolSize); |
| |
| // Take note of the current serial to avoid reallocating a query in the same pool |
| mPoolStats[poolIndex].serial = context->getRenderer()->getCurrentQueueSerial(); |
| ++mPoolStats[poolIndex].freedCount; |
| } |
| |
| // DynamicQueryPool implementation |
| DynamicQueryPool::DynamicQueryPool() = default; |
| |
| DynamicQueryPool::~DynamicQueryPool() = default; |
| |
| angle::Result DynamicQueryPool::init(Context *context, VkQueryType type, uint32_t poolSize) |
| { |
| ANGLE_TRY(initEntryPool(context, poolSize)); |
| |
| mQueryType = type; |
| ANGLE_TRY(allocateNewPool(context)); |
| |
| return angle::Result::Continue; |
| } |
| |
| void DynamicQueryPool::destroy(VkDevice device) |
| { |
| for (QueryPool &queryPool : mPools) |
| { |
| queryPool.destroy(device); |
| } |
| |
| destroyEntryPool(); |
| } |
| |
| angle::Result DynamicQueryPool::allocateQuery(Context *context, QueryHelper *queryOut) |
| { |
| ASSERT(!queryOut->getQueryPool()); |
| |
| size_t poolIndex = 0; |
| uint32_t queryIndex = 0; |
| ANGLE_TRY(allocateQuery(context, &poolIndex, &queryIndex)); |
| |
| queryOut->init(this, poolIndex, queryIndex); |
| |
| return angle::Result::Continue; |
| } |
| |
| void DynamicQueryPool::freeQuery(Context *context, QueryHelper *query) |
| { |
| if (query->getQueryPool()) |
| { |
| size_t poolIndex = query->getQueryPoolIndex(); |
| ASSERT(query->getQueryPool()->valid()); |
| |
| freeQuery(context, poolIndex, query->getQuery()); |
| |
| query->deinit(); |
| } |
| } |
| |
| angle::Result DynamicQueryPool::allocateQuery(Context *context, |
| size_t *poolIndex, |
| uint32_t *queryIndex) |
| { |
| if (mCurrentFreeEntry >= mPoolSize) |
| { |
| // No more queries left in this pool, create another one. |
| ANGLE_TRY(allocateNewPool(context)); |
| } |
| |
| *poolIndex = mCurrentPool; |
| *queryIndex = mCurrentFreeEntry++; |
| |
| return angle::Result::Continue; |
| } |
| |
| void DynamicQueryPool::freeQuery(Context *context, size_t poolIndex, uint32_t queryIndex) |
| { |
| ANGLE_UNUSED_VARIABLE(queryIndex); |
| onEntryFreed(context, poolIndex); |
| } |
| |
| angle::Result DynamicQueryPool::allocateNewPool(Context *context) |
| { |
| if (findFreeEntryPool(context)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| VkQueryPoolCreateInfo queryPoolInfo = {}; |
| queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO; |
| queryPoolInfo.flags = 0; |
| queryPoolInfo.queryType = mQueryType; |
| queryPoolInfo.queryCount = mPoolSize; |
| queryPoolInfo.pipelineStatistics = 0; |
| |
| vk::QueryPool queryPool; |
| |
| ANGLE_VK_TRY(context, queryPool.init(context->getDevice(), queryPoolInfo)); |
| |
| return allocateNewEntryPool(context, std::move(queryPool)); |
| } |
| |
| // QueryHelper implementation |
| QueryHelper::QueryHelper() : mDynamicQueryPool(nullptr), mQueryPoolIndex(0), mQuery(0) {} |
| |
| QueryHelper::~QueryHelper() {} |
| |
| void QueryHelper::init(const DynamicQueryPool *dynamicQueryPool, |
| const size_t queryPoolIndex, |
| uint32_t query) |
| { |
| mDynamicQueryPool = dynamicQueryPool; |
| mQueryPoolIndex = queryPoolIndex; |
| mQuery = query; |
| } |
| |
| void QueryHelper::deinit() |
| { |
| mDynamicQueryPool = nullptr; |
| mQueryPoolIndex = 0; |
| mQuery = 0; |
| } |
| |
| void QueryHelper::beginQuery(vk::Context *context) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| renderer->getCommandGraph()->beginQuery(getQueryPool(), getQuery()); |
| mMostRecentSerial = renderer->getCurrentQueueSerial(); |
| } |
| |
| void QueryHelper::endQuery(vk::Context *context) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| renderer->getCommandGraph()->endQuery(getQueryPool(), getQuery()); |
| mMostRecentSerial = renderer->getCurrentQueueSerial(); |
| } |
| |
| void QueryHelper::writeTimestamp(vk::Context *context) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| renderer->getCommandGraph()->writeTimestamp(getQueryPool(), getQuery()); |
| mMostRecentSerial = renderer->getCurrentQueueSerial(); |
| } |
| |
| bool QueryHelper::hasPendingWork(RendererVk *renderer) |
| { |
| // If the renderer has a queue serial higher than the stored one, the command buffers that |
| // recorded this query have already been submitted, so there is no pending work. |
| return mMostRecentSerial == renderer->getCurrentQueueSerial(); |
| } |
| |
| // DynamicSemaphorePool implementation |
| DynamicSemaphorePool::DynamicSemaphorePool() = default; |
| |
| DynamicSemaphorePool::~DynamicSemaphorePool() = default; |
| |
| angle::Result DynamicSemaphorePool::init(Context *context, uint32_t poolSize) |
| { |
| ANGLE_TRY(initEntryPool(context, poolSize)); |
| ANGLE_TRY(allocateNewPool(context)); |
| return angle::Result::Continue; |
| } |
| |
| void DynamicSemaphorePool::destroy(VkDevice device) |
| { |
| for (auto &semaphorePool : mPools) |
| { |
| for (Semaphore &semaphore : semaphorePool) |
| { |
| semaphore.destroy(device); |
| } |
| } |
| |
| destroyEntryPool(); |
| } |
| |
| angle::Result DynamicSemaphorePool::allocateSemaphore(Context *context, |
| SemaphoreHelper *semaphoreOut) |
| { |
| ASSERT(!semaphoreOut->getSemaphore()); |
| |
| if (mCurrentFreeEntry >= mPoolSize) |
| { |
| // No more queries left in this pool, create another one. |
| ANGLE_TRY(allocateNewPool(context)); |
| } |
| |
| semaphoreOut->init(mCurrentPool, &mPools[mCurrentPool][mCurrentFreeEntry++]); |
| |
| return angle::Result::Continue; |
| } |
| |
| void DynamicSemaphorePool::freeSemaphore(Context *context, SemaphoreHelper *semaphore) |
| { |
| if (semaphore->getSemaphore()) |
| { |
| onEntryFreed(context, semaphore->getSemaphorePoolIndex()); |
| semaphore->deinit(); |
| } |
| } |
| |
| angle::Result DynamicSemaphorePool::allocateNewPool(Context *context) |
| { |
| if (findFreeEntryPool(context)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| std::vector<Semaphore> newPool(mPoolSize); |
| |
| for (Semaphore &semaphore : newPool) |
| { |
| ANGLE_VK_TRY(context, semaphore.init(context->getDevice())); |
| } |
| |
| // This code is safe as long as the growth of the outer vector in vector<vector<T>> is done by |
| // moving the inner vectors, making sure references to the inner vector remain intact. |
| Semaphore *assertMove = mPools.size() > 0 ? mPools[0].data() : nullptr; |
| |
| ANGLE_TRY(allocateNewEntryPool(context, std::move(newPool))); |
| |
| ASSERT(assertMove == nullptr || assertMove == mPools[0].data()); |
| |
| return angle::Result::Continue; |
| } |
| |
| // SemaphoreHelper implementation |
| SemaphoreHelper::SemaphoreHelper() : mSemaphorePoolIndex(0), mSemaphore(0) {} |
| |
| SemaphoreHelper::~SemaphoreHelper() {} |
| |
| SemaphoreHelper::SemaphoreHelper(SemaphoreHelper &&other) |
| : mSemaphorePoolIndex(other.mSemaphorePoolIndex), mSemaphore(other.mSemaphore) |
| { |
| other.mSemaphore = nullptr; |
| } |
| |
| SemaphoreHelper &SemaphoreHelper::operator=(SemaphoreHelper &&other) |
| { |
| std::swap(mSemaphorePoolIndex, other.mSemaphorePoolIndex); |
| std::swap(mSemaphore, other.mSemaphore); |
| return *this; |
| } |
| |
| void SemaphoreHelper::init(const size_t semaphorePoolIndex, const vk::Semaphore *semaphore) |
| { |
| mSemaphorePoolIndex = semaphorePoolIndex; |
| mSemaphore = semaphore; |
| } |
| |
| void SemaphoreHelper::deinit() |
| { |
| mSemaphorePoolIndex = 0; |
| mSemaphore = nullptr; |
| } |
| |
| // LineLoopHelper implementation. |
| LineLoopHelper::LineLoopHelper(RendererVk *renderer) |
| : mDynamicIndexBuffer(kLineLoopDynamicBufferUsage, kLineLoopDynamicBufferMinSize, true) |
| { |
| // We need to use an alignment of the maximum size we're going to allocate, which is |
| // VK_INDEX_TYPE_UINT32. When we switch from a drawElement to a drawArray call, the allocations |
| // can vary in size. According to the Vulkan spec, when calling vkCmdBindIndexBuffer: 'The |
| // sum of offset and the address of the range of VkDeviceMemory object that is backing buffer, |
| // must be a multiple of the type indicated by indexType'. |
| mDynamicIndexBuffer.init(sizeof(uint32_t), renderer); |
| } |
| |
| LineLoopHelper::~LineLoopHelper() = default; |
| |
| angle::Result LineLoopHelper::getIndexBufferForDrawArrays(ContextVk *contextVk, |
| uint32_t clampedVertexCount, |
| GLint firstVertex, |
| vk::BufferHelper **bufferOut, |
| VkDeviceSize *offsetOut) |
| { |
| uint32_t *indices = nullptr; |
| size_t allocateBytes = sizeof(uint32_t) * (static_cast<size_t>(clampedVertexCount) + 1); |
| |
| mDynamicIndexBuffer.releaseRetainedBuffers(contextVk->getRenderer()); |
| ANGLE_TRY(mDynamicIndexBuffer.allocate(contextVk, allocateBytes, |
| reinterpret_cast<uint8_t **>(&indices), nullptr, |
| offsetOut, nullptr)); |
| *bufferOut = mDynamicIndexBuffer.getCurrentBuffer(); |
| |
| // Note: there could be an overflow in this addition. |
| uint32_t unsignedFirstVertex = static_cast<uint32_t>(firstVertex); |
| uint32_t vertexCount = (clampedVertexCount + unsignedFirstVertex); |
| for (uint32_t vertexIndex = unsignedFirstVertex; vertexIndex < vertexCount; vertexIndex++) |
| { |
| *indices++ = vertexIndex; |
| } |
| *indices = unsignedFirstVertex; |
| |
| // Since we are not using the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT flag when creating the |
| // device memory in the StreamingBuffer, we always need to make sure we flush it after |
| // writing. |
| ANGLE_TRY(mDynamicIndexBuffer.flush(contextVk)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result LineLoopHelper::getIndexBufferForElementArrayBuffer(ContextVk *contextVk, |
| BufferVk *elementArrayBufferVk, |
| gl::DrawElementsType glIndexType, |
| int indexCount, |
| intptr_t elementArrayOffset, |
| vk::BufferHelper **bufferOut, |
| VkDeviceSize *bufferOffsetOut) |
| { |
| if (glIndexType == gl::DrawElementsType::UnsignedByte) |
| { |
| TRACE_EVENT0("gpu.angle", "LineLoopHelper::getIndexBufferForElementArrayBuffer"); |
| // Needed before reading buffer or we could get stale data. |
| ANGLE_TRY(contextVk->finishImpl()); |
| |
| void *srcDataMapping = nullptr; |
| ANGLE_TRY(elementArrayBufferVk->mapImpl(contextVk, &srcDataMapping)); |
| ANGLE_TRY(streamIndices(contextVk, glIndexType, indexCount, |
| static_cast<const uint8_t *>(srcDataMapping) + elementArrayOffset, |
| bufferOut, bufferOffsetOut)); |
| ANGLE_TRY(elementArrayBufferVk->unmapImpl(contextVk)); |
| return angle::Result::Continue; |
| } |
| |
| VkIndexType indexType = gl_vk::kIndexTypeMap[glIndexType]; |
| ASSERT(indexType == VK_INDEX_TYPE_UINT16 || indexType == VK_INDEX_TYPE_UINT32); |
| uint32_t *indices = nullptr; |
| |
| auto unitSize = (indexType == VK_INDEX_TYPE_UINT16 ? sizeof(uint16_t) : sizeof(uint32_t)); |
| size_t allocateBytes = unitSize * (indexCount + 1) + 1; |
| |
| mDynamicIndexBuffer.releaseRetainedBuffers(contextVk->getRenderer()); |
| ANGLE_TRY(mDynamicIndexBuffer.allocate(contextVk, allocateBytes, |
| reinterpret_cast<uint8_t **>(&indices), nullptr, |
| bufferOffsetOut, nullptr)); |
| *bufferOut = mDynamicIndexBuffer.getCurrentBuffer(); |
| |
| VkDeviceSize sourceOffset = static_cast<VkDeviceSize>(elementArrayOffset); |
| uint64_t unitCount = static_cast<VkDeviceSize>(indexCount); |
| angle::FixedVector<VkBufferCopy, 3> copies = { |
| {sourceOffset, *bufferOffsetOut, unitCount * unitSize}, |
| {sourceOffset, *bufferOffsetOut + unitCount * unitSize, unitSize}, |
| }; |
| if (contextVk->getRenderer()->getFeatures().extraCopyBufferRegion) |
| copies.push_back({sourceOffset, *bufferOffsetOut + (unitCount + 1) * unitSize, 1}); |
| |
| ANGLE_TRY( |
| elementArrayBufferVk->copyToBuffer(contextVk, *bufferOut, copies.size(), copies.data())); |
| ANGLE_TRY(mDynamicIndexBuffer.flush(contextVk)); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result LineLoopHelper::streamIndices(ContextVk *contextVk, |
| gl::DrawElementsType glIndexType, |
| GLsizei indexCount, |
| const uint8_t *srcPtr, |
| vk::BufferHelper **bufferOut, |
| VkDeviceSize *bufferOffsetOut) |
| { |
| VkIndexType indexType = gl_vk::kIndexTypeMap[glIndexType]; |
| |
| uint8_t *indices = nullptr; |
| |
| auto unitSize = (indexType == VK_INDEX_TYPE_UINT16 ? sizeof(uint16_t) : sizeof(uint32_t)); |
| size_t allocateBytes = unitSize * (indexCount + 1); |
| ANGLE_TRY(mDynamicIndexBuffer.allocate(contextVk, allocateBytes, |
| reinterpret_cast<uint8_t **>(&indices), nullptr, |
| bufferOffsetOut, nullptr)); |
| *bufferOut = mDynamicIndexBuffer.getCurrentBuffer(); |
| |
| if (glIndexType == gl::DrawElementsType::UnsignedByte) |
| { |
| // Vulkan doesn't support uint8 index types, so we need to emulate it. |
| ASSERT(indexType == VK_INDEX_TYPE_UINT16); |
| uint16_t *indicesDst = reinterpret_cast<uint16_t *>(indices); |
| for (int i = 0; i < indexCount; i++) |
| { |
| indicesDst[i] = srcPtr[i]; |
| } |
| |
| indicesDst[indexCount] = srcPtr[0]; |
| } |
| else |
| { |
| memcpy(indices, srcPtr, unitSize * indexCount); |
| memcpy(indices + unitSize * indexCount, srcPtr, unitSize); |
| } |
| |
| ANGLE_TRY(mDynamicIndexBuffer.flush(contextVk)); |
| return angle::Result::Continue; |
| } |
| |
| void LineLoopHelper::release(RendererVk *renderer) |
| { |
| mDynamicIndexBuffer.release(renderer); |
| } |
| |
| void LineLoopHelper::destroy(VkDevice device) |
| { |
| mDynamicIndexBuffer.destroy(device); |
| } |
| |
| // static |
| void LineLoopHelper::Draw(uint32_t count, vk::CommandBuffer *commandBuffer) |
| { |
| // Our first index is always 0 because that's how we set it up in createIndexBuffer*. |
| // Note: this could theoretically overflow and wrap to zero. |
| commandBuffer->drawIndexed(count + 1); |
| } |
| |
| // BufferHelper implementation. |
| BufferHelper::BufferHelper() |
| : CommandGraphResource(CommandGraphResourceType::Buffer), |
| mMemoryPropertyFlags{}, |
| mSize(0), |
| mMappedMemory(nullptr), |
| mViewFormat(nullptr), |
| mCurrentWriteAccess(0), |
| mCurrentReadAccess(0) |
| {} |
| |
| BufferHelper::~BufferHelper() = default; |
| |
| angle::Result BufferHelper::init(Context *context, |
| const VkBufferCreateInfo &createInfo, |
| VkMemoryPropertyFlags memoryPropertyFlags) |
| { |
| mSize = createInfo.size; |
| ANGLE_VK_TRY(context, mBuffer.init(context->getDevice(), createInfo)); |
| return vk::AllocateBufferMemory(context, memoryPropertyFlags, &mMemoryPropertyFlags, nullptr, |
| &mBuffer, &mDeviceMemory); |
| } |
| |
| void BufferHelper::destroy(VkDevice device) |
| { |
| unmap(device); |
| mSize = 0; |
| mViewFormat = nullptr; |
| |
| mBuffer.destroy(device); |
| mBufferView.destroy(device); |
| mDeviceMemory.destroy(device); |
| } |
| |
| void BufferHelper::release(RendererVk *renderer) |
| { |
| unmap(renderer->getDevice()); |
| mSize = 0; |
| mViewFormat = nullptr; |
| |
| renderer->releaseObject(getStoredQueueSerial(), &mBuffer); |
| renderer->releaseObject(getStoredQueueSerial(), &mBufferView); |
| renderer->releaseObject(getStoredQueueSerial(), &mDeviceMemory); |
| } |
| |
| void BufferHelper::onWrite(VkAccessFlagBits writeAccessType) |
| { |
| if (mCurrentReadAccess != 0 || mCurrentWriteAccess != 0) |
| { |
| addGlobalMemoryBarrier(mCurrentReadAccess | mCurrentWriteAccess, writeAccessType); |
| } |
| |
| mCurrentWriteAccess = writeAccessType; |
| mCurrentReadAccess = 0; |
| } |
| |
| angle::Result BufferHelper::copyFromBuffer(Context *context, |
| const Buffer &buffer, |
| const VkBufferCopy ©Region) |
| { |
| // 'recordCommands' will implicitly stop any reads from using the old buffer data. |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(recordCommands(context, &commandBuffer)); |
| |
| if (mCurrentReadAccess != 0 || mCurrentWriteAccess != 0) |
| { |
| // Insert a barrier to ensure reads/writes are complete. |
| // Use a global memory barrier to keep things simple. |
| VkMemoryBarrier memoryBarrier = {}; |
| memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; |
| memoryBarrier.srcAccessMask = mCurrentReadAccess | mCurrentWriteAccess; |
| memoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; |
| |
| commandBuffer->pipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1, &memoryBarrier, 0, |
| nullptr, 0, nullptr); |
| |
| mCurrentWriteAccess = VK_ACCESS_TRANSFER_WRITE_BIT; |
| mCurrentReadAccess = 0; |
| } |
| |
| commandBuffer->copyBuffer(buffer, mBuffer, 1, ©Region); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferHelper::initBufferView(Context *context, const Format &format) |
| { |
| ASSERT(format.valid()); |
| |
| if (mBufferView.valid()) |
| { |
| ASSERT(mViewFormat->vkBufferFormat == format.vkBufferFormat); |
| return angle::Result::Continue; |
| } |
| |
| VkBufferViewCreateInfo viewCreateInfo = {}; |
| viewCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; |
| viewCreateInfo.buffer = mBuffer.getHandle(); |
| viewCreateInfo.format = format.vkBufferFormat; |
| viewCreateInfo.offset = 0; |
| viewCreateInfo.range = mSize; |
| |
| ANGLE_VK_TRY(context, mBufferView.init(context->getDevice(), viewCreateInfo)); |
| mViewFormat = &format; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferHelper::mapImpl(Context *context) |
| { |
| ANGLE_VK_TRY(context, mDeviceMemory.map(context->getDevice(), 0, mSize, 0, &mMappedMemory)); |
| return angle::Result::Continue; |
| } |
| |
| void BufferHelper::unmap(VkDevice device) |
| { |
| if (mMappedMemory) |
| { |
| mDeviceMemory.unmap(device); |
| mMappedMemory = nullptr; |
| } |
| } |
| |
| angle::Result BufferHelper::flush(Context *context, size_t offset, size_t size) |
| { |
| bool hostVisible = mMemoryPropertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; |
| bool hostCoherent = mMemoryPropertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; |
| if (hostVisible && !hostCoherent) |
| { |
| VkMappedMemoryRange range = {}; |
| range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; |
| range.memory = mDeviceMemory.getHandle(); |
| range.offset = offset; |
| range.size = size; |
| ANGLE_VK_TRY(context, vkFlushMappedMemoryRanges(context->getDevice(), 1, &range)); |
| } |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferHelper::invalidate(Context *context, size_t offset, size_t size) |
| { |
| bool hostVisible = mMemoryPropertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; |
| bool hostCoherent = mMemoryPropertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; |
| if (hostVisible && !hostCoherent) |
| { |
| VkMappedMemoryRange range = {}; |
| range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; |
| range.memory = mDeviceMemory.getHandle(); |
| range.offset = offset; |
| range.size = size; |
| ANGLE_VK_TRY(context, vkInvalidateMappedMemoryRanges(context->getDevice(), 1, &range)); |
| } |
| return angle::Result::Continue; |
| } |
| |
| namespace |
| { |
| constexpr VkBufferUsageFlags kStagingBufferFlags = |
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; |
| constexpr size_t kStagingBufferSize = 1024 * 16; |
| |
| } // anonymous namespace |
| |
| // ImageHelper implementation. |
| ImageHelper::ImageHelper() |
| : CommandGraphResource(CommandGraphResourceType::Image), |
| mFormat(nullptr), |
| mSamples(0), |
| mCurrentLayout(ImageLayout::Undefined), |
| mCurrentQueueFamilyIndex(std::numeric_limits<uint32_t>::max()), |
| mLayerCount(0), |
| mLevelCount(0), |
| mStagingBuffer(kStagingBufferFlags, kStagingBufferSize, true) |
| {} |
| |
| ImageHelper::ImageHelper(ImageHelper &&other) |
| : CommandGraphResource(CommandGraphResourceType::Image), |
| mImage(std::move(other.mImage)), |
| mDeviceMemory(std::move(other.mDeviceMemory)), |
| mExtents(other.mExtents), |
| mFormat(other.mFormat), |
| mSamples(other.mSamples), |
| mCurrentLayout(other.mCurrentLayout), |
| mCurrentQueueFamilyIndex(other.mCurrentQueueFamilyIndex), |
| mLayerCount(other.mLayerCount), |
| mLevelCount(other.mLevelCount), |
| mStagingBuffer(std::move(other.mStagingBuffer)), |
| mSubresourceUpdates(std::move(other.mSubresourceUpdates)) |
| { |
| ASSERT(this != &other); |
| other.mCurrentLayout = ImageLayout::Undefined; |
| other.mLayerCount = 0; |
| other.mLevelCount = 0; |
| } |
| |
| ImageHelper::~ImageHelper() |
| { |
| ASSERT(!valid()); |
| } |
| |
| void ImageHelper::initStagingBuffer(RendererVk *renderer, const vk::Format &format) |
| { |
| mStagingBuffer.updateAlignment(renderer, format.getImageCopyBufferAlignment()); |
| } |
| |
| angle::Result ImageHelper::init(Context *context, |
| gl::TextureType textureType, |
| const gl::Extents &extents, |
| const Format &format, |
| GLint samples, |
| VkImageUsageFlags usage, |
| uint32_t mipLevels, |
| uint32_t layerCount) |
| { |
| return initExternal(context, textureType, extents, format, samples, usage, |
| ImageLayout::Undefined, nullptr, mipLevels, layerCount); |
| } |
| |
| angle::Result ImageHelper::initExternal(Context *context, |
| gl::TextureType textureType, |
| const gl::Extents &extents, |
| const Format &format, |
| GLint samples, |
| VkImageUsageFlags usage, |
| ImageLayout initialLayout, |
| const void *externalImageCreateInfo, |
| uint32_t mipLevels, |
| uint32_t layerCount) |
| { |
| ASSERT(!valid()); |
| |
| // Validate that the input layerCount is compatible with the texture type |
| ASSERT(textureType != gl::TextureType::_3D || layerCount == 1); |
| ASSERT(textureType != gl::TextureType::External || layerCount == 1); |
| ASSERT(textureType != gl::TextureType::Rectangle || layerCount == 1); |
| ASSERT(textureType != gl::TextureType::CubeMap || layerCount == gl::kCubeFaceCount); |
| |
| mExtents = extents; |
| mFormat = &format; |
| mSamples = samples; |
| mLayerCount = layerCount; |
| mLevelCount = mipLevels; |
| |
| VkImageCreateInfo imageInfo = {}; |
| imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| imageInfo.pNext = externalImageCreateInfo; |
| imageInfo.flags = GetImageCreateFlags(textureType); |
| imageInfo.imageType = gl_vk::GetImageType(textureType); |
| imageInfo.format = format.vkTextureFormat; |
| imageInfo.extent.width = static_cast<uint32_t>(extents.width); |
| imageInfo.extent.height = static_cast<uint32_t>(extents.height); |
| imageInfo.extent.depth = 1; |
| imageInfo.mipLevels = mipLevels; |
| imageInfo.arrayLayers = mLayerCount; |
| imageInfo.samples = gl_vk::GetSamples(samples); |
| imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; |
| imageInfo.usage = usage; |
| imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| imageInfo.queueFamilyIndexCount = 0; |
| imageInfo.pQueueFamilyIndices = nullptr; |
| imageInfo.initialLayout = kImageMemoryBarrierData[initialLayout].layout; |
| |
| mCurrentLayout = initialLayout; |
| |
| ANGLE_VK_TRY(context, mImage.init(context->getDevice(), imageInfo)); |
| |
| return angle::Result::Continue; |
| } |
| |
| void ImageHelper::releaseImage(RendererVk *renderer) |
| { |
| renderer->releaseObject(getStoredQueueSerial(), &mImage); |
| renderer->releaseObject(getStoredQueueSerial(), &mDeviceMemory); |
| } |
| |
| void ImageHelper::releaseStagingBuffer(RendererVk *renderer) |
| { |
| // Remove updates that never made it to the texture. |
| for (SubresourceUpdate &update : mSubresourceUpdates) |
| { |
| update.release(renderer); |
| } |
| mStagingBuffer.release(renderer); |
| mSubresourceUpdates.clear(); |
| } |
| |
| void ImageHelper::resetImageWeakReference() |
| { |
| mImage.reset(); |
| } |
| |
| angle::Result ImageHelper::initMemory(Context *context, |
| const MemoryProperties &memoryProperties, |
| VkMemoryPropertyFlags flags) |
| { |
| // TODO(jmadill): Memory sub-allocation. http://anglebug.com/2162 |
| ANGLE_TRY(AllocateImageMemory(context, flags, nullptr, &mImage, &mDeviceMemory)); |
| mCurrentQueueFamilyIndex = context->getRenderer()->getQueueFamilyIndex(); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ImageHelper::initExternalMemory(Context *context, |
| const MemoryProperties &memoryProperties, |
| const VkMemoryRequirements &memoryRequirements, |
| const void *extraAllocationInfo, |
| uint32_t currentQueueFamilyIndex, |
| |
| VkMemoryPropertyFlags flags) |
| { |
| // TODO(jmadill): Memory sub-allocation. http://anglebug.com/2162 |
| ANGLE_TRY(AllocateImageMemoryWithRequirements(context, flags, memoryRequirements, |
| extraAllocationInfo, &mImage, &mDeviceMemory)); |
| mCurrentQueueFamilyIndex = currentQueueFamilyIndex; |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ImageHelper::initImageView(Context *context, |
| gl::TextureType textureType, |
| VkImageAspectFlags aspectMask, |
| const gl::SwizzleState &swizzleMap, |
| ImageView *imageViewOut, |
| uint32_t baseMipLevel, |
| uint32_t levelCount) |
| { |
| return initLayerImageView(context, textureType, aspectMask, swizzleMap, imageViewOut, |
| baseMipLevel, levelCount, 0, mLayerCount); |
| } |
| |
| angle::Result ImageHelper::initLayerImageView(Context *context, |
| gl::TextureType textureType, |
| VkImageAspectFlags aspectMask, |
| const gl::SwizzleState &swizzleMap, |
| ImageView *imageViewOut, |
| uint32_t baseMipLevel, |
| uint32_t levelCount, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount) |
| { |
| VkImageViewCreateInfo viewInfo = {}; |
| viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| viewInfo.flags = 0; |
| viewInfo.image = mImage.getHandle(); |
| viewInfo.viewType = gl_vk::GetImageViewType(textureType); |
| viewInfo.format = mFormat->vkTextureFormat; |
| if (swizzleMap.swizzleRequired()) |
| { |
| viewInfo.components.r = gl_vk::GetSwizzle(swizzleMap.swizzleRed); |
| viewInfo.components.g = gl_vk::GetSwizzle(swizzleMap.swizzleGreen); |
| viewInfo.components.b = gl_vk::GetSwizzle(swizzleMap.swizzleBlue); |
| viewInfo.components.a = gl_vk::GetSwizzle(swizzleMap.swizzleAlpha); |
| } |
| else |
| { |
| viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; |
| viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; |
| viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; |
| viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; |
| } |
| viewInfo.subresourceRange.aspectMask = aspectMask; |
| viewInfo.subresourceRange.baseMipLevel = baseMipLevel; |
| viewInfo.subresourceRange.levelCount = levelCount; |
| viewInfo.subresourceRange.baseArrayLayer = baseArrayLayer; |
| viewInfo.subresourceRange.layerCount = layerCount; |
| |
| ANGLE_VK_TRY(context, imageViewOut->init(context->getDevice(), viewInfo)); |
| return angle::Result::Continue; |
| } |
| |
| void ImageHelper::destroy(VkDevice device) |
| { |
| mImage.destroy(device); |
| mDeviceMemory.destroy(device); |
| mCurrentLayout = ImageLayout::Undefined; |
| mLayerCount = 0; |
| mLevelCount = 0; |
| } |
| |
| void ImageHelper::init2DWeakReference(VkImage handle, |
| const gl::Extents &extents, |
| const Format &format, |
| GLint samples) |
| { |
| ASSERT(!valid()); |
| |
| mExtents = extents; |
| mFormat = &format; |
| mSamples = samples; |
| mCurrentLayout = ImageLayout::Undefined; |
| mLayerCount = 1; |
| mLevelCount = 1; |
| |
| mImage.setHandle(handle); |
| } |
| |
| angle::Result ImageHelper::init2DStaging(Context *context, |
| const MemoryProperties &memoryProperties, |
| const gl::Extents &extents, |
| const Format &format, |
| VkImageUsageFlags usage, |
| uint32_t layerCount) |
| { |
| ASSERT(!valid()); |
| |
| mExtents = extents; |
| mFormat = &format; |
| mSamples = 1; |
| mLayerCount = layerCount; |
| mLevelCount = 1; |
| |
| mCurrentLayout = ImageLayout::Undefined; |
| |
| VkImageCreateInfo imageInfo = {}; |
| imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| imageInfo.flags = 0; |
| imageInfo.imageType = VK_IMAGE_TYPE_2D; |
| imageInfo.format = format.vkTextureFormat; |
| imageInfo.extent.width = static_cast<uint32_t>(extents.width); |
| imageInfo.extent.height = static_cast<uint32_t>(extents.height); |
| imageInfo.extent.depth = 1; |
| imageInfo.mipLevels = 1; |
| imageInfo.arrayLayers = mLayerCount; |
| imageInfo.samples = gl_vk::GetSamples(mSamples); |
| imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; |
| imageInfo.usage = usage; |
| imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| imageInfo.queueFamilyIndexCount = 0; |
| imageInfo.pQueueFamilyIndices = nullptr; |
| imageInfo.initialLayout = getCurrentLayout(); |
| |
| ANGLE_VK_TRY(context, mImage.init(context->getDevice(), imageInfo)); |
| |
| // Allocate and bind device-local memory. |
| VkMemoryPropertyFlags memoryPropertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| ANGLE_TRY(initMemory(context, memoryProperties, memoryPropertyFlags)); |
| |
| return angle::Result::Continue; |
| } |
| |
| VkImageAspectFlags ImageHelper::getAspectFlags() const |
| { |
| return GetFormatAspectFlags(mFormat->textureFormat()); |
| } |
| |
| void ImageHelper::dumpResources(Serial serial, std::vector<GarbageObject> *garbageQueue) |
| { |
| mImage.dumpResources(serial, garbageQueue); |
| mDeviceMemory.dumpResources(serial, garbageQueue); |
| } |
| |
| VkImageLayout ImageHelper::getCurrentLayout() const |
| { |
| return kImageMemoryBarrierData[mCurrentLayout].layout; |
| } |
| |
| gl::Extents ImageHelper::getLevelExtents2D(uint32_t level) const |
| { |
| int width = std::max(mExtents.width >> level, 1); |
| int height = std::max(mExtents.height >> level, 1); |
| |
| return gl::Extents(width, height, 1); |
| } |
| |
| bool ImageHelper::isLayoutChangeNecessary(ImageLayout newLayout) const |
| { |
| const ImageMemoryBarrierData &layoutData = kImageMemoryBarrierData[mCurrentLayout]; |
| |
| // If transitioning to the same read-only layout (RAR), don't generate a barrier. |
| bool sameLayoutReadAfterRead = mCurrentLayout == newLayout && layoutData.isReadOnlyAccess; |
| |
| return !sameLayoutReadAfterRead; |
| } |
| |
| void ImageHelper::changeLayout(VkImageAspectFlags aspectMask, |
| ImageLayout newLayout, |
| vk::CommandBuffer *commandBuffer) |
| { |
| if (!isLayoutChangeNecessary(newLayout)) |
| { |
| return; |
| } |
| |
| forceChangeLayoutAndQueue(aspectMask, newLayout, mCurrentQueueFamilyIndex, commandBuffer); |
| } |
| |
| void ImageHelper::changeLayoutAndQueue(VkImageAspectFlags aspectMask, |
| ImageLayout newLayout, |
| uint32_t newQueueFamilyIndex, |
| vk::CommandBuffer *commandBuffer) |
| { |
| ASSERT(isQueueChangeNeccesary(newQueueFamilyIndex)); |
| forceChangeLayoutAndQueue(aspectMask, newLayout, newQueueFamilyIndex, commandBuffer); |
| } |
| |
| void ImageHelper::forceChangeLayoutAndQueue(VkImageAspectFlags aspectMask, |
| ImageLayout newLayout, |
| uint32_t newQueueFamilyIndex, |
| vk::CommandBuffer *commandBuffer) |
| { |
| |
| const ImageMemoryBarrierData &transitionFrom = kImageMemoryBarrierData[mCurrentLayout]; |
| const ImageMemoryBarrierData &transitionTo = kImageMemoryBarrierData[newLayout]; |
| |
| VkImageMemoryBarrier imageMemoryBarrier = {}; |
| imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| imageMemoryBarrier.srcAccessMask = transitionFrom.srcAccessMask; |
| imageMemoryBarrier.dstAccessMask = transitionTo.dstAccessMask; |
| imageMemoryBarrier.oldLayout = transitionFrom.layout; |
| imageMemoryBarrier.newLayout = transitionTo.layout; |
| imageMemoryBarrier.srcQueueFamilyIndex = mCurrentQueueFamilyIndex; |
| imageMemoryBarrier.dstQueueFamilyIndex = newQueueFamilyIndex; |
| imageMemoryBarrier.image = mImage.getHandle(); |
| |
| // TODO(jmadill): Is this needed for mipped/layer images? |
| imageMemoryBarrier.subresourceRange.aspectMask = aspectMask; |
| imageMemoryBarrier.subresourceRange.baseMipLevel = 0; |
| imageMemoryBarrier.subresourceRange.levelCount = mLevelCount; |
| imageMemoryBarrier.subresourceRange.baseArrayLayer = 0; |
| imageMemoryBarrier.subresourceRange.layerCount = mLayerCount; |
| |
| commandBuffer->imageBarrier(transitionFrom.srcStageMask, transitionTo.dstStageMask, |
| &imageMemoryBarrier); |
| mCurrentLayout = newLayout; |
| mCurrentQueueFamilyIndex = newQueueFamilyIndex; |
| } |
| |
| void ImageHelper::clearColor(const VkClearColorValue &color, |
| uint32_t baseMipLevel, |
| uint32_t levelCount, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount, |
| vk::CommandBuffer *commandBuffer) |
| { |
| ASSERT(valid()); |
| |
| changeLayout(VK_IMAGE_ASPECT_COLOR_BIT, ImageLayout::TransferDst, commandBuffer); |
| |
| VkImageSubresourceRange range = {}; |
| range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| range.baseMipLevel = baseMipLevel; |
| range.levelCount = levelCount; |
| range.baseArrayLayer = baseArrayLayer; |
| range.layerCount = layerCount; |
| |
| commandBuffer->clearColorImage(mImage, getCurrentLayout(), color, 1, &range); |
| } |
| |
| void ImageHelper::clearDepthStencil(VkImageAspectFlags imageAspectFlags, |
| VkImageAspectFlags clearAspectFlags, |
| const VkClearDepthStencilValue &depthStencil, |
| vk::CommandBuffer *commandBuffer) |
| { |
| ASSERT(valid()); |
| |
| changeLayout(imageAspectFlags, ImageLayout::TransferDst, commandBuffer); |
| |
| VkImageSubresourceRange clearRange = { |
| /*aspectMask*/ clearAspectFlags, |
| /*baseMipLevel*/ 0, |
| /*levelCount*/ 1, |
| /*baseArrayLayer*/ 0, |
| /*layerCount*/ 1, |
| }; |
| |
| commandBuffer->clearDepthStencilImage(mImage, getCurrentLayout(), depthStencil, 1, &clearRange); |
| } |
| |
| void ImageHelper::clear(const VkClearValue &value, |
| uint32_t mipLevel, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount, |
| vk::CommandBuffer *commandBuffer) |
| { |
| const angle::Format &angleFormat = mFormat->angleFormat(); |
| bool isDepthStencil = angleFormat.depthBits > 0 || angleFormat.stencilBits > 0; |
| |
| if (isDepthStencil) |
| { |
| ASSERT(mipLevel == 0 && baseArrayLayer == 0 && layerCount == 1); |
| const VkImageAspectFlags aspect = vk::GetDepthStencilAspectFlags(mFormat->textureFormat()); |
| clearDepthStencil(aspect, aspect, value.depthStencil, commandBuffer); |
| } |
| else |
| { |
| clearColor(value.color, mipLevel, 1, baseArrayLayer, layerCount, commandBuffer); |
| } |
| } |
| |
| gl::Extents ImageHelper::getSize(const gl::ImageIndex &index) const |
| { |
| ASSERT(mExtents.depth == 1); |
| GLint mipLevel = index.getLevelIndex(); |
| // Level 0 should be the size of the extents, after that every time you increase a level |
| // you shrink the extents by half. |
| return gl::Extents(std::max(1, mExtents.width >> mipLevel), |
| std::max(1, mExtents.height >> mipLevel), mExtents.depth); |
| } |
| |
| // static |
| void ImageHelper::Copy(ImageHelper *srcImage, |
| ImageHelper *dstImage, |
| const gl::Offset &srcOffset, |
| const gl::Offset &dstOffset, |
| const gl::Extents ©Size, |
| const VkImageSubresourceLayers &srcSubresource, |
| const VkImageSubresourceLayers &dstSubresource, |
| vk::CommandBuffer *commandBuffer) |
| { |
| ASSERT(commandBuffer->valid() && srcImage->valid() && dstImage->valid()); |
| |
| ASSERT(srcImage->getCurrentLayout() == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| ASSERT(dstImage->getCurrentLayout() == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); |
| |
| VkImageCopy region = {}; |
| region.srcSubresource = srcSubresource; |
| region.srcOffset.x = srcOffset.x; |
| region.srcOffset.y = srcOffset.y; |
| region.srcOffset.z = srcOffset.z; |
| region.dstSubresource = dstSubresource; |
| region.dstOffset.x = dstOffset.x; |
| region.dstOffset.y = dstOffset.y; |
| region.dstOffset.z = dstOffset.z; |
| region.extent.width = copySize.width; |
| region.extent.height = copySize.height; |
| region.extent.depth = copySize.depth; |
| |
| commandBuffer->copyImage(srcImage->getImage(), srcImage->getCurrentLayout(), |
| dstImage->getImage(), dstImage->getCurrentLayout(), 1, ®ion); |
| } |
| |
| angle::Result ImageHelper::generateMipmapsWithBlit(ContextVk *contextVk, GLuint maxLevel) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(recordCommands(contextVk, &commandBuffer)); |
| |
| changeLayout(VK_IMAGE_ASPECT_COLOR_BIT, ImageLayout::TransferDst, commandBuffer); |
| |
| // We are able to use blitImage since the image format we are using supports it. This |
| // is a faster way we can generate the mips. |
| int32_t mipWidth = mExtents.width; |
| int32_t mipHeight = mExtents.height; |
| |
| // Manually manage the image memory barrier because it uses a lot more parameters than our |
| // usual one. |
| VkImageMemoryBarrier barrier = {}; |
| barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| barrier.image = mImage.getHandle(); |
| barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| barrier.subresourceRange.baseArrayLayer = 0; |
| barrier.subresourceRange.layerCount = mLayerCount; |
| barrier.subresourceRange.levelCount = 1; |
| |
| for (uint32_t mipLevel = 1; mipLevel <= maxLevel; mipLevel++) |
| { |
| int32_t nextMipWidth = std::max<int32_t>(1, mipWidth >> 1); |
| int32_t nextMipHeight = std::max<int32_t>(1, mipHeight >> 1); |
| |
| barrier.subresourceRange.baseMipLevel = mipLevel - 1; |
| barrier.oldLayout = getCurrentLayout(); |
| barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; |
| barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; |
| barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; |
| |
| // We can do it for all layers at once. |
| commandBuffer->imageBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, |
| &barrier); |
| VkImageBlit blit = {}; |
| blit.srcOffsets[0] = {0, 0, 0}; |
| blit.srcOffsets[1] = {mipWidth, mipHeight, 1}; |
| blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| blit.srcSubresource.mipLevel = mipLevel - 1; |
| blit.srcSubresource.baseArrayLayer = 0; |
| blit.srcSubresource.layerCount = mLayerCount; |
| blit.dstOffsets[0] = {0, 0, 0}; |
| blit.dstOffsets[1] = {nextMipWidth, nextMipHeight, 1}; |
| blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| blit.dstSubresource.mipLevel = mipLevel; |
| blit.dstSubresource.baseArrayLayer = 0; |
| blit.dstSubresource.layerCount = mLayerCount; |
| |
| mipWidth = nextMipWidth; |
| mipHeight = nextMipHeight; |
| |
| commandBuffer->blitImage(mImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, mImage, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR); |
| } |
| |
| // Transition the last mip level to the same layout as all the other ones, so we can declare |
| // our whole image layout to be SRC_OPTIMAL. |
| barrier.subresourceRange.baseMipLevel = maxLevel; |
| barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; |
| barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; |
| |
| // We can do it for all layers at once. |
| commandBuffer->imageBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, |
| &barrier); |
| // This is just changing the internal state of the image helper so that the next call |
| // to changeLayout will use this layout as the "oldLayout" argument. |
| mCurrentLayout = ImageLayout::TransferSrc; |
| |
| return angle::Result::Continue; |
| } |
| |
| void ImageHelper::removeStagedUpdates(RendererVk *renderer, const gl::ImageIndex &index) |
| { |
| // Find any staged updates for this index and removes them from the pending list. |
| uint32_t levelIndex = index.getLevelIndex(); |
| uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; |
| |
| for (size_t index = 0; index < mSubresourceUpdates.size();) |
| { |
| auto update = mSubresourceUpdates.begin() + index; |
| if (update->isUpdateToLayerLevel(layerIndex, levelIndex)) |
| { |
| update->release(renderer); |
| mSubresourceUpdates.erase(update); |
| } |
| else |
| { |
| index++; |
| } |
| } |
| } |
| |
| angle::Result ImageHelper::stageSubresourceUpdate(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Extents &extents, |
| const gl::Offset &offset, |
| const gl::InternalFormat &formatInfo, |
| const gl::PixelUnpackState &unpack, |
| GLenum type, |
| const uint8_t *pixels, |
| const vk::Format &vkFormat) |
| { |
| GLuint inputRowPitch = 0; |
| ANGLE_VK_CHECK_MATH(contextVk, formatInfo.computeRowPitch(type, extents.width, unpack.alignment, |
| unpack.rowLength, &inputRowPitch)); |
| |
| GLuint inputDepthPitch = 0; |
| ANGLE_VK_CHECK_MATH(contextVk, formatInfo.computeDepthPitch(extents.height, unpack.imageHeight, |
| inputRowPitch, &inputDepthPitch)); |
| |
| // Note: skip images for 3D Textures. |
| ASSERT(!index.usesTex3D()); |
| bool applySkipImages = false; |
| |
| GLuint inputSkipBytes = 0; |
| ANGLE_VK_CHECK_MATH(contextVk, |
| formatInfo.computeSkipBytes(type, inputRowPitch, inputDepthPitch, unpack, |
| applySkipImages, &inputSkipBytes)); |
| |
| const angle::Format &storageFormat = vkFormat.textureFormat(); |
| |
| size_t outputRowPitch; |
| size_t outputDepthPitch; |
| uint32_t bufferRowLength; |
| uint32_t bufferImageHeight; |
| |
| if (storageFormat.isBlock) |
| { |
| const gl::InternalFormat &storageFormatInfo = vkFormat.getInternalFormatInfo(type); |
| GLuint rowPitch; |
| GLuint depthPitch; |
| |
| ANGLE_VK_CHECK_MATH(contextVk, storageFormatInfo.computeCompressedImageSize( |
| gl::Extents(extents.width, 1, 1), &rowPitch)); |
| ANGLE_VK_CHECK_MATH(contextVk, |
| storageFormatInfo.computeCompressedImageSize( |
| gl::Extents(extents.width, extents.height, 1), &depthPitch)); |
| |
| outputRowPitch = rowPitch; |
| outputDepthPitch = depthPitch; |
| |
| angle::CheckedNumeric<uint32_t> checkedRowLength = |
| rx::CheckedRoundUp<uint32_t>(extents.width, storageFormatInfo.compressedBlockWidth); |
| angle::CheckedNumeric<uint32_t> checkedImageHeight = |
| rx::CheckedRoundUp<uint32_t>(extents.height, storageFormatInfo.compressedBlockHeight); |
| |
| ANGLE_VK_CHECK_MATH(contextVk, checkedRowLength.IsValid()); |
| ANGLE_VK_CHECK_MATH(contextVk, checkedImageHeight.IsValid()); |
| |
| bufferRowLength = checkedRowLength.ValueOrDie(); |
| bufferImageHeight = checkedImageHeight.ValueOrDie(); |
| } |
| else |
| { |
| ASSERT(storageFormat.pixelBytes != 0); |
| |
| outputRowPitch = storageFormat.pixelBytes * extents.width; |
| outputDepthPitch = outputRowPitch * extents.height; |
| |
| bufferRowLength = extents.width; |
| bufferImageHeight = extents.height; |
| } |
| |
| VkBuffer bufferHandle = VK_NULL_HANDLE; |
| |
| uint8_t *stagingPointer = nullptr; |
| VkDeviceSize stagingOffset = 0; |
| size_t allocationSize = outputDepthPitch * extents.depth; |
| ANGLE_TRY(mStagingBuffer.allocate(contextVk, allocationSize, &stagingPointer, &bufferHandle, |
| &stagingOffset, nullptr)); |
| |
| const uint8_t *source = pixels + inputSkipBytes; |
| |
| LoadImageFunctionInfo loadFunction = vkFormat.textureLoadFunctions(type); |
| |
| loadFunction.loadFunction(extents.width, extents.height, extents.depth, source, inputRowPitch, |
| inputDepthPitch, stagingPointer, outputRowPitch, outputDepthPitch); |
| |
| VkBufferImageCopy copy = {}; |
| |
| copy.bufferOffset = stagingOffset; |
| copy.bufferRowLength = bufferRowLength; |
| copy.bufferImageHeight = bufferImageHeight; |
| copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copy.imageSubresource.mipLevel = index.getLevelIndex(); |
| copy.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| copy.imageSubresource.layerCount = index.getLayerCount(); |
| |
| gl_vk::GetOffset(offset, ©.imageOffset); |
| gl_vk::GetExtent(extents, ©.imageExtent); |
| |
| mSubresourceUpdates.emplace_back(bufferHandle, copy); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ImageHelper::stageSubresourceUpdateAndGetData(ContextVk *contextVk, |
| size_t allocationSize, |
| const gl::ImageIndex &imageIndex, |
| const gl::Extents &extents, |
| const gl::Offset &offset, |
| uint8_t **destData) |
| { |
| VkBuffer bufferHandle; |
| VkDeviceSize stagingOffset = 0; |
| ANGLE_TRY(mStagingBuffer.allocate(contextVk, allocationSize, destData, &bufferHandle, |
| &stagingOffset, nullptr)); |
| |
| VkBufferImageCopy copy = {}; |
| copy.bufferOffset = stagingOffset; |
| copy.bufferRowLength = extents.width; |
| copy.bufferImageHeight = extents.height; |
| copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copy.imageSubresource.mipLevel = imageIndex.getLevelIndex(); |
| copy.imageSubresource.baseArrayLayer = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; |
| copy.imageSubresource.layerCount = imageIndex.getLayerCount(); |
| |
| gl_vk::GetOffset(offset, ©.imageOffset); |
| gl_vk::GetExtent(extents, ©.imageExtent); |
| |
| mSubresourceUpdates.emplace_back(bufferHandle, copy); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ImageHelper::stageSubresourceUpdateFromFramebuffer( |
| const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| const gl::Offset &dstOffset, |
| const gl::Extents &dstExtent, |
| const gl::InternalFormat &formatInfo, |
| FramebufferVk *framebufferVk) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // If the extents and offset is outside the source image, we need to clip. |
| gl::Rectangle clippedRectangle; |
| const gl::Extents readExtents = framebufferVk->getReadImageExtents(); |
| if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, readExtents.width, readExtents.height), |
| &clippedRectangle)) |
| { |
| // Empty source area, nothing to do. |
| return angle::Result::Continue; |
| } |
| |
| bool isViewportFlipEnabled = contextVk->isViewportFlipEnabledForDrawFBO(); |
| if (isViewportFlipEnabled) |
| { |
| clippedRectangle.y = readExtents.height - clippedRectangle.y - clippedRectangle.height; |
| } |
| |
| // 1- obtain a buffer handle to copy to |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| const vk::Format &vkFormat = renderer->getFormat(formatInfo.sizedInternalFormat); |
| const angle::Format &storageFormat = vkFormat.textureFormat(); |
| LoadImageFunctionInfo loadFunction = vkFormat.textureLoadFunctions(formatInfo.type); |
| |
| size_t outputRowPitch = storageFormat.pixelBytes * clippedRectangle.width; |
| size_t outputDepthPitch = outputRowPitch * clippedRectangle.height; |
| |
| VkBuffer bufferHandle = VK_NULL_HANDLE; |
| |
| uint8_t *stagingPointer = nullptr; |
| VkDeviceSize stagingOffset = 0; |
| |
| // The destination is only one layer deep. |
| size_t allocationSize = outputDepthPitch; |
| ANGLE_TRY(mStagingBuffer.allocate(contextVk, allocationSize, &stagingPointer, &bufferHandle, |
| &stagingOffset, nullptr)); |
| |
| const angle::Format ©Format = |
| GetFormatFromFormatType(formatInfo.internalFormat, formatInfo.type); |
| PackPixelsParams params(clippedRectangle, copyFormat, static_cast<GLuint>(outputRowPitch), |
| isViewportFlipEnabled, nullptr, 0); |
| |
| // 2- copy the source image region to the pixel buffer using a cpu readback |
| if (loadFunction.requiresConversion) |
| { |
| // When a conversion is required, we need to use the loadFunction to read from a temporary |
| // buffer instead so its an even slower path. |
| size_t bufferSize = |
| storageFormat.pixelBytes * clippedRectangle.width * clippedRectangle.height; |
| angle::MemoryBuffer *memoryBuffer = nullptr; |
| ANGLE_VK_CHECK_ALLOC(contextVk, context->getScratchBuffer(bufferSize, &memoryBuffer)); |
| |
| // Read into the scratch buffer |
| ANGLE_TRY(framebufferVk->readPixelsImpl( |
| contextVk, clippedRectangle, params, VK_IMAGE_ASPECT_COLOR_BIT, |
| framebufferVk->getColorReadRenderTarget(), memoryBuffer->data())); |
| |
| // Load from scratch buffer to our pixel buffer |
| loadFunction.loadFunction(clippedRectangle.width, clippedRectangle.height, 1, |
| memoryBuffer->data(), outputRowPitch, 0, stagingPointer, |
| outputRowPitch, 0); |
| } |
| else |
| { |
| // We read directly from the framebuffer into our pixel buffer. |
| ANGLE_TRY(framebufferVk->readPixelsImpl( |
| contextVk, clippedRectangle, params, VK_IMAGE_ASPECT_COLOR_BIT, |
| framebufferVk->getColorReadRenderTarget(), stagingPointer)); |
| } |
| |
| // 3- enqueue the destination image subresource update |
| VkBufferImageCopy copyToImage = {}; |
| copyToImage.bufferOffset = static_cast<VkDeviceSize>(stagingOffset); |
| copyToImage.bufferRowLength = 0; // Tightly packed data can be specified as 0. |
| copyToImage.bufferImageHeight = clippedRectangle.height; |
| copyToImage.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyToImage.imageSubresource.mipLevel = index.getLevelIndex(); |
| copyToImage.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| copyToImage.imageSubresource.layerCount = index.getLayerCount(); |
| gl_vk::GetOffset(dstOffset, ©ToImage.imageOffset); |
| gl_vk::GetExtent(dstExtent, ©ToImage.imageExtent); |
| |
| // 3- enqueue the destination image subresource update |
| mSubresourceUpdates.emplace_back(bufferHandle, copyToImage); |
| return angle::Result::Continue; |
| } |
| |
| void ImageHelper::stageSubresourceUpdateFromImage(vk::ImageHelper *image, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Extents &extents) |
| { |
| VkImageCopy copyToImage = {}; |
| copyToImage.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyToImage.srcSubresource.layerCount = index.getLayerCount(); |
| copyToImage.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyToImage.dstSubresource.mipLevel = index.getLevelIndex(); |
| copyToImage.dstSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| copyToImage.dstSubresource.layerCount = index.getLayerCount(); |
| gl_vk::GetOffset(destOffset, ©ToImage.dstOffset); |
| gl_vk::GetExtent(extents, ©ToImage.extent); |
| |
| mSubresourceUpdates.emplace_back(image, copyToImage); |
| } |
| |
| void ImageHelper::stageSubresourceRobustClear(const gl::ImageIndex &index, |
| const angle::Format &format) |
| { |
| stageSubresourceClear(index, format, kWebGLInitColorValue, kWebGLInitDepthStencilValue); |
| } |
| |
| void ImageHelper::stageSubresourceEmulatedClear(const gl::ImageIndex &index, |
| const angle::Format &format) |
| { |
| stageSubresourceClear(index, format, kEmulatedInitColorValue, kWebGLInitDepthStencilValue); |
| } |
| |
| angle::Result ImageHelper::clearIfEmulatedFormat(Context *context, |
| const gl::ImageIndex &index, |
| const Format &format) |
| { |
| if (format.hasEmulatedChannels()) |
| { |
| stageSubresourceEmulatedClear(index, format.angleFormat()); |
| ANGLE_TRY(flushAllStagedUpdates(context)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ImageHelper::stageSubresourceClear(const gl::ImageIndex &index, |
| const angle::Format &format, |
| const VkClearColorValue &colorValue, |
| const VkClearDepthStencilValue &depthStencilValue) |
| { |
| VkClearValue clearValue; |
| |
| bool isDepthStencil = format.depthBits > 0 || format.stencilBits > 0; |
| if (isDepthStencil) |
| { |
| clearValue.depthStencil = depthStencilValue; |
| } |
| else |
| { |
| clearValue.color = colorValue; |
| } |
| |
| // Note that clears can arrive out of order from the front-end with respect to staged changes, |
| // but they are intended to be done first. |
| mSubresourceUpdates.emplace(mSubresourceUpdates.begin(), clearValue, index); |
| } |
| |
| angle::Result ImageHelper::allocateStagingMemory(ContextVk *contextVk, |
| size_t sizeInBytes, |
| uint8_t **ptrOut, |
| VkBuffer *handleOut, |
| VkDeviceSize *offsetOut, |
| bool *newBufferAllocatedOut) |
| { |
| return mStagingBuffer.allocate(contextVk, sizeInBytes, ptrOut, handleOut, offsetOut, |
| newBufferAllocatedOut); |
| } |
| |
| angle::Result ImageHelper::flushStagedUpdates(Context *context, |
| uint32_t levelStart, |
| uint32_t levelEnd, |
| uint32_t layerStart, |
| uint32_t layerEnd, |
| vk::CommandBuffer *commandBuffer) |
| { |
| if (mSubresourceUpdates.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| RendererVk *renderer = context->getRenderer(); |
| |
| ANGLE_TRY(mStagingBuffer.flush(context)); |
| |
| std::vector<SubresourceUpdate> updatesToKeep; |
| const VkImageAspectFlags aspectFlags = GetFormatAspectFlags(mFormat->textureFormat()); |
| |
| for (SubresourceUpdate &update : mSubresourceUpdates) |
| { |
| ASSERT(update.updateSource == SubresourceUpdate::UpdateSource::Clear || |
| (update.updateSource == SubresourceUpdate::UpdateSource::Buffer && |
| update.buffer.bufferHandle != VK_NULL_HANDLE) || |
| (update.updateSource == SubresourceUpdate::UpdateSource::Image && |
| update.image.image != nullptr && update.image.image->valid())); |
| |
| uint32_t updateMipLevel; |
| uint32_t updateBaseLayer; |
| uint32_t updateLayerCount; |
| if (update.updateSource == SubresourceUpdate::UpdateSource::Clear) |
| { |
| updateMipLevel = update.clear.levelIndex; |
| updateBaseLayer = update.clear.layerIndex; |
| updateLayerCount = update.clear.layerCount; |
| if (updateLayerCount == static_cast<uint32_t>(gl::ImageIndex::kEntireLevel)) |
| { |
| updateLayerCount = mLayerCount; |
| } |
| } |
| else |
| { |
| const VkImageSubresourceLayers &dstSubresource = update.dstSubresource(); |
| updateMipLevel = dstSubresource.mipLevel; |
| updateBaseLayer = dstSubresource.baseArrayLayer; |
| updateLayerCount = dstSubresource.layerCount; |
| } |
| |
| // If the update level is not within the requested range, skip the update. |
| const bool isUpdateLevelOutsideRange = |
| updateMipLevel < levelStart || updateMipLevel >= levelEnd; |
| // If the update layers don't intersect the requested layers, skip the update. |
| const bool areUpdateLayersOutsideRange = |
| updateBaseLayer + updateLayerCount <= layerStart || updateBaseLayer >= layerEnd; |
| |
| if (isUpdateLevelOutsideRange || areUpdateLayersOutsideRange) |
| { |
| updatesToKeep.emplace_back(update); |
| continue; |
| } |
| |
| // Conservatively add a barrier between every update. This is to avoid races when updating |
| // the same subresource. A possible optimization could be to only issue this barrier when |
| // an overlap in updates is observed. |
| changeLayout(aspectFlags, vk::ImageLayout::TransferDst, commandBuffer); |
| |
| if (update.updateSource == SubresourceUpdate::UpdateSource::Clear) |
| { |
| clear(update.clear.value, updateMipLevel, updateBaseLayer, updateLayerCount, |
| commandBuffer); |
| } |
| else if (update.updateSource == SubresourceUpdate::UpdateSource::Buffer) |
| { |
| commandBuffer->copyBufferToImage(update.buffer.bufferHandle, mImage, getCurrentLayout(), |
| 1, &update.buffer.copyRegion); |
| } |
| else |
| { |
| update.image.image->changeLayout(aspectFlags, vk::ImageLayout::TransferSrc, |
| commandBuffer); |
| |
| update.image.image->addReadDependency(this); |
| |
| commandBuffer->copyImage(update.image.image->getImage(), |
| update.image.image->getCurrentLayout(), mImage, |
| getCurrentLayout(), 1, &update.image.copyRegion); |
| } |
| |
| update.release(renderer); |
| } |
| |
| // Only remove the updates that were actually applied to the image. |
| mSubresourceUpdates = std::move(updatesToKeep); |
| |
| if (mSubresourceUpdates.empty()) |
| { |
| mStagingBuffer.releaseRetainedBuffers(context->getRenderer()); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ImageHelper::flushAllStagedUpdates(Context *context) |
| { |
| // Clear the image. |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(recordCommands(context, &commandBuffer)); |
| return flushStagedUpdates(context, 0, mLevelCount, 0, mLayerCount, commandBuffer); |
| } |
| |
| // ImageHelper::SubresourceUpdate implementation |
| ImageHelper::SubresourceUpdate::SubresourceUpdate() |
| : updateSource(UpdateSource::Buffer), buffer{VK_NULL_HANDLE} |
| {} |
| |
| ImageHelper::SubresourceUpdate::SubresourceUpdate(VkBuffer bufferHandleIn, |
| const VkBufferImageCopy ©RegionIn) |
| : updateSource(UpdateSource::Buffer), buffer{bufferHandleIn, copyRegionIn} |
| {} |
| |
| ImageHelper::SubresourceUpdate::SubresourceUpdate(vk::ImageHelper *imageIn, |
| const VkImageCopy ©RegionIn) |
| : updateSource(UpdateSource::Image), image{imageIn, copyRegionIn} |
| {} |
| |
| ImageHelper::SubresourceUpdate::SubresourceUpdate(const VkClearValue &clearValue, |
| const gl::ImageIndex &imageIndex) |
| : updateSource(UpdateSource::Clear) |
| { |
| clear.value = clearValue; |
| clear.levelIndex = imageIndex.getLevelIndex(); |
| clear.layerIndex = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; |
| clear.layerCount = imageIndex.getLayerCount(); |
| } |
| |
| ImageHelper::SubresourceUpdate::SubresourceUpdate(const SubresourceUpdate &other) |
| : updateSource(other.updateSource) |
| { |
| if (updateSource == UpdateSource::Clear) |
| { |
| clear = other.clear; |
| } |
| else if (updateSource == UpdateSource::Buffer) |
| { |
| buffer = other.buffer; |
| } |
| else |
| { |
| image = other.image; |
| } |
| } |
| |
| void ImageHelper::SubresourceUpdate::release(RendererVk *renderer) |
| { |
| if (updateSource == UpdateSource::Image) |
| { |
| image.image->releaseImage(renderer); |
| image.image->releaseStagingBuffer(renderer); |
| SafeDelete(image.image); |
| } |
| } |
| |
| bool ImageHelper::SubresourceUpdate::isUpdateToLayerLevel(uint32_t layerIndex, |
| uint32_t levelIndex) const |
| { |
| if (updateSource == UpdateSource::Clear) |
| { |
| return clear.levelIndex == levelIndex && clear.layerIndex == layerIndex; |
| } |
| |
| const VkImageSubresourceLayers &dst = dstSubresource(); |
| return dst.baseArrayLayer == layerIndex && dst.mipLevel == levelIndex; |
| } |
| |
| // FramebufferHelper implementation. |
| FramebufferHelper::FramebufferHelper() : CommandGraphResource(CommandGraphResourceType::Framebuffer) |
| {} |
| |
| FramebufferHelper::~FramebufferHelper() = default; |
| |
| angle::Result FramebufferHelper::init(ContextVk *contextVk, |
| const VkFramebufferCreateInfo &createInfo) |
| { |
| ANGLE_VK_TRY(contextVk, mFramebuffer.init(contextVk->getDevice(), createInfo)); |
| return angle::Result::Continue; |
| } |
| |
| void FramebufferHelper::release(RendererVk *renderer) |
| { |
| renderer->releaseObject(getStoredQueueSerial(), &mFramebuffer); |
| } |
| |
| // ShaderProgramHelper implementation. |
| ShaderProgramHelper::ShaderProgramHelper() = default; |
| |
| ShaderProgramHelper::~ShaderProgramHelper() = default; |
| |
| bool ShaderProgramHelper::valid() const |
| { |
| // This will need to be extended for compute shader support. |
| return mShaders[gl::ShaderType::Vertex].valid(); |
| } |
| |
| void ShaderProgramHelper::destroy(VkDevice device) |
| { |
| mGraphicsPipelines.destroy(device); |
| mComputePipeline.destroy(device); |
| for (BindingPointer<ShaderAndSerial> &shader : mShaders) |
| { |
| shader.reset(); |
| } |
| } |
| |
| void ShaderProgramHelper::release(RendererVk *renderer) |
| { |
| mGraphicsPipelines.release(renderer); |
| renderer->releaseObject(mComputePipeline.getSerial(), &mComputePipeline.get()); |
| for (BindingPointer<ShaderAndSerial> &shader : mShaders) |
| { |
| shader.reset(); |
| } |
| } |
| |
| void ShaderProgramHelper::setShader(gl::ShaderType shaderType, RefCounted<ShaderAndSerial> *shader) |
| { |
| mShaders[shaderType].set(shader); |
| } |
| |
| angle::Result ShaderProgramHelper::getComputePipeline(Context *context, |
| const PipelineLayout &pipelineLayout, |
| PipelineAndSerial **pipelineOut) |
| { |
| if (mComputePipeline.valid()) |
| { |
| *pipelineOut = &mComputePipeline; |
| return angle::Result::Continue; |
| } |
| |
| RendererVk *renderer = context->getRenderer(); |
| |
| VkPipelineShaderStageCreateInfo shaderStage = {}; |
| VkComputePipelineCreateInfo createInfo = {}; |
| |
| shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| shaderStage.flags = 0; |
| shaderStage.stage = VK_SHADER_STAGE_COMPUTE_BIT; |
| shaderStage.module = mShaders[gl::ShaderType::Compute].get().get().getHandle(); |
| shaderStage.pName = "main"; |
| shaderStage.pSpecializationInfo = nullptr; |
| |
| createInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO; |
| createInfo.flags = 0; |
| createInfo.stage = shaderStage; |
| createInfo.layout = pipelineLayout.getHandle(); |
| createInfo.basePipelineHandle = VK_NULL_HANDLE; |
| createInfo.basePipelineIndex = 0; |
| |
| ANGLE_VK_TRY(context, mComputePipeline.get().initCompute(context->getDevice(), createInfo, |
| renderer->getPipelineCache())); |
| |
| *pipelineOut = &mComputePipeline; |
| return angle::Result::Continue; |
| } |
| |
| } // namespace vk |
| } // namespace rx |