| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ANGLETest: |
| // Implementation of common ANGLE testing fixture. |
| // |
| |
| #include "ANGLETest.h" |
| |
| #include "common/platform.h" |
| #include "gpu_info_util/SystemInfo.h" |
| #include "util/EGLWindow.h" |
| #include "util/OSWindow.h" |
| |
| #if defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) |
| # include "util/windows/WGLWindow.h" |
| #endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) |
| |
| #if defined(ANGLE_PLATFORM_WINDOWS) |
| # include <VersionHelpers.h> |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) |
| |
| namespace angle |
| { |
| |
| const GLColorRGB GLColorRGB::black(0u, 0u, 0u); |
| const GLColorRGB GLColorRGB::blue(0u, 0u, 255u); |
| const GLColorRGB GLColorRGB::green(0u, 255u, 0u); |
| const GLColorRGB GLColorRGB::red(255u, 0u, 0u); |
| const GLColorRGB GLColorRGB::yellow(255u, 255u, 0); |
| |
| const GLColor GLColor::black = GLColor(0u, 0u, 0u, 255u); |
| const GLColor GLColor::blue = GLColor(0u, 0u, 255u, 255u); |
| const GLColor GLColor::cyan = GLColor(0u, 255u, 255u, 255u); |
| const GLColor GLColor::green = GLColor(0u, 255u, 0u, 255u); |
| const GLColor GLColor::red = GLColor(255u, 0u, 0u, 255u); |
| const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u); |
| const GLColor GLColor::white = GLColor(255u, 255u, 255u, 255u); |
| const GLColor GLColor::yellow = GLColor(255u, 255u, 0, 255u); |
| const GLColor GLColor::magenta = GLColor(255u, 0u, 255u, 255u); |
| |
| namespace |
| { |
| float ColorNorm(GLubyte channelValue) |
| { |
| return static_cast<float>(channelValue) / 255.0f; |
| } |
| |
| GLubyte ColorDenorm(float colorValue) |
| { |
| return static_cast<GLubyte>(colorValue * 255.0f); |
| } |
| |
| void TestPlatform_logError(PlatformMethods *platform, const char *errorMessage) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->ignoreMessages) |
| return; |
| |
| FAIL() << errorMessage; |
| } |
| |
| void TestPlatform_logWarning(PlatformMethods *platform, const char *warningMessage) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->ignoreMessages) |
| return; |
| |
| if (testPlatformContext->warningsAsErrors) |
| { |
| FAIL() << warningMessage; |
| } |
| else |
| { |
| std::cerr << "Warning: " << warningMessage << std::endl; |
| } |
| } |
| |
| void TestPlatform_logInfo(PlatformMethods *platform, const char *infoMessage) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->ignoreMessages) |
| return; |
| |
| WriteDebugMessage("%s\n", infoMessage); |
| } |
| |
| void TestPlatform_overrideWorkaroundsD3D(PlatformMethods *platform, WorkaroundsD3D *workaroundsD3D) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->currentTest) |
| { |
| testPlatformContext->currentTest->overrideWorkaroundsD3D(workaroundsD3D); |
| } |
| } |
| |
| void TestPlatform_overrideFeaturesVk(PlatformMethods *platform, FeaturesVk *workaroundsVulkan) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->currentTest) |
| { |
| testPlatformContext->currentTest->overrideFeaturesVk(workaroundsVulkan); |
| } |
| } |
| |
| const std::array<Vector3, 6> kQuadVertices = {{ |
| Vector3(-1.0f, 1.0f, 0.5f), |
| Vector3(-1.0f, -1.0f, 0.5f), |
| Vector3(1.0f, -1.0f, 0.5f), |
| Vector3(-1.0f, 1.0f, 0.5f), |
| Vector3(1.0f, -1.0f, 0.5f), |
| Vector3(1.0f, 1.0f, 0.5f), |
| }}; |
| |
| const std::array<Vector3, 4> kIndexedQuadVertices = {{ |
| Vector3(-1.0f, 1.0f, 0.5f), |
| Vector3(-1.0f, -1.0f, 0.5f), |
| Vector3(1.0f, -1.0f, 0.5f), |
| Vector3(1.0f, 1.0f, 0.5f), |
| }}; |
| |
| constexpr std::array<GLushort, 6> kIndexedQuadIndices = {{0, 1, 2, 0, 2, 3}}; |
| |
| const char *GetColorName(GLColor color) |
| { |
| if (color == GLColor::red) |
| { |
| return "Red"; |
| } |
| |
| if (color == GLColor::green) |
| { |
| return "Green"; |
| } |
| |
| if (color == GLColor::blue) |
| { |
| return "Blue"; |
| } |
| |
| if (color == GLColor::white) |
| { |
| return "White"; |
| } |
| |
| if (color == GLColor::black) |
| { |
| return "Black"; |
| } |
| |
| if (color == GLColor::transparentBlack) |
| { |
| return "Transparent Black"; |
| } |
| |
| if (color == GLColor::yellow) |
| { |
| return "Yellow"; |
| } |
| |
| if (color == GLColor::magenta) |
| { |
| return "Magenta"; |
| } |
| |
| if (color == GLColor::cyan) |
| { |
| return "Cyan"; |
| } |
| |
| return nullptr; |
| } |
| } // anonymous namespace |
| |
| GLColorRGB::GLColorRGB() : R(0), G(0), B(0) {} |
| |
| GLColorRGB::GLColorRGB(GLubyte r, GLubyte g, GLubyte b) : R(r), G(g), B(b) {} |
| |
| GLColorRGB::GLColorRGB(const Vector3 &floatColor) |
| : R(ColorDenorm(floatColor.x())), G(ColorDenorm(floatColor.y())), B(ColorDenorm(floatColor.z())) |
| {} |
| |
| GLColor::GLColor() : R(0), G(0), B(0), A(0) {} |
| |
| GLColor::GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a) : R(r), G(g), B(b), A(a) {} |
| |
| GLColor::GLColor(const Vector4 &floatColor) |
| : R(ColorDenorm(floatColor.x())), |
| G(ColorDenorm(floatColor.y())), |
| B(ColorDenorm(floatColor.z())), |
| A(ColorDenorm(floatColor.w())) |
| {} |
| |
| GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0) |
| { |
| memcpy(&R, &colorValue, sizeof(GLuint)); |
| } |
| |
| testing::AssertionResult GLColor::ExpectNear(const GLColor &expected, const GLColor &err) const |
| { |
| testing::AssertionResult result( |
| abs(int(expected.R) - this->R) <= err.R && abs(int(expected.G) - this->G) <= err.G && |
| abs(int(expected.B) - this->B) <= err.B && abs(int(expected.A) - this->A) <= err.A); |
| if (!bool(result)) |
| { |
| result << "Expected " << expected << "+/-" << err << ", was " << *this; |
| } |
| return result; |
| } |
| |
| void CreatePixelCenterWindowCoords(const std::vector<Vector2> &pixelPoints, |
| int windowWidth, |
| int windowHeight, |
| std::vector<Vector3> *outVertices) |
| { |
| for (Vector2 pixelPoint : pixelPoints) |
| { |
| outVertices->emplace_back(Vector3((pixelPoint[0] + 0.5f) * 2.0f / windowWidth - 1.0f, |
| (pixelPoint[1] + 0.5f) * 2.0f / windowHeight - 1.0f, |
| 0.0f)); |
| } |
| } |
| |
| Vector4 GLColor::toNormalizedVector() const |
| { |
| return Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A)); |
| } |
| |
| GLColor ReadColor(GLint x, GLint y) |
| { |
| GLColor actual; |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R); |
| EXPECT_GL_NO_ERROR(); |
| return actual; |
| } |
| |
| bool operator==(const GLColor &a, const GLColor &b) |
| { |
| return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A; |
| } |
| |
| bool operator!=(const GLColor &a, const GLColor &b) |
| { |
| return !(a == b); |
| } |
| |
| std::ostream &operator<<(std::ostream &ostream, const GLColor &color) |
| { |
| const char *colorName = GetColorName(color); |
| if (colorName) |
| { |
| return ostream << colorName; |
| } |
| |
| ostream << "(" << static_cast<unsigned int>(color.R) << ", " |
| << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B) |
| << ", " << static_cast<unsigned int>(color.A) << ")"; |
| return ostream; |
| } |
| |
| bool operator==(const GLColor32F &a, const GLColor32F &b) |
| { |
| return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A; |
| } |
| |
| std::ostream &operator<<(std::ostream &ostream, const GLColor32F &color) |
| { |
| ostream << "(" << color.R << ", " << color.G << ", " << color.B << ", " << color.A << ")"; |
| return ostream; |
| } |
| |
| GLColor32F ReadColor32F(GLint x, GLint y) |
| { |
| GLColor32F actual; |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_FLOAT, &actual.R); |
| EXPECT_GL_NO_ERROR(); |
| return actual; |
| } |
| |
| } // namespace angle |
| |
| // static |
| std::array<angle::Vector3, 6> ANGLETestBase::GetQuadVertices() |
| { |
| return angle::kQuadVertices; |
| } |
| |
| // static |
| std::array<GLushort, 6> ANGLETestBase::GetQuadIndices() |
| { |
| return angle::kIndexedQuadIndices; |
| } |
| |
| // static |
| std::array<angle::Vector3, 4> ANGLETestBase::GetIndexedQuadVertices() |
| { |
| return angle::kIndexedQuadVertices; |
| } |
| |
| ANGLETestBase::ANGLETestBase(const angle::PlatformParameters ¶ms) |
| : mEGLWindow(nullptr), |
| mWGLWindow(nullptr), |
| mWidth(16), |
| mHeight(16), |
| mIgnoreD3D11SDKLayersWarnings(false), |
| mQuadVertexBuffer(0), |
| mQuadIndexBuffer(0), |
| m2DTexturedQuadProgram(0), |
| m3DTexturedQuadProgram(0), |
| mDeferContextInit(false) |
| { |
| switch (params.driver) |
| { |
| case angle::GLESDriverType::AngleEGL: |
| { |
| mEGLWindow = |
| EGLWindow::New(params.majorVersion, params.minorVersion, params.eglParameters); |
| |
| // Default debug layers to enabled in tests. |
| mEGLWindow->setDebugLayersEnabled(true); |
| |
| // Workaround for NVIDIA not being able to share OpenGL and Vulkan contexts. |
| // Workaround if any of the GPUs is Nvidia, since we can't detect current GPU. |
| EGLint renderer = params.getRenderer(); |
| bool needsWindowSwap = |
| hasNvidiaGPU() && mLastRendererType.valid() && |
| ((renderer != EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE) != |
| (mLastRendererType.value() != EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)); |
| |
| if (needsWindowSwap) |
| { |
| DestroyTestWindow(); |
| if (!InitTestWindow()) |
| { |
| std::cerr << "Failed to create ANGLE test window."; |
| } |
| } |
| |
| mLastRendererType = renderer; |
| break; |
| } |
| |
| case angle::GLESDriverType::SystemEGL: |
| { |
| std::cerr << "Unsupported driver." << std::endl; |
| break; |
| } |
| |
| case angle::GLESDriverType::SystemWGL: |
| { |
| #if defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) |
| mWGLWindow = WGLWindow::New(params.majorVersion, params.minorVersion); |
| #else |
| std::cerr << "Unsupported driver." << std::endl; |
| #endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) |
| break; |
| } |
| } |
| } |
| |
| ANGLETestBase::~ANGLETestBase() |
| { |
| if (mQuadVertexBuffer) |
| { |
| glDeleteBuffers(1, &mQuadVertexBuffer); |
| } |
| if (mQuadIndexBuffer) |
| { |
| glDeleteBuffers(1, &mQuadIndexBuffer); |
| } |
| if (m2DTexturedQuadProgram) |
| { |
| glDeleteProgram(m2DTexturedQuadProgram); |
| } |
| if (m3DTexturedQuadProgram) |
| { |
| glDeleteProgram(m3DTexturedQuadProgram); |
| } |
| EGLWindow::Delete(&mEGLWindow); |
| |
| #if defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) |
| WGLWindow::Delete(&mWGLWindow); |
| #endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) |
| } |
| |
| void ANGLETestBase::ANGLETestSetUp() |
| { |
| mPlatformContext.ignoreMessages = false; |
| mPlatformContext.warningsAsErrors = false; |
| mPlatformContext.currentTest = this; |
| |
| // Resize the window before creating the context so that the first make current |
| // sets the viewport and scissor box to the right size. |
| bool needSwap = false; |
| if (mOSWindow->getWidth() != mWidth || mOSWindow->getHeight() != mHeight) |
| { |
| if (!mOSWindow->resize(mWidth, mHeight)) |
| { |
| FAIL() << "Failed to resize ANGLE test window."; |
| } |
| needSwap = true; |
| } |
| |
| if (mWGLWindow) |
| { |
| #if defined(ANGLE_PLATFORM_WINDOWS) && defined(ANGLE_USE_UTIL_LOADER) |
| if (!mWGLWindow->initializeGL(mOSWindow, ANGLETestEnvironment::GetWGLLibrary())) |
| { |
| std::cerr << "WGL init failed.. trying again with new OSWindow." << std::endl; |
| |
| // Retry once with a fresh OSWindow. This is necessary to work around a bug in the |
| // NVIDIA WGL implementation. It seems sometimes the pixel format gets stuck. Using |
| // a new windows seems to allow us to set the new pixel format correctly. |
| DestroyTestWindow(); |
| if (!InitTestWindow()) |
| { |
| FAIL() << "Failed to create ANGLE test window."; |
| } |
| |
| if (!mWGLWindow->initializeGL(mOSWindow, ANGLETestEnvironment::GetWGLLibrary())) |
| { |
| FAIL() << "WGL init failed."; |
| } |
| } |
| #else |
| FAIL() << "Unsupported driver."; |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) && defined(ANGLE_USE_UTIL_LOADER) |
| } |
| else |
| { |
| mPlatformMethods.overrideWorkaroundsD3D = angle::TestPlatform_overrideWorkaroundsD3D; |
| mPlatformMethods.overrideFeaturesVk = angle::TestPlatform_overrideFeaturesVk; |
| mPlatformMethods.logError = angle::TestPlatform_logError; |
| mPlatformMethods.logWarning = angle::TestPlatform_logWarning; |
| mPlatformMethods.logInfo = angle::TestPlatform_logInfo; |
| mPlatformMethods.context = &mPlatformContext; |
| mEGLWindow->setPlatformMethods(&mPlatformMethods); |
| |
| if (!mEGLWindow->initializeDisplayAndSurface(mOSWindow, |
| ANGLETestEnvironment::GetEGLLibrary())) |
| { |
| FAIL() << "egl display or surface init failed."; |
| } |
| |
| if (!mDeferContextInit && !mEGLWindow->initializeContext()) |
| { |
| FAIL() << "GL Context init failed."; |
| } |
| } |
| |
| if (needSwap) |
| { |
| // Swap the buffers so that the default framebuffer picks up the resize |
| // which will allow follow-up test code to assume the framebuffer covers |
| // the whole window. |
| swapBuffers(); |
| } |
| |
| // This Viewport command is not strictly necessary but we add it so that programs |
| // taking OpenGL traces can guess the size of the default framebuffer and show it |
| // in their UIs |
| glViewport(0, 0, mWidth, mHeight); |
| |
| const auto &info = testing::UnitTest::GetInstance()->current_test_info(); |
| angle::WriteDebugMessage("Entering %s.%s\n", info->test_case_name(), info->name()); |
| } |
| |
| void ANGLETestBase::ANGLETestTearDown() |
| { |
| if (mEGLWindow) |
| { |
| mEGLWindow->setPlatformMethods(nullptr); |
| checkD3D11SDKLayersMessages(); |
| } |
| |
| mPlatformContext.currentTest = nullptr; |
| |
| const auto &info = testing::UnitTest::GetInstance()->current_test_info(); |
| angle::WriteDebugMessage("Exiting %s.%s\n", info->test_case_name(), info->name()); |
| |
| swapBuffers(); |
| |
| mOSWindow->messageLoop(); |
| |
| getGLWindow()->destroyGL(); |
| |
| // Check for quit message |
| Event myEvent; |
| while (mOSWindow->popEvent(&myEvent)) |
| { |
| if (myEvent.Type == Event::EVENT_CLOSED) |
| { |
| exit(0); |
| } |
| } |
| } |
| |
| void ANGLETestBase::swapBuffers() |
| { |
| if (getGLWindow()->isGLInitialized()) |
| { |
| getGLWindow()->swap(); |
| |
| if (mEGLWindow) |
| { |
| EXPECT_EGL_SUCCESS(); |
| } |
| } |
| } |
| |
| void ANGLETestBase::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale) |
| { |
| if (mQuadVertexBuffer == 0) |
| { |
| glGenBuffers(1, &mQuadVertexBuffer); |
| } |
| |
| auto quadVertices = GetQuadVertices(); |
| for (angle::Vector3 &vertex : quadVertices) |
| { |
| vertex.x() *= positionAttribXYScale; |
| vertex.y() *= positionAttribXYScale; |
| vertex.z() = positionAttribZ; |
| } |
| |
| glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); |
| } |
| |
| void ANGLETestBase::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale) |
| { |
| if (mQuadVertexBuffer == 0) |
| { |
| glGenBuffers(1, &mQuadVertexBuffer); |
| } |
| |
| auto quadVertices = angle::kIndexedQuadVertices; |
| for (angle::Vector3 &vertex : quadVertices) |
| { |
| vertex.x() *= positionAttribXYScale; |
| vertex.y() *= positionAttribXYScale; |
| vertex.z() = positionAttribZ; |
| } |
| |
| glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW); |
| } |
| |
| void ANGLETestBase::setupIndexedQuadIndexBuffer() |
| { |
| if (mQuadIndexBuffer == 0) |
| { |
| glGenBuffers(1, &mQuadIndexBuffer); |
| } |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadIndexBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(angle::kIndexedQuadIndices), |
| angle::kIndexedQuadIndices.data(), GL_STATIC_DRAW); |
| } |
| |
| // static |
| void ANGLETestBase::drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ) |
| { |
| drawQuad(program, positionAttribName, positionAttribZ, 1.0f); |
| } |
| |
| // static |
| void ANGLETestBase::drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale) |
| { |
| drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false); |
| } |
| |
| void ANGLETestBase::drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useVertexBuffer) |
| { |
| drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer, |
| false, 0u); |
| } |
| |
| void ANGLETestBase::drawQuadInstanced(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useVertexBuffer, |
| GLuint numInstances) |
| { |
| drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer, |
| true, numInstances); |
| } |
| |
| void ANGLETestBase::drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useVertexBuffer, |
| bool useInstancedDrawCalls, |
| GLuint numInstances) |
| { |
| GLint previousProgram = 0; |
| glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); |
| if (previousProgram != static_cast<GLint>(program)) |
| { |
| glUseProgram(program); |
| } |
| |
| GLint previousBuffer = 0; |
| glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previousBuffer); |
| |
| GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); |
| |
| std::array<angle::Vector3, 6> quadVertices; |
| |
| if (useVertexBuffer) |
| { |
| setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, previousBuffer); |
| } |
| else |
| { |
| quadVertices = GetQuadVertices(); |
| for (angle::Vector3 &vertex : quadVertices) |
| { |
| vertex.x() *= positionAttribXYScale; |
| vertex.y() *= positionAttribXYScale; |
| vertex.z() = positionAttribZ; |
| } |
| |
| if (previousBuffer != 0) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| } |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); |
| if (previousBuffer != 0) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, previousBuffer); |
| } |
| } |
| glEnableVertexAttribArray(positionLocation); |
| |
| if (useInstancedDrawCalls) |
| { |
| glDrawArraysInstanced(GL_TRIANGLES, 0, 6, numInstances); |
| } |
| else |
| { |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| } |
| |
| glDisableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
| |
| if (previousProgram != static_cast<GLint>(program)) |
| { |
| glUseProgram(previousProgram); |
| } |
| } |
| |
| void ANGLETestBase::drawIndexedQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ) |
| { |
| drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f); |
| } |
| |
| void ANGLETestBase::drawIndexedQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale) |
| { |
| drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false); |
| } |
| |
| void ANGLETestBase::drawIndexedQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useIndexBuffer) |
| { |
| drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, |
| useIndexBuffer, false); |
| } |
| |
| void ANGLETestBase::drawIndexedQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useIndexBuffer, |
| bool restrictedRange) |
| { |
| GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); |
| |
| GLint activeProgram = 0; |
| glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); |
| if (static_cast<GLuint>(activeProgram) != program) |
| { |
| glUseProgram(program); |
| } |
| |
| GLuint prevCoordBinding = 0; |
| glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevCoordBinding)); |
| |
| setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale); |
| |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(positionLocation); |
| glBindBuffer(GL_ARRAY_BUFFER, prevCoordBinding); |
| |
| GLuint prevIndexBinding = 0; |
| const GLvoid *indices; |
| if (useIndexBuffer) |
| { |
| glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, |
| reinterpret_cast<GLint *>(&prevIndexBinding)); |
| |
| setupIndexedQuadIndexBuffer(); |
| indices = 0; |
| } |
| else |
| { |
| indices = angle::kIndexedQuadIndices.data(); |
| } |
| |
| if (!restrictedRange) |
| { |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| } |
| else |
| { |
| glDrawRangeElements(GL_TRIANGLES, 0, 3, 6, GL_UNSIGNED_SHORT, indices); |
| } |
| |
| if (useIndexBuffer) |
| { |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevIndexBinding); |
| } |
| |
| glDisableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
| |
| if (static_cast<GLuint>(activeProgram) != program) |
| { |
| glUseProgram(static_cast<GLuint>(activeProgram)); |
| } |
| } |
| |
| GLuint ANGLETestBase::get2DTexturedQuadProgram() |
| { |
| if (m2DTexturedQuadProgram) |
| { |
| return m2DTexturedQuadProgram; |
| } |
| |
| constexpr char kVS[] = |
| "attribute vec2 position;\n" |
| "varying mediump vec2 texCoord;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(position, 0, 1);\n" |
| " texCoord = position * 0.5 + vec2(0.5);\n" |
| "}\n"; |
| |
| constexpr char kFS[] = |
| "varying mediump vec2 texCoord;\n" |
| "uniform sampler2D tex;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = texture2D(tex, texCoord);\n" |
| "}\n"; |
| |
| m2DTexturedQuadProgram = CompileProgram(kVS, kFS); |
| return m2DTexturedQuadProgram; |
| } |
| |
| GLuint ANGLETestBase::get3DTexturedQuadProgram() |
| { |
| if (m3DTexturedQuadProgram) |
| { |
| return m3DTexturedQuadProgram; |
| } |
| |
| constexpr char kVS[] = R"(#version 300 es |
| in vec2 position; |
| out vec2 texCoord; |
| void main() |
| { |
| gl_Position = vec4(position, 0, 1); |
| texCoord = position * 0.5 + vec2(0.5); |
| })"; |
| |
| constexpr char kFS[] = R"(#version 300 es |
| precision highp float; |
| |
| in vec2 texCoord; |
| out vec4 my_FragColor; |
| |
| uniform highp sampler3D tex; |
| uniform float u_layer; |
| |
| void main() |
| { |
| my_FragColor = texture(tex, vec3(texCoord, u_layer)); |
| })"; |
| |
| m3DTexturedQuadProgram = CompileProgram(kVS, kFS); |
| return m3DTexturedQuadProgram; |
| } |
| |
| void ANGLETestBase::draw2DTexturedQuad(GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useVertexBuffer) |
| { |
| ASSERT_NE(0u, get2DTexturedQuadProgram()); |
| drawQuad(get2DTexturedQuadProgram(), "position", positionAttribZ, positionAttribXYScale, |
| useVertexBuffer); |
| } |
| |
| void ANGLETestBase::draw3DTexturedQuad(GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useVertexBuffer, |
| float layer) |
| { |
| GLuint program = get3DTexturedQuadProgram(); |
| ASSERT_NE(0u, program); |
| GLint activeProgram = 0; |
| glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); |
| if (static_cast<GLuint>(activeProgram) != program) |
| { |
| glUseProgram(program); |
| } |
| glUniform1f(glGetUniformLocation(program, "u_layer"), layer); |
| |
| drawQuad(program, "position", positionAttribZ, positionAttribXYScale, useVertexBuffer); |
| |
| if (static_cast<GLuint>(activeProgram) != program) |
| { |
| glUseProgram(static_cast<GLuint>(activeProgram)); |
| } |
| } |
| |
| void ANGLETestBase::checkD3D11SDKLayersMessages() |
| { |
| #if defined(ANGLE_PLATFORM_WINDOWS) |
| // On Windows D3D11, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages |
| // were outputted by the test. We enable the Debug layers in Release tests as well. |
| if (mIgnoreD3D11SDKLayersWarnings || |
| mEGLWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE || |
| mEGLWindow->getDisplay() == EGL_NO_DISPLAY) |
| { |
| return; |
| } |
| |
| const char *extensionString = |
| static_cast<const char *>(eglQueryString(mEGLWindow->getDisplay(), EGL_EXTENSIONS)); |
| if (!extensionString) |
| { |
| std::cout << "Error getting extension string from EGL Window." << std::endl; |
| return; |
| } |
| |
| if (!strstr(extensionString, "EGL_EXT_device_query")) |
| { |
| return; |
| } |
| |
| EGLAttrib device = 0; |
| EGLAttrib angleDevice = 0; |
| |
| PFNEGLQUERYDISPLAYATTRIBEXTPROC queryDisplayAttribEXT; |
| PFNEGLQUERYDEVICEATTRIBEXTPROC queryDeviceAttribEXT; |
| |
| queryDisplayAttribEXT = reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>( |
| eglGetProcAddress("eglQueryDisplayAttribEXT")); |
| queryDeviceAttribEXT = reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>( |
| eglGetProcAddress("eglQueryDeviceAttribEXT")); |
| ASSERT_NE(nullptr, queryDisplayAttribEXT); |
| ASSERT_NE(nullptr, queryDeviceAttribEXT); |
| |
| ASSERT_EGL_TRUE(queryDisplayAttribEXT(mEGLWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice)); |
| ASSERT_EGL_TRUE(queryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), |
| EGL_D3D11_DEVICE_ANGLE, &device)); |
| ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device); |
| |
| ID3D11InfoQueue *infoQueue = nullptr; |
| HRESULT hr = |
| d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue)); |
| if (SUCCEEDED(hr)) |
| { |
| UINT64 numStoredD3DDebugMessages = |
| infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); |
| |
| if (numStoredD3DDebugMessages > 0) |
| { |
| for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++) |
| { |
| SIZE_T messageLength = 0; |
| hr = infoQueue->GetMessage(i, nullptr, &messageLength); |
| |
| if (SUCCEEDED(hr)) |
| { |
| D3D11_MESSAGE *pMessage = |
| reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength)); |
| infoQueue->GetMessage(i, pMessage, &messageLength); |
| |
| std::cout << "Message " << i << ":" |
| << " " << pMessage->pDescription << "\n"; |
| free(pMessage); |
| } |
| } |
| |
| FAIL() << numStoredD3DDebugMessages |
| << " D3D11 SDK Layers message(s) detected! Test Failed.\n"; |
| } |
| } |
| |
| SafeRelease(infoQueue); |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) |
| } |
| |
| bool ANGLETestBase::hasNvidiaGPU() |
| { |
| for (const angle::GPUDeviceInfo &gpu : ANGLETestEnvironment::GetSystemInfo()->gpus) |
| { |
| if (angle::IsNvidia(gpu.vendorId)) |
| { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool ANGLETestBase::extensionEnabled(const std::string &extName) |
| { |
| return CheckExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)), |
| extName); |
| } |
| |
| bool ANGLETestBase::extensionRequestable(const std::string &extName) |
| { |
| return CheckExtensionExists( |
| reinterpret_cast<const char *>(glGetString(GL_REQUESTABLE_EXTENSIONS_ANGLE)), extName); |
| } |
| |
| bool ANGLETestBase::ensureExtensionEnabled(const std::string &extName) |
| { |
| if (extensionEnabled("GL_ANGLE_request_extension") && extensionRequestable(extName)) |
| { |
| glRequestExtensionANGLE(extName.c_str()); |
| } |
| |
| return extensionEnabled(extName); |
| } |
| |
| bool ANGLETestBase::eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName) |
| { |
| return CheckExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName); |
| } |
| |
| bool ANGLETestBase::eglClientExtensionEnabled(const std::string &extName) |
| { |
| return EGLWindow::ClientExtensionEnabled(extName); |
| } |
| |
| bool ANGLETestBase::eglDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName) |
| { |
| PFNEGLQUERYDEVICESTRINGEXTPROC eglQueryDeviceStringEXT = |
| reinterpret_cast<PFNEGLQUERYDEVICESTRINGEXTPROC>( |
| eglGetProcAddress("eglQueryDeviceStringEXT")); |
| return CheckExtensionExists(eglQueryDeviceStringEXT(device, EGL_EXTENSIONS), extName); |
| } |
| |
| void ANGLETestBase::setWindowWidth(int width) |
| { |
| mWidth = width; |
| } |
| |
| void ANGLETestBase::setWindowHeight(int height) |
| { |
| mHeight = height; |
| } |
| |
| GLWindowBase *ANGLETestBase::getGLWindow() const |
| { |
| return mWGLWindow ? reinterpret_cast<GLWindowBase *>(mWGLWindow) : mEGLWindow; |
| } |
| |
| void ANGLETestBase::setConfigRedBits(int bits) |
| { |
| getGLWindow()->setConfigRedBits(bits); |
| } |
| |
| void ANGLETestBase::setConfigGreenBits(int bits) |
| { |
| getGLWindow()->setConfigGreenBits(bits); |
| } |
| |
| void ANGLETestBase::setConfigBlueBits(int bits) |
| { |
| getGLWindow()->setConfigBlueBits(bits); |
| } |
| |
| void ANGLETestBase::setConfigAlphaBits(int bits) |
| { |
| getGLWindow()->setConfigAlphaBits(bits); |
| } |
| |
| void ANGLETestBase::setConfigDepthBits(int bits) |
| { |
| getGLWindow()->setConfigDepthBits(bits); |
| } |
| |
| void ANGLETestBase::setConfigStencilBits(int bits) |
| { |
| getGLWindow()->setConfigStencilBits(bits); |
| } |
| |
| void ANGLETestBase::setConfigComponentType(EGLenum componentType) |
| { |
| mEGLWindow->setConfigComponentType(componentType); |
| } |
| |
| void ANGLETestBase::setMultisampleEnabled(bool enabled) |
| { |
| mEGLWindow->setMultisample(enabled); |
| } |
| |
| void ANGLETestBase::setSamples(EGLint samples) |
| { |
| mEGLWindow->setSamples(samples); |
| } |
| |
| void ANGLETestBase::setDebugEnabled(bool enabled) |
| { |
| mEGLWindow->setDebugEnabled(enabled); |
| } |
| |
| void ANGLETestBase::setNoErrorEnabled(bool enabled) |
| { |
| mEGLWindow->setNoErrorEnabled(enabled); |
| } |
| |
| void ANGLETestBase::setWebGLCompatibilityEnabled(bool webglCompatibility) |
| { |
| mEGLWindow->setWebGLCompatibilityEnabled(webglCompatibility); |
| } |
| |
| void ANGLETestBase::setExtensionsEnabled(bool extensionsEnabled) |
| { |
| mEGLWindow->setExtensionsEnabled(extensionsEnabled); |
| } |
| |
| void ANGLETestBase::setRobustAccess(bool enabled) |
| { |
| mEGLWindow->setRobustAccess(enabled); |
| } |
| |
| void ANGLETestBase::setBindGeneratesResource(bool bindGeneratesResource) |
| { |
| mEGLWindow->setBindGeneratesResource(bindGeneratesResource); |
| } |
| |
| void ANGLETestBase::setDebugLayersEnabled(bool enabled) |
| { |
| mEGLWindow->setDebugLayersEnabled(enabled); |
| } |
| |
| void ANGLETestBase::setClientArraysEnabled(bool enabled) |
| { |
| mEGLWindow->setClientArraysEnabled(enabled); |
| } |
| |
| void ANGLETestBase::setRobustResourceInit(bool enabled) |
| { |
| mEGLWindow->setRobustResourceInit(enabled); |
| } |
| |
| void ANGLETestBase::setContextProgramCacheEnabled(bool enabled) |
| { |
| mEGLWindow->setContextProgramCacheEnabled(enabled); |
| } |
| |
| void ANGLETestBase::setContextVirtualization(bool enabled) |
| { |
| mEGLWindow->setContextVirtualization(enabled); |
| } |
| |
| void ANGLETestBase::setDeferContextInit(bool enabled) |
| { |
| mDeferContextInit = enabled; |
| } |
| |
| int ANGLETestBase::getClientMajorVersion() const |
| { |
| return getGLWindow()->getClientMajorVersion(); |
| } |
| |
| int ANGLETestBase::getClientMinorVersion() const |
| { |
| return getGLWindow()->getClientMinorVersion(); |
| } |
| |
| EGLWindow *ANGLETestBase::getEGLWindow() const |
| { |
| return mEGLWindow; |
| } |
| |
| int ANGLETestBase::getWindowWidth() const |
| { |
| return mWidth; |
| } |
| |
| int ANGLETestBase::getWindowHeight() const |
| { |
| return mHeight; |
| } |
| |
| bool ANGLETestBase::isMultisampleEnabled() const |
| { |
| return mEGLWindow->isMultisample(); |
| } |
| |
| // static |
| bool ANGLETestBase::InitTestWindow() |
| { |
| mOSWindow = OSWindow::New(); |
| if (!mOSWindow->initialize("ANGLE_TEST", 128, 128)) |
| { |
| return false; |
| } |
| |
| mOSWindow->setVisible(true); |
| |
| return true; |
| } |
| |
| // static |
| bool ANGLETestBase::DestroyTestWindow() |
| { |
| if (mOSWindow) |
| { |
| mOSWindow->destroy(); |
| OSWindow::Delete(&mOSWindow); |
| } |
| |
| return true; |
| } |
| |
| void ANGLETestBase::SetWindowVisible(bool isVisible) |
| { |
| mOSWindow->setVisible(isVisible); |
| } |
| |
| bool IsIntel() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Intel") != std::string::npos); |
| } |
| |
| bool IsAdreno() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Adreno") != std::string::npos); |
| } |
| |
| bool IsAMD() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("AMD") != std::string::npos) || |
| (rendererString.find("ATI") != std::string::npos) || |
| (rendererString.find("Radeon") != std::string::npos); |
| } |
| |
| bool IsNVIDIA() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("NVIDIA") != std::string::npos); |
| } |
| |
| bool IsD3D11() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Direct3D11 vs_5_0") != std::string::npos); |
| } |
| |
| bool IsD3D11_FL93() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Direct3D11 vs_4_0_") != std::string::npos); |
| } |
| |
| bool IsD3D9() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Direct3D9") != std::string::npos); |
| } |
| |
| bool IsD3DSM3() |
| { |
| return IsD3D9() || IsD3D11_FL93(); |
| } |
| |
| bool IsDesktopOpenGL() |
| { |
| return IsOpenGL() && !IsOpenGLES(); |
| } |
| |
| bool IsOpenGLES() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("OpenGL ES") != std::string::npos); |
| } |
| |
| bool IsOpenGL() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("OpenGL") != std::string::npos); |
| } |
| |
| bool IsNULL() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("NULL") != std::string::npos); |
| } |
| |
| bool IsVulkan() |
| { |
| const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER)); |
| std::string rendererString(renderer); |
| return (rendererString.find("Vulkan") != std::string::npos); |
| } |
| |
| bool IsDebug() |
| { |
| #if !defined(NDEBUG) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool IsRelease() |
| { |
| return !IsDebug(); |
| } |
| |
| EGLint ANGLETestBase::getPlatformRenderer() const |
| { |
| assert(mEGLWindow); |
| return mEGLWindow->getPlatform().renderer; |
| } |
| |
| void ANGLETestBase::ignoreD3D11SDKLayersWarnings() |
| { |
| // Some tests may need to disable the D3D11 SDK Layers Warnings checks |
| mIgnoreD3D11SDKLayersWarnings = true; |
| } |
| |
| void ANGLETestBase::treatPlatformWarningsAsErrors() |
| { |
| #if defined(ANGLE_PLATFORM_WINDOWS) |
| // Only do warnings-as-errors on 8 and above. We may fall back to the old |
| // compiler DLL on Windows 7. |
| mPlatformContext.warningsAsErrors = IsWindows8OrGreater(); |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) |
| } |
| |
| ANGLETestBase::ScopedIgnorePlatformMessages::ScopedIgnorePlatformMessages(ANGLETestBase *test) |
| : mTest(test) |
| { |
| mTest->mPlatformContext.ignoreMessages = true; |
| } |
| |
| ANGLETestBase::ScopedIgnorePlatformMessages::~ScopedIgnorePlatformMessages() |
| { |
| mTest->mPlatformContext.ignoreMessages = false; |
| } |
| |
| OSWindow *ANGLETestBase::mOSWindow = nullptr; |
| Optional<EGLint> ANGLETestBase::mLastRendererType; |
| |
| std::unique_ptr<angle::Library> ANGLETestEnvironment::gEGLLibrary; |
| std::unique_ptr<angle::Library> ANGLETestEnvironment::gWGLLibrary; |
| std::unique_ptr<angle::SystemInfo> ANGLETestEnvironment::gSystemInfo; |
| |
| void ANGLETestEnvironment::SetUp() |
| { |
| if (!ANGLETestBase::InitTestWindow()) |
| { |
| FAIL() << "Failed to create ANGLE test window."; |
| } |
| } |
| |
| void ANGLETestEnvironment::TearDown() |
| { |
| ANGLETestBase::DestroyTestWindow(); |
| } |
| |
| angle::Library *ANGLETestEnvironment::GetEGLLibrary() |
| { |
| #if defined(ANGLE_USE_UTIL_LOADER) |
| if (!gEGLLibrary) |
| { |
| gEGLLibrary.reset(angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME)); |
| } |
| #endif // defined(ANGLE_USE_UTIL_LOADER) |
| return gEGLLibrary.get(); |
| } |
| |
| angle::Library *ANGLETestEnvironment::GetWGLLibrary() |
| { |
| #if defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) |
| if (!gWGLLibrary) |
| { |
| gWGLLibrary.reset(angle::OpenSharedLibrary("opengl32")); |
| } |
| #endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) |
| return gWGLLibrary.get(); |
| } |
| |
| angle::SystemInfo *ANGLETestEnvironment::GetSystemInfo() |
| { |
| if (!gSystemInfo) |
| { |
| gSystemInfo = std::make_unique<angle::SystemInfo>(); |
| if (!angle::GetSystemInfo(gSystemInfo.get())) |
| { |
| std::cerr << "Failed to get system info." << std::endl; |
| } |
| } |
| return gSystemInfo.get(); |
| } |
| |
| void ANGLEProcessTestArgs(int *argc, char *argv[]) |
| { |
| testing::AddGlobalTestEnvironment(new ANGLETestEnvironment()); |
| } |
| |
| EGLTest::EGLTest() = default; |
| |
| EGLTest::~EGLTest() = default; |
| |
| void EGLTest::SetUp() |
| { |
| #if defined(ANGLE_USE_UTIL_LOADER) |
| PFNEGLGETPROCADDRESSPROC getProcAddress; |
| ANGLETestEnvironment::GetEGLLibrary()->getAs("eglGetProcAddress", &getProcAddress); |
| ASSERT_NE(nullptr, getProcAddress); |
| |
| angle::LoadEGL(getProcAddress); |
| angle::LoadGLES(getProcAddress); |
| #endif // defined(ANGLE_USE_UTIL_LOADER) |
| } |
| |
| bool IsDisplayExtensionEnabled(EGLDisplay display, const std::string &extName) |
| { |
| return CheckExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName); |
| } |