| #include "precompiled.h" |
| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. |
| |
| #include "common/version.h" |
| |
| #include "libGLESv2/main.h" |
| #include "common/utilities.h" |
| #include "libGLESv2/formatutils.h" |
| #include "libGLESv2/Buffer.h" |
| #include "libGLESv2/Fence.h" |
| #include "libGLESv2/Framebuffer.h" |
| #include "libGLESv2/Renderbuffer.h" |
| #include "libGLESv2/Program.h" |
| #include "libGLESv2/ProgramBinary.h" |
| #include "libGLESv2/Texture.h" |
| #include "libGLESv2/Query.h" |
| #include "libGLESv2/Context.h" |
| #include "libGLESv2/VertexArray.h" |
| #include "libGLESv2/TransformFeedback.h" |
| |
| #include "libGLESv2/validationES.h" |
| #include "libGLESv2/validationES2.h" |
| #include "libGLESv2/validationES3.h" |
| #include "libGLESv2/queryconversions.h" |
| |
| extern "C" |
| { |
| |
| // OpenGL ES 2.0 functions |
| |
| void __stdcall glActiveTexture(GLenum texture) |
| { |
| EVENT("(GLenum texture = 0x%X)", texture); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->setActiveSampler(texture - GL_TEXTURE0); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glAttachShader(GLuint program, GLuint shader) |
| { |
| EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (!shaderObject) |
| { |
| if (context->getProgram(shader)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (!programObject->attachShader(shaderObject)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBeginQueryEXT(GLenum target, GLuint id) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint %d)", target, id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateBeginQuery(context, target, id)) |
| { |
| return; |
| } |
| |
| context->beginQuery(target, id); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| { |
| EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (strncmp(name, "gl_", 3) == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| programObject->bindAttributeLocation(index, name); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindBuffer(GLenum target, GLuint buffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (target) |
| { |
| case GL_ARRAY_BUFFER: |
| context->bindArrayBuffer(buffer); |
| return; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| context->bindElementArrayBuffer(buffer); |
| return; |
| case GL_COPY_READ_BUFFER: |
| context->bindCopyReadBuffer(buffer); |
| return; |
| case GL_COPY_WRITE_BUFFER: |
| context->bindCopyWriteBuffer(buffer); |
| return; |
| case GL_PIXEL_PACK_BUFFER: |
| context->bindPixelPackBuffer(buffer); |
| return; |
| case GL_PIXEL_UNPACK_BUFFER: |
| context->bindPixelUnpackBuffer(buffer); |
| return; |
| case GL_UNIFORM_BUFFER: |
| context->bindGenericUniformBuffer(buffer); |
| return; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| context->bindGenericTransformFeedbackBuffer(buffer); |
| return; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
| |
| try |
| { |
| if (!gl::ValidFramebufferTarget(target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) |
| { |
| context->bindReadFramebuffer(framebuffer); |
| } |
| |
| if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) |
| { |
| context->bindDrawFramebuffer(framebuffer); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); |
| |
| try |
| { |
| if (target != GL_RENDERBUFFER) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->bindRenderbuffer(renderbuffer); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindTexture(GLenum target, GLuint texture) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture *textureObject = context->getTexture(texture); |
| |
| if (textureObject && textureObject->getTarget() != target && texture != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| context->bindTexture2D(texture); |
| return; |
| case GL_TEXTURE_CUBE_MAP: |
| context->bindTextureCubeMap(texture); |
| return; |
| case GL_TEXTURE_3D: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| context->bindTexture3D(texture); |
| return; |
| case GL_TEXTURE_2D_ARRAY: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| context->bindTexture2DArray(texture); |
| return; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context* context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendEquation(GLenum mode) |
| { |
| glBlendEquationSeparate(mode, mode); |
| } |
| |
| void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (modeRGB) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| case GL_MIN: |
| case GL_MAX: |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (modeAlpha) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| case GL_MIN: |
| case GL_MAX: |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (context) |
| { |
| context->setBlendEquation(modeRGB, modeAlpha); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", |
| srcRGB, dstRGB, srcAlpha, dstAlpha); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (srcRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (dstRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| |
| case GL_SRC_ALPHA_SATURATE: |
| if (!context || context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (srcAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (dstAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| |
| case GL_SRC_ALPHA_SATURATE: |
| if (!context || context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || |
| dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); |
| |
| bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || |
| dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); |
| |
| if (constantColorUsed && constantAlphaUsed) |
| { |
| ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL"); |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context) |
| { |
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", |
| target, size, data, usage); |
| |
| try |
| { |
| if (size < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (usage) |
| { |
| case GL_STREAM_DRAW: |
| case GL_STATIC_DRAW: |
| case GL_DYNAMIC_DRAW: |
| break; |
| |
| case GL_STREAM_READ: |
| case GL_STREAM_COPY: |
| case GL_STATIC_READ: |
| case GL_STATIC_COPY: |
| case GL_DYNAMIC_READ: |
| case GL_DYNAMIC_COPY: |
| if (context && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (context) |
| { |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (!buffer) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| buffer->bufferData(data, size, usage); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", |
| target, offset, size, data); |
| |
| try |
| { |
| if (size < 0 || offset < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (data == NULL) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (!buffer) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (buffer->mapped()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // Check for possible overflow of size + offset |
| if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset)) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| |
| if (size + offset > buffer->size()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| buffer->bufferSubData(data, size, offset); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glCheckFramebufferStatus(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| if (!gl::ValidFramebufferTarget(target)) |
| { |
| return gl::error(GL_INVALID_ENUM, 0); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Framebuffer *framebuffer = context->getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| return framebuffer->completeness(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glClear(GLbitfield mask) |
| { |
| EVENT("(GLbitfield mask = 0x%X)", mask); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Framebuffer *framebufferObject = context->getDrawFramebuffer(); |
| |
| if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->clear(mask); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setClearColor(red, green, blue, alpha); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearDepthf(GLclampf depth) |
| { |
| EVENT("(GLclampf depth = %f)", depth); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setClearDepth(depth); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearStencil(GLint s) |
| { |
| EVENT("(GLint s = %d)", s); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setClearStencil(s); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompileShader(GLuint shader) |
| { |
| EVENT("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| if (context->getProgram(shader)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->compile(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
| target, level, internalformat, width, height, border, imageSize, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3 && |
| !ValidateES2TexImageParameters(context, target, level, internalformat, true, false, |
| 0, 0, width, height, border, GL_NONE, GL_NONE, data)) |
| { |
| return; |
| } |
| |
| if (context->getClientVersion() >= 3 && |
| !ValidateES3TexImageParameters(context, target, level, internalformat, true, false, |
| 0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data)) |
| { |
| return; |
| } |
| |
| if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data); |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
| "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3 && |
| !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true, |
| xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data)) |
| { |
| return; |
| } |
| |
| if (context->getClientVersion() >= 3 && |
| !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true, |
| xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data)) |
| { |
| return; |
| } |
| |
| if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", |
| target, level, internalformat, x, y, width, height, border); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3 && |
| !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, |
| 0, 0, x, y, width, height, border)) |
| { |
| return; |
| } |
| |
| if (context->getClientVersion() >= 3 && |
| !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false, |
| 0, 0, 0, x, y, width, height, border)) |
| { |
| return; |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| texture->copyImage(level, internalformat, x, y, width, height, framebuffer); |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, x, y, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3 && |
| !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, |
| xoffset, yoffset, x, y, width, height, 0)) |
| { |
| return; |
| } |
| |
| if (context->getClientVersion() >= 3 && |
| !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, |
| xoffset, yoffset, 0, x, y, width, height, 0)) |
| { |
| return; |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLuint __stdcall glCreateProgram(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| return context->createProgram(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| GLuint __stdcall glCreateShader(GLenum type) |
| { |
| EVENT("(GLenum type = 0x%X)", type); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (type) |
| { |
| case GL_FRAGMENT_SHADER: |
| case GL_VERTEX_SHADER: |
| return context->createShader(type); |
| default: |
| return gl::error(GL_INVALID_ENUM, 0); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glCullFace(GLenum mode) |
| { |
| EVENT("(GLenum mode = 0x%X)", mode); |
| |
| try |
| { |
| switch (mode) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setCullMode(mode); |
| } |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteBuffer(buffers[i]); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteFenceNV(fences[i]); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| if (framebuffers[i] != 0) |
| { |
| context->deleteFramebuffer(framebuffers[i]); |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| if (program == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!context->getProgram(program)) |
| { |
| if(context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteProgram(program); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| { |
| EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteQuery(ids[i]); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteRenderbuffer(renderbuffers[i]); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteShader(GLuint shader) |
| { |
| EVENT("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| if (shader == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!context->getShader(shader)) |
| { |
| if(context->getProgram(shader)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteShader(shader); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| if (textures[i] != 0) |
| { |
| context->deleteTexture(textures[i]); |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthFunc(GLenum func) |
| { |
| EVENT("(GLenum func = 0x%X)", func); |
| |
| try |
| { |
| switch (func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GREATER: |
| case GL_GEQUAL: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setDepthFunc(func); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthMask(GLboolean flag) |
| { |
| EVENT("(GLboolean flag = %u)", flag); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setDepthMask(flag != GL_FALSE); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setDepthRange(zNear, zFar); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDetachShader(GLuint program, GLuint shader) |
| { |
| EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| |
| gl::Program *programObject = context->getProgram(program); |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!programObject) |
| { |
| gl::Shader *shaderByProgramHandle; |
| shaderByProgramHandle = context->getShader(program); |
| if (!shaderByProgramHandle) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if (!shaderObject) |
| { |
| gl::Program *programByShaderHandle = context->getProgram(shader); |
| if (!programByShaderHandle) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if (!programObject->detachShader(shaderObject)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDisable(GLenum cap) |
| { |
| EVENT("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidCap(context, cap)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->setCap(cap, false); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDisableVertexAttribArray(GLuint index) |
| { |
| EVENT("(GLuint index = %d)", index); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setEnableVertexAttribArray(index, false); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); |
| |
| try |
| { |
| if (count < 0 || first < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| // Check for mapped buffers |
| if (context->hasMappedBuffer(GL_ARRAY_BUFFER)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context) |
| { |
| gl::TransformFeedback *curTransformFeedback = context->getCurrentTransformFeedback(); |
| if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() && |
| curTransformFeedback->getDrawMode() != mode) |
| { |
| // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode |
| // that does not match the current transform feedback object's draw mode (if transform feedback |
| // is active), (3.0.2, section 2.14, pg 86) |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawArrays(mode, first, count, 0); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
| { |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount); |
| |
| try |
| { |
| if (count < 0 || first < 0 || primcount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (primcount > 0) |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| // Check for mapped buffers |
| if (context->hasMappedBuffer(GL_ARRAY_BUFFER)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context) |
| { |
| gl::TransformFeedback *curTransformFeedback = context->getCurrentTransformFeedback(); |
| if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() && |
| curTransformFeedback->getDrawMode() != mode) |
| { |
| // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode |
| // that does not match the current transform feedback object's draw mode (if transform feedback |
| // is active), (3.0.2, section 2.14, pg 86) |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawArrays(mode, first, count, primcount); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", |
| mode, count, type, indices); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| break; |
| case GL_UNSIGNED_INT: |
| if (!context->supports32bitIndices()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::TransformFeedback *curTransformFeedback = context->getCurrentTransformFeedback(); |
| if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused()) |
| { |
| // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced |
| // while transform feedback is active, (3.0.2, section 2.14, pg 86) |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // Check for mapped buffers |
| if (context->hasMappedBuffer(GL_ARRAY_BUFFER) || context->hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawElements(mode, count, type, indices, 0); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) |
| { |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)", |
| mode, count, type, indices, primcount); |
| |
| try |
| { |
| if (count < 0 || primcount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (primcount > 0) |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| break; |
| case GL_UNSIGNED_INT: |
| if (!context->supports32bitIndices()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::TransformFeedback *curTransformFeedback = context->getCurrentTransformFeedback(); |
| if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused()) |
| { |
| // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced |
| // while transform feedback is active, (3.0.2, section 2.14, pg 86) |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // Check for mapped buffers |
| if (context->hasMappedBuffer(GL_ARRAY_BUFFER) || context->hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawElements(mode, count, type, indices, primcount); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEnable(GLenum cap) |
| { |
| EVENT("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidCap(context, cap)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->setCap(cap, true); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEnableVertexAttribArray(GLuint index) |
| { |
| EVENT("(GLuint index = %d)", index); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setEnableVertexAttribArray(index, true); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEndQueryEXT(GLenum target) |
| { |
| EVENT("GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateEndQuery(context, target)) |
| { |
| return; |
| } |
| |
| context->endQuery(target); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFinishFenceNV(GLuint fence) |
| { |
| EVENT("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (fenceObject->isFence() != GL_TRUE) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->finishFence(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFinish(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->sync(true); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFlush(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->sync(false); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); |
| |
| try |
| { |
| if (!gl::ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer)) |
| { |
| return; |
| } |
| |
| gl::Framebuffer *framebuffer = context->getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| if (context) |
| { |
| if (context->getClientVersion() < 3 && |
| !ValidateES2FramebufferTextureParameters(context, target, attachment, textarget, texture, level)) |
| { |
| return; |
| } |
| |
| if (context->getClientVersion() >= 3 && |
| !ValidateES3FramebufferTextureParameters(context, target, attachment, textarget, texture, level, 0, false)) |
| { |
| return; |
| } |
| |
| if (texture == 0) |
| { |
| textarget = GL_NONE; |
| } |
| |
| gl::Framebuffer *framebuffer = context->getTargetFramebuffer(target); |
| |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break; |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break; |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFrontFace(GLenum mode) |
| { |
| EVENT("(GLenum mode = 0x%X)", mode); |
| |
| try |
| { |
| switch (mode) |
| { |
| case GL_CW: |
| case GL_CCW: |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setFrontFace(mode); |
| } |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) |
| { |
| EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| buffers[i] = context->createBuffer(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenerateMipmap(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidTextureTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Texture *texture = context->getTargetTexture(target); |
| |
| if (texture == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum internalFormat = texture->getBaseLevelInternalFormat(); |
| |
| // Internally, all texture formats are sized so checking if the format |
| // is color renderable and filterable will not fail. |
| |
| bool validRenderable = (gl::IsColorRenderingSupported(internalFormat, context) || |
| gl::IsSizedInternalFormat(internalFormat, context->getClientVersion())); |
| |
| if (gl::IsDepthRenderingSupported(internalFormat, context) || |
| gl::IsFormatCompressed(internalFormat, context->getClientVersion()) || |
| !gl::IsTextureFilteringSupported(internalFormat, context) || |
| !validRenderable) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // Non-power of 2 ES2 check |
| if (!context->supportsNonPower2Texture() && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight()))) |
| { |
| ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP)); |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // Cube completeness check |
| if (target == GL_TEXTURE_CUBE_MAP) |
| { |
| gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture); |
| if (!textureCube->isCubeComplete()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| texture->generateMipmaps(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) |
| { |
| EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| fences[i] = context->createFenceNV(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| { |
| EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| framebuffers[i] = context->createFramebuffer(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (GLsizei i = 0; i < n; i++) |
| { |
| ids[i] = context->createQuery(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| { |
| EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| renderbuffers[i] = context->createRenderbuffer(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenTextures(GLsizei n, GLuint* textures) |
| { |
| EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| textures[i] = context->createTexture(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " |
| "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", |
| program, index, bufsize, length, size, type, name); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (index >= (GLuint)programObject->getActiveAttributeCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| { |
| EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " |
| "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", |
| program, index, bufsize, length, size, type, name); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (index >= (GLuint)programObject->getActiveUniformCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| { |
| EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", |
| program, maxcount, count, shaders); |
| |
| try |
| { |
| if (maxcount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| return programObject->getAttachedShaders(maxcount, count, shaders); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| int __stdcall glGetAttribLocation(GLuint program, const GLchar* name) |
| { |
| EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programObject->isLinked() || !programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programBinary->getAttributeLocation(name); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, -1); |
| } |
| |
| return -1; |
| } |
| |
| void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) |
| { |
| EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if (!ValidateStateQuery(context, pname, &nativeType, &numParams)) |
| { |
| return; |
| } |
| |
| if (nativeType == GL_BOOL) |
| { |
| context->getBooleanv(pname, params); |
| } |
| else |
| { |
| CastStateValues(context, nativeType, pname, numParams, params); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!gl::ValidBufferParameter(context, pname)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (pname) |
| { |
| case GL_BUFFER_USAGE: |
| *params = static_cast<GLint>(buffer->usage()); |
| break; |
| case GL_BUFFER_SIZE: |
| *params = gl::clampCast<GLint>(buffer->size()); |
| break; |
| case GL_BUFFER_ACCESS_FLAGS: |
| *params = buffer->accessFlags(); |
| break; |
| case GL_BUFFER_MAPPED: |
| *params = static_cast<GLint>(buffer->mapped()); |
| break; |
| case GL_BUFFER_MAP_OFFSET: |
| *params = gl::clampCast<GLint>(buffer->mapOffset()); |
| break; |
| case GL_BUFFER_MAP_LENGTH: |
| *params = gl::clampCast<GLint>(buffer->mapLength()); |
| break; |
| default: UNREACHABLE(); break; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glGetError(void) |
| { |
| EVENT("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if (context) |
| { |
| return context->getError(); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| { |
| EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); |
| |
| try |
| { |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (fenceObject->isFence() != GL_TRUE) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (pname) |
| { |
| case GL_FENCE_STATUS_NV: |
| case GL_FENCE_CONDITION_NV: |
| break; |
| |
| default: return gl::error(GL_INVALID_ENUM); |
| } |
| |
| params[0] = fenceObject->getFencei(pname); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetFloatv(GLenum pname, GLfloat* params) |
| { |
| EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if (!ValidateStateQuery(context, pname, &nativeType, &numParams)) |
| { |
| return; |
| } |
| |
| if (nativeType == GL_FLOAT) |
| { |
| context->getFloatv(pname, params); |
| } |
| else |
| { |
| CastStateValues(context, nativeType, pname, numParams, params); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| target, attachment, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidFramebufferTarget(target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: |
| if (context->getClientVersion() >= 3) |
| { |
| break; |
| } |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| // Determine if the attachment is a valid enum |
| switch (attachment) |
| { |
| case GL_BACK: |
| case GL_FRONT: |
| case GL_DEPTH: |
| case GL_STENCIL: |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| break; |
| |
| default: |
| if (attachment < GL_COLOR_ATTACHMENT0_EXT || |
| (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getMaximumRenderTargets()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| } |
| |
| GLuint framebufferHandle = context->getTargetFramebufferHandle(target); |
| ASSERT(framebufferHandle != GL_INVALID_INDEX); |
| gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle); |
| |
| GLenum attachmentType; |
| GLuint attachmentHandle; |
| GLuint attachmentLevel; |
| GLuint attachmentLayer; |
| gl::Renderbuffer *renderbuffer; |
| |
| if(framebufferHandle == 0) |
| { |
| if(context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (attachment) |
| { |
| case GL_BACK: |
| attachmentType = framebuffer->getColorbufferType(0); |
| attachmentHandle = framebuffer->getColorbufferHandle(0); |
| attachmentLevel = framebuffer->getColorbufferMipLevel(0); |
| attachmentLayer = framebuffer->getColorbufferLayer(0); |
| renderbuffer = framebuffer->getColorbuffer(0); |
| break; |
| case GL_DEPTH: |
| attachmentType = framebuffer->getDepthbufferType(); |
| attachmentHandle = framebuffer->getDepthbufferHandle(); |
| attachmentLevel = framebuffer->getDepthbufferMipLevel(); |
| attachmentLayer = framebuffer->getDepthbufferLayer(); |
| renderbuffer = framebuffer->getDepthbuffer(); |
| break; |
| case GL_STENCIL: |
| attachmentType = framebuffer->getStencilbufferType(); |
| attachmentHandle = framebuffer->getStencilbufferHandle(); |
| attachmentLevel = framebuffer->getStencilbufferMipLevel(); |
| attachmentLayer = framebuffer->getStencilbufferLayer(); |
| renderbuffer = framebuffer->getStencilbuffer(); |
| break; |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| else |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| attachmentType = framebuffer->getColorbufferType(colorAttachment); |
| attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment); |
| attachmentLevel = framebuffer->getColorbufferMipLevel(colorAttachment); |
| attachmentLayer = framebuffer->getColorbufferLayer(colorAttachment); |
| renderbuffer = framebuffer->getColorbuffer(colorAttachment); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| attachmentType = framebuffer->getDepthbufferType(); |
| attachmentHandle = framebuffer->getDepthbufferHandle(); |
| attachmentLevel = framebuffer->getDepthbufferMipLevel(); |
| attachmentLayer = framebuffer->getDepthbufferLayer(); |
| renderbuffer = framebuffer->getDepthbuffer(); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| attachmentType = framebuffer->getStencilbufferType(); |
| attachmentHandle = framebuffer->getStencilbufferHandle(); |
| attachmentLevel = framebuffer->getStencilbufferMipLevel(); |
| attachmentLayer = framebuffer->getStencilbufferLayer(); |
| renderbuffer = framebuffer->getStencilbuffer(); |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (framebuffer->getDepthbufferHandle() != framebuffer->getStencilbufferHandle()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| attachmentType = framebuffer->getDepthStencilbufferType(); |
| attachmentHandle = framebuffer->getDepthStencilbufferHandle(); |
| attachmentLevel = framebuffer->getDepthStencilbufferMipLevel(); |
| attachmentLayer = framebuffer->getDepthStencilbufferLayer(); |
| renderbuffer = framebuffer->getDepthStencilBuffer(); |
| break; |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| GLenum attachmentObjectType; // Type category |
| if (framebufferHandle == 0) |
| { |
| attachmentObjectType = GL_FRAMEBUFFER_DEFAULT; |
| } |
| else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) |
| { |
| attachmentObjectType = attachmentType; |
| } |
| else if (gl::IsInternalTextureTarget(attachmentType, context->getClientVersion())) |
| { |
| attachmentObjectType = GL_TEXTURE; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return; |
| } |
| |
| if (attachmentObjectType == GL_NONE) |
| { |
| // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
| // is NONE, then querying any other pname will generate INVALID_ENUM. |
| |
| // ES 3.0.2 spec pg 235 states that if the attachment type is none, |
| // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an |
| // INVALID_OPERATION for all other pnames |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| *params = attachmentObjectType; |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = 0; |
| break; |
| |
| default: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| else |
| { |
| gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| else |
| { |
| ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE || |
| attachmentObjectType == GL_FRAMEBUFFER_DEFAULT); |
| ASSERT(renderbuffer != NULL); |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| *params = attachmentObjectType; |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = attachmentHandle; |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| if (attachmentObjectType != GL_TEXTURE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = attachmentLevel; |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| if (attachmentObjectType != GL_TEXTURE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0; |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: |
| *params = renderbuffer->getRedSize(); |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: |
| *params = renderbuffer->getGreenSize(); |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: |
| *params = renderbuffer->getBlueSize(); |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: |
| *params = renderbuffer->getAlphaSize(); |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: |
| *params = renderbuffer->getDepthSize(); |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: |
| *params = renderbuffer->getStencilSize(); |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: |
| if (attachment == GL_DEPTH_STENCIL) |
| { |
| gl::error(GL_INVALID_OPERATION); |
| } |
| *params = renderbuffer->getComponentType(); |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: |
| *params = renderbuffer->getColorEncoding(); |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: |
| if (attachmentObjectType != GL_TEXTURE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = attachmentLayer; |
| break; |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glGetGraphicsResetStatusEXT(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if (context) |
| { |
| return context->getResetStatus(); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| catch (...) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| } |
| |
| void __stdcall glGetIntegerv(GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| |
| if (!ValidateStateQuery(context, pname, &nativeType, &numParams)) |
| { |
| return; |
| } |
| |
| if (nativeType == GL_INT) |
| { |
| context->getIntegerv(pname, params); |
| } |
| else |
| { |
| CastStateValues(context, nativeType, pname, numParams, params); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (context->getClientVersion() < 3) |
| { |
| switch (pname) |
| { |
| case GL_ACTIVE_UNIFORM_BLOCKS: |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: |
| case GL_TRANSFORM_FEEDBACK_VARYINGS: |
| case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| |
| switch (pname) |
| { |
| case GL_DELETE_STATUS: |
| *params = programObject->isFlaggedForDeletion(); |
| return; |
| case GL_LINK_STATUS: |
| *params = programObject->isLinked(); |
| return; |
| case GL_VALIDATE_STATUS: |
| *params = programObject->isValidated(); |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = programObject->getInfoLogLength(); |
| return; |
| case GL_ATTACHED_SHADERS: |
| *params = programObject->getAttachedShadersCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTES: |
| *params = programObject->getActiveAttributeCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| *params = programObject->getActiveAttributeMaxLength(); |
| return; |
| case GL_ACTIVE_UNIFORMS: |
| *params = programObject->getActiveUniformCount(); |
| return; |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
| *params = programObject->getActiveUniformMaxLength(); |
| return; |
| case GL_PROGRAM_BINARY_LENGTH_OES: |
| *params = programObject->getProgramBinaryLength(); |
| return; |
| case GL_ACTIVE_UNIFORM_BLOCKS: |
| *params = programObject->getActiveUniformBlockCount(); |
| return; |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: |
| *params = programObject->getActiveUniformBlockMaxLength(); |
| break; |
| case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: |
| *params = programObject->getTransformFeedbackBufferMode(); |
| break; |
| case GL_TRANSFORM_FEEDBACK_VARYINGS: |
| *params = programObject->getTransformFeedbackVaryingCount(); |
| break; |
| case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: |
| *params = programObject->getTransformFeedbackVaryingMaxLength(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
| program, bufsize, length, infolog); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| { |
| EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidQueryType(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_CURRENT_QUERY_EXT: |
| params[0] = context->getActiveQueryId(target); |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) |
| { |
| EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); |
| |
| if (!queryObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context->getActiveQueryId(queryObject->getType()) == id) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| params[0] = queryObject->getResult(); |
| break; |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| params[0] = queryObject->isResultAvailable(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (target != GL_RENDERBUFFER) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (context->getRenderbufferHandle() == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle()); |
| |
| switch (pname) |
| { |
| case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; |
| case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break; |
| case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; |
| case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; |
| case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; |
| case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; |
| case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; |
| case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; |
| case GL_RENDERBUFFER_SAMPLES_ANGLE: |
| if (context->getMaxSupportedSamples() != 0) |
| { |
| *params = renderbuffer->getSamples(); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (pname) |
| { |
| case GL_SHADER_TYPE: |
| *params = shaderObject->getType(); |
| return; |
| case GL_DELETE_STATUS: |
| *params = shaderObject->isFlaggedForDeletion(); |
| return; |
| case GL_COMPILE_STATUS: |
| *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = shaderObject->getInfoLogLength(); |
| return; |
| case GL_SHADER_SOURCE_LENGTH: |
| *params = shaderObject->getSourceLength(); |
| return; |
| case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: |
| *params = shaderObject->getTranslatedSourceLength(); |
| return; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
| shader, bufsize, length, infolog); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| shaderObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| { |
| EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", |
| shadertype, precisiontype, range, precision); |
| |
| try |
| { |
| switch (shadertype) |
| { |
| case GL_VERTEX_SHADER: |
| case GL_FRAGMENT_SHADER: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (precisiontype) |
| { |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| // Assume IEEE 754 precision |
| range[0] = 127; |
| range[1] = 127; |
| *precision = 23; |
| break; |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| // Some (most) hardware only supports single-precision floating-point numbers, |
| // which can accurately represent integers up to +/-16777216 |
| range[0] = 24; |
| range[1] = 24; |
| *precision = 0; |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", |
| shader, bufsize, length, source); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| shaderObject->getSource(bufsize, length, source); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", |
| shader, bufsize, length, source); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| shaderObject->getTranslatedSource(bufsize, length, source); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| const GLubyte* __stdcall glGetString(GLenum name) |
| { |
| EVENT("(GLenum name = 0x%X)", name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (name) |
| { |
| case GL_VENDOR: |
| return (GLubyte*)"Google Inc."; |
| case GL_RENDERER: |
| return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE"); |
| case GL_VERSION: |
| if (context->getClientVersion() == 2) |
| { |
| return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")"; |
| } |
| else |
| { |
| return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")"; |
| } |
| case GL_SHADING_LANGUAGE_VERSION: |
| if (context->getClientVersion() == 2) |
| { |
| return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")"; |
| } |
| else |
| { |
| return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")"; |
| } |
| case GL_EXTENSIONS: |
| return (GLubyte*)((context != NULL) ? context->getCombinedExtensionsString() : ""); |
| default: |
| return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL); |
| } |
| } |
| |
| void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture *texture = context->getTargetTexture(target); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = (GLfloat)texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = (GLfloat)texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = (GLfloat)texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = (GLfloat)texture->getWrapT(); |
| break; |
| case GL_TEXTURE_WRAP_R: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getWrapR(); |
| break; |
| case GL_TEXTURE_IMMUTABLE_FORMAT: |
| // Exposed to ES2.0 through EXT_texture_storage, no client version validation. |
| *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_TEXTURE_IMMUTABLE_LEVELS: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->immutableLevelCount(); |
| break; |
| case GL_TEXTURE_USAGE_ANGLE: |
| *params = (GLfloat)texture->getUsage(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!context->supportsTextureFilterAnisotropy()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getMaxAnisotropy(); |
| break; |
| case GL_TEXTURE_SWIZZLE_R: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getSwizzleRed(); |
| break; |
| case GL_TEXTURE_SWIZZLE_G: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getSwizzleGreen(); |
| break; |
| case GL_TEXTURE_SWIZZLE_B: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getSwizzleBlue(); |
| break; |
| case GL_TEXTURE_SWIZZLE_A: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getSwizzleAlpha(); |
| break; |
| case GL_TEXTURE_BASE_LEVEL: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getBaseLevel(); |
| break; |
| case GL_TEXTURE_MAX_LEVEL: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getMaxLevel(); |
| break; |
| case GL_TEXTURE_MIN_LOD: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getMinLod(); |
| break; |
| case GL_TEXTURE_MAX_LOD: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getMaxLod(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture *texture = context->getTargetTexture(target); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = texture->getWrapT(); |
| break; |
| case GL_TEXTURE_WRAP_R: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getWrapR(); |
| break; |
| case GL_TEXTURE_IMMUTABLE_FORMAT: |
| // Exposed to ES2.0 through EXT_texture_storage, no client version validation. |
| *params = texture->isImmutable() ? GL_TRUE : GL_FALSE; |
| break; |
| case GL_TEXTURE_IMMUTABLE_LEVELS: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->immutableLevelCount(); |
| break; |
| case GL_TEXTURE_USAGE_ANGLE: |
| *params = texture->getUsage(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!context->supportsTextureFilterAnisotropy()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLint)texture->getMaxAnisotropy(); |
| break; |
| case GL_TEXTURE_SWIZZLE_R: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getSwizzleRed(); |
| break; |
| case GL_TEXTURE_SWIZZLE_G: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getSwizzleGreen(); |
| break; |
| case GL_TEXTURE_SWIZZLE_B: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getSwizzleBlue(); |
| break; |
| case GL_TEXTURE_SWIZZLE_A: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getSwizzleAlpha(); |
| break; |
| case GL_TEXTURE_BASE_LEVEL: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getBaseLevel(); |
| break; |
| case GL_TEXTURE_MAX_LEVEL: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getMaxLevel(); |
| break; |
| case GL_TEXTURE_MIN_LOD: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLint)texture->getMinLod(); |
| break; |
| case GL_TEXTURE_MAX_LOD: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLint)texture->getMaxLod(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
| { |
| EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)", |
| program, location, bufSize, params); |
| |
| try |
| { |
| if (bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformfv(location, &bufSize, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| { |
| EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformfv(location, NULL, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
| { |
| EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", |
| program, location, bufSize, params); |
| |
| try |
| { |
| if (bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformiv(location, &bufSize, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) |
| { |
| EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformiv(location, NULL, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) |
| { |
| EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (strstr(name, "gl_") == name) |
| { |
| return -1; |
| } |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programObject->isLinked() || !programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programBinary->getUniformLocation(name); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, -1); |
| } |
| |
| return -1; |
| } |
| |
| void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| { |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion())) |
| { |
| return; |
| } |
| |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) |
| { |
| const gl::VertexAttribCurrentValueData ¤tValueData = context->getVertexAttribCurrentValue(index); |
| for (int i = 0; i < 4; ++i) |
| { |
| params[i] = currentValueData.FloatValues[i]; |
| } |
| } |
| else |
| { |
| *params = attribState.querySingleParameter<GLfloat>(pname); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion())) |
| { |
| return; |
| } |
| |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) |
| { |
| const gl::VertexAttribCurrentValueData ¤tValueData = context->getVertexAttribCurrentValue(index); |
| for (int i = 0; i < 4; ++i) |
| { |
| float currentValue = currentValueData.FloatValues[i]; |
| params[i] = gl::iround<GLint>(currentValue); |
| } |
| } |
| else |
| { |
| *params = attribState.querySingleParameter<GLint>(pname); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| { |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glHint(GLenum target, GLenum mode) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); |
| |
| try |
| { |
| switch (mode) |
| { |
| case GL_FASTEST: |
| case GL_NICEST: |
| case GL_DONT_CARE: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| switch (target) |
| { |
| case GL_GENERATE_MIPMAP_HINT: |
| if (context) context->setGenerateMipmapHint(mode); |
| break; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| if (context) context->setFragmentShaderDerivativeHint(mode); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsBuffer(GLuint buffer) |
| { |
| EVENT("(GLuint buffer = %d)", buffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && buffer) |
| { |
| gl::Buffer *bufferObject = context->getBuffer(buffer); |
| |
| if (bufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsEnabled(GLenum cap) |
| { |
| EVENT("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidCap(context, cap)) |
| { |
| return gl::error(GL_INVALID_ENUM, false); |
| } |
| |
| return context->getCap(cap); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, false); |
| } |
| |
| return false; |
| } |
| |
| GLboolean __stdcall glIsFenceNV(GLuint fence) |
| { |
| EVENT("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return GL_FALSE; |
| } |
| |
| return fenceObject->isFence(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) |
| { |
| EVENT("(GLuint framebuffer = %d)", framebuffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && framebuffer) |
| { |
| gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
| |
| if (framebufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && program) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (programObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsQueryEXT(GLuint id) |
| { |
| EVENT("(GLuint id = %d)", id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE; |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) |
| { |
| EVENT("(GLuint renderbuffer = %d)", renderbuffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && renderbuffer) |
| { |
| gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
| |
| if (renderbufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsShader(GLuint shader) |
| { |
| EVENT("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && shader) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (shaderObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsTexture(GLuint texture) |
| { |
| EVENT("(GLuint texture = %d)", texture); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && texture) |
| { |
| gl::Texture *textureObject = context->getTexture(texture); |
| |
| if (textureObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glLineWidth(GLfloat width) |
| { |
| EVENT("(GLfloat width = %f)", width); |
| |
| try |
| { |
| if (width <= 0.0f) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setLineWidth(width); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glLinkProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->linkProgram(program); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glPixelStorei(GLenum pname, GLint param) |
| { |
| EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (pname) |
| { |
| case GL_UNPACK_ALIGNMENT: |
| if (param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->setUnpackAlignment(param); |
| break; |
| |
| case GL_PACK_ALIGNMENT: |
| if (param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->setPackAlignment(param); |
| break; |
| |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: |
| context->setPackReverseRowOrder(param != 0); |
| break; |
| |
| case GL_UNPACK_IMAGE_HEIGHT: |
| case GL_UNPACK_SKIP_IMAGES: |
| case GL_UNPACK_ROW_LENGTH: |
| case GL_UNPACK_SKIP_ROWS: |
| case GL_UNPACK_SKIP_PIXELS: |
| case GL_PACK_ROW_LENGTH: |
| case GL_PACK_SKIP_ROWS: |
| case GL_PACK_SKIP_PIXELS: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| UNIMPLEMENTED(); |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setPolygonOffsetParams(factor, units); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLsizei bufSize, |
| GLvoid *data) |
| { |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)", |
| x, y, width, height, format, type, bufSize, data); |
| |
| try |
| { |
| if (width < 0 || height < 0 || bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidateReadPixelsParameters(context, x, y, width, height, |
| format, type, &bufSize, data)) |
| { |
| return; |
| } |
| |
| context->readPixels(x, y, width, height, format, type, &bufSize, data); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLvoid* pixels) |
| { |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", |
| x, y, width, height, format, type, pixels); |
| |
| try |
| { |
| if (width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidateReadPixelsParameters(context, x, y, width, height, |
| format, type, NULL, pixels)) |
| { |
| return; |
| } |
| |
| context->readPixels(x, y, width, height, format, type, NULL, pixels); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReleaseShaderCompiler(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Shader::releaseCompiler(); |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, samples, internalformat, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat, |
| width, height, true)) |
| { |
| return; |
| } |
| |
| context->setRenderbufferStorage(width, height, internalformat, samples); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); |
| } |
| |
| void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) |
| { |
| EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert); |
| |
| try |
| { |
| gl::Context* context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSetFenceNV(GLuint fence, GLenum condition) |
| { |
| EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); |
| |
| try |
| { |
| if (condition != GL_ALL_COMPLETED_NV) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->setFence(condition); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| try |
| { |
| if (width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context* context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setScissorParams(x, y, width, height); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " |
| "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", |
| n, shaders, binaryformat, binary, length); |
| |
| try |
| { |
| // No binary shader formats are supported. |
| return gl::error(GL_INVALID_ENUM); |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) |
| { |
| EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", |
| shader, count, string, length); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| if (context->getProgram(shader)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->setSource(count, string, length); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
| } |
| |
| void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); |
| |
| try |
| { |
| switch (face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GEQUAL: |
| case GL_GREATER: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilParams(func, ref, mask); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackParams(func, ref, mask); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilMask(GLuint mask) |
| { |
| glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
| } |
| |
| void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); |
| |
| try |
| { |
| switch (face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilWritemask(mask); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackWritemask(mask); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
| } |
| |
| void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", |
| face, fail, zfail, zpass); |
| |
| try |
| { |
| switch (face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (fail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (zfail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (zpass) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilOperations(fail, zfail, zpass); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackOperations(fail, zfail, zpass); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glTestFenceNV(GLuint fence) |
| { |
| EVENT("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_TRUE); |
| } |
| |
| if (fenceObject->isFence() != GL_TRUE) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_TRUE); |
| } |
| |
| return fenceObject->testFence(); |
| } |
| } |
| catch (...) |
| { |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
| target, level, internalformat, width, height, border, format, type, pixels); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3 && |
| !ValidateES2TexImageParameters(context, target, level, internalformat, false, false, |
| 0, 0, width, height, border, format, type, pixels)) |
| { |
| return; |
| } |
| |
| if (context->getClientVersion() >= 3 && |
| !ValidateES3TexImageParameters(context, target, level, internalformat, false, false, |
| 0, 0, 0, width, height, 1, border, format, type, pixels)) |
| { |
| return; |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| texture->setImage(level, width, height, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->setImagePosX(level, width, height, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->setImageNegX(level, width, height, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->setImagePosY(level, width, height, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->setImageNegY(level, width, height, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->setImagePosZ(level, width, height, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->setImageNegZ(level, width, height, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param))) |
| { |
| return; |
| } |
| |
| gl::Texture *texture = context->getTargetTexture(target); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_WRAP_S: texture->setWrapS(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_WRAP_T: texture->setWrapT(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_WRAP_R: texture->setWrapR(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(param, context->getTextureMaxAnisotropy()); break; |
| case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_SWIZZLE_R: texture->setSwizzleRed(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_SWIZZLE_G: texture->setSwizzleGreen(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_SWIZZLE_B: texture->setSwizzleBlue(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_SWIZZLE_A: texture->setSwizzleAlpha(gl::uiround<GLenum>(param)); break; |
| case GL_TEXTURE_BASE_LEVEL: texture->setBaseLevel(gl::iround<GLint>(param)); break; |
| case GL_TEXTURE_MAX_LEVEL: texture->setMaxLevel(gl::iround<GLint>(param)); break; |
| case GL_TEXTURE_MIN_LOD: texture->setMinLod(param); break; |
| case GL_TEXTURE_MAX_LOD: texture->setMaxLod(param); break; |
| default: UNREACHABLE(); break; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| { |
| glTexParameterf(target, pname, (GLfloat)*params); |
| } |
| |
| void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateTexParamParameters(context, pname, param)) |
| { |
| return; |
| } |
| |
| gl::Texture *texture = context->getTargetTexture(target); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_WRAP_S: texture->setWrapS((GLenum)param); break; |
| case GL_TEXTURE_WRAP_T: texture->setWrapT((GLenum)param); break; |
| case GL_TEXTURE_WRAP_R: texture->setWrapR((GLenum)param); break; |
| case GL_TEXTURE_MIN_FILTER: texture->setMinFilter((GLenum)param); break; |
| case GL_TEXTURE_MAG_FILTER: texture->setMagFilter((GLenum)param); break; |
| case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()); break; |
| case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode((GLenum)param); break; |
| case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc((GLenum)param); break; |
| case GL_TEXTURE_SWIZZLE_R: texture->setSwizzleRed((GLenum)param); break; |
| case GL_TEXTURE_SWIZZLE_G: texture->setSwizzleGreen((GLenum)param); break; |
| case GL_TEXTURE_SWIZZLE_B: texture->setSwizzleBlue((GLenum)param); break; |
| case GL_TEXTURE_SWIZZLE_A: texture->setSwizzleAlpha((GLenum)param); break; |
| case GL_TEXTURE_BASE_LEVEL: texture->setBaseLevel(param); break; |
| case GL_TEXTURE_MAX_LEVEL: texture->setMaxLevel(param); break; |
| case GL_TEXTURE_MIN_LOD: texture->setMinLod((GLfloat)param); break; |
| case GL_TEXTURE_MAX_LOD: texture->setMaxLod((GLfloat)param); break; |
| default: UNREACHABLE(); break; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| { |
| glTexParameteri(target, pname, *params); |
| } |
| |
| void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, levels, internalformat, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3 && |
| !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height)) |
| { |
| return; |
| } |
| |
| if (context->getClientVersion() >= 3 && |
| !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1)) |
| { |
| return; |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture2d = context->getTexture2D(); |
| texture2d->storage(levels, internalformat, width, height); |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| { |
| gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); |
| textureCube->storage(levels, internalformat, width); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " |
| "const GLvoid* pixels = 0x%0.8p)", |
| target, level, xoffset, yoffset, width, height, format, type, pixels); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3 && |
| !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, |
| xoffset, yoffset, width, height, 0, format, type, pixels)) |
| { |
| return; |
| } |
| |
| if (context->getClientVersion() >= 3 && |
| !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true, |
| xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels)) |
| { |
| return; |
| } |
| |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform1f(GLint location, GLfloat x) |
| { |
| glUniform1fv(location, 1, &x); |
| } |
| |
| void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_FLOAT, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform1fv(location, count, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform1i(GLint location, GLint x) |
| { |
| glUniform1iv(location, 1, &x); |
| } |
| |
| void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_INT, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform1iv(location, count, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| GLfloat xy[2] = {x, y}; |
| |
| glUniform2fv(location, 1, xy); |
| } |
| |
| void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform2fv(location, count, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform2i(GLint location, GLint x, GLint y) |
| { |
| GLint xy[2] = {x, y}; |
| |
| glUniform2iv(location, 1, xy); |
| } |
| |
| void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_INT_VEC2, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform2iv(location, count, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GLfloat xyz[3] = {x, y, z}; |
| |
| glUniform3fv(location, 1, xyz); |
| } |
| |
| void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform3fv(location, count, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| GLint xyz[3] = {x, y, z}; |
| |
| glUniform3iv(location, 1, xyz); |
| } |
| |
| void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_INT_VEC3, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform3iv(location, count, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GLfloat xyzw[4] = {x, y, z, w}; |
| |
| glUniform4fv(location, 1, xyzw); |
| } |
| |
| void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform4fv(location, count, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| GLint xyzw[4] = {x, y, z, w}; |
| |
| glUniform4iv(location, 1, xyzw); |
| } |
| |
| void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_INT_VEC4, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform4iv(location, count, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix2fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix3fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix4fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUseProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject && program != 0) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (program != 0 && !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->useProgram(program); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glValidateProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| programObject->validate(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| EVENT("(GLuint index = %d, GLfloat x = %f)", index, x); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { x, 0, 0, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| { |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { values[0], 0, 0, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { x, y, 0, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| { |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { values[0], values[1], 0, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { x, y, z, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| { |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { values[0], values[1], values[2], 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { x, y, z, w }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| { |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setVertexAttribf(index, values); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
| { |
| EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setVertexAttribDivisor(index, divisor); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| { |
| EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
| "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", |
| index, size, type, normalized, stride, ptr); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (size < 1 || size > 4) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (type) |
| { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_FIXED: |
| case GL_FLOAT: |
| break; |
| case GL_HALF_FLOAT: |
| case GL_INT: |
| case GL_UNSIGNED_INT: |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| if (context && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| else |
| { |
| break; |
| } |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (stride < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context) |
| { |
| // [OpenGL ES 3.0.2] Section 2.8 page 24: |
| // An INVALID_OPERATION error is generated when a non-zero vertex array object |
| // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point, |
| // and the pointer argument is not NULL. |
| if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && ptr != NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, |
| normalized == GL_TRUE, false, stride, ptr); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| try |
| { |
| if (width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setViewportParams(x, y, width, height); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| // OpenGL ES 3.0 functions |
| |
| void __stdcall glReadBuffer(GLenum mode) |
| { |
| EVENT("(GLenum mode = 0x%X)", mode); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // glReadBuffer |
| UNIMPLEMENTED(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, " |
| "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // glDrawRangeElements |
| UNIMPLEMENTED(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " |
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, " |
| "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
| target, level, internalformat, width, height, depth, border, format, type, pixels); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false, |
| 0, 0, 0, width, height, depth, border, format, type, pixels)) |
| { |
| return; |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture = context->getTexture3D(); |
| texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture = context->getTexture2DArray(); |
| texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true, |
| xoffset, yoffset, zoffset, width, height, depth, 0, |
| format, type, pixels)) |
| { |
| return; |
| } |
| |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return; |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture = context->getTexture3D(); |
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture = context->getTexture2DArray(); |
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackState(), pixels); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, zoffset, |
| x, y, width, height, 0)) |
| { |
| return; |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| gl::Texture *texture = NULL; |
| switch (target) |
| { |
| case GL_TEXTURE_3D: |
| texture = context->getTexture3D(); |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| texture = context->getTexture2DArray(); |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, " |
| "const GLvoid* data = 0x%0.8p)", |
| target, level, internalformat, width, height, depth, border, imageSize, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false, |
| 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data)) |
| { |
| return; |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture = context->getTexture3D(); |
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture = context->getTexture2DArray(); |
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
| "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (!data) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true, |
| 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data)) |
| { |
| return; |
| } |
| |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture = context->getTexture3D(); |
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, |
| format, imageSize, data); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture = context->getTexture2DArray(); |
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, |
| format, imageSize, data); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenQueries(GLsizei n, GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (GLsizei i = 0; i < n; i++) |
| { |
| ids[i] = context->createQuery(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (GLsizei i = 0; i < n; i++) |
| { |
| context->deleteQuery(ids[i]); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsQuery(GLuint id) |
| { |
| EVENT("(GLuint id = %u)", id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| |
| return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE; |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glBeginQuery(GLenum target, GLuint id) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateBeginQuery(context, target, id)) |
| { |
| return; |
| } |
| context->beginQuery(target, id); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEndQuery(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateEndQuery(context, target)) |
| { |
| return; |
| } |
| |
| context->endQuery(target); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidQueryType(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_CURRENT_QUERY: |
| params[0] = static_cast<GLint>(context->getActiveQueryId(target)); |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) |
| { |
| EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); |
| |
| if (!queryObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context->getActiveQueryId(queryObject->getType()) == id) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_QUERY_RESULT: |
| params[0] = queryObject->getResult(); |
| break; |
| case GL_QUERY_RESULT_AVAILABLE: |
| params[0] = queryObject->isResultAvailable(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glUnmapBuffer(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| |
| return glUnmapBufferOES(target); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| glGetBufferPointervOES(target, pname, params); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs) |
| { |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| glDrawBuffersEXT(n, bufs); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix2x3fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix3x2fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix2x4fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix4x2fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix3x4fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniformMatrix4x3fv(location, count, transpose, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, " |
| "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)", |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, |
| dstX0, dstY0, dstX1, dstY1, mask, filter, |
| false)) |
| { |
| return; |
| } |
| |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, |
| mask, filter); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, samples, internalformat, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat, |
| width, height, false)) |
| { |
| return; |
| } |
| |
| context->setRenderbufferStorage(width, height, internalformat, samples); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)", |
| target, attachment, texture, level, layer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateES3FramebufferTextureParameters(context, target, attachment, GL_NONE, texture, level, layer, true)) |
| { |
| return; |
| } |
| |
| gl::Framebuffer *framebuffer = context->getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| gl::Texture *textureObject = context->getTexture(texture); |
| GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE; |
| |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break; |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break; |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| { |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)", |
| target, offset, length, access); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| return glMapBufferRangeEXT(target, offset, length, access); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| return NULL; |
| } |
| |
| void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| glFlushMappedBufferRangeEXT(target, offset, length); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindVertexArray(GLuint array) |
| { |
| EVENT("(GLuint array = %u)", array); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::VertexArray *vao = context->getVertexArray(array); |
| |
| if (!vao) |
| { |
| // The default VAO should always exist |
| ASSERT(array != 0); |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->bindVertexArray(array); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) |
| { |
| if (arrays[arrayIndex] != 0) |
| { |
| context->deleteVertexArray(arrays[arrayIndex]); |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays) |
| { |
| EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) |
| { |
| arrays[arrayIndex] = context->createVertexArray(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsVertexArray(GLuint array) |
| { |
| EVENT("(GLuint array = %u)", array); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| |
| if (array == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| gl::VertexArray *vao = context->getVertexArray(array); |
| |
| return (vao != NULL ? GL_TRUE : GL_FALSE); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)", |
| target, index, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) |
| return gl::error(GL_INVALID_VALUE); |
| break; |
| case GL_UNIFORM_BUFFER_START: |
| case GL_UNIFORM_BUFFER_SIZE: |
| case GL_UNIFORM_BUFFER_BINDING: |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) |
| return gl::error(GL_INVALID_VALUE); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!(context->getIndexedIntegerv(target, index, data))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams)) |
| return gl::error(GL_INVALID_ENUM); |
| |
| if (numParams == 0) |
| return; // it is known that pname is valid, but there are no parameters to return |
| |
| if (nativeType == GL_INT_64_ANGLEX) |
| { |
| GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min()); |
| GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max()); |
| GLint64 *int64Params = new GLint64[numParams]; |
| |
| context->getIndexedInteger64v(target, index, int64Params); |
| |
| for (unsigned int i = 0; i < numParams; ++i) |
| { |
| GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue); |
| data[i] = static_cast<GLint>(clampedValue); |
| } |
| |
| delete [] int64Params; |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (primitiveMode) |
| { |
| case GL_TRIANGLES: |
| case GL_LINES: |
| case GL_POINTS: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::TransformFeedback *transformFeedback = context->getCurrentTransformFeedback(); |
| ASSERT(transformFeedback != NULL); |
| |
| if (transformFeedback->isStarted()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (transformFeedback->isPaused()) |
| { |
| transformFeedback->resume(); |
| } |
| else |
| { |
| transformFeedback->start(primitiveMode); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEndTransformFeedback(void) |
| { |
| EVENT("(void)"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::TransformFeedback *transformFeedback = context->getCurrentTransformFeedback(); |
| ASSERT(transformFeedback != NULL); |
| |
| if (!transformFeedback->isStarted()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| transformFeedback->stop(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)", |
| target, index, buffer, offset, size); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (buffer != 0 && size <= 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| |
| // size and offset must be a multiple of 4 |
| if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size); |
| context->bindGenericTransformFeedbackBuffer(buffer); |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| |
| // it is an error to bind an offset not a multiple of the alignment |
| if (buffer != 0 && (offset % context->getUniformBufferOffsetAlignment()) != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->bindIndexedUniformBuffer(buffer, index, offset, size); |
| context->bindGenericUniformBuffer(buffer); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", |
| target, index, buffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0); |
| context->bindGenericTransformFeedbackBuffer(buffer); |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| context->bindIndexedUniformBuffer(buffer, index, 0, 0); |
| context->bindGenericUniformBuffer(buffer); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) |
| { |
| EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)", |
| program, count, varyings, bufferMode); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (bufferMode) |
| { |
| case GL_INTERLEAVED_ATTRIBS: |
| break; |
| case GL_SEPARATE_ATTRIBS: |
| if (static_cast<GLuint>(count) > context->getMaxTransformFeedbackBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!gl::ValidProgram(context, program)) |
| { |
| return; |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| ASSERT(programObject); |
| |
| programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) |
| { |
| EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, " |
| "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", |
| program, index, bufSize, length, size, type, name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (!gl::ValidProgram(context, program)) |
| { |
| return; |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| ASSERT(programObject); |
| |
| if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) |
| { |
| EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)", |
| index, size, type, stride, pointer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (size < 1 || size > 4) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (type) |
| { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_INT: |
| case GL_UNSIGNED_INT: |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (stride < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context) |
| { |
| // [OpenGL ES 3.0.2] Section 2.8 page 24: |
| // An INVALID_OPERATION error is generated when a non-zero vertex array object |
| // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point, |
| // and the pointer argument is not NULL. |
| if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && pointer != NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true, |
| stride, pointer); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion())) |
| { |
| return; |
| } |
| |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) |
| { |
| const gl::VertexAttribCurrentValueData ¤tValueData = context->getVertexAttribCurrentValue(index); |
| for (int i = 0; i < 4; ++i) |
| { |
| params[i] = currentValueData.IntValues[i]; |
| } |
| } |
| else |
| { |
| *params = attribState.querySingleParameter<GLint>(pname); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) |
| { |
| EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)", |
| index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion())) |
| { |
| return; |
| } |
| |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) |
| { |
| const gl::VertexAttribCurrentValueData ¤tValueData = context->getVertexAttribCurrentValue(index); |
| for (int i = 0; i < 4; ++i) |
| { |
| params[i] = currentValueData.UnsignedIntValues[i]; |
| } |
| } |
| else |
| { |
| *params = attribState.querySingleParameter<GLuint>(pname); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", |
| index, x, y, z, w); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| GLint vals[4] = { x, y, z, w }; |
| context->setVertexAttribi(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", |
| index, x, y, z, w); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| GLuint vals[4] = { x, y, z, w }; |
| context->setVertexAttribu(index, vals); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v) |
| { |
| EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->setVertexAttribi(index, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v) |
| { |
| EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->setVertexAttribu(index, v); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params) |
| { |
| EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)", |
| program, location, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformuiv(location, NULL, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", |
| program, name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE, -1); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programBinary->getFragDataLocation(name); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glUniform1ui(GLint location, GLuint v0) |
| { |
| glUniform1uiv(location, 1, &v0); |
| } |
| |
| void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| const GLuint xy[] = { v0, v1 }; |
| glUniform2uiv(location, 1, xy); |
| } |
| |
| void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| const GLuint xyz[] = { v0, v1, v2 }; |
| glUniform3uiv(location, 1, xyz); |
| } |
| |
| void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| const GLuint xyzw[] = { v0, v1, v2, v3 }; |
| glUniform4uiv(location, 1, xyzw); |
| } |
| |
| void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", |
| location, count, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform1uiv(location, count, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", |
| location, count, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform2uiv(location, count, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)", |
| location, count, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform3uiv(location, count, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", |
| location, count, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count)) |
| { |
| return; |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| programBinary->setUniform4uiv(location, count, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) |
| { |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)", |
| buffer, drawbuffer, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (buffer) |
| { |
| case GL_COLOR: |
| if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets())) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_STENCIL: |
| if (drawbuffer != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->clearBufferiv(buffer, drawbuffer, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) |
| { |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)", |
| buffer, drawbuffer, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (buffer) |
| { |
| case GL_COLOR: |
| if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets())) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->clearBufferuiv(buffer, drawbuffer, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) |
| { |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)", |
| buffer, drawbuffer, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (buffer) |
| { |
| case GL_COLOR: |
| if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets())) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_DEPTH: |
| if (drawbuffer != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->clearBufferfv(buffer, drawbuffer, value); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)", |
| buffer, drawbuffer, depth, stencil); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (buffer) |
| { |
| case GL_DEPTH_STENCIL: |
| if (drawbuffer != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->clearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index) |
| { |
| EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL)); |
| } |
| |
| if (name != GL_EXTENSIONS) |
| { |
| return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLubyte*>(NULL)); |
| } |
| |
| if (index >= context->getNumExtensions()) |
| { |
| return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLubyte*>(NULL)); |
| } |
| |
| return reinterpret_cast<const GLubyte*>(context->getExtensionString(index)); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL)); |
| } |
| |
| return NULL; |
| } |
| |
| void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| { |
| EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)", |
| readTarget, writeTarget, readOffset, writeOffset, size); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, readTarget)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Buffer *readBuffer = context->getTargetBuffer(readTarget); |
| gl::Buffer *writeBuffer = context->getTargetBuffer(writeTarget); |
| |
| if (!readBuffer || !writeBuffer) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (readBuffer->mapped() || writeBuffer->mapped()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (readOffset < 0 || writeOffset < 0 || size < 0 || |
| static_cast<unsigned int>(readOffset + size) > readBuffer->size() || |
| static_cast<unsigned int>(writeOffset + size) > writeBuffer->size()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION) |
| |
| // if size is zero, the copy is a successful no-op |
| if (size > 0) |
| { |
| writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) |
| { |
| EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)", |
| program, uniformCount, uniformNames, uniformIndices); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (uniformCount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programObject->isLinked() || !programBinary) |
| { |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| uniformIndices[uniformId] = GL_INVALID_INDEX; |
| } |
| } |
| else |
| { |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]); |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| program, uniformCount, uniformIndices, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (uniformCount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| switch (pname) |
| { |
| case GL_UNIFORM_TYPE: |
| case GL_UNIFORM_SIZE: |
| case GL_UNIFORM_NAME_LENGTH: |
| case GL_UNIFORM_BLOCK_INDEX: |
| case GL_UNIFORM_OFFSET: |
| case GL_UNIFORM_ARRAY_STRIDE: |
| case GL_UNIFORM_MATRIX_STRIDE: |
| case GL_UNIFORM_IS_ROW_MAJOR: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| if (!programBinary && uniformCount > 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| const GLuint index = uniformIndices[uniformId]; |
| |
| if (index >= (GLuint)programBinary->getActiveUniformCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| const GLuint index = uniformIndices[uniformId]; |
| params[uniformId] = programBinary->getActiveUniformi(index, pname); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) |
| { |
| EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE, GL_INVALID_INDEX); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return GL_INVALID_INDEX; |
| } |
| |
| return programBinary->getUniformBlockIndex(uniformBlockName); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| program, uniformBlockIndex, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (pname) |
| { |
| case GL_UNIFORM_BLOCK_BINDING: |
| *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex)); |
| break; |
| |
| case GL_UNIFORM_BLOCK_DATA_SIZE: |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
| programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params); |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) |
| { |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)", |
| program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)", |
| program, uniformBlockIndex, uniformBlockBinding); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (uniformBlockBinding >= context->getMaximumCombinedUniformBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| // if never linked, there won't be any uniform blocks |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| { |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", |
| mode, first, count, instanceCount); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // glDrawArraysInstanced |
| UNIMPLEMENTED(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) |
| { |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)", |
| mode, count, type, indices, instanceCount); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // glDrawElementsInstanced |
| UNIMPLEMENTED(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags) |
| { |
| EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(0)); |
| } |
| |
| if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) |
| { |
| return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLsync>(0)); |
| } |
| |
| if (flags != 0) |
| { |
| return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLsync>(0)); |
| } |
| |
| return context->createFenceSync(condition); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL)); |
| } |
| |
| return NULL; |
| } |
| |
| GLboolean __stdcall glIsSync(GLsync sync) |
| { |
| EVENT("(GLsync sync = 0x%0.8p)", sync); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| |
| return (context->getFenceSync(sync) != NULL); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glDeleteSync(GLsync sync) |
| { |
| EVENT("(GLsync sync = 0x%0.8p)", sync); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->deleteFenceSync(sync); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", |
| sync, flags, timeout); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_WAIT_FAILED); |
| } |
| |
| if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) |
| { |
| return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED); |
| } |
| |
| gl::FenceSync *fenceSync = context->getFenceSync(sync); |
| |
| if (!fenceSync) |
| { |
| return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED); |
| } |
| |
| return fenceSync->clientWait(flags, timeout); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", |
| sync, flags, timeout); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (flags != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (timeout != GL_TIMEOUT_IGNORED) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::FenceSync *fenceSync = context->getFenceSync(sync); |
| |
| if (!fenceSync) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| fenceSync->serverWait(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetInteger64v(GLenum pname, GLint64* params) |
| { |
| EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", |
| pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if (!ValidateStateQuery(context, pname, &nativeType, &numParams)) |
| { |
| return; |
| } |
| |
| if (nativeType == GL_INT_64_ANGLEX) |
| { |
| context->getInteger64v(pname, params); |
| } |
| else |
| { |
| CastStateValues(context, nativeType, pname, numParams, params); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) |
| { |
| EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)", |
| sync, pname, bufSize, length, values); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::FenceSync *fenceSync = context->getFenceSync(sync); |
| |
| if (!fenceSync) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (pname) |
| { |
| case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break; |
| case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break; |
| case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break; |
| case GL_SYNC_FLAGS: values[0] = 0; break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)", |
| target, index, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) |
| return gl::error(GL_INVALID_VALUE); |
| break; |
| case GL_UNIFORM_BUFFER_START: |
| case GL_UNIFORM_BUFFER_SIZE: |
| case GL_UNIFORM_BUFFER_BINDING: |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) |
| return gl::error(GL_INVALID_VALUE); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!(context->getIndexedInteger64v(target, index, data))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams)) |
| return gl::error(GL_INVALID_ENUM); |
| |
| if (numParams == 0) |
| return; // it is known that pname is valid, but there are no parameters to return |
| |
| if (nativeType == GL_INT) |
| { |
| GLint *intParams = new GLint[numParams]; |
| |
| context->getIndexedIntegerv(target, index, intParams); |
| |
| for (unsigned int i = 0; i < numParams; ++i) |
| { |
| data[i] = static_cast<GLint64>(intParams[i]); |
| } |
| |
| delete [] intParams; |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", |
| target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!gl::ValidBufferParameter(context, pname)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (pname) |
| { |
| case GL_BUFFER_USAGE: |
| *params = static_cast<GLint64>(buffer->usage()); |
| break; |
| case GL_BUFFER_SIZE: |
| *params = buffer->size(); |
| break; |
| case GL_BUFFER_ACCESS_FLAGS: |
| *params = static_cast<GLint64>(buffer->accessFlags()); |
| break; |
| case GL_BUFFER_MAPPED: |
| *params = static_cast<GLint64>(buffer->mapped()); |
| break; |
| case GL_BUFFER_MAP_OFFSET: |
| *params = buffer->mapOffset(); |
| break; |
| case GL_BUFFER_MAP_LENGTH: |
| *params = buffer->mapLength(); |
| break; |
| default: UNREACHABLE(); break; |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenSamplers(GLsizei count, GLuint* samplers) |
| { |
| EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (int i = 0; i < count; i++) |
| { |
| samplers[i] = context->createSampler(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers) |
| { |
| EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (int i = 0; i < count; i++) |
| { |
| context->deleteSampler(samplers[i]); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsSampler(GLuint sampler) |
| { |
| EVENT("(GLuint sampler = %u)", sampler); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| |
| return context->isSampler(sampler); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glBindSampler(GLuint unit, GLuint sampler) |
| { |
| EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (sampler != 0 && !context->isSampler(sampler)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (unit >= context->getMaximumCombinedTextureImageUnits()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->bindSampler(unit, sampler); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!gl::ValidateSamplerObjectParameter(pname)) |
| { |
| return; |
| } |
| |
| if (!gl::ValidateTexParamParameters(context, pname, param)) |
| { |
| return; |
| } |
| |
| if (!context->isSampler(sampler)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->samplerParameteri(sampler, pname, param); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) |
| { |
| glSamplerParameteri(sampler, pname, *param); |
| } |
| |
| void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!gl::ValidateSamplerObjectParameter(pname)) |
| { |
| return; |
| } |
| |
| if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param))) |
| { |
| return; |
| } |
| |
| if (!context->isSampler(sampler)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->samplerParameterf(sampler, pname, param); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) |
| { |
| glSamplerParameterf(sampler, pname, *param); |
| } |
| |
| void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!gl::ValidateSamplerObjectParameter(pname)) |
| { |
| return; |
| } |
| |
| if (!context->isSampler(sampler)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| *params = context->getSamplerParameteri(sampler, pname); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) |
| { |
| EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!gl::ValidateSamplerObjectParameter(pname)) |
| { |
| return; |
| } |
| |
| if (!context->isSampler(sampler)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| *params = context->getSamplerParameterf(sampler, pname); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->setVertexAttribDivisor(index, divisor); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindTransformFeedback(GLenum target, GLuint id) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK: |
| { |
| // Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1) |
| gl::TransformFeedback *curTransformFeedback = context->getCurrentTransformFeedback(); |
| if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1) |
| if (context->getTransformFeedback(id) == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->bindTransformFeedback(id); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteTransformFeedback(ids[i]); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| for (int i = 0; i < n; i++) |
| { |
| ids[i] = context->createTransformFeedback(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsTransformFeedback(GLuint id) |
| { |
| EVENT("(GLuint id = %u)", id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| |
| return ((context->getTransformFeedback(id) != NULL) ? GL_TRUE : GL_FALSE); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glPauseTransformFeedback(void) |
| { |
| EVENT("(void)"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::TransformFeedback *transformFeedback = context->getCurrentTransformFeedback(); |
| ASSERT(transformFeedback != NULL); |
| |
| // Current transform feedback must be started and not paused in order to pause (3.0.2 pg 86) |
| if (!transformFeedback->isStarted() || transformFeedback->isPaused()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| transformFeedback->pause(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glResumeTransformFeedback(void) |
| { |
| EVENT("(void)"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::TransformFeedback *transformFeedback = context->getCurrentTransformFeedback(); |
| ASSERT(transformFeedback != NULL); |
| |
| // Current transform feedback must be started and paused in order to resume (3.0.2 pg 86) |
| if (!transformFeedback->isStarted() || !transformFeedback->isPaused()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| transformFeedback->resume(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) |
| { |
| EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)", |
| program, bufSize, length, binaryFormat, binary); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // glGetProgramBinary |
| UNIMPLEMENTED(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) |
| { |
| EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", |
| program, binaryFormat, binary, length); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // glProgramBinary |
| UNIMPLEMENTED(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value) |
| { |
| EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", |
| program, pname, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // glProgramParameteri |
| UNIMPLEMENTED(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)", |
| target, numAttachments, attachments); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments)) |
| { |
| return; |
| } |
| |
| int maxDimension = context->getMaximumRenderbufferDimension(); |
| context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, " |
| "GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, numAttachments, attachments, x, y, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments)) |
| { |
| return; |
| } |
| |
| context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, levels, internalformat, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1)) |
| { |
| return; |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture2d = context->getTexture2D(); |
| texture2d->storage(levels, internalformat, width, height); |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| { |
| gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); |
| textureCube->storage(levels, internalformat, width); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLsizei depth = %d)", |
| target, levels, internalformat, width, height, depth); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth)) |
| { |
| return; |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture3d = context->getTexture3D(); |
| texture3d->storage(levels, internalformat, width, height, depth); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture2darray = context->getTexture2DArray(); |
| texture2darray->storage(levels, internalformat, width, height, depth); |
| } |
| break; |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, " |
| "GLint* params = 0x%0.8p)", |
| target, internalformat, pname, bufSize, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!gl::IsColorRenderingSupported(internalformat, context) && |
| !gl::IsDepthRenderingSupported(internalformat, context) && |
| !gl::IsStencilRenderingSupported(internalformat, context)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (target != GL_RENDERBUFFER) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (pname) |
| { |
| case GL_NUM_SAMPLE_COUNTS: |
| if (bufSize != 0) |
| *params = context->getNumSampleCounts(internalformat); |
| break; |
| case GL_SAMPLES: |
| context->getSampleCounts(internalformat, bufSize, params); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| // Extension functions |
| |
| void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) |
| { |
| EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " |
| "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " |
| "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", |
| srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, |
| dstX0, dstY0, dstX1, dstY1, mask, filter, |
| true)) |
| { |
| return; |
| } |
| |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, |
| mask, filter); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", |
| target, level, internalformat, width, height, depth, border, format, type, pixels); |
| |
| try |
| { |
| UNIMPLEMENTED(); // FIXME |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, |
| GLenum *binaryFormat, void *binary) |
| { |
| EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)", |
| program, bufSize, length, binaryFormat, binary); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->save(binary, bufSize, length)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| *binaryFormat = GL_PROGRAM_BINARY_ANGLE; |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat, |
| const void *binary, GLint length) |
| { |
| EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", |
| program, binaryFormat, binary, length); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (binaryFormat != GL_PROGRAM_BINARY_ANGLE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->setProgramBinary(program, binary, length); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs) |
| { |
| EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (context->getDrawFramebufferHandle() == 0) |
| { |
| if (n != 1) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (bufs[0] != GL_NONE && bufs[0] != GL_BACK) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| else |
| { |
| for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) |
| { |
| const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment; |
| if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| gl::Framebuffer *framebuffer = context->getDrawFramebuffer(); |
| |
| for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) |
| { |
| framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]); |
| } |
| |
| for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++) |
| { |
| framebuffer->setDrawBufferState(colorAttachment, GL_NONE); |
| } |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetBufferPointervOES(GLenum target, GLenum pname, void** params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!context->supportsPBOs()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (pname != GL_BUFFER_MAP_POINTER) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (!buffer || !buffer->mapped()) |
| { |
| *params = NULL; |
| } |
| |
| *params = buffer->mapPointer(); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void * __stdcall glMapBufferOES(GLenum target, GLenum access) |
| { |
| EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (buffer == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| if (access != GL_WRITE_ONLY_OES) |
| { |
| return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| if (buffer->mapped()) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| return buffer->mapRange(0, buffer->size(), GL_MAP_WRITE_BIT); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| return NULL; |
| } |
| |
| GLboolean __stdcall glUnmapBufferOES(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM, GL_FALSE); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (buffer == NULL || !buffer->mapped()) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| |
| // TODO: detect if we had corruption. if so, throw an error and return false. |
| |
| buffer->unmap(); |
| |
| return GL_TRUE; |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void* __stdcall glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| { |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)", |
| target, offset, length, access); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| if (offset < 0 || length < 0) |
| { |
| return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (buffer == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| // Check for buffer overflow |
| size_t offsetSize = static_cast<size_t>(offset); |
| size_t lengthSize = static_cast<size_t>(length); |
| |
| if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) || |
| offsetSize + lengthSize > static_cast<size_t>(buffer->size())) |
| { |
| return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| // Check for invalid bits in the mask |
| GLbitfield allAccessBits = GL_MAP_READ_BIT | |
| GL_MAP_WRITE_BIT | |
| GL_MAP_INVALIDATE_RANGE_BIT | |
| GL_MAP_INVALIDATE_BUFFER_BIT | |
| GL_MAP_FLUSH_EXPLICIT_BIT | |
| GL_MAP_UNSYNCHRONIZED_BIT; |
| |
| if (access & ~(allAccessBits)) |
| { |
| return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| if (length == 0 || buffer->mapped()) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| // Check for invalid bit combinations |
| if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT | |
| GL_MAP_INVALIDATE_BUFFER_BIT | |
| GL_MAP_UNSYNCHRONIZED_BIT; |
| |
| if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| return buffer->mapRange(offset, length, access); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| return NULL; |
| } |
| |
| void __stdcall glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (offset < 0 || length < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (!gl::ValidBufferTarget(context, target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Buffer *buffer = context->getTargetBuffer(target); |
| |
| if (buffer == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!buffer->mapped() || (buffer->accessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // Check for buffer overflow |
| size_t offsetSize = static_cast<size_t>(offset); |
| size_t lengthSize = static_cast<size_t>(length); |
| |
| if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) || |
| offsetSize + lengthSize > static_cast<size_t>(buffer->mapLength())) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| // We do not currently support a non-trivial implementation of FlushMappedBufferRange |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname) |
| { |
| struct Extension |
| { |
| const char *name; |
| __eglMustCastToProperFunctionPointerType address; |
| }; |
| |
| static const Extension glExtensions[] = |
| { |
| {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, |
| {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE}, |
| {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE}, |
| {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV}, |
| {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV}, |
| {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV}, |
| {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV}, |
| {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV}, |
| {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV}, |
| {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV}, |
| {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE}, |
| {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT}, |
| {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT}, |
| {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT}, |
| {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT}, |
| {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT}, |
| {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT}, |
| {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT}, |
| {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT}, |
| {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT}, |
| {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT}, |
| {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT}, |
| {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT}, |
| {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT}, |
| {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE}, |
| {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE}, |
| {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE}, |
| {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES}, |
| {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, |
| {"glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)glGetBufferPointervOES}, |
| {"glMapBufferOES", (__eglMustCastToProperFunctionPointerType)glMapBufferOES}, |
| {"glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)glUnmapBufferOES}, |
| {"glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glMapBufferRangeEXT}, |
| {"glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glFlushMappedBufferRangeEXT}, }; |
| |
| for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++) |
| { |
| if (strcmp(procname, glExtensions[ext].name) == 0) |
| { |
| return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| // Non-public functions used by EGL |
| |
| bool __stdcall glBindTexImage(egl::Surface *surface) |
| { |
| EVENT("(egl::Surface* surface = 0x%0.8p)", |
| surface); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture2D *textureObject = context->getTexture2D(); |
| ASSERT(textureObject != NULL); |
| |
| if (textureObject->isImmutable()) |
| { |
| return false; |
| } |
| |
| textureObject->bindTexImage(surface); |
| } |
| } |
| catch (...) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, false); |
| } |
| |
| return true; |
| } |
| |
| } |