| // |
| // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters |
| |
| #include "libANGLE/validationES3.h" |
| |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| |
| using namespace angle; |
| |
| namespace gl |
| { |
| |
| struct ES3FormatCombination |
| { |
| GLenum internalFormat; |
| GLenum format; |
| GLenum type; |
| }; |
| |
| bool operator<(const ES3FormatCombination& a, const ES3FormatCombination& b) |
| { |
| return memcmp(&a, &b, sizeof(ES3FormatCombination)) < 0; |
| } |
| |
| typedef std::set<ES3FormatCombination> ES3FormatCombinationSet; |
| |
| static inline void InsertES3FormatCombo(ES3FormatCombinationSet *set, GLenum internalFormat, GLenum format, GLenum type) |
| { |
| ES3FormatCombination info; |
| info.internalFormat = internalFormat; |
| info.format = format; |
| info.type = type; |
| set->insert(info); |
| } |
| |
| ES3FormatCombinationSet BuildES3FormatSet() |
| { |
| ES3FormatCombinationSet set; |
| |
| // Format combinations from ES 3.0.1 spec, table 3.2 |
| |
| // clang-format off |
| // | Internal format | Format | Type | |
| // | | | | |
| InsertES3FormatCombo(&set, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ); |
| InsertES3FormatCombo(&set, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ); |
| InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ); |
| InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ); |
| InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_RGBA32F, GL_RGBA, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT ); |
| InsertES3FormatCombo(&set, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT ); |
| InsertES3FormatCombo(&set, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT ); |
| InsertES3FormatCombo(&set, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT ); |
| InsertES3FormatCombo(&set, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV ); |
| InsertES3FormatCombo(&set, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGB8_SNORM, GL_RGB, GL_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ); |
| InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV ); |
| InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV ); |
| InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_RGB32F, GL_RGB, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT ); |
| InsertES3FormatCombo(&set, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT ); |
| InsertES3FormatCombo(&set, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT ); |
| InsertES3FormatCombo(&set, GL_RGB32I, GL_RGB_INTEGER, GL_INT ); |
| InsertES3FormatCombo(&set, GL_RG8, GL_RG, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RG8_SNORM, GL_RG, GL_BYTE ); |
| InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_RG32F, GL_RG, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RG8I, GL_RG_INTEGER, GL_BYTE ); |
| InsertES3FormatCombo(&set, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT ); |
| InsertES3FormatCombo(&set, GL_RG16I, GL_RG_INTEGER, GL_SHORT ); |
| InsertES3FormatCombo(&set, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT ); |
| InsertES3FormatCombo(&set, GL_RG32I, GL_RG_INTEGER, GL_INT ); |
| InsertES3FormatCombo(&set, GL_R8, GL_RED, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_R8_SNORM, GL_RED, GL_BYTE ); |
| InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_R32F, GL_RED, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_R8I, GL_RED_INTEGER, GL_BYTE ); |
| InsertES3FormatCombo(&set, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT ); |
| InsertES3FormatCombo(&set, GL_R16I, GL_RED_INTEGER, GL_SHORT ); |
| InsertES3FormatCombo(&set, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT ); |
| InsertES3FormatCombo(&set, GL_R32I, GL_RED_INTEGER, GL_INT ); |
| |
| // Unsized formats |
| InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ); |
| InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ); |
| InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 ); |
| |
| // Depth stencil formats |
| InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT ); |
| InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ); |
| InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ); |
| InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 ); |
| InsertES3FormatCombo(&set, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV); |
| |
| // From GL_EXT_sRGB |
| InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE ); |
| |
| // From GL_OES_texture_float |
| InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_FLOAT ); |
| |
| // From GL_OES_texture_half_float |
| InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES ); |
| |
| // From GL_EXT_texture_format_BGRA8888 |
| InsertES3FormatCombo(&set, GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ); |
| |
| // From GL_EXT_texture_storage |
| // | Internal format | Format | Type | |
| // | | | | |
| InsertES3FormatCombo(&set, GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT ); |
| InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT_OES ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ); |
| InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES ); |
| |
| // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888 |
| InsertES3FormatCombo(&set, GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT); |
| InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ); |
| InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT); |
| InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ); |
| |
| // From GL_ANGLE_depth_texture and OES_depth_texture |
| InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES ); |
| InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT ); |
| InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ); |
| // clang-format on |
| |
| // From GL_EXT_texture_norm16 |
| InsertES3FormatCombo(&set, GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| InsertES3FormatCombo(&set, GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| InsertES3FormatCombo(&set, GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| InsertES3FormatCombo(&set, GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| InsertES3FormatCombo(&set, GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| InsertES3FormatCombo(&set, GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| InsertES3FormatCombo(&set, GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| InsertES3FormatCombo(&set, GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| |
| return set; |
| } |
| |
| static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type) |
| { |
| // For historical reasons, glTexImage2D and glTexImage3D pass in their internal format as a |
| // GLint instead of a GLenum. Therefor an invalid internal format gives a GL_INVALID_VALUE |
| // error instead of a GL_INVALID_ENUM error. As this validation function is only called in |
| // the validation codepaths for glTexImage2D/3D, we record a GL_INVALID_VALUE error. |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); |
| if (!formatInfo.textureSupport(context->getClientMajorVersion(), context->getExtensions())) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| // The type and format are valid if any supported internal format has that type and format |
| bool formatSupported = false; |
| bool typeSupported = false; |
| |
| static const ES3FormatCombinationSet es3FormatSet = BuildES3FormatSet(); |
| for (ES3FormatCombinationSet::const_iterator i = es3FormatSet.begin(); i != es3FormatSet.end(); i++) |
| { |
| if (i->format == format || i->type == type) |
| { |
| const gl::InternalFormat &info = gl::GetInternalFormatInfo(i->internalFormat); |
| bool supported = |
| info.textureSupport(context->getClientMajorVersion(), context->getExtensions()); |
| if (supported && i->type == type) |
| { |
| typeSupported = true; |
| } |
| if (supported && i->format == format) |
| { |
| formatSupported = true; |
| } |
| |
| // Early-out if both type and format are supported now |
| if (typeSupported && formatSupported) |
| { |
| break; |
| } |
| } |
| } |
| |
| if (!typeSupported || !formatSupported) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| // Check if this is a valid format combination to load texture data |
| ES3FormatCombination searchFormat; |
| searchFormat.internalFormat = internalFormat; |
| searchFormat.format = format; |
| searchFormat.type = type; |
| |
| if (es3FormatSet.find(searchFormat) == es3FormatSet.end()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateES3TexImageParametersBase(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| bool isCompressed, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| // Validate image size |
| if (!ValidImageSizeParameters(context, target, level, width, height, depth, isSubImage)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| // Verify zero border |
| if (border != 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (xoffset < 0 || yoffset < 0 || zoffset < 0 || |
| std::numeric_limits<GLsizei>::max() - xoffset < width || |
| std::numeric_limits<GLsizei>::max() - yoffset < height || |
| std::numeric_limits<GLsizei>::max() - zoffset < depth) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| const gl::Caps &caps = context->getCaps(); |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) || |
| static_cast<GLuint>(height) > (caps.max2DTextureSize >> level)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if (!isSubImage && width != height) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_3D: |
| if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) || |
| static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) || |
| static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) || |
| static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) || |
| static_cast<GLuint>(depth) > caps.maxArrayTextureLayers) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); |
| if (!texture) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (texture->getImmutableFormat() && !isSubImage) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // Validate texture formats |
| GLenum actualInternalFormat = |
| isSubImage ? texture->getFormat(target, level).asSized() : internalformat; |
| const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat); |
| if (isCompressed) |
| { |
| if (!actualFormatInfo.compressed) |
| { |
| context->handleError(Error( |
| GL_INVALID_ENUM, "internalformat is not a supported compressed internal format.")); |
| return false; |
| } |
| |
| if (!ValidCompressedImageSize(context, actualInternalFormat, width, height)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (!actualFormatInfo.textureSupport(context->getClientMajorVersion(), |
| context->getExtensions())) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| if (target == GL_TEXTURE_3D) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| else |
| { |
| if (!ValidateTexImageFormatCombination(context, actualInternalFormat, format, type)) |
| { |
| return false; |
| } |
| |
| if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| |
| // Validate sub image parameters |
| if (isSubImage) |
| { |
| if (isCompressed != actualFormatInfo.compressed) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return false; |
| } |
| |
| if (xoffset < 0 || yoffset < 0 || zoffset < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (std::numeric_limits<GLsizei>::max() - xoffset < width || |
| std::numeric_limits<GLsizei>::max() - yoffset < height || |
| std::numeric_limits<GLsizei>::max() - zoffset < depth) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) || |
| static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) || |
| static_cast<size_t>(zoffset + depth) > texture->getDepth(target, level)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| |
| // Check for pixel unpack buffer related API errors |
| gl::Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER); |
| if (pixelUnpackBuffer != nullptr) |
| { |
| // ...the data would be unpacked from the buffer object such that the memory reads required |
| // would exceed the data store size. |
| GLenum sizedFormat = GetSizedInternalFormat(actualInternalFormat, type); |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat); |
| const gl::Extents size(width, height, depth); |
| const auto &unpack = context->getGLState().getUnpackState(); |
| |
| bool targetIs3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY; |
| auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D); |
| if (endByteOrErr.isError()) |
| { |
| context->handleError(endByteOrErr.getError()); |
| return false; |
| } |
| CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult()); |
| CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); |
| checkedEndByte += checkedOffset; |
| |
| if (!checkedEndByte.IsValid() || |
| (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize()))) |
| { |
| // Overflow past the end of the buffer |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // ...data is not evenly divisible into the number of bytes needed to store in memory a datum |
| // indicated by type. |
| if (!isCompressed) |
| { |
| size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes); |
| |
| if ((checkedOffset.ValueOrDie() % dataBytesPerPixel) != 0) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Reads would overflow the pixel unpack buffer.")); |
| return false; |
| } |
| } |
| |
| // ...the buffer object's data store is currently mapped. |
| if (pixelUnpackBuffer->isMapped()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Pixel unpack buffer is mapped.")); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateES3TexImage2DParameters(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| bool isCompressed, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| if (!ValidTexture2DDestinationTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed, |
| isSubImage, xoffset, yoffset, zoffset, width, height, |
| depth, border, format, type, pixels); |
| } |
| |
| bool ValidateES3TexImage3DParameters(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| bool isCompressed, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| if (!ValidTexture3DDestinationTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed, |
| isSubImage, xoffset, yoffset, zoffset, width, height, |
| depth, border, format, type, pixels); |
| } |
| |
| struct EffectiveInternalFormatInfo |
| { |
| GLenum mEffectiveFormat; |
| GLenum mDestFormat; |
| GLuint mMinRedBits; |
| GLuint mMaxRedBits; |
| GLuint mMinGreenBits; |
| GLuint mMaxGreenBits; |
| GLuint mMinBlueBits; |
| GLuint mMaxBlueBits; |
| GLuint mMinAlphaBits; |
| GLuint mMaxAlphaBits; |
| |
| EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits, |
| GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits, |
| GLuint minAlphaBits, GLuint maxAlphaBits) |
| : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits), |
| mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits), |
| mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits), |
| mMaxAlphaBits(maxAlphaBits) {}; |
| }; |
| |
| typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList; |
| |
| static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList() |
| { |
| EffectiveInternalFormatList list; |
| |
| // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and |
| // linear source buffer component sizes. |
| // | Source channel min/max sizes | |
| // Effective Internal Format | N/A | R | G | B | A | |
| list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8)); |
| list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2)); |
| |
| return list; |
| } |
| |
| static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList() |
| { |
| EffectiveInternalFormatList list; |
| |
| // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and |
| // linear source buffer component sizes. |
| // | Source channel min/max sizes | |
| // Effective Internal Format | Dest Format | R | G | B | A | |
| list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8)); |
| list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX)); |
| list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8)); |
| |
| return list; |
| } |
| |
| static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat, const InternalFormat &destFormat, |
| GLenum *outEffectiveFormat) |
| { |
| const EffectiveInternalFormatList *list = NULL; |
| GLenum targetFormat = GL_NONE; |
| |
| if (destFormat.pixelBytes > 0) |
| { |
| static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList(); |
| list = &sizedList; |
| } |
| else |
| { |
| static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList(); |
| list = &unsizedList; |
| targetFormat = destFormat.format; |
| } |
| |
| for (size_t curFormat = 0; curFormat < list->size(); ++curFormat) |
| { |
| const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat); |
| if ((formatInfo.mDestFormat == targetFormat) && |
| (formatInfo.mMinRedBits <= srcFormat.redBits && formatInfo.mMaxRedBits >= srcFormat.redBits) && |
| (formatInfo.mMinGreenBits <= srcFormat.greenBits && formatInfo.mMaxGreenBits >= srcFormat.greenBits) && |
| (formatInfo.mMinBlueBits <= srcFormat.blueBits && formatInfo.mMaxBlueBits >= srcFormat.blueBits) && |
| (formatInfo.mMinAlphaBits <= srcFormat.alphaBits && formatInfo.mMaxAlphaBits >= srcFormat.alphaBits)) |
| { |
| *outEffectiveFormat = formatInfo.mEffectiveFormat; |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| struct CopyConversion |
| { |
| GLenum mTextureFormat; |
| GLenum mFramebufferFormat; |
| |
| CopyConversion(GLenum textureFormat, GLenum framebufferFormat) |
| : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { } |
| |
| bool operator<(const CopyConversion& other) const |
| { |
| return memcmp(this, &other, sizeof(CopyConversion)) < 0; |
| } |
| }; |
| |
| typedef std::set<CopyConversion> CopyConversionSet; |
| |
| static CopyConversionSet BuildValidES3CopyTexImageCombinations() |
| { |
| CopyConversionSet set; |
| |
| // From ES 3.0.1 spec, table 3.15 |
| set.insert(CopyConversion(GL_ALPHA, GL_RGBA)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RED)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RG)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RGB)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA)); |
| set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA)); |
| set.insert(CopyConversion(GL_RED, GL_RED)); |
| set.insert(CopyConversion(GL_RED, GL_RG)); |
| set.insert(CopyConversion(GL_RED, GL_RGB)); |
| set.insert(CopyConversion(GL_RED, GL_RGBA)); |
| set.insert(CopyConversion(GL_RG, GL_RG)); |
| set.insert(CopyConversion(GL_RG, GL_RGB)); |
| set.insert(CopyConversion(GL_RG, GL_RGBA)); |
| set.insert(CopyConversion(GL_RGB, GL_RGB)); |
| set.insert(CopyConversion(GL_RGB, GL_RGBA)); |
| set.insert(CopyConversion(GL_RGBA, GL_RGBA)); |
| |
| // Necessary for ANGLE back-buffers |
| set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_RED, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_RG, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_BGRA_EXT, GL_BGRA_EXT)); |
| |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER)); |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER)); |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER)); |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER)); |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER)); |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER)); |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER)); |
| set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER)); |
| set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER)); |
| set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER)); |
| |
| return set; |
| } |
| |
| static bool EqualOrFirstZero(GLuint first, GLuint second) |
| { |
| return first == 0 || first == second; |
| } |
| |
| static bool IsValidES3CopyTexImageCombination(const Format &textureFormat, |
| const Format &framebufferFormat, |
| GLuint readBufferHandle) |
| { |
| const auto &textureFormatInfo = *textureFormat.info; |
| const auto &framebufferFormatInfo = *framebufferFormat.info; |
| |
| static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations(); |
| if (conversionSet.find(CopyConversion(textureFormatInfo.format, |
| framebufferFormatInfo.format)) != conversionSet.end()) |
| { |
| // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats |
| // must both be signed, unsigned, or fixed point and both source and destinations |
| // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed |
| // conversion between fixed and floating point. |
| |
| if ((textureFormatInfo.colorEncoding == GL_SRGB) != |
| (framebufferFormatInfo.colorEncoding == GL_SRGB)) |
| { |
| return false; |
| } |
| |
| if (((textureFormatInfo.componentType == GL_INT) != |
| (framebufferFormatInfo.componentType == GL_INT)) || |
| ((textureFormatInfo.componentType == GL_UNSIGNED_INT) != |
| (framebufferFormatInfo.componentType == GL_UNSIGNED_INT))) |
| { |
| return false; |
| } |
| |
| if ((textureFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || |
| textureFormatInfo.componentType == GL_SIGNED_NORMALIZED || |
| textureFormatInfo.componentType == GL_FLOAT) && |
| !(framebufferFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || |
| framebufferFormatInfo.componentType == GL_SIGNED_NORMALIZED || |
| framebufferFormatInfo.componentType == GL_FLOAT)) |
| { |
| return false; |
| } |
| |
| // GLES specification 3.0.3, sec 3.8.5, pg 139-140: |
| // The effective internal format of the source buffer is determined with the following rules applied in order: |
| // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the |
| // effective internal format is the source buffer's sized internal format. |
| // * If the source buffer is a texture that was created with an unsized base internal format, then the |
| // effective internal format is the source image array's effective internal format, as specified by table |
| // 3.12, which is determined from the <format> and <type> that were used when the source image array was |
| // specified by TexImage*. |
| // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where |
| // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent |
| // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the |
| // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING |
| // is SRGB. |
| const InternalFormat *sourceEffectiveFormat = NULL; |
| if (readBufferHandle != 0) |
| { |
| // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer |
| if (framebufferFormat.sized) |
| { |
| sourceEffectiveFormat = &framebufferFormatInfo; |
| } |
| else |
| { |
| // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format |
| // texture. We can use the same table we use when creating textures to get its effective sized format. |
| GLenum sizedInternalFormat = GetSizedInternalFormat(framebufferFormatInfo.format, |
| framebufferFormatInfo.type); |
| sourceEffectiveFormat = &GetInternalFormatInfo(sizedInternalFormat); |
| } |
| } |
| else |
| { |
| // The effective internal format must be derived from the source framebuffer's channel sizes. |
| // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17) |
| if (framebufferFormatInfo.colorEncoding == GL_LINEAR) |
| { |
| GLenum effectiveFormat; |
| if (GetEffectiveInternalFormat(framebufferFormatInfo, textureFormatInfo, |
| &effectiveFormat)) |
| { |
| sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat); |
| } |
| else |
| { |
| return false; |
| } |
| } |
| else if (framebufferFormatInfo.colorEncoding == GL_SRGB) |
| { |
| // SRGB buffers can only be copied to sized format destinations according to table 3.18 |
| if (textureFormat.sized && |
| (framebufferFormatInfo.redBits >= 1 && framebufferFormatInfo.redBits <= 8) && |
| (framebufferFormatInfo.greenBits >= 1 && |
| framebufferFormatInfo.greenBits <= 8) && |
| (framebufferFormatInfo.blueBits >= 1 && framebufferFormatInfo.blueBits <= 8) && |
| (framebufferFormatInfo.alphaBits >= 1 && framebufferFormatInfo.alphaBits <= 8)) |
| { |
| sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8); |
| } |
| else |
| { |
| return false; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| if (textureFormat.sized) |
| { |
| // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination |
| // format is sized, component sizes of the source and destination formats must exactly |
| // match if the destination format exists. |
| if (!EqualOrFirstZero(textureFormatInfo.redBits, sourceEffectiveFormat->redBits) || |
| !EqualOrFirstZero(textureFormatInfo.greenBits, sourceEffectiveFormat->greenBits) || |
| !EqualOrFirstZero(textureFormatInfo.blueBits, sourceEffectiveFormat->blueBits) || |
| !EqualOrFirstZero(textureFormatInfo.alphaBits, sourceEffectiveFormat->alphaBits)) |
| { |
| return false; |
| } |
| } |
| |
| return true; // A conversion function exists, and no rule in the specification has precluded conversion |
| // between these formats. |
| } |
| |
| return false; |
| } |
| |
| bool ValidateES3CopyTexImageParametersBase(ValidationContext *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| Format textureFormat = Format::Invalid(); |
| if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage, |
| xoffset, yoffset, zoffset, x, y, width, height, border, |
| &textureFormat)) |
| { |
| return false; |
| } |
| ASSERT(textureFormat.valid() || !isSubImage); |
| |
| const auto &state = context->getGLState(); |
| gl::Framebuffer *framebuffer = state.getReadFramebuffer(); |
| GLuint readFramebufferID = framebuffer->id(); |
| |
| if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); |
| return false; |
| } |
| |
| if (readFramebufferID != 0 && framebuffer->getSamples(context->getContextState()) != 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const FramebufferAttachment *source = framebuffer->getReadColorbuffer(); |
| |
| if (isSubImage) |
| { |
| if (!IsValidES3CopyTexImageCombination(textureFormat, source->getFormat(), |
| readFramebufferID)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| else |
| { |
| // Use format/type from the source FBO. (Might not be perfect for all cases?) |
| const auto framebufferFormat = source->getFormat(); |
| Format copyFormat(internalformat, framebufferFormat.format, framebufferFormat.type); |
| if (!IsValidES3CopyTexImageCombination(copyFormat, framebufferFormat, readFramebufferID)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| |
| // If width or height is zero, it is a no-op. Return false without setting an error. |
| return (width > 0 && height > 0); |
| } |
| |
| bool ValidateES3CopyTexImage2DParameters(ValidationContext *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| if (!ValidTexture2DDestinationTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage, |
| xoffset, yoffset, zoffset, x, y, width, height, |
| border); |
| } |
| |
| bool ValidateES3CopyTexImage3DParameters(ValidationContext *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| if (!ValidTexture3DDestinationTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage, |
| xoffset, yoffset, zoffset, x, y, width, height, |
| border); |
| } |
| |
| bool ValidateES3TexStorageParametersBase(Context *context, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| if (width < 1 || height < 1 || depth < 1 || levels < 1) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| GLsizei maxDim = std::max(width, height); |
| if (target != GL_TEXTURE_2D_ARRAY) |
| { |
| maxDim = std::max(maxDim, depth); |
| } |
| |
| if (levels > gl::log2(maxDim) + 1) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const gl::Caps &caps = context->getCaps(); |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| if (static_cast<GLuint>(width) > caps.max2DTextureSize || |
| static_cast<GLuint>(height) > caps.max2DTextureSize) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| { |
| if (width != height) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_3D: |
| { |
| if (static_cast<GLuint>(width) > caps.max3DTextureSize || |
| static_cast<GLuint>(height) > caps.max3DTextureSize || |
| static_cast<GLuint>(depth) > caps.max3DTextureSize) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| if (static_cast<GLuint>(width) > caps.max2DTextureSize || |
| static_cast<GLuint>(height) > caps.max2DTextureSize || |
| static_cast<GLuint>(depth) > caps.maxArrayTextureLayers) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| break; |
| |
| default: |
| UNREACHABLE(); |
| return false; |
| } |
| |
| gl::Texture *texture = context->getTargetTexture(target); |
| if (!texture || texture->id() == 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (texture->getImmutableFormat()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); |
| if (!formatInfo.textureSupport(context->getClientMajorVersion(), context->getExtensions())) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| if (formatInfo.pixelBytes == 0) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateES3TexStorage2DParameters(Context *context, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| if (!ValidTexture2DTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width, |
| height, depth); |
| } |
| |
| bool ValidateES3TexStorage3DParameters(Context *context, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| if (!ValidTexture3DTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width, |
| height, depth); |
| } |
| |
| bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0")); |
| return false; |
| } |
| |
| return ValidateBeginQueryBase(context, target, id); |
| } |
| |
| bool ValidateEndQuery(gl::Context *context, GLenum target) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0")); |
| return false; |
| } |
| |
| return ValidateEndQueryBase(context, target); |
| } |
| |
| bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0")); |
| return false; |
| } |
| |
| return ValidateGetQueryivBase(context, target, pname); |
| } |
| |
| bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0")); |
| return false; |
| } |
| |
| return ValidateGetQueryObjectValueBase(context, id, pname); |
| } |
| |
| bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, |
| GLuint texture, GLint level, GLint layer) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (layer < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) |
| { |
| return false; |
| } |
| |
| const gl::Caps &caps = context->getCaps(); |
| if (texture != 0) |
| { |
| gl::Texture *tex = context->getTexture(texture); |
| ASSERT(tex); |
| |
| switch (tex->getTarget()) |
| { |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| if (level > gl::log2(caps.max2DTextureSize)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_3D: |
| { |
| if (level > gl::log2(caps.max3DTextureSize)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (static_cast<GLuint>(layer) >= caps.max3DTextureSize) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const auto &format = tex->getFormat(tex->getTarget(), level); |
| if (format.info->compressed) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateES3RenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples, |
| GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height)) |
| { |
| return false; |
| } |
| |
| //The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer format if samples is greater than zero. |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); |
| if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY. |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); |
| if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, |
| "Samples must not be greater than maximum supported value for the format.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Operation only supported on ES 3.0 and above")); |
| return false; |
| } |
| |
| bool defaultFramebuffer = false; |
| |
| switch (target) |
| { |
| case GL_DRAW_FRAMEBUFFER: |
| case GL_FRAMEBUFFER: |
| defaultFramebuffer = context->getGLState().getDrawFramebuffer()->id() == 0; |
| break; |
| case GL_READ_FRAMEBUFFER: |
| defaultFramebuffer = context->getGLState().getReadFramebuffer()->id() == 0; |
| break; |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target")); |
| return false; |
| } |
| |
| return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer); |
| } |
| |
| bool ValidateClearBuffer(ValidationContext *context) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (context->getGLState().getDrawFramebuffer()->checkStatus(context->getContextState()) != |
| GL_FRAMEBUFFER_COMPLETE) |
| { |
| context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawRangeElements(Context *context, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| IndexRange *indexRange) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| |
| if (end < start) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "end < start")); |
| return false; |
| } |
| |
| if (!ValidateDrawElements(context, mode, count, type, indices, 0, indexRange)) |
| { |
| return false; |
| } |
| |
| if (indexRange->end > end || indexRange->start < start) |
| { |
| // GL spec says that behavior in this case is undefined - generating an error is fine. |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Indices are out of the start, end range.")); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateGetUniformBase(context, program, location); |
| } |
| |
| bool ValidateReadBuffer(Context *context, GLenum src) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const Framebuffer *readFBO = context->getGLState().getReadFramebuffer(); |
| |
| if (readFBO == nullptr) |
| { |
| context->handleError(gl::Error(GL_INVALID_OPERATION, "No active read framebuffer.")); |
| return false; |
| } |
| |
| if (src == GL_NONE) |
| { |
| return true; |
| } |
| |
| if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT31)) |
| { |
| context->handleError(gl::Error(GL_INVALID_ENUM, "Unknown enum for 'src' in ReadBuffer")); |
| return false; |
| } |
| |
| if (readFBO->id() == 0) |
| { |
| if (src != GL_BACK) |
| { |
| const char *errorMsg = "'src' must be GL_NONE or GL_BACK when reading from the default framebuffer."; |
| context->handleError(gl::Error(GL_INVALID_OPERATION, errorMsg)); |
| return false; |
| } |
| } |
| else |
| { |
| GLuint drawBuffer = static_cast<GLuint>(src - GL_COLOR_ATTACHMENT0); |
| |
| if (drawBuffer >= context->getCaps().maxDrawBuffers) |
| { |
| const char *errorMsg = "'src' is greater than MAX_DRAW_BUFFERS."; |
| context->handleError(gl::Error(GL_INVALID_OPERATION, errorMsg)); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCompressedTexImage3D(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const GLvoid *data) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (!ValidTextureTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| // Validate image size |
| if (!ValidImageSizeParameters(context, target, level, width, height, depth, false)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (!formatInfo.compressed) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Not a valid compressed texture format")); |
| return false; |
| } |
| |
| auto blockSizeOrErr = |
| formatInfo.computeCompressedImageSize(GL_UNSIGNED_BYTE, gl::Extents(width, height, depth)); |
| if (blockSizeOrErr.isError()) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult()) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| // 3D texture target validation |
| if (target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "Must specify a valid 3D texture destination target")); |
| return false; |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!ValidateES3TexImage3DParameters(context, target, level, internalformat, true, false, 0, 0, |
| 0, width, height, depth, border, GL_NONE, GL_NONE, data)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBindVertexArray(Context *context, GLuint array) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateBindVertexArrayBase(context, array); |
| } |
| |
| bool ValidateIsVertexArray(Context *context) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateProgramBinary(Context *context, |
| GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length); |
| } |
| |
| bool ValidateGetProgramBinary(Context *context, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary); |
| } |
| |
| bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| |
| if (GetValidProgram(context, program) == nullptr) |
| { |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: |
| if (value != GL_FALSE && value != GL_TRUE) |
| { |
| context->handleError(Error( |
| GL_INVALID_VALUE, "Invalid value, expected GL_FALSE or GL_TRUE: %i", value)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid pname: 0x%X", pname)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBlitFramebuffer(Context *context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| bool ValidateClearBufferiv(ValidationContext *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value) |
| { |
| switch (buffer) |
| { |
| case GL_COLOR: |
| if (drawbuffer < 0 || |
| static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| case GL_STENCIL: |
| if (drawbuffer != 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateClearBuffer(context); |
| } |
| |
| bool ValidateClearBufferuiv(ValidationContext *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value) |
| { |
| switch (buffer) |
| { |
| case GL_COLOR: |
| if (drawbuffer < 0 || |
| static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateClearBuffer(context); |
| } |
| |
| bool ValidateClearBufferfv(ValidationContext *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value) |
| { |
| switch (buffer) |
| { |
| case GL_COLOR: |
| if (drawbuffer < 0 || |
| static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| case GL_DEPTH: |
| if (drawbuffer != 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateClearBuffer(context); |
| } |
| |
| bool ValidateClearBufferfi(ValidationContext *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| switch (buffer) |
| { |
| case GL_DEPTH_STENCIL: |
| if (drawbuffer != 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateClearBuffer(context); |
| } |
| |
| bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| |
| return ValidateDrawBuffersBase(context, n, bufs); |
| } |
| |
| bool ValidateCopyTexSubImage3D(Context *context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateES3CopyTexImage3DParameters(context, target, level, GL_NONE, true, xoffset, |
| yoffset, zoffset, x, y, width, height, 0); |
| } |
| |
| bool ValidateTexImage3D(Context *context, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0, |
| 0, 0, width, height, depth, border, format, type, |
| pixels); |
| } |
| |
| bool ValidateTexSubImage3D(Context *context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset, |
| yoffset, zoffset, width, height, depth, 0, format, type, |
| pixels); |
| } |
| |
| bool ValidateCompressedTexSubImage3D(Context *context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const GLvoid *data) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const InternalFormat &formatInfo = GetInternalFormatInfo(format); |
| auto blockSizeOrErr = |
| formatInfo.computeCompressedImageSize(GL_UNSIGNED_BYTE, gl::Extents(width, height, depth)); |
| if (blockSizeOrErr.isError()) |
| { |
| context->handleError(blockSizeOrErr.getError()); |
| return false; |
| } |
| if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult()) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (!data) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, true, true, 0, 0, 0, |
| width, height, depth, 0, GL_NONE, GL_NONE, data); |
| } |
| |
| bool ValidateGenQueries(Context *context, GLint n, GLuint *) |
| { |
| return ValidateGenOrDeleteES3(context, n); |
| } |
| |
| bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *) |
| { |
| return ValidateGenOrDeleteES3(context, n); |
| } |
| |
| bool ValidateGenSamplers(Context *context, GLint count, GLuint *) |
| { |
| return ValidateGenOrDeleteCountES3(context, count); |
| } |
| |
| bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *) |
| { |
| return ValidateGenOrDeleteCountES3(context, count); |
| } |
| |
| bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *) |
| { |
| return ValidateGenOrDeleteES3(context, n); |
| } |
| |
| bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids) |
| { |
| if (!ValidateGenOrDeleteES3(context, n)) |
| { |
| return false; |
| } |
| for (GLint i = 0; i < n; ++i) |
| { |
| auto *transformFeedback = context->getTransformFeedback(ids[i]); |
| if (transformFeedback != nullptr && transformFeedback->isActive()) |
| { |
| // ES 3.0.4 section 2.15.1 page 86 |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Attempt to delete active transform feedback.")); |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *) |
| { |
| return ValidateGenOrDeleteES3(context, n); |
| } |
| |
| bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *) |
| { |
| return ValidateGenOrDeleteES3(context, n); |
| } |
| |
| bool ValidateGenOrDeleteES3(Context *context, GLint n) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenOrDeleteCountES3(Context *context, GLint count) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| if (count < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "count < 0")); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| switch (primitiveMode) |
| { |
| case GL_TRIANGLES: |
| case GL_LINES: |
| case GL_POINTS: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid primitive mode.")); |
| return false; |
| } |
| |
| TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback(); |
| ASSERT(transformFeedback != nullptr); |
| |
| if (transformFeedback->isActive()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Transform feedback is already active.")); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| |
| if (!context->isSampler(sampler)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (!ValidateSamplerObjectParameter(context, pname)) |
| { |
| return false; |
| } |
| |
| if (!ValidateTexParamParameters(context, GL_TEXTURE_2D, pname, param)) |
| { |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param) |
| { |
| // The only float parameters are MIN_LOD and MAX_LOD. For these any value is permissible, so |
| // ValidateSamplerParameteri can be used for validation here. |
| return ValidateSamplerParameteri(context, sampler, pname, static_cast<GLint>(param)); |
| } |
| |
| bool ValidateGetBufferPointerv(Context *context, GLenum target, GLenum pname, GLvoid **params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| |
| return ValidateGetBufferPointervBase(context, target, pname, params); |
| } |
| |
| bool ValidateUnmapBuffer(Context *context, GLenum target) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return ValidateUnmapBufferBase(context, target); |
| } |
| |
| bool ValidateMapBufferRange(Context *context, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| |
| return ValidateMapBufferRangeBase(context, target, offset, length, access); |
| } |
| |
| bool ValidateFlushMappedBufferRange(Context *context, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); |
| return false; |
| } |
| |
| return ValidateFlushMappedBufferRangeBase(context, target, offset, length); |
| } |
| |
| bool ValidateIndexedStateQuery(ValidationContext *context, GLenum pname, GLuint index) |
| { |
| GLenum nativeType; |
| unsigned int numParams; |
| if (!context->getIndexedQueryParameterInfo(pname, &nativeType, &numParams)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| switch (pname) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| if (index >= caps.maxTransformFeedbackSeparateAttributes) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| |
| case GL_UNIFORM_BUFFER_START: |
| case GL_UNIFORM_BUFFER_SIZE: |
| case GL_UNIFORM_BUFFER_BINDING: |
| if (index >= caps.maxUniformBufferBindings) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| case GL_MAX_COMPUTE_WORK_GROUP_SIZE: |
| case GL_MAX_COMPUTE_WORK_GROUP_COUNT: |
| if (index >= 3u) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| break; |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| // pname is valid, but there are no parameters to return |
| if (numParams == 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data) |
| { |
| if (!context->getGLVersion().isES3OrGreater()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0")); |
| return false; |
| } |
| return ValidateIndexedStateQuery(context, target, index); |
| } |
| |
| bool ValidateGetInteger64i_v(ValidationContext *context, GLenum target, GLuint index, GLint64 *data) |
| { |
| if (!context->getGLVersion().isES3OrGreater()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0")); |
| return false; |
| } |
| return ValidateIndexedStateQuery(context, target, index); |
| } |
| |
| } // namespace gl |