| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Texture.cpp: Implements the gl::Texture class and its derived classes |
| // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/ImageIndex.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/renderer/Image.h" |
| #include "libANGLE/renderer/d3d/TextureStorage.h" |
| |
| #include "libANGLE/Surface.h" |
| |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| |
| namespace gl |
| { |
| |
| bool IsMipmapFiltered(const gl::SamplerState &samplerState) |
| { |
| switch (samplerState.minFilter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| return false; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return true; |
| default: UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsPointSampled(const gl::SamplerState &samplerState) |
| { |
| return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); |
| } |
| |
| unsigned int Texture::mCurrentTextureSerial = 1; |
| |
| Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target) |
| : RefCountObject(id), |
| mTexture(impl), |
| mTextureSerial(issueTextureSerial()), |
| mUsage(GL_NONE), |
| mImmutableLevelCount(0), |
| mTarget(target), |
| mBoundSurface(NULL) |
| { |
| } |
| |
| Texture::~Texture() |
| { |
| if (mBoundSurface) |
| { |
| mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); |
| mBoundSurface = NULL; |
| } |
| SafeDelete(mTexture); |
| } |
| |
| GLenum Texture::getTarget() const |
| { |
| return mTarget; |
| } |
| |
| void Texture::setUsage(GLenum usage) |
| { |
| mUsage = usage; |
| getImplementation()->setUsage(usage); |
| } |
| |
| GLenum Texture::getUsage() const |
| { |
| return mUsage; |
| } |
| |
| size_t Texture::getWidth(GLenum target, size_t level) const |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| return getImageDesc(ImageIdentifier(target, level)).size.width; |
| } |
| |
| size_t Texture::getHeight(GLenum target, size_t level) const |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| return getImageDesc(ImageIdentifier(target, level)).size.height; |
| } |
| |
| size_t Texture::getDepth(GLenum target, size_t level) const |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| return getImageDesc(ImageIdentifier(target, level)).size.depth; |
| } |
| |
| GLenum Texture::getInternalFormat(GLenum target, size_t level) const |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| return getImageDesc(ImageIdentifier(target, level)).internalFormat; |
| } |
| |
| unsigned int Texture::getTextureSerial() const |
| { |
| return mTextureSerial; |
| } |
| |
| unsigned int Texture::issueTextureSerial() |
| { |
| return mCurrentTextureSerial++; |
| } |
| |
| bool Texture::isImmutable() const |
| { |
| return (mImmutableLevelCount > 0); |
| } |
| |
| int Texture::immutableLevelCount() |
| { |
| return mImmutableLevelCount; |
| } |
| |
| Error Texture::setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type, |
| const PixelUnpackState &unpack, const uint8_t *pixels) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| |
| Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpack, pixels); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| releaseTexImage(); |
| |
| setImageDesc(ImageIdentifier(target, level), ImageDesc(size, GetSizedInternalFormat(internalFormat, type))); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Texture::setSubImage(GLenum target, size_t level, const Box &area, GLenum format, GLenum type, |
| const PixelUnpackState &unpack, const uint8_t *pixels) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| |
| return mTexture->setSubImage(target, level, area, format, type, unpack, pixels); |
| } |
| |
| Error Texture::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, |
| const PixelUnpackState &unpack, const uint8_t *pixels) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| |
| Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpack, pixels); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| releaseTexImage(); |
| |
| setImageDesc(ImageIdentifier(target, level), ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Texture::setCompressedSubImage(GLenum target, size_t level, const Box &area, GLenum format, |
| const PixelUnpackState &unpack, const uint8_t *pixels) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| |
| return mTexture->setCompressedSubImage(target, level, area, format, unpack, pixels); |
| } |
| |
| Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, |
| const Framebuffer *source) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| |
| Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| releaseTexImage(); |
| |
| setImageDesc(ImageIdentifier(target, level), ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), |
| GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, |
| const Framebuffer *source) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target))); |
| |
| return mTexture->copySubImage(target, level, destOffset, sourceArea, source); |
| } |
| |
| Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size) |
| { |
| ASSERT(target == mTarget); |
| |
| Error error = mTexture->setStorage(target, levels, internalFormat, size); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| releaseTexImage(); |
| |
| mImmutableLevelCount = levels; |
| clearImageDescs(); |
| setImageDescChain(levels, size, internalFormat); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| |
| Error Texture::generateMipmaps() |
| { |
| Error error = mTexture->generateMipmaps(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| releaseTexImage(); |
| |
| ImageIdentifier baseLevel(mTarget == GL_TEXTURE_CUBE_MAP ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : mTarget, 0); |
| const ImageDesc &baseImageInfo = getImageDesc(baseLevel); |
| size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1; |
| setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat) |
| { |
| for (size_t level = 0; level < levels; level++) |
| { |
| Extents levelSize(std::max<size_t>(baseSize.width >> level, 1), |
| std::max<size_t>(baseSize.height >> level, 1), |
| (mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth : std::max<size_t>(baseSize.depth >> level, 1)); |
| ImageDesc levelInfo(levelSize, sizedInternalFormat); |
| |
| if (mTarget == GL_TEXTURE_CUBE_MAP) |
| { |
| for (size_t face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++) |
| { |
| setImageDesc(ImageIdentifier(face, level), levelInfo); |
| } |
| } |
| else |
| { |
| setImageDesc(ImageIdentifier(mTarget, level), levelInfo); |
| } |
| } |
| } |
| |
| Texture::ImageIdentifier::ImageIdentifier() |
| : ImageIdentifier(GL_TEXTURE_2D, 0) |
| { |
| } |
| |
| Texture::ImageIdentifier::ImageIdentifier(GLenum target, size_t level) |
| : target(target), |
| level(level) |
| { |
| } |
| |
| bool Texture::ImageIdentifier::operator<(const ImageIdentifier &other) const |
| { |
| return (target != other.target) ? target < other.target : level < other.level; |
| } |
| |
| Texture::ImageDesc::ImageDesc() |
| : ImageDesc(Extents(0, 0, 0), GL_NONE) |
| { |
| } |
| |
| Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat) |
| : size(size), |
| internalFormat(internalFormat) |
| { |
| } |
| |
| const Texture::ImageDesc &Texture::getImageDesc(const ImageIdentifier& index) const |
| { |
| static const Texture::ImageDesc defaultDesc; |
| ImageDescMap::const_iterator iter = mImageDescs.find(index); |
| return (iter != mImageDescs.end()) ? iter->second : defaultDesc; |
| } |
| |
| void Texture::setImageDesc(const ImageIdentifier& index, const ImageDesc &desc) |
| { |
| mImageDescs[index] = desc; |
| } |
| |
| void Texture::clearImageDescs() |
| { |
| mImageDescs.clear(); |
| } |
| |
| void Texture::bindTexImage(egl::Surface *surface) |
| { |
| releaseTexImage(); |
| mTexture->bindTexImage(surface); |
| mBoundSurface = surface; |
| } |
| |
| void Texture::releaseTexImage() |
| { |
| if (mBoundSurface) |
| { |
| mBoundSurface = NULL; |
| mTexture->releaseTexImage(); |
| } |
| } |
| |
| Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id) |
| : Texture(impl, id, GL_TEXTURE_2D) |
| { |
| } |
| |
| Texture2D::~Texture2D() |
| { |
| } |
| |
| // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
| bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const Data &data) const |
| { |
| size_t width = getWidth(GL_TEXTURE_2D, 0); |
| size_t height = getHeight(GL_TEXTURE_2D, 0); |
| if (width == 0 || height == 0) |
| { |
| return false; |
| } |
| |
| GLenum internalFormat = getInternalFormat(GL_TEXTURE_2D, 0); |
| if (!data.textureCaps->get(internalFormat).filterable && !IsPointSampled(samplerState)) |
| { |
| return false; |
| } |
| |
| bool npotSupport = data.extensions->textureNPOT; |
| if (!npotSupport) |
| { |
| if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) || |
| (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height))) |
| { |
| return false; |
| } |
| } |
| |
| if (IsMipmapFiltered(samplerState)) |
| { |
| if (!npotSupport) |
| { |
| if (!gl::isPow2(width) || !gl::isPow2(height)) |
| { |
| return false; |
| } |
| } |
| |
| if (!isMipmapComplete()) |
| { |
| return false; |
| } |
| } |
| |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: |
| // The internalformat specified for the texture arrays is a sized internal depth or |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); |
| if (formatInfo.depthBits > 0 && data.clientVersion > 2) |
| { |
| if (samplerState.compareMode == GL_NONE) |
| { |
| if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || |
| samplerState.magFilter != GL_NEAREST) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| bool Texture2D::isMipmapComplete() const |
| { |
| size_t width = getWidth(GL_TEXTURE_2D, 0); |
| size_t height = getHeight(GL_TEXTURE_2D, 0); |
| |
| size_t expectedMipLevels = log2(std::max(width, height)) + 1; |
| for (size_t level = 0; level < expectedMipLevels; level++) |
| { |
| if (!isLevelComplete(level)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Texture2D::isLevelComplete(size_t level) const |
| { |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| size_t width = getWidth(GL_TEXTURE_2D, 0); |
| size_t height = getHeight(GL_TEXTURE_2D, 0); |
| if (width == 0 || height == 0) |
| { |
| return false; |
| } |
| |
| // The base image level is complete if the width and height are positive |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| if (getInternalFormat(GL_TEXTURE_2D, level) != getInternalFormat(GL_TEXTURE_2D, 0)) |
| { |
| return false; |
| } |
| |
| if (getWidth(GL_TEXTURE_2D, level) != std::max<size_t>(1, width >> level)) |
| { |
| return false; |
| } |
| |
| if (getHeight(GL_TEXTURE_2D, level) != std::max<size_t>(1, height >> level)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id) |
| : Texture(impl, id, GL_TEXTURE_CUBE_MAP) |
| { |
| } |
| |
| TextureCubeMap::~TextureCubeMap() |
| { |
| } |
| |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| bool TextureCubeMap::isCubeComplete() const |
| { |
| size_t width = getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
| size_t height = getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
| if (width == 0 || width != height) |
| { |
| return false; |
| } |
| |
| GLenum internalFormat = getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
| for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + 1; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++) |
| { |
| if (getWidth(face, 0) != width || |
| getHeight(face, 0) != height || |
| getInternalFormat(face, 0) != internalFormat) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| // Tests for texture sampling completeness |
| bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const Data &data) const |
| { |
| bool mipmapping = IsMipmapFiltered(samplerState); |
| |
| GLenum internalFormat = getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
| if (!data.textureCaps->get(internalFormat).filterable && !IsPointSampled(samplerState)) |
| { |
| return false; |
| } |
| |
| size_t size = getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
| if (!gl::isPow2(size) && !data.extensions->textureNPOT) |
| { |
| if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) |
| { |
| return false; |
| } |
| } |
| |
| if (!mipmapping) |
| { |
| if (!isCubeComplete()) |
| { |
| return false; |
| } |
| } |
| else |
| { |
| if (!isMipmapComplete()) // Also tests for isCubeComplete() |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| int TextureCubeMap::targetToLayerIndex(GLenum target) |
| { |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| |
| return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| } |
| |
| GLenum TextureCubeMap::layerIndexToTarget(GLint layer) |
| { |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| |
| return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; |
| } |
| |
| bool TextureCubeMap::isMipmapComplete() const |
| { |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| if (!isCubeComplete()) |
| { |
| return false; |
| } |
| |
| size_t width = getWidth(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0); |
| size_t height = getHeight(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0); |
| |
| size_t expectedMipLevels = log2(std::max(width, height)) + 1; |
| for (GLenum face = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++) |
| { |
| for (size_t level = 1; level < expectedMipLevels; level++) |
| { |
| if (!isFaceLevelComplete(face, level)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool TextureCubeMap::isFaceLevelComplete(GLenum target, size_t level) const |
| { |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && IsCubemapTextureTarget(target)); |
| |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| size_t baseSize = getWidth(target, 0); |
| if (baseSize == 0) |
| { |
| return false; |
| } |
| |
| // "isCubeComplete" checks for base level completeness and we must call that |
| // to determine if any face at level 0 is complete. We omit that check here |
| // to avoid re-checking cube-completeness for every face at level 0. |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| // Check that non-zero levels are consistent with the base level. |
| if (getInternalFormat(target, level) != getInternalFormat(target, 0)) |
| { |
| return false; |
| } |
| |
| if (getWidth(target, level) != std::max<size_t>(1, baseSize >> level)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| |
| Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id) |
| : Texture(impl, id, GL_TEXTURE_3D) |
| { |
| } |
| |
| Texture3D::~Texture3D() |
| { |
| } |
| |
| bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const Data &data) const |
| { |
| size_t width = getWidth(GL_TEXTURE_3D, 0); |
| size_t height = getHeight(GL_TEXTURE_3D, 0); |
| size_t depth = getDepth(GL_TEXTURE_3D, 0); |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return false; |
| } |
| |
| GLenum internalFormat = getInternalFormat(GL_TEXTURE_3D, 0); |
| if (!data.textureCaps->get(internalFormat).filterable && !IsPointSampled(samplerState)) |
| { |
| return false; |
| } |
| |
| if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Texture3D::isMipmapComplete() const |
| { |
| size_t width = getWidth(GL_TEXTURE_2D_ARRAY, 0); |
| size_t height = getHeight(GL_TEXTURE_2D_ARRAY, 0); |
| size_t depth = getDepth(GL_TEXTURE_3D, 0); |
| |
| size_t expectedMipLevels = log2(std::max(std::max(width, height), depth)) + 1; |
| for (size_t level = 0; level < expectedMipLevels; level++) |
| { |
| if (!isLevelComplete(level)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Texture3D::isLevelComplete(size_t level) const |
| { |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| size_t width = getWidth(GL_TEXTURE_3D, level); |
| size_t height = getHeight(GL_TEXTURE_3D, level); |
| size_t depth = getDepth(GL_TEXTURE_3D, level); |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return false; |
| } |
| |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| if (getInternalFormat(GL_TEXTURE_3D, level) != getInternalFormat(GL_TEXTURE_3D, 0)) |
| { |
| return false; |
| } |
| |
| if (getWidth(GL_TEXTURE_3D, level) != std::max<size_t>(1, width >> level)) |
| { |
| return false; |
| } |
| |
| if (getHeight(GL_TEXTURE_3D, level) != std::max<size_t>(1, height >> level)) |
| { |
| return false; |
| } |
| |
| if (getDepth(GL_TEXTURE_3D, level) != std::max<size_t>(1, depth >> level)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id) |
| : Texture(impl, id, GL_TEXTURE_2D_ARRAY) |
| { |
| } |
| |
| Texture2DArray::~Texture2DArray() |
| { |
| } |
| |
| bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const Data &data) const |
| { |
| size_t width = getWidth(GL_TEXTURE_2D_ARRAY, 0); |
| size_t height = getHeight(GL_TEXTURE_2D_ARRAY, 0); |
| size_t depth = getDepth(GL_TEXTURE_2D_ARRAY, 0); |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return false; |
| } |
| |
| GLenum internalFormat = getInternalFormat(GL_TEXTURE_2D_ARRAY, 0); |
| if (!data.textureCaps->get(internalFormat).filterable && !IsPointSampled(samplerState)) |
| { |
| return false; |
| } |
| |
| if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Texture2DArray::isMipmapComplete() const |
| { |
| size_t width = getWidth(GL_TEXTURE_2D_ARRAY, 0); |
| size_t height = getHeight(GL_TEXTURE_2D_ARRAY, 0); |
| |
| size_t expectedMipLevels = log2(std::max(width, height)) + 1; |
| for (size_t level = 1; level < expectedMipLevels; level++) |
| { |
| if (!isLevelComplete(level)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Texture2DArray::isLevelComplete(size_t level) const |
| { |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| size_t width = getWidth(GL_TEXTURE_2D_ARRAY, level); |
| size_t height = getHeight(GL_TEXTURE_2D_ARRAY, level); |
| size_t layers = getDepth(GL_TEXTURE_2D_ARRAY, 0); |
| if (width == 0 || height == 0 || layers == 0) |
| { |
| return false; |
| } |
| |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| if (getInternalFormat(GL_TEXTURE_2D_ARRAY, level) != getInternalFormat(GL_TEXTURE_2D_ARRAY, 0)) |
| { |
| return false; |
| } |
| |
| if (getWidth(GL_TEXTURE_2D_ARRAY, level) != std::max<size_t>(1, width >> level)) |
| { |
| return false; |
| } |
| |
| if (getHeight(GL_TEXTURE_2D_ARRAY, level) != std::max<size_t>(1, height >> level)) |
| { |
| return false; |
| } |
| |
| if (getDepth(GL_TEXTURE_2D_ARRAY, level) != layers) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| } |