blob: cd86bee513bd81f1615e41f0da072213810ef605 [file] [log] [blame]
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.cpp: Implements the gl::Texture class and its derived classes
// Texture2D and TextureCubeMap. Implements GL texture objects and related
// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libANGLE/Texture.h"
#include "libANGLE/Context.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/ImageIndex.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/renderer/Image.h"
#include "libANGLE/renderer/d3d/TextureStorage.h"
#include "libANGLE/Surface.h"
#include "common/mathutil.h"
#include "common/utilities.h"
namespace gl
{
bool IsMipmapFiltered(const gl::SamplerState &samplerState)
{
switch (samplerState.minFilter)
{
case GL_NEAREST:
case GL_LINEAR:
return false;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return true;
default: UNREACHABLE();
return false;
}
}
bool IsPointSampled(const gl::SamplerState &samplerState)
{
return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
}
unsigned int Texture::mCurrentTextureSerial = 1;
Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
: RefCountObject(id),
mTexture(impl),
mTextureSerial(issueTextureSerial()),
mUsage(GL_NONE),
mImmutableLevelCount(0),
mTarget(target),
mBoundSurface(NULL)
{
}
Texture::~Texture()
{
if (mBoundSurface)
{
mBoundSurface->releaseTexImage(EGL_BACK_BUFFER);
mBoundSurface = NULL;
}
SafeDelete(mTexture);
}
GLenum Texture::getTarget() const
{
return mTarget;
}
void Texture::setUsage(GLenum usage)
{
mUsage = usage;
getImplementation()->setUsage(usage);
}
GLenum Texture::getUsage() const
{
return mUsage;
}
size_t Texture::getWidth(GLenum target, size_t level) const
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
return getImageDesc(ImageIdentifier(target, level)).size.width;
}
size_t Texture::getHeight(GLenum target, size_t level) const
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
return getImageDesc(ImageIdentifier(target, level)).size.height;
}
size_t Texture::getDepth(GLenum target, size_t level) const
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
return getImageDesc(ImageIdentifier(target, level)).size.depth;
}
GLenum Texture::getInternalFormat(GLenum target, size_t level) const
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
return getImageDesc(ImageIdentifier(target, level)).internalFormat;
}
unsigned int Texture::getTextureSerial() const
{
return mTextureSerial;
}
unsigned int Texture::issueTextureSerial()
{
return mCurrentTextureSerial++;
}
bool Texture::isImmutable() const
{
return (mImmutableLevelCount > 0);
}
int Texture::immutableLevelCount()
{
return mImmutableLevelCount;
}
Error Texture::setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type,
const PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpack, pixels);
if (error.isError())
{
return error;
}
releaseTexImage();
setImageDesc(ImageIdentifier(target, level), ImageDesc(size, GetSizedInternalFormat(internalFormat, type)));
return Error(GL_NO_ERROR);
}
Error Texture::setSubImage(GLenum target, size_t level, const Box &area, GLenum format, GLenum type,
const PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
return mTexture->setSubImage(target, level, area, format, type, unpack, pixels);
}
Error Texture::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size,
const PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpack, pixels);
if (error.isError())
{
return error;
}
releaseTexImage();
setImageDesc(ImageIdentifier(target, level), ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE)));
return Error(GL_NO_ERROR);
}
Error Texture::setCompressedSubImage(GLenum target, size_t level, const Box &area, GLenum format,
const PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
return mTexture->setCompressedSubImage(target, level, area, format, unpack, pixels);
}
Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat,
const Framebuffer *source)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source);
if (error.isError())
{
return error;
}
releaseTexImage();
setImageDesc(ImageIdentifier(target, level), ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE)));
return Error(GL_NO_ERROR);
}
Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea,
const Framebuffer *source)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubemapTextureTarget(target)));
return mTexture->copySubImage(target, level, destOffset, sourceArea, source);
}
Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size)
{
ASSERT(target == mTarget);
Error error = mTexture->setStorage(target, levels, internalFormat, size);
if (error.isError())
{
return error;
}
releaseTexImage();
mImmutableLevelCount = levels;
clearImageDescs();
setImageDescChain(levels, size, internalFormat);
return Error(GL_NO_ERROR);
}
Error Texture::generateMipmaps()
{
Error error = mTexture->generateMipmaps();
if (error.isError())
{
return error;
}
releaseTexImage();
ImageIdentifier baseLevel(mTarget == GL_TEXTURE_CUBE_MAP ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : mTarget, 0);
const ImageDesc &baseImageInfo = getImageDesc(baseLevel);
size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1;
setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat);
return Error(GL_NO_ERROR);
}
void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat)
{
for (size_t level = 0; level < levels; level++)
{
Extents levelSize(std::max<size_t>(baseSize.width >> level, 1),
std::max<size_t>(baseSize.height >> level, 1),
(mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth : std::max<size_t>(baseSize.depth >> level, 1));
ImageDesc levelInfo(levelSize, sizedInternalFormat);
if (mTarget == GL_TEXTURE_CUBE_MAP)
{
for (size_t face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
{
setImageDesc(ImageIdentifier(face, level), levelInfo);
}
}
else
{
setImageDesc(ImageIdentifier(mTarget, level), levelInfo);
}
}
}
Texture::ImageIdentifier::ImageIdentifier()
: ImageIdentifier(GL_TEXTURE_2D, 0)
{
}
Texture::ImageIdentifier::ImageIdentifier(GLenum target, size_t level)
: target(target),
level(level)
{
}
bool Texture::ImageIdentifier::operator<(const ImageIdentifier &other) const
{
return (target != other.target) ? target < other.target : level < other.level;
}
Texture::ImageDesc::ImageDesc()
: ImageDesc(Extents(0, 0, 0), GL_NONE)
{
}
Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat)
: size(size),
internalFormat(internalFormat)
{
}
const Texture::ImageDesc &Texture::getImageDesc(const ImageIdentifier& index) const
{
static const Texture::ImageDesc defaultDesc;
ImageDescMap::const_iterator iter = mImageDescs.find(index);
return (iter != mImageDescs.end()) ? iter->second : defaultDesc;
}
void Texture::setImageDesc(const ImageIdentifier& index, const ImageDesc &desc)
{
mImageDescs[index] = desc;
}
void Texture::clearImageDescs()
{
mImageDescs.clear();
}
void Texture::bindTexImage(egl::Surface *surface)
{
releaseTexImage();
mTexture->bindTexImage(surface);
mBoundSurface = surface;
}
void Texture::releaseTexImage()
{
if (mBoundSurface)
{
mBoundSurface = NULL;
mTexture->releaseTexImage();
}
}
Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id)
: Texture(impl, id, GL_TEXTURE_2D)
{
}
Texture2D::~Texture2D()
{
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const Data &data) const
{
size_t width = getWidth(GL_TEXTURE_2D, 0);
size_t height = getHeight(GL_TEXTURE_2D, 0);
if (width == 0 || height == 0)
{
return false;
}
GLenum internalFormat = getInternalFormat(GL_TEXTURE_2D, 0);
if (!data.textureCaps->get(internalFormat).filterable && !IsPointSampled(samplerState))
{
return false;
}
bool npotSupport = data.extensions->textureNPOT;
if (!npotSupport)
{
if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
(samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
{
return false;
}
}
if (IsMipmapFiltered(samplerState))
{
if (!npotSupport)
{
if (!gl::isPow2(width) || !gl::isPow2(height))
{
return false;
}
}
if (!isMipmapComplete())
{
return false;
}
}
// OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
// The internalformat specified for the texture arrays is a sized internal depth or
// depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
// MODE is NONE, and either the magnification filter is not NEAREST or the mini-
// fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
if (formatInfo.depthBits > 0 && data.clientVersion > 2)
{
if (samplerState.compareMode == GL_NONE)
{
if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
samplerState.magFilter != GL_NEAREST)
{
return false;
}
}
}
return true;
}
// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool Texture2D::isMipmapComplete() const
{
size_t width = getWidth(GL_TEXTURE_2D, 0);
size_t height = getHeight(GL_TEXTURE_2D, 0);
size_t expectedMipLevels = log2(std::max(width, height)) + 1;
for (size_t level = 0; level < expectedMipLevels; level++)
{
if (!isLevelComplete(level))
{
return false;
}
}
return true;
}
bool Texture2D::isLevelComplete(size_t level) const
{
ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (isImmutable())
{
return true;
}
size_t width = getWidth(GL_TEXTURE_2D, 0);
size_t height = getHeight(GL_TEXTURE_2D, 0);
if (width == 0 || height == 0)
{
return false;
}
// The base image level is complete if the width and height are positive
if (level == 0)
{
return true;
}
if (getInternalFormat(GL_TEXTURE_2D, level) != getInternalFormat(GL_TEXTURE_2D, 0))
{
return false;
}
if (getWidth(GL_TEXTURE_2D, level) != std::max<size_t>(1, width >> level))
{
return false;
}
if (getHeight(GL_TEXTURE_2D, level) != std::max<size_t>(1, height >> level))
{
return false;
}
return true;
}
TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id)
: Texture(impl, id, GL_TEXTURE_CUBE_MAP)
{
}
TextureCubeMap::~TextureCubeMap()
{
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureCubeMap::isCubeComplete() const
{
size_t width = getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
size_t height = getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
if (width == 0 || width != height)
{
return false;
}
GLenum internalFormat = getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + 1; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
{
if (getWidth(face, 0) != width ||
getHeight(face, 0) != height ||
getInternalFormat(face, 0) != internalFormat)
{
return false;
}
}
return true;
}
// Tests for texture sampling completeness
bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const Data &data) const
{
bool mipmapping = IsMipmapFiltered(samplerState);
GLenum internalFormat = getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
if (!data.textureCaps->get(internalFormat).filterable && !IsPointSampled(samplerState))
{
return false;
}
size_t size = getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
if (!gl::isPow2(size) && !data.extensions->textureNPOT)
{
if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
{
return false;
}
}
if (!mipmapping)
{
if (!isCubeComplete())
{
return false;
}
}
else
{
if (!isMipmapComplete()) // Also tests for isCubeComplete()
{
return false;
}
}
return true;
}
int TextureCubeMap::targetToLayerIndex(GLenum target)
{
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
{
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
}
bool TextureCubeMap::isMipmapComplete() const
{
if (isImmutable())
{
return true;
}
if (!isCubeComplete())
{
return false;
}
size_t width = getWidth(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0);
size_t height = getHeight(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0);
size_t expectedMipLevels = log2(std::max(width, height)) + 1;
for (GLenum face = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
{
for (size_t level = 1; level < expectedMipLevels; level++)
{
if (!isFaceLevelComplete(face, level))
{
return false;
}
}
}
return true;
}
bool TextureCubeMap::isFaceLevelComplete(GLenum target, size_t level) const
{
ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && IsCubemapTextureTarget(target));
if (isImmutable())
{
return true;
}
size_t baseSize = getWidth(target, 0);
if (baseSize == 0)
{
return false;
}
// "isCubeComplete" checks for base level completeness and we must call that
// to determine if any face at level 0 is complete. We omit that check here
// to avoid re-checking cube-completeness for every face at level 0.
if (level == 0)
{
return true;
}
// Check that non-zero levels are consistent with the base level.
if (getInternalFormat(target, level) != getInternalFormat(target, 0))
{
return false;
}
if (getWidth(target, level) != std::max<size_t>(1, baseSize >> level))
{
return false;
}
return true;
}
Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id)
: Texture(impl, id, GL_TEXTURE_3D)
{
}
Texture3D::~Texture3D()
{
}
bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const Data &data) const
{
size_t width = getWidth(GL_TEXTURE_3D, 0);
size_t height = getHeight(GL_TEXTURE_3D, 0);
size_t depth = getDepth(GL_TEXTURE_3D, 0);
if (width == 0 || height == 0 || depth == 0)
{
return false;
}
GLenum internalFormat = getInternalFormat(GL_TEXTURE_3D, 0);
if (!data.textureCaps->get(internalFormat).filterable && !IsPointSampled(samplerState))
{
return false;
}
if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
{
return false;
}
return true;
}
bool Texture3D::isMipmapComplete() const
{
size_t width = getWidth(GL_TEXTURE_2D_ARRAY, 0);
size_t height = getHeight(GL_TEXTURE_2D_ARRAY, 0);
size_t depth = getDepth(GL_TEXTURE_3D, 0);
size_t expectedMipLevels = log2(std::max(std::max(width, height), depth)) + 1;
for (size_t level = 0; level < expectedMipLevels; level++)
{
if (!isLevelComplete(level))
{
return false;
}
}
return true;
}
bool Texture3D::isLevelComplete(size_t level) const
{
ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (isImmutable())
{
return true;
}
size_t width = getWidth(GL_TEXTURE_3D, level);
size_t height = getHeight(GL_TEXTURE_3D, level);
size_t depth = getDepth(GL_TEXTURE_3D, level);
if (width == 0 || height == 0 || depth == 0)
{
return false;
}
if (level == 0)
{
return true;
}
if (getInternalFormat(GL_TEXTURE_3D, level) != getInternalFormat(GL_TEXTURE_3D, 0))
{
return false;
}
if (getWidth(GL_TEXTURE_3D, level) != std::max<size_t>(1, width >> level))
{
return false;
}
if (getHeight(GL_TEXTURE_3D, level) != std::max<size_t>(1, height >> level))
{
return false;
}
if (getDepth(GL_TEXTURE_3D, level) != std::max<size_t>(1, depth >> level))
{
return false;
}
return true;
}
Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id)
: Texture(impl, id, GL_TEXTURE_2D_ARRAY)
{
}
Texture2DArray::~Texture2DArray()
{
}
bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const Data &data) const
{
size_t width = getWidth(GL_TEXTURE_2D_ARRAY, 0);
size_t height = getHeight(GL_TEXTURE_2D_ARRAY, 0);
size_t depth = getDepth(GL_TEXTURE_2D_ARRAY, 0);
if (width == 0 || height == 0 || depth == 0)
{
return false;
}
GLenum internalFormat = getInternalFormat(GL_TEXTURE_2D_ARRAY, 0);
if (!data.textureCaps->get(internalFormat).filterable && !IsPointSampled(samplerState))
{
return false;
}
if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
{
return false;
}
return true;
}
bool Texture2DArray::isMipmapComplete() const
{
size_t width = getWidth(GL_TEXTURE_2D_ARRAY, 0);
size_t height = getHeight(GL_TEXTURE_2D_ARRAY, 0);
size_t expectedMipLevels = log2(std::max(width, height)) + 1;
for (size_t level = 1; level < expectedMipLevels; level++)
{
if (!isLevelComplete(level))
{
return false;
}
}
return true;
}
bool Texture2DArray::isLevelComplete(size_t level) const
{
ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (isImmutable())
{
return true;
}
size_t width = getWidth(GL_TEXTURE_2D_ARRAY, level);
size_t height = getHeight(GL_TEXTURE_2D_ARRAY, level);
size_t layers = getDepth(GL_TEXTURE_2D_ARRAY, 0);
if (width == 0 || height == 0 || layers == 0)
{
return false;
}
if (level == 0)
{
return true;
}
if (getInternalFormat(GL_TEXTURE_2D_ARRAY, level) != getInternalFormat(GL_TEXTURE_2D_ARRAY, 0))
{
return false;
}
if (getWidth(GL_TEXTURE_2D_ARRAY, level) != std::max<size_t>(1, width >> level))
{
return false;
}
if (getHeight(GL_TEXTURE_2D_ARRAY, level) != std::max<size_t>(1, height >> level))
{
return false;
}
if (getDepth(GL_TEXTURE_2D_ARRAY, level) != layers)
{
return false;
}
return true;
}
}