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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_SAMPLE_APPLICATION_H
#define SAMPLE_UTIL_SAMPLE_APPLICATION_H
#include <stdint.h>
#include <list>
#include <memory>
#include <string>
#include "common/system_utils.h"
#include "util/EGLPlatformParameters.h"
#include "util/OSWindow.h"
#include "util/Timer.h"
#include "util/egl_loader_autogen.h"
class EGLWindow;
namespace angle
{
class Library;
} // namespace angle
class SampleApplication
{
public:
SampleApplication(std::string name,
int argc,
char **argv,
EGLint glesMajorVersion = 2,
EGLint glesMinorVersion = 0,
uint32_t width = 1280,
uint32_t height = 720);
virtual ~SampleApplication();
virtual bool initialize();
virtual void destroy();
virtual void step(float dt, double totalTime);
virtual void draw();
virtual void swap();
OSWindow *getWindow() const;
EGLConfig getConfig() const;
EGLDisplay getDisplay() const;
EGLSurface getSurface() const;
EGLContext getContext() const;
bool popEvent(Event *event);
int run();
void exit();
private:
std::string mName;
uint32_t mWidth;
uint32_t mHeight;
bool mRunning;
Timer mTimer;
EGLWindow *mEGLWindow;
OSWindow *mOSWindow;
EGLPlatformParameters mPlatformParams;
// Handle to the entry point binding library.
std::unique_ptr<angle::Library> mEntryPointsLib;
};
#endif // SAMPLE_UTIL_SAMPLE_APPLICATION_H