blob: 916d84da8e6260cd215c5579df3ac0139262414e [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PackedGLEnums_autogen.cpp:
// Implements ANGLE-specific enums classes for GLenums and functions operating
// on them.
#include "common/PackedGLEnums_autogen.h"
#include "common/debug.h"
namespace gl
{
template <>
AlphaTestFunc FromGLenum<AlphaTestFunc>(GLenum from)
{
switch (from)
{
case GL_ALWAYS:
return AlphaTestFunc::AlwaysPass;
case GL_EQUAL:
return AlphaTestFunc::Equal;
case GL_GEQUAL:
return AlphaTestFunc::Gequal;
case GL_GREATER:
return AlphaTestFunc::Greater;
case GL_LEQUAL:
return AlphaTestFunc::Lequal;
case GL_LESS:
return AlphaTestFunc::Less;
case GL_NEVER:
return AlphaTestFunc::Never;
case GL_NOTEQUAL:
return AlphaTestFunc::NotEqual;
default:
return AlphaTestFunc::InvalidEnum;
}
}
GLenum ToGLenum(AlphaTestFunc from)
{
switch (from)
{
case AlphaTestFunc::AlwaysPass:
return GL_ALWAYS;
case AlphaTestFunc::Equal:
return GL_EQUAL;
case AlphaTestFunc::Gequal:
return GL_GEQUAL;
case AlphaTestFunc::Greater:
return GL_GREATER;
case AlphaTestFunc::Lequal:
return GL_LEQUAL;
case AlphaTestFunc::Less:
return GL_LESS;
case AlphaTestFunc::Never:
return GL_NEVER;
case AlphaTestFunc::NotEqual:
return GL_NOTEQUAL;
default:
UNREACHABLE();
return 0;
}
}
template <>
BufferBinding FromGLenum<BufferBinding>(GLenum from)
{
switch (from)
{
case GL_ARRAY_BUFFER:
return BufferBinding::Array;
case GL_ATOMIC_COUNTER_BUFFER:
return BufferBinding::AtomicCounter;
case GL_COPY_READ_BUFFER:
return BufferBinding::CopyRead;
case GL_COPY_WRITE_BUFFER:
return BufferBinding::CopyWrite;
case GL_DISPATCH_INDIRECT_BUFFER:
return BufferBinding::DispatchIndirect;
case GL_DRAW_INDIRECT_BUFFER:
return BufferBinding::DrawIndirect;
case GL_ELEMENT_ARRAY_BUFFER:
return BufferBinding::ElementArray;
case GL_PIXEL_PACK_BUFFER:
return BufferBinding::PixelPack;
case GL_PIXEL_UNPACK_BUFFER:
return BufferBinding::PixelUnpack;
case GL_SHADER_STORAGE_BUFFER:
return BufferBinding::ShaderStorage;
case GL_TRANSFORM_FEEDBACK_BUFFER:
return BufferBinding::TransformFeedback;
case GL_UNIFORM_BUFFER:
return BufferBinding::Uniform;
default:
return BufferBinding::InvalidEnum;
}
}
GLenum ToGLenum(BufferBinding from)
{
switch (from)
{
case BufferBinding::Array:
return GL_ARRAY_BUFFER;
case BufferBinding::AtomicCounter:
return GL_ATOMIC_COUNTER_BUFFER;
case BufferBinding::CopyRead:
return GL_COPY_READ_BUFFER;
case BufferBinding::CopyWrite:
return GL_COPY_WRITE_BUFFER;
case BufferBinding::DispatchIndirect:
return GL_DISPATCH_INDIRECT_BUFFER;
case BufferBinding::DrawIndirect:
return GL_DRAW_INDIRECT_BUFFER;
case BufferBinding::ElementArray:
return GL_ELEMENT_ARRAY_BUFFER;
case BufferBinding::PixelPack:
return GL_PIXEL_PACK_BUFFER;
case BufferBinding::PixelUnpack:
return GL_PIXEL_UNPACK_BUFFER;
case BufferBinding::ShaderStorage:
return GL_SHADER_STORAGE_BUFFER;
case BufferBinding::TransformFeedback:
return GL_TRANSFORM_FEEDBACK_BUFFER;
case BufferBinding::Uniform:
return GL_UNIFORM_BUFFER;
default:
UNREACHABLE();
return 0;
}
}
template <>
BufferUsage FromGLenum<BufferUsage>(GLenum from)
{
switch (from)
{
case GL_DYNAMIC_COPY:
return BufferUsage::DynamicCopy;
case GL_DYNAMIC_DRAW:
return BufferUsage::DynamicDraw;
case GL_DYNAMIC_READ:
return BufferUsage::DynamicRead;
case GL_STATIC_COPY:
return BufferUsage::StaticCopy;
case GL_STATIC_DRAW:
return BufferUsage::StaticDraw;
case GL_STATIC_READ:
return BufferUsage::StaticRead;
case GL_STREAM_COPY:
return BufferUsage::StreamCopy;
case GL_STREAM_DRAW:
return BufferUsage::StreamDraw;
case GL_STREAM_READ:
return BufferUsage::StreamRead;
default:
return BufferUsage::InvalidEnum;
}
}
GLenum ToGLenum(BufferUsage from)
{
switch (from)
{
case BufferUsage::DynamicCopy:
return GL_DYNAMIC_COPY;
case BufferUsage::DynamicDraw:
return GL_DYNAMIC_DRAW;
case BufferUsage::DynamicRead:
return GL_DYNAMIC_READ;
case BufferUsage::StaticCopy:
return GL_STATIC_COPY;
case BufferUsage::StaticDraw:
return GL_STATIC_DRAW;
case BufferUsage::StaticRead:
return GL_STATIC_READ;
case BufferUsage::StreamCopy:
return GL_STREAM_COPY;
case BufferUsage::StreamDraw:
return GL_STREAM_DRAW;
case BufferUsage::StreamRead:
return GL_STREAM_READ;
default:
UNREACHABLE();
return 0;
}
}
template <>
ClientVertexArrayType FromGLenum<ClientVertexArrayType>(GLenum from)
{
switch (from)
{
case GL_COLOR_ARRAY:
return ClientVertexArrayType::Color;
case GL_NORMAL_ARRAY:
return ClientVertexArrayType::Normal;
case GL_POINT_SIZE_ARRAY_OES:
return ClientVertexArrayType::PointSize;
case GL_TEXTURE_COORD_ARRAY:
return ClientVertexArrayType::TextureCoord;
case GL_VERTEX_ARRAY:
return ClientVertexArrayType::Vertex;
default:
return ClientVertexArrayType::InvalidEnum;
}
}
GLenum ToGLenum(ClientVertexArrayType from)
{
switch (from)
{
case ClientVertexArrayType::Color:
return GL_COLOR_ARRAY;
case ClientVertexArrayType::Normal:
return GL_NORMAL_ARRAY;
case ClientVertexArrayType::PointSize:
return GL_POINT_SIZE_ARRAY_OES;
case ClientVertexArrayType::TextureCoord:
return GL_TEXTURE_COORD_ARRAY;
case ClientVertexArrayType::Vertex:
return GL_VERTEX_ARRAY;
default:
UNREACHABLE();
return 0;
}
}
template <>
CullFaceMode FromGLenum<CullFaceMode>(GLenum from)
{
switch (from)
{
case GL_BACK:
return CullFaceMode::Back;
case GL_FRONT:
return CullFaceMode::Front;
case GL_FRONT_AND_BACK:
return CullFaceMode::FrontAndBack;
default:
return CullFaceMode::InvalidEnum;
}
}
GLenum ToGLenum(CullFaceMode from)
{
switch (from)
{
case CullFaceMode::Back:
return GL_BACK;
case CullFaceMode::Front:
return GL_FRONT;
case CullFaceMode::FrontAndBack:
return GL_FRONT_AND_BACK;
default:
UNREACHABLE();
return 0;
}
}
template <>
FilterMode FromGLenum<FilterMode>(GLenum from)
{
switch (from)
{
case GL_NEAREST:
return FilterMode::Nearest;
case GL_LINEAR:
return FilterMode::Linear;
case GL_NEAREST_MIPMAP_NEAREST:
return FilterMode::NearestMipmapNearest;
case GL_NEAREST_MIPMAP_LINEAR:
return FilterMode::NearestMipmapLinear;
case GL_LINEAR_MIPMAP_LINEAR:
return FilterMode::LinearMipmapLinear;
default:
return FilterMode::InvalidEnum;
}
}
GLenum ToGLenum(FilterMode from)
{
switch (from)
{
case FilterMode::Nearest:
return GL_NEAREST;
case FilterMode::Linear:
return GL_LINEAR;
case FilterMode::NearestMipmapNearest:
return GL_NEAREST_MIPMAP_NEAREST;
case FilterMode::NearestMipmapLinear:
return GL_NEAREST_MIPMAP_LINEAR;
case FilterMode::LinearMipmapLinear:
return GL_LINEAR_MIPMAP_LINEAR;
default:
UNREACHABLE();
return 0;
}
}
template <>
FogMode FromGLenum<FogMode>(GLenum from)
{
switch (from)
{
case GL_EXP:
return FogMode::Exp;
case GL_EXP2:
return FogMode::Exp2;
case GL_LINEAR:
return FogMode::Linear;
default:
return FogMode::InvalidEnum;
}
}
GLenum ToGLenum(FogMode from)
{
switch (from)
{
case FogMode::Exp:
return GL_EXP;
case FogMode::Exp2:
return GL_EXP2;
case FogMode::Linear:
return GL_LINEAR;
default:
UNREACHABLE();
return 0;
}
}
template <>
HandleType FromGLenum<HandleType>(GLenum from)
{
switch (from)
{
case GL_HANDLE_TYPE_OPAQUE_FD_EXT:
return HandleType::OpaqueFd;
default:
return HandleType::InvalidEnum;
}
}
GLenum ToGLenum(HandleType from)
{
switch (from)
{
case HandleType::OpaqueFd:
return GL_HANDLE_TYPE_OPAQUE_FD_EXT;
default:
UNREACHABLE();
return 0;
}
}
template <>
HintSetting FromGLenum<HintSetting>(GLenum from)
{
switch (from)
{
case GL_DONT_CARE:
return HintSetting::DontCare;
case GL_FASTEST:
return HintSetting::Fastest;
case GL_NICEST:
return HintSetting::Nicest;
default:
return HintSetting::InvalidEnum;
}
}
GLenum ToGLenum(HintSetting from)
{
switch (from)
{
case HintSetting::DontCare:
return GL_DONT_CARE;
case HintSetting::Fastest:
return GL_FASTEST;
case HintSetting::Nicest:
return GL_NICEST;
default:
UNREACHABLE();
return 0;
}
}
template <>
LightParameter FromGLenum<LightParameter>(GLenum from)
{
switch (from)
{
case GL_AMBIENT:
return LightParameter::Ambient;
case GL_AMBIENT_AND_DIFFUSE:
return LightParameter::AmbientAndDiffuse;
case GL_CONSTANT_ATTENUATION:
return LightParameter::ConstantAttenuation;
case GL_DIFFUSE:
return LightParameter::Diffuse;
case GL_LINEAR_ATTENUATION:
return LightParameter::LinearAttenuation;
case GL_POSITION:
return LightParameter::Position;
case GL_QUADRATIC_ATTENUATION:
return LightParameter::QuadraticAttenuation;
case GL_SPECULAR:
return LightParameter::Specular;
case GL_SPOT_CUTOFF:
return LightParameter::SpotCutoff;
case GL_SPOT_DIRECTION:
return LightParameter::SpotDirection;
case GL_SPOT_EXPONENT:
return LightParameter::SpotExponent;
default:
return LightParameter::InvalidEnum;
}
}
GLenum ToGLenum(LightParameter from)
{
switch (from)
{
case LightParameter::Ambient:
return GL_AMBIENT;
case LightParameter::AmbientAndDiffuse:
return GL_AMBIENT_AND_DIFFUSE;
case LightParameter::ConstantAttenuation:
return GL_CONSTANT_ATTENUATION;
case LightParameter::Diffuse:
return GL_DIFFUSE;
case LightParameter::LinearAttenuation:
return GL_LINEAR_ATTENUATION;
case LightParameter::Position:
return GL_POSITION;
case LightParameter::QuadraticAttenuation:
return GL_QUADRATIC_ATTENUATION;
case LightParameter::Specular:
return GL_SPECULAR;
case LightParameter::SpotCutoff:
return GL_SPOT_CUTOFF;
case LightParameter::SpotDirection:
return GL_SPOT_DIRECTION;
case LightParameter::SpotExponent:
return GL_SPOT_EXPONENT;
default:
UNREACHABLE();
return 0;
}
}
template <>
LogicalOperation FromGLenum<LogicalOperation>(GLenum from)
{
switch (from)
{
case GL_AND:
return LogicalOperation::And;
case GL_AND_INVERTED:
return LogicalOperation::AndInverted;
case GL_AND_REVERSE:
return LogicalOperation::AndReverse;
case GL_CLEAR:
return LogicalOperation::Clear;
case GL_COPY:
return LogicalOperation::Copy;
case GL_COPY_INVERTED:
return LogicalOperation::CopyInverted;
case GL_EQUIV:
return LogicalOperation::Equiv;
case GL_INVERT:
return LogicalOperation::Invert;
case GL_NAND:
return LogicalOperation::Nand;
case GL_NOOP:
return LogicalOperation::Noop;
case GL_NOR:
return LogicalOperation::Nor;
case GL_OR:
return LogicalOperation::Or;
case GL_OR_INVERTED:
return LogicalOperation::OrInverted;
case GL_OR_REVERSE:
return LogicalOperation::OrReverse;
case GL_SET:
return LogicalOperation::Set;
case GL_XOR:
return LogicalOperation::Xor;
default:
return LogicalOperation::InvalidEnum;
}
}
GLenum ToGLenum(LogicalOperation from)
{
switch (from)
{
case LogicalOperation::And:
return GL_AND;
case LogicalOperation::AndInverted:
return GL_AND_INVERTED;
case LogicalOperation::AndReverse:
return GL_AND_REVERSE;
case LogicalOperation::Clear:
return GL_CLEAR;
case LogicalOperation::Copy:
return GL_COPY;
case LogicalOperation::CopyInverted:
return GL_COPY_INVERTED;
case LogicalOperation::Equiv:
return GL_EQUIV;
case LogicalOperation::Invert:
return GL_INVERT;
case LogicalOperation::Nand:
return GL_NAND;
case LogicalOperation::Noop:
return GL_NOOP;
case LogicalOperation::Nor:
return GL_NOR;
case LogicalOperation::Or:
return GL_OR;
case LogicalOperation::OrInverted:
return GL_OR_INVERTED;
case LogicalOperation::OrReverse:
return GL_OR_REVERSE;
case LogicalOperation::Set:
return GL_SET;
case LogicalOperation::Xor:
return GL_XOR;
default:
UNREACHABLE();
return 0;
}
}
template <>
MaterialParameter FromGLenum<MaterialParameter>(GLenum from)
{
switch (from)
{
case GL_AMBIENT:
return MaterialParameter::Ambient;
case GL_AMBIENT_AND_DIFFUSE:
return MaterialParameter::AmbientAndDiffuse;
case GL_DIFFUSE:
return MaterialParameter::Diffuse;
case GL_EMISSION:
return MaterialParameter::Emission;
case GL_SHININESS:
return MaterialParameter::Shininess;
case GL_SPECULAR:
return MaterialParameter::Specular;
default:
return MaterialParameter::InvalidEnum;
}
}
GLenum ToGLenum(MaterialParameter from)
{
switch (from)
{
case MaterialParameter::Ambient:
return GL_AMBIENT;
case MaterialParameter::AmbientAndDiffuse:
return GL_AMBIENT_AND_DIFFUSE;
case MaterialParameter::Diffuse:
return GL_DIFFUSE;
case MaterialParameter::Emission:
return GL_EMISSION;
case MaterialParameter::Shininess:
return GL_SHININESS;
case MaterialParameter::Specular:
return GL_SPECULAR;
default:
UNREACHABLE();
return 0;
}
}
template <>
MatrixType FromGLenum<MatrixType>(GLenum from)
{
switch (from)
{
case GL_MODELVIEW:
return MatrixType::Modelview;
case GL_PROJECTION:
return MatrixType::Projection;
case GL_TEXTURE:
return MatrixType::Texture;
default:
return MatrixType::InvalidEnum;
}
}
GLenum ToGLenum(MatrixType from)
{
switch (from)
{
case MatrixType::Modelview:
return GL_MODELVIEW;
case MatrixType::Projection:
return GL_PROJECTION;
case MatrixType::Texture:
return GL_TEXTURE;
default:
UNREACHABLE();
return 0;
}
}
template <>
PointParameter FromGLenum<PointParameter>(GLenum from)
{
switch (from)
{
case GL_POINT_SIZE_MIN:
return PointParameter::PointSizeMin;
case GL_POINT_SIZE_MAX:
return PointParameter::PointSizeMax;
case GL_POINT_FADE_THRESHOLD_SIZE:
return PointParameter::PointFadeThresholdSize;
case GL_POINT_DISTANCE_ATTENUATION:
return PointParameter::PointDistanceAttenuation;
default:
return PointParameter::InvalidEnum;
}
}
GLenum ToGLenum(PointParameter from)
{
switch (from)
{
case PointParameter::PointSizeMin:
return GL_POINT_SIZE_MIN;
case PointParameter::PointSizeMax:
return GL_POINT_SIZE_MAX;
case PointParameter::PointFadeThresholdSize:
return GL_POINT_FADE_THRESHOLD_SIZE;
case PointParameter::PointDistanceAttenuation:
return GL_POINT_DISTANCE_ATTENUATION;
default:
UNREACHABLE();
return 0;
}
}
template <>
ProvokingVertex FromGLenum<ProvokingVertex>(GLenum from)
{
switch (from)
{
case GL_FIRST_VERTEX_CONVENTION:
return ProvokingVertex::FirstVertexConvention;
case GL_LAST_VERTEX_CONVENTION:
return ProvokingVertex::LastVertexConvention;
default:
return ProvokingVertex::InvalidEnum;
}
}
GLenum ToGLenum(ProvokingVertex from)
{
switch (from)
{
case ProvokingVertex::FirstVertexConvention:
return GL_FIRST_VERTEX_CONVENTION;
case ProvokingVertex::LastVertexConvention:
return GL_LAST_VERTEX_CONVENTION;
default:
UNREACHABLE();
return 0;
}
}
template <>
QueryType FromGLenum<QueryType>(GLenum from)
{
switch (from)
{
case GL_ANY_SAMPLES_PASSED:
return QueryType::AnySamples;
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return QueryType::AnySamplesConservative;
case GL_COMMANDS_COMPLETED_CHROMIUM:
return QueryType::CommandsCompleted;
case GL_PRIMITIVES_GENERATED_EXT:
return QueryType::PrimitivesGenerated;
case GL_TIME_ELAPSED_EXT:
return QueryType::TimeElapsed;
case GL_TIMESTAMP_EXT:
return QueryType::Timestamp;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return QueryType::TransformFeedbackPrimitivesWritten;
default:
return QueryType::InvalidEnum;
}
}
GLenum ToGLenum(QueryType from)
{
switch (from)
{
case QueryType::AnySamples:
return GL_ANY_SAMPLES_PASSED;
case QueryType::AnySamplesConservative:
return GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
case QueryType::CommandsCompleted:
return GL_COMMANDS_COMPLETED_CHROMIUM;
case QueryType::PrimitivesGenerated:
return GL_PRIMITIVES_GENERATED_EXT;
case QueryType::TimeElapsed:
return GL_TIME_ELAPSED_EXT;
case QueryType::Timestamp:
return GL_TIMESTAMP_EXT;
case QueryType::TransformFeedbackPrimitivesWritten:
return GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
default:
UNREACHABLE();
return 0;
}
}
template <>
ShaderType FromGLenum<ShaderType>(GLenum from)
{
switch (from)
{
case GL_VERTEX_SHADER:
return ShaderType::Vertex;
case GL_FRAGMENT_SHADER:
return ShaderType::Fragment;
case GL_GEOMETRY_SHADER_EXT:
return ShaderType::Geometry;
case GL_COMPUTE_SHADER:
return ShaderType::Compute;
default:
return ShaderType::InvalidEnum;
}
}
GLenum ToGLenum(ShaderType from)
{
switch (from)
{
case ShaderType::Vertex:
return GL_VERTEX_SHADER;
case ShaderType::Fragment:
return GL_FRAGMENT_SHADER;
case ShaderType::Geometry:
return GL_GEOMETRY_SHADER_EXT;
case ShaderType::Compute:
return GL_COMPUTE_SHADER;
default:
UNREACHABLE();
return 0;
}
}
template <>
ShadingModel FromGLenum<ShadingModel>(GLenum from)
{
switch (from)
{
case GL_FLAT:
return ShadingModel::Flat;
case GL_SMOOTH:
return ShadingModel::Smooth;
default:
return ShadingModel::InvalidEnum;
}
}
GLenum ToGLenum(ShadingModel from)
{
switch (from)
{
case ShadingModel::Flat:
return GL_FLAT;
case ShadingModel::Smooth:
return GL_SMOOTH;
default:
UNREACHABLE();
return 0;
}
}
template <>
TextureCombine FromGLenum<TextureCombine>(GLenum from)
{
switch (from)
{
case GL_ADD:
return TextureCombine::Add;
case GL_ADD_SIGNED:
return TextureCombine::AddSigned;
case GL_DOT3_RGB:
return TextureCombine::Dot3Rgb;
case GL_DOT3_RGBA:
return TextureCombine::Dot3Rgba;
case GL_INTERPOLATE:
return TextureCombine::Interpolate;
case GL_MODULATE:
return TextureCombine::Modulate;
case GL_REPLACE:
return TextureCombine::Replace;
case GL_SUBTRACT:
return TextureCombine::Subtract;
default:
return TextureCombine::InvalidEnum;
}
}
GLenum ToGLenum(TextureCombine from)
{
switch (from)
{
case TextureCombine::Add:
return GL_ADD;
case TextureCombine::AddSigned:
return GL_ADD_SIGNED;
case TextureCombine::Dot3Rgb:
return GL_DOT3_RGB;
case TextureCombine::Dot3Rgba:
return GL_DOT3_RGBA;
case TextureCombine::Interpolate:
return GL_INTERPOLATE;
case TextureCombine::Modulate:
return GL_MODULATE;
case TextureCombine::Replace:
return GL_REPLACE;
case TextureCombine::Subtract:
return GL_SUBTRACT;
default:
UNREACHABLE();
return 0;
}
}
template <>
TextureEnvMode FromGLenum<TextureEnvMode>(GLenum from)
{
switch (from)
{
case GL_ADD:
return TextureEnvMode::Add;
case GL_BLEND:
return TextureEnvMode::Blend;
case GL_COMBINE:
return TextureEnvMode::Combine;
case GL_DECAL:
return TextureEnvMode::Decal;
case GL_MODULATE:
return TextureEnvMode::Modulate;
case GL_REPLACE:
return TextureEnvMode::Replace;
default:
return TextureEnvMode::InvalidEnum;
}
}
GLenum ToGLenum(TextureEnvMode from)
{
switch (from)
{
case TextureEnvMode::Add:
return GL_ADD;
case TextureEnvMode::Blend:
return GL_BLEND;
case TextureEnvMode::Combine:
return GL_COMBINE;
case TextureEnvMode::Decal:
return GL_DECAL;
case TextureEnvMode::Modulate:
return GL_MODULATE;
case TextureEnvMode::Replace:
return GL_REPLACE;
default:
UNREACHABLE();
return 0;
}
}
template <>
TextureEnvParameter FromGLenum<TextureEnvParameter>(GLenum from)
{
switch (from)
{
case GL_TEXTURE_ENV_MODE:
return TextureEnvParameter::Mode;
case GL_TEXTURE_ENV_COLOR:
return TextureEnvParameter::Color;
case GL_COMBINE_RGB:
return TextureEnvParameter::CombineRgb;
case GL_COMBINE_ALPHA:
return TextureEnvParameter::CombineAlpha;
case GL_RGB_SCALE:
return TextureEnvParameter::RgbScale;
case GL_ALPHA_SCALE:
return TextureEnvParameter::AlphaScale;
case GL_SRC0_RGB:
return TextureEnvParameter::Src0Rgb;
case GL_SRC1_RGB:
return TextureEnvParameter::Src1Rgb;
case GL_SRC2_RGB:
return TextureEnvParameter::Src2Rgb;
case GL_SRC0_ALPHA:
return TextureEnvParameter::Src0Alpha;
case GL_SRC1_ALPHA:
return TextureEnvParameter::Src1Alpha;
case GL_SRC2_ALPHA:
return TextureEnvParameter::Src2Alpha;
case GL_OPERAND0_RGB:
return TextureEnvParameter::Op0Rgb;
case GL_OPERAND1_RGB:
return TextureEnvParameter::Op1Rgb;
case GL_OPERAND2_RGB:
return TextureEnvParameter::Op2Rgb;
case GL_OPERAND0_ALPHA:
return TextureEnvParameter::Op0Alpha;
case GL_OPERAND1_ALPHA:
return TextureEnvParameter::Op1Alpha;
case GL_OPERAND2_ALPHA:
return TextureEnvParameter::Op2Alpha;
case GL_COORD_REPLACE_OES:
return TextureEnvParameter::PointCoordReplace;
default:
return TextureEnvParameter::InvalidEnum;
}
}
GLenum ToGLenum(TextureEnvParameter from)
{
switch (from)
{
case TextureEnvParameter::Mode:
return GL_TEXTURE_ENV_MODE;
case TextureEnvParameter::Color:
return GL_TEXTURE_ENV_COLOR;
case TextureEnvParameter::CombineRgb:
return GL_COMBINE_RGB;
case TextureEnvParameter::CombineAlpha:
return GL_COMBINE_ALPHA;
case TextureEnvParameter::RgbScale:
return GL_RGB_SCALE;
case TextureEnvParameter::AlphaScale:
return GL_ALPHA_SCALE;
case TextureEnvParameter::Src0Rgb:
return GL_SRC0_RGB;
case TextureEnvParameter::Src1Rgb:
return GL_SRC1_RGB;
case TextureEnvParameter::Src2Rgb:
return GL_SRC2_RGB;
case TextureEnvParameter::Src0Alpha:
return GL_SRC0_ALPHA;
case TextureEnvParameter::Src1Alpha:
return GL_SRC1_ALPHA;
case TextureEnvParameter::Src2Alpha:
return GL_SRC2_ALPHA;
case TextureEnvParameter::Op0Rgb:
return GL_OPERAND0_RGB;
case TextureEnvParameter::Op1Rgb:
return GL_OPERAND1_RGB;
case TextureEnvParameter::Op2Rgb:
return GL_OPERAND2_RGB;
case TextureEnvParameter::Op0Alpha:
return GL_OPERAND0_ALPHA;
case TextureEnvParameter::Op1Alpha:
return GL_OPERAND1_ALPHA;
case TextureEnvParameter::Op2Alpha:
return GL_OPERAND2_ALPHA;
case TextureEnvParameter::PointCoordReplace:
return GL_COORD_REPLACE_OES;
default:
UNREACHABLE();
return 0;
}
}
template <>
TextureEnvTarget FromGLenum<TextureEnvTarget>(GLenum from)
{
switch (from)
{
case GL_TEXTURE_ENV:
return TextureEnvTarget::Env;
case GL_POINT_SPRITE_OES:
return TextureEnvTarget::PointSprite;
default:
return TextureEnvTarget::InvalidEnum;
}
}
GLenum ToGLenum(TextureEnvTarget from)
{
switch (from)
{
case TextureEnvTarget::Env:
return GL_TEXTURE_ENV;
case TextureEnvTarget::PointSprite:
return GL_POINT_SPRITE_OES;
default:
UNREACHABLE();
return 0;
}
}
template <>
TextureOp FromGLenum<TextureOp>(GLenum from)
{
switch (from)
{
case GL_ONE_MINUS_SRC_ALPHA:
return TextureOp::OneMinusSrcAlpha;
case GL_ONE_MINUS_SRC_COLOR:
return TextureOp::OneMinusSrcColor;
case GL_SRC_ALPHA:
return TextureOp::SrcAlpha;
case GL_SRC_COLOR:
return TextureOp::SrcColor;
default:
return TextureOp::InvalidEnum;
}
}
GLenum ToGLenum(TextureOp from)
{
switch (from)
{
case TextureOp::OneMinusSrcAlpha:
return GL_ONE_MINUS_SRC_ALPHA;
case TextureOp::OneMinusSrcColor:
return GL_ONE_MINUS_SRC_COLOR;
case TextureOp::SrcAlpha:
return GL_SRC_ALPHA;
case TextureOp::SrcColor:
return GL_SRC_COLOR;
default:
UNREACHABLE();
return 0;
}
}
template <>
TextureSrc FromGLenum<TextureSrc>(GLenum from)
{
switch (from)
{
case GL_CONSTANT:
return TextureSrc::Constant;
case GL_PREVIOUS:
return TextureSrc::Previous;
case GL_PRIMARY_COLOR:
return TextureSrc::PrimaryColor;
case GL_TEXTURE:
return TextureSrc::Texture;
default:
return TextureSrc::InvalidEnum;
}
}
GLenum ToGLenum(TextureSrc from)
{
switch (from)
{
case TextureSrc::Constant:
return GL_CONSTANT;
case TextureSrc::Previous:
return GL_PREVIOUS;
case TextureSrc::PrimaryColor:
return GL_PRIMARY_COLOR;
case TextureSrc::Texture:
return GL_TEXTURE;
default:
UNREACHABLE();
return 0;
}
}
template <>
TextureTarget FromGLenum<TextureTarget>(GLenum from)
{
switch (from)
{
case GL_TEXTURE_2D:
return TextureTarget::_2D;
case GL_TEXTURE_2D_ARRAY:
return TextureTarget::_2DArray;
case GL_TEXTURE_2D_MULTISAMPLE:
return TextureTarget::_2DMultisample;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES:
return TextureTarget::_2DMultisampleArray;
case GL_TEXTURE_3D:
return TextureTarget::_3D;
case GL_TEXTURE_EXTERNAL_OES:
return TextureTarget::External;
case GL_TEXTURE_RECTANGLE_ANGLE:
return TextureTarget::Rectangle;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
return TextureTarget::CubeMapPositiveX;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
return TextureTarget::CubeMapNegativeX;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
return TextureTarget::CubeMapPositiveY;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
return TextureTarget::CubeMapNegativeY;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
return TextureTarget::CubeMapPositiveZ;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return TextureTarget::CubeMapNegativeZ;
default:
return TextureTarget::InvalidEnum;
}
}
GLenum ToGLenum(TextureTarget from)
{
switch (from)
{
case TextureTarget::_2D:
return GL_TEXTURE_2D;
case TextureTarget::_2DArray:
return GL_TEXTURE_2D_ARRAY;
case TextureTarget::_2DMultisample:
return GL_TEXTURE_2D_MULTISAMPLE;
case TextureTarget::_2DMultisampleArray:
return GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES;
case TextureTarget::_3D:
return GL_TEXTURE_3D;
case TextureTarget::External:
return GL_TEXTURE_EXTERNAL_OES;
case TextureTarget::Rectangle:
return GL_TEXTURE_RECTANGLE_ANGLE;
case TextureTarget::CubeMapPositiveX:
return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
case TextureTarget::CubeMapNegativeX:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
case TextureTarget::CubeMapPositiveY:
return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
case TextureTarget::CubeMapNegativeY:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
case TextureTarget::CubeMapPositiveZ:
return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
case TextureTarget::CubeMapNegativeZ:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
default:
UNREACHABLE();
return 0;
}
}
template <>
TextureType FromGLenum<TextureType>(GLenum from)
{
switch (from)
{
case GL_TEXTURE_2D:
return TextureType::_2D;
case GL_TEXTURE_2D_ARRAY:
return TextureType::_2DArray;
case GL_TEXTURE_2D_MULTISAMPLE:
return TextureType::_2DMultisample;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES:
return TextureType::_2DMultisampleArray;
case GL_TEXTURE_3D:
return TextureType::_3D;
case GL_TEXTURE_EXTERNAL_OES:
return TextureType::External;
case GL_TEXTURE_RECTANGLE_ANGLE:
return TextureType::Rectangle;
case GL_TEXTURE_CUBE_MAP:
return TextureType::CubeMap;
default:
return TextureType::InvalidEnum;
}
}
GLenum ToGLenum(TextureType from)
{
switch (from)
{
case TextureType::_2D:
return GL_TEXTURE_2D;
case TextureType::_2DArray:
return GL_TEXTURE_2D_ARRAY;
case TextureType::_2DMultisample:
return GL_TEXTURE_2D_MULTISAMPLE;
case TextureType::_2DMultisampleArray:
return GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES;
case TextureType::_3D:
return GL_TEXTURE_3D;
case TextureType::External:
return GL_TEXTURE_EXTERNAL_OES;
case TextureType::Rectangle:
return GL_TEXTURE_RECTANGLE_ANGLE;
case TextureType::CubeMap:
return GL_TEXTURE_CUBE_MAP;
default:
UNREACHABLE();
return 0;
}
}
template <>
VertexArrayType FromGLenum<VertexArrayType>(GLenum from)
{
switch (from)
{
case GL_COLOR_ARRAY:
return VertexArrayType::Color;
case GL_NORMAL_ARRAY:
return VertexArrayType::Normal;
case GL_POINT_SIZE_ARRAY_OES:
return VertexArrayType::PointSize;
case GL_TEXTURE_COORD_ARRAY:
return VertexArrayType::TextureCoord;
case GL_VERTEX_ARRAY:
return VertexArrayType::Vertex;
default:
return VertexArrayType::InvalidEnum;
}
}
GLenum ToGLenum(VertexArrayType from)
{
switch (from)
{
case VertexArrayType::Color:
return GL_COLOR_ARRAY;
case VertexArrayType::Normal:
return GL_NORMAL_ARRAY;
case VertexArrayType::PointSize:
return GL_POINT_SIZE_ARRAY_OES;
case VertexArrayType::TextureCoord:
return GL_TEXTURE_COORD_ARRAY;
case VertexArrayType::Vertex:
return GL_VERTEX_ARRAY;
default:
UNREACHABLE();
return 0;
}
}
template <>
WrapMode FromGLenum<WrapMode>(GLenum from)
{
switch (from)
{
case GL_CLAMP_TO_EDGE:
return WrapMode::ClampToEdge;
case GL_CLAMP_TO_BORDER:
return WrapMode::ClampToBorder;
case GL_MIRRORED_REPEAT:
return WrapMode::MirroredRepeat;
case GL_REPEAT:
return WrapMode::Repeat;
default:
return WrapMode::InvalidEnum;
}
}
GLenum ToGLenum(WrapMode from)
{
switch (from)
{
case WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
case WrapMode::ClampToBorder:
return GL_CLAMP_TO_BORDER;
case WrapMode::MirroredRepeat:
return GL_MIRRORED_REPEAT;
case WrapMode::Repeat:
return GL_REPEAT;
default:
UNREACHABLE();
return 0;
}
}
} // namespace gl