| Name |
| |
| EGL_ANGLE_display_robust_resource_initialization.txt |
| |
| Name Strings |
| |
| EGL_ANGLE_display_robust_resource_initialization |
| |
| Contributors |
| |
| Geoff Lang, Google |
| Ken Russell, Google |
| |
| Contacts |
| |
| Shannon Woods, Google (shannonwoods 'at' google.com) |
| |
| Status |
| |
| Draft |
| |
| Version |
| |
| Version 1, January 7, 2015 |
| |
| Number |
| |
| EGL Extension TBD |
| |
| Dependencies |
| |
| This extension is written against the wording of the EGL 1.5 |
| specification. |
| |
| An OpenGL ES implementation supporting ANGLE_robust_resource_initialization |
| or an implementation supporting equivalent functionality is required. |
| |
| For EGL 1.4 contexts, requires EGL_EXT_client_extensions and |
| EGL_EXT_platform_base, but funtionality is identical. |
| |
| Overview |
| |
| This extension allows initializing an OpenGL ES Display supporting |
| robust resource initialization. |
| |
| New Types |
| |
| None |
| |
| New Procedures and Functions |
| |
| None |
| |
| New Tokens |
| |
| Accepted as an attribute name in the <*attrib_list> argument to |
| eglGetPlatformDisplay: |
| |
| EGL_DISPLAY_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 |
| |
| Additions to the EGL 1.5 Specification |
| |
| Add a new section entitled "OpenGL ES Robust Resource Initialization" |
| to section 3.2: |
| |
| "If the attribute EGL_DISPLAY_ROBUST_RESOURCE_INITIALIZATION_ANGLE |
| is set to EGL_TRUE, a Display supporting <robust resource initialization> |
| will be returned. OpenGL ES contexts created on this display must support |
| the ANGLE_robust_resource_initialization extension, or equivalent core API |
| functionality. |
| If the implementation does not support robust resource initialization, |
| and EGL_DISPLAY_ROBUST_RESOURCE_INITIALIZATION_ANGLE is EGL_TRUE, |
| EGL_NO_DISPLAY will be returned. |
| The default value of EGL_DISPLAY_ROBUST_RESOURCE_INITIALIZATION_ANGLE |
| is EGL_FALSE." |
| |
| Issues |
| |
| (1) Should this be a Display or Context creation extension? |
| |
| RESOLVED: Making this a Context creation extension has complications in |
| the implementation - what happens to resources shared between Contexts |
| with and without the extension enabled? Also for display-created resources, |
| such as those used in the D3D11 SwapChain, there's no way to specify if |
| we want them robustly initialized. Hence it is clearer to specify this |
| extension as a Display extension. |
| |
| Revision History |
| |
| Version 1, 2015/01/07 - first draft. |
| Version 2, 2017/03/01 - renamed extension and enum. |
| Version 3, 2017/05/31 - renamed extension and made into display extension. |