| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_ |
| #define LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_ |
| |
| #include <cstddef> |
| #include <cstdint> |
| |
| namespace rx |
| { |
| |
| class MemoryBuffer |
| { |
| public: |
| MemoryBuffer(); |
| ~MemoryBuffer(); |
| |
| bool resize(size_t size); |
| size_t size() const; |
| bool empty() const { return mSize == 0; } |
| |
| const uint8_t *data() const; |
| uint8_t *data(); |
| |
| private: |
| size_t mSize; |
| uint8_t *mData; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H |