Suppress WebGL CopyTexSubImage2D on D3D9.3 everywhere

Previously they were only disabled on 64-bit windows, but a recent
change in ordering of the tests shows the same failures on 32-bit
windows too.

Bug: angleproject:3153
Change-Id: Ic40fb88ae335b3ce66d5c1c1cfeed83e52cf690d
Reviewed-on: https://chromium-review.googlesource.com/c/1483264
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
diff --git a/src/tests/gl_tests/WebGLReadOutsideFramebufferTest.cpp b/src/tests/gl_tests/WebGLReadOutsideFramebufferTest.cpp
index 6997877..6e79d90 100644
--- a/src/tests/gl_tests/WebGLReadOutsideFramebufferTest.cpp
+++ b/src/tests/gl_tests/WebGLReadOutsideFramebufferTest.cpp
@@ -358,11 +358,9 @@
 {
     Main2D(&WebGLReadOutsideFramebufferTest::TestCopyTexSubImage2D, false);
 
-#ifdef _WIN64
     // TODO(fjhenigman): Figure out this failure.
     // Cube map skipped on 64-bit Windows with D3D FL 9.3
     ANGLE_SKIP_TEST_IF(GetParam() == ES2_D3D11_FL9_3());
-#endif
 
     Main2D(&WebGLReadOutsideFramebufferTest::TestCopyTexSubImageCube, false);
 }
@@ -372,11 +370,9 @@
 {
     Main2D(&WebGLReadOutsideFramebufferTest::TestCopyTexImage2D, true);
 
-#ifdef _WIN64
     // TODO(fjhenigman): Figure out this failure.
     // Cube map skipped on 64-bit Windows with D3D FL 9.3
     ANGLE_SKIP_TEST_IF(GetParam() == ES2_D3D11_FL9_3());
-#endif
 
     Main2D(&WebGLReadOutsideFramebufferTest::TestCopyTexImageCube, true);
 }