| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Framebuffer11.h: Defines the Framebuffer11 class. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ |
| |
| #include "libANGLE/renderer/d3d/FramebufferD3D.h" |
| #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" |
| #include "libANGLE/signal_utils.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class Framebuffer11 : public FramebufferD3D, public OnRenderTargetDirtyReceiver |
| { |
| public: |
| Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer); |
| virtual ~Framebuffer11(); |
| |
| gl::Error discard(size_t count, const GLenum *attachments) override; |
| gl::Error invalidate(size_t count, const GLenum *attachments) override; |
| gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; |
| |
| // Invalidate the cached swizzles of all bound texture attachments. |
| gl::Error markAttachmentsDirty() const; |
| |
| void syncState(ContextImpl *contextImpl, const gl::Framebuffer::DirtyBits &dirtyBits) override; |
| |
| const RenderTargetArray &getCachedColorRenderTargets() const |
| { |
| return mCachedColorRenderTargets; |
| } |
| const RenderTarget11 *getCachedDepthStencilRenderTarget() const |
| { |
| return mCachedDepthStencilRenderTarget; |
| } |
| |
| bool hasAnyInternalDirtyBit() const; |
| void syncInternalState(ContextImpl *contextImpl); |
| |
| void signal(size_t channelID) override; |
| |
| gl::Error getSamplePosition(size_t index, GLfloat *xy) const override; |
| |
| private: |
| gl::Error clearImpl(ContextImpl *context, const ClearParameters &clearParams) override; |
| |
| gl::Error readPixelsImpl(const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| size_t outputPitch, |
| const gl::PixelPackState &pack, |
| uint8_t *pixels) const override; |
| |
| gl::Error blitImpl(const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| const gl::Rectangle *scissor, |
| bool blitRenderTarget, |
| bool blitDepth, |
| bool blitStencil, |
| GLenum filter, |
| const gl::Framebuffer *sourceFramebuffer) override; |
| |
| gl::Error invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const; |
| gl::Error invalidateAttachment(const gl::FramebufferAttachment *attachment) const; |
| |
| GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override; |
| |
| void updateColorRenderTarget(size_t colorIndex); |
| void updateDepthStencilRenderTarget(); |
| |
| Renderer11 *const mRenderer; |
| RenderTargetArray mCachedColorRenderTargets; |
| RenderTarget11 *mCachedDepthStencilRenderTarget; |
| |
| std::vector<OnRenderTargetDirtyBinding> mColorRenderTargetsDirty; |
| OnRenderTargetDirtyBinding mDepthStencilRenderTargetDirty; |
| |
| gl::Framebuffer::DirtyBits mInternalDirtyBits; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ |