| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramVk.h: |
| // Defines the class interface for ProgramVk, implementing ProgramImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |
| #define LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |
| |
| #include "libANGLE/renderer/ProgramImpl.h" |
| #include "libANGLE/renderer/vulkan/renderervk_utils.h" |
| |
| namespace rx |
| { |
| |
| class ProgramVk : public ProgramImpl |
| { |
| public: |
| ProgramVk(const gl::ProgramState &state); |
| ~ProgramVk() override; |
| void destroy(const ContextImpl *contextImpl) override; |
| |
| LinkResult load(const ContextImpl *contextImpl, |
| gl::InfoLog &infoLog, |
| gl::BinaryInputStream *stream) override; |
| gl::Error save(gl::BinaryOutputStream *stream) override; |
| void setBinaryRetrievableHint(bool retrievable) override; |
| void setSeparable(bool separable) override; |
| |
| LinkResult link(ContextImpl *contextImpl, |
| const gl::VaryingPacking &packing, |
| gl::InfoLog &infoLog) override; |
| GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
| |
| void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| |
| // TODO: synchronize in syncState when dirty bits exist. |
| void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; |
| |
| // May only be called after a successful link operation. |
| // Return false for inactive blocks. |
| bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override; |
| |
| // May only be called after a successful link operation. |
| // Returns false for inactive members. |
| bool getUniformBlockMemberInfo(const std::string &memberUniformName, |
| sh::BlockMemberInfo *memberInfoOut) const override; |
| |
| void setPathFragmentInputGen(const std::string &inputName, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) override; |
| |
| const vk::ShaderModule &getLinkedVertexModule() const; |
| const vk::ShaderModule &getLinkedFragmentModule() const; |
| gl::ErrorOrResult<vk::PipelineLayout *> getPipelineLayout(VkDevice device); |
| |
| private: |
| vk::ShaderModule mLinkedVertexModule; |
| vk::ShaderModule mLinkedFragmentModule; |
| vk::PipelineLayout mPipelineLayout; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |