blob: a42ca7110b3f15e372d87f6134243988ff9fd8e1 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/BlitResolve.frag.00000006.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kBlitResolve_frag_00000006[] = {
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0xff,0x36,0x24,0xa5,0x44,0xaf,0xb5,0xa4,0x92,0x3f,0x1f,0xdf,0xb3,0x77,0xcf,0xf6,
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0x35,0xf0,0x87,0x2d,0x76,0x05,0x7e,0xbc,0x81,0x3f,0x62,0x71,0x28,0xf0,0x13,0xf0,
0xdb,0x6c,0xb7,0xe5,0xf3,0x35,0xbe,0x4d,0x8c,0xdb,0x6c,0x97,0x4e,0xb2,0x4f,0xfc,
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0xf4,0x5c,0xb4,0x2a,0xd5,0x75,0xa5,0x45,0x4d,0x13,0x6b,0x2e,0x06,0x0f,0x5f,0xe1,
0xa1,0x2f,0x78,0xb8,0x0c,0xee,0x1e,0xbe,0x06,0x73,0x0f,0xd3,0xc1,0x83,0xb8,0x29,
0x8b,0x69,0x74,0xa7,0x82,0x87,0x6f,0xd0,0x4e,0x83,0x87,0x6f,0xc1,0xdd,0xc3,0xed,
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0x0a,0x1e,0xbe,0xc3,0xc3,0xce,0xe0,0xe1,0x7b,0x70,0xf7,0x70,0x05,0xcc,0x3d,0xcc,
0x06,0x0f,0xe2,0x66,0x2c,0x66,0xd1,0x9d,0xe1,0x1c,0x49,0xf7,0x07,0xb4,0xeb,0xe9,
0xcd,0xf3,0xac,0x19,0xbd,0x76,0x36,0xcc,0xd8,0x4d,0xdd,0x34,0xeb,0x66,0xa8,0x3d,
0x4a,0xed,0x51,0x6a,0x75,0x97,0x7a,0xd2,0xe2,0x3e,0x69,0xfd,0xdb,0x16,0xc7,0xe0,
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0xcc,0xfd,0x33,0x58,0x7f,0x38,0x33,0xbf,0x80,0xf7,0x70,0x66,0xe6,0xc2,0x1e,0x8a,
0xbb,0x6a,0x31,0x87,0xbf,0xab,0xf9,0xf9,0xcb,0xf2,0xff,0x03,0xce,0xe1,0xdd,0xb9,
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0xb3,0x98,0xa7,0xd7,0x35,0x74,0x06,0x83,0x8e,0x73,0xf3,0x41,0xe7,0x77,0x74,0x86,
0x82,0xce,0x1f,0xe0,0xae,0xb3,0x10,0x74,0xc4,0x5d,0xb7,0x58,0xa0,0xd7,0x75,0x74,
0x86,0x83,0x8e,0x73,0x0b,0x41,0xe7,0x4f,0x74,0xfa,0x82,0xce,0x22,0xb8,0xeb,0x2c,
0x05,0x9d,0xc5,0xfc,0x4c,0x26,0x39,0xa6,0x5e,0x37,0xd0,0x19,0x09,0x3a,0xce,0x2d,
0x05,0x9d,0x7f,0xd1,0x39,0x10,0x74,0xfe,0x03,0x77,0x9d,0x95,0xa0,0x23,0x6e,0xd9,
0x62,0x85,0x5e,0xcb,0xe8,0x8c,0x06,0x1d,0xe7,0x56,0x82,0x4e,0x29,0x2d,0x74,0x0e,
0x06,0x9d,0x2c,0x2d,0x70,0xd7,0xa9,0xa4,0x37,0x75,0xc4,0x95,0x2d,0x84,0xa9,0x97,
0xde,0xa5,0x33,0x16,0x74,0x9c,0xd3,0xd3,0x75,0xd6,0xa0,0x73,0x38,0xe8,0xac,0x4d,
0x0b,0xdc,0x75,0x5a,0x82,0x8e,0xb8,0x9a,0x45,0x0b,0xbd,0x6a,0xe8,0x8c,0x07,0x1d,
0xe7,0x5a,0x82,0x4e,0x2b,0x3a,0x47,0x82,0xce,0x86,0xb4,0xc0,0x5d,0xa7,0x3d,0xe8,
0x88,0xdb,0x68,0xd1,0x4e,0xaf,0x8d,0xe8,0x4c,0x04,0x1d,0xe7,0xf4,0x5c,0xb6,0xdb,
0xf7,0xb0,0xc5,0xff,0x7c,0x50,0x47,0x18,0xb4,0x0c,0x00,0x00
};
// Generated from:
//
// #version 450 core
//
// #extension GL_GOOGLE_include_directive : require
//
// #extension GL_EXT_samplerless_texture_functions : require
//
// layout(set = 0, binding = 0)uniform itexture2DMS color;
//
// layout(location = 0)out ivec4 colorOut0;
// layout(location = 1)out ivec4 colorOut1;
// layout(location = 2)out ivec4 colorOut2;
// layout(location = 3)out ivec4 colorOut3;
// layout(location = 4)out ivec4 colorOut4;
// layout(location = 5)out ivec4 colorOut5;
// layout(location = 6)out ivec4 colorOut6;
// layout(location = 7)out ivec4 colorOut7;
//
// #line 1 "shaders/src/BlitResolve.inc"
//
// layout(push_constant)uniform PushConstants {
//
// ivec2 offset;
// vec2 stretch;
// vec2 invSrcExtent;
// int srcLayer;
// int samples;
// float invSamples;
//
// int outputMask;
//
// bool flipX;
// bool flipY;
// bool rotateXY;
// } params;
//
// ivec2 getSrcImageCoords()
// {
//
// ivec2 srcImageCoords = ivec2(gl_FragCoord . xy);
//
// srcImageCoords -= params . offset;
//
// if(params . flipX)
// srcImageCoords . x = - srcImageCoords . x;
// if(params . flipY)
// srcImageCoords . y = - srcImageCoords . y;
// if(params . rotateXY)
// srcImageCoords . xy = srcImageCoords . yx;
//
// return srcImageCoords;
// }
//
// void broadcastColor(ivec4 colorValue)
// {
//
// if((params . outputMask &(1 << 0))!= 0)
// {
// colorOut0 = colorValue;
// }
// if((params . outputMask &(1 << 1))!= 0)
// {
// colorOut1 = colorValue;
// }
// if((params . outputMask &(1 << 2))!= 0)
// {
// colorOut2 = colorValue;
// }
// if((params . outputMask &(1 << 3))!= 0)
// {
// colorOut3 = colorValue;
// }
// if((params . outputMask &(1 << 4))!= 0)
// {
// colorOut4 = colorValue;
// }
// if((params . outputMask &(1 << 5))!= 0)
// {
// colorOut5 = colorValue;
// }
// if((params . outputMask &(1 << 6))!= 0)
// {
// colorOut6 = colorValue;
// }
// if((params . outputMask &(1 << 7))!= 0)
// {
// colorOut7 = colorValue;
// }
// }
//
// #line 123 "shaders/src/BlitResolve.frag"
//
// void main()
// {
// ivec2 srcImageCoords = getSrcImageCoords();
//
// ivec4 colorValue = ivec4(0, 0, 0, 0);
// for(int i = 0;i < params . samples;++ i)
// {
// colorValue += texelFetch(color, srcImageCoords, i);
// }
//
// colorValue = ivec4(round(colorValue * params . invSamples));
//
// broadcastColor(colorValue);
//
// }