blob: a6aee5b22e3a6665eb2f31f12501fe55256c8b01 [file] [log] [blame] [edit]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// debug.cpp: Debugging utilities.
#include "common/debug.h"
#include "common/platform.h"
#include "common/angleutils.h"
#include <stdarg.h>
#include <vector>
#include <fstream>
#include <cstdio>
namespace gl
{
// Wraps the D3D9/D3D11 debug annotation functions.
class DebugAnnotationWrapper
{
public:
DebugAnnotationWrapper() { };
virtual ~DebugAnnotationWrapper() { };
virtual void beginEvent(const std::wstring &eventName) = 0;
virtual void endEvent() = 0;
virtual void setMarker(const std::wstring &markerName) = 0;
virtual bool getStatus() = 0;
};
#if defined(ANGLE_ENABLE_D3D9)
class D3D9DebugAnnotationWrapper : public DebugAnnotationWrapper
{
public:
void beginEvent(const std::wstring &eventName)
{
D3DPERF_BeginEvent(0, eventName.c_str());
}
void endEvent()
{
D3DPERF_EndEvent();
}
void setMarker(const std::wstring &markerName)
{
D3DPERF_SetMarker(0, markerName.c_str());
}
bool getStatus()
{
return !!D3DPERF_GetStatus();
}
};
#endif // ANGLE_ENABLE_D3D9
#if defined(ANGLE_ENABLE_D3D11)
class D3D11DebugAnnotationWrapper : public DebugAnnotationWrapper
{
public:
D3D11DebugAnnotationWrapper()
: mInitialized(false),
mD3d11Module(NULL),
mUserDefinedAnnotation(NULL)
{
// D3D11 devices can't be created during DllMain.
// We defer device creation until the object is actually used.
}
~D3D11DebugAnnotationWrapper()
{
if (mInitialized)
{
SafeRelease(mUserDefinedAnnotation);
FreeLibrary(mD3d11Module);
}
}
virtual void beginEvent(const std::wstring &eventName)
{
initializeDevice();
mUserDefinedAnnotation->BeginEvent(eventName.c_str());
}
virtual void endEvent()
{
initializeDevice();
mUserDefinedAnnotation->EndEvent();
}
virtual void setMarker(const std::wstring &markerName)
{
initializeDevice();
mUserDefinedAnnotation->SetMarker(markerName.c_str());
}
virtual bool getStatus()
{
// ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in Visual Studio 2013.
#if defined(_DEBUG) && defined(ANGLE_ENABLE_WINDOWS_STORE)
// In the Windows Store, we can use IDXGraphicsAnalysis. The call to GetDebugInterface1 only succeeds if the app is under capture.
// This should only be called in DEBUG mode.
// If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows Store ingestion checks.
IDXGraphicsAnalysis* graphicsAnalysis;
DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis));
bool underCapture = (graphicsAnalysis != NULL);
SafeRelease(graphicsAnalysis);
return underCapture;
#endif
// Otherwise, we have to return true here.
return true;
}
protected:
void initializeDevice()
{
if (!mInitialized)
{
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
ASSERT(mD3d11Module);
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
ASSERT(D3D11CreateDevice != NULL);
#endif // !ANGLE_ENABLE_WINDOWS_STORE
ID3D11Device* device = NULL;
ID3D11DeviceContext* context = NULL;
HRESULT hr = E_FAIL;
// Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device.
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device, NULL, &context);
ASSERT(SUCCEEDED(hr));
hr = context->QueryInterface(__uuidof(mUserDefinedAnnotation), reinterpret_cast<void**>(&mUserDefinedAnnotation));
ASSERT(SUCCEEDED(hr) && mUserDefinedAnnotation != NULL);
SafeRelease(device);
SafeRelease(context);
mInitialized = true;
}
}
bool mInitialized;
HMODULE mD3d11Module;
ID3DUserDefinedAnnotation* mUserDefinedAnnotation;
};
#endif // ANGLE_ENABLE_D3D11
static DebugAnnotationWrapper *GetDebugAnnotationWrapper()
{
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
# if defined(ANGLE_ENABLE_D3D9)
static D3D9DebugAnnotationWrapper wrapper;
# elif defined(ANGLE_ENABLE_D3D11)
// If the project uses D3D9 then we can use the D3D9 debug annotations, even with the D3D11 renderer.
// However, if D3D9 is unavailable (e.g. in Windows Store), then we use D3D11 debug annotations.
// The D3D11 debug annotations are methods on ID3DUserDefinedAnnotation, which is implemented by the DeviceContext.
// This doesn't have to be the same DeviceContext that the renderer uses, though.
static D3D11DebugAnnotationWrapper wrapper;
# endif
return &wrapper;
#else
return nullptr;
#endif
}
enum DebugTraceOutputType
{
DebugTraceOutputTypeNone,
DebugTraceOutputTypeSetMarker,
DebugTraceOutputTypeBeginEvent
};
static void output(bool traceInDebugOnly, MessageType messageType, DebugTraceOutputType outputType,
const char *format, va_list vararg)
{
if (perfActive())
{
static std::vector<char> buffer(512);
size_t len = FormatStringIntoVector(format, vararg, buffer);
std::wstring formattedWideMessage(buffer.begin(), buffer.begin() + len);
DebugAnnotationWrapper *annotationWrapper = GetDebugAnnotationWrapper();
switch (outputType)
{
case DebugTraceOutputTypeNone:
break;
case DebugTraceOutputTypeBeginEvent:
annotationWrapper->beginEvent(formattedWideMessage);
break;
case DebugTraceOutputTypeSetMarker:
annotationWrapper->setMarker(formattedWideMessage);
break;
}
}
std::string formattedMessage;
UNUSED_TRACE_VARIABLE(formattedMessage);
#if !defined(NDEBUG) && defined(_MSC_VER)
if (messageType == MESSAGE_ERR)
{
if (formattedMessage.empty())
{
formattedMessage = FormatString(format, vararg);
}
OutputDebugStringA(formattedMessage.c_str());
}
#endif
#if defined(ANGLE_ENABLE_DEBUG_TRACE)
#if defined(NDEBUG)
if (traceInDebugOnly)
{
return;
}
#endif // NDEBUG
if (formattedMessage.empty())
{
formattedMessage = FormatString(format, vararg);
}
static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
if (file)
{
file.write(formattedMessage.c_str(), formattedMessage.length());
file.flush();
}
#if defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER)
OutputDebugStringA(formattedMessage.c_str());
#endif // ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER
#endif // ANGLE_ENABLE_DEBUG_TRACE
}
void trace(bool traceInDebugOnly, MessageType messageType, const char *format, ...)
{
va_list vararg;
va_start(vararg, format);
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
output(traceInDebugOnly, messageType, DebugTraceOutputTypeSetMarker, format, vararg);
#else
output(traceInDebugOnly, messageType, DebugTraceOutputTypeNone, format, vararg);
#endif
va_end(vararg);
}
bool perfActive()
{
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
static bool active = GetDebugAnnotationWrapper()->getStatus();
return active;
#else
return false;
#endif
}
ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...)
{
#if !defined(ANGLE_ENABLE_DEBUG_TRACE)
if (!perfActive())
{
return;
}
#endif // !ANGLE_ENABLE_DEBUG_TRACE
va_list vararg;
va_start(vararg, format);
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
output(true, MESSAGE_EVENT, DebugTraceOutputTypeBeginEvent, format, vararg);
#else
output(true, MESSAGE_EVENT, DebugTraceOutputTypeNone, format, vararg);
#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS
va_end(vararg);
}
ScopedPerfEventHelper::~ScopedPerfEventHelper()
{
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
if (perfActive())
{
GetDebugAnnotationWrapper()->endEvent();
}
#endif
}
}