| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // NV_draw_buffers_test.cpp: |
| // Test for NV_draw_buffers setting |
| // |
| |
| #include "angle_gl.h" |
| #include "gtest/gtest.h" |
| #include "GLSLANG/ShaderLang.h" |
| #include "compiler/translator/TranslatorESSL.h" |
| |
| class NVDrawBuffersTest : public testing::Test |
| { |
| public: |
| NVDrawBuffersTest() {} |
| |
| protected: |
| virtual void SetUp() |
| { |
| ShBuiltInResources resources; |
| ShInitBuiltInResources(&resources); |
| resources.MaxDrawBuffers = 8; |
| resources.EXT_draw_buffers = 1; |
| resources.NV_draw_buffers = 1; |
| |
| mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES2_SPEC); |
| ASSERT_TRUE(mTranslator->Init(resources)); |
| } |
| |
| virtual void TearDown() |
| { |
| delete mTranslator; |
| } |
| |
| TranslatorESSL *mTranslator; |
| }; |
| |
| TEST_F(NVDrawBuffersTest, NVDrawBuffers) |
| { |
| const std::string &shaderString = |
| "#extension GL_EXT_draw_buffers : require\n" |
| "precision mediump float;\n" |
| "void main() {\n" |
| " gl_FragData[0] = vec4(1.0);\n" |
| " gl_FragData[1] = vec4(0.0);\n" |
| "}\n"; |
| |
| const char *shaderStrings[] = { shaderString.c_str() }; |
| ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_OBJECT_CODE)); |
| |
| TInfoSink& infoSink = mTranslator->getInfoSink(); |
| std::string objCode(infoSink.obj.c_str()); |
| size_t nv_draw_buffers_ind = objCode.find("GL_NV_draw_buffers"); |
| EXPECT_NE(std::string::npos, nv_draw_buffers_ind); |
| size_t ext_draw_buffers_ind = objCode.find("GL_EXT_draw_buffers"); |
| EXPECT_EQ(std::string::npos, ext_draw_buffers_ind); |
| }; |