| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| |
| #include <stdint.h> |
| |
| using namespace angle; |
| |
| class BufferDataTest : public ANGLETest |
| { |
| protected: |
| BufferDataTest() |
| { |
| setWindowWidth(16); |
| setWindowHeight(16); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| |
| mBuffer = 0; |
| mProgram = 0; |
| mAttribLocation = -1; |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| const char * vsSource = SHADER_SOURCE |
| ( |
| attribute vec4 position; |
| attribute float in_attrib; |
| varying float v_attrib; |
| void main() |
| { |
| v_attrib = in_attrib; |
| gl_Position = position; |
| } |
| ); |
| |
| const char * fsSource = SHADER_SOURCE |
| ( |
| precision mediump float; |
| varying float v_attrib; |
| void main() |
| { |
| gl_FragColor = vec4(v_attrib, 0, 0, 1); |
| } |
| ); |
| |
| glGenBuffers(1, &mBuffer); |
| ASSERT_NE(mBuffer, 0U); |
| |
| mProgram = CompileProgram(vsSource, fsSource); |
| ASSERT_NE(mProgram, 0U); |
| |
| mAttribLocation = glGetAttribLocation(mProgram, "in_attrib"); |
| ASSERT_NE(mAttribLocation, -1); |
| |
| glClearColor(0, 0, 0, 0); |
| glClearDepthf(0.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glDisable(GL_DEPTH_TEST); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| glDeleteBuffers(1, &mBuffer); |
| glDeleteProgram(mProgram); |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mBuffer; |
| GLuint mProgram; |
| GLint mAttribLocation; |
| }; |
| |
| TEST_P(BufferDataTest, NULLData) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| EXPECT_GL_NO_ERROR(); |
| |
| const int numIterations = 128; |
| for (int i = 0; i < numIterations; ++i) |
| { |
| GLsizei bufferSize = sizeof(GLfloat) * (i + 1); |
| glBufferData(GL_ARRAY_BUFFER, bufferSize, NULL, GL_STATIC_DRAW); |
| EXPECT_GL_NO_ERROR(); |
| |
| for (int j = 0; j < bufferSize; j++) |
| { |
| for (int k = 0; k < bufferSize - j; k++) |
| { |
| glBufferSubData(GL_ARRAY_BUFFER, k, j, NULL); |
| EXPECT_GL_NO_ERROR(); |
| } |
| } |
| } |
| } |
| |
| TEST_P(BufferDataTest, ZeroNonNULLData) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| EXPECT_GL_NO_ERROR(); |
| |
| char *zeroData = new char[0]; |
| glBufferData(GL_ARRAY_BUFFER, 0, zeroData, GL_STATIC_DRAW); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBufferSubData(GL_ARRAY_BUFFER, 0, 0, zeroData); |
| EXPECT_GL_NO_ERROR(); |
| |
| delete [] zeroData; |
| } |
| |
| TEST_P(BufferDataTest, NULLResolvedData) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW); |
| |
| glUseProgram(mProgram); |
| glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 4, NULL); |
| glEnableVertexAttribArray(mAttribLocation); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| } |
| |
| // Tests that a huge allocation returns GL_OUT_OF_MEMORY |
| // TODO(jmadill): Figure out how to test this reliably on the Chromium bots |
| TEST_P(BufferDataTest, DISABLED_HugeSetDataShouldNotCrash) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| EXPECT_GL_NO_ERROR(); |
| |
| GLsizei allocSize = std::numeric_limits<GLsizei>::max() >> 2; |
| |
| uint8_t *data = NULL; |
| while (data == NULL && allocSize >= 4) |
| { |
| data = new (std::nothrow) uint8_t[allocSize]; |
| |
| if (data == NULL) |
| { |
| allocSize >>= 1; |
| } |
| } |
| |
| ASSERT_NE(static_cast<uint8_t*>(NULL), data); |
| memset(data, 0, allocSize); |
| |
| float * fValue = reinterpret_cast<float*>(data); |
| for (unsigned int f = 0; f < 6; f++) |
| { |
| fValue[f] = 1.0f; |
| } |
| |
| glBufferData(GL_ARRAY_BUFFER, allocSize, data, GL_STATIC_DRAW); |
| |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR) |
| { |
| // If we didn't fail because of an out of memory error, try drawing a quad |
| // using the large buffer |
| |
| // DISABLED because it takes a long time, but left for posterity |
| |
| //glUseProgram(mProgram); |
| //glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 4, NULL); |
| //glEnableVertexAttribArray(mAttribLocation); |
| //glBindBuffer(GL_ARRAY_BUFFER, 0); |
| //drawQuad(mProgram, "position", 0.5f); |
| //swapBuffers(); |
| |
| //// Draw operations can also generate out-of-memory, which is in-spec |
| //error = glGetError(); |
| //if (error == GL_NO_ERROR) |
| //{ |
| // GLint viewportSize[4]; |
| // glGetIntegerv(GL_VIEWPORT, viewportSize); |
| |
| // GLint midPixelX = (viewportSize[0] + viewportSize[2]) / 2; |
| // GLint midPixelY = (viewportSize[1] + viewportSize[3]) / 2; |
| |
| // EXPECT_PIXEL_EQ(midPixelX, midPixelY, 255, 0, 0, 255); |
| //} |
| //else |
| //{ |
| // EXPECT_EQ(GL_OUT_OF_MEMORY, error); |
| //} |
| } |
| else |
| { |
| EXPECT_GLENUM_EQ(GL_OUT_OF_MEMORY, error); |
| } |
| |
| delete[] data; |
| } |
| |
| class IndexedBufferCopyTest : public ANGLETest |
| { |
| protected: |
| IndexedBufferCopyTest() |
| { |
| setWindowWidth(16); |
| setWindowHeight(16); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| const char * vsSource = SHADER_SOURCE |
| ( |
| attribute vec3 in_attrib; |
| varying vec3 v_attrib; |
| void main() |
| { |
| v_attrib = in_attrib; |
| gl_Position = vec4(0.0, 0.0, 0.5, 1.0); |
| gl_PointSize = 100.0; |
| } |
| ); |
| |
| const char * fsSource = SHADER_SOURCE |
| ( |
| precision mediump float; |
| varying vec3 v_attrib; |
| void main() |
| { |
| gl_FragColor = vec4(v_attrib, 1); |
| } |
| ); |
| |
| glGenBuffers(2, mBuffers); |
| ASSERT_NE(mBuffers[0], 0U); |
| ASSERT_NE(mBuffers[1], 0U); |
| |
| glGenBuffers(1, &mElementBuffer); |
| ASSERT_NE(mElementBuffer, 0U); |
| |
| mProgram = CompileProgram(vsSource, fsSource); |
| ASSERT_NE(mProgram, 0U); |
| |
| mAttribLocation = glGetAttribLocation(mProgram, "in_attrib"); |
| ASSERT_NE(mAttribLocation, -1); |
| |
| glClearColor(0, 0, 0, 0); |
| glDisable(GL_DEPTH_TEST); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| glDeleteBuffers(2, mBuffers); |
| glDeleteBuffers(1, &mElementBuffer); |
| glDeleteProgram(mProgram); |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mBuffers[2]; |
| GLuint mElementBuffer; |
| GLuint mProgram; |
| GLint mAttribLocation; |
| }; |
| |
| // The following test covers an ANGLE bug where our index ranges |
| // weren't updated from CopyBufferSubData calls |
| // https://code.google.com/p/angleproject/issues/detail?id=709 |
| TEST_P(IndexedBufferCopyTest, IndexRangeBug) |
| { |
| // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291) |
| if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| { |
| std::cout << "Test disabled on AMD OpenGL." << std::endl; |
| return; |
| } |
| |
| unsigned char vertexData[] = { 255, 0, 0, 0, 0, 0 }; |
| unsigned int indexData[] = { 0, 1 }; |
| |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffers[0]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(char) * 6, vertexData, GL_STATIC_DRAW); |
| |
| glUseProgram(mProgram); |
| glVertexAttribPointer(mAttribLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE, 3, NULL); |
| glEnableVertexAttribArray(mAttribLocation); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mElementBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * 1, indexData, GL_STATIC_DRAW); |
| |
| glUseProgram(mProgram); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glDrawElements(GL_POINTS, 1, GL_UNSIGNED_INT, NULL); |
| |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| |
| glBindBuffer(GL_COPY_READ_BUFFER, mBuffers[1]); |
| glBufferData(GL_COPY_READ_BUFFER, 4, &indexData[1], GL_STATIC_DRAW); |
| |
| glBindBuffer(GL_COPY_WRITE_BUFFER, mElementBuffer); |
| |
| glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, sizeof(int)); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 0); |
| |
| unsigned char newData[] = { 0, 255, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 3, 3, newData); |
| |
| glDrawElements(GL_POINTS, 1, GL_UNSIGNED_INT, NULL); |
| |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| } |
| |
| class BufferDataTestES3 : public BufferDataTest |
| { |
| }; |
| |
| // The following test covers an ANGLE bug where the buffer storage |
| // is not resized by Buffer11::getLatestBufferStorage when needed. |
| // https://code.google.com/p/angleproject/issues/detail?id=897 |
| TEST_P(BufferDataTestES3, BufferResizing) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Allocate a buffer with one byte |
| uint8_t singleByte[] = { 0xaa }; |
| glBufferData(GL_ARRAY_BUFFER, 1, singleByte, GL_STATIC_DRAW); |
| |
| // Resize the buffer |
| // To trigger the bug, the buffer need to be big enough because some hardware copy buffers |
| // by chunks of pages instead of the minimum number of bytes neeeded. |
| const size_t numBytes = 4096*4; |
| glBufferData(GL_ARRAY_BUFFER, numBytes, NULL, GL_STATIC_DRAW); |
| |
| // Copy the original data to the buffer |
| uint8_t srcBytes[numBytes]; |
| for (size_t i = 0; i < numBytes; ++i) |
| { |
| srcBytes[i] = static_cast<uint8_t>(i); |
| } |
| |
| void *dest = glMapBufferRange(GL_ARRAY_BUFFER, 0, numBytes, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| memcpy(dest, srcBytes, numBytes); |
| glUnmapBuffer(GL_ARRAY_BUFFER); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| // Create a new buffer and copy the data to it |
| GLuint readBuffer; |
| glGenBuffers(1, &readBuffer); |
| glBindBuffer(GL_COPY_WRITE_BUFFER, readBuffer); |
| uint8_t zeros[numBytes]; |
| for (size_t i = 0; i < numBytes; ++i) |
| { |
| zeros[i] = 0; |
| } |
| glBufferData(GL_COPY_WRITE_BUFFER, numBytes, zeros, GL_STATIC_DRAW); |
| glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, numBytes); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Read back the data and compare it to the original |
| uint8_t *data = reinterpret_cast<uint8_t*>(glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT)); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| for (size_t i = 0; i < numBytes; ++i) |
| { |
| EXPECT_EQ(srcBytes[i], data[i]); |
| } |
| glUnmapBuffer(GL_COPY_WRITE_BUFFER); |
| |
| glDeleteBuffers(1, &readBuffer); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| ANGLE_INSTANTIATE_TEST(BufferDataTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES()); |
| ANGLE_INSTANTIATE_TEST(BufferDataTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| ANGLE_INSTANTIATE_TEST(IndexedBufferCopyTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| |
| #ifdef _WIN64 |
| |
| // Test a bug where an integer overflow bug could trigger a crash in D3D. |
| // The test uses 8 buffers with a size just under 0x2000000 to overflow max uint |
| // (with the internal D3D rounding to 16-byte values) and trigger the bug. |
| // Only handle this bug on 64-bit Windows for now. Harder to repro on 32-bit. |
| class BufferDataOverflowTest : public ANGLETest |
| { |
| protected: |
| BufferDataOverflowTest() |
| : mProgram(0) |
| { |
| } |
| |
| ~BufferDataOverflowTest() |
| { |
| if (!mBuffers.empty()) |
| { |
| glDeleteBuffers(static_cast<GLsizei>(mBuffers.size()), &mBuffers[0]); |
| } |
| if (mProgram != 0u) |
| { |
| glDeleteProgram(mProgram); |
| } |
| } |
| |
| std::vector<GLuint> mBuffers; |
| GLuint mProgram; |
| }; |
| |
| // See description above. |
| TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow) |
| { |
| // These values are special, to trigger the rounding bug. |
| unsigned int numItems = 0x7FFFFFE; |
| GLsizei bufferCnt = 8; |
| |
| mBuffers.resize(bufferCnt); |
| |
| std::stringstream vertexShaderStr; |
| |
| for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex) |
| { |
| vertexShaderStr << "attribute float attrib" << bufferIndex << ";\n"; |
| } |
| |
| vertexShaderStr << "attribute vec2 position;\n" |
| "varying float v_attrib;\n" |
| "void main() {\n" |
| " gl_Position = vec4(position, 0, 1);\n" |
| " v_attrib = 0.0;\n"; |
| |
| for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex) |
| { |
| vertexShaderStr << "v_attrib += attrib" << bufferIndex << ";\n"; |
| } |
| |
| vertexShaderStr << "}"; |
| |
| const std::string &fragmentShader = |
| "varying highp float v_attrib;\n" |
| "void main() {\n" |
| " gl_FragColor = vec4(v_attrib, 0, 0, 1);\n" |
| "}"; |
| |
| mProgram = CompileProgram(vertexShaderStr.str(), fragmentShader); |
| ASSERT_NE(0u, mProgram); |
| glUseProgram(mProgram); |
| |
| glGenBuffers(bufferCnt, &mBuffers[0]); |
| |
| std::vector<GLfloat> data(numItems, 1.0f); |
| |
| for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffers[bufferIndex]); |
| glBufferData(GL_ARRAY_BUFFER, numItems * sizeof(float), &data[0], GL_DYNAMIC_DRAW); |
| |
| std::stringstream attribNameStr; |
| attribNameStr << "attrib" << bufferIndex; |
| |
| GLint attribLocation = glGetAttribLocation(mProgram, attribNameStr.str().c_str()); |
| ASSERT_NE(-1, attribLocation); |
| |
| glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); |
| glEnableVertexAttribArray(attribLocation); |
| } |
| |
| GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| ASSERT_NE(-1, positionLocation); |
| glDisableVertexAttribArray(positionLocation); |
| glVertexAttrib2f(positionLocation, 1.0f, 1.0f); |
| |
| EXPECT_GL_NO_ERROR(); |
| glDrawArrays(GL_TRIANGLES, 0, numItems); |
| EXPECT_GL_ERROR(GL_OUT_OF_MEMORY); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(BufferDataOverflowTest, ES3_D3D11()); |
| |
| #endif // _WIN64 |