blob: 7daa549bae95efc19e719e45baadd7d9288fe6c9 [file] [log] [blame]
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES.h: Validation functions for generic OpenGL ES entry point parameters
#include "libANGLE/validationES.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Image.h"
#include "libANGLE/Query.h"
#include "libANGLE/Program.h"
#include "libANGLE/Uniform.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/VertexArray.h"
#include "common/mathutil.h"
#include "common/utilities.h"
using namespace angle;
namespace gl
{
const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index.";
namespace
{
bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex)
{
const gl::State &state = context->getGLState();
const gl::Program *program = state.getProgram();
const VertexArray *vao = state.getVertexArray();
const auto &vertexAttribs = vao->getVertexAttributes();
size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
{
const VertexAttribute &attrib = vertexAttribs[attributeIndex];
if (program->isAttribLocationActive(attributeIndex) && attrib.enabled)
{
gl::Buffer *buffer = attrib.buffer.get();
if (buffer)
{
GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
GLint64 maxVertexElement = 0;
if (attrib.divisor > 0)
{
maxVertexElement =
static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
}
else
{
maxVertexElement = static_cast<GLint64>(maxVertex);
}
// If we're drawing zero vertices, we have enough data.
if (maxVertexElement > 0)
{
// Note: Last vertex element does not take the full stride!
GLint64 attribSize =
static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
GLint64 attribOffset = static_cast<GLint64>(attrib.offset);
// [OpenGL ES 3.0.2] section 2.9.4 page 40:
// We can return INVALID_OPERATION if our vertex attribute does not have
// enough backing data.
if (attribDataSize + attribOffset > buffer->getSize())
{
context->handleError(
Error(GL_INVALID_OPERATION,
"Vertex buffer is not big enough for the draw call"));
return false;
}
}
}
else if (attrib.pointer == NULL)
{
// This is an application error that would normally result in a crash,
// but we catch it and return an error
context->handleError(Error(
GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
return false;
}
}
}
return true;
}
bool ValidReadPixelsFormatType(ValidationContext *context,
GLenum framebufferComponentType,
GLenum format,
GLenum type)
{
switch (framebufferComponentType)
{
case GL_UNSIGNED_NORMALIZED:
// TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
// ReadPixels with BGRA even if the extension is not present
return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
(context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
type == GL_UNSIGNED_BYTE);
case GL_SIGNED_NORMALIZED:
return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
case GL_INT:
return (format == GL_RGBA_INTEGER && type == GL_INT);
case GL_UNSIGNED_INT:
return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
case GL_FLOAT:
return (format == GL_RGBA && type == GL_FLOAT);
default:
UNREACHABLE();
return false;
}
}
bool ValidCap(const Context *context, GLenum cap, bool queryOnly)
{
switch (cap)
{
// EXT_multisample_compatibility
case GL_MULTISAMPLE_EXT:
case GL_SAMPLE_ALPHA_TO_ONE_EXT:
return context->getExtensions().multisampleCompatibility;
case GL_CULL_FACE:
case GL_POLYGON_OFFSET_FILL:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_COVERAGE:
case GL_SCISSOR_TEST:
case GL_STENCIL_TEST:
case GL_DEPTH_TEST:
case GL_BLEND:
case GL_DITHER:
return true;
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
case GL_RASTERIZER_DISCARD:
return (context->getClientMajorVersion() >= 3);
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
case GL_DEBUG_OUTPUT:
return context->getExtensions().debug;
case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
return queryOnly && context->getExtensions().bindGeneratesResource;
default:
return false;
}
}
} // anonymous namespace
bool ValidTextureTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
return true;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return (context->getClientMajorVersion() >= 3);
default:
return false;
}
}
bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
return true;
default:
return false;
}
}
bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return (context->getClientMajorVersion() >= 3);
default:
return false;
}
}
// Most texture GL calls are not compatible with external textures, so we have a separate validation
// function for use in the GL calls that do
bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target)
{
return (target == GL_TEXTURE_EXTERNAL_OES) &&
(context->getExtensions().eglImageExternal ||
context->getExtensions().eglStreamConsumerExternal);
}
// This function differs from ValidTextureTarget in that the target must be
// usable as the destination of a 2D operation-- so a cube face is valid, but
// GL_TEXTURE_CUBE_MAP is not.
// Note: duplicate of IsInternalTextureTarget
bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return true;
default:
return false;
}
}
bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return true;
default:
return false;
}
}
bool ValidFramebufferTarget(GLenum target)
{
static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
"ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
switch (target)
{
case GL_FRAMEBUFFER: return true;
case GL_READ_FRAMEBUFFER: return true;
case GL_DRAW_FRAMEBUFFER: return true;
default: return false;
}
}
bool ValidBufferTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
case GL_ARRAY_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
return true;
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
return (context->getExtensions().pixelBufferObject ||
context->getClientMajorVersion() >= 3);
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
return (context->getClientMajorVersion() >= 3);
default:
return false;
}
}
bool ValidBufferParameter(const Context *context, GLenum pname)
{
const Extensions &extensions = context->getExtensions();
switch (pname)
{
case GL_BUFFER_USAGE:
case GL_BUFFER_SIZE:
return true;
case GL_BUFFER_ACCESS_OES:
return extensions.mapBuffer;
case GL_BUFFER_MAPPED:
static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
return (context->getClientMajorVersion() >= 3) || extensions.mapBuffer ||
extensions.mapBufferRange;
// GL_BUFFER_MAP_POINTER is a special case, and may only be
// queried with GetBufferPointerv
case GL_BUFFER_ACCESS_FLAGS:
case GL_BUFFER_MAP_OFFSET:
case GL_BUFFER_MAP_LENGTH:
return (context->getClientMajorVersion() >= 3) || extensions.mapBufferRange;
default:
return false;
}
}
bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
{
const auto &caps = context->getCaps();
size_t maxDimension = 0;
switch (target)
{
case GL_TEXTURE_2D:
maxDimension = caps.max2DTextureSize;
break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
maxDimension = caps.maxCubeMapTextureSize;
break;
case GL_TEXTURE_3D:
maxDimension = caps.max3DTextureSize;
break;
case GL_TEXTURE_2D_ARRAY:
maxDimension = caps.max2DTextureSize;
break;
default: UNREACHABLE();
}
return level <= gl::log2(static_cast<int>(maxDimension));
}
bool ValidImageSizeParameters(const Context *context,
GLenum target,
GLint level,
GLsizei width,
GLsizei height,
GLsizei depth,
bool isSubImage)
{
if (level < 0 || width < 0 || height < 0 || depth < 0)
{
return false;
}
// TexSubImage parameters can be NPOT without textureNPOT extension,
// as long as the destination texture is POT.
if (!isSubImage && !context->getExtensions().textureNPOT &&
(level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
{
return false;
}
if (!ValidMipLevel(context, target, level))
{
return false;
}
return true;
}
bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
{
// List of compressed format that require that the texture size is smaller than or a multiple of
// the compressed block size.
switch (internalFormat)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
return true;
default:
return false;
}
}
bool ValidCompressedImageSize(const ValidationContext *context,
GLenum internalFormat,
GLsizei width,
GLsizei height)
{
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
if (!formatInfo.compressed)
{
return false;
}
if (width < 0 || height < 0)
{
return false;
}
if (CompressedTextureFormatRequiresExactSize(internalFormat))
{
if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth &&
width % formatInfo.compressedBlockWidth != 0) ||
(static_cast<GLuint>(height) > formatInfo.compressedBlockHeight &&
height % formatInfo.compressedBlockHeight != 0))
{
return false;
}
}
return true;
}
bool ValidQueryType(const Context *context, GLenum queryType)
{
static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal.");
static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal.");
switch (queryType)
{
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return true;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return (context->getClientMajorVersion() >= 3);
case GL_TIME_ELAPSED_EXT:
return context->getExtensions().disjointTimerQuery;
case GL_COMMANDS_COMPLETED_CHROMIUM:
return context->getExtensions().syncQuery;
default:
return false;
}
}
Program *GetValidProgram(Context *context, GLuint id)
{
// ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
// error INVALID_VALUE if the provided name is not the name of either a shader or program object and
// INVALID_OPERATION if the provided name identifies an object that is not the expected type."
Program *validProgram = context->getProgram(id);
if (!validProgram)
{
if (context->getShader(id))
{
context->handleError(
Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name"));
}
else
{
context->handleError(Error(GL_INVALID_VALUE, "Program name is not valid"));
}
}
return validProgram;
}
Shader *GetValidShader(Context *context, GLuint id)
{
// See ValidProgram for spec details.
Shader *validShader = context->getShader(id);
if (!validShader)
{
if (context->getProgram(id))
{
context->handleError(
Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name"));
}
else
{
context->handleError(Error(GL_INVALID_VALUE, "Shader name is invalid"));
}
}
return validShader;
}
bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
{
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
if (colorAttachment >= context->getCaps().maxColorAttachments)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
break;
case GL_DEPTH_STENCIL_ATTACHMENT:
if (!context->getExtensions().webglCompatibility &&
context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
}
return true;
}
bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height)
{
switch (target)
{
case GL_RENDERBUFFER:
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
if (width < 0 || height < 0 || samples < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
if (!formatCaps.renderable)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
// ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
// sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
// only sized internal formats.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if (formatInfo.pixelBytes == 0)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
GLuint handle = context->getGLState().getRenderbufferId();
if (handle == 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height)
{
ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
// ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
// to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is
// generated.
if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
// ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
// the specified storage. This is different than ES 3.0 in which a sample number higher
// than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
// The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
if (context->getClientMajorVersion() >= 3)
{
const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
{
context->handleError(Error(GL_OUT_OF_MEMORY));
return false;
}
}
return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
}
bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer)
{
if (!ValidFramebufferTarget(target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->id() == 0)
{
context->handleError(
Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
return false;
}
if (!ValidateAttachmentTarget(context, attachment))
{
return false;
}
// [OpenGL ES 2.0.25] Section 4.4.3 page 112
// [OpenGL ES 3.0.2] Section 4.4.2 page 201
// 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
// type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
if (renderbuffer != 0)
{
if (!context->getRenderbuffer(renderbuffer))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
return true;
}
bool ValidateBlitFramebufferParameters(ValidationContext *context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter)
{
switch (filter)
{
case GL_NEAREST:
break;
case GL_LINEAR:
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (mask == 0)
{
// ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
// buffers are copied.
return false;
}
// ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
// color buffer, leaving only nearest being unfiltered from above
if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const auto &glState = context->getGLState();
gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
if (!readFramebuffer || !drawFramebuffer)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (readFramebuffer->id() == drawFramebuffer->id())
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (drawFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (drawFramebuffer->getSamples(context->getContextState()) != 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
if (mask & GL_COLOR_BUFFER_BIT)
{
const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
const Extensions &extensions = context->getExtensions();
if (readColorBuffer && drawColorBuffer)
{
const Format &readFormat = readColorBuffer->getFormat();
for (size_t drawbufferIdx = 0;
drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
{
const FramebufferAttachment *attachment =
drawFramebuffer->getDrawBuffer(drawbufferIdx);
if (attachment)
{
const Format &drawFormat = attachment->getFormat();
// The GL ES 3.0.2 spec (pg 193) states that:
// 1) If the read buffer is fixed point format, the draw buffer must be as well
// 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
// 3) If the read buffer is a signed integer format, the draw buffer must be as well
// Changes with EXT_color_buffer_float:
// Case 1) is changed to fixed point OR floating point
GLenum readComponentType = readFormat.info->componentType;
GLenum drawComponentType = drawFormat.info->componentType;
bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
readComponentType == GL_SIGNED_NORMALIZED);
bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
drawComponentType == GL_SIGNED_NORMALIZED);
if (extensions.colorBufferFloat)
{
bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
if (readFixedOrFloat != drawFixedOrFloat)
{
context->handleError(Error(GL_INVALID_OPERATION,
"If the read buffer contains fixed-point or "
"floating-point values, the draw buffer "
"must as well."));
return false;
}
}
else if (readFixedPoint != drawFixedPoint)
{
context->handleError(Error(GL_INVALID_OPERATION,
"If the read buffer contains fixed-point "
"values, the draw buffer must as well."));
return false;
}
if (readComponentType == GL_UNSIGNED_INT &&
drawComponentType != GL_UNSIGNED_INT)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (readComponentType == GL_INT && drawComponentType != GL_INT)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (readColorBuffer->getSamples() > 0 &&
(!Format::SameSized(readFormat, drawFormat) || !sameBounds))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
if ((readFormat.info->componentType == GL_INT ||
readFormat.info->componentType == GL_UNSIGNED_INT) &&
filter == GL_LINEAR)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
for (size_t i = 0; i < 2; i++)
{
if (mask & masks[i])
{
const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
if (readBuffer && drawBuffer)
{
if (!Format::SameSized(readBuffer->getFormat(), drawBuffer->getFormat()))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (readBuffer->getSamples() > 0 && !sameBounds)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
}
return true;
}
bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
{
switch (pname)
{
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
case GL_CURRENT_VERTEX_ATTRIB:
return true;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
// Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
// the same constant.
static_assert(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
"ANGLE extension enums not equal to GL enums.");
return true;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
}
bool ValidateTexParamParameters(gl::Context *context, GLenum target, GLenum pname, GLint param)
{
switch (pname)
{
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_COMPARE_FUNC:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
if (target == GL_TEXTURE_EXTERNAL_OES && !context->getExtensions().eglImageExternalEssl3)
{
context->handleError(Error(GL_INVALID_ENUM,
"ES3 texture parameters are not available without "
"GL_OES_EGL_image_external_essl3."));
return false;
}
break;
default: break;
}
switch (pname)
{
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
switch (param)
{
case GL_CLAMP_TO_EDGE:
return true;
case GL_REPEAT:
case GL_MIRRORED_REPEAT:
if (target == GL_TEXTURE_EXTERNAL_OES)
{
// OES_EGL_image_external specifies this error.
context->handleError(Error(
GL_INVALID_ENUM, "external textures only support CLAMP_TO_EDGE wrap mode"));
return false;
}
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
case GL_TEXTURE_MIN_FILTER:
switch (param)
{
case GL_NEAREST:
case GL_LINEAR:
return true;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
if (target == GL_TEXTURE_EXTERNAL_OES)
{
// OES_EGL_image_external specifies this error.
context->handleError(
Error(GL_INVALID_ENUM,
"external textures only support NEAREST and LINEAR filtering"));
return false;
}
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_MAG_FILTER:
switch (param)
{
case GL_NEAREST:
case GL_LINEAR:
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_USAGE_ANGLE:
switch (param)
{
case GL_NONE:
case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (!context->getExtensions().textureFilterAnisotropic)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
// we assume the parameter passed to this validation method is truncated, not rounded
if (param < 1)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
return true;
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
// any value is permissible
return true;
case GL_TEXTURE_COMPARE_MODE:
// Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
switch (param)
{
case GL_NONE:
case GL_COMPARE_REF_TO_TEXTURE:
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_COMPARE_FUNC:
// Acceptable function parameters from GLES 3.0.2 spec, table 3.17
switch (param)
{
case GL_LEQUAL:
case GL_GEQUAL:
case GL_LESS:
case GL_GREATER:
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_ALWAYS:
case GL_NEVER:
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A:
switch (param)
{
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_ZERO:
case GL_ONE:
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_BASE_LEVEL:
if (param < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (target == GL_TEXTURE_EXTERNAL_OES && param != 0)
{
context->handleError(
Error(GL_INVALID_OPERATION, "Base level must be 0 for external textures."));
return false;
}
return true;
case GL_TEXTURE_MAX_LEVEL:
if (param < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
}
bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
{
switch (pname)
{
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_COMPARE_FUNC:
return true;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
}
bool ValidateReadPixels(ValidationContext *context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLvoid *pixels)
{
if (width < 0 || height < 0)
{
context->handleError(Error(GL_INVALID_VALUE, "width and height must be positive"));
return false;
}
auto readFramebuffer = context->getGLState().getReadFramebuffer();
if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
ASSERT(framebuffer);
if (framebuffer->getReadBufferState() == GL_NONE)
{
context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
return false;
}
const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
if (!readBuffer)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
GLenum currentFormat = framebuffer->getImplementationColorReadFormat();
GLenum currentType = framebuffer->getImplementationColorReadType();
GLenum currentInternalFormat = readBuffer->getFormat().asSized();
const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(currentInternalFormat);
bool validFormatTypeCombination =
ValidReadPixelsFormatType(context, internalFormatInfo.componentType, format, type);
if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// Check for pixel pack buffer related API errors
gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_PACK_BUFFER);
if (pixelPackBuffer != nullptr)
{
// .. the data would be packed to the buffer object such that the memory writes required
// would exceed the data store size.
GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
const InternalFormat &formatInfo = GetInternalFormatInfo(sizedInternalFormat);
const gl::Extents size(width, height, 1);
const auto &pack = context->getGLState().getPackState();
auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, pack, false);
if (endByteOrErr.isError())
{
context->handleError(endByteOrErr.getError());
return false;
}
CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
checkedEndByte += checkedOffset;
if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
{
// Overflow past the end of the buffer
context->handleError(
Error(GL_INVALID_OPERATION, "Writes would overflow the pixel pack buffer."));
return false;
}
// ...the buffer object's data store is currently mapped.
if (pixelPackBuffer->isMapped())
{
context->handleError(Error(GL_INVALID_OPERATION, "Pixel pack buffer is mapped."));
return false;
}
}
return true;
}
bool ValidateReadnPixelsEXT(Context *context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLvoid *pixels)
{
if (bufSize < 0)
{
context->handleError(Error(GL_INVALID_VALUE, "bufSize must be a positive number"));
return false;
}
GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
const InternalFormat &formatInfo = GetInternalFormatInfo(sizedInternalFormat);
const gl::Extents size(width, height, 1);
const auto &pack = context->getGLState().getPackState();
auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, pack, false);
if (endByteOrErr.isError())
{
context->handleError(endByteOrErr.getError());
return false;
}
if (endByteOrErr.getResult() > static_cast<GLuint>(bufSize))
{
context->handleError(Error(GL_INVALID_OPERATION, "Writes would overflow past bufSize."));
return false;
}
return ValidateReadPixels(context, x, y, width, height, format, type, pixels);
}
bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
return false;
}
return ValidateGenOrDelete(context, n);
}
bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
return false;
}
return ValidateGenOrDelete(context, n);
}
bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
{
if (!ValidQueryType(context, target))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
return false;
}
if (id == 0)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query id is 0"));
return false;
}
// From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
// of zero, if the active query object name for <target> is non-zero (for the
// targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
// the active query for either target is non-zero), if <id> is the name of an
// existing query object whose type does not match <target>, or if <id> is the
// active query object name for any query type, the error INVALID_OPERATION is
// generated.
// Ensure no other queries are active
// NOTE: If other queries than occlusion are supported, we will need to check
// separately that:
// a) The query ID passed is not the current active query for any target/type
// b) There are no active queries for the requested target (and in the case
// of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
// no query may be active for either if glBeginQuery targets either.
if (context->getGLState().isQueryActive(target))
{
context->handleError(Error(GL_INVALID_OPERATION, "Other query is active"));
return false;
}
Query *queryObject = context->getQuery(id, true, target);
// check that name was obtained with glGenQueries
if (!queryObject)
{
context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id"));
return false;
}
// check for type mismatch
if (queryObject->getType() != target)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query type does not match target"));
return false;
}
return true;
}
bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
return false;
}
return ValidateBeginQueryBase(context, target, id);
}
bool ValidateEndQueryBase(gl::Context *context, GLenum target)
{
if (!ValidQueryType(context, target))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
return false;
}
const Query *queryObject = context->getGLState().getActiveQuery(target);
if (queryObject == nullptr)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query target not active"));
return false;
}
return true;
}
bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
return false;
}
return ValidateEndQueryBase(context, target);
}
bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
{
if (!context->getExtensions().disjointTimerQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled"));
return false;
}
if (target != GL_TIMESTAMP_EXT)
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
return false;
}
Query *queryObject = context->getQuery(id, true, target);
if (queryObject == nullptr)
{
context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id"));
return false;
}
if (context->getGLState().isQueryActive(queryObject))
{
context->handleError(Error(GL_INVALID_OPERATION, "Query is active"));
return false;
}
return true;
}
bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
{
if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid query type"));
return false;
}
switch (pname)
{
case GL_CURRENT_QUERY_EXT:
if (target == GL_TIMESTAMP_EXT)
{
context->handleError(
Error(GL_INVALID_ENUM, "Cannot use current query for timestamp"));
return false;
}
break;
case GL_QUERY_COUNTER_BITS_EXT:
if (!context->getExtensions().disjointTimerQuery ||
(target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid pname"));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "Invalid pname"));
return false;
}
return true;
}
bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
return false;
}
return ValidateGetQueryivBase(context, target, pname);
}
bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname)
{
Query *queryObject = context->getQuery(id, false, GL_NONE);
if (!queryObject)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query does not exist"));
return false;
}
if (context->getGLState().isQueryActive(queryObject))
{
context->handleError(Error(GL_INVALID_OPERATION, "Query currently active"));
return false;
}
switch (pname)
{
case GL_QUERY_RESULT_EXT:
case GL_QUERY_RESULT_AVAILABLE_EXT:
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "Invalid pname enum"));
return false;
}
return true;
}
bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
{
if (!context->getExtensions().disjointTimerQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
return false;
}
return ValidateGetQueryObjectValueBase(context, id, pname);
}
bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
{
if (!context->getExtensions().disjointTimerQuery &&
!context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
return false;
}
return ValidateGetQueryObjectValueBase(context, id, pname);
}
bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
{
if (!context->getExtensions().disjointTimerQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
return false;
}
return ValidateGetQueryObjectValueBase(context, id, pname);
}
bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
{
if (!context->getExtensions().disjointTimerQuery)
{
context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
return false;
}
return ValidateGetQueryObjectValueBase(context, id, pname);
}
static bool ValidateUniformCommonBase(gl::Context *context,
GLenum targetUniformType,
GLint location,
GLsizei count,
const LinkedUniform **uniformOut)
{
if (count < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
gl::Program *program = context->getGLState().getProgram();
if (!program)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (program->isIgnoredUniformLocation(location))
{
// Silently ignore the uniform command
return false;
}
if (!program->isValidUniformLocation(location))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const LinkedUniform &uniform = program->getUniformByLocation(location);
// attempting to write an array to a non-array uniform is an INVALID_OPERATION
if (!uniform.isArray() && count > 1)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
*uniformOut = &uniform;
return true;
}
bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
{
// Check for ES3 uniform entry points
if (VariableComponentType(uniformType) == GL_UNSIGNED_INT &&
context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const LinkedUniform *uniform = nullptr;
if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
{
return false;
}
GLenum targetBoolType = VariableBoolVectorType(uniformType);
bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT);
if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose)
{
// Check for ES3 uniform entry points
int rows = VariableRowCount(matrixType);
int cols = VariableColumnCount(matrixType);
if (rows != cols && context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (transpose != GL_FALSE && context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
const LinkedUniform *uniform = nullptr;
if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
{
return false;
}
if (uniform->type != matrixType)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateStateQuery(ValidationContext *context,
GLenum pname,
GLenum *nativeType,
unsigned int *numParams)
{
if (!context->getQueryParameterInfo(pname, nativeType, numParams))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
const Caps &caps = context->getCaps();
if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
{
unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
if (colorAttachment >= caps.maxDrawBuffers)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
switch (pname)
{
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_CUBE_MAP:
case GL_TEXTURE_BINDING_3D:
case GL_TEXTURE_BINDING_2D_ARRAY:
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
if (!context->getExtensions().eglStreamConsumerExternal)
{
context->handleError(
Error(GL_INVALID_ENUM, "NV_EGL_stream_consumer_external extension not enabled"));
return false;
}
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
{
if (context->getGLState().getReadFramebuffer()->checkStatus(
context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
ASSERT(framebuffer);
if (framebuffer->getReadBufferState() == GL_NONE)
{
context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
return false;
}
const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
if (!attachment)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
break;
default:
break;
}
// pname is valid, but there are no parameters to return
if (numParams == 0)
{
return false;
}
return true;
}
bool ValidateCopyTexImageParametersBase(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border,
Format *textureFormatOut)
{
if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (border != 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidMipLevel(context, target, level))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
const auto &state = context->getGLState();
auto readFramebuffer = state.getReadFramebuffer();
if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (readFramebuffer->getReadBufferState() == GL_NONE)
{
context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
return false;
}
const gl::Caps &caps = context->getCaps();
GLuint maxDimension = 0;
switch (target)
{
case GL_TEXTURE_2D:
maxDimension = caps.max2DTextureSize;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
maxDimension = caps.maxCubeMapTextureSize;
break;
case GL_TEXTURE_2D_ARRAY:
maxDimension = caps.max2DTextureSize;
break;
case GL_TEXTURE_3D:
maxDimension = caps.max3DTextureSize;
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
gl::Texture *texture =
state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (texture->getImmutableFormat() && !isSubImage)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if (formatInfo.depthBits > 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (isSubImage)
{
if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
else
{
if (IsCubeMapTextureTarget(target) && width != height)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (!formatInfo.textureSupport(context->getClientMajorVersion(), context->getExtensions()))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
int maxLevelDimension = (maxDimension >> level);
if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
if (textureFormatOut)
{
*textureFormatOut = texture->getFormat(target, level);
}
return true;
}
static bool ValidateDrawBase(ValidationContext *context,
GLenum mode,
GLsizei count,
GLsizei primcount)
{
switch (mode)
{
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
if (count < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
const State &state = context->getGLState();
// Check for mapped buffers
if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
Framebuffer *framebuffer = state.getDrawFramebuffer();
if (context->getLimitations().noSeparateStencilRefsAndMasks)
{
const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer();
GLuint stencilBits = stencilBuffer ? stencilBuffer->getStencilSize() : 0;
GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
const DepthStencilState &depthStencilState = state.getDepthStencilState();
if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
(depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) ||
state.getStencilRef() != state.getStencilBackRef() ||
(depthStencilState.stencilMask & minimumRequiredStencilMask) !=
(depthStencilState.stencilBackMask & minimumRequiredStencilMask))
{
// Note: these separate values are not supported in WebGL, due to D3D's limitations. See
// Section 6.10 of the WebGL 1.0 spec
ERR(
"This ANGLE implementation does not support separate front/back stencil "
"writemasks, reference values, or stencil mask values.");
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
gl::Program *program = state.getProgram();
if (!program)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (!program->validateSamplers(NULL, context->getCaps()))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// Uniform buffer validation
for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
{
const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
const OffsetBindingPointer<Buffer> &uniformBuffer =
state.getIndexedUniformBuffer(blockBinding);
if (uniformBuffer.get() == nullptr)
{
// undefined behaviour
context->handleError(
Error(GL_INVALID_OPERATION,
"It is undefined behaviour to have a used but unbound uniform buffer."));
return false;
}
size_t uniformBufferSize = uniformBuffer.getSize();
if (uniformBufferSize == 0)
{
// Bind the whole buffer.
uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize());
}
if (uniformBufferSize < uniformBlock.dataSize)
{
// undefined behaviour
context->handleError(
Error(GL_INVALID_OPERATION,
"It is undefined behaviour to use a uniform buffer that is too small."));
return false;
}
}
// No-op if zero count
return (count > 0);
}
bool ValidateDrawArrays(ValidationContext *context,
GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount)
{
if (first < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
const State &state = context->getGLState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() &&
curTransformFeedback->getPrimitiveMode() != mode)
{
// It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
// that does not match the current transform feedback object's draw mode (if transform feedback
// is active), (3.0.2, section 2.14, pg 86)
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (!ValidateDrawBase(context, mode, count, primcount))
{
return false;
}
if (!ValidateDrawAttribs(context, primcount, count))
{
return false;
}
return true;
}
bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
if (primcount < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidateDrawArrays(context, mode, first, count, primcount))
{
return false;
}
// No-op if zero primitive count
return (primcount > 0);
}
static bool ValidateDrawInstancedANGLE(Context *context)
{
// Verify there is at least one active attribute with a divisor of zero
const gl::State &state = context->getGLState();
gl::Program *program = state.getProgram();
const VertexArray *vao = state.getVertexArray();
for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
{
const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0)
{
return true;
}
}
context->handleError(Error(GL_INVALID_OPERATION,
"ANGLE_instanced_arrays requires that at least one active attribute"
"has a divisor of zero."));
return false;
}
bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
if (!ValidateDrawInstancedANGLE(context))
{
return false;
}
return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
}
bool ValidateDrawElements(ValidationContext *context,
GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei primcount,
IndexRange *indexRangeOut)
{
switch (type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
break;
case GL_UNSIGNED_INT:
if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
const State &state = context->getGLState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
{
// It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
// while transform feedback is active, (3.0.2, section 2.14, pg 86)
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// Check for mapped buffers
if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::VertexArray *vao = state.getVertexArray();
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
if (!indices && !elementArrayBuffer)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (elementArrayBuffer)
{
const gl::Type &typeInfo = gl::GetTypeInfo(type);
GLint64 offset = reinterpret_cast<GLint64>(indices);
GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
// check for integer overflows
if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
{
context->handleError(Error(GL_OUT_OF_MEMORY));
return false;
}
// Check for reading past the end of the bound buffer object
if (byteCount > elementArrayBuffer->getSize())
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
else if (!indices)
{
// Catch this programming error here
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (!ValidateDrawBase(context, mode, count, primcount))
{
return false;
}
// Use max index to validate if our vertex buffers are large enough for the pull.
// TODO: offer fast path, with disabled index validation.
// TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
if (elementArrayBuffer)
{
uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
Error error =
elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count,
state.isPrimitiveRestartEnabled(), indexRangeOut);
if (error.isError())
{
context->handleError(error);
return false;
}
}
else
{
*indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled());
}
// If we use an index greater than our maximum supported index range, return an error.
// The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
// return an error if possible here.
if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex)
{
context->handleError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage));
return false;
}
if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOut->vertexCount())))
{
return false;
}
// No op if there are no real indices in the index data (all are primitive restart).
return (indexRangeOut->vertexIndexCount > 0);
}
bool ValidateDrawElementsInstanced(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei primcount,
IndexRange *indexRangeOut)
{
if (primcount < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
{
return false;
}
// No-op zero primitive count
return (primcount > 0);
}
bool ValidateDrawElementsInstancedANGLE(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei primcount,
IndexRange *indexRangeOut)
{
if (!ValidateDrawInstancedANGLE(context))
{
return false;
}
return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
}
bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level)
{
if (!ValidFramebufferTarget(target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
if (!ValidateAttachmentTarget(context, attachment))
{
return false;
}
if (texture != 0)
{
gl::Texture *tex = context->getTexture(texture);
if (tex == NULL)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (level < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->id() == 0)
{
context->handleError(
Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
return false;
}
return true;
}
bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
// Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension
if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmap &&
level != 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
{
return false;
}
if (texture != 0)
{
gl::Texture *tex = context->getTexture(texture);
ASSERT(tex);
const gl::Caps &caps = context->getCaps();
switch (textarget)
{
case GL_TEXTURE_2D:
{
if (level > gl::log2(caps.max2DTextureSize))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (tex->getTarget() != GL_TEXTURE_2D)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
if (level > gl::log2(caps.maxCubeMapTextureSize))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
const Format &format = tex->getFormat(textarget, level);
if (format.info->compressed)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
return true;
}
bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
{
if (program == 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
gl::Program *programObject = GetValidProgram(context, program);
if (!programObject)
{
return false;
}
if (!programObject || !programObject->isLinked())
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (!programObject->isValidUniformLocation(location))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
{
return ValidateGetUniformBase(context, program, location);
}
bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
{
return ValidateGetUniformBase(context, program, location);
}
static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
{
if (!ValidateGetUniformBase(context, program, location))
{
return false;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
// sized queries -- ensure the provided buffer is large enough
const LinkedUniform &uniform = programObject->getUniformByLocation(location);
size_t requiredBytes = VariableExternalSize(uniform.type);
if (static_cast<size_t>(bufSize) < requiredBytes)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
{
return ValidateSizedGetUniform(context, program, location, bufSize);
}
bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
return ValidateSizedGetUniform(context, program, location, bufSize);
}
bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
const GLenum *attachments, bool defaultFramebuffer)
{
if (numAttachments < 0)
{
context->handleError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero"));
return false;
}
for (GLsizei i = 0; i < numAttachments; ++i)
{
if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
{
if (defaultFramebuffer)
{
context->handleError(Error(
GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
return false;
}
if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
{
context->handleError(Error(GL_INVALID_OPERATION,
"Requested color attachment is greater than the maximum "
"supported color attachments"));
return false;
}
}
else
{
switch (attachments[i])
{
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
case GL_DEPTH_STENCIL_ATTACHMENT:
if (defaultFramebuffer)
{
context->handleError(
Error(GL_INVALID_ENUM,
"Invalid attachment when the default framebuffer is bound"));
return false;
}
break;
case GL_COLOR:
case GL_DEPTH:
case GL_STENCIL:
if (!defaultFramebuffer)
{
context->handleError(
Error(GL_INVALID_ENUM,
"Invalid attachment when the default framebuffer is not bound"));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "Invalid attachment"));
return false;
}
}
}
return true;
}
bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
{
// Note that debug marker calls must not set error state
if (length < 0)
{
return false;
}
if (marker == nullptr)
{
return false;
}
return true;
}
bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
{
// Note that debug marker calls must not set error state
if (length < 0)
{
return false;
}
if (length > 0 && marker == nullptr)
{
return false;
}
return true;
}
bool ValidateEGLImageTargetTexture2DOES(Context *context,
egl::Display *display,
GLenum target,
egl::Image *image)
{
if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
switch (target)
{
case GL_TEXTURE_2D:
if (!context->getExtensions().eglImage)
{
context->handleError(Error(
GL_INVALID_ENUM, "GL_TEXTURE_2D texture target requires GL_OES_EGL_image."));
}
break;
case GL_TEXTURE_EXTERNAL_OES:
if (!context->getExtensions().eglImageExternal)
{
context->handleError(Error(
GL_INVALID_ENUM,
"GL_TEXTURE_EXTERNAL_OES texture target requires GL_OES_EGL_image_external."));
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "invalid texture target."));
return false;
}
if (!display->isValidImage(image))
{
context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
return false;
}
if (image->getSamples() > 0)
{
context->handleError(Error(GL_INVALID_OPERATION,
"cannot create a 2D texture from a multisampled EGL image."));
return false;
}
const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized());
if (!textureCaps.texturable)
{
context->handleError(Error(GL_INVALID_OPERATION,
"EGL image internal format is not supported as a texture."));
return false;
}
return true;
}
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
egl::Display *display,
GLenum target,
egl::Image *image)
{
if (!context->getExtensions().eglImage)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
switch (target)
{
case GL_RENDERBUFFER:
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "invalid renderbuffer target."));
return false;
}
if (!display->isValidImage(image))
{
context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
return false;
}
const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized());
if (!textureCaps.renderable)
{
context->handleError(Error(
GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer."));
return false;
}
return true;
}
bool ValidateBindVertexArrayBase(Context *context, GLuint array)
{
if (!context->isVertexArrayGenerated(array))
{
// The default VAO should always exist
ASSERT(array != 0);
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateLinkProgram(Context *context, GLuint program)
{
if (context->hasActiveTransformFeedback(program))
{
// ES 3.0.4 section 2.15 page 91
context->handleError(Error(GL_INVALID_OPERATION,
"Cannot link program while program is associated with an active "
"transform feedback object."));
return false;
}
return true;
}
bool ValidateProgramBinaryBase(Context *context,
GLuint program,
GLenum binaryFormat,
const void *binary,
GLint length)
{
Program *programObject = GetValidProgram(context, program);
if (programObject == nullptr)
{
return false;
}
const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
programBinaryFormats.end())
{
context->handleError(Error(GL_INVALID_ENUM, "Program binary format is not valid."));
return false;
}
if (context->hasActiveTransformFeedback(program))
{
// ES 3.0.4 section 2.15 page 91
context->handleError(Error(GL_INVALID_OPERATION,
"Cannot change program binary while program is associated with "
"an active transform feedback object."));
return false;
}
return true;
}
bool ValidateGetProgramBinaryBase(Context *context,
GLuint program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary)
{
Program *programObject = GetValidProgram(context, program);
if (programObject == nullptr)
{
return false;
}
if (!programObject->isLinked())
{
context->handleError(Error(GL_INVALID_OPERATION, "Program is not linked."));
return false;
}
return true;
}
bool ValidateUseProgram(Context *context, GLuint program)
{
if (program != 0)
{
Program *programObject = context->getProgram(program);
if (!programObject)
{
// ES 3.1.0 section 7.3 page 72
if (context->getShader(program))
{
context->handleError(
Error(GL_INVALID_OPERATION,
"Attempted to use a single shader instead of a shader program."));
return false;
}
else
{
context->handleError(Error(GL_INVALID_VALUE, "Program invalid."));
return false;
}
}
if (!programObject->isLinked())
{
context->handleError(Error(GL_INVALID_OPERATION, "Program not linked."));
return false;
}
}
if (context->getGLState().isTransformFeedbackActiveUnpaused())
{
// ES 3.0.4 section 2.15 page 91
context->handleError(
Error(GL_INVALID_OPERATION,
"Cannot change active program while transform feedback is unpaused."));
return false;
}
return true;
}
bool ValidateCopyTexImage2D(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border)
{
if (context->getClientMajorVersion() < 3)
{
return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
0, x, y, width, height, border);
}
ASSERT(context->getClientMajorVersion() == 3);
return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
0, x, y, width, height, border);
}
bool ValidateFramebufferRenderbuffer(Context *context,
GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer)
{
if (!ValidFramebufferTarget(target) ||
(renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateFramebufferRenderbufferParameters(context, target, attachment,
renderbuffertarget, renderbuffer);
}
bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
{
// INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
{
context->handleError(
Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS"));
return false;
}
ASSERT(context->getGLState().getDrawFramebuffer());
GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id();
GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
// This should come first before the check for the default frame buffer
// because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
// rather than INVALID_OPERATION
for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
{
const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
(bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
{
// Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
// The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
// was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
// 3.1 is still a bit ambiguous about the error, but future specs are
// expected to clarify that GL_INVALID_ENUM is the correct error.
context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer value"));
return false;
}
else if (bufs[colorAttachment] >= maxColorAttachment)
{
context->handleError(
Error(GL_INVALID_OPERATION, "Buffer value is greater than MAX_DRAW_BUFFERS"));
return false;
}
else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
frameBufferId != 0)
{
// INVALID_OPERATION-GL is bound to buffer and ith argument
// is not COLOR_ATTACHMENTi or NONE
context->handleError(
Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE"));
return false;
}
}
// INVALID_OPERATION is generated if GL is bound to the default framebuffer
// and n is not 1 or bufs is bound to value other than BACK and NONE
if (frameBufferId == 0)
{
if (n != 1)
{
context->handleError(Error(GL_INVALID_OPERATION,
"n must be 1 when GL is bound to the default framebuffer"));
return false;
}
if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
{
context->handleError(Error(
GL_INVALID_OPERATION,
"Only NONE or BACK are valid values when drawing to the default framebuffer"));
return false;
}
}
return true;
}
bool ValidateCopyTexSubImage2D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
if (context->getClientMajorVersion() < 3)
{
return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
yoffset, x, y, width, height, 0);
}
return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
yoffset, 0, x, y, width, height, 0);
}
bool ValidateGetBufferPointervBase(Context *context, GLenum target, GLenum pname, void **params)
{
if (!ValidBufferTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM, "Buffer target not valid: 0x%X", target));
return false;
}
if (pname != GL_BUFFER_MAP_POINTER)
{
context->handleError(Error(GL_INVALID_ENUM, "pname not valid: 0x%X", pname));
return false;
}
Buffer *buffer = context->getGLState().getTargetBuffer(target);
// GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
// target bound to zero generate an INVALID_OPERATION error."
// GLES 3.1 section 6.6 explicitly specifies this error.
if (!buffer)
{
context->handleError(
Error(GL_INVALID_OPERATION, "Can not get pointer for reserved buffer name zero."));
return false;
}
return true;
}
bool ValidateUnmapBufferBase(Context *context, GLenum target)
{
if (!ValidBufferTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
return false;
}
Buffer *buffer = context->getGLState().getTargetBuffer(target);
if (buffer == nullptr || !buffer->isMapped())
{
context->handleError(Error(GL_INVALID_OPERATION, "Buffer not mapped."));
return false;
}
return true;
}
bool ValidateMapBufferRangeBase(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access)
{
if (!ValidBufferTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
return false;
}
if (offset < 0 || length < 0)
{
context->handleError(Error(GL_INVALID_VALUE, "Invalid offset or length."));
return false;
}
Buffer *buffer = context->getGLState().getTargetBuffer(target);
if (!buffer)
{
context->handleError(Error(GL_INVALID_OPERATION, "Attempted to map buffer object zero."));
return false;
}
// Check for buffer overflow
CheckedNumeric<size_t> checkedOffset(offset);
auto checkedSize = checkedOffset + length;
if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
{
context->handleError(
Error(GL_INVALID_VALUE, "Mapped range does not fit into buffer dimensions."));
return false;
}
// Check for invalid bits in the mask
GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT;
if (access & ~(allAccessBits))
{
context->handleError(Error(GL_INVALID_VALUE, "Invalid access bits: 0x%X.", access));
return false;
}
if (length == 0)
{
context->handleError(Error(GL_INVALID_OPERATION, "Buffer mapping length is zero."));
return false;
}
if (buffer->isMapped())
{
context->handleError(Error(GL_INVALID_OPERATION, "Buffer is already mapped."));
return false;
}
// Check for invalid bit combinations
if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
{
context->handleError(
Error(GL_INVALID_OPERATION, "Need to map buffer for either reading or writing."));
return false;
}
GLbitfield writeOnlyBits =
GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
{
context->handleError(Error(GL_INVALID_OPERATION,
"Invalid access bits when mapping buffer for reading: 0x%X.",
access));
return false;
}
if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
{
context->handleError(Error(
GL_INVALID_OPERATION,
"The explicit flushing bit may only be set if the buffer is mapped for writing."));
return false;
}
return true;
}
bool ValidateFlushMappedBufferRangeBase(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr length)
{
if (offset < 0 || length < 0)
{
context->handleError(Error(GL_INVALID_VALUE, "Invalid offset/length parameters."));
return false;
}
if (!ValidBufferTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
return false;
}
Buffer *buffer = context->getGLState().getTargetBuffer(target);
if (buffer == nullptr)
{
context->handleError(Error(GL_INVALID_OPERATION, "Attempted to flush buffer object zero."));
return false;
}
if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
{
context->handleError(Error(
GL_INVALID_OPERATION, "Attempted to flush a buffer not mapped for explicit flushing."));
return false;
}
// Check for buffer overflow
CheckedNumeric<size_t> checkedOffset(offset);
auto checkedSize = checkedOffset + length;
if (!checkedSize.IsValid() ||
checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
{
context->handleError(
Error(GL_INVALID_VALUE, "Flushed range does not fit into buffer mapping dimensions."));
return false;
}
return true;
}
bool ValidateGenerateMipmap(Context *context, GLenum target)
{
if (!ValidTextureTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
Texture *texture = context->getTargetTexture(target);
if (texture == nullptr)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
// This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so
// that out-of-range base level has a non-color-renderable / non-texture-filterable format.
if (effectiveBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
const auto &format = texture->getFormat(baseTarget, effectiveBaseLevel);
const TextureCaps &formatCaps = context->getTextureCaps().get(format.asSized());
// GenerateMipmap should not generate an INVALID_OPERATION for textures created with
// unsized formats or that are color renderable and filterable. Since we do not track if
// the texture was created with sized or unsized format (only sized formats are stored),
// it is not possible to make sure the the LUMA formats can generate mipmaps (they should
// be able to) because they aren't color renderable. Simply do a special case for LUMA
// textures since they're the only texture format that can be created with unsized formats
// that is not color renderable. New unsized formats are unlikely to be added, since ES2
// was the last version to use add them.
if (format.info->depthBits > 0 || format.info->stencilBits > 0 || !formatCaps.filterable ||
(!formatCaps.renderable && !format.info->isLUMA()) || format.info->compressed)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// GL_EXT_sRGB does not support mipmap generation on sRGB textures
if (context->getClientMajorVersion() == 2 && format.info->colorEncoding == GL_SRGB)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// Non-power of 2 ES2 check
if (!context->getExtensions().textureNPOT &&
(!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) ||
!isPow2(static_cast<int>(texture->getHeight(baseTarget, 0)))))
{
ASSERT(context->getClientMajorVersion() <= 2 &&
(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// Cube completeness check
if (target == GL_TEXTURE_CUBE_MAP && !texture->getTextureState().isCubeComplete())
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateGenBuffers(Context *context, GLint n, GLuint *)
{
return ValidateGenOrDelete(context, n);
}
bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *)
{
return ValidateGenOrDelete(context, n);
}
bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *)
{
return ValidateGenOrDelete(context, n);
}
bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *)
{
return ValidateGenOrDelete(context, n);
}
bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *)
{
return ValidateGenOrDelete(context, n);
}
bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *)
{
return ValidateGenOrDelete(context, n);
}
bool ValidateGenTextures(Context *context, GLint n, GLuint *)
{
return ValidateGenOrDelete(context, n);
}
bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *)
{
return ValidateGenOrDelete(context, n);
}
bool ValidateGenOrDelete(Context *context, GLint n)
{
if (n < 0)
{
context->handleError(Error(GL_INVALID_VALUE, "n < 0"));
return false;
}
return true;
}
bool ValidateEnable(Context *context, GLenum cap)
{
if (!ValidCap(context, cap, false))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
return false;
}
if (context->getLimitations().noSampleAlphaToCoverageSupport &&
cap == GL_SAMPLE_ALPHA_TO_COVERAGE)
{
const char *errorMessage = "Current renderer doesn't support alpha-to-coverage";
context->handleError(Error(GL_INVALID_OPERATION, errorMessage));
// We also output an error message to the debugger window if tracing is active, so that
// developers can see the error message.
ERR("%s", errorMessage);
return false;
}
return true;
}
bool ValidateDisable(Context *context, GLenum cap)
{
if (!ValidCap(context, cap, false))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
return false;
}
return true;
}
bool ValidateIsEnabled(Context *context, GLenum cap)
{
if (!ValidCap(context, cap, true))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
return false;
}
return true;
}
} // namespace gl