blob: b5949656aaf7f99ef2fee706c82449ccee9c3832 [file] [log] [blame]
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES.h"
#include "libANGLE/Context.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/FramebufferAttachment.h"
#include "common/mathutil.h"
#include "common/utilities.h"
using namespace angle;
namespace gl
{
struct ES3FormatCombination
{
GLenum internalFormat;
GLenum format;
GLenum type;
};
bool operator<(const ES3FormatCombination& a, const ES3FormatCombination& b)
{
return memcmp(&a, &b, sizeof(ES3FormatCombination)) < 0;
}
typedef std::set<ES3FormatCombination> ES3FormatCombinationSet;
static inline void InsertES3FormatCombo(ES3FormatCombinationSet *set, GLenum internalFormat, GLenum format, GLenum type)
{
ES3FormatCombination info;
info.internalFormat = internalFormat;
info.format = format;
info.type = type;
set->insert(info);
}
ES3FormatCombinationSet BuildES3FormatSet()
{
ES3FormatCombinationSet set;
// Format combinations from ES 3.0.1 spec, table 3.2
// clang-format off
// | Internal format | Format | Type |
// | | | |
InsertES3FormatCombo(&set, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE );
InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 );
InsertES3FormatCombo(&set, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV );
InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV );
InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 );
InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_RGBA32F, GL_RGBA, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE );
InsertES3FormatCombo(&set, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT );
InsertES3FormatCombo(&set, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT );
InsertES3FormatCombo(&set, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT );
InsertES3FormatCombo(&set, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT );
InsertES3FormatCombo(&set, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV );
InsertES3FormatCombo(&set, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGB8_SNORM, GL_RGB, GL_BYTE );
InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 );
InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV );
InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV );
InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_RGB32F, GL_RGB, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_FLOAT );
InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE );
InsertES3FormatCombo(&set, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT );
InsertES3FormatCombo(&set, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT );
InsertES3FormatCombo(&set, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT );
InsertES3FormatCombo(&set, GL_RGB32I, GL_RGB_INTEGER, GL_INT );
InsertES3FormatCombo(&set, GL_RG8, GL_RG, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RG8_SNORM, GL_RG, GL_BYTE );
InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_RG32F, GL_RG, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RG8I, GL_RG_INTEGER, GL_BYTE );
InsertES3FormatCombo(&set, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT );
InsertES3FormatCombo(&set, GL_RG16I, GL_RG_INTEGER, GL_SHORT );
InsertES3FormatCombo(&set, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT );
InsertES3FormatCombo(&set, GL_RG32I, GL_RG_INTEGER, GL_INT );
InsertES3FormatCombo(&set, GL_R8, GL_RED, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_R8_SNORM, GL_RED, GL_BYTE );
InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_R32F, GL_RED, GL_FLOAT );
InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_FLOAT );
InsertES3FormatCombo(&set, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_R8I, GL_RED_INTEGER, GL_BYTE );
InsertES3FormatCombo(&set, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT );
InsertES3FormatCombo(&set, GL_R16I, GL_RED_INTEGER, GL_SHORT );
InsertES3FormatCombo(&set, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT );
InsertES3FormatCombo(&set, GL_R32I, GL_RED_INTEGER, GL_INT );
// Unsized formats
InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 );
InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 );
InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 );
InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 );
// Depth stencil formats
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT );
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT );
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT );
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT );
InsertES3FormatCombo(&set, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 );
InsertES3FormatCombo(&set, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
// From GL_EXT_sRGB
InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE );
// From GL_OES_texture_float
InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_FLOAT );
InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT );
InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_FLOAT );
// From GL_OES_texture_half_float
InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES );
// From GL_EXT_texture_format_BGRA8888
InsertES3FormatCombo(&set, GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
// From GL_EXT_texture_storage
// | Internal format | Format | Type |
// | | | |
InsertES3FormatCombo(&set, GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT );
InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT_OES );
InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES );
// From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888
InsertES3FormatCombo(&set, GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT);
InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT);
InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
// From GL_ANGLE_depth_texture and OES_depth_texture
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES );
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT );
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT );
// clang-format on
// From GL_EXT_texture_norm16
InsertES3FormatCombo(&set, GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT);
InsertES3FormatCombo(&set, GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT);
InsertES3FormatCombo(&set, GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT);
InsertES3FormatCombo(&set, GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT);
InsertES3FormatCombo(&set, GL_R16_SNORM_EXT, GL_RED, GL_SHORT);
InsertES3FormatCombo(&set, GL_RG16_SNORM_EXT, GL_RG, GL_SHORT);
InsertES3FormatCombo(&set, GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT);
InsertES3FormatCombo(&set, GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT);
return set;
}
static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type)
{
// For historical reasons, glTexImage2D and glTexImage3D pass in their internal format as a
// GLint instead of a GLenum. Therefor an invalid internal format gives a GL_INVALID_VALUE
// error instead of a GL_INVALID_ENUM error. As this validation function is only called in
// the validation codepaths for glTexImage2D/3D, we record a GL_INVALID_VALUE error.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
if (!formatInfo.textureSupport(context->getClientMajorVersion(), context->getExtensions()))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
// The type and format are valid if any supported internal format has that type and format
bool formatSupported = false;
bool typeSupported = false;
static const ES3FormatCombinationSet es3FormatSet = BuildES3FormatSet();
for (ES3FormatCombinationSet::const_iterator i = es3FormatSet.begin(); i != es3FormatSet.end(); i++)
{
if (i->format == format || i->type == type)
{
const gl::InternalFormat &info = gl::GetInternalFormatInfo(i->internalFormat);
bool supported =
info.textureSupport(context->getClientMajorVersion(), context->getExtensions());
if (supported && i->type == type)
{
typeSupported = true;
}
if (supported && i->format == format)
{
formatSupported = true;
}
// Early-out if both type and format are supported now
if (typeSupported && formatSupported)
{
break;
}
}
}
if (!typeSupported || !formatSupported)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
// Check if this is a valid format combination to load texture data
ES3FormatCombination searchFormat;
searchFormat.internalFormat = internalFormat;
searchFormat.format = format;
searchFormat.type = type;
if (es3FormatSet.find(searchFormat) == es3FormatSet.end())
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateES3TexImageParametersBase(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isCompressed,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels)
{
// Validate image size
if (!ValidImageSizeParameters(context, target, level, width, height, depth, isSubImage))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
// Verify zero border
if (border != 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (xoffset < 0 || yoffset < 0 || zoffset < 0 ||
std::numeric_limits<GLsizei>::max() - xoffset < width ||
std::numeric_limits<GLsizei>::max() - yoffset < height ||
std::numeric_limits<GLsizei>::max() - zoffset < depth)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
const gl::Caps &caps = context->getCaps();
switch (target)
{
case GL_TEXTURE_2D:
if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (!isSubImage && width != height)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
case GL_TEXTURE_3D:
if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
case GL_TEXTURE_2D_ARRAY:
if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (texture->getImmutableFormat() && !isSubImage)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// Validate texture formats
GLenum actualInternalFormat =
isSubImage ? texture->getFormat(target, level).asSized() : internalformat;
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat);
if (isCompressed)
{
if (!actualFormatInfo.compressed)
{
context->handleError(Error(
GL_INVALID_ENUM, "internalformat is not a supported compressed internal format."));
return false;
}
if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (!actualFormatInfo.textureSupport(context->getClientMajorVersion(),
context->getExtensions()))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
if (target == GL_TEXTURE_3D)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
else
{
if (!ValidateTexImageFormatCombination(context, actualInternalFormat, format, type))
{
return false;
}
if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
// Validate sub image parameters
if (isSubImage)
{
if (isCompressed != actualFormatInfo.compressed)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (width == 0 || height == 0 || depth == 0)
{
return false;
}
if (xoffset < 0 || yoffset < 0 || zoffset < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
std::numeric_limits<GLsizei>::max() - yoffset < height ||
std::numeric_limits<GLsizei>::max() - zoffset < depth)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
static_cast<size_t>(zoffset + depth) > texture->getDepth(target, level))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
// Check for pixel unpack buffer related API errors
gl::Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER);
if (pixelUnpackBuffer != nullptr)
{
// ...the data would be unpacked from the buffer object such that the memory reads required
// would exceed the data store size.
GLenum sizedFormat = GetSizedInternalFormat(actualInternalFormat, type);
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat);
const gl::Extents size(width, height, depth);
const auto &unpack = context->getGLState().getUnpackState();
bool targetIs3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY;
auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D);
if (endByteOrErr.isError())
{
context->handleError(endByteOrErr.getError());
return false;
}
CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
checkedEndByte += checkedOffset;
if (!checkedEndByte.IsValid() ||
(checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
{
// Overflow past the end of the buffer
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// ...data is not evenly divisible into the number of bytes needed to store in memory a datum
// indicated by type.
if (!isCompressed)
{
size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes);
if ((checkedOffset.ValueOrDie() % dataBytesPerPixel) != 0)
{
context->handleError(
Error(GL_INVALID_OPERATION, "Reads would overflow the pixel unpack buffer."));
return false;
}
}
// ...the buffer object's data store is currently mapped.
if (pixelUnpackBuffer->isMapped())
{
context->handleError(Error(GL_INVALID_OPERATION, "Pixel unpack buffer is mapped."));
return false;
}
}
return true;
}
bool ValidateES3TexImage2DParameters(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isCompressed,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels)
{
if (!ValidTexture2DDestinationTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
isSubImage, xoffset, yoffset, zoffset, width, height,
depth, border, format, type, pixels);
}
bool ValidateES3TexImage3DParameters(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isCompressed,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels)
{
if (!ValidTexture3DDestinationTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
isSubImage, xoffset, yoffset, zoffset, width, height,
depth, border, format, type, pixels);
}
struct EffectiveInternalFormatInfo
{
GLenum mEffectiveFormat;
GLenum mDestFormat;
GLuint mMinRedBits;
GLuint mMaxRedBits;
GLuint mMinGreenBits;
GLuint mMaxGreenBits;
GLuint mMinBlueBits;
GLuint mMaxBlueBits;
GLuint mMinAlphaBits;
GLuint mMaxAlphaBits;
EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits,
GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits,
GLuint minAlphaBits, GLuint maxAlphaBits)
: mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits),
mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits),
mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits),
mMaxAlphaBits(maxAlphaBits) {};
};
typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList;
static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList()
{
EffectiveInternalFormatList list;
// OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
// linear source buffer component sizes.
// | Source channel min/max sizes |
// Effective Internal Format | N/A | R | G | B | A |
list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8));
list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0));
list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0));
list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0));
list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0));
list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4));
list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1));
list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8));
list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2));
return list;
}
static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList()
{
EffectiveInternalFormatList list;
// OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
// linear source buffer component sizes.
// | Source channel min/max sizes |
// Effective Internal Format | Dest Format | R | G | B | A |
list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX));
list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX));
list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX));
list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4));
list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1));
list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8));
return list;
}
static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat, const InternalFormat &destFormat,
GLenum *outEffectiveFormat)
{
const EffectiveInternalFormatList *list = NULL;
GLenum targetFormat = GL_NONE;
if (destFormat.pixelBytes > 0)
{
static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList();
list = &sizedList;
}
else
{
static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList();
list = &unsizedList;
targetFormat = destFormat.format;
}
for (size_t curFormat = 0; curFormat < list->size(); ++curFormat)
{
const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat);
if ((formatInfo.mDestFormat == targetFormat) &&
(formatInfo.mMinRedBits <= srcFormat.redBits && formatInfo.mMaxRedBits >= srcFormat.redBits) &&
(formatInfo.mMinGreenBits <= srcFormat.greenBits && formatInfo.mMaxGreenBits >= srcFormat.greenBits) &&
(formatInfo.mMinBlueBits <= srcFormat.blueBits && formatInfo.mMaxBlueBits >= srcFormat.blueBits) &&
(formatInfo.mMinAlphaBits <= srcFormat.alphaBits && formatInfo.mMaxAlphaBits >= srcFormat.alphaBits))
{
*outEffectiveFormat = formatInfo.mEffectiveFormat;
return true;
}
}
return false;
}
struct CopyConversion
{
GLenum mTextureFormat;
GLenum mFramebufferFormat;
CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
: mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
bool operator<(const CopyConversion& other) const
{
return memcmp(this, &other, sizeof(CopyConversion)) < 0;
}
};
typedef std::set<CopyConversion> CopyConversionSet;
static CopyConversionSet BuildValidES3CopyTexImageCombinations()
{
CopyConversionSet set;
// From ES 3.0.1 spec, table 3.15
set.insert(CopyConversion(GL_ALPHA, GL_RGBA));
set.insert(CopyConversion(GL_LUMINANCE, GL_RED));
set.insert(CopyConversion(GL_LUMINANCE, GL_RG));
set.insert(CopyConversion(GL_LUMINANCE, GL_RGB));
set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA));
set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
set.insert(CopyConversion(GL_RED, GL_RED));
set.insert(CopyConversion(GL_RED, GL_RG));
set.insert(CopyConversion(GL_RED, GL_RGB));
set.insert(CopyConversion(GL_RED, GL_RGBA));
set.insert(CopyConversion(GL_RG, GL_RG));
set.insert(CopyConversion(GL_RG, GL_RGB));
set.insert(CopyConversion(GL_RG, GL_RGBA));
set.insert(CopyConversion(GL_RGB, GL_RGB));
set.insert(CopyConversion(GL_RGB, GL_RGBA));
set.insert(CopyConversion(GL_RGBA, GL_RGBA));
// Necessary for ANGLE back-buffers
set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT));
set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT));
set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RED, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RG, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT));
set.insert(CopyConversion(GL_BGRA_EXT, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER));
set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER));
set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER));
set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER));
set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER));
set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER));
set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER));
set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER));
set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER));
set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER));
return set;
}
static bool EqualOrFirstZero(GLuint first, GLuint second)
{
return first == 0 || first == second;
}
static bool IsValidES3CopyTexImageCombination(const Format &textureFormat,
const Format &framebufferFormat,
GLuint readBufferHandle)
{
const auto &textureFormatInfo = *textureFormat.info;
const auto &framebufferFormatInfo = *framebufferFormat.info;
static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations();
if (conversionSet.find(CopyConversion(textureFormatInfo.format,
framebufferFormatInfo.format)) != conversionSet.end())
{
// Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
// must both be signed, unsigned, or fixed point and both source and destinations
// must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
// conversion between fixed and floating point.
if ((textureFormatInfo.colorEncoding == GL_SRGB) !=
(framebufferFormatInfo.colorEncoding == GL_SRGB))
{
return false;
}
if (((textureFormatInfo.componentType == GL_INT) !=
(framebufferFormatInfo.componentType == GL_INT)) ||
((textureFormatInfo.componentType == GL_UNSIGNED_INT) !=
(framebufferFormatInfo.componentType == GL_UNSIGNED_INT)))
{
return false;
}
if ((textureFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
textureFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
textureFormatInfo.componentType == GL_FLOAT) &&
!(framebufferFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
framebufferFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
framebufferFormatInfo.componentType == GL_FLOAT))
{
return false;
}
// GLES specification 3.0.3, sec 3.8.5, pg 139-140:
// The effective internal format of the source buffer is determined with the following rules applied in order:
// * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the
// effective internal format is the source buffer's sized internal format.
// * If the source buffer is a texture that was created with an unsized base internal format, then the
// effective internal format is the source image array's effective internal format, as specified by table
// 3.12, which is determined from the <format> and <type> that were used when the source image array was
// specified by TexImage*.
// * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where
// Destination Internal Format matches internalformat and where the [source channel sizes] are consistent
// with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
// FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
// is SRGB.
const InternalFormat *sourceEffectiveFormat = NULL;
if (readBufferHandle != 0)
{
// Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
if (framebufferFormat.sized)
{
sourceEffectiveFormat = &framebufferFormatInfo;
}
else
{
// Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
// texture. We can use the same table we use when creating textures to get its effective sized format.
GLenum sizedInternalFormat = GetSizedInternalFormat(framebufferFormatInfo.format,
framebufferFormatInfo.type);
sourceEffectiveFormat = &GetInternalFormatInfo(sizedInternalFormat);
}
}
else
{
// The effective internal format must be derived from the source framebuffer's channel sizes.
// This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
if (framebufferFormatInfo.colorEncoding == GL_LINEAR)
{
GLenum effectiveFormat;
if (GetEffectiveInternalFormat(framebufferFormatInfo, textureFormatInfo,
&effectiveFormat))
{
sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat);
}
else
{
return false;
}
}
else if (framebufferFormatInfo.colorEncoding == GL_SRGB)
{
// SRGB buffers can only be copied to sized format destinations according to table 3.18
if (textureFormat.sized &&
(framebufferFormatInfo.redBits >= 1 && framebufferFormatInfo.redBits <= 8) &&
(framebufferFormatInfo.greenBits >= 1 &&
framebufferFormatInfo.greenBits <= 8) &&
(framebufferFormatInfo.blueBits >= 1 && framebufferFormatInfo.blueBits <= 8) &&
(framebufferFormatInfo.alphaBits >= 1 && framebufferFormatInfo.alphaBits <= 8))
{
sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8);
}
else
{
return false;
}
}
else
{
UNREACHABLE();
return false;
}
}
if (textureFormat.sized)
{
// Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination
// format is sized, component sizes of the source and destination formats must exactly
// match if the destination format exists.
if (!EqualOrFirstZero(textureFormatInfo.redBits, sourceEffectiveFormat->redBits) ||
!EqualOrFirstZero(textureFormatInfo.greenBits, sourceEffectiveFormat->greenBits) ||
!EqualOrFirstZero(textureFormatInfo.blueBits, sourceEffectiveFormat->blueBits) ||
!EqualOrFirstZero(textureFormatInfo.alphaBits, sourceEffectiveFormat->alphaBits))
{
return false;
}
}
return true; // A conversion function exists, and no rule in the specification has precluded conversion
// between these formats.
}
return false;
}
bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border)
{
Format textureFormat = Format::Invalid();
if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
xoffset, yoffset, zoffset, x, y, width, height, border,
&textureFormat))
{
return false;
}
ASSERT(textureFormat.valid() || !isSubImage);
const auto &state = context->getGLState();
gl::Framebuffer *framebuffer = state.getReadFramebuffer();
GLuint readFramebufferID = framebuffer->id();
if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (readFramebufferID != 0 && framebuffer->getSamples(context->getContextState()) != 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const FramebufferAttachment *source = framebuffer->getReadColorbuffer();
if (isSubImage)
{
if (!IsValidES3CopyTexImageCombination(textureFormat, source->getFormat(),
readFramebufferID))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
else
{
// Use format/type from the source FBO. (Might not be perfect for all cases?)
const auto framebufferFormat = source->getFormat();
Format copyFormat(internalformat, framebufferFormat.format, framebufferFormat.type);
if (!IsValidES3CopyTexImageCombination(copyFormat, framebufferFormat, readFramebufferID))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
// If width or height is zero, it is a no-op. Return false without setting an error.
return (width > 0 && height > 0);
}
bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border)
{
if (!ValidTexture2DDestinationTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
xoffset, yoffset, zoffset, x, y, width, height,
border);
}
bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border)
{
if (!ValidTexture3DDestinationTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
xoffset, yoffset, zoffset, x, y, width, height,
border);
}
bool ValidateES3TexStorageParametersBase(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth)
{
if (width < 1 || height < 1 || depth < 1 || levels < 1)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
GLsizei maxDim = std::max(width, height);
if (target != GL_TEXTURE_2D_ARRAY)
{
maxDim = std::max(maxDim, depth);
}
if (levels > gl::log2(maxDim) + 1)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::Caps &caps = context->getCaps();
switch (target)
{
case GL_TEXTURE_2D:
{
if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
static_cast<GLuint>(height) > caps.max2DTextureSize)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
break;
case GL_TEXTURE_CUBE_MAP:
{
if (width != height)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
break;
case GL_TEXTURE_3D:
{
if (static_cast<GLuint>(width) > caps.max3DTextureSize ||
static_cast<GLuint>(height) > caps.max3DTextureSize ||
static_cast<GLuint>(depth) > caps.max3DTextureSize)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
static_cast<GLuint>(height) > caps.max2DTextureSize ||
static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
break;
default:
UNREACHABLE();
return false;
}
gl::Texture *texture = context->getTargetTexture(target);
if (!texture || texture->id() == 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (texture->getImmutableFormat())
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if (!formatInfo.textureSupport(context->getClientMajorVersion(), context->getExtensions()))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
if (formatInfo.pixelBytes == 0)
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return true;
}
bool ValidateES3TexStorage2DParameters(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth)
{
if (!ValidTexture2DTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width,
height, depth);
}
bool ValidateES3TexStorage3DParameters(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth)
{
if (!ValidTexture3DTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width,
height, depth);
}
bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
return false;
}
return ValidateBeginQueryBase(context, target, id);
}
bool ValidateEndQuery(gl::Context *context, GLenum target)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
return false;
}
return ValidateEndQueryBase(context, target);
}
bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
return false;
}
return ValidateGetQueryivBase(context, target, pname);
}
bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
return false;
}
return ValidateGetQueryObjectValueBase(context, id, pname);
}
bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (layer < 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
{
return false;
}
const gl::Caps &caps = context->getCaps();
if (texture != 0)
{
gl::Texture *tex = context->getTexture(texture);
ASSERT(tex);
switch (tex->getTarget())
{
case GL_TEXTURE_2D_ARRAY:
{
if (level > gl::log2(caps.max2DTextureSize))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
break;
case GL_TEXTURE_3D:
{
if (level > gl::log2(caps.max3DTextureSize))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (static_cast<GLuint>(layer) >= caps.max3DTextureSize)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
}
break;
default:
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const auto &format = tex->getFormat(tex->getTarget(), level);
if (format.info->compressed)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
}
return true;
}
bool ValidateES3RenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height)
{
if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height))
{
return false;
}
//The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer format if samples is greater than zero.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
// The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY.
const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
{
context->handleError(
Error(GL_INVALID_OPERATION,
"Samples must not be greater than maximum supported value for the format."));
return false;
}
return true;
}
bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments,
const GLenum *attachments)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(
Error(GL_INVALID_OPERATION, "Operation only supported on ES 3.0 and above"));
return false;
}
bool defaultFramebuffer = false;
switch (target)
{
case GL_DRAW_FRAMEBUFFER:
case GL_FRAMEBUFFER:
defaultFramebuffer = context->getGLState().getDrawFramebuffer()->id() == 0;
break;
case GL_READ_FRAMEBUFFER:
defaultFramebuffer = context->getGLState().getReadFramebuffer()->id() == 0;
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
return false;
}
return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer);
}
bool ValidateClearBuffer(ValidationContext *context)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (context->getGLState().getDrawFramebuffer()->checkStatus(context->getContextState()) !=
GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
return true;
}
bool ValidateDrawRangeElements(Context *context,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices,
IndexRange *indexRange)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
if (end < start)
{
context->handleError(Error(GL_INVALID_VALUE, "end < start"));
return false;
}
if (!ValidateDrawElements(context, mode, count, type, indices, 0, indexRange))
{
return false;
}
if (indexRange->end > end || indexRange->start < start)
{
// GL spec says that behavior in this case is undefined - generating an error is fine.
context->handleError(
Error(GL_INVALID_OPERATION, "Indices are out of the start, end range."));
return false;
}
return true;
}
bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateGetUniformBase(context, program, location);
}
bool ValidateReadBuffer(Context *context, GLenum src)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const Framebuffer *readFBO = context->getGLState().getReadFramebuffer();
if (readFBO == nullptr)
{
context->handleError(gl::Error(GL_INVALID_OPERATION, "No active read framebuffer."));
return false;
}
if (src == GL_NONE)
{
return true;
}
if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT31))
{
context->handleError(gl::Error(GL_INVALID_ENUM, "Unknown enum for 'src' in ReadBuffer"));
return false;
}
if (readFBO->id() == 0)
{
if (src != GL_BACK)
{
const char *errorMsg = "'src' must be GL_NONE or GL_BACK when reading from the default framebuffer.";
context->handleError(gl::Error(GL_INVALID_OPERATION, errorMsg));
return false;
}
}
else
{
GLuint drawBuffer = static_cast<GLuint>(src - GL_COLOR_ATTACHMENT0);
if (drawBuffer >= context->getCaps().maxDrawBuffers)
{
const char *errorMsg = "'src' is greater than MAX_DRAW_BUFFERS.";
context->handleError(gl::Error(GL_INVALID_OPERATION, errorMsg));
return false;
}
}
return true;
}
bool ValidateCompressedTexImage3D(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const GLvoid *data)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (!ValidTextureTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
// Validate image size
if (!ValidImageSizeParameters(context, target, level, width, height, depth, false))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (!formatInfo.compressed)
{
context->handleError(Error(GL_INVALID_ENUM, "Not a valid compressed texture format"));
return false;
}
auto blockSizeOrErr =
formatInfo.computeCompressedImageSize(GL_UNSIGNED_BYTE, gl::Extents(width, height, depth));
if (blockSizeOrErr.isError())
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
// 3D texture target validation
if (target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY)
{
context->handleError(
Error(GL_INVALID_ENUM, "Must specify a valid 3D texture destination target"));
return false;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImage3DParameters(context, target, level, internalformat, true, false, 0, 0,
0, width, height, depth, border, GL_NONE, GL_NONE, data))
{
return false;
}
return true;
}
bool ValidateBindVertexArray(Context *context, GLuint array)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateBindVertexArrayBase(context, array);
}
bool ValidateIsVertexArray(Context *context)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateProgramBinary(Context *context,
GLuint program,
GLenum binaryFormat,
const void *binary,
GLint length)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length);
}
bool ValidateGetProgramBinary(Context *context,
GLuint program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary);
}
bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
if (GetValidProgram(context, program) == nullptr)
{
return false;
}
switch (pname)
{
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
if (value != GL_FALSE && value != GL_TRUE)
{
context->handleError(Error(
GL_INVALID_VALUE, "Invalid value, expected GL_FALSE or GL_TRUE: %i", value));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "Invalid pname: 0x%X", pname));
return false;
}
return true;
}
bool ValidateBlitFramebuffer(Context *context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
bool ValidateClearBufferiv(ValidationContext *context,
GLenum buffer,
GLint drawbuffer,
const GLint *value)
{
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 ||
static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
case GL_STENCIL:
if (drawbuffer != 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateClearBuffer(context);
}
bool ValidateClearBufferuiv(ValidationContext *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *value)
{
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 ||
static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateClearBuffer(context);
}
bool ValidateClearBufferfv(ValidationContext *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *value)
{
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 ||
static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
case GL_DEPTH:
if (drawbuffer != 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateClearBuffer(context);
}
bool ValidateClearBufferfi(ValidationContext *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
switch (buffer)
{
case GL_DEPTH_STENCIL:
if (drawbuffer != 0)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
return ValidateClearBuffer(context);
}
bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
return ValidateDrawBuffersBase(context, n, bufs);
}
bool ValidateCopyTexSubImage3D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateES3CopyTexImage3DParameters(context, target, level, GL_NONE, true, xoffset,
yoffset, zoffset, x, y, width, height, 0);
}
bool ValidateTexImage3D(Context *context,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0,
0, 0, width, height, depth, border, format, type,
pixels);
}
bool ValidateTexSubImage3D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *pixels)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset,
yoffset, zoffset, width, height, depth, 0, format, type,
pixels);
}
bool ValidateCompressedTexSubImage3D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *data)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
const InternalFormat &formatInfo = GetInternalFormatInfo(format);
auto blockSizeOrErr =
formatInfo.computeCompressedImageSize(GL_UNSIGNED_BYTE, gl::Extents(width, height, depth));
if (blockSizeOrErr.isError())
{
context->handleError(blockSizeOrErr.getError());
return false;
}
if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
if (!data)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, true, true, 0, 0, 0,
width, height, depth, 0, GL_NONE, GL_NONE, data);
}
bool ValidateGenQueries(Context *context, GLint n, GLuint *)
{
return ValidateGenOrDeleteES3(context, n);
}
bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *)
{
return ValidateGenOrDeleteES3(context, n);
}
bool ValidateGenSamplers(Context *context, GLint count, GLuint *)
{
return ValidateGenOrDeleteCountES3(context, count);
}
bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *)
{
return ValidateGenOrDeleteCountES3(context, count);
}
bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *)
{
return ValidateGenOrDeleteES3(context, n);
}
bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids)
{
if (!ValidateGenOrDeleteES3(context, n))
{
return false;
}
for (GLint i = 0; i < n; ++i)
{
auto *transformFeedback = context->getTransformFeedback(ids[i]);
if (transformFeedback != nullptr && transformFeedback->isActive())
{
// ES 3.0.4 section 2.15.1 page 86
context->handleError(
Error(GL_INVALID_OPERATION, "Attempt to delete active transform feedback."));
return false;
}
}
return true;
}
bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *)
{
return ValidateGenOrDeleteES3(context, n);
}
bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *)
{
return ValidateGenOrDeleteES3(context, n);
}
bool ValidateGenOrDeleteES3(Context *context, GLint n)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
return ValidateGenOrDelete(context, n);
}
bool ValidateGenOrDeleteCountES3(Context *context, GLint count)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
if (count < 0)
{
context->handleError(Error(GL_INVALID_VALUE, "count < 0"));
return false;
}
return true;
}
bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
switch (primitiveMode)
{
case GL_TRIANGLES:
case GL_LINES:
case GL_POINTS:
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "Invalid primitive mode."));
return false;
}
TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
ASSERT(transformFeedback != nullptr);
if (transformFeedback->isActive())
{
context->handleError(Error(GL_INVALID_OPERATION, "Transform feedback is already active."));
return false;
}
return true;
}
bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
if (!context->isSampler(sampler))
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
if (!ValidateSamplerObjectParameter(context, pname))
{
return false;
}
if (!ValidateTexParamParameters(context, GL_TEXTURE_2D, pname, param))
{
return false;
}
return true;
}
bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param)
{
// The only float parameters are MIN_LOD and MAX_LOD. For these any value is permissible, so
// ValidateSamplerParameteri can be used for validation here.
return ValidateSamplerParameteri(context, sampler, pname, static_cast<GLint>(param));
}
bool ValidateGetBufferPointerv(Context *context, GLenum target, GLenum pname, GLvoid **params)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
return ValidateGetBufferPointervBase(context, target, pname, params);
}
bool ValidateUnmapBuffer(Context *context, GLenum target)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
}
return ValidateUnmapBufferBase(context, target);
}
bool ValidateMapBufferRange(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
return ValidateMapBufferRangeBase(context, target, offset, length, access);
}
bool ValidateFlushMappedBufferRange(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr length)
{
if (context->getClientMajorVersion() < 3)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
return false;
}
return ValidateFlushMappedBufferRangeBase(context, target, offset, length);
}
bool ValidateIndexedStateQuery(ValidationContext *context, GLenum pname, GLuint index)
{
GLenum nativeType;
unsigned int numParams;
if (!context->getIndexedQueryParameterInfo(pname, &nativeType, &numParams))
{
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
const Caps &caps = context->getCaps();
switch (pname)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
case GL_UNIFORM_BUFFER_START:
case GL_UNIFORM_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_BINDING:
if (index >= caps.maxUniformBufferBindings)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
if (index >= 3u)
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
break;
default:
context->handleError(Error(GL_INVALID_ENUM));
return false;
}
// pname is valid, but there are no parameters to return
if (numParams == 0)
{
return false;
}
return true;
}
bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data)
{
if (!context->getGLVersion().isES3OrGreater())
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0"));
return false;
}
return ValidateIndexedStateQuery(context, target, index);
}
bool ValidateGetInteger64i_v(ValidationContext *context, GLenum target, GLuint index, GLint64 *data)
{
if (!context->getGLVersion().isES3OrGreater())
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0"));
return false;
}
return ValidateIndexedStateQuery(context, target, index);
}
} // namespace gl