Update deqp31 test expectations

Below deqp cases already pass:
dEQP-GLES31.functional.layout_binding.ubo.*
dEQP-GLES31.functional.shaders.builtin_functions.*compute*

BUG=angleproject:1951, angleproject:2759, angleproject:2619

Change-Id: I5541840462b792e83b4745c50e3c3d2c94db7745
Reviewed-on: https://chromium-review.googlesource.com/c/1347750
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
diff --git a/src/tests/deqp_support/deqp_gles31_test_expectations.txt b/src/tests/deqp_support/deqp_gles31_test_expectations.txt
index 9056087..e4c5291 100644
--- a/src/tests/deqp_support/deqp_gles31_test_expectations.txt
+++ b/src/tests/deqp_support/deqp_gles31_test_expectations.txt
@@ -88,1045 +88,7 @@
 1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_3 = FAIL
 1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_9 = FAIL
 1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_10 = FAIL
-1442 D3D11 : dEQP-GLES31.functional.layout_binding.ubo.* = FAIL
 1663 D3D11 : dEQP-GLES31.functional.draw_indirect.compute_interop.* = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_attribs = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_texture_image_units = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_texture_image_units = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count = FAIL
-1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x3 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.lowp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.mediump_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.highp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.lowp_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.mediump_compute.mat2 = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.* = FAIL
-1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.* = FAIL
 1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups = FAIL
 1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size = FAIL
 1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id = FAIL
@@ -1570,20 +532,6 @@
 2826 D3D11 : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.* = FAIL
 2826 D3D11 : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.* = FAIL
 
-// Recetly added tests failing on D3D11 Windows.
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.highp_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.lowp_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.highp_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.lowp_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.mediump_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.lowp_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.mediump_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.highp_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.lowp_compute = FAIL
-2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.mediump_compute = FAIL
-
 // OPENGL Failing Tests
 1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL
 1442 NVIDIA OPENGL : dEQP-GLES31.functional.fbo.no_attachments.maximums.all = FAIL