blob: c87f71fd17b5c655ba37458b5798babe6e0a29e2 [file] [log] [blame]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MulithreadingTest.cpp : Tests of multithreaded rendering
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include <mutex>
#include <thread>
namespace angle
{
class MultithreadingTest : public ANGLETest
{
protected:
MultithreadingTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setContextVirtualization(false);
}
bool platformSupportsMultithreading() const { return (IsOpenGLES() && IsAndroid()); }
};
// Test that it's possible to make one context current on different threads
TEST_P(MultithreadingTest, MakeCurrentSingleContext)
{
ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading());
std::mutex mutex;
EGLWindow *window = getEGLWindow();
EGLDisplay dpy = window->getDisplay();
EGLContext ctx = window->getContext();
EGLSurface surface = window->getSurface();
EXPECT_EGL_TRUE(eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
EXPECT_EGL_SUCCESS();
constexpr size_t kThreadCount = 16;
std::array<std::thread, kThreadCount> threads;
for (std::thread &thread : threads)
{
thread = std::thread([&]() {
std::lock_guard<decltype(mutex)> lock(mutex);
EXPECT_EGL_TRUE(eglMakeCurrent(dpy, surface, surface, ctx));
EXPECT_EGL_SUCCESS();
EXPECT_EGL_TRUE(eglSwapBuffers(dpy, surface));
EXPECT_EGL_SUCCESS();
EXPECT_EGL_TRUE(eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
EXPECT_EGL_SUCCESS();
});
}
for (std::thread &thread : threads)
{
thread.join();
}
EXPECT_EGL_TRUE(eglMakeCurrent(dpy, surface, surface, ctx));
EXPECT_EGL_SUCCESS();
}
// Test that it's possible to make one multiple contexts current on different threads simultaneously
TEST_P(MultithreadingTest, MakeCurrentMultiContext)
{
ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading());
ANGLE_SKIP_TEST_IF(IsWindows() && IsOpenGL() && IsAMD());
std::mutex mutex;
EGLWindow *window = getEGLWindow();
EGLDisplay dpy = window->getDisplay();
EGLConfig config = window->getConfig();
constexpr size_t kThreadCount = 16;
constexpr size_t kIterationsPerThread = 16;
constexpr EGLint kPBufferSize = 256;
std::array<std::thread, kThreadCount> threads;
for (size_t thread = 0; thread < kThreadCount; thread++)
{
threads[thread] = std::thread([&, thread]() {
EGLSurface pbuffer = EGL_NO_SURFACE;
EGLConfig ctx = EGL_NO_CONTEXT;
{
std::lock_guard<decltype(mutex)> lock(mutex);
// Initialize the pbuffer and context
EGLint pbufferAttributes[] = {
EGL_WIDTH, kPBufferSize, EGL_HEIGHT, kPBufferSize, EGL_NONE, EGL_NONE,
};
pbuffer = eglCreatePbufferSurface(dpy, config, pbufferAttributes);
EXPECT_EGL_SUCCESS();
ctx = window->createContext(EGL_NO_CONTEXT);
EXPECT_NE(EGL_NO_CONTEXT, ctx);
EXPECT_EGL_TRUE(eglMakeCurrent(dpy, pbuffer, pbuffer, ctx));
EXPECT_EGL_SUCCESS();
}
for (size_t iteration = 0; iteration < kIterationsPerThread; iteration++)
{
std::lock_guard<decltype(mutex)> lock(mutex);
// Base the clear color on the thread and iteration indexes so every clear color is
// unique
const GLColor color(static_cast<GLubyte>(thread), static_cast<GLubyte>(iteration),
0, 255);
const angle::Vector4 floatColor = color.toNormalizedVector();
glClearColor(floatColor[0], floatColor[1], floatColor[2], floatColor[3]);
EXPECT_GL_NO_ERROR();
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, color);
}
{
std::lock_guard<decltype(mutex)> lock(mutex);
// Clean up
EXPECT_EGL_TRUE(
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
EXPECT_EGL_SUCCESS();
eglDestroySurface(dpy, pbuffer);
eglDestroyContext(dpy, ctx);
}
});
}
for (std::thread &thread : threads)
{
thread.join();
}
}
// TODO(geofflang): Test sharing a program between multiple shared contexts on multiple threads
ANGLE_INSTANTIATE_TEST(MultithreadingTest,
ES2_OPENGL(),
ES3_OPENGL(),
ES2_OPENGLES(),
ES3_OPENGLES(),
ES2_VULKAN());
} // namespace angle