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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceVk.cpp:
// Implements the class methods for SurfaceVk.
//
#include "libANGLE/renderer/vulkan/SurfaceVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/DisplayVk.h"
#include "libANGLE/renderer/vulkan/FramebufferVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/vk_format_utils.h"
#include "third_party/trace_event/trace_event.h"
namespace rx
{
namespace
{
VkPresentModeKHR GetDesiredPresentMode(const std::vector<VkPresentModeKHR> &presentModes,
EGLint minSwapInterval,
EGLint maxSwapInterval)
{
ASSERT(!presentModes.empty());
// Use FIFO mode for v-sync, since it throttles you to the display rate.
//
// However, for performance testing (for now), we want to issue draws as fast as possible so we
// use either of the following, if available, in order specified here:
//
// - Mailbox is similar to triple-buffering.
// - Immediate is similar to single-buffering.
//
// TODO(jmadill): Properly select present mode and re-create display if changed.
bool mailboxAvailable = false;
bool immediateAvailable = false;
for (VkPresentModeKHR presentMode : presentModes)
{
switch (presentMode)
{
case VK_PRESENT_MODE_MAILBOX_KHR:
mailboxAvailable = true;
break;
case VK_PRESENT_MODE_IMMEDIATE_KHR:
immediateAvailable = true;
break;
default:
break;
}
}
// Note that VK_PRESENT_MODE_FIFO_KHR is guaranteed to be available.
return mailboxAvailable
? VK_PRESENT_MODE_MAILBOX_KHR
: immediateAvailable ? VK_PRESENT_MODE_IMMEDIATE_KHR : VK_PRESENT_MODE_FIFO_KHR;
}
constexpr VkImageUsageFlags kSurfaceVKImageUsageFlags =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
constexpr VkImageUsageFlags kSurfaceVKColorImageUsageFlags =
kSurfaceVKImageUsageFlags | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
constexpr VkImageUsageFlags kSurfaceVKDepthStencilImageUsageFlags =
kSurfaceVKImageUsageFlags | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
} // namespace
OffscreenSurfaceVk::AttachmentImage::AttachmentImage()
: renderTarget(&image, &imageView, 0, nullptr)
{}
OffscreenSurfaceVk::AttachmentImage::~AttachmentImage() = default;
angle::Result OffscreenSurfaceVk::AttachmentImage::initialize(DisplayVk *displayVk,
EGLint width,
EGLint height,
const vk::Format &vkFormat)
{
RendererVk *renderer = displayVk->getRenderer();
const angle::Format &textureFormat = vkFormat.textureFormat();
bool isDepthOrStencilFormat = textureFormat.depthBits > 0 || textureFormat.stencilBits > 0;
const VkImageUsageFlags usage = isDepthOrStencilFormat ? kSurfaceVKDepthStencilImageUsageFlags
: kSurfaceVKColorImageUsageFlags;
gl::Extents extents(static_cast<int>(width), static_cast<int>(height), 1);
ANGLE_TRY(image.init(displayVk, gl::TextureType::_2D, extents, vkFormat, 1, usage, 1, 1));
VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
ANGLE_TRY(image.initMemory(displayVk, renderer->getMemoryProperties(), flags));
VkImageAspectFlags aspect = vk::GetFormatAspectFlags(textureFormat);
ANGLE_TRY(image.initImageView(displayVk, gl::TextureType::_2D, aspect, gl::SwizzleState(),
&imageView, 1));
return angle::Result::Continue;
}
void OffscreenSurfaceVk::AttachmentImage::destroy(const egl::Display *display)
{
const DisplayVk *displayVk = vk::GetImpl(display);
RendererVk *renderer = displayVk->getRenderer();
image.release(renderer);
renderer->releaseObject(renderer->getCurrentQueueSerial(), &imageView);
}
OffscreenSurfaceVk::OffscreenSurfaceVk(const egl::SurfaceState &surfaceState,
EGLint width,
EGLint height)
: SurfaceImpl(surfaceState), mWidth(width), mHeight(height)
{}
OffscreenSurfaceVk::~OffscreenSurfaceVk() {}
egl::Error OffscreenSurfaceVk::initialize(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
angle::Result result = initializeImpl(displayVk);
return angle::ToEGL(result, displayVk, EGL_BAD_SURFACE);
}
angle::Result OffscreenSurfaceVk::initializeImpl(DisplayVk *displayVk)
{
RendererVk *renderer = displayVk->getRenderer();
const egl::Config *config = mState.config;
if (config->renderTargetFormat != GL_NONE)
{
ANGLE_TRY(mColorAttachment.initialize(displayVk, mWidth, mHeight,
renderer->getFormat(config->renderTargetFormat)));
}
if (config->depthStencilFormat != GL_NONE)
{
ANGLE_TRY(mDepthStencilAttachment.initialize(
displayVk, mWidth, mHeight, renderer->getFormat(config->depthStencilFormat)));
}
return angle::Result::Continue;
}
void OffscreenSurfaceVk::destroy(const egl::Display *display)
{
mColorAttachment.destroy(display);
mDepthStencilAttachment.destroy(display);
}
FramebufferImpl *OffscreenSurfaceVk::createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state)
{
RendererVk *renderer = vk::GetImpl(context)->getRenderer();
// Use a user FBO for an offscreen RT.
return FramebufferVk::CreateUserFBO(renderer, state);
}
egl::Error OffscreenSurfaceVk::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::postSubBuffer(const gl::Context * /*context*/,
EGLint /*x*/,
EGLint /*y*/,
EGLint /*width*/,
EGLint /*height*/)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::querySurfacePointerANGLE(EGLint /*attribute*/, void ** /*value*/)
{
UNREACHABLE();
return egl::EglBadCurrentSurface();
}
egl::Error OffscreenSurfaceVk::bindTexImage(const gl::Context * /*context*/,
gl::Texture * /*texture*/,
EGLint /*buffer*/)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::releaseTexImage(const gl::Context * /*context*/, EGLint /*buffer*/)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::getSyncValues(EGLuint64KHR * /*ust*/,
EGLuint64KHR * /*msc*/,
EGLuint64KHR * /*sbc*/)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
void OffscreenSurfaceVk::setSwapInterval(EGLint /*interval*/) {}
EGLint OffscreenSurfaceVk::getWidth() const
{
return mWidth;
}
EGLint OffscreenSurfaceVk::getHeight() const
{
return mHeight;
}
EGLint OffscreenSurfaceVk::isPostSubBufferSupported() const
{
return EGL_FALSE;
}
EGLint OffscreenSurfaceVk::getSwapBehavior() const
{
return EGL_BUFFER_PRESERVED;
}
angle::Result OffscreenSurfaceVk::getAttachmentRenderTarget(
const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut)
{
if (binding == GL_BACK)
{
*rtOut = &mColorAttachment.renderTarget;
}
else
{
ASSERT(binding == GL_DEPTH || binding == GL_STENCIL || binding == GL_DEPTH_STENCIL);
*rtOut = &mDepthStencilAttachment.renderTarget;
}
return angle::Result::Continue;
}
angle::Result OffscreenSurfaceVk::initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
UNIMPLEMENTED();
return angle::Result::Continue;
}
WindowSurfaceVk::SwapchainImage::SwapchainImage() = default;
WindowSurfaceVk::SwapchainImage::~SwapchainImage() = default;
WindowSurfaceVk::SwapchainImage::SwapchainImage(SwapchainImage &&other)
: image(std::move(other.image)),
imageView(std::move(other.imageView)),
framebuffer(std::move(other.framebuffer))
{}
WindowSurfaceVk::WindowSurfaceVk(const egl::SurfaceState &surfaceState,
EGLNativeWindowType window,
EGLint width,
EGLint height)
: SurfaceImpl(surfaceState),
mNativeWindowType(window),
mSurface(VK_NULL_HANDLE),
mInstance(VK_NULL_HANDLE),
mSwapchain(VK_NULL_HANDLE),
mSwapchainPresentMode(VK_PRESENT_MODE_FIFO_KHR),
mColorRenderTarget(nullptr, nullptr, 0, nullptr),
mDepthStencilRenderTarget(&mDepthStencilImage, &mDepthStencilImageView, 0, nullptr),
mCurrentSwapchainImageIndex(0),
mCurrentSwapSerialIndex(0)
{}
WindowSurfaceVk::~WindowSurfaceVk()
{
ASSERT(mSurface == VK_NULL_HANDLE);
ASSERT(mSwapchain == VK_NULL_HANDLE);
}
void WindowSurfaceVk::destroy(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
RendererVk *renderer = displayVk->getRenderer();
VkDevice device = renderer->getDevice();
VkInstance instance = renderer->getInstance();
// We might not need to flush the pipe here.
(void)renderer->finish(displayVk);
mDepthStencilImage.release(renderer);
mDepthStencilImageView.destroy(device);
for (SwapchainImage &swapchainImage : mSwapchainImages)
{
// Although we don't own the swapchain image handles, we need to keep our shutdown clean.
swapchainImage.image.resetImageWeakReference();
swapchainImage.image.destroy(device);
swapchainImage.imageView.destroy(device);
swapchainImage.framebuffer.destroy(device);
}
if (mSwapchain)
{
vkDestroySwapchainKHR(device, mSwapchain, nullptr);
mSwapchain = VK_NULL_HANDLE;
}
if (mSurface)
{
vkDestroySurfaceKHR(instance, mSurface, nullptr);
mSurface = VK_NULL_HANDLE;
}
}
egl::Error WindowSurfaceVk::initialize(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
angle::Result result = initializeImpl(displayVk);
return angle::ToEGL(result, displayVk, EGL_BAD_SURFACE);
}
angle::Result WindowSurfaceVk::initializeImpl(DisplayVk *displayVk)
{
RendererVk *renderer = displayVk->getRenderer();
gl::Extents windowSize;
ANGLE_TRY(createSurfaceVk(displayVk, &windowSize));
uint32_t presentQueue = 0;
ANGLE_TRY(renderer->selectPresentQueueForSurface(displayVk, mSurface, &presentQueue));
ANGLE_UNUSED_VARIABLE(presentQueue);
const VkPhysicalDevice &physicalDevice = renderer->getPhysicalDevice();
VkSurfaceCapabilitiesKHR surfaceCaps;
ANGLE_VK_TRY(displayVk,
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, mSurface, &surfaceCaps));
// Adjust width and height to the swapchain if necessary.
uint32_t width = surfaceCaps.currentExtent.width;
uint32_t height = surfaceCaps.currentExtent.height;
// TODO(jmadill): Support devices which don't support copy. We use this for ReadPixels.
ANGLE_VK_CHECK(displayVk,
(surfaceCaps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0,
VK_ERROR_INITIALIZATION_FAILED);
EGLAttrib attribWidth = mState.attributes.get(EGL_WIDTH, 0);
EGLAttrib attribHeight = mState.attributes.get(EGL_HEIGHT, 0);
if (surfaceCaps.currentExtent.width == 0xFFFFFFFFu)
{
ASSERT(surfaceCaps.currentExtent.height == 0xFFFFFFFFu);
if (attribWidth == 0)
{
width = windowSize.width;
}
if (attribHeight == 0)
{
height = windowSize.height;
}
}
gl::Extents extents(static_cast<int>(width), static_cast<int>(height), 1);
uint32_t presentModeCount = 0;
ANGLE_VK_TRY(displayVk, vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, mSurface,
&presentModeCount, nullptr));
ASSERT(presentModeCount > 0);
std::vector<VkPresentModeKHR> presentModes(presentModeCount);
ANGLE_VK_TRY(displayVk, vkGetPhysicalDeviceSurfacePresentModesKHR(
physicalDevice, mSurface, &presentModeCount, presentModes.data()));
// Select appropriate present mode based on vsync parameter.
// TODO(jmadill): More complete implementation, which allows for changing and more values.
const EGLint minSwapInterval = mState.config->minSwapInterval;
const EGLint maxSwapInterval = mState.config->maxSwapInterval;
ASSERT(minSwapInterval == 0 || minSwapInterval == 1);
ASSERT(maxSwapInterval == 0 || maxSwapInterval == 1);
mSwapchainPresentMode = GetDesiredPresentMode(presentModes, minSwapInterval, maxSwapInterval);
// Determine number of swapchain images. Aim for one more than the minimum.
uint32_t minImageCount = surfaceCaps.minImageCount + 1;
if (surfaceCaps.maxImageCount > 0 && minImageCount > surfaceCaps.maxImageCount)
{
minImageCount = surfaceCaps.maxImageCount;
}
// Default to identity transform.
VkSurfaceTransformFlagBitsKHR preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
if ((surfaceCaps.supportedTransforms & preTransform) == 0)
{
preTransform = surfaceCaps.currentTransform;
}
uint32_t surfaceFormatCount = 0;
ANGLE_VK_TRY(displayVk, vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, mSurface,
&surfaceFormatCount, nullptr));
std::vector<VkSurfaceFormatKHR> surfaceFormats(surfaceFormatCount);
ANGLE_VK_TRY(displayVk,
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, mSurface, &surfaceFormatCount,
surfaceFormats.data()));
const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat);
VkFormat nativeFormat = format.vkTextureFormat;
if (surfaceFormatCount == 1u && surfaceFormats[0].format == VK_FORMAT_UNDEFINED)
{
// This is fine.
}
else
{
bool foundFormat = false;
for (const VkSurfaceFormatKHR &surfaceFormat : surfaceFormats)
{
if (surfaceFormat.format == nativeFormat)
{
foundFormat = true;
break;
}
}
ANGLE_VK_CHECK(displayVk, foundFormat, VK_ERROR_INITIALIZATION_FAILED);
}
VkCompositeAlphaFlagBitsKHR compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
if ((surfaceCaps.supportedCompositeAlpha & compositeAlpha) == 0)
{
compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
}
ANGLE_VK_CHECK(displayVk, (surfaceCaps.supportedCompositeAlpha & compositeAlpha) != 0,
VK_ERROR_INITIALIZATION_FAILED);
// We need transfer src for reading back from the backbuffer.
VkImageUsageFlags imageUsageFlags = kSurfaceVKColorImageUsageFlags;
VkSwapchainCreateInfoKHR swapchainInfo = {};
swapchainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchainInfo.flags = 0;
swapchainInfo.surface = mSurface;
swapchainInfo.minImageCount = minImageCount;
swapchainInfo.imageFormat = nativeFormat;
swapchainInfo.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
swapchainInfo.imageExtent.width = width;
swapchainInfo.imageExtent.height = height;
swapchainInfo.imageArrayLayers = 1;
swapchainInfo.imageUsage = imageUsageFlags;
swapchainInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapchainInfo.queueFamilyIndexCount = 0;
swapchainInfo.pQueueFamilyIndices = nullptr;
swapchainInfo.preTransform = preTransform;
swapchainInfo.compositeAlpha = compositeAlpha;
swapchainInfo.presentMode = mSwapchainPresentMode;
swapchainInfo.clipped = VK_TRUE;
swapchainInfo.oldSwapchain = VK_NULL_HANDLE;
VkDevice device = renderer->getDevice();
ANGLE_VK_TRY(displayVk, vkCreateSwapchainKHR(device, &swapchainInfo, nullptr, &mSwapchain));
// Intialize the swapchain image views.
uint32_t imageCount = 0;
ANGLE_VK_TRY(displayVk, vkGetSwapchainImagesKHR(device, mSwapchain, &imageCount, nullptr));
std::vector<VkImage> swapchainImages(imageCount);
ANGLE_VK_TRY(displayVk,
vkGetSwapchainImagesKHR(device, mSwapchain, &imageCount, swapchainImages.data()));
VkClearColorValue transparentBlack = {};
transparentBlack.float32[0] = 0.0f;
transparentBlack.float32[1] = 0.0f;
transparentBlack.float32[2] = 0.0f;
transparentBlack.float32[3] = 0.0f;
mSwapchainImages.resize(imageCount);
mSwapSerials.resize(imageCount);
for (uint32_t imageIndex = 0; imageIndex < imageCount; ++imageIndex)
{
SwapchainImage &member = mSwapchainImages[imageIndex];
member.image.init2DWeakReference(swapchainImages[imageIndex], extents, format, 1);
ANGLE_TRY(member.image.initImageView(displayVk, gl::TextureType::_2D,
VK_IMAGE_ASPECT_COLOR_BIT, gl::SwizzleState(),
&member.imageView, 1));
// Allocate a command buffer for clearing our images to black.
vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(member.image.recordCommands(displayVk, &commandBuffer));
// Set transfer dest layout, and clear the image to black.
member.image.clearColor(transparentBlack, 0, 1, commandBuffer);
}
// Get the first available swapchain iamge.
ANGLE_TRY(nextSwapchainImage(displayVk));
// Initialize depth/stencil if requested.
if (mState.config->depthStencilFormat != GL_NONE)
{
const vk::Format &dsFormat = renderer->getFormat(mState.config->depthStencilFormat);
const VkImageUsageFlags dsUsage = kSurfaceVKDepthStencilImageUsageFlags;
ANGLE_TRY(mDepthStencilImage.init(displayVk, gl::TextureType::_2D, extents, dsFormat, 1,
dsUsage, 1, 1));
ANGLE_TRY(mDepthStencilImage.initMemory(displayVk, renderer->getMemoryProperties(),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT));
const VkImageAspectFlags aspect = vk::GetDepthStencilAspectFlags(dsFormat.textureFormat());
VkClearDepthStencilValue depthStencilClearValue = {1.0f, 0};
// Clear the image.
vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(mDepthStencilImage.recordCommands(displayVk, &commandBuffer));
mDepthStencilImage.clearDepthStencil(aspect, aspect, depthStencilClearValue, commandBuffer);
ANGLE_TRY(mDepthStencilImage.initImageView(displayVk, gl::TextureType::_2D, aspect,
gl::SwizzleState(), &mDepthStencilImageView, 1));
// We will need to pass depth/stencil image views to the RenderTargetVk in the future.
}
return angle::Result::Continue;
}
FramebufferImpl *WindowSurfaceVk::createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state)
{
RendererVk *renderer = vk::GetImpl(context)->getRenderer();
return FramebufferVk::CreateDefaultFBO(renderer, state, this);
}
egl::Error WindowSurfaceVk::swapWithDamage(const gl::Context *context,
EGLint *rects,
EGLint n_rects)
{
DisplayVk *displayVk = vk::GetImpl(context->getCurrentDisplay());
angle::Result result = swapImpl(displayVk, rects, n_rects);
return angle::ToEGL(result, displayVk, EGL_BAD_SURFACE);
}
egl::Error WindowSurfaceVk::swap(const gl::Context *context)
{
DisplayVk *displayVk = vk::GetImpl(context->getCurrentDisplay());
angle::Result result = swapImpl(displayVk, nullptr, 0);
return angle::ToEGL(result, displayVk, EGL_BAD_SURFACE);
}
angle::Result WindowSurfaceVk::swapImpl(DisplayVk *displayVk, EGLint *rects, EGLint n_rects)
{
RendererVk *renderer = displayVk->getRenderer();
// If the swapchain is not in mailbox mode, throttle the submissions. NOTE(syoussefi): this can
// be done in mailbox mode too, just currently unnecessary.
if (mSwapchainPresentMode != VK_PRESENT_MODE_MAILBOX_KHR)
{
TRACE_EVENT0("gpu.angle", "WindowSurfaceVk::swapImpl: Throttle CPU");
ANGLE_TRY(renderer->finishToSerial(displayVk, mSwapSerials[mCurrentSwapSerialIndex]));
}
vk::CommandBuffer *swapCommands = nullptr;
ANGLE_TRY(mSwapchainImages[mCurrentSwapchainImageIndex].image.recordCommands(displayVk,
&swapCommands));
SwapchainImage &image = mSwapchainImages[mCurrentSwapchainImageIndex];
image.image.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, swapCommands);
ANGLE_TRY(renderer->flush(displayVk));
// Remember the serial of the last submission.
mSwapSerials[mCurrentSwapSerialIndex++] = renderer->getLastSubmittedQueueSerial();
mCurrentSwapSerialIndex =
mCurrentSwapSerialIndex == mSwapSerials.size() ? 0 : mCurrentSwapSerialIndex;
// Ask the renderer what semaphore it signaled in the last flush.
const vk::Semaphore *commandsCompleteSemaphore =
renderer->getSubmitLastSignaledSemaphore(displayVk);
VkPresentInfoKHR presentInfo = {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = commandsCompleteSemaphore ? 1 : 0;
presentInfo.pWaitSemaphores =
commandsCompleteSemaphore ? commandsCompleteSemaphore->ptr() : nullptr;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &mSwapchain;
presentInfo.pImageIndices = &mCurrentSwapchainImageIndex;
presentInfo.pResults = nullptr;
VkPresentRegionsKHR presentRegions = {};
if (renderer->getFeatures().supportsIncrementalPresent && (n_rects > 0))
{
VkPresentRegionKHR presentRegion = {};
std::vector<VkRectLayerKHR> vk_rects(n_rects);
EGLint *egl_rects = rects;
presentRegion.rectangleCount = n_rects;
for (EGLint rect = 0; rect < n_rects; rect++)
{
vk_rects[rect].offset.x = *egl_rects++;
vk_rects[rect].offset.y = *egl_rects++;
vk_rects[rect].extent.width = *egl_rects++;
vk_rects[rect].extent.height = *egl_rects++;
vk_rects[rect].layer = 0;
}
presentRegion.pRectangles = vk_rects.data();
presentRegions.sType = VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR;
presentRegions.pNext = nullptr;
presentRegions.swapchainCount = 1;
presentRegions.pRegions = &presentRegion;
presentInfo.pNext = &presentRegions;
}
ANGLE_VK_TRY(displayVk, vkQueuePresentKHR(renderer->getQueue(), &presentInfo));
{
// Note: TRACE_EVENT0 is put here instead of inside the function to workaround this issue:
// http://anglebug.com/2927
TRACE_EVENT0("gpu.angle", "nextSwapchainImage");
// Get the next available swapchain image.
ANGLE_TRY(nextSwapchainImage(displayVk));
}
ANGLE_TRY(renderer->syncPipelineCacheVk(displayVk));
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::nextSwapchainImage(DisplayVk *displayVk)
{
VkDevice device = displayVk->getDevice();
RendererVk *renderer = displayVk->getRenderer();
const vk::Semaphore *acquireNextImageSemaphore = nullptr;
ANGLE_TRY(renderer->allocateSubmitWaitSemaphore(displayVk, &acquireNextImageSemaphore));
ANGLE_VK_TRY(displayVk, vkAcquireNextImageKHR(device, mSwapchain, UINT64_MAX,
acquireNextImageSemaphore->getHandle(),
VK_NULL_HANDLE, &mCurrentSwapchainImageIndex));
SwapchainImage &image = mSwapchainImages[mCurrentSwapchainImageIndex];
// Update RenderTarget pointers.
mColorRenderTarget.updateSwapchainImage(&image.image, &image.imageView);
return angle::Result::Continue;
}
egl::Error WindowSurfaceVk::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
// TODO(jmadill)
return egl::NoError();
}
egl::Error WindowSurfaceVk::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNREACHABLE();
return egl::EglBadCurrentSurface();
}
egl::Error WindowSurfaceVk::bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer)
{
return egl::NoError();
}
egl::Error WindowSurfaceVk::releaseTexImage(const gl::Context *context, EGLint buffer)
{
return egl::NoError();
}
egl::Error WindowSurfaceVk::getSyncValues(EGLuint64KHR * /*ust*/,
EGLuint64KHR * /*msc*/,
EGLuint64KHR * /*sbc*/)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
void WindowSurfaceVk::setSwapInterval(EGLint interval) {}
EGLint WindowSurfaceVk::getWidth() const
{
return static_cast<EGLint>(mColorRenderTarget.getImageExtents().width);
}
EGLint WindowSurfaceVk::getHeight() const
{
return static_cast<EGLint>(mColorRenderTarget.getImageExtents().height);
}
EGLint WindowSurfaceVk::isPostSubBufferSupported() const
{
// TODO(jmadill)
return EGL_FALSE;
}
EGLint WindowSurfaceVk::getSwapBehavior() const
{
// TODO(jmadill)
return EGL_BUFFER_DESTROYED;
}
angle::Result WindowSurfaceVk::getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut)
{
if (binding == GL_BACK)
{
*rtOut = &mColorRenderTarget;
}
else
{
ASSERT(binding == GL_DEPTH || binding == GL_STENCIL || binding == GL_DEPTH_STENCIL);
*rtOut = &mDepthStencilRenderTarget;
}
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::getCurrentFramebuffer(vk::Context *context,
const vk::RenderPass &compatibleRenderPass,
vk::Framebuffer **framebufferOut)
{
vk::Framebuffer &currentFramebuffer = mSwapchainImages[mCurrentSwapchainImageIndex].framebuffer;
if (currentFramebuffer.valid())
{
// Validation layers should detect if the render pass is really compatible.
*framebufferOut = &currentFramebuffer;
return angle::Result::Continue;
}
VkFramebufferCreateInfo framebufferInfo = {};
const gl::Extents &extents = mColorRenderTarget.getImageExtents();
std::array<VkImageView, 2> imageViews = {{VK_NULL_HANDLE, mDepthStencilImageView.getHandle()}};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.flags = 0;
framebufferInfo.renderPass = compatibleRenderPass.getHandle();
framebufferInfo.attachmentCount = (mDepthStencilImage.valid() ? 2u : 1u);
framebufferInfo.pAttachments = imageViews.data();
framebufferInfo.width = static_cast<uint32_t>(extents.width);
framebufferInfo.height = static_cast<uint32_t>(extents.height);
framebufferInfo.layers = 1;
for (SwapchainImage &swapchainImage : mSwapchainImages)
{
imageViews[0] = swapchainImage.imageView.getHandle();
ANGLE_VK_TRY(context,
swapchainImage.framebuffer.init(context->getDevice(), framebufferInfo));
}
ASSERT(currentFramebuffer.valid());
*framebufferOut = &currentFramebuffer;
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
UNIMPLEMENTED();
return angle::Result::Continue;
}
} // namespace rx