| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TextureVk.cpp: |
| // Implements the class methods for TextureVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/TextureVk.h" |
| |
| #include "common/debug.h" |
| #include "image_util/generatemip.inl" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/vk_format_utils.h" |
| |
| namespace rx |
| { |
| namespace |
| { |
| constexpr VkBufferUsageFlags kStagingBufferFlags = |
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; |
| constexpr size_t kStagingBufferSize = 1024 * 16; |
| |
| constexpr VkImageUsageFlags kStagingImageFlags = |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| |
| constexpr VkFormatFeatureFlags kBlitFeatureFlags = |
| VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT; |
| |
| bool CanCopyWithDraw(RendererVk *renderer, |
| const vk::Format &srcFormat, |
| const vk::Format &destFormat) |
| { |
| return renderer->hasTextureFormatFeatureBits(srcFormat.vkTextureFormat, |
| VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) && |
| renderer->hasTextureFormatFeatureBits(destFormat.vkTextureFormat, |
| VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT); |
| } |
| |
| bool ForceCpuPathForCopy(RendererVk *renderer, vk::ImageHelper *image) |
| { |
| return image->getLayerCount() > 1 && renderer->getFeatures().forceCpuPathForCubeMapCopy; |
| } |
| |
| gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples) |
| { |
| if (layerCount > 1) |
| { |
| if (samples > 1) |
| { |
| return gl::TextureType::_2DMultisampleArray; |
| } |
| else |
| { |
| return gl::TextureType::_2DArray; |
| } |
| } |
| else |
| { |
| if (samples > 1) |
| { |
| return gl::TextureType::_2DMultisample; |
| } |
| else |
| { |
| return gl::TextureType::_2D; |
| } |
| } |
| } |
| } // anonymous namespace |
| |
| // StagingStorage implementation. |
| PixelBuffer::PixelBuffer(RendererVk *renderer) |
| : mStagingBuffer(kStagingBufferFlags, kStagingBufferSize, true) |
| { |
| // vkCmdCopyBufferToImage must have an offset that is a multiple of 4. |
| // https://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkBufferImageCopy.html |
| mStagingBuffer.init(4, renderer); |
| } |
| |
| PixelBuffer::~PixelBuffer() {} |
| |
| void PixelBuffer::release(RendererVk *renderer) |
| { |
| // Remove updates that never made it to the texture. |
| for (SubresourceUpdate &update : mSubresourceUpdates) |
| { |
| update.release(renderer); |
| } |
| mStagingBuffer.release(renderer); |
| mSubresourceUpdates.clear(); |
| } |
| |
| void PixelBuffer::removeStagedUpdates(RendererVk *renderer, const gl::ImageIndex &index) |
| { |
| // Find any staged updates for this index and removes them from the pending list. |
| uint32_t levelIndex = index.getLevelIndex(); |
| uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; |
| |
| for (size_t index = 0; index < mSubresourceUpdates.size();) |
| { |
| auto update = mSubresourceUpdates.begin() + index; |
| if (update->isUpdateToLayerLevel(layerIndex, levelIndex)) |
| { |
| update->release(renderer); |
| mSubresourceUpdates.erase(update); |
| } |
| else |
| { |
| index++; |
| } |
| } |
| } |
| |
| angle::Result PixelBuffer::stageSubresourceUpdate(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Extents &extents, |
| const gl::Offset &offset, |
| const gl::InternalFormat &formatInfo, |
| const gl::PixelUnpackState &unpack, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| GLuint inputRowPitch = 0; |
| ANGLE_VK_CHECK_MATH(contextVk, formatInfo.computeRowPitch(type, extents.width, unpack.alignment, |
| unpack.rowLength, &inputRowPitch)); |
| |
| GLuint inputDepthPitch = 0; |
| ANGLE_VK_CHECK_MATH(contextVk, formatInfo.computeDepthPitch(extents.height, unpack.imageHeight, |
| inputRowPitch, &inputDepthPitch)); |
| |
| // TODO(jmadill): skip images for 3D Textures. |
| bool applySkipImages = false; |
| |
| GLuint inputSkipBytes = 0; |
| ANGLE_VK_CHECK_MATH(contextVk, |
| formatInfo.computeSkipBytes(type, inputRowPitch, inputDepthPitch, unpack, |
| applySkipImages, &inputSkipBytes)); |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| const vk::Format &vkFormat = renderer->getFormat(formatInfo.sizedInternalFormat); |
| const angle::Format &storageFormat = vkFormat.textureFormat(); |
| |
| size_t outputRowPitch = storageFormat.pixelBytes * extents.width; |
| size_t outputDepthPitch = outputRowPitch * extents.height; |
| |
| VkBuffer bufferHandle = VK_NULL_HANDLE; |
| |
| uint8_t *stagingPointer = nullptr; |
| VkDeviceSize stagingOffset = 0; |
| size_t allocationSize = outputDepthPitch * extents.depth; |
| ANGLE_TRY(mStagingBuffer.allocate(contextVk, allocationSize, &stagingPointer, &bufferHandle, |
| &stagingOffset, nullptr)); |
| |
| const uint8_t *source = pixels + inputSkipBytes; |
| |
| LoadImageFunctionInfo loadFunction = vkFormat.textureLoadFunctions(type); |
| |
| loadFunction.loadFunction(extents.width, extents.height, extents.depth, source, inputRowPitch, |
| inputDepthPitch, stagingPointer, outputRowPitch, outputDepthPitch); |
| |
| VkBufferImageCopy copy = {}; |
| |
| copy.bufferOffset = stagingOffset; |
| copy.bufferRowLength = extents.width; |
| copy.bufferImageHeight = extents.height; |
| copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copy.imageSubresource.mipLevel = index.getLevelIndex(); |
| copy.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| copy.imageSubresource.layerCount = index.getLayerCount(); |
| |
| gl_vk::GetOffset(offset, ©.imageOffset); |
| gl_vk::GetExtent(extents, ©.imageExtent); |
| |
| mSubresourceUpdates.emplace_back(bufferHandle, copy); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result PixelBuffer::stageSubresourceUpdateFromFramebuffer( |
| const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| const gl::Offset &dstOffset, |
| const gl::Extents &dstExtent, |
| const gl::InternalFormat &formatInfo, |
| FramebufferVk *framebufferVk) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // If the extents and offset is outside the source image, we need to clip. |
| gl::Rectangle clippedRectangle; |
| const gl::Extents readExtents = framebufferVk->getReadImageExtents(); |
| if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, readExtents.width, readExtents.height), |
| &clippedRectangle)) |
| { |
| // Empty source area, nothing to do. |
| return angle::Result::Continue; |
| } |
| |
| bool isViewportFlipEnabled = contextVk->isViewportFlipEnabledForDrawFBO(); |
| if (isViewportFlipEnabled) |
| { |
| clippedRectangle.y = readExtents.height - clippedRectangle.y - clippedRectangle.height; |
| } |
| |
| // 1- obtain a buffer handle to copy to |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| const vk::Format &vkFormat = renderer->getFormat(formatInfo.sizedInternalFormat); |
| const angle::Format &storageFormat = vkFormat.textureFormat(); |
| LoadImageFunctionInfo loadFunction = vkFormat.textureLoadFunctions(formatInfo.type); |
| |
| size_t outputRowPitch = storageFormat.pixelBytes * clippedRectangle.width; |
| size_t outputDepthPitch = outputRowPitch * clippedRectangle.height; |
| |
| VkBuffer bufferHandle = VK_NULL_HANDLE; |
| |
| uint8_t *stagingPointer = nullptr; |
| VkDeviceSize stagingOffset = 0; |
| |
| // The destination is only one layer deep. |
| size_t allocationSize = outputDepthPitch; |
| ANGLE_TRY(mStagingBuffer.allocate(contextVk, allocationSize, &stagingPointer, &bufferHandle, |
| &stagingOffset, nullptr)); |
| |
| const angle::Format ©Format = |
| GetFormatFromFormatType(formatInfo.internalFormat, formatInfo.type); |
| PackPixelsParams params(clippedRectangle, copyFormat, static_cast<GLuint>(outputRowPitch), |
| isViewportFlipEnabled, nullptr, 0); |
| |
| // 2- copy the source image region to the pixel buffer using a cpu readback |
| if (loadFunction.requiresConversion) |
| { |
| // When a conversion is required, we need to use the loadFunction to read from a temporary |
| // buffer instead so its an even slower path. |
| size_t bufferSize = |
| storageFormat.pixelBytes * clippedRectangle.width * clippedRectangle.height; |
| angle::MemoryBuffer *memoryBuffer = nullptr; |
| ANGLE_VK_CHECK_ALLOC(contextVk, context->getScratchBuffer(bufferSize, &memoryBuffer)); |
| |
| // Read into the scratch buffer |
| ANGLE_TRY(framebufferVk->readPixelsImpl( |
| contextVk, clippedRectangle, params, VK_IMAGE_ASPECT_COLOR_BIT, |
| framebufferVk->getColorReadRenderTarget(), memoryBuffer->data())); |
| |
| // Load from scratch buffer to our pixel buffer |
| loadFunction.loadFunction(clippedRectangle.width, clippedRectangle.height, 1, |
| memoryBuffer->data(), outputRowPitch, 0, stagingPointer, |
| outputRowPitch, 0); |
| } |
| else |
| { |
| // We read directly from the framebuffer into our pixel buffer. |
| ANGLE_TRY(framebufferVk->readPixelsImpl( |
| contextVk, clippedRectangle, params, VK_IMAGE_ASPECT_COLOR_BIT, |
| framebufferVk->getColorReadRenderTarget(), stagingPointer)); |
| } |
| |
| // 3- enqueue the destination image subresource update |
| VkBufferImageCopy copyToImage = {}; |
| copyToImage.bufferOffset = static_cast<VkDeviceSize>(stagingOffset); |
| copyToImage.bufferRowLength = 0; // Tightly packed data can be specified as 0. |
| copyToImage.bufferImageHeight = clippedRectangle.height; |
| copyToImage.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyToImage.imageSubresource.mipLevel = index.getLevelIndex(); |
| copyToImage.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| copyToImage.imageSubresource.layerCount = index.getLayerCount(); |
| gl_vk::GetOffset(dstOffset, ©ToImage.imageOffset); |
| gl_vk::GetExtent(dstExtent, ©ToImage.imageExtent); |
| |
| // 3- enqueue the destination image subresource update |
| mSubresourceUpdates.emplace_back(bufferHandle, copyToImage); |
| return angle::Result::Continue; |
| } |
| |
| void PixelBuffer::stageSubresourceUpdateFromImage(vk::ImageHelper *image, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Extents &extents) |
| { |
| VkImageCopy copyToImage = {}; |
| copyToImage.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyToImage.srcSubresource.layerCount = index.getLayerCount(); |
| copyToImage.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyToImage.dstSubresource.mipLevel = index.getLevelIndex(); |
| copyToImage.dstSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| copyToImage.dstSubresource.layerCount = index.getLayerCount(); |
| gl_vk::GetOffset(destOffset, ©ToImage.dstOffset); |
| gl_vk::GetExtent(extents, ©ToImage.extent); |
| |
| mSubresourceUpdates.emplace_back(image, copyToImage); |
| } |
| |
| angle::Result PixelBuffer::allocate(ContextVk *contextVk, |
| size_t sizeInBytes, |
| uint8_t **ptrOut, |
| VkBuffer *handleOut, |
| VkDeviceSize *offsetOut, |
| bool *newBufferAllocatedOut) |
| { |
| return mStagingBuffer.allocate(contextVk, sizeInBytes, ptrOut, handleOut, offsetOut, |
| newBufferAllocatedOut); |
| } |
| |
| angle::Result PixelBuffer::flushUpdatesToImage(ContextVk *contextVk, |
| uint32_t levelCount, |
| vk::ImageHelper *image, |
| vk::CommandBuffer *commandBuffer) |
| { |
| if (mSubresourceUpdates.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| ANGLE_TRY(mStagingBuffer.flush(contextVk)); |
| |
| std::vector<SubresourceUpdate> updatesToKeep; |
| |
| for (SubresourceUpdate &update : mSubresourceUpdates) |
| { |
| ASSERT((update.updateSource == SubresourceUpdate::UpdateSource::Buffer && |
| update.buffer.bufferHandle != VK_NULL_HANDLE) || |
| (update.updateSource == SubresourceUpdate::UpdateSource::Image && |
| update.image.image != nullptr && update.image.image->valid())); |
| |
| const uint32_t updateMipLevel = update.dstSubresource().mipLevel; |
| |
| // It's possible we've accumulated updates that are no longer applicable if the image has |
| // never been flushed but the image description has changed. Check if this level exist for |
| // this image. |
| if (updateMipLevel >= levelCount) |
| { |
| updatesToKeep.emplace_back(update); |
| continue; |
| } |
| |
| // Conservatively flush all writes to the image. We could use a more restricted barrier. |
| // Do not move this above the for loop, otherwise multiple updates can have race conditions |
| // and not be applied correctly as seen in: |
| // dEQP-gles2.functional_texture_specification_texsubimage2d_align_2d* tests on Windows AMD |
| image->changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| |
| if (update.updateSource == SubresourceUpdate::UpdateSource::Buffer) |
| { |
| commandBuffer->copyBufferToImage(update.buffer.bufferHandle, image->getImage(), |
| image->getCurrentLayout(), 1, |
| &update.buffer.copyRegion); |
| } |
| else |
| { |
| // Note: currently, the staging images are only made through color attachment writes. If |
| // they were written to otherwise in the future, the src stage of this transition should |
| // be adjusted appropriately. |
| update.image.image->changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, |
| commandBuffer); |
| |
| update.image.image->addReadDependency(image); |
| |
| commandBuffer->copyImage(update.image.image->getImage(), |
| update.image.image->getCurrentLayout(), image->getImage(), |
| image->getCurrentLayout(), 1, &update.image.copyRegion); |
| } |
| |
| update.release(renderer); |
| } |
| |
| // Only remove the updates that were actually applied to the image. |
| mSubresourceUpdates = std::move(updatesToKeep); |
| |
| if (mSubresourceUpdates.empty()) |
| { |
| mStagingBuffer.releaseRetainedBuffers(contextVk->getRenderer()); |
| } |
| else |
| { |
| WARN() << "Internal Vulkan buffer could not be released. This is likely due to having " |
| "extra images defined in the Texture."; |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| bool PixelBuffer::empty() const |
| { |
| return mSubresourceUpdates.empty(); |
| } |
| |
| angle::Result PixelBuffer::stageSubresourceUpdateAndGetData(ContextVk *contextVk, |
| size_t allocationSize, |
| const gl::ImageIndex &imageIndex, |
| const gl::Extents &extents, |
| const gl::Offset &offset, |
| uint8_t **destData) |
| { |
| VkBuffer bufferHandle; |
| VkDeviceSize stagingOffset = 0; |
| ANGLE_TRY(mStagingBuffer.allocate(contextVk, allocationSize, destData, &bufferHandle, |
| &stagingOffset, nullptr)); |
| |
| VkBufferImageCopy copy = {}; |
| copy.bufferOffset = stagingOffset; |
| copy.bufferRowLength = extents.width; |
| copy.bufferImageHeight = extents.height; |
| copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copy.imageSubresource.mipLevel = imageIndex.getLevelIndex(); |
| copy.imageSubresource.baseArrayLayer = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; |
| copy.imageSubresource.layerCount = imageIndex.getLayerCount(); |
| |
| gl_vk::GetOffset(offset, ©.imageOffset); |
| gl_vk::GetExtent(extents, ©.imageExtent); |
| |
| mSubresourceUpdates.emplace_back(bufferHandle, copy); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::generateMipmapLevelsWithCPU(ContextVk *contextVk, |
| const angle::Format &sourceFormat, |
| GLuint layer, |
| GLuint firstMipLevel, |
| GLuint maxMipLevel, |
| const size_t sourceWidth, |
| const size_t sourceHeight, |
| const size_t sourceRowPitch, |
| uint8_t *sourceData) |
| { |
| size_t previousLevelWidth = sourceWidth; |
| size_t previousLevelHeight = sourceHeight; |
| uint8_t *previousLevelData = sourceData; |
| size_t previousLevelRowPitch = sourceRowPitch; |
| |
| for (GLuint currentMipLevel = firstMipLevel; currentMipLevel <= maxMipLevel; currentMipLevel++) |
| { |
| // Compute next level width and height. |
| size_t mipWidth = std::max<size_t>(1, previousLevelWidth >> 1); |
| size_t mipHeight = std::max<size_t>(1, previousLevelHeight >> 1); |
| |
| // With the width and height of the next mip, we can allocate the next buffer we need. |
| uint8_t *destData = nullptr; |
| size_t destRowPitch = mipWidth * sourceFormat.pixelBytes; |
| |
| size_t mipAllocationSize = destRowPitch * mipHeight; |
| gl::Extents mipLevelExtents(static_cast<int>(mipWidth), static_cast<int>(mipHeight), 1); |
| |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdateAndGetData( |
| contextVk, mipAllocationSize, |
| gl::ImageIndex::MakeFromType(mState.getType(), currentMipLevel, layer), mipLevelExtents, |
| gl::Offset(), &destData)); |
| |
| // Generate the mipmap into that new buffer |
| sourceFormat.mipGenerationFunction(previousLevelWidth, previousLevelHeight, 1, |
| previousLevelData, previousLevelRowPitch, 0, destData, |
| destRowPitch, 0); |
| |
| // Swap for the next iteration |
| previousLevelWidth = mipWidth; |
| previousLevelHeight = mipHeight; |
| previousLevelData = destData; |
| previousLevelRowPitch = destRowPitch; |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| PixelBuffer::SubresourceUpdate::SubresourceUpdate() |
| : updateSource(UpdateSource::Buffer), buffer{VK_NULL_HANDLE} |
| {} |
| |
| PixelBuffer::SubresourceUpdate::SubresourceUpdate(VkBuffer bufferHandleIn, |
| const VkBufferImageCopy ©RegionIn) |
| : updateSource(UpdateSource::Buffer), buffer{bufferHandleIn, copyRegionIn} |
| {} |
| |
| PixelBuffer::SubresourceUpdate::SubresourceUpdate(vk::ImageHelper *imageIn, |
| const VkImageCopy ©RegionIn) |
| : updateSource(UpdateSource::Image), image{imageIn, copyRegionIn} |
| {} |
| |
| PixelBuffer::SubresourceUpdate::SubresourceUpdate(const SubresourceUpdate &other) |
| : updateSource(other.updateSource) |
| { |
| if (updateSource == UpdateSource::Buffer) |
| { |
| buffer = other.buffer; |
| } |
| else |
| { |
| image = other.image; |
| } |
| } |
| |
| void PixelBuffer::SubresourceUpdate::release(RendererVk *renderer) |
| { |
| if (updateSource == UpdateSource::Image) |
| { |
| image.image->release(renderer); |
| SafeDelete(image.image); |
| } |
| } |
| |
| bool PixelBuffer::SubresourceUpdate::isUpdateToLayerLevel(uint32_t layerIndex, |
| uint32_t levelIndex) const |
| { |
| const VkImageSubresourceLayers &dst = dstSubresource(); |
| return dst.baseArrayLayer == layerIndex && dst.mipLevel == levelIndex; |
| } |
| |
| // TextureVk implementation. |
| TextureVk::TextureVk(const gl::TextureState &state, RendererVk *renderer) |
| : TextureImpl(state), |
| mRenderTarget(&mImage, &mDrawBaseLevelImageView, 0, this), |
| mPixelBuffer(renderer) |
| {} |
| |
| TextureVk::~TextureVk() = default; |
| |
| void TextureVk::onDestroy(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| releaseImage(context, renderer); |
| renderer->releaseObject(renderer->getCurrentQueueSerial(), &mSampler); |
| |
| mPixelBuffer.release(renderer); |
| } |
| |
| angle::Result TextureVk::setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // Convert internalFormat to sized internal format. |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat, type); |
| |
| ANGLE_TRY(redefineImage(context, index, formatInfo, size)); |
| |
| // Early-out on empty textures, don't create a zero-sized storage. |
| if (size.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // Create a new graph node to store image initialization commands. |
| mImage.finishCurrentCommands(renderer); |
| |
| // Handle initial data. |
| if (pixels) |
| { |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdate(contextVk, index, size, gl::Offset(), |
| formatInfo, unpack, type, pixels)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type); |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdate( |
| contextVk, index, gl::Extents(area.width, area.height, area.depth), |
| gl::Offset(area.x, area.y, area.z), formatInfo, unpack, type, pixels)); |
| |
| // Create a new graph node to store image initialization commands. |
| mImage.finishCurrentCommands(contextVk->getRenderer()); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) |
| { |
| gl::Extents newImageSize(sourceArea.width, sourceArea.height, 1); |
| const gl::InternalFormat &internalFormatInfo = |
| gl::GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE); |
| ANGLE_TRY(redefineImage(context, index, internalFormatInfo, newImageSize)); |
| return copySubImageImpl(context, index, gl::Offset(0, 0, 0), sourceArea, internalFormatInfo, |
| source); |
| } |
| |
| angle::Result TextureVk::copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) |
| { |
| const gl::InternalFormat ¤tFormat = *mState.getBaseLevelDesc().format.info; |
| return copySubImageImpl(context, index, destOffset, sourceArea, currentFormat, source); |
| } |
| |
| angle::Result TextureVk::copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) |
| { |
| TextureVk *sourceVk = vk::GetImpl(source); |
| const gl::ImageDesc &sourceImageDesc = |
| sourceVk->mState.getImageDesc(NonCubeTextureTypeToTarget(source->getType()), sourceLevel); |
| gl::Rectangle sourceArea(0, 0, sourceImageDesc.size.width, sourceImageDesc.size.height); |
| |
| const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(internalFormat, type); |
| |
| ANGLE_TRY(redefineImage(context, index, destFormatInfo, sourceImageDesc.size)); |
| |
| return copySubTextureImpl(vk::GetImpl(context), index, gl::kOffsetZero, destFormatInfo, |
| sourceLevel, sourceArea, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha, sourceVk); |
| } |
| |
| angle::Result TextureVk::copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) |
| { |
| gl::TextureTarget target = index.getTarget(); |
| size_t level = static_cast<size_t>(index.getLevelIndex()); |
| const gl::InternalFormat &destFormatInfo = *mState.getImageDesc(target, level).format.info; |
| return copySubTextureImpl(vk::GetImpl(context), index, destOffset, destFormatInfo, sourceLevel, |
| sourceBox.toRect(), unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha, vk::GetImpl(source)); |
| } |
| |
| angle::Result TextureVk::copySubImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| const gl::InternalFormat &internalFormat, |
| gl::Framebuffer *source) |
| { |
| gl::Extents fbSize = source->getReadColorbuffer()->getSize(); |
| gl::Rectangle clippedSourceArea; |
| if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height), |
| &clippedSourceArea)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| gl::Rectangle destArea(destOffset.x, destOffset.y, clippedSourceArea.width, |
| clippedSourceArea.height); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| FramebufferVk *framebufferVk = vk::GetImpl(source); |
| |
| const gl::Offset modifiedDestOffset(destOffset.x, destOffset.y, 0); |
| |
| const vk::Format &srcFormat = framebufferVk->getColorReadRenderTarget()->getImageFormat(); |
| const vk::Format &destFormat = renderer->getFormat(internalFormat.sizedInternalFormat); |
| |
| bool forceCpuPath = ForceCpuPathForCopy(renderer, &mImage); |
| |
| // If it's possible to perform the copy with a draw call, do that. |
| if (CanCopyWithDraw(renderer, srcFormat, destFormat) && !forceCpuPath) |
| { |
| RenderTargetVk *colorReadRT = framebufferVk->getColorReadRenderTarget(); |
| bool isViewportFlipY = contextVk->isViewportFlipEnabledForDrawFBO(); |
| |
| // Layer count can only be 1 as the source is a framebuffer. |
| ASSERT(index.getLayerCount() == 1); |
| |
| ANGLE_TRY(copySubImageImplWithDraw( |
| contextVk, index, modifiedDestOffset, destFormat, 0, clippedSourceArea, isViewportFlipY, |
| false, false, false, &colorReadRT->getImage(), colorReadRT->getReadImageView())); |
| |
| return angle::Result::Continue; |
| } |
| |
| // Do a CPU readback that does the conversion, and then stage the change to the pixel buffer. |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdateFromFramebuffer( |
| context, index, clippedSourceArea, modifiedDestOffset, |
| gl::Extents(clippedSourceArea.width, clippedSourceArea.height, 1), internalFormat, |
| framebufferVk)); |
| |
| mImage.finishCurrentCommands(renderer); |
| framebufferVk->getFramebuffer()->addReadDependency(&mImage); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copySubTextureImpl(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::InternalFormat &destFormat, |
| size_t sourceLevel, |
| const gl::Rectangle &sourceArea, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| TextureVk *source) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| ANGLE_TRY(source->ensureImageInitialized(contextVk)); |
| |
| const vk::Format &sourceVkFormat = source->getImage().getFormat(); |
| const vk::Format &destVkFormat = renderer->getFormat(destFormat.sizedInternalFormat); |
| |
| bool forceCpuPath = ForceCpuPathForCopy(renderer, &mImage); |
| |
| // If it's possible to perform the copy with a draw call, do that. |
| if (CanCopyWithDraw(renderer, sourceVkFormat, destVkFormat) && !forceCpuPath) |
| { |
| ANGLE_TRY(copySubImageImplWithDraw(contextVk, index, destOffset, destVkFormat, sourceLevel, |
| sourceArea, false, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha, &source->getImage(), |
| &source->getReadImageView())); |
| |
| return angle::Result::Continue; |
| } |
| |
| if (sourceLevel != 0) |
| { |
| WARN() << "glCopyTextureCHROMIUM with sourceLevel != 0 not implemented."; |
| return angle::Result::Stop; |
| } |
| |
| // Read back the requested region of the source texture |
| uint8_t *sourceData = nullptr; |
| ANGLE_TRY(source->copyImageDataToBuffer(contextVk, sourceLevel, 1, sourceArea, &sourceData)); |
| |
| const angle::Format &sourceTextureFormat = sourceVkFormat.textureFormat(); |
| const angle::Format &destTextureFormat = destVkFormat.textureFormat(); |
| size_t destinationAllocationSize = |
| sourceArea.width * sourceArea.height * destTextureFormat.pixelBytes; |
| |
| // Allocate memory in the destination texture for the copy/conversion |
| uint8_t *destData = nullptr; |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdateAndGetData( |
| contextVk, destinationAllocationSize, index, |
| gl::Extents(sourceArea.width, sourceArea.height, 1), destOffset, &destData)); |
| |
| // Source and dest data is tightly packed |
| GLuint sourceDataRowPitch = sourceArea.width * sourceTextureFormat.pixelBytes; |
| GLuint destDataRowPitch = sourceArea.width * destTextureFormat.pixelBytes; |
| |
| rx::PixelReadFunction pixelReadFunction = sourceTextureFormat.pixelReadFunction; |
| rx::PixelWriteFunction pixelWriteFunction = destTextureFormat.pixelWriteFunction; |
| |
| // Fix up the read/write functions for the sake of luminance/alpha that are emulated with |
| // formats whose channels don't correspond to the original format (alpha is emulated with red, |
| // and luminance/alpha is emulated with red/green). |
| if (sourceVkFormat.angleFormat().isLUMA()) |
| { |
| pixelReadFunction = sourceVkFormat.angleFormat().pixelReadFunction; |
| } |
| if (destVkFormat.angleFormat().isLUMA()) |
| { |
| pixelWriteFunction = destVkFormat.angleFormat().pixelWriteFunction; |
| } |
| |
| CopyImageCHROMIUM(sourceData, sourceDataRowPitch, sourceTextureFormat.pixelBytes, 0, |
| pixelReadFunction, destData, destDataRowPitch, destTextureFormat.pixelBytes, |
| 0, pixelWriteFunction, destFormat.format, destFormat.componentType, |
| sourceArea.width, sourceArea.height, 1, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha); |
| |
| // Create a new graph node to store image initialization commands. |
| mImage.finishCurrentCommands(contextVk->getRenderer()); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copySubImageImplWithDraw(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const vk::Format &destFormat, |
| size_t sourceLevel, |
| const gl::Rectangle &sourceArea, |
| bool isSrcFlipY, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| vk::ImageHelper *srcImage, |
| const vk::ImageView *srcView) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| UtilsVk &utilsVk = renderer->getUtils(); |
| Serial currentQueueSerial = renderer->getCurrentQueueSerial(); |
| |
| UtilsVk::CopyImageParameters params; |
| params.srcOffset[0] = sourceArea.x; |
| params.srcOffset[1] = sourceArea.y; |
| params.srcExtents[0] = sourceArea.width; |
| params.srcExtents[1] = sourceArea.height; |
| params.destOffset[0] = destOffset.x; |
| params.destOffset[1] = destOffset.y; |
| params.srcMip = sourceLevel; |
| params.srcHeight = srcImage->getExtents().height; |
| params.srcPremultiplyAlpha = unpackPremultiplyAlpha && !unpackUnmultiplyAlpha; |
| params.srcUnmultiplyAlpha = unpackUnmultiplyAlpha && !unpackPremultiplyAlpha; |
| params.srcFlipY = isSrcFlipY; |
| params.destFlipY = unpackFlipY; |
| |
| uint32_t level = index.getLevelIndex(); |
| uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| uint32_t layerCount = index.getLayerCount(); |
| |
| // If destination is valid, copy the source directly into it. |
| if (mImage.valid()) |
| { |
| // Make sure any updates to the image are already flushed. |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| |
| for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) |
| { |
| params.srcLayer = layerIndex; |
| |
| vk::ImageView *destView; |
| ANGLE_TRY( |
| getLayerLevelDrawImageView(contextVk, baseLayer + layerIndex, level, &destView)); |
| |
| ANGLE_TRY(utilsVk.copyImage(contextVk, &mImage, destView, srcImage, srcView, params)); |
| } |
| } |
| else |
| { |
| std::unique_ptr<vk::ImageHelper> stagingImage; |
| |
| GLint samples = srcImage->getSamples(); |
| gl::TextureType stagingTextureType = Get2DTextureType(layerCount, samples); |
| |
| // Create a temporary image to stage the copy |
| stagingImage = std::make_unique<vk::ImageHelper>(); |
| |
| ANGLE_TRY(stagingImage->init2DStaging(contextVk, renderer->getMemoryProperties(), |
| gl::Extents(sourceArea.width, sourceArea.height, 1), |
| destFormat, kStagingImageFlags, layerCount)); |
| |
| params.destOffset[0] = 0; |
| params.destOffset[1] = 0; |
| |
| for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) |
| { |
| params.srcLayer = layerIndex; |
| |
| // Create a temporary view for this layer. |
| vk::ImageView stagingView; |
| ANGLE_TRY(stagingImage->initLayerImageView( |
| contextVk, stagingTextureType, VK_IMAGE_ASPECT_COLOR_BIT, gl::SwizzleState(), |
| &stagingView, 0, 1, layerIndex, 1)); |
| |
| ANGLE_TRY(utilsVk.copyImage(contextVk, stagingImage.get(), &stagingView, srcImage, |
| srcView, params)); |
| |
| // Queue the resource for cleanup as soon as the copy above is finished. There's no |
| // need to keep it around. |
| renderer->releaseObject(currentQueueSerial, &stagingView); |
| } |
| |
| // Stage the copy for when the image storage is actually created. |
| mPixelBuffer.stageSubresourceUpdateFromImage( |
| stagingImage.release(), index, destOffset, |
| gl::Extents(sourceArea.width, sourceArea.height, 1)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) |
| { |
| ContextVk *contextVk = GetAs<ContextVk>(context->getImplementation()); |
| RendererVk *renderer = contextVk->getRenderer(); |
| const vk::Format &format = renderer->getFormat(internalFormat); |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage.recordCommands(contextVk, &commandBuffer)); |
| |
| if (mImage.valid()) |
| { |
| releaseImage(context, renderer); |
| } |
| |
| ANGLE_TRY(initImage(contextVk, format, size, static_cast<uint32_t>(levels), commandBuffer)); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::redefineImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::InternalFormat &internalFormat, |
| const gl::Extents &size) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // If there is any staged changes for this index, we can remove them since we're going to |
| // override them with this call. |
| mPixelBuffer.removeStagedUpdates(renderer, index); |
| |
| if (mImage.valid()) |
| { |
| const vk::Format &vkFormat = renderer->getFormat(internalFormat.sizedInternalFormat); |
| |
| // Calculate the expected size for the index we are defining. If the size is different from |
| // the given size, or the format is different, we are redefining the image so we must |
| // release it. |
| if (mImage.getFormat() != vkFormat || size != mImage.getSize(index)) |
| { |
| releaseImage(context, renderer); |
| } |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copyImageDataToBuffer(ContextVk *contextVk, |
| size_t sourceLevel, |
| uint32_t layerCount, |
| const gl::Rectangle &sourceArea, |
| uint8_t **outDataPtr) |
| { |
| // Make sure the source is initialized and it's images are flushed. |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| |
| const angle::Format &imageFormat = getImage().getFormat().textureFormat(); |
| size_t sourceCopyAllocationSize = |
| sourceArea.width * sourceArea.height * imageFormat.pixelBytes * layerCount; |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage.recordCommands(contextVk, &commandBuffer)); |
| |
| // Requirement of the copyImageToBuffer, the source image must be in SRC_OPTIMAL layout. |
| mImage.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer); |
| |
| // Allocate enough memory to copy the sourceArea region of the source texture into its pixel |
| // buffer. |
| VkBuffer copyBufferHandle = VK_NULL_HANDLE; |
| VkDeviceSize sourceCopyOffset = 0; |
| ANGLE_TRY(mPixelBuffer.allocate(contextVk, sourceCopyAllocationSize, outDataPtr, |
| ©BufferHandle, &sourceCopyOffset, nullptr)); |
| |
| VkBufferImageCopy region = {}; |
| region.bufferOffset = sourceCopyOffset; |
| region.bufferRowLength = 0; |
| region.bufferImageHeight = 0; |
| region.imageExtent.width = sourceArea.width; |
| region.imageExtent.height = sourceArea.height; |
| region.imageExtent.depth = 1; |
| region.imageOffset.x = sourceArea.x; |
| region.imageOffset.y = sourceArea.y; |
| region.imageOffset.z = 0; |
| region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| region.imageSubresource.baseArrayLayer = 0; |
| region.imageSubresource.layerCount = layerCount; |
| region.imageSubresource.mipLevel = static_cast<uint32_t>(sourceLevel); |
| |
| commandBuffer->copyImageToBuffer(mImage.getImage(), mImage.getCurrentLayout(), copyBufferHandle, |
| 1, ®ion); |
| |
| // Explicitly finish. If new use cases arise where we don't want to block we can change this. |
| ANGLE_TRY(contextVk->getRenderer()->finish(contextVk)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::generateMipmapsWithCPU(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| const gl::Extents baseLevelExtents = mImage.getExtents(); |
| uint32_t imageLayerCount = mImage.getLayerCount(); |
| |
| uint8_t *imageData = nullptr; |
| gl::Rectangle imageArea(0, 0, baseLevelExtents.width, baseLevelExtents.height); |
| ANGLE_TRY(copyImageDataToBuffer(contextVk, mState.getEffectiveBaseLevel(), imageLayerCount, |
| imageArea, &imageData)); |
| |
| const angle::Format &angleFormat = mImage.getFormat().textureFormat(); |
| GLuint sourceRowPitch = baseLevelExtents.width * angleFormat.pixelBytes; |
| size_t baseLevelAllocationSize = sourceRowPitch * baseLevelExtents.height; |
| |
| // We now have the base level available to be manipulated in the imageData pointer. Generate all |
| // the missing mipmaps with the slow path. For each layer, use the copied data to generate all |
| // the mips. |
| for (GLuint layer = 0; layer < imageLayerCount; layer++) |
| { |
| size_t bufferOffset = layer * baseLevelAllocationSize; |
| |
| ANGLE_TRY(generateMipmapLevelsWithCPU( |
| contextVk, angleFormat, layer, mState.getEffectiveBaseLevel() + 1, |
| mState.getMipmapMaxLevel(), baseLevelExtents.width, baseLevelExtents.height, |
| sourceRowPitch, imageData + bufferOffset)); |
| } |
| |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(mImage.recordCommands(contextVk, &commandBuffer)); |
| return mPixelBuffer.flushUpdatesToImage(contextVk, getLevelCount(), &mImage, commandBuffer); |
| } |
| |
| angle::Result TextureVk::generateMipmap(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // Some data is pending, or the image has not been defined at all yet |
| if (!mImage.valid()) |
| { |
| // lets initialize the image so we can generate the next levels. |
| if (!mPixelBuffer.empty()) |
| { |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| ASSERT(mImage.valid()); |
| } |
| else |
| { |
| // There is nothing to generate if there is nothing uploaded so far. |
| return angle::Result::Continue; |
| } |
| } |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // Check if the image supports blit. If it does, we can do the mipmap generation on the gpu |
| // only. |
| if (renderer->hasTextureFormatFeatureBits(mImage.getFormat().vkTextureFormat, |
| kBlitFeatureFlags)) |
| { |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| ANGLE_TRY(mImage.generateMipmapsWithBlit(contextVk, mState.getMipmapMaxLevel())); |
| } |
| else |
| { |
| ANGLE_TRY(generateMipmapsWithCPU(context)); |
| } |
| |
| // We're changing this textureVk content, make sure we let the graph know. |
| mImage.finishCurrentCommands(renderer); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setBaseLevel(const gl::Context *context, GLuint baseLevel) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::bindTexImage(const gl::Context *context, egl::Surface *surface) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::releaseTexImage(const gl::Context *context) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::getAttachmentRenderTarget(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| FramebufferAttachmentRenderTarget **rtOut) |
| { |
| // Non-zero mip level attachments are an ES 3.0 feature. |
| ASSERT(imageIndex.getLevelIndex() == 0); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| |
| switch (imageIndex.getType()) |
| { |
| case gl::TextureType::_2D: |
| *rtOut = &mRenderTarget; |
| break; |
| case gl::TextureType::CubeMap: |
| ANGLE_TRY(initCubeMapRenderTargets(contextVk)); |
| *rtOut = &mCubeMapRenderTargets[imageIndex.cubeMapFaceIndex()]; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::ensureImageInitialized(ContextVk *contextVk) |
| { |
| const gl::ImageDesc &baseLevelDesc = mState.getBaseLevelDesc(); |
| const gl::Extents &baseLevelExtents = baseLevelDesc.size; |
| const uint32_t levelCount = getLevelCount(); |
| |
| const vk::Format &format = |
| contextVk->getRenderer()->getFormat(baseLevelDesc.format.info->sizedInternalFormat); |
| |
| return ensureImageInitializedImpl(contextVk, baseLevelExtents, levelCount, format); |
| } |
| |
| angle::Result TextureVk::ensureImageInitializedImpl(ContextVk *contextVk, |
| const gl::Extents &baseLevelExtents, |
| uint32_t levelCount, |
| const vk::Format &format) |
| { |
| if (mImage.valid() && mPixelBuffer.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage.recordCommands(contextVk, &commandBuffer)); |
| |
| if (!mImage.valid()) |
| { |
| ANGLE_TRY(initImage(contextVk, format, baseLevelExtents, levelCount, commandBuffer)); |
| } |
| |
| return mPixelBuffer.flushUpdatesToImage(contextVk, levelCount, &mImage, commandBuffer); |
| } |
| |
| angle::Result TextureVk::initCubeMapRenderTargets(ContextVk *contextVk) |
| { |
| // Lazy init. Check if already initialized. |
| if (!mCubeMapRenderTargets.empty()) |
| return angle::Result::Continue; |
| |
| for (size_t cubeMapFaceIndex = 0; cubeMapFaceIndex < gl::kCubeFaceCount; ++cubeMapFaceIndex) |
| { |
| vk::ImageView *imageView; |
| ANGLE_TRY(getLayerLevelDrawImageView(contextVk, cubeMapFaceIndex, 0, &imageView)); |
| mCubeMapRenderTargets.emplace_back(&mImage, imageView, cubeMapFaceIndex, this); |
| } |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::syncState(const gl::Context *context, |
| const gl::Texture::DirtyBits &dirtyBits) |
| { |
| if (dirtyBits.none() && mSampler.valid()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| if (mSampler.valid()) |
| { |
| renderer->releaseObject(renderer->getCurrentQueueSerial(), &mSampler); |
| } |
| |
| const gl::Extensions &extensions = renderer->getNativeExtensions(); |
| const gl::SamplerState &samplerState = mState.getSamplerState(); |
| |
| float maxAnisotropy = samplerState.getMaxAnisotropy(); |
| bool anisotropyEnable = extensions.textureFilterAnisotropic && maxAnisotropy > 1.0f; |
| |
| // Create a simple sampler. Force basic parameter settings. |
| VkSamplerCreateInfo samplerInfo = {}; |
| samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| samplerInfo.flags = 0; |
| samplerInfo.magFilter = gl_vk::GetFilter(samplerState.getMagFilter()); |
| samplerInfo.minFilter = gl_vk::GetFilter(samplerState.getMinFilter()); |
| samplerInfo.mipmapMode = gl_vk::GetSamplerMipmapMode(samplerState.getMinFilter()); |
| samplerInfo.addressModeU = gl_vk::GetSamplerAddressMode(samplerState.getWrapS()); |
| samplerInfo.addressModeV = gl_vk::GetSamplerAddressMode(samplerState.getWrapT()); |
| samplerInfo.addressModeW = gl_vk::GetSamplerAddressMode(samplerState.getWrapR()); |
| samplerInfo.mipLodBias = 0.0f; |
| samplerInfo.anisotropyEnable = anisotropyEnable; |
| samplerInfo.maxAnisotropy = maxAnisotropy; |
| samplerInfo.compareEnable = VK_FALSE; |
| samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS; |
| samplerInfo.minLod = samplerState.getMinLod(); |
| samplerInfo.maxLod = samplerState.getMaxLod(); |
| samplerInfo.borderColor = VK_BORDER_COLOR_INT_TRANSPARENT_BLACK; |
| samplerInfo.unnormalizedCoordinates = VK_FALSE; |
| |
| ANGLE_VK_TRY(contextVk, mSampler.init(contextVk->getDevice(), samplerInfo)); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::initializeContents(const gl::Context *context, |
| const gl::ImageIndex &imageIndex) |
| { |
| UNIMPLEMENTED(); |
| return angle::Result::Continue; |
| } |
| |
| const vk::ImageView &TextureVk::getReadImageView() const |
| { |
| ASSERT(mImage.valid()); |
| |
| const GLenum minFilter = mState.getSamplerState().getMinFilter(); |
| if (minFilter == GL_LINEAR || minFilter == GL_NEAREST) |
| { |
| return mReadBaseLevelImageView; |
| } |
| |
| return mReadMipmapImageView; |
| } |
| |
| angle::Result TextureVk::getLayerLevelDrawImageView(vk::Context *context, |
| size_t layer, |
| size_t level, |
| vk::ImageView **imageViewOut) |
| { |
| ASSERT(mImage.valid()); |
| |
| // Lazily allocate the storage for image views |
| if (mLayerLevelDrawImageViews.empty()) |
| { |
| mLayerLevelDrawImageViews.resize(mImage.getLayerCount()); |
| } |
| ASSERT(mLayerLevelDrawImageViews.size() > layer); |
| |
| if (mLayerLevelDrawImageViews[layer].empty()) |
| { |
| mLayerLevelDrawImageViews[layer].resize(mImage.getLevelCount()); |
| } |
| ASSERT(mLayerLevelDrawImageViews[layer].size() > level); |
| |
| *imageViewOut = &mLayerLevelDrawImageViews[layer][level]; |
| if ((*imageViewOut)->valid()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // Lazily allocate the image view itself. |
| // Note that these views are specifically made to be used as color attachments, and therefore |
| // don't have swizzle. |
| return mImage.initLayerImageView(context, mState.getType(), VK_IMAGE_ASPECT_COLOR_BIT, |
| gl::SwizzleState(), *imageViewOut, level, 1, layer, 1); |
| } |
| |
| const vk::Sampler &TextureVk::getSampler() const |
| { |
| ASSERT(mSampler.valid()); |
| return mSampler; |
| } |
| |
| angle::Result TextureVk::initImage(ContextVk *contextVk, |
| const vk::Format &format, |
| const gl::Extents &extents, |
| const uint32_t levelCount, |
| vk::CommandBuffer *commandBuffer) |
| { |
| const RendererVk *renderer = contextVk->getRenderer(); |
| |
| const VkImageUsageFlags usage = |
| (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); |
| |
| ANGLE_TRY(mImage.init(contextVk, mState.getType(), extents, format, 1, usage, levelCount, |
| mState.getType() == gl::TextureType::CubeMap ? gl::kCubeFaceCount : 1)); |
| |
| const VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| |
| ANGLE_TRY(mImage.initMemory(contextVk, renderer->getMemoryProperties(), flags)); |
| |
| gl::SwizzleState mappedSwizzle; |
| MapSwizzleState(format, mState.getSwizzleState(), &mappedSwizzle); |
| |
| ANGLE_TRY(mImage.initImageView(contextVk, mState.getType(), VK_IMAGE_ASPECT_COLOR_BIT, |
| mappedSwizzle, &mReadMipmapImageView, levelCount)); |
| ANGLE_TRY(mImage.initImageView(contextVk, mState.getType(), VK_IMAGE_ASPECT_COLOR_BIT, |
| mappedSwizzle, &mReadBaseLevelImageView, 1)); |
| ANGLE_TRY(mImage.initImageView(contextVk, mState.getType(), VK_IMAGE_ASPECT_COLOR_BIT, |
| gl::SwizzleState(), &mDrawBaseLevelImageView, 1)); |
| |
| // TODO(jmadill): Fold this into the RenderPass load/store ops. http://anglebug.com/2361 |
| VkClearColorValue black = {{0, 0, 0, 1.0f}}; |
| mImage.clearColor(black, 0, levelCount, commandBuffer); |
| return angle::Result::Continue; |
| } |
| |
| void TextureVk::releaseImage(const gl::Context *context, RendererVk *renderer) |
| { |
| mImage.release(renderer); |
| |
| Serial currentSerial = renderer->getCurrentQueueSerial(); |
| |
| renderer->releaseObject(currentSerial, &mDrawBaseLevelImageView); |
| renderer->releaseObject(currentSerial, &mReadBaseLevelImageView); |
| renderer->releaseObject(currentSerial, &mReadMipmapImageView); |
| |
| for (auto &layerViews : mLayerLevelDrawImageViews) |
| { |
| for (vk::ImageView &imageView : layerViews) |
| { |
| if (imageView.valid()) |
| { |
| renderer->releaseObject(currentSerial, &imageView); |
| } |
| } |
| } |
| mLayerLevelDrawImageViews.clear(); |
| mCubeMapRenderTargets.clear(); |
| } |
| |
| uint32_t TextureVk::getLevelCount() const |
| { |
| ASSERT(mState.getEffectiveBaseLevel() == 0); |
| |
| // getMipmapMaxLevel will be 0 here if mipmaps are not used, so the levelCount is always +1. |
| return mState.getMipmapMaxLevel() + 1; |
| } |
| } // namespace rx |