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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureVk.h:
// Defines the class interface for TextureVk, implementing TextureImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
#define LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
#include "libANGLE/renderer/TextureImpl.h"
#include "libANGLE/renderer/vulkan/CommandGraph.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
namespace rx
{
class TextureVk : public TextureImpl
{
public:
TextureVk(const gl::TextureState &state, RendererVk *renderer);
~TextureVk() override;
void onDestroy(const gl::Context *context) override;
angle::Result setImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels) override;
angle::Result setSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
gl::Buffer *unpackBuffer,
const uint8_t *pixels) override;
angle::Result setCompressedImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) override;
angle::Result setCompressedSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) override;
angle::Result copyImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
gl::Framebuffer *source) override;
angle::Result copySubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
gl::Framebuffer *source) override;
angle::Result copyTexture(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
GLenum type,
size_t sourceLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source) override;
angle::Result copySubTexture(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
size_t sourceLevel,
const gl::Box &sourceBox,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source) override;
angle::Result setStorage(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size) override;
angle::Result setEGLImageTarget(const gl::Context *context,
gl::TextureType type,
egl::Image *image) override;
angle::Result setImageExternal(const gl::Context *context,
gl::TextureType type,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc) override;
angle::Result generateMipmap(const gl::Context *context) override;
angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override;
angle::Result releaseTexImage(const gl::Context *context) override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
angle::Result syncState(const gl::Context *context,
const gl::Texture::DirtyBits &dirtyBits) override;
angle::Result setStorageMultisample(const gl::Context *context,
gl::TextureType type,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
bool fixedSampleLocations) override;
angle::Result initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
const vk::ImageHelper &getImage() const
{
ASSERT(mImage && mImage->valid());
return *mImage;
}
vk::ImageHelper &getImage()
{
ASSERT(mImage && mImage->valid());
return *mImage;
}
void releaseOwnershipOfImage(const gl::Context *context);
const vk::ImageView &getReadImageView() const;
angle::Result getLayerLevelDrawImageView(vk::Context *context,
size_t layer,
size_t level,
vk::ImageView **imageViewOut);
const vk::Sampler &getSampler() const;
angle::Result ensureImageInitialized(ContextVk *contextVk);
private:
// Transform an image index from the frontend into one that can be used on the backing
// ImageHelper, taking into account mipmap or cube face offsets
gl::ImageIndex getNativeImageIndex(const gl::ImageIndex &inputImageIndex) const;
uint32_t getNativeImageLevel(uint32_t frontendLevel) const;
uint32_t getNativeImageLayer(uint32_t frontendLayer) const;
void releaseAndDeleteImage(const gl::Context *context, RendererVk *renderer);
angle::Result ensureImageAllocated(RendererVk *renderer);
void setImageHelper(RendererVk *renderer,
vk::ImageHelper *imageHelper,
gl::TextureType imageType,
uint32_t imageLevelOffset,
uint32_t imageLayerOffset,
bool selfOwned);
angle::Result redefineImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::InternalFormat &internalFormat,
const gl::Extents &size);
angle::Result copyImageDataToBuffer(ContextVk *contextVk,
size_t sourceLevel,
uint32_t layerCount,
const gl::Rectangle &sourceArea,
uint8_t **outDataPtr);
angle::Result generateMipmapsWithCPU(const gl::Context *context);
angle::Result generateMipmapLevelsWithCPU(ContextVk *contextVk,
const angle::Format &sourceFormat,
GLuint layer,
GLuint firstMipLevel,
GLuint maxMipLevel,
size_t sourceWidth,
size_t sourceHeight,
size_t sourceRowPitch,
uint8_t *sourceData);
angle::Result copySubImageImpl(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::InternalFormat &internalFormat,
gl::Framebuffer *source);
angle::Result copySubTextureImpl(ContextVk *contextVk,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::InternalFormat &destFormat,
size_t sourceLevel,
const gl::Rectangle &sourceArea,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
TextureVk *source);
angle::Result copySubImageImplWithTransfer(ContextVk *contextVk,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const vk::Format &destFormat,
size_t sourceLevel,
const gl::Rectangle &sourceArea,
vk::ImageHelper *srcImage);
angle::Result copySubImageImplWithDraw(ContextVk *contextVk,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const vk::Format &destFormat,
size_t sourceLevel,
const gl::Rectangle &sourceArea,
bool isSrcFlipY,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
vk::ImageHelper *srcImage,
const vk::ImageView *srcView);
angle::Result initImage(ContextVk *contextVk,
const vk::Format &format,
const gl::Extents &extents,
const uint32_t levelCount,
vk::CommandBuffer *commandBuffer);
void releaseImage(RendererVk *renderer);
void releaseStagingBuffer(RendererVk *renderer);
uint32_t getLevelCount() const;
angle::Result initImageViews(ContextVk *contextVk,
const vk::Format &format,
uint32_t levelCount);
angle::Result initCubeMapRenderTargets(ContextVk *contextVk);
angle::Result ensureImageInitializedImpl(ContextVk *contextVk,
const gl::Extents &baseLevelExtents,
uint32_t levelCount,
const vk::Format &format);
bool mOwnsImage;
gl::TextureType mImageNativeType;
// The layer offset to apply when converting from a frontend texture layer to a texture layer in
// mImage. Used when this texture sources a cube map face or 3D texture layer from an EGL image.
uint32_t mImageLayerOffset;
// The level offset to apply when converting from a frontend texture level to texture level in
// mImage.
uint32_t mImageLevelOffset;
vk::ImageHelper *mImage;
vk::ImageView mDrawBaseLevelImageView;
vk::ImageView mReadBaseLevelImageView;
vk::ImageView mReadMipmapImageView;
std::vector<std::vector<vk::ImageView>> mLayerLevelDrawImageViews;
vk::Sampler mSampler;
RenderTargetVk mRenderTarget;
std::vector<RenderTargetVk> mCubeMapRenderTargets;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_