| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_3_2_autogen.h: |
| // Defines the GLES 3.2 entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_ |
| |
| #include <GLES3/gl32.h> |
| #include <export.h> |
| |
| extern "C" { |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrier(); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubData(GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControl(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageInsert(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT void GL_APIENTRY GL_Disablei(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_Enablei(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_GetDebugMessageLog(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_GetGraphicsResetStatus(); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetObjectPtrLabel(const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetPointerv(GLenum pname, void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformiv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformuiv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLuint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_MinSampleShading(GLfloat value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ObjectLabel(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_ObjectPtrLabel(const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_PatchParameteri(GLenum pname, GLint value); |
| ANGLE_EXPORT void GL_APIENTRY GL_PopDebugGroup(); |
| ANGLE_EXPORT void GL_APIENTRY GL_PrimitiveBoundingBox(GLfloat minX, |
| GLfloat minY, |
| GLfloat minZ, |
| GLfloat minW, |
| GLfloat maxX, |
| GLfloat maxY, |
| GLfloat maxZ, |
| GLfloat maxW); |
| ANGLE_EXPORT void GL_APIENTRY GL_PushDebugGroup(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadnPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferRange(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuiv(GLenum target, |
| GLenum pname, |
| const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| } // extern "C" |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_ |