| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_ext_autogen.h: |
| // Defines the GLES extension entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_EXT_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_EXT_AUTOGEN_H_ |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES3/gl32.h> |
| #include <export.h> |
| |
| extern "C" { |
| |
| // GL_ANGLE_base_vertex_base_instance |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedBaseInstanceANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| GLsizei instanceCounts, |
| GLint baseVertex, |
| GLuint baseInstance); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiDrawArraysInstancedBaseInstanceANGLE(GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| |
| // GL_ANGLE_copy_texture_3d |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTexture3DANGLE(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopySubTexture3DANGLE(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height, |
| GLint depth, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| |
| // GL_ANGLE_framebuffer_blit |
| ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebufferANGLE(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| |
| // GL_ANGLE_framebuffer_multisample |
| ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_ANGLE_get_image |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_GetTexImageANGLE(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetRenderbufferImageANGLE(GLenum target, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| |
| // GL_ANGLE_get_tex_level_parameter |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterivANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfvANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| |
| // GL_ANGLE_instanced_arrays |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
| |
| // GL_ANGLE_memory_object_flags |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMemFlags2DANGLE(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorageMemFlags2DMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMemFlags3DANGLE(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorageMemFlags3DMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| |
| // GL_ANGLE_memory_object_fuchsia |
| ANGLE_EXPORT void GL_APIENTRY GL_ImportMemoryZirconHandleANGLE(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLuint handle); |
| |
| // GL_ANGLE_multi_draw |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawArraysANGLE(GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawArraysInstancedANGLE(GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawElementsANGLE(GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawElementsInstancedANGLE(GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| |
| // GL_ANGLE_program_binary |
| |
| // GL_ANGLE_provoking_vertex |
| ANGLE_EXPORT void GL_APIENTRY GL_ProvokingVertexANGLE(GLenum mode); |
| |
| // GL_ANGLE_request_extension |
| ANGLE_EXPORT void GL_APIENTRY GL_RequestExtensionANGLE(const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableExtensionANGLE(const GLchar *name); |
| |
| // GL_ANGLE_robust_client_memory |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBooleanvRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFloatvRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferAttachmentParameterivRobustANGLE(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetIntegervRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramivRobustANGLE(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetRenderbufferParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetShaderivRobustANGLE(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterfvRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformfvRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribfvRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribPointervRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadPixelsRobustANGLE(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterfvRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLsizei xoffset, |
| GLsizei yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectuivRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferPointervRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetIntegeri_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInternalformativRobustANGLE(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIuivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformuivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockivRobustANGLE(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64vRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64i_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferParameteri64vRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterivRobustANGLE(GLuint sampler, |
| GLuint pname, |
| GLsizei bufSize, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterfvRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterfvRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceivRobustANGLE(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefvRobustANGLE(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterivRobustANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfvRobustANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetPointervRobustANGLERobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadnPixelsRobustANGLE(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfvRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformuivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectivRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjecti64vRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectui64vRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params); |
| |
| // GL_ANGLE_semaphore_fuchsia |
| ANGLE_EXPORT void GL_APIENTRY GL_ImportSemaphoreZirconHandleANGLE(GLuint semaphore, |
| GLenum handleType, |
| GLuint handle); |
| |
| // GL_ANGLE_texture_external_update |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage2DExternalANGLE(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type); |
| ANGLE_EXPORT void GL_APIENTRY GL_InvalidateTextureANGLE(GLenum target); |
| |
| // GL_ANGLE_texture_multisample |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GL_SampleMaskiANGLE(GLuint maskNumber, GLbitfield mask); |
| |
| // GL_ANGLE_translated_shader_source |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTranslatedShaderSourceANGLE(GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source); |
| |
| // GL_CHROMIUM_bind_uniform_location |
| ANGLE_EXPORT void GL_APIENTRY GL_BindUniformLocationCHROMIUM(GLuint program, |
| GLint location, |
| const GLchar *name); |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId); |
| |
| // GL_CHROMIUM_copy_texture |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTextureCHROMIUM(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopySubTextureCHROMIUM(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| |
| // GL_CHROMIUM_framebuffer_mixed_samples |
| ANGLE_EXPORT void GL_APIENTRY GL_CoverageModulationCHROMIUM(GLenum components); |
| |
| // GL_CHROMIUM_lose_context |
| ANGLE_EXPORT void GL_APIENTRY GL_LoseContextCHROMIUM(GLenum current, GLenum other); |
| |
| // GL_EXT_EGL_image_array |
| |
| // GL_EXT_YUV_target |
| |
| // GL_EXT_blend_func_extended |
| ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocationEXT(GLuint program, |
| GLuint color, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocationIndexedEXT(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetFragDataIndexEXT(GLuint program, const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocationIndexEXT(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| |
| // GL_EXT_buffer_storage |
| ANGLE_EXPORT void GL_APIENTRY GL_BufferStorageEXT(GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags); |
| |
| // GL_EXT_clip_control |
| ANGLE_EXPORT void GL_APIENTRY GL_ClipControlEXT(GLenum origin, GLenum depth); |
| |
| // GL_EXT_copy_image |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubDataEXT(GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| |
| // GL_EXT_debug_label |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_GetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_LabelObjectEXT(GLenum type, |
| GLuint object, |
| GLsizei length, |
| const GLchar *label); |
| |
| // GL_EXT_debug_marker |
| ANGLE_EXPORT void GL_APIENTRY GL_InsertEventMarkerEXT(GLsizei length, const GLchar *marker); |
| ANGLE_EXPORT void GL_APIENTRY GL_PopGroupMarkerEXT(); |
| ANGLE_EXPORT void GL_APIENTRY GL_PushGroupMarkerEXT(GLsizei length, const GLchar *marker); |
| |
| // GL_EXT_discard_framebuffer |
| ANGLE_EXPORT void GL_APIENTRY GL_DiscardFramebufferEXT(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| |
| // GL_EXT_disjoint_timer_query |
| ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryEXT(GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteQueriesEXT(GLsizei n, const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_EndQueryEXT(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenQueriesEXT(GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64vEXT(GLenum pname, GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryivEXT(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsQueryEXT(GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY GL_QueryCounterEXT(GLuint id, GLenum target); |
| |
| // GL_EXT_draw_buffers |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawBuffersEXT(GLsizei n, const GLenum *bufs); |
| |
| // GL_EXT_draw_buffers_indexed |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparateiEXT(GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationiEXT(GLuint buf, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFuncSeparateiEXT(GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFunciEXT(GLuint buf, GLenum src, GLenum dst); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ColorMaskiEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableiEXT(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableiEXT(GLenum target, GLuint index); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnablediEXT(GLenum target, GLuint index); |
| |
| // GL_EXT_draw_elements_base_vertex |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsBaseVertexEXT(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedBaseVertexEXT(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsBaseVertexEXT(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawElementsBaseVertexEXT(GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei primcount, |
| const GLint *basevertex); |
| |
| // GL_EXT_external_buffer |
| ANGLE_EXPORT void GL_APIENTRY GL_BufferStorageExternalEXT(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLeglClientBufferEXT clientBuffer, |
| GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY GL_NamedBufferStorageExternalEXT(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLeglClientBufferEXT clientBuffer, |
| GLbitfield flags); |
| |
| // GL_EXT_geometry_shader |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureEXT(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| |
| // GL_EXT_instanced_arrays |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedEXT(GLenum mode, |
| GLint start, |
| GLsizei count, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedEXT(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribDivisorEXT(GLuint index, GLuint divisor); |
| |
| // GL_EXT_map_buffer_range |
| ANGLE_EXPORT void GL_APIENTRY GL_FlushMappedBufferRangeEXT(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void *GL_APIENTRY GL_MapBufferRangeEXT(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| |
| // GL_EXT_memory_object |
| ANGLE_EXPORT void GL_APIENTRY GL_BufferStorageMemEXT(GLenum target, |
| GLsizeiptr size, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY GL_CreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMemoryObjectParameterivEXT(GLuint memoryObject, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUnsignedBytevEXT(GLenum pname, GLubyte *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsMemoryObjectEXT(GLuint memoryObject); |
| ANGLE_EXPORT void GL_APIENTRY GL_MemoryObjectParameterivEXT(GLuint memoryObject, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMem2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMem2DMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMem3DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMem3DMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| |
| // GL_EXT_memory_object_fd |
| ANGLE_EXPORT void GL_APIENTRY GL_ImportMemoryFdEXT(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd); |
| |
| // GL_EXT_multisampled_render_to_texture |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture2DMultisampleEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_EXT_occlusion_query_boolean |
| |
| // GL_EXT_primitive_bounding_box |
| ANGLE_EXPORT void GL_APIENTRY GL_PrimitiveBoundingBoxEXT(GLfloat minX, |
| GLfloat minY, |
| GLfloat minZ, |
| GLfloat minW, |
| GLfloat maxX, |
| GLfloat maxY, |
| GLfloat maxZ, |
| GLfloat maxW); |
| |
| // GL_EXT_read_format_bgra |
| |
| // GL_EXT_robustness |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_GetGraphicsResetStatusEXT(); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfvEXT(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformivEXT(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadnPixelsEXT(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| |
| // GL_EXT_sRGB |
| |
| // GL_EXT_sRGB_write_control |
| |
| // GL_EXT_semaphore |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenSemaphoresEXT(GLsizei n, GLuint *semaphores); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSemaphoreParameterui64vEXT(GLuint semaphore, |
| GLenum pname, |
| GLuint64 *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsSemaphoreEXT(GLuint semaphore); |
| ANGLE_EXPORT void GL_APIENTRY GL_SemaphoreParameterui64vEXT(GLuint semaphore, |
| GLenum pname, |
| const GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_SignalSemaphoreEXT(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *dstLayouts); |
| ANGLE_EXPORT void GL_APIENTRY GL_WaitSemaphoreEXT(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *srcLayouts); |
| |
| // GL_EXT_semaphore_fd |
| ANGLE_EXPORT void GL_APIENTRY GL_ImportSemaphoreFdEXT(GLuint semaphore, |
| GLenum handleType, |
| GLint fd); |
| |
| // GL_EXT_separate_shader_objects |
| ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgramEXT(GLuint pipeline, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipelineEXT(GLuint pipeline); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramvEXT(GLenum type, |
| GLsizei count, |
| const GLchar **strings); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelinesEXT(GLsizei n, GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLogEXT(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineivEXT(GLuint pipeline, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipelineEXT(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramParameteriEXT(GLuint program, GLenum pname, GLint value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iEXT(GLuint program, GLint location, GLint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ivEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uivEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fEXT(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iEXT(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ivEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiEXT(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uivEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3ivEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uivEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fEXT(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4ivEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uivEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fvEXT(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStagesEXT(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipelineEXT(GLuint pipeline); |
| |
| // GL_EXT_shader_framebuffer_fetch_non_coherent |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferFetchBarrierEXT(); |
| |
| // GL_EXT_shader_io_blocks |
| |
| // GL_EXT_tessellation_shader |
| ANGLE_EXPORT void GL_APIENTRY GL_PatchParameteriEXT(GLenum pname, GLint value); |
| |
| // GL_EXT_texture_border_clamp |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIivEXT(GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuivEXT(GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuivEXT(GLenum target, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIivEXT(GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuivEXT(GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIivEXT(GLenum target, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuivEXT(GLenum target, |
| GLenum pname, |
| const GLuint *params); |
| |
| // GL_EXT_texture_buffer |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferRangeEXT(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| |
| // GL_EXT_texture_compression_bptc |
| |
| // GL_EXT_texture_compression_dxt1 |
| |
| // GL_EXT_texture_compression_rgtc |
| |
| // GL_EXT_texture_compression_s3tc |
| |
| // GL_EXT_texture_compression_s3tc_srgb |
| |
| // GL_EXT_texture_cube_map_array |
| |
| // GL_EXT_texture_filter_anisotropic |
| |
| // GL_EXT_texture_format_BGRA8888 |
| |
| // GL_EXT_texture_sRGB_R8 |
| |
| // GL_EXT_texture_sRGB_RG8 |
| |
| // GL_EXT_texture_storage |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage1DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| |
| // GL_KHR_blend_equation_advanced |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrierKHR(); |
| |
| // GL_KHR_debug |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallbackKHR(GLDEBUGPROCKHR callback, |
| const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControlKHR(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageInsertKHR(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_GetDebugMessageLogKHR(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetObjectLabelKHR(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetObjectPtrLabelKHR(const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetPointervKHR(GLenum pname, void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_ObjectLabelKHR(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_ObjectPtrLabelKHR(const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_PopDebugGroupKHR(); |
| ANGLE_EXPORT void GL_APIENTRY GL_PushDebugGroupKHR(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| |
| // GL_KHR_parallel_shader_compile |
| ANGLE_EXPORT void GL_APIENTRY GL_MaxShaderCompilerThreadsKHR(GLuint count); |
| |
| // GL_NV_fence |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteFencesNV(GLsizei n, const GLuint *fences); |
| ANGLE_EXPORT void GL_APIENTRY GL_FinishFenceNV(GLuint fence); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenFencesNV(GLsizei n, GLuint *fences); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFenceivNV(GLuint fence, GLenum pname, GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsFenceNV(GLuint fence); |
| ANGLE_EXPORT void GL_APIENTRY GL_SetFenceNV(GLuint fence, GLenum condition); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_TestFenceNV(GLuint fence); |
| |
| // GL_NV_framebuffer_blit |
| ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebufferNV(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| |
| // GL_OES_EGL_image |
| ANGLE_EXPORT void GL_APIENTRY GL_EGLImageTargetRenderbufferStorageOES(GLenum target, |
| GLeglImageOES image); |
| ANGLE_EXPORT void GL_APIENTRY GL_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); |
| |
| // GL_OES_compressed_ETC1_RGB8_texture |
| |
| // GL_OES_copy_image |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubDataOES(GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| |
| // GL_OES_depth32 |
| |
| // GL_OES_draw_buffers_indexed |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparateiOES(GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationiOES(GLuint buf, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFuncSeparateiOES(GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFunciOES(GLuint buf, GLenum src, GLenum dst); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ColorMaskiOES(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableiOES(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableiOES(GLenum target, GLuint index); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnablediOES(GLenum target, GLuint index); |
| |
| // GL_OES_draw_elements_base_vertex |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsBaseVertexOES(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedBaseVertexOES(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsBaseVertexOES(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| |
| // GL_OES_draw_texture |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexfvOES(const GLfloat *coords); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexivOES(const GLint *coords); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexsvOES(const GLshort *coords); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexxvOES(const GLfixed *coords); |
| |
| // GL_OES_framebuffer_object |
| ANGLE_EXPORT void GL_APIENTRY GL_BindFramebufferOES(GLenum target, GLuint framebuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbufferOES(GLenum target, GLuint renderbuffer); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_CheckFramebufferStatusOES(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferRenderbufferOES(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture2DOES(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenFramebuffersOES(GLsizei n, GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenRenderbuffersOES(GLsizei n, GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenerateMipmapOES(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferAttachmentParameterivOES(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetRenderbufferParameterivOES(GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsFramebufferOES(GLuint framebuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsRenderbufferOES(GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageOES(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_OES_geometry_shader |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureOES(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| |
| // GL_OES_get_program_binary |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramBinaryOES(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramBinaryOES(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length); |
| |
| // GL_OES_mapbuffer |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferPointervOES(GLenum target, GLenum pname, void **params); |
| ANGLE_EXPORT void *GL_APIENTRY GL_MapBufferOES(GLenum target, GLenum access); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_UnmapBufferOES(GLenum target); |
| |
| // GL_OES_matrix_palette |
| ANGLE_EXPORT void GL_APIENTRY GL_CurrentPaletteMatrixOES(GLuint matrixpaletteindex); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoadPaletteFromModelViewMatrixOES(); |
| ANGLE_EXPORT void GL_APIENTRY GL_MatrixIndexPointerOES(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_WeightPointerOES(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| |
| // GL_OES_point_size_array |
| ANGLE_EXPORT void GL_APIENTRY GL_PointSizePointerOES(GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| |
| // GL_OES_query_matrix |
| ANGLE_EXPORT GLbitfield GL_APIENTRY GL_QueryMatrixxOES(GLfixed *mantissa, GLint *exponent); |
| |
| // GL_OES_sample_shading |
| ANGLE_EXPORT void GL_APIENTRY GL_MinSampleShadingOES(GLfloat value); |
| |
| // GL_OES_shader_io_blocks |
| |
| // GL_OES_texture_3D |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage3DOES(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage3DOES(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTexSubImage3DOES(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture3DOES(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLint zoffset); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage3DOES(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage3DOES(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| |
| // GL_OES_texture_border_clamp |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIivOES(GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuivOES(GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIivOES(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuivOES(GLenum target, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIivOES(GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuivOES(GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIivOES(GLenum target, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuivOES(GLenum target, |
| GLenum pname, |
| const GLuint *params); |
| |
| // GL_OES_texture_buffer |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferOES(GLenum target, GLenum internalformat, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferRangeOES(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| |
| // GL_OES_texture_cube_map |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexGenivOES(GLenum coord, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenfOES(GLenum coord, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGeniOES(GLenum coord, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenivOES(GLenum coord, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenxOES(GLenum coord, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); |
| |
| // GL_OES_texture_cube_map_array |
| |
| // GL_OES_texture_half_float |
| |
| // GL_OES_texture_stencil8 |
| |
| // GL_OES_texture_storage_multisample_2d_array |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3DMultisampleOES(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| |
| // GL_OES_vertex_array_object |
| ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArrayOES(GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteVertexArraysOES(GLsizei n, const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenVertexArraysOES(GLsizei n, GLuint *arrays); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsVertexArrayOES(GLuint array); |
| |
| // GL_OVR_multiview |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureMultiviewOVR(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews); |
| |
| // GL_OVR_multiview2 |
| |
| // EGL_ANGLE_explicit_context |
| ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgramContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgramEXTContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_ActiveTextureContextANGLE(GLeglContext ctx, GLenum texture); |
| ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncContextANGLE(GLeglContext ctx, GLenum func, GLfloat ref); |
| ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncxContextANGLE(GLeglContext ctx, GLenum func, GLfixed ref); |
| ANGLE_EXPORT void GL_APIENTRY GL_AttachShaderContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint shader); |
| ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryContextANGLE(GLeglContext ctx, GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedbackContextANGLE(GLeglContext ctx, |
| GLenum primitiveMode); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindBufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBaseContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocationEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint color, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocationIndexedEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindFramebufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint framebuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindFramebufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint framebuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindImageTextureContextANGLE(GLeglContext ctx, |
| GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipelineEXTContextANGLE(GLeglContext ctx, |
| GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindSamplerContextANGLE(GLeglContext ctx, |
| GLuint unit, |
| GLuint sampler); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindTextureContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint texture); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedbackContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArrayContextANGLE(GLeglContext ctx, GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBufferContextANGLE(GLeglContext ctx, |
| GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrierContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrierKHRContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendColorContextANGLE(GLeglContext ctx, |
| GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparateContextANGLE(GLeglContext ctx, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparateiContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparateiEXTContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparateiOESContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationiContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationiEXTContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationiOESContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFuncContextANGLE(GLeglContext ctx, |
| GLenum sfactor, |
| GLenum dfactor); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFuncSeparateContextANGLE(GLeglContext ctx, |
| GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFuncSeparateiContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFuncSeparateiEXTContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFuncSeparateiOESContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFunciContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum src, |
| GLenum dst); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFunciEXTContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum src, |
| GLenum dst); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlendFunciOESContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum src, |
| GLenum dst); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebufferContextANGLE(GLeglContext ctx, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebufferANGLEContextANGLE(GLeglContext ctx, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebufferNVContextANGLE(GLeglContext ctx, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT void GL_APIENTRY GL_BufferDataContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLenum usage); |
| ANGLE_EXPORT void GL_APIENTRY GL_BufferStorageEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_BufferStorageExternalEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLeglClientBufferEXT clientBuffer, |
| GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY GL_BufferStorageMemEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizeiptr size, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY GL_BufferSubDataContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_CheckFramebufferStatusContextANGLE(GLeglContext ctx, |
| GLenum target); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_CheckFramebufferStatusOESContextANGLE(GLeglContext ctx, |
| GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearContextANGLE(GLeglContext ctx, GLbitfield mask); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfiContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfvContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferivContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferuivContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearColorContextANGLE(GLeglContext ctx, |
| GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearColorxContextANGLE(GLeglContext ctx, |
| GLfixed red, |
| GLfixed green, |
| GLfixed blue, |
| GLfixed alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthfContextANGLE(GLeglContext ctx, GLfloat d); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthxContextANGLE(GLeglContext ctx, GLfixed depth); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearStencilContextANGLE(GLeglContext ctx, GLint s); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTextureContextANGLE(GLeglContext ctx, GLenum texture); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_ClientWaitSyncContextANGLE(GLeglContext ctx, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClipControlEXTContextANGLE(GLeglContext ctx, |
| GLenum origin, |
| GLenum depth); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanefContextANGLE(GLeglContext ctx, |
| GLenum p, |
| const GLfloat *eqn); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanexContextANGLE(GLeglContext ctx, |
| GLenum plane, |
| const GLfixed *equation); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Color4fContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Color4ubContextANGLE(GLeglContext ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Color4xContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_ColorMaskContextANGLE(GLeglContext ctx, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_ColorMaskiContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY GL_ColorMaskiEXTContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY GL_ColorMaskiOESContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY GL_ColorPointerContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompileShaderContextANGLE(GLeglContext ctx, GLuint shader); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyBufferSubDataContextANGLE(GLeglContext ctx, |
| GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubDataContextANGLE(GLeglContext ctx, |
| GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubDataEXTContextANGLE(GLeglContext ctx, |
| GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubDataOESContextANGLE(GLeglContext ctx, |
| GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTexImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTexSubImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTexSubImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTexSubImage3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_CreateMemoryObjectsEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *memoryObjects); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateProgramContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderContextANGLE(GLeglContext ctx, GLenum type); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramvContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLsizei count, |
| const GLchar *const *strings); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramvEXTContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLsizei count, |
| const GLchar **strings); |
| ANGLE_EXPORT void GL_APIENTRY GL_CullFaceContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_CurrentPaletteMatrixOESContextANGLE(GLeglContext ctx, |
| GLuint matrixpaletteindex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallbackContextANGLE(GLeglContext ctx, |
| GLDEBUGPROC callback, |
| const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallbackKHRContextANGLE(GLeglContext ctx, |
| GLDEBUGPROCKHR callback, |
| const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControlContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControlKHRContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageInsertContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageInsertKHRContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteBuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *buffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteFencesNVContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *fences); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteFramebuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteFramebuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteMemoryObjectsEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *memoryObjects); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramContextANGLE(GLeglContext ctx, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelinesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelinesEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteQueriesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteQueriesEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteRenderbuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteRenderbuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteSamplersContextANGLE(GLeglContext ctx, |
| GLsizei count, |
| const GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteSemaphoresEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *semaphores); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteShaderContextANGLE(GLeglContext ctx, GLuint shader); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteSyncContextANGLE(GLeglContext ctx, GLsync sync); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteTexturesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *textures); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacksContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteVertexArraysContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteVertexArraysOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GL_DepthFuncContextANGLE(GLeglContext ctx, GLenum func); |
| ANGLE_EXPORT void GL_APIENTRY GL_DepthMaskContextANGLE(GLeglContext ctx, GLboolean flag); |
| ANGLE_EXPORT void GL_APIENTRY GL_DepthRangefContextANGLE(GLeglContext ctx, GLfloat n, GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY GL_DepthRangexContextANGLE(GLeglContext ctx, GLfixed n, GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY GL_DetachShaderContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint shader); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableContextANGLE(GLeglContext ctx, GLenum cap); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableClientStateContextANGLE(GLeglContext ctx, GLenum array); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableVertexAttribArrayContextANGLE(GLeglContext ctx, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableiContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableiEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableiOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_DiscardFramebufferEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeContextANGLE(GLeglContext ctx, |
| GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z); |
| ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirectContextANGLE(GLeglContext ctx, |
| GLintptr indirect); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirectContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const void *indirect); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint start, |
| GLsizei count, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawBuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLenum *bufs); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawBuffersEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLenum *bufs); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsBaseVertexContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsBaseVertexOESContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirectContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLenum type, |
| const void *indirect); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedBaseVertexContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawElementsInstancedBaseVertexEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawElementsInstancedBaseVertexOESContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsBaseVertexContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsBaseVertexEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsBaseVertexOESContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexfOESContextANGLE(GLeglContext ctx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat width, |
| GLfloat height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexfvOESContextANGLE(GLeglContext ctx, const GLfloat *coords); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawTexiOESContextANGLE(GLeglContext ctx, GLint x, GLint y, GLint z, GLint width, GLint height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexivOESContextANGLE(GLeglContext ctx, const GLint *coords); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexsOESContextANGLE(GLeglContext ctx, |
| GLshort x, |
| GLshort y, |
| GLshort z, |
| GLshort width, |
| GLshort height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexsvOESContextANGLE(GLeglContext ctx, const GLshort *coords); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexxOESContextANGLE(GLeglContext ctx, |
| GLfixed x, |
| GLfixed y, |
| GLfixed z, |
| GLfixed width, |
| GLfixed height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawTexxvOESContextANGLE(GLeglContext ctx, const GLfixed *coords); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_EGLImageTargetRenderbufferStorageOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLeglImageOES image); |
| ANGLE_EXPORT void GL_APIENTRY GL_EGLImageTargetTexture2DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLeglImageOES image); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableContextANGLE(GLeglContext ctx, GLenum cap); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableClientStateContextANGLE(GLeglContext ctx, GLenum array); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableVertexAttribArrayContextANGLE(GLeglContext ctx, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableiContextANGLE(GLeglContext ctx, GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableiEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableiOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_EndQueryContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_EndQueryEXTContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_EndTransformFeedbackContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT GLsync GL_APIENTRY GL_FenceSyncContextANGLE(GLeglContext ctx, |
| GLenum condition, |
| GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY GL_FinishContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_FinishFenceNVContextANGLE(GLeglContext ctx, GLuint fence); |
| ANGLE_EXPORT void GL_APIENTRY GL_FlushContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_FlushMappedBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY GL_FlushMappedBufferRangeEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY GL_FogfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_FogfvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_FogxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_FogxvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferFetchBarrierEXTContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteriContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferRenderbufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferRenderbufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture2DMultisampleEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture2DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLint zoffset); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureLayerContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureMultiviewOVRContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY GL_FrontFaceContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_FrustumfContextANGLE(GLeglContext ctx, |
| GLfloat l, |
| GLfloat r, |
| GLfloat b, |
| GLfloat t, |
| GLfloat n, |
| GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY GL_FrustumxContextANGLE(GLeglContext ctx, |
| GLfixed l, |
| GLfixed r, |
| GLfixed b, |
| GLfixed t, |
| GLfixed n, |
| GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenBuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *buffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenFencesNVContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *fences); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenFramebuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenFramebuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelinesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelinesEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenQueriesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenQueriesEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenRenderbuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenRenderbuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenSamplersContextANGLE(GLeglContext ctx, |
| GLsizei count, |
| GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenSemaphoresEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *semaphores); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenTexturesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *textures); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenTransformFeedbacksContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenVertexArraysContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenVertexArraysOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenerateMipmapContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenerateMipmapOESContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveAttribContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockNameContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformsivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetAttachedShadersContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei maxCount, |
| GLsizei *count, |
| GLuint *shaders); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetAttribLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBooleanvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferParameteri64vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferPointervContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferPointervOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanefContextANGLE(GLeglContext ctx, |
| GLenum plane, |
| GLfloat *equation); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanexContextANGLE(GLeglContext ctx, |
| GLenum plane, |
| GLfixed *equation); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_GetDebugMessageLogContextANGLE(GLeglContext ctx, |
| GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_GetDebugMessageLogKHRContextANGLE(GLeglContext ctx, |
| GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_GetErrorContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFenceivNVContextANGLE(GLeglContext ctx, |
| GLuint fence, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFixedvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFloatvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfloat *data); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetFragDataIndexEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetFragDataLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferAttachmentParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_GetFramebufferAttachmentParameterivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_GetGraphicsResetStatusContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_GetGraphicsResetStatusEXTContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64i_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64vContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64vEXTContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetIntegeri_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetIntegervContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInternalformativContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetLightfvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetLightxvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialfvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialxvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, |
| GLuint memoryObject, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLuint index, |
| GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetObjectLabelContextANGLE(GLeglContext ctx, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetObjectLabelEXTContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLuint object, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetObjectLabelKHRContextANGLE(GLeglContext ctx, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetObjectPtrLabelContextANGLE(GLeglContext ctx, |
| const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetObjectPtrLabelKHRContextANGLE(GLeglContext ctx, |
| const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetPointervContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetPointervKHRContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramBinaryContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramBinaryOESContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInfoLogContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLogContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLogEXTContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineivContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineivEXTContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndexContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY |
| GL_GetProgramResourceLocationIndexEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceNameContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjecti64vEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectivEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectui64vEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectuivContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectuivEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryivEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetRenderbufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetRenderbufferParameterivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIivEXTContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuivEXTContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterfvContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum pname, |
| GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetShaderInfoLogContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetShaderPrecisionFormatContextANGLE(GLeglContext ctx, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetShaderSourceContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *source); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetShaderivContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT const GLubyte *GL_APIENTRY GL_GetStringContextANGLE(GLeglContext ctx, GLenum name); |
| ANGLE_EXPORT const GLubyte *GL_APIENTRY GL_GetStringiContextANGLE(GLeglContext ctx, |
| GLenum name, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSyncivContextANGLE(GLeglContext ctx, |
| GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *values); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexGenfvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexGenivOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexGenxvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIivEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuivEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTransformFeedbackVaryingContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTranslatedShaderSourceANGLEContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_GetUniformBlockIndexContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *uniformBlockName); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformIndicesContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetUniformLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformfvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformuivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUnsignedBytevEXTContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLubyte *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUnsignedBytei_vEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLubyte *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIuivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribPointervContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| void **pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribfvContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformuivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_HintContextANGLE(GLeglContext ctx, GLenum target, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_ImportMemoryFdEXTContextANGLE(GLeglContext ctx, |
| GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd); |
| ANGLE_EXPORT void GL_APIENTRY GL_ImportSemaphoreFdEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum handleType, |
| GLint fd); |
| ANGLE_EXPORT void GL_APIENTRY GL_InsertEventMarkerEXTContextANGLE(GLeglContext ctx, |
| GLsizei length, |
| const GLchar *marker); |
| ANGLE_EXPORT void GL_APIENTRY GL_InvalidateFramebufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| ANGLE_EXPORT void GL_APIENTRY GL_InvalidateSubFramebufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsBufferContextANGLE(GLeglContext ctx, GLuint buffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnabledContextANGLE(GLeglContext ctx, GLenum cap); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnablediContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnablediEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnablediOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsFenceNVContextANGLE(GLeglContext ctx, GLuint fence); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsFramebufferContextANGLE(GLeglContext ctx, |
| GLuint framebuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsFramebufferOESContextANGLE(GLeglContext ctx, |
| GLuint framebuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsMemoryObjectEXTContextANGLE(GLeglContext ctx, |
| GLuint memoryObject); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramContextANGLE(GLeglContext ctx, GLuint program); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipelineContextANGLE(GLeglContext ctx, |
| GLuint pipeline); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipelineEXTContextANGLE(GLeglContext ctx, |
| GLuint pipeline); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsQueryContextANGLE(GLeglContext ctx, GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsQueryEXTContextANGLE(GLeglContext ctx, GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsRenderbufferContextANGLE(GLeglContext ctx, |
| GLuint renderbuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsRenderbufferOESContextANGLE(GLeglContext ctx, |
| GLuint renderbuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsSemaphoreEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsSamplerContextANGLE(GLeglContext ctx, GLuint sampler); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsShaderContextANGLE(GLeglContext ctx, GLuint shader); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsSyncContextANGLE(GLeglContext ctx, GLsync sync); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsTextureContextANGLE(GLeglContext ctx, GLuint texture); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsTransformFeedbackContextANGLE(GLeglContext ctx, GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsVertexArrayContextANGLE(GLeglContext ctx, GLuint array); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY GL_LabelObjectEXTContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLuint object, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightModelfContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightModelfvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightModelxContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightModelxvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightfContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightfvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightxContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightxvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_LineWidthContextANGLE(GLeglContext ctx, GLfloat width); |
| ANGLE_EXPORT void GL_APIENTRY GL_LineWidthxContextANGLE(GLeglContext ctx, GLfixed width); |
| ANGLE_EXPORT void GL_APIENTRY GL_LinkProgramContextANGLE(GLeglContext ctx, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoadIdentityContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoadPaletteFromModelViewMatrixOESContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_LogicOpContextANGLE(GLeglContext ctx, GLenum opcode); |
| ANGLE_EXPORT void *GL_APIENTRY GL_MapBufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum access); |
| ANGLE_EXPORT void *GL_APIENTRY GL_MapBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| ANGLE_EXPORT void *GL_APIENTRY GL_MapBufferRangeEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| ANGLE_EXPORT void GL_APIENTRY GL_MaterialfContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_MaterialfvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_MaterialxContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_MaterialxvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_MatrixIndexPointerOESContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_MatrixModeContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_MaxShaderCompilerThreadsKHRContextANGLE(GLeglContext ctx, |
| GLuint count); |
| ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierContextANGLE(GLeglContext ctx, GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegionContextANGLE(GLeglContext ctx, |
| GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY GL_MemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, |
| GLuint memoryObject, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_MinSampleShadingContextANGLE(GLeglContext ctx, GLfloat value); |
| ANGLE_EXPORT void GL_APIENTRY GL_MinSampleShadingOESContextANGLE(GLeglContext ctx, GLfloat value); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiDrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei primcount, |
| const GLint *basevertex); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord4fContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLfloat s, |
| GLfloat t, |
| GLfloat r, |
| GLfloat q); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord4xContextANGLE(GLeglContext ctx, |
| GLenum texture, |
| GLfixed s, |
| GLfixed t, |
| GLfixed r, |
| GLfixed q); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_NamedBufferStorageExternalEXTContextANGLE(GLeglContext ctx, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLeglClientBufferEXT clientBuffer, |
| GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY GL_Normal3fContextANGLE(GLeglContext ctx, |
| GLfloat nx, |
| GLfloat ny, |
| GLfloat nz); |
| ANGLE_EXPORT void GL_APIENTRY GL_Normal3xContextANGLE(GLeglContext ctx, |
| GLfixed nx, |
| GLfixed ny, |
| GLfixed nz); |
| ANGLE_EXPORT void GL_APIENTRY GL_NormalPointerContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_ObjectLabelContextANGLE(GLeglContext ctx, |
| GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_ObjectLabelKHRContextANGLE(GLeglContext ctx, |
| GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_ObjectPtrLabelContextANGLE(GLeglContext ctx, |
| const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_ObjectPtrLabelKHRContextANGLE(GLeglContext ctx, |
| const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GL_OrthofContextANGLE(GLeglContext ctx, |
| GLfloat l, |
| GLfloat r, |
| GLfloat b, |
| GLfloat t, |
| GLfloat n, |
| GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY GL_OrthoxContextANGLE(GLeglContext ctx, |
| GLfixed l, |
| GLfixed r, |
| GLfixed b, |
| GLfixed t, |
| GLfixed n, |
| GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY GL_PatchParameteriContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLint value); |
| ANGLE_EXPORT void GL_APIENTRY GL_PatchParameteriEXTContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLint value); |
| ANGLE_EXPORT void GL_APIENTRY GL_PauseTransformFeedbackContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_PixelStoreiContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointParameterfContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointParameterfvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointParameterxContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointParameterxvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointSizeContextANGLE(GLeglContext ctx, GLfloat size); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointSizePointerOESContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointSizexContextANGLE(GLeglContext ctx, GLfixed size); |
| ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetContextANGLE(GLeglContext ctx, |
| GLfloat factor, |
| GLfloat units); |
| ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetxContextANGLE(GLeglContext ctx, |
| GLfixed factor, |
| GLfixed units); |
| ANGLE_EXPORT void GL_APIENTRY GL_PopDebugGroupContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_PopDebugGroupKHRContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_PopGroupMarkerEXTContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_PopMatrixContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_PrimitiveBoundingBoxContextANGLE(GLeglContext ctx, |
| GLfloat minX, |
| GLfloat minY, |
| GLfloat minZ, |
| GLfloat minW, |
| GLfloat maxX, |
| GLfloat maxY, |
| GLfloat maxZ, |
| GLfloat maxW); |
| ANGLE_EXPORT void GL_APIENTRY GL_PrimitiveBoundingBoxEXTContextANGLE(GLeglContext ctx, |
| GLfloat minX, |
| GLfloat minY, |
| GLfloat minZ, |
| GLfloat minW, |
| GLfloat maxX, |
| GLfloat maxY, |
| GLfloat maxZ, |
| GLfloat maxW); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramBinaryContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramBinaryOESContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramParameteriContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum pname, |
| GLint value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramParameteriEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum pname, |
| GLint value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3ivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3ivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4ivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4ivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_PushDebugGroupContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| ANGLE_EXPORT void GL_APIENTRY GL_PushDebugGroupKHRContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| ANGLE_EXPORT void GL_APIENTRY GL_PushGroupMarkerEXTContextANGLE(GLeglContext ctx, |
| GLsizei length, |
| const GLchar *marker); |
| ANGLE_EXPORT void GL_APIENTRY GL_PushMatrixContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_QueryCounterEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum target); |
| ANGLE_EXPORT GLbitfield GL_APIENTRY GL_QueryMatrixxOESContextANGLE(GLeglContext ctx, |
| GLfixed *mantissa, |
| GLint *exponent); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadBufferContextANGLE(GLeglContext ctx, GLenum src); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadPixelsContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadnPixelsContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadnPixelsEXTContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReleaseShaderCompilerContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageMultisampleContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_RenderbufferStorageMultisampleANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_RenderbufferStorageMultisampleEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_ResumeTransformFeedbackContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_RotatefContextANGLE(GLeglContext ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_RotatexContextANGLE(GLeglContext ctx, GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY GL_SampleCoverageContextANGLE(GLeglContext ctx, |
| GLfloat value, |
| GLboolean invert); |
| ANGLE_EXPORT void GL_APIENTRY GL_SampleCoveragexContextANGLE(GLeglContext ctx, |
| GLclampx value, |
| GLboolean invert); |
| ANGLE_EXPORT void GL_APIENTRY GL_SampleMaskiContextANGLE(GLeglContext ctx, |
| GLuint maskNumber, |
| GLbitfield mask); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIivEXTContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuivEXTContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterfContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterfvContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLfloat *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameteriContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_ScalefContextANGLE(GLeglContext ctx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY GL_ScalexContextANGLE(GLeglContext ctx, |
| GLfixed x, |
| GLfixed y, |
| GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ScissorContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_SemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum pname, |
| const GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_SetFenceNVContextANGLE(GLeglContext ctx, |
| GLuint fence, |
| GLenum condition); |
| ANGLE_EXPORT void GL_APIENTRY GL_ShadeModelContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_ShaderBinaryContextANGLE(GLeglContext ctx, |
| GLsizei count, |
| const GLuint *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length); |
| ANGLE_EXPORT void GL_APIENTRY GL_ShaderSourceContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length); |
| ANGLE_EXPORT void GL_APIENTRY GL_SignalSemaphoreEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *dstLayouts); |
| ANGLE_EXPORT void GL_APIENTRY GL_StencilFuncContextANGLE(GLeglContext ctx, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY GL_StencilFuncSeparateContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY GL_StencilMaskContextANGLE(GLeglContext ctx, GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY GL_StencilMaskSeparateContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY GL_StencilOpContextANGLE(GLeglContext ctx, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| ANGLE_EXPORT void GL_APIENTRY GL_StencilOpSeparateContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum sfail, |
| GLenum dpfail, |
| GLenum dppass); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_TestFenceNVContextANGLE(GLeglContext ctx, GLuint fence); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferRangeEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexBufferRangeOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexCoordPointerContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvfContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnviContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvxContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenfOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenfvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGeniOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenivOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenxOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexGenxvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIivEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuivEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterfContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameteriContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterxContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage1DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorage2DMultisampleContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorage3DMultisampleContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorage3DMultisampleOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMem2DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorageMem2DMultisampleEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMem3DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorageMem3DMultisampleEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TransformFeedbackVaryingsContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode); |
| ANGLE_EXPORT void GL_APIENTRY GL_TranslatefContextANGLE(GLeglContext ctx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY GL_TranslatexContextANGLE(GLeglContext ctx, |
| GLfixed x, |
| GLfixed y, |
| GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform1fContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLfloat v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform1fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform1iContextANGLE(GLeglContext ctx, GLint location, GLint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform1ivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform1uiContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform1uivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform2fContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform2fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform2iContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform2ivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform2uiContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform2uivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Uniform3fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform3fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Uniform3iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform3ivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Uniform3uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform3uivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform4fContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform4fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Uniform4iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform4ivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform4uiContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform4uivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformBlockBindingContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix2fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix2x3fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix2x4fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix3fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix3x2fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix3x4fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix4fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix4x2fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix4x3fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_UnmapBufferContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_UnmapBufferOESContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_UseProgramContextANGLE(GLeglContext ctx, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStagesContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLbitfield stages, |
| GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStagesEXTContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLbitfield stages, |
| GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramContextANGLE(GLeglContext ctx, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipelineContextANGLE(GLeglContext ctx, |
| GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipelineEXTContextANGLE(GLeglContext ctx, |
| GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1fContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLfloat x); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1fvContextANGLE(GLeglContext ctx, |
| GLuint index, |
| const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2fContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLfloat x, |
| GLfloat y); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2fvContextANGLE(GLeglContext ctx, |
| GLuint index, |
| const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_VertexAttrib3fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3fvContextANGLE(GLeglContext ctx, |
| GLuint index, |
| const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4fContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4fvContextANGLE(GLeglContext ctx, |
| GLuint index, |
| const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBindingContextANGLE(GLeglContext ctx, |
| GLuint attribindex, |
| GLuint bindingindex); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribDivisorContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLuint divisor); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribDivisorANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLuint divisor); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribDivisorEXTContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLuint divisor); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormatContextANGLE(GLeglContext ctx, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_VertexAttribI4iContextANGLE(GLeglContext ctx, GLuint index, GLint x, GLint y, GLint z, GLint w); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4ivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4uiContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4uivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormatContextANGLE(GLeglContext ctx, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIPointerContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribPointerContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisorContextANGLE(GLeglContext ctx, |
| GLuint bindingindex, |
| GLuint divisor); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexPointerContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ViewportContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_WaitSemaphoreEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *srcLayouts); |
| ANGLE_EXPORT void GL_APIENTRY GL_WaitSyncContextANGLE(GLeglContext ctx, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| ANGLE_EXPORT void GL_APIENTRY GL_WeightPointerOESContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindUniformLocationCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_CoverageModulationCHROMIUMContextANGLE(GLeglContext ctx, |
| GLenum components); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTextureCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_CopySubTextureCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLuint destId); |
| ANGLE_EXPORT void GL_APIENTRY GL_RequestExtensionANGLEContextANGLE(GLeglContext ctx, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableExtensionANGLEContextANGLE(GLeglContext ctx, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBooleanvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFloatvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_GetFramebufferAttachmentParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetIntegervRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetRenderbufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetShaderivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribPointervRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadPixelsRobustANGLEContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage2DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage3DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLsizei xoffset, |
| GLsizei yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferPointervRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetIntegeri_vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInternalformativRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_GetActiveUniformBlockivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64i_vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferParameteri64vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLuint pname, |
| GLsizei bufSize, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_GetProgramInterfaceivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetPointervRobustANGLERobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadnPixelsRobustANGLEContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjecti64vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectui64vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTexture3DANGLEContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopySubTexture3DANGLEContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height, |
| GLint depth, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorage2DMultisampleANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterivANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfvANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawArraysANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawElementsANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawArraysInstancedBaseInstanceANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_DrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| GLsizei instanceCounts, |
| GLint baseVertex, |
| GLuint baseInstance); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiDrawArraysInstancedBaseInstanceANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefvANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLuint index, |
| GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GL_SampleMaskiANGLEContextANGLE(GLeglContext ctx, |
| GLuint maskNumber, |
| GLbitfield mask); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProvokingVertexANGLEContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoseContextCHROMIUMContextANGLE(GLeglContext ctx, |
| GLenum current, |
| GLenum other); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage2DExternalANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type); |
| ANGLE_EXPORT void GL_APIENTRY GL_InvalidateTextureANGLEContextANGLE(GLeglContext ctx, |
| GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexImageANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetRenderbufferImageANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMemFlags2DANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorageMemFlags2DMultisampleANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorageMemFlags3DANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_TexStorageMemFlags3DMultisampleANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| ANGLE_EXPORT void GL_APIENTRY GL_ImportMemoryZirconHandleANGLEContextANGLE(GLeglContext ctx, |
| GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLuint handle); |
| ANGLE_EXPORT void GL_APIENTRY GL_ImportSemaphoreZirconHandleANGLEContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum handleType, |
| GLuint handle); |
| } // extern "C" |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_EXT_AUTOGEN_H_ |