| // GENERATED FILE - DO NOT EDIT. |
| // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml, |
| // egl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // getProcAddress loader table: |
| // Mapping from a string entry point name to function address. |
| // |
| |
| #include "libGLESv2/proc_table_egl.h" |
| |
| #include "libGLESv2/entry_points_egl_autogen.h" |
| #include "libGLESv2/entry_points_egl_ext_autogen.h" |
| #include "libGLESv2/entry_points_gles_1_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_2_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_1_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_2_autogen.h" |
| #include "libGLESv2/entry_points_gles_ext_autogen.h" |
| #include "platform/PlatformMethods.h" |
| |
| #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) |
| |
| namespace egl |
| { |
| const ProcEntry g_procTable[] = { |
| {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)}, |
| {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)}, |
| {"eglBindAPI", P(EGL_BindAPI)}, |
| {"eglBindTexImage", P(EGL_BindTexImage)}, |
| {"eglChooseConfig", P(EGL_ChooseConfig)}, |
| {"eglClientWaitSync", P(EGL_ClientWaitSync)}, |
| {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)}, |
| {"eglCopyBuffers", P(EGL_CopyBuffers)}, |
| {"eglCreateContext", P(EGL_CreateContext)}, |
| {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)}, |
| {"eglCreateImage", P(EGL_CreateImage)}, |
| {"eglCreateImageKHR", P(EGL_CreateImageKHR)}, |
| {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)}, |
| {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)}, |
| {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)}, |
| {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)}, |
| {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)}, |
| {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)}, |
| {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)}, |
| {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)}, |
| {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)}, |
| {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)}, |
| {"eglCreateSync", P(EGL_CreateSync)}, |
| {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)}, |
| {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)}, |
| {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)}, |
| {"eglDestroyContext", P(EGL_DestroyContext)}, |
| {"eglDestroyImage", P(EGL_DestroyImage)}, |
| {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)}, |
| {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)}, |
| {"eglDestroySurface", P(EGL_DestroySurface)}, |
| {"eglDestroySync", P(EGL_DestroySync)}, |
| {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)}, |
| {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)}, |
| {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)}, |
| {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)}, |
| {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)}, |
| {"eglGetConfigs", P(EGL_GetConfigs)}, |
| {"eglGetCurrentContext", P(EGL_GetCurrentContext)}, |
| {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)}, |
| {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)}, |
| {"eglGetDisplay", P(EGL_GetDisplay)}, |
| {"eglGetError", P(EGL_GetError)}, |
| {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)}, |
| {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)}, |
| {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)}, |
| {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)}, |
| {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)}, |
| {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)}, |
| {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)}, |
| {"eglGetProcAddress", P(EGL_GetProcAddress)}, |
| {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)}, |
| {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)}, |
| {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)}, |
| {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)}, |
| {"eglInitialize", P(EGL_Initialize)}, |
| {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)}, |
| {"eglMakeCurrent", P(EGL_MakeCurrent)}, |
| {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)}, |
| {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)}, |
| {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)}, |
| {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)}, |
| {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)}, |
| {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)}, |
| {"eglQueryAPI", P(EGL_QueryAPI)}, |
| {"eglQueryContext", P(EGL_QueryContext)}, |
| {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)}, |
| {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)}, |
| {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)}, |
| {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)}, |
| {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)}, |
| {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)}, |
| {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)}, |
| {"eglQueryString", P(EGL_QueryString)}, |
| {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)}, |
| {"eglQuerySurface", P(EGL_QuerySurface)}, |
| {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)}, |
| {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)}, |
| {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)}, |
| {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)}, |
| {"eglReleaseTexImage", P(EGL_ReleaseTexImage)}, |
| {"eglReleaseThread", P(EGL_ReleaseThread)}, |
| {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)}, |
| {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)}, |
| {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)}, |
| {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)}, |
| {"eglStreamConsumerGLTextureExternalAttribsNV", |
| P(EGL_StreamConsumerGLTextureExternalAttribsNV)}, |
| {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)}, |
| {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)}, |
| {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)}, |
| {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)}, |
| {"eglSwapBuffers", P(EGL_SwapBuffers)}, |
| {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)}, |
| {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)}, |
| {"eglSwapInterval", P(EGL_SwapInterval)}, |
| {"eglTerminate", P(EGL_Terminate)}, |
| {"eglWaitClient", P(EGL_WaitClient)}, |
| {"eglWaitGL", P(EGL_WaitGL)}, |
| {"eglWaitNative", P(EGL_WaitNative)}, |
| {"eglWaitSync", P(EGL_WaitSync)}, |
| {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)}, |
| {"glActiveShaderProgram", P(GL_ActiveShaderProgram)}, |
| {"glActiveShaderProgramContextANGLE", P(GL_ActiveShaderProgramContextANGLE)}, |
| {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)}, |
| {"glActiveShaderProgramEXTContextANGLE", P(GL_ActiveShaderProgramEXTContextANGLE)}, |
| {"glActiveTexture", P(GL_ActiveTexture)}, |
| {"glActiveTextureContextANGLE", P(GL_ActiveTextureContextANGLE)}, |
| {"glAlphaFunc", P(GL_AlphaFunc)}, |
| {"glAlphaFuncContextANGLE", P(GL_AlphaFuncContextANGLE)}, |
| {"glAlphaFuncx", P(GL_AlphaFuncx)}, |
| {"glAlphaFuncxContextANGLE", P(GL_AlphaFuncxContextANGLE)}, |
| {"glAttachShader", P(GL_AttachShader)}, |
| {"glAttachShaderContextANGLE", P(GL_AttachShaderContextANGLE)}, |
| {"glBeginQuery", P(GL_BeginQuery)}, |
| {"glBeginQueryContextANGLE", P(GL_BeginQueryContextANGLE)}, |
| {"glBeginQueryEXT", P(GL_BeginQueryEXT)}, |
| {"glBeginQueryEXTContextANGLE", P(GL_BeginQueryEXTContextANGLE)}, |
| {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)}, |
| {"glBeginTransformFeedbackContextANGLE", P(GL_BeginTransformFeedbackContextANGLE)}, |
| {"glBindAttribLocation", P(GL_BindAttribLocation)}, |
| {"glBindAttribLocationContextANGLE", P(GL_BindAttribLocationContextANGLE)}, |
| {"glBindBuffer", P(GL_BindBuffer)}, |
| {"glBindBufferBase", P(GL_BindBufferBase)}, |
| {"glBindBufferBaseContextANGLE", P(GL_BindBufferBaseContextANGLE)}, |
| {"glBindBufferContextANGLE", P(GL_BindBufferContextANGLE)}, |
| {"glBindBufferRange", P(GL_BindBufferRange)}, |
| {"glBindBufferRangeContextANGLE", P(GL_BindBufferRangeContextANGLE)}, |
| {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)}, |
| {"glBindFragDataLocationEXTContextANGLE", P(GL_BindFragDataLocationEXTContextANGLE)}, |
| {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)}, |
| {"glBindFragDataLocationIndexedEXTContextANGLE", |
| P(GL_BindFragDataLocationIndexedEXTContextANGLE)}, |
| {"glBindFramebuffer", P(GL_BindFramebuffer)}, |
| {"glBindFramebufferContextANGLE", P(GL_BindFramebufferContextANGLE)}, |
| {"glBindFramebufferOES", P(GL_BindFramebufferOES)}, |
| {"glBindFramebufferOESContextANGLE", P(GL_BindFramebufferOESContextANGLE)}, |
| {"glBindImageTexture", P(GL_BindImageTexture)}, |
| {"glBindImageTextureContextANGLE", P(GL_BindImageTextureContextANGLE)}, |
| {"glBindProgramPipeline", P(GL_BindProgramPipeline)}, |
| {"glBindProgramPipelineContextANGLE", P(GL_BindProgramPipelineContextANGLE)}, |
| {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)}, |
| {"glBindProgramPipelineEXTContextANGLE", P(GL_BindProgramPipelineEXTContextANGLE)}, |
| {"glBindRenderbuffer", P(GL_BindRenderbuffer)}, |
| {"glBindRenderbufferContextANGLE", P(GL_BindRenderbufferContextANGLE)}, |
| {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)}, |
| {"glBindRenderbufferOESContextANGLE", P(GL_BindRenderbufferOESContextANGLE)}, |
| {"glBindSampler", P(GL_BindSampler)}, |
| {"glBindSamplerContextANGLE", P(GL_BindSamplerContextANGLE)}, |
| {"glBindTexture", P(GL_BindTexture)}, |
| {"glBindTextureContextANGLE", P(GL_BindTextureContextANGLE)}, |
| {"glBindTransformFeedback", P(GL_BindTransformFeedback)}, |
| {"glBindTransformFeedbackContextANGLE", P(GL_BindTransformFeedbackContextANGLE)}, |
| {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)}, |
| {"glBindUniformLocationCHROMIUMContextANGLE", P(GL_BindUniformLocationCHROMIUMContextANGLE)}, |
| {"glBindVertexArray", P(GL_BindVertexArray)}, |
| {"glBindVertexArrayContextANGLE", P(GL_BindVertexArrayContextANGLE)}, |
| {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)}, |
| {"glBindVertexArrayOESContextANGLE", P(GL_BindVertexArrayOESContextANGLE)}, |
| {"glBindVertexBuffer", P(GL_BindVertexBuffer)}, |
| {"glBindVertexBufferContextANGLE", P(GL_BindVertexBufferContextANGLE)}, |
| {"glBlendBarrier", P(GL_BlendBarrier)}, |
| {"glBlendBarrierContextANGLE", P(GL_BlendBarrierContextANGLE)}, |
| {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)}, |
| {"glBlendBarrierKHRContextANGLE", P(GL_BlendBarrierKHRContextANGLE)}, |
| {"glBlendColor", P(GL_BlendColor)}, |
| {"glBlendColorContextANGLE", P(GL_BlendColorContextANGLE)}, |
| {"glBlendEquation", P(GL_BlendEquation)}, |
| {"glBlendEquationContextANGLE", P(GL_BlendEquationContextANGLE)}, |
| {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)}, |
| {"glBlendEquationSeparateContextANGLE", P(GL_BlendEquationSeparateContextANGLE)}, |
| {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)}, |
| {"glBlendEquationSeparateiContextANGLE", P(GL_BlendEquationSeparateiContextANGLE)}, |
| {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)}, |
| {"glBlendEquationSeparateiEXTContextANGLE", P(GL_BlendEquationSeparateiEXTContextANGLE)}, |
| {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)}, |
| {"glBlendEquationSeparateiOESContextANGLE", P(GL_BlendEquationSeparateiOESContextANGLE)}, |
| {"glBlendEquationi", P(GL_BlendEquationi)}, |
| {"glBlendEquationiContextANGLE", P(GL_BlendEquationiContextANGLE)}, |
| {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)}, |
| {"glBlendEquationiEXTContextANGLE", P(GL_BlendEquationiEXTContextANGLE)}, |
| {"glBlendEquationiOES", P(GL_BlendEquationiOES)}, |
| {"glBlendEquationiOESContextANGLE", P(GL_BlendEquationiOESContextANGLE)}, |
| {"glBlendFunc", P(GL_BlendFunc)}, |
| {"glBlendFuncContextANGLE", P(GL_BlendFuncContextANGLE)}, |
| {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)}, |
| {"glBlendFuncSeparateContextANGLE", P(GL_BlendFuncSeparateContextANGLE)}, |
| {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)}, |
| {"glBlendFuncSeparateiContextANGLE", P(GL_BlendFuncSeparateiContextANGLE)}, |
| {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)}, |
| {"glBlendFuncSeparateiEXTContextANGLE", P(GL_BlendFuncSeparateiEXTContextANGLE)}, |
| {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)}, |
| {"glBlendFuncSeparateiOESContextANGLE", P(GL_BlendFuncSeparateiOESContextANGLE)}, |
| {"glBlendFunci", P(GL_BlendFunci)}, |
| {"glBlendFunciContextANGLE", P(GL_BlendFunciContextANGLE)}, |
| {"glBlendFunciEXT", P(GL_BlendFunciEXT)}, |
| {"glBlendFunciEXTContextANGLE", P(GL_BlendFunciEXTContextANGLE)}, |
| {"glBlendFunciOES", P(GL_BlendFunciOES)}, |
| {"glBlendFunciOESContextANGLE", P(GL_BlendFunciOESContextANGLE)}, |
| {"glBlitFramebuffer", P(GL_BlitFramebuffer)}, |
| {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)}, |
| {"glBlitFramebufferANGLEContextANGLE", P(GL_BlitFramebufferANGLEContextANGLE)}, |
| {"glBlitFramebufferContextANGLE", P(GL_BlitFramebufferContextANGLE)}, |
| {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)}, |
| {"glBlitFramebufferNVContextANGLE", P(GL_BlitFramebufferNVContextANGLE)}, |
| {"glBufferData", P(GL_BufferData)}, |
| {"glBufferDataContextANGLE", P(GL_BufferDataContextANGLE)}, |
| {"glBufferStorageEXT", P(GL_BufferStorageEXT)}, |
| {"glBufferStorageEXTContextANGLE", P(GL_BufferStorageEXTContextANGLE)}, |
| {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)}, |
| {"glBufferStorageExternalEXTContextANGLE", P(GL_BufferStorageExternalEXTContextANGLE)}, |
| {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)}, |
| {"glBufferStorageMemEXTContextANGLE", P(GL_BufferStorageMemEXTContextANGLE)}, |
| {"glBufferSubData", P(GL_BufferSubData)}, |
| {"glBufferSubDataContextANGLE", P(GL_BufferSubDataContextANGLE)}, |
| {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)}, |
| {"glCheckFramebufferStatusContextANGLE", P(GL_CheckFramebufferStatusContextANGLE)}, |
| {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)}, |
| {"glCheckFramebufferStatusOESContextANGLE", P(GL_CheckFramebufferStatusOESContextANGLE)}, |
| {"glClear", P(GL_Clear)}, |
| {"glClearBufferfi", P(GL_ClearBufferfi)}, |
| {"glClearBufferfiContextANGLE", P(GL_ClearBufferfiContextANGLE)}, |
| {"glClearBufferfv", P(GL_ClearBufferfv)}, |
| {"glClearBufferfvContextANGLE", P(GL_ClearBufferfvContextANGLE)}, |
| {"glClearBufferiv", P(GL_ClearBufferiv)}, |
| {"glClearBufferivContextANGLE", P(GL_ClearBufferivContextANGLE)}, |
| {"glClearBufferuiv", P(GL_ClearBufferuiv)}, |
| {"glClearBufferuivContextANGLE", P(GL_ClearBufferuivContextANGLE)}, |
| {"glClearColor", P(GL_ClearColor)}, |
| {"glClearColorContextANGLE", P(GL_ClearColorContextANGLE)}, |
| {"glClearColorx", P(GL_ClearColorx)}, |
| {"glClearColorxContextANGLE", P(GL_ClearColorxContextANGLE)}, |
| {"glClearContextANGLE", P(GL_ClearContextANGLE)}, |
| {"glClearDepthf", P(GL_ClearDepthf)}, |
| {"glClearDepthfContextANGLE", P(GL_ClearDepthfContextANGLE)}, |
| {"glClearDepthx", P(GL_ClearDepthx)}, |
| {"glClearDepthxContextANGLE", P(GL_ClearDepthxContextANGLE)}, |
| {"glClearStencil", P(GL_ClearStencil)}, |
| {"glClearStencilContextANGLE", P(GL_ClearStencilContextANGLE)}, |
| {"glClientActiveTexture", P(GL_ClientActiveTexture)}, |
| {"glClientActiveTextureContextANGLE", P(GL_ClientActiveTextureContextANGLE)}, |
| {"glClientWaitSync", P(GL_ClientWaitSync)}, |
| {"glClientWaitSyncContextANGLE", P(GL_ClientWaitSyncContextANGLE)}, |
| {"glClipControlEXT", P(GL_ClipControlEXT)}, |
| {"glClipControlEXTContextANGLE", P(GL_ClipControlEXTContextANGLE)}, |
| {"glClipPlanef", P(GL_ClipPlanef)}, |
| {"glClipPlanefContextANGLE", P(GL_ClipPlanefContextANGLE)}, |
| {"glClipPlanex", P(GL_ClipPlanex)}, |
| {"glClipPlanexContextANGLE", P(GL_ClipPlanexContextANGLE)}, |
| {"glColor4f", P(GL_Color4f)}, |
| {"glColor4fContextANGLE", P(GL_Color4fContextANGLE)}, |
| {"glColor4ub", P(GL_Color4ub)}, |
| {"glColor4ubContextANGLE", P(GL_Color4ubContextANGLE)}, |
| {"glColor4x", P(GL_Color4x)}, |
| {"glColor4xContextANGLE", P(GL_Color4xContextANGLE)}, |
| {"glColorMask", P(GL_ColorMask)}, |
| {"glColorMaskContextANGLE", P(GL_ColorMaskContextANGLE)}, |
| {"glColorMaski", P(GL_ColorMaski)}, |
| {"glColorMaskiContextANGLE", P(GL_ColorMaskiContextANGLE)}, |
| {"glColorMaskiEXT", P(GL_ColorMaskiEXT)}, |
| {"glColorMaskiEXTContextANGLE", P(GL_ColorMaskiEXTContextANGLE)}, |
| {"glColorMaskiOES", P(GL_ColorMaskiOES)}, |
| {"glColorMaskiOESContextANGLE", P(GL_ColorMaskiOESContextANGLE)}, |
| {"glColorPointer", P(GL_ColorPointer)}, |
| {"glColorPointerContextANGLE", P(GL_ColorPointerContextANGLE)}, |
| {"glCompileShader", P(GL_CompileShader)}, |
| {"glCompileShaderContextANGLE", P(GL_CompileShaderContextANGLE)}, |
| {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)}, |
| {"glCompressedCopyTextureCHROMIUMContextANGLE", |
| P(GL_CompressedCopyTextureCHROMIUMContextANGLE)}, |
| {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)}, |
| {"glCompressedTexImage2DContextANGLE", P(GL_CompressedTexImage2DContextANGLE)}, |
| {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)}, |
| {"glCompressedTexImage2DRobustANGLEContextANGLE", |
| P(GL_CompressedTexImage2DRobustANGLEContextANGLE)}, |
| {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)}, |
| {"glCompressedTexImage3DContextANGLE", P(GL_CompressedTexImage3DContextANGLE)}, |
| {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)}, |
| {"glCompressedTexImage3DOESContextANGLE", P(GL_CompressedTexImage3DOESContextANGLE)}, |
| {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)}, |
| {"glCompressedTexImage3DRobustANGLEContextANGLE", |
| P(GL_CompressedTexImage3DRobustANGLEContextANGLE)}, |
| {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)}, |
| {"glCompressedTexSubImage2DContextANGLE", P(GL_CompressedTexSubImage2DContextANGLE)}, |
| {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)}, |
| {"glCompressedTexSubImage2DRobustANGLEContextANGLE", |
| P(GL_CompressedTexSubImage2DRobustANGLEContextANGLE)}, |
| {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)}, |
| {"glCompressedTexSubImage3DContextANGLE", P(GL_CompressedTexSubImage3DContextANGLE)}, |
| {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)}, |
| {"glCompressedTexSubImage3DOESContextANGLE", P(GL_CompressedTexSubImage3DOESContextANGLE)}, |
| {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)}, |
| {"glCompressedTexSubImage3DRobustANGLEContextANGLE", |
| P(GL_CompressedTexSubImage3DRobustANGLEContextANGLE)}, |
| {"glCopyBufferSubData", P(GL_CopyBufferSubData)}, |
| {"glCopyBufferSubDataContextANGLE", P(GL_CopyBufferSubDataContextANGLE)}, |
| {"glCopyImageSubData", P(GL_CopyImageSubData)}, |
| {"glCopyImageSubDataContextANGLE", P(GL_CopyImageSubDataContextANGLE)}, |
| {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)}, |
| {"glCopyImageSubDataEXTContextANGLE", P(GL_CopyImageSubDataEXTContextANGLE)}, |
| {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)}, |
| {"glCopyImageSubDataOESContextANGLE", P(GL_CopyImageSubDataOESContextANGLE)}, |
| {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)}, |
| {"glCopySubTexture3DANGLEContextANGLE", P(GL_CopySubTexture3DANGLEContextANGLE)}, |
| {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)}, |
| {"glCopySubTextureCHROMIUMContextANGLE", P(GL_CopySubTextureCHROMIUMContextANGLE)}, |
| {"glCopyTexImage2D", P(GL_CopyTexImage2D)}, |
| {"glCopyTexImage2DContextANGLE", P(GL_CopyTexImage2DContextANGLE)}, |
| {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)}, |
| {"glCopyTexSubImage2DContextANGLE", P(GL_CopyTexSubImage2DContextANGLE)}, |
| {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)}, |
| {"glCopyTexSubImage3DContextANGLE", P(GL_CopyTexSubImage3DContextANGLE)}, |
| {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)}, |
| {"glCopyTexSubImage3DOESContextANGLE", P(GL_CopyTexSubImage3DOESContextANGLE)}, |
| {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)}, |
| {"glCopyTexture3DANGLEContextANGLE", P(GL_CopyTexture3DANGLEContextANGLE)}, |
| {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)}, |
| {"glCopyTextureCHROMIUMContextANGLE", P(GL_CopyTextureCHROMIUMContextANGLE)}, |
| {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)}, |
| {"glCoverageModulationCHROMIUMContextANGLE", P(GL_CoverageModulationCHROMIUMContextANGLE)}, |
| {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)}, |
| {"glCreateMemoryObjectsEXTContextANGLE", P(GL_CreateMemoryObjectsEXTContextANGLE)}, |
| {"glCreateProgram", P(GL_CreateProgram)}, |
| {"glCreateProgramContextANGLE", P(GL_CreateProgramContextANGLE)}, |
| {"glCreateShader", P(GL_CreateShader)}, |
| {"glCreateShaderContextANGLE", P(GL_CreateShaderContextANGLE)}, |
| {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)}, |
| {"glCreateShaderProgramvContextANGLE", P(GL_CreateShaderProgramvContextANGLE)}, |
| {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)}, |
| {"glCreateShaderProgramvEXTContextANGLE", P(GL_CreateShaderProgramvEXTContextANGLE)}, |
| {"glCullFace", P(GL_CullFace)}, |
| {"glCullFaceContextANGLE", P(GL_CullFaceContextANGLE)}, |
| {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)}, |
| {"glCurrentPaletteMatrixOESContextANGLE", P(GL_CurrentPaletteMatrixOESContextANGLE)}, |
| {"glDebugMessageCallback", P(GL_DebugMessageCallback)}, |
| {"glDebugMessageCallbackContextANGLE", P(GL_DebugMessageCallbackContextANGLE)}, |
| {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)}, |
| {"glDebugMessageCallbackKHRContextANGLE", P(GL_DebugMessageCallbackKHRContextANGLE)}, |
| {"glDebugMessageControl", P(GL_DebugMessageControl)}, |
| {"glDebugMessageControlContextANGLE", P(GL_DebugMessageControlContextANGLE)}, |
| {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)}, |
| {"glDebugMessageControlKHRContextANGLE", P(GL_DebugMessageControlKHRContextANGLE)}, |
| {"glDebugMessageInsert", P(GL_DebugMessageInsert)}, |
| {"glDebugMessageInsertContextANGLE", P(GL_DebugMessageInsertContextANGLE)}, |
| {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)}, |
| {"glDebugMessageInsertKHRContextANGLE", P(GL_DebugMessageInsertKHRContextANGLE)}, |
| {"glDeleteBuffers", P(GL_DeleteBuffers)}, |
| {"glDeleteBuffersContextANGLE", P(GL_DeleteBuffersContextANGLE)}, |
| {"glDeleteFencesNV", P(GL_DeleteFencesNV)}, |
| {"glDeleteFencesNVContextANGLE", P(GL_DeleteFencesNVContextANGLE)}, |
| {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)}, |
| {"glDeleteFramebuffersContextANGLE", P(GL_DeleteFramebuffersContextANGLE)}, |
| {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)}, |
| {"glDeleteFramebuffersOESContextANGLE", P(GL_DeleteFramebuffersOESContextANGLE)}, |
| {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)}, |
| {"glDeleteMemoryObjectsEXTContextANGLE", P(GL_DeleteMemoryObjectsEXTContextANGLE)}, |
| {"glDeleteProgram", P(GL_DeleteProgram)}, |
| {"glDeleteProgramContextANGLE", P(GL_DeleteProgramContextANGLE)}, |
| {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)}, |
| {"glDeleteProgramPipelinesContextANGLE", P(GL_DeleteProgramPipelinesContextANGLE)}, |
| {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)}, |
| {"glDeleteProgramPipelinesEXTContextANGLE", P(GL_DeleteProgramPipelinesEXTContextANGLE)}, |
| {"glDeleteQueries", P(GL_DeleteQueries)}, |
| {"glDeleteQueriesContextANGLE", P(GL_DeleteQueriesContextANGLE)}, |
| {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)}, |
| {"glDeleteQueriesEXTContextANGLE", P(GL_DeleteQueriesEXTContextANGLE)}, |
| {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)}, |
| {"glDeleteRenderbuffersContextANGLE", P(GL_DeleteRenderbuffersContextANGLE)}, |
| {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)}, |
| {"glDeleteRenderbuffersOESContextANGLE", P(GL_DeleteRenderbuffersOESContextANGLE)}, |
| {"glDeleteSamplers", P(GL_DeleteSamplers)}, |
| {"glDeleteSamplersContextANGLE", P(GL_DeleteSamplersContextANGLE)}, |
| {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)}, |
| {"glDeleteSemaphoresEXTContextANGLE", P(GL_DeleteSemaphoresEXTContextANGLE)}, |
| {"glDeleteShader", P(GL_DeleteShader)}, |
| {"glDeleteShaderContextANGLE", P(GL_DeleteShaderContextANGLE)}, |
| {"glDeleteSync", P(GL_DeleteSync)}, |
| {"glDeleteSyncContextANGLE", P(GL_DeleteSyncContextANGLE)}, |
| {"glDeleteTextures", P(GL_DeleteTextures)}, |
| {"glDeleteTexturesContextANGLE", P(GL_DeleteTexturesContextANGLE)}, |
| {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)}, |
| {"glDeleteTransformFeedbacksContextANGLE", P(GL_DeleteTransformFeedbacksContextANGLE)}, |
| {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)}, |
| {"glDeleteVertexArraysContextANGLE", P(GL_DeleteVertexArraysContextANGLE)}, |
| {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)}, |
| {"glDeleteVertexArraysOESContextANGLE", P(GL_DeleteVertexArraysOESContextANGLE)}, |
| {"glDepthFunc", P(GL_DepthFunc)}, |
| {"glDepthFuncContextANGLE", P(GL_DepthFuncContextANGLE)}, |
| {"glDepthMask", P(GL_DepthMask)}, |
| {"glDepthMaskContextANGLE", P(GL_DepthMaskContextANGLE)}, |
| {"glDepthRangef", P(GL_DepthRangef)}, |
| {"glDepthRangefContextANGLE", P(GL_DepthRangefContextANGLE)}, |
| {"glDepthRangex", P(GL_DepthRangex)}, |
| {"glDepthRangexContextANGLE", P(GL_DepthRangexContextANGLE)}, |
| {"glDetachShader", P(GL_DetachShader)}, |
| {"glDetachShaderContextANGLE", P(GL_DetachShaderContextANGLE)}, |
| {"glDisable", P(GL_Disable)}, |
| {"glDisableClientState", P(GL_DisableClientState)}, |
| {"glDisableClientStateContextANGLE", P(GL_DisableClientStateContextANGLE)}, |
| {"glDisableContextANGLE", P(GL_DisableContextANGLE)}, |
| {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)}, |
| {"glDisableExtensionANGLEContextANGLE", P(GL_DisableExtensionANGLEContextANGLE)}, |
| {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)}, |
| {"glDisableVertexAttribArrayContextANGLE", P(GL_DisableVertexAttribArrayContextANGLE)}, |
| {"glDisablei", P(GL_Disablei)}, |
| {"glDisableiContextANGLE", P(GL_DisableiContextANGLE)}, |
| {"glDisableiEXT", P(GL_DisableiEXT)}, |
| {"glDisableiEXTContextANGLE", P(GL_DisableiEXTContextANGLE)}, |
| {"glDisableiOES", P(GL_DisableiOES)}, |
| {"glDisableiOESContextANGLE", P(GL_DisableiOESContextANGLE)}, |
| {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)}, |
| {"glDiscardFramebufferEXTContextANGLE", P(GL_DiscardFramebufferEXTContextANGLE)}, |
| {"glDispatchCompute", P(GL_DispatchCompute)}, |
| {"glDispatchComputeContextANGLE", P(GL_DispatchComputeContextANGLE)}, |
| {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)}, |
| {"glDispatchComputeIndirectContextANGLE", P(GL_DispatchComputeIndirectContextANGLE)}, |
| {"glDrawArrays", P(GL_DrawArrays)}, |
| {"glDrawArraysContextANGLE", P(GL_DrawArraysContextANGLE)}, |
| {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)}, |
| {"glDrawArraysIndirectContextANGLE", P(GL_DrawArraysIndirectContextANGLE)}, |
| {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)}, |
| {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)}, |
| {"glDrawArraysInstancedANGLEContextANGLE", P(GL_DrawArraysInstancedANGLEContextANGLE)}, |
| {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)}, |
| {"glDrawArraysInstancedBaseInstanceANGLEContextANGLE", |
| P(GL_DrawArraysInstancedBaseInstanceANGLEContextANGLE)}, |
| {"glDrawArraysInstancedContextANGLE", P(GL_DrawArraysInstancedContextANGLE)}, |
| {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)}, |
| {"glDrawArraysInstancedEXTContextANGLE", P(GL_DrawArraysInstancedEXTContextANGLE)}, |
| {"glDrawBuffers", P(GL_DrawBuffers)}, |
| {"glDrawBuffersContextANGLE", P(GL_DrawBuffersContextANGLE)}, |
| {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)}, |
| {"glDrawBuffersEXTContextANGLE", P(GL_DrawBuffersEXTContextANGLE)}, |
| {"glDrawElements", P(GL_DrawElements)}, |
| {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)}, |
| {"glDrawElementsBaseVertexContextANGLE", P(GL_DrawElementsBaseVertexContextANGLE)}, |
| {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)}, |
| {"glDrawElementsBaseVertexEXTContextANGLE", P(GL_DrawElementsBaseVertexEXTContextANGLE)}, |
| {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)}, |
| {"glDrawElementsBaseVertexOESContextANGLE", P(GL_DrawElementsBaseVertexOESContextANGLE)}, |
| {"glDrawElementsContextANGLE", P(GL_DrawElementsContextANGLE)}, |
| {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)}, |
| {"glDrawElementsIndirectContextANGLE", P(GL_DrawElementsIndirectContextANGLE)}, |
| {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)}, |
| {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)}, |
| {"glDrawElementsInstancedANGLEContextANGLE", P(GL_DrawElementsInstancedANGLEContextANGLE)}, |
| {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)}, |
| {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", |
| P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)}, |
| {"glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE", |
| P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE)}, |
| {"glDrawElementsInstancedBaseVertexContextANGLE", |
| P(GL_DrawElementsInstancedBaseVertexContextANGLE)}, |
| {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)}, |
| {"glDrawElementsInstancedBaseVertexEXTContextANGLE", |
| P(GL_DrawElementsInstancedBaseVertexEXTContextANGLE)}, |
| {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)}, |
| {"glDrawElementsInstancedBaseVertexOESContextANGLE", |
| P(GL_DrawElementsInstancedBaseVertexOESContextANGLE)}, |
| {"glDrawElementsInstancedContextANGLE", P(GL_DrawElementsInstancedContextANGLE)}, |
| {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)}, |
| {"glDrawElementsInstancedEXTContextANGLE", P(GL_DrawElementsInstancedEXTContextANGLE)}, |
| {"glDrawRangeElements", P(GL_DrawRangeElements)}, |
| {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)}, |
| {"glDrawRangeElementsBaseVertexContextANGLE", P(GL_DrawRangeElementsBaseVertexContextANGLE)}, |
| {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)}, |
| {"glDrawRangeElementsBaseVertexEXTContextANGLE", |
| P(GL_DrawRangeElementsBaseVertexEXTContextANGLE)}, |
| {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)}, |
| {"glDrawRangeElementsBaseVertexOESContextANGLE", |
| P(GL_DrawRangeElementsBaseVertexOESContextANGLE)}, |
| {"glDrawRangeElementsContextANGLE", P(GL_DrawRangeElementsContextANGLE)}, |
| {"glDrawTexfOES", P(GL_DrawTexfOES)}, |
| {"glDrawTexfOESContextANGLE", P(GL_DrawTexfOESContextANGLE)}, |
| {"glDrawTexfvOES", P(GL_DrawTexfvOES)}, |
| {"glDrawTexfvOESContextANGLE", P(GL_DrawTexfvOESContextANGLE)}, |
| {"glDrawTexiOES", P(GL_DrawTexiOES)}, |
| {"glDrawTexiOESContextANGLE", P(GL_DrawTexiOESContextANGLE)}, |
| {"glDrawTexivOES", P(GL_DrawTexivOES)}, |
| {"glDrawTexivOESContextANGLE", P(GL_DrawTexivOESContextANGLE)}, |
| {"glDrawTexsOES", P(GL_DrawTexsOES)}, |
| {"glDrawTexsOESContextANGLE", P(GL_DrawTexsOESContextANGLE)}, |
| {"glDrawTexsvOES", P(GL_DrawTexsvOES)}, |
| {"glDrawTexsvOESContextANGLE", P(GL_DrawTexsvOESContextANGLE)}, |
| {"glDrawTexxOES", P(GL_DrawTexxOES)}, |
| {"glDrawTexxOESContextANGLE", P(GL_DrawTexxOESContextANGLE)}, |
| {"glDrawTexxvOES", P(GL_DrawTexxvOES)}, |
| {"glDrawTexxvOESContextANGLE", P(GL_DrawTexxvOESContextANGLE)}, |
| {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)}, |
| {"glEGLImageTargetRenderbufferStorageOESContextANGLE", |
| P(GL_EGLImageTargetRenderbufferStorageOESContextANGLE)}, |
| {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)}, |
| {"glEGLImageTargetTexture2DOESContextANGLE", P(GL_EGLImageTargetTexture2DOESContextANGLE)}, |
| {"glEnable", P(GL_Enable)}, |
| {"glEnableClientState", P(GL_EnableClientState)}, |
| {"glEnableClientStateContextANGLE", P(GL_EnableClientStateContextANGLE)}, |
| {"glEnableContextANGLE", P(GL_EnableContextANGLE)}, |
| {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)}, |
| {"glEnableVertexAttribArrayContextANGLE", P(GL_EnableVertexAttribArrayContextANGLE)}, |
| {"glEnablei", P(GL_Enablei)}, |
| {"glEnableiContextANGLE", P(GL_EnableiContextANGLE)}, |
| {"glEnableiEXT", P(GL_EnableiEXT)}, |
| {"glEnableiEXTContextANGLE", P(GL_EnableiEXTContextANGLE)}, |
| {"glEnableiOES", P(GL_EnableiOES)}, |
| {"glEnableiOESContextANGLE", P(GL_EnableiOESContextANGLE)}, |
| {"glEndQuery", P(GL_EndQuery)}, |
| {"glEndQueryContextANGLE", P(GL_EndQueryContextANGLE)}, |
| {"glEndQueryEXT", P(GL_EndQueryEXT)}, |
| {"glEndQueryEXTContextANGLE", P(GL_EndQueryEXTContextANGLE)}, |
| {"glEndTransformFeedback", P(GL_EndTransformFeedback)}, |
| {"glEndTransformFeedbackContextANGLE", P(GL_EndTransformFeedbackContextANGLE)}, |
| {"glFenceSync", P(GL_FenceSync)}, |
| {"glFenceSyncContextANGLE", P(GL_FenceSyncContextANGLE)}, |
| {"glFinish", P(GL_Finish)}, |
| {"glFinishContextANGLE", P(GL_FinishContextANGLE)}, |
| {"glFinishFenceNV", P(GL_FinishFenceNV)}, |
| {"glFinishFenceNVContextANGLE", P(GL_FinishFenceNVContextANGLE)}, |
| {"glFlush", P(GL_Flush)}, |
| {"glFlushContextANGLE", P(GL_FlushContextANGLE)}, |
| {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)}, |
| {"glFlushMappedBufferRangeContextANGLE", P(GL_FlushMappedBufferRangeContextANGLE)}, |
| {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)}, |
| {"glFlushMappedBufferRangeEXTContextANGLE", P(GL_FlushMappedBufferRangeEXTContextANGLE)}, |
| {"glFogf", P(GL_Fogf)}, |
| {"glFogfContextANGLE", P(GL_FogfContextANGLE)}, |
| {"glFogfv", P(GL_Fogfv)}, |
| {"glFogfvContextANGLE", P(GL_FogfvContextANGLE)}, |
| {"glFogx", P(GL_Fogx)}, |
| {"glFogxContextANGLE", P(GL_FogxContextANGLE)}, |
| {"glFogxv", P(GL_Fogxv)}, |
| {"glFogxvContextANGLE", P(GL_FogxvContextANGLE)}, |
| {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)}, |
| {"glFramebufferFetchBarrierEXTContextANGLE", P(GL_FramebufferFetchBarrierEXTContextANGLE)}, |
| {"glFramebufferParameteri", P(GL_FramebufferParameteri)}, |
| {"glFramebufferParameteriContextANGLE", P(GL_FramebufferParameteriContextANGLE)}, |
| {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)}, |
| {"glFramebufferRenderbufferContextANGLE", P(GL_FramebufferRenderbufferContextANGLE)}, |
| {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)}, |
| {"glFramebufferRenderbufferOESContextANGLE", P(GL_FramebufferRenderbufferOESContextANGLE)}, |
| {"glFramebufferTexture", P(GL_FramebufferTexture)}, |
| {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)}, |
| {"glFramebufferTexture2DContextANGLE", P(GL_FramebufferTexture2DContextANGLE)}, |
| {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)}, |
| {"glFramebufferTexture2DMultisampleEXTContextANGLE", |
| P(GL_FramebufferTexture2DMultisampleEXTContextANGLE)}, |
| {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)}, |
| {"glFramebufferTexture2DOESContextANGLE", P(GL_FramebufferTexture2DOESContextANGLE)}, |
| {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)}, |
| {"glFramebufferTexture3DOESContextANGLE", P(GL_FramebufferTexture3DOESContextANGLE)}, |
| {"glFramebufferTextureContextANGLE", P(GL_FramebufferTextureContextANGLE)}, |
| {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)}, |
| {"glFramebufferTextureEXTContextANGLE", P(GL_FramebufferTextureEXTContextANGLE)}, |
| {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)}, |
| {"glFramebufferTextureLayerContextANGLE", P(GL_FramebufferTextureLayerContextANGLE)}, |
| {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)}, |
| {"glFramebufferTextureMultiviewOVRContextANGLE", |
| P(GL_FramebufferTextureMultiviewOVRContextANGLE)}, |
| {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)}, |
| {"glFramebufferTextureOESContextANGLE", P(GL_FramebufferTextureOESContextANGLE)}, |
| {"glFrontFace", P(GL_FrontFace)}, |
| {"glFrontFaceContextANGLE", P(GL_FrontFaceContextANGLE)}, |
| {"glFrustumf", P(GL_Frustumf)}, |
| {"glFrustumfContextANGLE", P(GL_FrustumfContextANGLE)}, |
| {"glFrustumx", P(GL_Frustumx)}, |
| {"glFrustumxContextANGLE", P(GL_FrustumxContextANGLE)}, |
| {"glGenBuffers", P(GL_GenBuffers)}, |
| {"glGenBuffersContextANGLE", P(GL_GenBuffersContextANGLE)}, |
| {"glGenFencesNV", P(GL_GenFencesNV)}, |
| {"glGenFencesNVContextANGLE", P(GL_GenFencesNVContextANGLE)}, |
| {"glGenFramebuffers", P(GL_GenFramebuffers)}, |
| {"glGenFramebuffersContextANGLE", P(GL_GenFramebuffersContextANGLE)}, |
| {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)}, |
| {"glGenFramebuffersOESContextANGLE", P(GL_GenFramebuffersOESContextANGLE)}, |
| {"glGenProgramPipelines", P(GL_GenProgramPipelines)}, |
| {"glGenProgramPipelinesContextANGLE", P(GL_GenProgramPipelinesContextANGLE)}, |
| {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)}, |
| {"glGenProgramPipelinesEXTContextANGLE", P(GL_GenProgramPipelinesEXTContextANGLE)}, |
| {"glGenQueries", P(GL_GenQueries)}, |
| {"glGenQueriesContextANGLE", P(GL_GenQueriesContextANGLE)}, |
| {"glGenQueriesEXT", P(GL_GenQueriesEXT)}, |
| {"glGenQueriesEXTContextANGLE", P(GL_GenQueriesEXTContextANGLE)}, |
| {"glGenRenderbuffers", P(GL_GenRenderbuffers)}, |
| {"glGenRenderbuffersContextANGLE", P(GL_GenRenderbuffersContextANGLE)}, |
| {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)}, |
| {"glGenRenderbuffersOESContextANGLE", P(GL_GenRenderbuffersOESContextANGLE)}, |
| {"glGenSamplers", P(GL_GenSamplers)}, |
| {"glGenSamplersContextANGLE", P(GL_GenSamplersContextANGLE)}, |
| {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)}, |
| {"glGenSemaphoresEXTContextANGLE", P(GL_GenSemaphoresEXTContextANGLE)}, |
| {"glGenTextures", P(GL_GenTextures)}, |
| {"glGenTexturesContextANGLE", P(GL_GenTexturesContextANGLE)}, |
| {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)}, |
| {"glGenTransformFeedbacksContextANGLE", P(GL_GenTransformFeedbacksContextANGLE)}, |
| {"glGenVertexArrays", P(GL_GenVertexArrays)}, |
| {"glGenVertexArraysContextANGLE", P(GL_GenVertexArraysContextANGLE)}, |
| {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)}, |
| {"glGenVertexArraysOESContextANGLE", P(GL_GenVertexArraysOESContextANGLE)}, |
| {"glGenerateMipmap", P(GL_GenerateMipmap)}, |
| {"glGenerateMipmapContextANGLE", P(GL_GenerateMipmapContextANGLE)}, |
| {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)}, |
| {"glGenerateMipmapOESContextANGLE", P(GL_GenerateMipmapOESContextANGLE)}, |
| {"glGetActiveAttrib", P(GL_GetActiveAttrib)}, |
| {"glGetActiveAttribContextANGLE", P(GL_GetActiveAttribContextANGLE)}, |
| {"glGetActiveUniform", P(GL_GetActiveUniform)}, |
| {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)}, |
| {"glGetActiveUniformBlockNameContextANGLE", P(GL_GetActiveUniformBlockNameContextANGLE)}, |
| {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)}, |
| {"glGetActiveUniformBlockivContextANGLE", P(GL_GetActiveUniformBlockivContextANGLE)}, |
| {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)}, |
| {"glGetActiveUniformBlockivRobustANGLEContextANGLE", |
| P(GL_GetActiveUniformBlockivRobustANGLEContextANGLE)}, |
| {"glGetActiveUniformContextANGLE", P(GL_GetActiveUniformContextANGLE)}, |
| {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)}, |
| {"glGetActiveUniformsivContextANGLE", P(GL_GetActiveUniformsivContextANGLE)}, |
| {"glGetAttachedShaders", P(GL_GetAttachedShaders)}, |
| {"glGetAttachedShadersContextANGLE", P(GL_GetAttachedShadersContextANGLE)}, |
| {"glGetAttribLocation", P(GL_GetAttribLocation)}, |
| {"glGetAttribLocationContextANGLE", P(GL_GetAttribLocationContextANGLE)}, |
| {"glGetBooleani_v", P(GL_GetBooleani_v)}, |
| {"glGetBooleani_vContextANGLE", P(GL_GetBooleani_vContextANGLE)}, |
| {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)}, |
| {"glGetBooleani_vRobustANGLEContextANGLE", P(GL_GetBooleani_vRobustANGLEContextANGLE)}, |
| {"glGetBooleanv", P(GL_GetBooleanv)}, |
| {"glGetBooleanvContextANGLE", P(GL_GetBooleanvContextANGLE)}, |
| {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)}, |
| {"glGetBooleanvRobustANGLEContextANGLE", P(GL_GetBooleanvRobustANGLEContextANGLE)}, |
| {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)}, |
| {"glGetBufferParameteri64vContextANGLE", P(GL_GetBufferParameteri64vContextANGLE)}, |
| {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)}, |
| {"glGetBufferParameteri64vRobustANGLEContextANGLE", |
| P(GL_GetBufferParameteri64vRobustANGLEContextANGLE)}, |
| {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)}, |
| {"glGetBufferParameterivContextANGLE", P(GL_GetBufferParameterivContextANGLE)}, |
| {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)}, |
| {"glGetBufferParameterivRobustANGLEContextANGLE", |
| P(GL_GetBufferParameterivRobustANGLEContextANGLE)}, |
| {"glGetBufferPointerv", P(GL_GetBufferPointerv)}, |
| {"glGetBufferPointervContextANGLE", P(GL_GetBufferPointervContextANGLE)}, |
| {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)}, |
| {"glGetBufferPointervOESContextANGLE", P(GL_GetBufferPointervOESContextANGLE)}, |
| {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)}, |
| {"glGetBufferPointervRobustANGLEContextANGLE", P(GL_GetBufferPointervRobustANGLEContextANGLE)}, |
| {"glGetClipPlanef", P(GL_GetClipPlanef)}, |
| {"glGetClipPlanefContextANGLE", P(GL_GetClipPlanefContextANGLE)}, |
| {"glGetClipPlanex", P(GL_GetClipPlanex)}, |
| {"glGetClipPlanexContextANGLE", P(GL_GetClipPlanexContextANGLE)}, |
| {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)}, |
| {"glGetDebugMessageLogContextANGLE", P(GL_GetDebugMessageLogContextANGLE)}, |
| {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)}, |
| {"glGetDebugMessageLogKHRContextANGLE", P(GL_GetDebugMessageLogKHRContextANGLE)}, |
| {"glGetError", P(GL_GetError)}, |
| {"glGetErrorContextANGLE", P(GL_GetErrorContextANGLE)}, |
| {"glGetFenceivNV", P(GL_GetFenceivNV)}, |
| {"glGetFenceivNVContextANGLE", P(GL_GetFenceivNVContextANGLE)}, |
| {"glGetFixedv", P(GL_GetFixedv)}, |
| {"glGetFixedvContextANGLE", P(GL_GetFixedvContextANGLE)}, |
| {"glGetFloatv", P(GL_GetFloatv)}, |
| {"glGetFloatvContextANGLE", P(GL_GetFloatvContextANGLE)}, |
| {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)}, |
| {"glGetFloatvRobustANGLEContextANGLE", P(GL_GetFloatvRobustANGLEContextANGLE)}, |
| {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)}, |
| {"glGetFragDataIndexEXTContextANGLE", P(GL_GetFragDataIndexEXTContextANGLE)}, |
| {"glGetFragDataLocation", P(GL_GetFragDataLocation)}, |
| {"glGetFragDataLocationContextANGLE", P(GL_GetFragDataLocationContextANGLE)}, |
| {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)}, |
| {"glGetFramebufferAttachmentParameterivContextANGLE", |
| P(GL_GetFramebufferAttachmentParameterivContextANGLE)}, |
| {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)}, |
| {"glGetFramebufferAttachmentParameterivOESContextANGLE", |
| P(GL_GetFramebufferAttachmentParameterivOESContextANGLE)}, |
| {"glGetFramebufferAttachmentParameterivRobustANGLE", |
| P(GL_GetFramebufferAttachmentParameterivRobustANGLE)}, |
| {"glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE", |
| P(GL_GetFramebufferAttachmentParameterivRobustANGLEContextANGLE)}, |
| {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)}, |
| {"glGetFramebufferParameterivContextANGLE", P(GL_GetFramebufferParameterivContextANGLE)}, |
| {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)}, |
| {"glGetFramebufferParameterivRobustANGLEContextANGLE", |
| P(GL_GetFramebufferParameterivRobustANGLEContextANGLE)}, |
| {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)}, |
| {"glGetGraphicsResetStatusContextANGLE", P(GL_GetGraphicsResetStatusContextANGLE)}, |
| {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)}, |
| {"glGetGraphicsResetStatusEXTContextANGLE", P(GL_GetGraphicsResetStatusEXTContextANGLE)}, |
| {"glGetInteger64i_v", P(GL_GetInteger64i_v)}, |
| {"glGetInteger64i_vContextANGLE", P(GL_GetInteger64i_vContextANGLE)}, |
| {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)}, |
| {"glGetInteger64i_vRobustANGLEContextANGLE", P(GL_GetInteger64i_vRobustANGLEContextANGLE)}, |
| {"glGetInteger64v", P(GL_GetInteger64v)}, |
| {"glGetInteger64vContextANGLE", P(GL_GetInteger64vContextANGLE)}, |
| {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)}, |
| {"glGetInteger64vEXTContextANGLE", P(GL_GetInteger64vEXTContextANGLE)}, |
| {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)}, |
| {"glGetInteger64vRobustANGLEContextANGLE", P(GL_GetInteger64vRobustANGLEContextANGLE)}, |
| {"glGetIntegeri_v", P(GL_GetIntegeri_v)}, |
| {"glGetIntegeri_vContextANGLE", P(GL_GetIntegeri_vContextANGLE)}, |
| {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)}, |
| {"glGetIntegeri_vRobustANGLEContextANGLE", P(GL_GetIntegeri_vRobustANGLEContextANGLE)}, |
| {"glGetIntegerv", P(GL_GetIntegerv)}, |
| {"glGetIntegervContextANGLE", P(GL_GetIntegervContextANGLE)}, |
| {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)}, |
| {"glGetIntegervRobustANGLEContextANGLE", P(GL_GetIntegervRobustANGLEContextANGLE)}, |
| {"glGetInternalformativ", P(GL_GetInternalformativ)}, |
| {"glGetInternalformativContextANGLE", P(GL_GetInternalformativContextANGLE)}, |
| {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)}, |
| {"glGetInternalformativRobustANGLEContextANGLE", |
| P(GL_GetInternalformativRobustANGLEContextANGLE)}, |
| {"glGetLightfv", P(GL_GetLightfv)}, |
| {"glGetLightfvContextANGLE", P(GL_GetLightfvContextANGLE)}, |
| {"glGetLightxv", P(GL_GetLightxv)}, |
| {"glGetLightxvContextANGLE", P(GL_GetLightxvContextANGLE)}, |
| {"glGetMaterialfv", P(GL_GetMaterialfv)}, |
| {"glGetMaterialfvContextANGLE", P(GL_GetMaterialfvContextANGLE)}, |
| {"glGetMaterialxv", P(GL_GetMaterialxv)}, |
| {"glGetMaterialxvContextANGLE", P(GL_GetMaterialxvContextANGLE)}, |
| {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)}, |
| {"glGetMemoryObjectParameterivEXTContextANGLE", |
| P(GL_GetMemoryObjectParameterivEXTContextANGLE)}, |
| {"glGetMultisamplefv", P(GL_GetMultisamplefv)}, |
| {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)}, |
| {"glGetMultisamplefvANGLEContextANGLE", P(GL_GetMultisamplefvANGLEContextANGLE)}, |
| {"glGetMultisamplefvContextANGLE", P(GL_GetMultisamplefvContextANGLE)}, |
| {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)}, |
| {"glGetMultisamplefvRobustANGLEContextANGLE", P(GL_GetMultisamplefvRobustANGLEContextANGLE)}, |
| {"glGetObjectLabel", P(GL_GetObjectLabel)}, |
| {"glGetObjectLabelContextANGLE", P(GL_GetObjectLabelContextANGLE)}, |
| {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)}, |
| {"glGetObjectLabelEXTContextANGLE", P(GL_GetObjectLabelEXTContextANGLE)}, |
| {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)}, |
| {"glGetObjectLabelKHRContextANGLE", P(GL_GetObjectLabelKHRContextANGLE)}, |
| {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)}, |
| {"glGetObjectPtrLabelContextANGLE", P(GL_GetObjectPtrLabelContextANGLE)}, |
| {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)}, |
| {"glGetObjectPtrLabelKHRContextANGLE", P(GL_GetObjectPtrLabelKHRContextANGLE)}, |
| {"glGetPointerv", P(GL_GetPointerv)}, |
| {"glGetPointervContextANGLE", P(GL_GetPointervContextANGLE)}, |
| {"glGetPointervKHR", P(GL_GetPointervKHR)}, |
| {"glGetPointervKHRContextANGLE", P(GL_GetPointervKHRContextANGLE)}, |
| {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)}, |
| {"glGetPointervRobustANGLERobustANGLEContextANGLE", |
| P(GL_GetPointervRobustANGLERobustANGLEContextANGLE)}, |
| {"glGetProgramBinary", P(GL_GetProgramBinary)}, |
| {"glGetProgramBinaryContextANGLE", P(GL_GetProgramBinaryContextANGLE)}, |
| {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)}, |
| {"glGetProgramBinaryOESContextANGLE", P(GL_GetProgramBinaryOESContextANGLE)}, |
| {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)}, |
| {"glGetProgramInfoLogContextANGLE", P(GL_GetProgramInfoLogContextANGLE)}, |
| {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)}, |
| {"glGetProgramInterfaceivContextANGLE", P(GL_GetProgramInterfaceivContextANGLE)}, |
| {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)}, |
| {"glGetProgramInterfaceivRobustANGLEContextANGLE", |
| P(GL_GetProgramInterfaceivRobustANGLEContextANGLE)}, |
| {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)}, |
| {"glGetProgramPipelineInfoLogContextANGLE", P(GL_GetProgramPipelineInfoLogContextANGLE)}, |
| {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)}, |
| {"glGetProgramPipelineInfoLogEXTContextANGLE", P(GL_GetProgramPipelineInfoLogEXTContextANGLE)}, |
| {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)}, |
| {"glGetProgramPipelineivContextANGLE", P(GL_GetProgramPipelineivContextANGLE)}, |
| {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)}, |
| {"glGetProgramPipelineivEXTContextANGLE", P(GL_GetProgramPipelineivEXTContextANGLE)}, |
| {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)}, |
| {"glGetProgramResourceIndexContextANGLE", P(GL_GetProgramResourceIndexContextANGLE)}, |
| {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)}, |
| {"glGetProgramResourceLocationContextANGLE", P(GL_GetProgramResourceLocationContextANGLE)}, |
| {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)}, |
| {"glGetProgramResourceLocationIndexEXTContextANGLE", |
| P(GL_GetProgramResourceLocationIndexEXTContextANGLE)}, |
| {"glGetProgramResourceName", P(GL_GetProgramResourceName)}, |
| {"glGetProgramResourceNameContextANGLE", P(GL_GetProgramResourceNameContextANGLE)}, |
| {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)}, |
| {"glGetProgramResourceivContextANGLE", P(GL_GetProgramResourceivContextANGLE)}, |
| {"glGetProgramiv", P(GL_GetProgramiv)}, |
| {"glGetProgramivContextANGLE", P(GL_GetProgramivContextANGLE)}, |
| {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)}, |
| {"glGetProgramivRobustANGLEContextANGLE", P(GL_GetProgramivRobustANGLEContextANGLE)}, |
| {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)}, |
| {"glGetQueryObjecti64vEXTContextANGLE", P(GL_GetQueryObjecti64vEXTContextANGLE)}, |
| {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)}, |
| {"glGetQueryObjecti64vRobustANGLEContextANGLE", |
| P(GL_GetQueryObjecti64vRobustANGLEContextANGLE)}, |
| {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)}, |
| {"glGetQueryObjectivEXTContextANGLE", P(GL_GetQueryObjectivEXTContextANGLE)}, |
| {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)}, |
| {"glGetQueryObjectivRobustANGLEContextANGLE", P(GL_GetQueryObjectivRobustANGLEContextANGLE)}, |
| {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)}, |
| {"glGetQueryObjectui64vEXTContextANGLE", P(GL_GetQueryObjectui64vEXTContextANGLE)}, |
| {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)}, |
| {"glGetQueryObjectui64vRobustANGLEContextANGLE", |
| P(GL_GetQueryObjectui64vRobustANGLEContextANGLE)}, |
| {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)}, |
| {"glGetQueryObjectuivContextANGLE", P(GL_GetQueryObjectuivContextANGLE)}, |
| {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)}, |
| {"glGetQueryObjectuivEXTContextANGLE", P(GL_GetQueryObjectuivEXTContextANGLE)}, |
| {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)}, |
| {"glGetQueryObjectuivRobustANGLEContextANGLE", P(GL_GetQueryObjectuivRobustANGLEContextANGLE)}, |
| {"glGetQueryiv", P(GL_GetQueryiv)}, |
| {"glGetQueryivContextANGLE", P(GL_GetQueryivContextANGLE)}, |
| {"glGetQueryivEXT", P(GL_GetQueryivEXT)}, |
| {"glGetQueryivEXTContextANGLE", P(GL_GetQueryivEXTContextANGLE)}, |
| {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)}, |
| {"glGetQueryivRobustANGLEContextANGLE", P(GL_GetQueryivRobustANGLEContextANGLE)}, |
| {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)}, |
| {"glGetRenderbufferImageANGLEContextANGLE", P(GL_GetRenderbufferImageANGLEContextANGLE)}, |
| {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)}, |
| {"glGetRenderbufferParameterivContextANGLE", P(GL_GetRenderbufferParameterivContextANGLE)}, |
| {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)}, |
| {"glGetRenderbufferParameterivOESContextANGLE", |
| P(GL_GetRenderbufferParameterivOESContextANGLE)}, |
| {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)}, |
| {"glGetRenderbufferParameterivRobustANGLEContextANGLE", |
| P(GL_GetRenderbufferParameterivRobustANGLEContextANGLE)}, |
| {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)}, |
| {"glGetSamplerParameterIivContextANGLE", P(GL_GetSamplerParameterIivContextANGLE)}, |
| {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)}, |
| {"glGetSamplerParameterIivEXTContextANGLE", P(GL_GetSamplerParameterIivEXTContextANGLE)}, |
| {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)}, |
| {"glGetSamplerParameterIivOESContextANGLE", P(GL_GetSamplerParameterIivOESContextANGLE)}, |
| {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)}, |
| {"glGetSamplerParameterIivRobustANGLEContextANGLE", |
| P(GL_GetSamplerParameterIivRobustANGLEContextANGLE)}, |
| {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)}, |
| {"glGetSamplerParameterIuivContextANGLE", P(GL_GetSamplerParameterIuivContextANGLE)}, |
| {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)}, |
| {"glGetSamplerParameterIuivEXTContextANGLE", P(GL_GetSamplerParameterIuivEXTContextANGLE)}, |
| {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)}, |
| {"glGetSamplerParameterIuivOESContextANGLE", P(GL_GetSamplerParameterIuivOESContextANGLE)}, |
| {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)}, |
| {"glGetSamplerParameterIuivRobustANGLEContextANGLE", |
| P(GL_GetSamplerParameterIuivRobustANGLEContextANGLE)}, |
| {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)}, |
| {"glGetSamplerParameterfvContextANGLE", P(GL_GetSamplerParameterfvContextANGLE)}, |
| {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)}, |
| {"glGetSamplerParameterfvRobustANGLEContextANGLE", |
| P(GL_GetSamplerParameterfvRobustANGLEContextANGLE)}, |
| {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)}, |
| {"glGetSamplerParameterivContextANGLE", P(GL_GetSamplerParameterivContextANGLE)}, |
| {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)}, |
| {"glGetSamplerParameterivRobustANGLEContextANGLE", |
| P(GL_GetSamplerParameterivRobustANGLEContextANGLE)}, |
| {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)}, |
| {"glGetSemaphoreParameterui64vEXTContextANGLE", |
| P(GL_GetSemaphoreParameterui64vEXTContextANGLE)}, |
| {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)}, |
| {"glGetShaderInfoLogContextANGLE", P(GL_GetShaderInfoLogContextANGLE)}, |
| {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)}, |
| {"glGetShaderPrecisionFormatContextANGLE", P(GL_GetShaderPrecisionFormatContextANGLE)}, |
| {"glGetShaderSource", P(GL_GetShaderSource)}, |
| {"glGetShaderSourceContextANGLE", P(GL_GetShaderSourceContextANGLE)}, |
| {"glGetShaderiv", P(GL_GetShaderiv)}, |
| {"glGetShaderivContextANGLE", P(GL_GetShaderivContextANGLE)}, |
| {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)}, |
| {"glGetShaderivRobustANGLEContextANGLE", P(GL_GetShaderivRobustANGLEContextANGLE)}, |
| {"glGetString", P(GL_GetString)}, |
| {"glGetStringContextANGLE", P(GL_GetStringContextANGLE)}, |
| {"glGetStringi", P(GL_GetStringi)}, |
| {"glGetStringiContextANGLE", P(GL_GetStringiContextANGLE)}, |
| {"glGetSynciv", P(GL_GetSynciv)}, |
| {"glGetSyncivContextANGLE", P(GL_GetSyncivContextANGLE)}, |
| {"glGetTexEnvfv", P(GL_GetTexEnvfv)}, |
| {"glGetTexEnvfvContextANGLE", P(GL_GetTexEnvfvContextANGLE)}, |
| {"glGetTexEnviv", P(GL_GetTexEnviv)}, |
| {"glGetTexEnvivContextANGLE", P(GL_GetTexEnvivContextANGLE)}, |
| {"glGetTexEnvxv", P(GL_GetTexEnvxv)}, |
| {"glGetTexEnvxvContextANGLE", P(GL_GetTexEnvxvContextANGLE)}, |
| {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)}, |
| {"glGetTexGenfvOESContextANGLE", P(GL_GetTexGenfvOESContextANGLE)}, |
| {"glGetTexGenivOES", P(GL_GetTexGenivOES)}, |
| {"glGetTexGenivOESContextANGLE", P(GL_GetTexGenivOESContextANGLE)}, |
| {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)}, |
| {"glGetTexGenxvOESContextANGLE", P(GL_GetTexGenxvOESContextANGLE)}, |
| {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)}, |
| {"glGetTexImageANGLEContextANGLE", P(GL_GetTexImageANGLEContextANGLE)}, |
| {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)}, |
| {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)}, |
| {"glGetTexLevelParameterfvANGLEContextANGLE", P(GL_GetTexLevelParameterfvANGLEContextANGLE)}, |
| {"glGetTexLevelParameterfvContextANGLE", P(GL_GetTexLevelParameterfvContextANGLE)}, |
| {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)}, |
| {"glGetTexLevelParameterfvRobustANGLEContextANGLE", |
| P(GL_GetTexLevelParameterfvRobustANGLEContextANGLE)}, |
| {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)}, |
| {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)}, |
| {"glGetTexLevelParameterivANGLEContextANGLE", P(GL_GetTexLevelParameterivANGLEContextANGLE)}, |
| {"glGetTexLevelParameterivContextANGLE", P(GL_GetTexLevelParameterivContextANGLE)}, |
| {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)}, |
| {"glGetTexLevelParameterivRobustANGLEContextANGLE", |
| P(GL_GetTexLevelParameterivRobustANGLEContextANGLE)}, |
| {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)}, |
| {"glGetTexParameterIivContextANGLE", P(GL_GetTexParameterIivContextANGLE)}, |
| {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)}, |
| {"glGetTexParameterIivEXTContextANGLE", P(GL_GetTexParameterIivEXTContextANGLE)}, |
| {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)}, |
| {"glGetTexParameterIivOESContextANGLE", P(GL_GetTexParameterIivOESContextANGLE)}, |
| {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)}, |
| {"glGetTexParameterIivRobustANGLEContextANGLE", |
| P(GL_GetTexParameterIivRobustANGLEContextANGLE)}, |
| {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)}, |
| {"glGetTexParameterIuivContextANGLE", P(GL_GetTexParameterIuivContextANGLE)}, |
| {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)}, |
| {"glGetTexParameterIuivEXTContextANGLE", P(GL_GetTexParameterIuivEXTContextANGLE)}, |
| {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)}, |
| {"glGetTexParameterIuivOESContextANGLE", P(GL_GetTexParameterIuivOESContextANGLE)}, |
| {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)}, |
| {"glGetTexParameterIuivRobustANGLEContextANGLE", |
| P(GL_GetTexParameterIuivRobustANGLEContextANGLE)}, |
| {"glGetTexParameterfv", P(GL_GetTexParameterfv)}, |
| {"glGetTexParameterfvContextANGLE", P(GL_GetTexParameterfvContextANGLE)}, |
| {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)}, |
| {"glGetTexParameterfvRobustANGLEContextANGLE", P(GL_GetTexParameterfvRobustANGLEContextANGLE)}, |
| {"glGetTexParameteriv", P(GL_GetTexParameteriv)}, |
| {"glGetTexParameterivContextANGLE", P(GL_GetTexParameterivContextANGLE)}, |
| {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)}, |
| {"glGetTexParameterivRobustANGLEContextANGLE", P(GL_GetTexParameterivRobustANGLEContextANGLE)}, |
| {"glGetTexParameterxv", P(GL_GetTexParameterxv)}, |
| {"glGetTexParameterxvContextANGLE", P(GL_GetTexParameterxvContextANGLE)}, |
| {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)}, |
| {"glGetTransformFeedbackVaryingContextANGLE", P(GL_GetTransformFeedbackVaryingContextANGLE)}, |
| {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)}, |
| {"glGetTranslatedShaderSourceANGLEContextANGLE", |
| P(GL_GetTranslatedShaderSourceANGLEContextANGLE)}, |
| {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)}, |
| {"glGetUniformBlockIndexContextANGLE", P(GL_GetUniformBlockIndexContextANGLE)}, |
| {"glGetUniformIndices", P(GL_GetUniformIndices)}, |
| {"glGetUniformIndicesContextANGLE", P(GL_GetUniformIndicesContextANGLE)}, |
| {"glGetUniformLocation", P(GL_GetUniformLocation)}, |
| {"glGetUniformLocationContextANGLE", P(GL_GetUniformLocationContextANGLE)}, |
| {"glGetUniformfv", P(GL_GetUniformfv)}, |
| {"glGetUniformfvContextANGLE", P(GL_GetUniformfvContextANGLE)}, |
| {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)}, |
| {"glGetUniformfvRobustANGLEContextANGLE", P(GL_GetUniformfvRobustANGLEContextANGLE)}, |
| {"glGetUniformiv", P(GL_GetUniformiv)}, |
| {"glGetUniformivContextANGLE", P(GL_GetUniformivContextANGLE)}, |
| {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)}, |
| {"glGetUniformivRobustANGLEContextANGLE", P(GL_GetUniformivRobustANGLEContextANGLE)}, |
| {"glGetUniformuiv", P(GL_GetUniformuiv)}, |
| {"glGetUniformuivContextANGLE", P(GL_GetUniformuivContextANGLE)}, |
| {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)}, |
| {"glGetUniformuivRobustANGLEContextANGLE", P(GL_GetUniformuivRobustANGLEContextANGLE)}, |
| {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)}, |
| {"glGetUnsignedBytei_vEXTContextANGLE", P(GL_GetUnsignedBytei_vEXTContextANGLE)}, |
| {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)}, |
| {"glGetUnsignedBytevEXTContextANGLE", P(GL_GetUnsignedBytevEXTContextANGLE)}, |
| {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)}, |
| {"glGetVertexAttribIivContextANGLE", P(GL_GetVertexAttribIivContextANGLE)}, |
| {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)}, |
| {"glGetVertexAttribIivRobustANGLEContextANGLE", |
| P(GL_GetVertexAttribIivRobustANGLEContextANGLE)}, |
| {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)}, |
| {"glGetVertexAttribIuivContextANGLE", P(GL_GetVertexAttribIuivContextANGLE)}, |
| {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)}, |
| {"glGetVertexAttribIuivRobustANGLEContextANGLE", |
| P(GL_GetVertexAttribIuivRobustANGLEContextANGLE)}, |
| {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)}, |
| {"glGetVertexAttribPointervContextANGLE", P(GL_GetVertexAttribPointervContextANGLE)}, |
| {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)}, |
| {"glGetVertexAttribPointervRobustANGLEContextANGLE", |
| P(GL_GetVertexAttribPointervRobustANGLEContextANGLE)}, |
| {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)}, |
| {"glGetVertexAttribfvContextANGLE", P(GL_GetVertexAttribfvContextANGLE)}, |
| {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)}, |
| {"glGetVertexAttribfvRobustANGLEContextANGLE", P(GL_GetVertexAttribfvRobustANGLEContextANGLE)}, |
| {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)}, |
| {"glGetVertexAttribivContextANGLE", P(GL_GetVertexAttribivContextANGLE)}, |
| {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)}, |
| {"glGetVertexAttribivRobustANGLEContextANGLE", P(GL_GetVertexAttribivRobustANGLEContextANGLE)}, |
| {"glGetnUniformfv", P(GL_GetnUniformfv)}, |
| {"glGetnUniformfvContextANGLE", P(GL_GetnUniformfvContextANGLE)}, |
| {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)}, |
| {"glGetnUniformfvEXTContextANGLE", P(GL_GetnUniformfvEXTContextANGLE)}, |
| {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)}, |
| {"glGetnUniformfvRobustANGLEContextANGLE", P(GL_GetnUniformfvRobustANGLEContextANGLE)}, |
| {"glGetnUniformiv", P(GL_GetnUniformiv)}, |
| {"glGetnUniformivContextANGLE", P(GL_GetnUniformivContextANGLE)}, |
| {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)}, |
| {"glGetnUniformivEXTContextANGLE", P(GL_GetnUniformivEXTContextANGLE)}, |
| {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)}, |
| {"glGetnUniformivRobustANGLEContextANGLE", P(GL_GetnUniformivRobustANGLEContextANGLE)}, |
| {"glGetnUniformuiv", P(GL_GetnUniformuiv)}, |
| {"glGetnUniformuivContextANGLE", P(GL_GetnUniformuivContextANGLE)}, |
| {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)}, |
| {"glGetnUniformuivRobustANGLEContextANGLE", P(GL_GetnUniformuivRobustANGLEContextANGLE)}, |
| {"glHint", P(GL_Hint)}, |
| {"glHintContextANGLE", P(GL_HintContextANGLE)}, |
| {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)}, |
| {"glImportMemoryFdEXTContextANGLE", P(GL_ImportMemoryFdEXTContextANGLE)}, |
| {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)}, |
| {"glImportMemoryZirconHandleANGLEContextANGLE", |
| P(GL_ImportMemoryZirconHandleANGLEContextANGLE)}, |
| {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)}, |
| {"glImportSemaphoreFdEXTContextANGLE", P(GL_ImportSemaphoreFdEXTContextANGLE)}, |
| {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)}, |
| {"glImportSemaphoreZirconHandleANGLEContextANGLE", |
| P(GL_ImportSemaphoreZirconHandleANGLEContextANGLE)}, |
| {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)}, |
| {"glInsertEventMarkerEXTContextANGLE", P(GL_InsertEventMarkerEXTContextANGLE)}, |
| {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)}, |
| {"glInvalidateFramebufferContextANGLE", P(GL_InvalidateFramebufferContextANGLE)}, |
| {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)}, |
| {"glInvalidateSubFramebufferContextANGLE", P(GL_InvalidateSubFramebufferContextANGLE)}, |
| {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)}, |
| {"glInvalidateTextureANGLEContextANGLE", P(GL_InvalidateTextureANGLEContextANGLE)}, |
| {"glIsBuffer", P(GL_IsBuffer)}, |
| {"glIsBufferContextANGLE", P(GL_IsBufferContextANGLE)}, |
| {"glIsEnabled", P(GL_IsEnabled)}, |
| {"glIsEnabledContextANGLE", P(GL_IsEnabledContextANGLE)}, |
| {"glIsEnabledi", P(GL_IsEnabledi)}, |
| {"glIsEnablediContextANGLE", P(GL_IsEnablediContextANGLE)}, |
| {"glIsEnablediEXT", P(GL_IsEnablediEXT)}, |
| {"glIsEnablediEXTContextANGLE", P(GL_IsEnablediEXTContextANGLE)}, |
| {"glIsEnablediOES", P(GL_IsEnablediOES)}, |
| {"glIsEnablediOESContextANGLE", P(GL_IsEnablediOESContextANGLE)}, |
| {"glIsFenceNV", P(GL_IsFenceNV)}, |
| {"glIsFenceNVContextANGLE", P(GL_IsFenceNVContextANGLE)}, |
| {"glIsFramebuffer", P(GL_IsFramebuffer)}, |
| {"glIsFramebufferContextANGLE", P(GL_IsFramebufferContextANGLE)}, |
| {"glIsFramebufferOES", P(GL_IsFramebufferOES)}, |
| {"glIsFramebufferOESContextANGLE", P(GL_IsFramebufferOESContextANGLE)}, |
| {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)}, |
| {"glIsMemoryObjectEXTContextANGLE", P(GL_IsMemoryObjectEXTContextANGLE)}, |
| {"glIsProgram", P(GL_IsProgram)}, |
| {"glIsProgramContextANGLE", P(GL_IsProgramContextANGLE)}, |
| {"glIsProgramPipeline", P(GL_IsProgramPipeline)}, |
| {"glIsProgramPipelineContextANGLE", P(GL_IsProgramPipelineContextANGLE)}, |
| {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)}, |
| {"glIsProgramPipelineEXTContextANGLE", P(GL_IsProgramPipelineEXTContextANGLE)}, |
| {"glIsQuery", P(GL_IsQuery)}, |
| {"glIsQueryContextANGLE", P(GL_IsQueryContextANGLE)}, |
| {"glIsQueryEXT", P(GL_IsQueryEXT)}, |
| {"glIsQueryEXTContextANGLE", P(GL_IsQueryEXTContextANGLE)}, |
| {"glIsRenderbuffer", P(GL_IsRenderbuffer)}, |
| {"glIsRenderbufferContextANGLE", P(GL_IsRenderbufferContextANGLE)}, |
| {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)}, |
| {"glIsRenderbufferOESContextANGLE", P(GL_IsRenderbufferOESContextANGLE)}, |
| {"glIsSampler", P(GL_IsSampler)}, |
| {"glIsSamplerContextANGLE", P(GL_IsSamplerContextANGLE)}, |
| {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)}, |
| {"glIsSemaphoreEXTContextANGLE", P(GL_IsSemaphoreEXTContextANGLE)}, |
| {"glIsShader", P(GL_IsShader)}, |
| {"glIsShaderContextANGLE", P(GL_IsShaderContextANGLE)}, |
| {"glIsSync", P(GL_IsSync)}, |
| {"glIsSyncContextANGLE", P(GL_IsSyncContextANGLE)}, |
| {"glIsTexture", P(GL_IsTexture)}, |
| {"glIsTextureContextANGLE", P(GL_IsTextureContextANGLE)}, |
| {"glIsTransformFeedback", P(GL_IsTransformFeedback)}, |
| {"glIsTransformFeedbackContextANGLE", P(GL_IsTransformFeedbackContextANGLE)}, |
| {"glIsVertexArray", P(GL_IsVertexArray)}, |
| {"glIsVertexArrayContextANGLE", P(GL_IsVertexArrayContextANGLE)}, |
| {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)}, |
| {"glIsVertexArrayOESContextANGLE", P(GL_IsVertexArrayOESContextANGLE)}, |
| {"glLabelObjectEXT", P(GL_LabelObjectEXT)}, |
| {"glLabelObjectEXTContextANGLE", P(GL_LabelObjectEXTContextANGLE)}, |
| {"glLightModelf", P(GL_LightModelf)}, |
| {"glLightModelfContextANGLE", P(GL_LightModelfContextANGLE)}, |
| {"glLightModelfv", P(GL_LightModelfv)}, |
| {"glLightModelfvContextANGLE", P(GL_LightModelfvContextANGLE)}, |
| {"glLightModelx", P(GL_LightModelx)}, |
| {"glLightModelxContextANGLE", P(GL_LightModelxContextANGLE)}, |
| {"glLightModelxv", P(GL_LightModelxv)}, |
| {"glLightModelxvContextANGLE", P(GL_LightModelxvContextANGLE)}, |
| {"glLightf", P(GL_Lightf)}, |
| {"glLightfContextANGLE", P(GL_LightfContextANGLE)}, |
| {"glLightfv", P(GL_Lightfv)}, |
| {"glLightfvContextANGLE", P(GL_LightfvContextANGLE)}, |
| {"glLightx", P(GL_Lightx)}, |
| {"glLightxContextANGLE", P(GL_LightxContextANGLE)}, |
| {"glLightxv", P(GL_Lightxv)}, |
| {"glLightxvContextANGLE", P(GL_LightxvContextANGLE)}, |
| {"glLineWidth", P(GL_LineWidth)}, |
| {"glLineWidthContextANGLE", P(GL_LineWidthContextANGLE)}, |
| {"glLineWidthx", P(GL_LineWidthx)}, |
| {"glLineWidthxContextANGLE", P(GL_LineWidthxContextANGLE)}, |
| {"glLinkProgram", P(GL_LinkProgram)}, |
| {"glLinkProgramContextANGLE", P(GL_LinkProgramContextANGLE)}, |
| {"glLoadIdentity", P(GL_LoadIdentity)}, |
| {"glLoadIdentityContextANGLE", P(GL_LoadIdentityContextANGLE)}, |
| {"glLoadMatrixf", P(GL_LoadMatrixf)}, |
| {"glLoadMatrixfContextANGLE", P(GL_LoadMatrixfContextANGLE)}, |
| {"glLoadMatrixx", P(GL_LoadMatrixx)}, |
| {"glLoadMatrixxContextANGLE", P(GL_LoadMatrixxContextANGLE)}, |
| {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)}, |
| {"glLoadPaletteFromModelViewMatrixOESContextANGLE", |
| P(GL_LoadPaletteFromModelViewMatrixOESContextANGLE)}, |
| {"glLogicOp", P(GL_LogicOp)}, |
| {"glLogicOpContextANGLE", P(GL_LogicOpContextANGLE)}, |
| {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)}, |
| {"glLoseContextCHROMIUMContextANGLE", P(GL_LoseContextCHROMIUMContextANGLE)}, |
| {"glMapBufferOES", P(GL_MapBufferOES)}, |
| {"glMapBufferOESContextANGLE", P(GL_MapBufferOESContextANGLE)}, |
| {"glMapBufferRange", P(GL_MapBufferRange)}, |
| {"glMapBufferRangeContextANGLE", P(GL_MapBufferRangeContextANGLE)}, |
| {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)}, |
| {"glMapBufferRangeEXTContextANGLE", P(GL_MapBufferRangeEXTContextANGLE)}, |
| {"glMaterialf", P(GL_Materialf)}, |
| {"glMaterialfContextANGLE", P(GL_MaterialfContextANGLE)}, |
| {"glMaterialfv", P(GL_Materialfv)}, |
| {"glMaterialfvContextANGLE", P(GL_MaterialfvContextANGLE)}, |
| {"glMaterialx", P(GL_Materialx)}, |
| {"glMaterialxContextANGLE", P(GL_MaterialxContextANGLE)}, |
| {"glMaterialxv", P(GL_Materialxv)}, |
| {"glMaterialxvContextANGLE", P(GL_MaterialxvContextANGLE)}, |
| {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)}, |
| {"glMatrixIndexPointerOESContextANGLE", P(GL_MatrixIndexPointerOESContextANGLE)}, |
| {"glMatrixMode", P(GL_MatrixMode)}, |
| {"glMatrixModeContextANGLE", P(GL_MatrixModeContextANGLE)}, |
| {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)}, |
| {"glMaxShaderCompilerThreadsKHRContextANGLE", P(GL_MaxShaderCompilerThreadsKHRContextANGLE)}, |
| {"glMemoryBarrier", P(GL_MemoryBarrier)}, |
| {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)}, |
| {"glMemoryBarrierByRegionContextANGLE", P(GL_MemoryBarrierByRegionContextANGLE)}, |
| {"glMemoryBarrierContextANGLE", P(GL_MemoryBarrierContextANGLE)}, |
| {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)}, |
| {"glMemoryObjectParameterivEXTContextANGLE", P(GL_MemoryObjectParameterivEXTContextANGLE)}, |
| {"glMinSampleShading", P(GL_MinSampleShading)}, |
| {"glMinSampleShadingContextANGLE", P(GL_MinSampleShadingContextANGLE)}, |
| {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)}, |
| {"glMinSampleShadingOESContextANGLE", P(GL_MinSampleShadingOESContextANGLE)}, |
| {"glMultMatrixf", P(GL_MultMatrixf)}, |
| {"glMultMatrixfContextANGLE", P(GL_MultMatrixfContextANGLE)}, |
| {"glMultMatrixx", P(GL_MultMatrixx)}, |
| {"glMultMatrixxContextANGLE", P(GL_MultMatrixxContextANGLE)}, |
| {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)}, |
| {"glMultiDrawArraysANGLEContextANGLE", P(GL_MultiDrawArraysANGLEContextANGLE)}, |
| {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)}, |
| {"glMultiDrawArraysInstancedANGLEContextANGLE", |
| P(GL_MultiDrawArraysInstancedANGLEContextANGLE)}, |
| {"glMultiDrawArraysInstancedBaseInstanceANGLE", |
| P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)}, |
| {"glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE", |
| P(GL_MultiDrawArraysInstancedBaseInstanceANGLEContextANGLE)}, |
| {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)}, |
| {"glMultiDrawElementsANGLEContextANGLE", P(GL_MultiDrawElementsANGLEContextANGLE)}, |
| {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)}, |
| {"glMultiDrawElementsBaseVertexEXTContextANGLE", |
| P(GL_MultiDrawElementsBaseVertexEXTContextANGLE)}, |
| {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)}, |
| {"glMultiDrawElementsInstancedANGLEContextANGLE", |
| P(GL_MultiDrawElementsInstancedANGLEContextANGLE)}, |
| {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", |
| P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)}, |
| {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE", |
| P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE)}, |
| {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)}, |
| {"glMultiTexCoord4fContextANGLE", P(GL_MultiTexCoord4fContextANGLE)}, |
| {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)}, |
| {"glMultiTexCoord4xContextANGLE", P(GL_MultiTexCoord4xContextANGLE)}, |
| {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)}, |
| {"glNamedBufferStorageExternalEXTContextANGLE", |
| P(GL_NamedBufferStorageExternalEXTContextANGLE)}, |
| {"glNormal3f", P(GL_Normal3f)}, |
| {"glNormal3fContextANGLE", P(GL_Normal3fContextANGLE)}, |
| {"glNormal3x", P(GL_Normal3x)}, |
| {"glNormal3xContextANGLE", P(GL_Normal3xContextANGLE)}, |
| {"glNormalPointer", P(GL_NormalPointer)}, |
| {"glNormalPointerContextANGLE", P(GL_NormalPointerContextANGLE)}, |
| {"glObjectLabel", P(GL_ObjectLabel)}, |
| {"glObjectLabelContextANGLE", P(GL_ObjectLabelContextANGLE)}, |
| {"glObjectLabelKHR", P(GL_ObjectLabelKHR)}, |
| {"glObjectLabelKHRContextANGLE", P(GL_ObjectLabelKHRContextANGLE)}, |
| {"glObjectPtrLabel", P(GL_ObjectPtrLabel)}, |
| {"glObjectPtrLabelContextANGLE", P(GL_ObjectPtrLabelContextANGLE)}, |
| {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)}, |
| {"glObjectPtrLabelKHRContextANGLE", P(GL_ObjectPtrLabelKHRContextANGLE)}, |
| {"glOrthof", P(GL_Orthof)}, |
| {"glOrthofContextANGLE", P(GL_OrthofContextANGLE)}, |
| {"glOrthox", P(GL_Orthox)}, |
| {"glOrthoxContextANGLE", P(GL_OrthoxContextANGLE)}, |
| {"glPatchParameteri", P(GL_PatchParameteri)}, |
| {"glPatchParameteriContextANGLE", P(GL_PatchParameteriContextANGLE)}, |
| {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)}, |
| {"glPatchParameteriEXTContextANGLE", P(GL_PatchParameteriEXTContextANGLE)}, |
| {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)}, |
| {"glPauseTransformFeedbackContextANGLE", P(GL_PauseTransformFeedbackContextANGLE)}, |
| {"glPixelStorei", P(GL_PixelStorei)}, |
| {"glPixelStoreiContextANGLE", P(GL_PixelStoreiContextANGLE)}, |
| {"glPointParameterf", P(GL_PointParameterf)}, |
| {"glPointParameterfContextANGLE", P(GL_PointParameterfContextANGLE)}, |
| {"glPointParameterfv", P(GL_PointParameterfv)}, |
| {"glPointParameterfvContextANGLE", P(GL_PointParameterfvContextANGLE)}, |
| {"glPointParameterx", P(GL_PointParameterx)}, |
| {"glPointParameterxContextANGLE", P(GL_PointParameterxContextANGLE)}, |
| {"glPointParameterxv", P(GL_PointParameterxv)}, |
| {"glPointParameterxvContextANGLE", P(GL_PointParameterxvContextANGLE)}, |
| {"glPointSize", P(GL_PointSize)}, |
| {"glPointSizeContextANGLE", P(GL_PointSizeContextANGLE)}, |
| {"glPointSizePointerOES", P(GL_PointSizePointerOES)}, |
| {"glPointSizePointerOESContextANGLE", P(GL_PointSizePointerOESContextANGLE)}, |
| {"glPointSizex", P(GL_PointSizex)}, |
| {"glPointSizexContextANGLE", P(GL_PointSizexContextANGLE)}, |
| {"glPolygonOffset", P(GL_PolygonOffset)}, |
| {"glPolygonOffsetContextANGLE", P(GL_PolygonOffsetContextANGLE)}, |
| {"glPolygonOffsetx", P(GL_PolygonOffsetx)}, |
| {"glPolygonOffsetxContextANGLE", P(GL_PolygonOffsetxContextANGLE)}, |
| {"glPopDebugGroup", P(GL_PopDebugGroup)}, |
| {"glPopDebugGroupContextANGLE", P(GL_PopDebugGroupContextANGLE)}, |
| {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)}, |
| {"glPopDebugGroupKHRContextANGLE", P(GL_PopDebugGroupKHRContextANGLE)}, |
| {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)}, |
| {"glPopGroupMarkerEXTContextANGLE", P(GL_PopGroupMarkerEXTContextANGLE)}, |
| {"glPopMatrix", P(GL_PopMatrix)}, |
| {"glPopMatrixContextANGLE", P(GL_PopMatrixContextANGLE)}, |
| {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)}, |
| {"glPrimitiveBoundingBoxContextANGLE", P(GL_PrimitiveBoundingBoxContextANGLE)}, |
| {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)}, |
| {"glPrimitiveBoundingBoxEXTContextANGLE", P(GL_PrimitiveBoundingBoxEXTContextANGLE)}, |
| {"glProgramBinary", P(GL_ProgramBinary)}, |
| {"glProgramBinaryContextANGLE", P(GL_ProgramBinaryContextANGLE)}, |
| {"glProgramBinaryOES", P(GL_ProgramBinaryOES)}, |
| {"glProgramBinaryOESContextANGLE", P(GL_ProgramBinaryOESContextANGLE)}, |
| {"glProgramParameteri", P(GL_ProgramParameteri)}, |
| {"glProgramParameteriContextANGLE", P(GL_ProgramParameteriContextANGLE)}, |
| {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)}, |
| {"glProgramParameteriEXTContextANGLE", P(GL_ProgramParameteriEXTContextANGLE)}, |
| {"glProgramUniform1f", P(GL_ProgramUniform1f)}, |
| {"glProgramUniform1fContextANGLE", P(GL_ProgramUniform1fContextANGLE)}, |
| {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)}, |
| {"glProgramUniform1fEXTContextANGLE", P(GL_ProgramUniform1fEXTContextANGLE)}, |
| {"glProgramUniform1fv", P(GL_ProgramUniform1fv)}, |
| {"glProgramUniform1fvContextANGLE", P(GL_ProgramUniform1fvContextANGLE)}, |
| {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)}, |
| {"glProgramUniform1fvEXTContextANGLE", P(GL_ProgramUniform1fvEXTContextANGLE)}, |
| {"glProgramUniform1i", P(GL_ProgramUniform1i)}, |
| {"glProgramUniform1iContextANGLE", P(GL_ProgramUniform1iContextANGLE)}, |
| {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)}, |
| {"glProgramUniform1iEXTContextANGLE", P(GL_ProgramUniform1iEXTContextANGLE)}, |
| {"glProgramUniform1iv", P(GL_ProgramUniform1iv)}, |
| {"glProgramUniform1ivContextANGLE", P(GL_ProgramUniform1ivContextANGLE)}, |
| {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)}, |
| {"glProgramUniform1ivEXTContextANGLE", P(GL_ProgramUniform1ivEXTContextANGLE)}, |
| {"glProgramUniform1ui", P(GL_ProgramUniform1ui)}, |
| {"glProgramUniform1uiContextANGLE", P(GL_ProgramUniform1uiContextANGLE)}, |
| {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)}, |
| {"glProgramUniform1uiEXTContextANGLE", P(GL_ProgramUniform1uiEXTContextANGLE)}, |
| {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)}, |
| {"glProgramUniform1uivContextANGLE", P(GL_ProgramUniform1uivContextANGLE)}, |
| {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)}, |
| {"glProgramUniform1uivEXTContextANGLE", P(GL_ProgramUniform1uivEXTContextANGLE)}, |
| {"glProgramUniform2f", P(GL_ProgramUniform2f)}, |
| {"glProgramUniform2fContextANGLE", P(GL_ProgramUniform2fContextANGLE)}, |
| {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)}, |
| {"glProgramUniform2fEXTContextANGLE", P(GL_ProgramUniform2fEXTContextANGLE)}, |
| {"glProgramUniform2fv", P(GL_ProgramUniform2fv)}, |
| {"glProgramUniform2fvContextANGLE", P(GL_ProgramUniform2fvContextANGLE)}, |
| {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)}, |
| {"glProgramUniform2fvEXTContextANGLE", P(GL_ProgramUniform2fvEXTContextANGLE)}, |
| {"glProgramUniform2i", P(GL_ProgramUniform2i)}, |
| {"glProgramUniform2iContextANGLE", P(GL_ProgramUniform2iContextANGLE)}, |
| {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)}, |
| {"glProgramUniform2iEXTContextANGLE", P(GL_ProgramUniform2iEXTContextANGLE)}, |
| {"glProgramUniform2iv", P(GL_ProgramUniform2iv)}, |
| {"glProgramUniform2ivContextANGLE", P(GL_ProgramUniform2ivContextANGLE)}, |
| {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)}, |
| {"glProgramUniform2ivEXTContextANGLE", P(GL_ProgramUniform2ivEXTContextANGLE)}, |
| {"glProgramUniform2ui", P(GL_ProgramUniform2ui)}, |
| {"glProgramUniform2uiContextANGLE", P(GL_ProgramUniform2uiContextANGLE)}, |
| {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)}, |
| {"glProgramUniform2uiEXTContextANGLE", P(GL_ProgramUniform2uiEXTContextANGLE)}, |
| {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)}, |
| {"glProgramUniform2uivContextANGLE", P(GL_ProgramUniform2uivContextANGLE)}, |
| {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)}, |
| {"glProgramUniform2uivEXTContextANGLE", P(GL_ProgramUniform2uivEXTContextANGLE)}, |
| {"glProgramUniform3f", P(GL_ProgramUniform3f)}, |
| {"glProgramUniform3fContextANGLE", P(GL_ProgramUniform3fContextANGLE)}, |
| {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)}, |
| {"glProgramUniform3fEXTContextANGLE", P(GL_ProgramUniform3fEXTContextANGLE)}, |
| {"glProgramUniform3fv", P(GL_ProgramUniform3fv)}, |
| {"glProgramUniform3fvContextANGLE", P(GL_ProgramUniform3fvContextANGLE)}, |
| {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)}, |
| {"glProgramUniform3fvEXTContextANGLE", P(GL_ProgramUniform3fvEXTContextANGLE)}, |
| {"glProgramUniform3i", P(GL_ProgramUniform3i)}, |
| {"glProgramUniform3iContextANGLE", P(GL_ProgramUniform3iContextANGLE)}, |
| {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)}, |
| {"glProgramUniform3iEXTContextANGLE", P(GL_ProgramUniform3iEXTContextANGLE)}, |
| {"glProgramUniform3iv", P(GL_ProgramUniform3iv)}, |
| {"glProgramUniform3ivContextANGLE", P(GL_ProgramUniform3ivContextANGLE)}, |
| {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)}, |
| {"glProgramUniform3ivEXTContextANGLE", P(GL_ProgramUniform3ivEXTContextANGLE)}, |
| {"glProgramUniform3ui", P(GL_ProgramUniform3ui)}, |
| {"glProgramUniform3uiContextANGLE", P(GL_ProgramUniform3uiContextANGLE)}, |
| {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)}, |
| {"glProgramUniform3uiEXTContextANGLE", P(GL_ProgramUniform3uiEXTContextANGLE)}, |
| {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)}, |
| {"glProgramUniform3uivContextANGLE", P(GL_ProgramUniform3uivContextANGLE)}, |
| {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)}, |
| {"glProgramUniform3uivEXTContextANGLE", P(GL_ProgramUniform3uivEXTContextANGLE)}, |
| {"glProgramUniform4f", P(GL_ProgramUniform4f)}, |
| {"glProgramUniform4fContextANGLE", P(GL_ProgramUniform4fContextANGLE)}, |
| {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)}, |
| {"glProgramUniform4fEXTContextANGLE", P(GL_ProgramUniform4fEXTContextANGLE)}, |
| {"glProgramUniform4fv", P(GL_ProgramUniform4fv)}, |
| {"glProgramUniform4fvContextANGLE", P(GL_ProgramUniform4fvContextANGLE)}, |
| {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)}, |
| {"glProgramUniform4fvEXTContextANGLE", P(GL_ProgramUniform4fvEXTContextANGLE)}, |
| {"glProgramUniform4i", P(GL_ProgramUniform4i)}, |
| {"glProgramUniform4iContextANGLE", P(GL_ProgramUniform4iContextANGLE)}, |
| {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)}, |
| {"glProgramUniform4iEXTContextANGLE", P(GL_ProgramUniform4iEXTContextANGLE)}, |
| {"glProgramUniform4iv", P(GL_ProgramUniform4iv)}, |
| {"glProgramUniform4ivContextANGLE", P(GL_ProgramUniform4ivContextANGLE)}, |
| {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)}, |
| {"glProgramUniform4ivEXTContextANGLE", P(GL_ProgramUniform4ivEXTContextANGLE)}, |
| {"glProgramUniform4ui", P(GL_ProgramUniform4ui)}, |
| {"glProgramUniform4uiContextANGLE", P(GL_ProgramUniform4uiContextANGLE)}, |
| {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)}, |
| {"glProgramUniform4uiEXTContextANGLE", P(GL_ProgramUniform4uiEXTContextANGLE)}, |
| {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)}, |
| {"glProgramUniform4uivContextANGLE", P(GL_ProgramUniform4uivContextANGLE)}, |
| {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)}, |
| {"glProgramUniform4uivEXTContextANGLE", P(GL_ProgramUniform4uivEXTContextANGLE)}, |
| {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)}, |
| {"glProgramUniformMatrix2fvContextANGLE", P(GL_ProgramUniformMatrix2fvContextANGLE)}, |
| {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)}, |
| {"glProgramUniformMatrix2fvEXTContextANGLE", P(GL_ProgramUniformMatrix2fvEXTContextANGLE)}, |
| {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)}, |
| {"glProgramUniformMatrix2x3fvContextANGLE", P(GL_ProgramUniformMatrix2x3fvContextANGLE)}, |
| {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)}, |
| {"glProgramUniformMatrix2x3fvEXTContextANGLE", P(GL_ProgramUniformMatrix2x3fvEXTContextANGLE)}, |
| {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)}, |
| {"glProgramUniformMatrix2x4fvContextANGLE", P(GL_ProgramUniformMatrix2x4fvContextANGLE)}, |
| {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)}, |
| {"glProgramUniformMatrix2x4fvEXTContextANGLE", P(GL_ProgramUniformMatrix2x4fvEXTContextANGLE)}, |
| {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)}, |
| {"glProgramUniformMatrix3fvContextANGLE", P(GL_ProgramUniformMatrix3fvContextANGLE)}, |
| {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)}, |
| {"glProgramUniformMatrix3fvEXTContextANGLE", P(GL_ProgramUniformMatrix3fvEXTContextANGLE)}, |
| {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)}, |
| {"glProgramUniformMatrix3x2fvContextANGLE", P(GL_ProgramUniformMatrix3x2fvContextANGLE)}, |
| {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)}, |
| {"glProgramUniformMatrix3x2fvEXTContextANGLE", P(GL_ProgramUniformMatrix3x2fvEXTContextANGLE)}, |
| {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)}, |
| {"glProgramUniformMatrix3x4fvContextANGLE", P(GL_ProgramUniformMatrix3x4fvContextANGLE)}, |
| {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)}, |
| {"glProgramUniformMatrix3x4fvEXTContextANGLE", P(GL_ProgramUniformMatrix3x4fvEXTContextANGLE)}, |
| {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)}, |
| {"glProgramUniformMatrix4fvContextANGLE", P(GL_ProgramUniformMatrix4fvContextANGLE)}, |
| {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)}, |
| {"glProgramUniformMatrix4fvEXTContextANGLE", P(GL_ProgramUniformMatrix4fvEXTContextANGLE)}, |
| {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)}, |
| {"glProgramUniformMatrix4x2fvContextANGLE", P(GL_ProgramUniformMatrix4x2fvContextANGLE)}, |
| {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)}, |
| {"glProgramUniformMatrix4x2fvEXTContextANGLE", P(GL_ProgramUniformMatrix4x2fvEXTContextANGLE)}, |
| {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)}, |
| {"glProgramUniformMatrix4x3fvContextANGLE", P(GL_ProgramUniformMatrix4x3fvContextANGLE)}, |
| {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)}, |
| {"glProgramUniformMatrix4x3fvEXTContextANGLE", P(GL_ProgramUniformMatrix4x3fvEXTContextANGLE)}, |
| {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)}, |
| {"glProvokingVertexANGLEContextANGLE", P(GL_ProvokingVertexANGLEContextANGLE)}, |
| {"glPushDebugGroup", P(GL_PushDebugGroup)}, |
| {"glPushDebugGroupContextANGLE", P(GL_PushDebugGroupContextANGLE)}, |
| {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)}, |
| {"glPushDebugGroupKHRContextANGLE", P(GL_PushDebugGroupKHRContextANGLE)}, |
| {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)}, |
| {"glPushGroupMarkerEXTContextANGLE", P(GL_PushGroupMarkerEXTContextANGLE)}, |
| {"glPushMatrix", P(GL_PushMatrix)}, |
| {"glPushMatrixContextANGLE", P(GL_PushMatrixContextANGLE)}, |
| {"glQueryCounterEXT", P(GL_QueryCounterEXT)}, |
| {"glQueryCounterEXTContextANGLE", P(GL_QueryCounterEXTContextANGLE)}, |
| {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)}, |
| {"glQueryMatrixxOESContextANGLE", P(GL_QueryMatrixxOESContextANGLE)}, |
| {"glReadBuffer", P(GL_ReadBuffer)}, |
| {"glReadBufferContextANGLE", P(GL_ReadBufferContextANGLE)}, |
| {"glReadPixels", P(GL_ReadPixels)}, |
| {"glReadPixelsContextANGLE", P(GL_ReadPixelsContextANGLE)}, |
| {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)}, |
| {"glReadPixelsRobustANGLEContextANGLE", P(GL_ReadPixelsRobustANGLEContextANGLE)}, |
| {"glReadnPixels", P(GL_ReadnPixels)}, |
| {"glReadnPixelsContextANGLE", P(GL_ReadnPixelsContextANGLE)}, |
| {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)}, |
| {"glReadnPixelsEXTContextANGLE", P(GL_ReadnPixelsEXTContextANGLE)}, |
| {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)}, |
| {"glReadnPixelsRobustANGLEContextANGLE", P(GL_ReadnPixelsRobustANGLEContextANGLE)}, |
| {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)}, |
| {"glReleaseShaderCompilerContextANGLE", P(GL_ReleaseShaderCompilerContextANGLE)}, |
| {"glRenderbufferStorage", P(GL_RenderbufferStorage)}, |
| {"glRenderbufferStorageContextANGLE", P(GL_RenderbufferStorageContextANGLE)}, |
| {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)}, |
| {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)}, |
| {"glRenderbufferStorageMultisampleANGLEContextANGLE", |
| P(GL_RenderbufferStorageMultisampleANGLEContextANGLE)}, |
| {"glRenderbufferStorageMultisampleContextANGLE", |
| P(GL_RenderbufferStorageMultisampleContextANGLE)}, |
| {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)}, |
| {"glRenderbufferStorageMultisampleEXTContextANGLE", |
| P(GL_RenderbufferStorageMultisampleEXTContextANGLE)}, |
| {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)}, |
| {"glRenderbufferStorageOESContextANGLE", P(GL_RenderbufferStorageOESContextANGLE)}, |
| {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)}, |
| {"glRequestExtensionANGLEContextANGLE", P(GL_RequestExtensionANGLEContextANGLE)}, |
| {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)}, |
| {"glResumeTransformFeedbackContextANGLE", P(GL_ResumeTransformFeedbackContextANGLE)}, |
| {"glRotatef", P(GL_Rotatef)}, |
| {"glRotatefContextANGLE", P(GL_RotatefContextANGLE)}, |
| {"glRotatex", P(GL_Rotatex)}, |
| {"glRotatexContextANGLE", P(GL_RotatexContextANGLE)}, |
| {"glSampleCoverage", P(GL_SampleCoverage)}, |
| {"glSampleCoverageContextANGLE", P(GL_SampleCoverageContextANGLE)}, |
| {"glSampleCoveragex", P(GL_SampleCoveragex)}, |
| {"glSampleCoveragexContextANGLE", P(GL_SampleCoveragexContextANGLE)}, |
| {"glSampleMaski", P(GL_SampleMaski)}, |
| {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)}, |
| {"glSampleMaskiANGLEContextANGLE", P(GL_SampleMaskiANGLEContextANGLE)}, |
| {"glSampleMaskiContextANGLE", P(GL_SampleMaskiContextANGLE)}, |
| {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)}, |
| {"glSamplerParameterIivContextANGLE", P(GL_SamplerParameterIivContextANGLE)}, |
| {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)}, |
| {"glSamplerParameterIivEXTContextANGLE", P(GL_SamplerParameterIivEXTContextANGLE)}, |
| {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)}, |
| {"glSamplerParameterIivOESContextANGLE", P(GL_SamplerParameterIivOESContextANGLE)}, |
| {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)}, |
| {"glSamplerParameterIivRobustANGLEContextANGLE", |
| P(GL_SamplerParameterIivRobustANGLEContextANGLE)}, |
| {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)}, |
| {"glSamplerParameterIuivContextANGLE", P(GL_SamplerParameterIuivContextANGLE)}, |
| {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)}, |
| {"glSamplerParameterIuivEXTContextANGLE", P(GL_SamplerParameterIuivEXTContextANGLE)}, |
| {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)}, |
| {"glSamplerParameterIuivOESContextANGLE", P(GL_SamplerParameterIuivOESContextANGLE)}, |
| {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)}, |
| {"glSamplerParameterIuivRobustANGLEContextANGLE", |
| P(GL_SamplerParameterIuivRobustANGLEContextANGLE)}, |
| {"glSamplerParameterf", P(GL_SamplerParameterf)}, |
| {"glSamplerParameterfContextANGLE", P(GL_SamplerParameterfContextANGLE)}, |
| {"glSamplerParameterfv", P(GL_SamplerParameterfv)}, |
| {"glSamplerParameterfvContextANGLE", P(GL_SamplerParameterfvContextANGLE)}, |
| {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)}, |
| {"glSamplerParameterfvRobustANGLEContextANGLE", |
| P(GL_SamplerParameterfvRobustANGLEContextANGLE)}, |
| {"glSamplerParameteri", P(GL_SamplerParameteri)}, |
| {"glSamplerParameteriContextANGLE", P(GL_SamplerParameteriContextANGLE)}, |
| {"glSamplerParameteriv", P(GL_SamplerParameteriv)}, |
| {"glSamplerParameterivContextANGLE", P(GL_SamplerParameterivContextANGLE)}, |
| {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)}, |
| {"glSamplerParameterivRobustANGLEContextANGLE", |
| P(GL_SamplerParameterivRobustANGLEContextANGLE)}, |
| {"glScalef", P(GL_Scalef)}, |
| {"glScalefContextANGLE", P(GL_ScalefContextANGLE)}, |
| {"glScalex", P(GL_Scalex)}, |
| {"glScalexContextANGLE", P(GL_ScalexContextANGLE)}, |
| {"glScissor", P(GL_Scissor)}, |
| {"glScissorContextANGLE", P(GL_ScissorContextANGLE)}, |
| {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)}, |
| {"glSemaphoreParameterui64vEXTContextANGLE", P(GL_SemaphoreParameterui64vEXTContextANGLE)}, |
| {"glSetFenceNV", P(GL_SetFenceNV)}, |
| {"glSetFenceNVContextANGLE", P(GL_SetFenceNVContextANGLE)}, |
| {"glShadeModel", P(GL_ShadeModel)}, |
| {"glShadeModelContextANGLE", P(GL_ShadeModelContextANGLE)}, |
| {"glShaderBinary", P(GL_ShaderBinary)}, |
| {"glShaderBinaryContextANGLE", P(GL_ShaderBinaryContextANGLE)}, |
| {"glShaderSource", P(GL_ShaderSource)}, |
| {"glShaderSourceContextANGLE", P(GL_ShaderSourceContextANGLE)}, |
| {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)}, |
| {"glSignalSemaphoreEXTContextANGLE", P(GL_SignalSemaphoreEXTContextANGLE)}, |
| {"glStencilFunc", P(GL_StencilFunc)}, |
| {"glStencilFuncContextANGLE", P(GL_StencilFuncContextANGLE)}, |
| {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)}, |
| {"glStencilFuncSeparateContextANGLE", P(GL_StencilFuncSeparateContextANGLE)}, |
| {"glStencilMask", P(GL_StencilMask)}, |
| {"glStencilMaskContextANGLE", P(GL_StencilMaskContextANGLE)}, |
| {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)}, |
| {"glStencilMaskSeparateContextANGLE", P(GL_StencilMaskSeparateContextANGLE)}, |
| {"glStencilOp", P(GL_StencilOp)}, |
| {"glStencilOpContextANGLE", P(GL_StencilOpContextANGLE)}, |
| {"glStencilOpSeparate", P(GL_StencilOpSeparate)}, |
| {"glStencilOpSeparateContextANGLE", P(GL_StencilOpSeparateContextANGLE)}, |
| {"glTestFenceNV", P(GL_TestFenceNV)}, |
| {"glTestFenceNVContextANGLE", P(GL_TestFenceNVContextANGLE)}, |
| {"glTexBuffer", P(GL_TexBuffer)}, |
| {"glTexBufferContextANGLE", P(GL_TexBufferContextANGLE)}, |
| {"glTexBufferEXT", P(GL_TexBufferEXT)}, |
| {"glTexBufferEXTContextANGLE", P(GL_TexBufferEXTContextANGLE)}, |
| {"glTexBufferOES", P(GL_TexBufferOES)}, |
| {"glTexBufferOESContextANGLE", P(GL_TexBufferOESContextANGLE)}, |
| {"glTexBufferRange", P(GL_TexBufferRange)}, |
| {"glTexBufferRangeContextANGLE", P(GL_TexBufferRangeContextANGLE)}, |
| {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)}, |
| {"glTexBufferRangeEXTContextANGLE", P(GL_TexBufferRangeEXTContextANGLE)}, |
| {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)}, |
| {"glTexBufferRangeOESContextANGLE", P(GL_TexBufferRangeOESContextANGLE)}, |
| {"glTexCoordPointer", P(GL_TexCoordPointer)}, |
| {"glTexCoordPointerContextANGLE", P(GL_TexCoordPointerContextANGLE)}, |
| {"glTexEnvf", P(GL_TexEnvf)}, |
| {"glTexEnvfContextANGLE", P(GL_TexEnvfContextANGLE)}, |
| {"glTexEnvfv", P(GL_TexEnvfv)}, |
| {"glTexEnvfvContextANGLE", P(GL_TexEnvfvContextANGLE)}, |
| {"glTexEnvi", P(GL_TexEnvi)}, |
| {"glTexEnviContextANGLE", P(GL_TexEnviContextANGLE)}, |
| {"glTexEnviv", P(GL_TexEnviv)}, |
| {"glTexEnvivContextANGLE", P(GL_TexEnvivContextANGLE)}, |
| {"glTexEnvx", P(GL_TexEnvx)}, |
| {"glTexEnvxContextANGLE", P(GL_TexEnvxContextANGLE)}, |
| {"glTexEnvxv", P(GL_TexEnvxv)}, |
| {"glTexEnvxvContextANGLE", P(GL_TexEnvxvContextANGLE)}, |
| {"glTexGenfOES", P(GL_TexGenfOES)}, |
| {"glTexGenfOESContextANGLE", P(GL_TexGenfOESContextANGLE)}, |
| {"glTexGenfvOES", P(GL_TexGenfvOES)}, |
| {"glTexGenfvOESContextANGLE", P(GL_TexGenfvOESContextANGLE)}, |
| {"glTexGeniOES", P(GL_TexGeniOES)}, |
| {"glTexGeniOESContextANGLE", P(GL_TexGeniOESContextANGLE)}, |
| {"glTexGenivOES", P(GL_TexGenivOES)}, |
| {"glTexGenivOESContextANGLE", P(GL_TexGenivOESContextANGLE)}, |
| {"glTexGenxOES", P(GL_TexGenxOES)}, |
| {"glTexGenxOESContextANGLE", P(GL_TexGenxOESContextANGLE)}, |
| {"glTexGenxvOES", P(GL_TexGenxvOES)}, |
| {"glTexGenxvOESContextANGLE", P(GL_TexGenxvOESContextANGLE)}, |
| {"glTexImage2D", P(GL_TexImage2D)}, |
| {"glTexImage2DContextANGLE", P(GL_TexImage2DContextANGLE)}, |
| {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)}, |
| {"glTexImage2DExternalANGLEContextANGLE", P(GL_TexImage2DExternalANGLEContextANGLE)}, |
| {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)}, |
| {"glTexImage2DRobustANGLEContextANGLE", P(GL_TexImage2DRobustANGLEContextANGLE)}, |
| {"glTexImage3D", P(GL_TexImage3D)}, |
| {"glTexImage3DContextANGLE", P(GL_TexImage3DContextANGLE)}, |
| {"glTexImage3DOES", P(GL_TexImage3DOES)}, |
| {"glTexImage3DOESContextANGLE", P(GL_TexImage3DOESContextANGLE)}, |
| {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)}, |
| {"glTexImage3DRobustANGLEContextANGLE", P(GL_TexImage3DRobustANGLEContextANGLE)}, |
| {"glTexParameterIiv", P(GL_TexParameterIiv)}, |
| {"glTexParameterIivContextANGLE", P(GL_TexParameterIivContextANGLE)}, |
| {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)}, |
| {"glTexParameterIivEXTContextANGLE", P(GL_TexParameterIivEXTContextANGLE)}, |
| {"glTexParameterIivOES", P(GL_TexParameterIivOES)}, |
| {"glTexParameterIivOESContextANGLE", P(GL_TexParameterIivOESContextANGLE)}, |
| {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)}, |
| {"glTexParameterIivRobustANGLEContextANGLE", P(GL_TexParameterIivRobustANGLEContextANGLE)}, |
| {"glTexParameterIuiv", P(GL_TexParameterIuiv)}, |
| {"glTexParameterIuivContextANGLE", P(GL_TexParameterIuivContextANGLE)}, |
| {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)}, |
| {"glTexParameterIuivEXTContextANGLE", P(GL_TexParameterIuivEXTContextANGLE)}, |
| {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)}, |
| {"glTexParameterIuivOESContextANGLE", P(GL_TexParameterIuivOESContextANGLE)}, |
| {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)}, |
| {"glTexParameterIuivRobustANGLEContextANGLE", P(GL_TexParameterIuivRobustANGLEContextANGLE)}, |
| {"glTexParameterf", P(GL_TexParameterf)}, |
| {"glTexParameterfContextANGLE", P(GL_TexParameterfContextANGLE)}, |
| {"glTexParameterfv", P(GL_TexParameterfv)}, |
| {"glTexParameterfvContextANGLE", P(GL_TexParameterfvContextANGLE)}, |
| {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)}, |
| {"glTexParameterfvRobustANGLEContextANGLE", P(GL_TexParameterfvRobustANGLEContextANGLE)}, |
| {"glTexParameteri", P(GL_TexParameteri)}, |
| {"glTexParameteriContextANGLE", P(GL_TexParameteriContextANGLE)}, |
| {"glTexParameteriv", P(GL_TexParameteriv)}, |
| {"glTexParameterivContextANGLE", P(GL_TexParameterivContextANGLE)}, |
| {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)}, |
| {"glTexParameterivRobustANGLEContextANGLE", P(GL_TexParameterivRobustANGLEContextANGLE)}, |
| {"glTexParameterx", P(GL_TexParameterx)}, |
| {"glTexParameterxContextANGLE", P(GL_TexParameterxContextANGLE)}, |
| {"glTexParameterxv", P(GL_TexParameterxv)}, |
| {"glTexParameterxvContextANGLE", P(GL_TexParameterxvContextANGLE)}, |
| {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)}, |
| {"glTexStorage1DEXTContextANGLE", P(GL_TexStorage1DEXTContextANGLE)}, |
| {"glTexStorage2D", P(GL_TexStorage2D)}, |
| {"glTexStorage2DContextANGLE", P(GL_TexStorage2DContextANGLE)}, |
| {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)}, |
| {"glTexStorage2DEXTContextANGLE", P(GL_TexStorage2DEXTContextANGLE)}, |
| {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)}, |
| {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)}, |
| {"glTexStorage2DMultisampleANGLEContextANGLE", P(GL_TexStorage2DMultisampleANGLEContextANGLE)}, |
| {"glTexStorage2DMultisampleContextANGLE", P(GL_TexStorage2DMultisampleContextANGLE)}, |
| {"glTexStorage3D", P(GL_TexStorage3D)}, |
| {"glTexStorage3DContextANGLE", P(GL_TexStorage3DContextANGLE)}, |
| {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)}, |
| {"glTexStorage3DEXTContextANGLE", P(GL_TexStorage3DEXTContextANGLE)}, |
| {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)}, |
| {"glTexStorage3DMultisampleContextANGLE", P(GL_TexStorage3DMultisampleContextANGLE)}, |
| {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)}, |
| {"glTexStorage3DMultisampleOESContextANGLE", P(GL_TexStorage3DMultisampleOESContextANGLE)}, |
| {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)}, |
| {"glTexStorageMem2DEXTContextANGLE", P(GL_TexStorageMem2DEXTContextANGLE)}, |
| {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)}, |
| {"glTexStorageMem2DMultisampleEXTContextANGLE", |
| P(GL_TexStorageMem2DMultisampleEXTContextANGLE)}, |
| {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)}, |
| {"glTexStorageMem3DEXTContextANGLE", P(GL_TexStorageMem3DEXTContextANGLE)}, |
| {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)}, |
| {"glTexStorageMem3DMultisampleEXTContextANGLE", |
| P(GL_TexStorageMem3DMultisampleEXTContextANGLE)}, |
| {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)}, |
| {"glTexStorageMemFlags2DANGLEContextANGLE", P(GL_TexStorageMemFlags2DANGLEContextANGLE)}, |
| {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)}, |
| {"glTexStorageMemFlags2DMultisampleANGLEContextANGLE", |
| P(GL_TexStorageMemFlags2DMultisampleANGLEContextANGLE)}, |
| {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)}, |
| {"glTexStorageMemFlags3DANGLEContextANGLE", P(GL_TexStorageMemFlags3DANGLEContextANGLE)}, |
| {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)}, |
| {"glTexStorageMemFlags3DMultisampleANGLEContextANGLE", |
| P(GL_TexStorageMemFlags3DMultisampleANGLEContextANGLE)}, |
| {"glTexSubImage2D", P(GL_TexSubImage2D)}, |
| {"glTexSubImage2DContextANGLE", P(GL_TexSubImage2DContextANGLE)}, |
| {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)}, |
| {"glTexSubImage2DRobustANGLEContextANGLE", P(GL_TexSubImage2DRobustANGLEContextANGLE)}, |
| {"glTexSubImage3D", P(GL_TexSubImage3D)}, |
| {"glTexSubImage3DContextANGLE", P(GL_TexSubImage3DContextANGLE)}, |
| {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)}, |
| {"glTexSubImage3DOESContextANGLE", P(GL_TexSubImage3DOESContextANGLE)}, |
| {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)}, |
| {"glTexSubImage3DRobustANGLEContextANGLE", P(GL_TexSubImage3DRobustANGLEContextANGLE)}, |
| {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)}, |
| {"glTransformFeedbackVaryingsContextANGLE", P(GL_TransformFeedbackVaryingsContextANGLE)}, |
| {"glTranslatef", P(GL_Translatef)}, |
| {"glTranslatefContextANGLE", P(GL_TranslatefContextANGLE)}, |
| {"glTranslatex", P(GL_Translatex)}, |
| {"glTranslatexContextANGLE", P(GL_TranslatexContextANGLE)}, |
| {"glUniform1f", P(GL_Uniform1f)}, |
| {"glUniform1fContextANGLE", P(GL_Uniform1fContextANGLE)}, |
| {"glUniform1fv", P(GL_Uniform1fv)}, |
| {"glUniform1fvContextANGLE", P(GL_Uniform1fvContextANGLE)}, |
| {"glUniform1i", P(GL_Uniform1i)}, |
| {"glUniform1iContextANGLE", P(GL_Uniform1iContextANGLE)}, |
| {"glUniform1iv", P(GL_Uniform1iv)}, |
| {"glUniform1ivContextANGLE", P(GL_Uniform1ivContextANGLE)}, |
| {"glUniform1ui", P(GL_Uniform1ui)}, |
| {"glUniform1uiContextANGLE", P(GL_Uniform1uiContextANGLE)}, |
| {"glUniform1uiv", P(GL_Uniform1uiv)}, |
| {"glUniform1uivContextANGLE", P(GL_Uniform1uivContextANGLE)}, |
| {"glUniform2f", P(GL_Uniform2f)}, |
| {"glUniform2fContextANGLE", P(GL_Uniform2fContextANGLE)}, |
| {"glUniform2fv", P(GL_Uniform2fv)}, |
| {"glUniform2fvContextANGLE", P(GL_Uniform2fvContextANGLE)}, |
| {"glUniform2i", P(GL_Uniform2i)}, |
| {"glUniform2iContextANGLE", P(GL_Uniform2iContextANGLE)}, |
| {"glUniform2iv", P(GL_Uniform2iv)}, |
| {"glUniform2ivContextANGLE", P(GL_Uniform2ivContextANGLE)}, |
| {"glUniform2ui", P(GL_Uniform2ui)}, |
| {"glUniform2uiContextANGLE", P(GL_Uniform2uiContextANGLE)}, |
| {"glUniform2uiv", P(GL_Uniform2uiv)}, |
| {"glUniform2uivContextANGLE", P(GL_Uniform2uivContextANGLE)}, |
| {"glUniform3f", P(GL_Uniform3f)}, |
| {"glUniform3fContextANGLE", P(GL_Uniform3fContextANGLE)}, |
| {"glUniform3fv", P(GL_Uniform3fv)}, |
| {"glUniform3fvContextANGLE", P(GL_Uniform3fvContextANGLE)}, |
| {"glUniform3i", P(GL_Uniform3i)}, |
| {"glUniform3iContextANGLE", P(GL_Uniform3iContextANGLE)}, |
| {"glUniform3iv", P(GL_Uniform3iv)}, |
| {"glUniform3ivContextANGLE", P(GL_Uniform3ivContextANGLE)}, |
| {"glUniform3ui", P(GL_Uniform3ui)}, |
| {"glUniform3uiContextANGLE", P(GL_Uniform3uiContextANGLE)}, |
| {"glUniform3uiv", P(GL_Uniform3uiv)}, |
| {"glUniform3uivContextANGLE", P(GL_Uniform3uivContextANGLE)}, |
| {"glUniform4f", P(GL_Uniform4f)}, |
| {"glUniform4fContextANGLE", P(GL_Uniform4fContextANGLE)}, |
| {"glUniform4fv", P(GL_Uniform4fv)}, |
| {"glUniform4fvContextANGLE", P(GL_Uniform4fvContextANGLE)}, |
| {"glUniform4i", P(GL_Uniform4i)}, |
| {"glUniform4iContextANGLE", P(GL_Uniform4iContextANGLE)}, |
| {"glUniform4iv", P(GL_Uniform4iv)}, |
| {"glUniform4ivContextANGLE", P(GL_Uniform4ivContextANGLE)}, |
| {"glUniform4ui", P(GL_Uniform4ui)}, |
| {"glUniform4uiContextANGLE", P(GL_Uniform4uiContextANGLE)}, |
| {"glUniform4uiv", P(GL_Uniform4uiv)}, |
| {"glUniform4uivContextANGLE", P(GL_Uniform4uivContextANGLE)}, |
| {"glUniformBlockBinding", P(GL_UniformBlockBinding)}, |
| {"glUniformBlockBindingContextANGLE", P(GL_UniformBlockBindingContextANGLE)}, |
| {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)}, |
| {"glUniformMatrix2fvContextANGLE", P(GL_UniformMatrix2fvContextANGLE)}, |
| {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)}, |
| {"glUniformMatrix2x3fvContextANGLE", P(GL_UniformMatrix2x3fvContextANGLE)}, |
| {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)}, |
| {"glUniformMatrix2x4fvContextANGLE", P(GL_UniformMatrix2x4fvContextANGLE)}, |
| {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)}, |
| {"glUniformMatrix3fvContextANGLE", P(GL_UniformMatrix3fvContextANGLE)}, |
| {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)}, |
| {"glUniformMatrix3x2fvContextANGLE", P(GL_UniformMatrix3x2fvContextANGLE)}, |
| {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)}, |
| {"glUniformMatrix3x4fvContextANGLE", P(GL_UniformMatrix3x4fvContextANGLE)}, |
| {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)}, |
| {"glUniformMatrix4fvContextANGLE", P(GL_UniformMatrix4fvContextANGLE)}, |
| {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)}, |
| {"glUniformMatrix4x2fvContextANGLE", P(GL_UniformMatrix4x2fvContextANGLE)}, |
| {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)}, |
| {"glUniformMatrix4x3fvContextANGLE", P(GL_UniformMatrix4x3fvContextANGLE)}, |
| {"glUnmapBuffer", P(GL_UnmapBuffer)}, |
| {"glUnmapBufferContextANGLE", P(GL_UnmapBufferContextANGLE)}, |
| {"glUnmapBufferOES", P(GL_UnmapBufferOES)}, |
| {"glUnmapBufferOESContextANGLE", P(GL_UnmapBufferOESContextANGLE)}, |
| {"glUseProgram", P(GL_UseProgram)}, |
| {"glUseProgramContextANGLE", P(GL_UseProgramContextANGLE)}, |
| {"glUseProgramStages", P(GL_UseProgramStages)}, |
| {"glUseProgramStagesContextANGLE", P(GL_UseProgramStagesContextANGLE)}, |
| {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)}, |
| {"glUseProgramStagesEXTContextANGLE", P(GL_UseProgramStagesEXTContextANGLE)}, |
| {"glValidateProgram", P(GL_ValidateProgram)}, |
| {"glValidateProgramContextANGLE", P(GL_ValidateProgramContextANGLE)}, |
| {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)}, |
| {"glValidateProgramPipelineContextANGLE", P(GL_ValidateProgramPipelineContextANGLE)}, |
| {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)}, |
| {"glValidateProgramPipelineEXTContextANGLE", P(GL_ValidateProgramPipelineEXTContextANGLE)}, |
| {"glVertexAttrib1f", P(GL_VertexAttrib1f)}, |
| {"glVertexAttrib1fContextANGLE", P(GL_VertexAttrib1fContextANGLE)}, |
| {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)}, |
| {"glVertexAttrib1fvContextANGLE", P(GL_VertexAttrib1fvContextANGLE)}, |
| {"glVertexAttrib2f", P(GL_VertexAttrib2f)}, |
| {"glVertexAttrib2fContextANGLE", P(GL_VertexAttrib2fContextANGLE)}, |
| {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)}, |
| {"glVertexAttrib2fvContextANGLE", P(GL_VertexAttrib2fvContextANGLE)}, |
| {"glVertexAttrib3f", P(GL_VertexAttrib3f)}, |
| {"glVertexAttrib3fContextANGLE", P(GL_VertexAttrib3fContextANGLE)}, |
| {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)}, |
| {"glVertexAttrib3fvContextANGLE", P(GL_VertexAttrib3fvContextANGLE)}, |
| {"glVertexAttrib4f", P(GL_VertexAttrib4f)}, |
| {"glVertexAttrib4fContextANGLE", P(GL_VertexAttrib4fContextANGLE)}, |
| {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)}, |
| {"glVertexAttrib4fvContextANGLE", P(GL_VertexAttrib4fvContextANGLE)}, |
| {"glVertexAttribBinding", P(GL_VertexAttribBinding)}, |
| {"glVertexAttribBindingContextANGLE", P(GL_VertexAttribBindingContextANGLE)}, |
| {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)}, |
| {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)}, |
| {"glVertexAttribDivisorANGLEContextANGLE", P(GL_VertexAttribDivisorANGLEContextANGLE)}, |
| {"glVertexAttribDivisorContextANGLE", P(GL_VertexAttribDivisorContextANGLE)}, |
| {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)}, |
| {"glVertexAttribDivisorEXTContextANGLE", P(GL_VertexAttribDivisorEXTContextANGLE)}, |
| {"glVertexAttribFormat", P(GL_VertexAttribFormat)}, |
| {"glVertexAttribFormatContextANGLE", P(GL_VertexAttribFormatContextANGLE)}, |
| {"glVertexAttribI4i", P(GL_VertexAttribI4i)}, |
| {"glVertexAttribI4iContextANGLE", P(GL_VertexAttribI4iContextANGLE)}, |
| {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)}, |
| {"glVertexAttribI4ivContextANGLE", P(GL_VertexAttribI4ivContextANGLE)}, |
| {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)}, |
| {"glVertexAttribI4uiContextANGLE", P(GL_VertexAttribI4uiContextANGLE)}, |
| {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)}, |
| {"glVertexAttribI4uivContextANGLE", P(GL_VertexAttribI4uivContextANGLE)}, |
| {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)}, |
| {"glVertexAttribIFormatContextANGLE", P(GL_VertexAttribIFormatContextANGLE)}, |
| {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)}, |
| {"glVertexAttribIPointerContextANGLE", P(GL_VertexAttribIPointerContextANGLE)}, |
| {"glVertexAttribPointer", P(GL_VertexAttribPointer)}, |
| {"glVertexAttribPointerContextANGLE", P(GL_VertexAttribPointerContextANGLE)}, |
| {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)}, |
| {"glVertexBindingDivisorContextANGLE", P(GL_VertexBindingDivisorContextANGLE)}, |
| {"glVertexPointer", P(GL_VertexPointer)}, |
| {"glVertexPointerContextANGLE", P(GL_VertexPointerContextANGLE)}, |
| {"glViewport", P(GL_Viewport)}, |
| {"glViewportContextANGLE", P(GL_ViewportContextANGLE)}, |
| {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)}, |
| {"glWaitSemaphoreEXTContextANGLE", P(GL_WaitSemaphoreEXTContextANGLE)}, |
| {"glWaitSync", P(GL_WaitSync)}, |
| {"glWaitSyncContextANGLE", P(GL_WaitSyncContextANGLE)}, |
| {"glWeightPointerOES", P(GL_WeightPointerOES)}, |
| {"glWeightPointerOESContextANGLE", P(GL_WeightPointerOESContextANGLE)}}; |
| |
| const size_t g_numProcs = 1665; |
| } // namespace egl |