blob: 9f43e4556ce9eb26575fabca1e655862eba3d01e [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml,
// egl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// getProcAddress loader table:
// Mapping from a string entry point name to function address.
//
#include "libGLESv2/proc_table_egl.h"
#include "libGLESv2/entry_points_egl_autogen.h"
#include "libGLESv2/entry_points_egl_ext_autogen.h"
#include "libGLESv2/entry_points_gles_1_0_autogen.h"
#include "libGLESv2/entry_points_gles_2_0_autogen.h"
#include "libGLESv2/entry_points_gles_3_0_autogen.h"
#include "libGLESv2/entry_points_gles_3_1_autogen.h"
#include "libGLESv2/entry_points_gles_3_2_autogen.h"
#include "libGLESv2/entry_points_gles_ext_autogen.h"
#include "platform/PlatformMethods.h"
#define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC)
namespace egl
{
const ProcEntry g_procTable[] = {
{"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
{"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
{"eglBindAPI", P(EGL_BindAPI)},
{"eglBindTexImage", P(EGL_BindTexImage)},
{"eglChooseConfig", P(EGL_ChooseConfig)},
{"eglClientWaitSync", P(EGL_ClientWaitSync)},
{"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)},
{"eglCopyBuffers", P(EGL_CopyBuffers)},
{"eglCreateContext", P(EGL_CreateContext)},
{"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)},
{"eglCreateImage", P(EGL_CreateImage)},
{"eglCreateImageKHR", P(EGL_CreateImageKHR)},
{"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)},
{"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)},
{"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)},
{"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)},
{"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)},
{"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)},
{"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)},
{"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)},
{"eglCreateStreamKHR", P(EGL_CreateStreamKHR)},
{"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)},
{"eglCreateSync", P(EGL_CreateSync)},
{"eglCreateSyncKHR", P(EGL_CreateSyncKHR)},
{"eglCreateWindowSurface", P(EGL_CreateWindowSurface)},
{"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)},
{"eglDestroyContext", P(EGL_DestroyContext)},
{"eglDestroyImage", P(EGL_DestroyImage)},
{"eglDestroyImageKHR", P(EGL_DestroyImageKHR)},
{"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)},
{"eglDestroySurface", P(EGL_DestroySurface)},
{"eglDestroySync", P(EGL_DestroySync)},
{"eglDestroySyncKHR", P(EGL_DestroySyncKHR)},
{"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)},
{"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)},
{"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)},
{"eglGetConfigAttrib", P(EGL_GetConfigAttrib)},
{"eglGetConfigs", P(EGL_GetConfigs)},
{"eglGetCurrentContext", P(EGL_GetCurrentContext)},
{"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)},
{"eglGetCurrentSurface", P(EGL_GetCurrentSurface)},
{"eglGetDisplay", P(EGL_GetDisplay)},
{"eglGetError", P(EGL_GetError)},
{"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)},
{"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)},
{"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)},
{"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)},
{"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)},
{"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)},
{"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)},
{"eglGetProcAddress", P(EGL_GetProcAddress)},
{"eglGetSyncAttrib", P(EGL_GetSyncAttrib)},
{"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)},
{"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)},
{"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)},
{"eglInitialize", P(EGL_Initialize)},
{"eglLabelObjectKHR", P(EGL_LabelObjectKHR)},
{"eglMakeCurrent", P(EGL_MakeCurrent)},
{"eglPostSubBufferNV", P(EGL_PostSubBufferNV)},
{"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)},
{"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)},
{"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)},
{"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)},
{"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)},
{"eglQueryAPI", P(EGL_QueryAPI)},
{"eglQueryContext", P(EGL_QueryContext)},
{"eglQueryDebugKHR", P(EGL_QueryDebugKHR)},
{"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)},
{"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)},
{"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)},
{"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)},
{"eglQueryStreamKHR", P(EGL_QueryStreamKHR)},
{"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)},
{"eglQueryString", P(EGL_QueryString)},
{"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)},
{"eglQuerySurface", P(EGL_QuerySurface)},
{"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)},
{"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)},
{"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)},
{"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)},
{"eglReleaseTexImage", P(EGL_ReleaseTexImage)},
{"eglReleaseThread", P(EGL_ReleaseThread)},
{"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)},
{"eglSignalSyncKHR", P(EGL_SignalSyncKHR)},
{"eglStreamAttribKHR", P(EGL_StreamAttribKHR)},
{"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)},
{"eglStreamConsumerGLTextureExternalAttribsNV",
P(EGL_StreamConsumerGLTextureExternalAttribsNV)},
{"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)},
{"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)},
{"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)},
{"eglSurfaceAttrib", P(EGL_SurfaceAttrib)},
{"eglSwapBuffers", P(EGL_SwapBuffers)},
{"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)},
{"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)},
{"eglSwapInterval", P(EGL_SwapInterval)},
{"eglTerminate", P(EGL_Terminate)},
{"eglWaitClient", P(EGL_WaitClient)},
{"eglWaitGL", P(EGL_WaitGL)},
{"eglWaitNative", P(EGL_WaitNative)},
{"eglWaitSync", P(EGL_WaitSync)},
{"eglWaitSyncKHR", P(EGL_WaitSyncKHR)},
{"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
{"glActiveShaderProgramContextANGLE", P(GL_ActiveShaderProgramContextANGLE)},
{"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)},
{"glActiveShaderProgramEXTContextANGLE", P(GL_ActiveShaderProgramEXTContextANGLE)},
{"glActiveTexture", P(GL_ActiveTexture)},
{"glActiveTextureContextANGLE", P(GL_ActiveTextureContextANGLE)},
{"glAlphaFunc", P(GL_AlphaFunc)},
{"glAlphaFuncContextANGLE", P(GL_AlphaFuncContextANGLE)},
{"glAlphaFuncx", P(GL_AlphaFuncx)},
{"glAlphaFuncxContextANGLE", P(GL_AlphaFuncxContextANGLE)},
{"glAttachShader", P(GL_AttachShader)},
{"glAttachShaderContextANGLE", P(GL_AttachShaderContextANGLE)},
{"glBeginQuery", P(GL_BeginQuery)},
{"glBeginQueryContextANGLE", P(GL_BeginQueryContextANGLE)},
{"glBeginQueryEXT", P(GL_BeginQueryEXT)},
{"glBeginQueryEXTContextANGLE", P(GL_BeginQueryEXTContextANGLE)},
{"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
{"glBeginTransformFeedbackContextANGLE", P(GL_BeginTransformFeedbackContextANGLE)},
{"glBindAttribLocation", P(GL_BindAttribLocation)},
{"glBindAttribLocationContextANGLE", P(GL_BindAttribLocationContextANGLE)},
{"glBindBuffer", P(GL_BindBuffer)},
{"glBindBufferBase", P(GL_BindBufferBase)},
{"glBindBufferBaseContextANGLE", P(GL_BindBufferBaseContextANGLE)},
{"glBindBufferContextANGLE", P(GL_BindBufferContextANGLE)},
{"glBindBufferRange", P(GL_BindBufferRange)},
{"glBindBufferRangeContextANGLE", P(GL_BindBufferRangeContextANGLE)},
{"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)},
{"glBindFragDataLocationEXTContextANGLE", P(GL_BindFragDataLocationEXTContextANGLE)},
{"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)},
{"glBindFragDataLocationIndexedEXTContextANGLE",
P(GL_BindFragDataLocationIndexedEXTContextANGLE)},
{"glBindFramebuffer", P(GL_BindFramebuffer)},
{"glBindFramebufferContextANGLE", P(GL_BindFramebufferContextANGLE)},
{"glBindFramebufferOES", P(GL_BindFramebufferOES)},
{"glBindFramebufferOESContextANGLE", P(GL_BindFramebufferOESContextANGLE)},
{"glBindImageTexture", P(GL_BindImageTexture)},
{"glBindImageTextureContextANGLE", P(GL_BindImageTextureContextANGLE)},
{"glBindProgramPipeline", P(GL_BindProgramPipeline)},
{"glBindProgramPipelineContextANGLE", P(GL_BindProgramPipelineContextANGLE)},
{"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)},
{"glBindProgramPipelineEXTContextANGLE", P(GL_BindProgramPipelineEXTContextANGLE)},
{"glBindRenderbuffer", P(GL_BindRenderbuffer)},
{"glBindRenderbufferContextANGLE", P(GL_BindRenderbufferContextANGLE)},
{"glBindRenderbufferOES", P(GL_BindRenderbufferOES)},
{"glBindRenderbufferOESContextANGLE", P(GL_BindRenderbufferOESContextANGLE)},
{"glBindSampler", P(GL_BindSampler)},
{"glBindSamplerContextANGLE", P(GL_BindSamplerContextANGLE)},
{"glBindTexture", P(GL_BindTexture)},
{"glBindTextureContextANGLE", P(GL_BindTextureContextANGLE)},
{"glBindTransformFeedback", P(GL_BindTransformFeedback)},
{"glBindTransformFeedbackContextANGLE", P(GL_BindTransformFeedbackContextANGLE)},
{"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)},
{"glBindUniformLocationCHROMIUMContextANGLE", P(GL_BindUniformLocationCHROMIUMContextANGLE)},
{"glBindVertexArray", P(GL_BindVertexArray)},
{"glBindVertexArrayContextANGLE", P(GL_BindVertexArrayContextANGLE)},
{"glBindVertexArrayOES", P(GL_BindVertexArrayOES)},
{"glBindVertexArrayOESContextANGLE", P(GL_BindVertexArrayOESContextANGLE)},
{"glBindVertexBuffer", P(GL_BindVertexBuffer)},
{"glBindVertexBufferContextANGLE", P(GL_BindVertexBufferContextANGLE)},
{"glBlendBarrier", P(GL_BlendBarrier)},
{"glBlendBarrierContextANGLE", P(GL_BlendBarrierContextANGLE)},
{"glBlendBarrierKHR", P(GL_BlendBarrierKHR)},
{"glBlendBarrierKHRContextANGLE", P(GL_BlendBarrierKHRContextANGLE)},
{"glBlendColor", P(GL_BlendColor)},
{"glBlendColorContextANGLE", P(GL_BlendColorContextANGLE)},
{"glBlendEquation", P(GL_BlendEquation)},
{"glBlendEquationContextANGLE", P(GL_BlendEquationContextANGLE)},
{"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
{"glBlendEquationSeparateContextANGLE", P(GL_BlendEquationSeparateContextANGLE)},
{"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
{"glBlendEquationSeparateiContextANGLE", P(GL_BlendEquationSeparateiContextANGLE)},
{"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)},
{"glBlendEquationSeparateiEXTContextANGLE", P(GL_BlendEquationSeparateiEXTContextANGLE)},
{"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)},
{"glBlendEquationSeparateiOESContextANGLE", P(GL_BlendEquationSeparateiOESContextANGLE)},
{"glBlendEquationi", P(GL_BlendEquationi)},
{"glBlendEquationiContextANGLE", P(GL_BlendEquationiContextANGLE)},
{"glBlendEquationiEXT", P(GL_BlendEquationiEXT)},
{"glBlendEquationiEXTContextANGLE", P(GL_BlendEquationiEXTContextANGLE)},
{"glBlendEquationiOES", P(GL_BlendEquationiOES)},
{"glBlendEquationiOESContextANGLE", P(GL_BlendEquationiOESContextANGLE)},
{"glBlendFunc", P(GL_BlendFunc)},
{"glBlendFuncContextANGLE", P(GL_BlendFuncContextANGLE)},
{"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
{"glBlendFuncSeparateContextANGLE", P(GL_BlendFuncSeparateContextANGLE)},
{"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
{"glBlendFuncSeparateiContextANGLE", P(GL_BlendFuncSeparateiContextANGLE)},
{"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)},
{"glBlendFuncSeparateiEXTContextANGLE", P(GL_BlendFuncSeparateiEXTContextANGLE)},
{"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)},
{"glBlendFuncSeparateiOESContextANGLE", P(GL_BlendFuncSeparateiOESContextANGLE)},
{"glBlendFunci", P(GL_BlendFunci)},
{"glBlendFunciContextANGLE", P(GL_BlendFunciContextANGLE)},
{"glBlendFunciEXT", P(GL_BlendFunciEXT)},
{"glBlendFunciEXTContextANGLE", P(GL_BlendFunciEXTContextANGLE)},
{"glBlendFunciOES", P(GL_BlendFunciOES)},
{"glBlendFunciOESContextANGLE", P(GL_BlendFunciOESContextANGLE)},
{"glBlitFramebuffer", P(GL_BlitFramebuffer)},
{"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)},
{"glBlitFramebufferANGLEContextANGLE", P(GL_BlitFramebufferANGLEContextANGLE)},
{"glBlitFramebufferContextANGLE", P(GL_BlitFramebufferContextANGLE)},
{"glBlitFramebufferNV", P(GL_BlitFramebufferNV)},
{"glBlitFramebufferNVContextANGLE", P(GL_BlitFramebufferNVContextANGLE)},
{"glBufferData", P(GL_BufferData)},
{"glBufferDataContextANGLE", P(GL_BufferDataContextANGLE)},
{"glBufferStorageEXT", P(GL_BufferStorageEXT)},
{"glBufferStorageEXTContextANGLE", P(GL_BufferStorageEXTContextANGLE)},
{"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)},
{"glBufferStorageExternalEXTContextANGLE", P(GL_BufferStorageExternalEXTContextANGLE)},
{"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)},
{"glBufferStorageMemEXTContextANGLE", P(GL_BufferStorageMemEXTContextANGLE)},
{"glBufferSubData", P(GL_BufferSubData)},
{"glBufferSubDataContextANGLE", P(GL_BufferSubDataContextANGLE)},
{"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
{"glCheckFramebufferStatusContextANGLE", P(GL_CheckFramebufferStatusContextANGLE)},
{"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)},
{"glCheckFramebufferStatusOESContextANGLE", P(GL_CheckFramebufferStatusOESContextANGLE)},
{"glClear", P(GL_Clear)},
{"glClearBufferfi", P(GL_ClearBufferfi)},
{"glClearBufferfiContextANGLE", P(GL_ClearBufferfiContextANGLE)},
{"glClearBufferfv", P(GL_ClearBufferfv)},
{"glClearBufferfvContextANGLE", P(GL_ClearBufferfvContextANGLE)},
{"glClearBufferiv", P(GL_ClearBufferiv)},
{"glClearBufferivContextANGLE", P(GL_ClearBufferivContextANGLE)},
{"glClearBufferuiv", P(GL_ClearBufferuiv)},
{"glClearBufferuivContextANGLE", P(GL_ClearBufferuivContextANGLE)},
{"glClearColor", P(GL_ClearColor)},
{"glClearColorContextANGLE", P(GL_ClearColorContextANGLE)},
{"glClearColorx", P(GL_ClearColorx)},
{"glClearColorxContextANGLE", P(GL_ClearColorxContextANGLE)},
{"glClearContextANGLE", P(GL_ClearContextANGLE)},
{"glClearDepthf", P(GL_ClearDepthf)},
{"glClearDepthfContextANGLE", P(GL_ClearDepthfContextANGLE)},
{"glClearDepthx", P(GL_ClearDepthx)},
{"glClearDepthxContextANGLE", P(GL_ClearDepthxContextANGLE)},
{"glClearStencil", P(GL_ClearStencil)},
{"glClearStencilContextANGLE", P(GL_ClearStencilContextANGLE)},
{"glClientActiveTexture", P(GL_ClientActiveTexture)},
{"glClientActiveTextureContextANGLE", P(GL_ClientActiveTextureContextANGLE)},
{"glClientWaitSync", P(GL_ClientWaitSync)},
{"glClientWaitSyncContextANGLE", P(GL_ClientWaitSyncContextANGLE)},
{"glClipControlEXT", P(GL_ClipControlEXT)},
{"glClipControlEXTContextANGLE", P(GL_ClipControlEXTContextANGLE)},
{"glClipPlanef", P(GL_ClipPlanef)},
{"glClipPlanefContextANGLE", P(GL_ClipPlanefContextANGLE)},
{"glClipPlanex", P(GL_ClipPlanex)},
{"glClipPlanexContextANGLE", P(GL_ClipPlanexContextANGLE)},
{"glColor4f", P(GL_Color4f)},
{"glColor4fContextANGLE", P(GL_Color4fContextANGLE)},
{"glColor4ub", P(GL_Color4ub)},
{"glColor4ubContextANGLE", P(GL_Color4ubContextANGLE)},
{"glColor4x", P(GL_Color4x)},
{"glColor4xContextANGLE", P(GL_Color4xContextANGLE)},
{"glColorMask", P(GL_ColorMask)},
{"glColorMaskContextANGLE", P(GL_ColorMaskContextANGLE)},
{"glColorMaski", P(GL_ColorMaski)},
{"glColorMaskiContextANGLE", P(GL_ColorMaskiContextANGLE)},
{"glColorMaskiEXT", P(GL_ColorMaskiEXT)},
{"glColorMaskiEXTContextANGLE", P(GL_ColorMaskiEXTContextANGLE)},
{"glColorMaskiOES", P(GL_ColorMaskiOES)},
{"glColorMaskiOESContextANGLE", P(GL_ColorMaskiOESContextANGLE)},
{"glColorPointer", P(GL_ColorPointer)},
{"glColorPointerContextANGLE", P(GL_ColorPointerContextANGLE)},
{"glCompileShader", P(GL_CompileShader)},
{"glCompileShaderContextANGLE", P(GL_CompileShaderContextANGLE)},
{"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)},
{"glCompressedCopyTextureCHROMIUMContextANGLE",
P(GL_CompressedCopyTextureCHROMIUMContextANGLE)},
{"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
{"glCompressedTexImage2DContextANGLE", P(GL_CompressedTexImage2DContextANGLE)},
{"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)},
{"glCompressedTexImage2DRobustANGLEContextANGLE",
P(GL_CompressedTexImage2DRobustANGLEContextANGLE)},
{"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
{"glCompressedTexImage3DContextANGLE", P(GL_CompressedTexImage3DContextANGLE)},
{"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)},
{"glCompressedTexImage3DOESContextANGLE", P(GL_CompressedTexImage3DOESContextANGLE)},
{"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)},
{"glCompressedTexImage3DRobustANGLEContextANGLE",
P(GL_CompressedTexImage3DRobustANGLEContextANGLE)},
{"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
{"glCompressedTexSubImage2DContextANGLE", P(GL_CompressedTexSubImage2DContextANGLE)},
{"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)},
{"glCompressedTexSubImage2DRobustANGLEContextANGLE",
P(GL_CompressedTexSubImage2DRobustANGLEContextANGLE)},
{"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
{"glCompressedTexSubImage3DContextANGLE", P(GL_CompressedTexSubImage3DContextANGLE)},
{"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)},
{"glCompressedTexSubImage3DOESContextANGLE", P(GL_CompressedTexSubImage3DOESContextANGLE)},
{"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)},
{"glCompressedTexSubImage3DRobustANGLEContextANGLE",
P(GL_CompressedTexSubImage3DRobustANGLEContextANGLE)},
{"glCopyBufferSubData", P(GL_CopyBufferSubData)},
{"glCopyBufferSubDataContextANGLE", P(GL_CopyBufferSubDataContextANGLE)},
{"glCopyImageSubData", P(GL_CopyImageSubData)},
{"glCopyImageSubDataContextANGLE", P(GL_CopyImageSubDataContextANGLE)},
{"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)},
{"glCopyImageSubDataEXTContextANGLE", P(GL_CopyImageSubDataEXTContextANGLE)},
{"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)},
{"glCopyImageSubDataOESContextANGLE", P(GL_CopyImageSubDataOESContextANGLE)},
{"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)},
{"glCopySubTexture3DANGLEContextANGLE", P(GL_CopySubTexture3DANGLEContextANGLE)},
{"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)},
{"glCopySubTextureCHROMIUMContextANGLE", P(GL_CopySubTextureCHROMIUMContextANGLE)},
{"glCopyTexImage2D", P(GL_CopyTexImage2D)},
{"glCopyTexImage2DContextANGLE", P(GL_CopyTexImage2DContextANGLE)},
{"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
{"glCopyTexSubImage2DContextANGLE", P(GL_CopyTexSubImage2DContextANGLE)},
{"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
{"glCopyTexSubImage3DContextANGLE", P(GL_CopyTexSubImage3DContextANGLE)},
{"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)},
{"glCopyTexSubImage3DOESContextANGLE", P(GL_CopyTexSubImage3DOESContextANGLE)},
{"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)},
{"glCopyTexture3DANGLEContextANGLE", P(GL_CopyTexture3DANGLEContextANGLE)},
{"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)},
{"glCopyTextureCHROMIUMContextANGLE", P(GL_CopyTextureCHROMIUMContextANGLE)},
{"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)},
{"glCoverageModulationCHROMIUMContextANGLE", P(GL_CoverageModulationCHROMIUMContextANGLE)},
{"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)},
{"glCreateMemoryObjectsEXTContextANGLE", P(GL_CreateMemoryObjectsEXTContextANGLE)},
{"glCreateProgram", P(GL_CreateProgram)},
{"glCreateProgramContextANGLE", P(GL_CreateProgramContextANGLE)},
{"glCreateShader", P(GL_CreateShader)},
{"glCreateShaderContextANGLE", P(GL_CreateShaderContextANGLE)},
{"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
{"glCreateShaderProgramvContextANGLE", P(GL_CreateShaderProgramvContextANGLE)},
{"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)},
{"glCreateShaderProgramvEXTContextANGLE", P(GL_CreateShaderProgramvEXTContextANGLE)},
{"glCullFace", P(GL_CullFace)},
{"glCullFaceContextANGLE", P(GL_CullFaceContextANGLE)},
{"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)},
{"glCurrentPaletteMatrixOESContextANGLE", P(GL_CurrentPaletteMatrixOESContextANGLE)},
{"glDebugMessageCallback", P(GL_DebugMessageCallback)},
{"glDebugMessageCallbackContextANGLE", P(GL_DebugMessageCallbackContextANGLE)},
{"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)},
{"glDebugMessageCallbackKHRContextANGLE", P(GL_DebugMessageCallbackKHRContextANGLE)},
{"glDebugMessageControl", P(GL_DebugMessageControl)},
{"glDebugMessageControlContextANGLE", P(GL_DebugMessageControlContextANGLE)},
{"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)},
{"glDebugMessageControlKHRContextANGLE", P(GL_DebugMessageControlKHRContextANGLE)},
{"glDebugMessageInsert", P(GL_DebugMessageInsert)},
{"glDebugMessageInsertContextANGLE", P(GL_DebugMessageInsertContextANGLE)},
{"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)},
{"glDebugMessageInsertKHRContextANGLE", P(GL_DebugMessageInsertKHRContextANGLE)},
{"glDeleteBuffers", P(GL_DeleteBuffers)},
{"glDeleteBuffersContextANGLE", P(GL_DeleteBuffersContextANGLE)},
{"glDeleteFencesNV", P(GL_DeleteFencesNV)},
{"glDeleteFencesNVContextANGLE", P(GL_DeleteFencesNVContextANGLE)},
{"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
{"glDeleteFramebuffersContextANGLE", P(GL_DeleteFramebuffersContextANGLE)},
{"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)},
{"glDeleteFramebuffersOESContextANGLE", P(GL_DeleteFramebuffersOESContextANGLE)},
{"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)},
{"glDeleteMemoryObjectsEXTContextANGLE", P(GL_DeleteMemoryObjectsEXTContextANGLE)},
{"glDeleteProgram", P(GL_DeleteProgram)},
{"glDeleteProgramContextANGLE", P(GL_DeleteProgramContextANGLE)},
{"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
{"glDeleteProgramPipelinesContextANGLE", P(GL_DeleteProgramPipelinesContextANGLE)},
{"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)},
{"glDeleteProgramPipelinesEXTContextANGLE", P(GL_DeleteProgramPipelinesEXTContextANGLE)},
{"glDeleteQueries", P(GL_DeleteQueries)},
{"glDeleteQueriesContextANGLE", P(GL_DeleteQueriesContextANGLE)},
{"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)},
{"glDeleteQueriesEXTContextANGLE", P(GL_DeleteQueriesEXTContextANGLE)},
{"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
{"glDeleteRenderbuffersContextANGLE", P(GL_DeleteRenderbuffersContextANGLE)},
{"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)},
{"glDeleteRenderbuffersOESContextANGLE", P(GL_DeleteRenderbuffersOESContextANGLE)},
{"glDeleteSamplers", P(GL_DeleteSamplers)},
{"glDeleteSamplersContextANGLE", P(GL_DeleteSamplersContextANGLE)},
{"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)},
{"glDeleteSemaphoresEXTContextANGLE", P(GL_DeleteSemaphoresEXTContextANGLE)},
{"glDeleteShader", P(GL_DeleteShader)},
{"glDeleteShaderContextANGLE", P(GL_DeleteShaderContextANGLE)},
{"glDeleteSync", P(GL_DeleteSync)},
{"glDeleteSyncContextANGLE", P(GL_DeleteSyncContextANGLE)},
{"glDeleteTextures", P(GL_DeleteTextures)},
{"glDeleteTexturesContextANGLE", P(GL_DeleteTexturesContextANGLE)},
{"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
{"glDeleteTransformFeedbacksContextANGLE", P(GL_DeleteTransformFeedbacksContextANGLE)},
{"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
{"glDeleteVertexArraysContextANGLE", P(GL_DeleteVertexArraysContextANGLE)},
{"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)},
{"glDeleteVertexArraysOESContextANGLE", P(GL_DeleteVertexArraysOESContextANGLE)},
{"glDepthFunc", P(GL_DepthFunc)},
{"glDepthFuncContextANGLE", P(GL_DepthFuncContextANGLE)},
{"glDepthMask", P(GL_DepthMask)},
{"glDepthMaskContextANGLE", P(GL_DepthMaskContextANGLE)},
{"glDepthRangef", P(GL_DepthRangef)},
{"glDepthRangefContextANGLE", P(GL_DepthRangefContextANGLE)},
{"glDepthRangex", P(GL_DepthRangex)},
{"glDepthRangexContextANGLE", P(GL_DepthRangexContextANGLE)},
{"glDetachShader", P(GL_DetachShader)},
{"glDetachShaderContextANGLE", P(GL_DetachShaderContextANGLE)},
{"glDisable", P(GL_Disable)},
{"glDisableClientState", P(GL_DisableClientState)},
{"glDisableClientStateContextANGLE", P(GL_DisableClientStateContextANGLE)},
{"glDisableContextANGLE", P(GL_DisableContextANGLE)},
{"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)},
{"glDisableExtensionANGLEContextANGLE", P(GL_DisableExtensionANGLEContextANGLE)},
{"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
{"glDisableVertexAttribArrayContextANGLE", P(GL_DisableVertexAttribArrayContextANGLE)},
{"glDisablei", P(GL_Disablei)},
{"glDisableiContextANGLE", P(GL_DisableiContextANGLE)},
{"glDisableiEXT", P(GL_DisableiEXT)},
{"glDisableiEXTContextANGLE", P(GL_DisableiEXTContextANGLE)},
{"glDisableiOES", P(GL_DisableiOES)},
{"glDisableiOESContextANGLE", P(GL_DisableiOESContextANGLE)},
{"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)},
{"glDiscardFramebufferEXTContextANGLE", P(GL_DiscardFramebufferEXTContextANGLE)},
{"glDispatchCompute", P(GL_DispatchCompute)},
{"glDispatchComputeContextANGLE", P(GL_DispatchComputeContextANGLE)},
{"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
{"glDispatchComputeIndirectContextANGLE", P(GL_DispatchComputeIndirectContextANGLE)},
{"glDrawArrays", P(GL_DrawArrays)},
{"glDrawArraysContextANGLE", P(GL_DrawArraysContextANGLE)},
{"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
{"glDrawArraysIndirectContextANGLE", P(GL_DrawArraysIndirectContextANGLE)},
{"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
{"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)},
{"glDrawArraysInstancedANGLEContextANGLE", P(GL_DrawArraysInstancedANGLEContextANGLE)},
{"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)},
{"glDrawArraysInstancedBaseInstanceANGLEContextANGLE",
P(GL_DrawArraysInstancedBaseInstanceANGLEContextANGLE)},
{"glDrawArraysInstancedContextANGLE", P(GL_DrawArraysInstancedContextANGLE)},
{"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)},
{"glDrawArraysInstancedEXTContextANGLE", P(GL_DrawArraysInstancedEXTContextANGLE)},
{"glDrawBuffers", P(GL_DrawBuffers)},
{"glDrawBuffersContextANGLE", P(GL_DrawBuffersContextANGLE)},
{"glDrawBuffersEXT", P(GL_DrawBuffersEXT)},
{"glDrawBuffersEXTContextANGLE", P(GL_DrawBuffersEXTContextANGLE)},
{"glDrawElements", P(GL_DrawElements)},
{"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
{"glDrawElementsBaseVertexContextANGLE", P(GL_DrawElementsBaseVertexContextANGLE)},
{"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)},
{"glDrawElementsBaseVertexEXTContextANGLE", P(GL_DrawElementsBaseVertexEXTContextANGLE)},
{"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)},
{"glDrawElementsBaseVertexOESContextANGLE", P(GL_DrawElementsBaseVertexOESContextANGLE)},
{"glDrawElementsContextANGLE", P(GL_DrawElementsContextANGLE)},
{"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
{"glDrawElementsIndirectContextANGLE", P(GL_DrawElementsIndirectContextANGLE)},
{"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
{"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)},
{"glDrawElementsInstancedANGLEContextANGLE", P(GL_DrawElementsInstancedANGLEContextANGLE)},
{"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
{"glDrawElementsInstancedBaseVertexBaseInstanceANGLE",
P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)},
{"glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE",
P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE)},
{"glDrawElementsInstancedBaseVertexContextANGLE",
P(GL_DrawElementsInstancedBaseVertexContextANGLE)},
{"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)},
{"glDrawElementsInstancedBaseVertexEXTContextANGLE",
P(GL_DrawElementsInstancedBaseVertexEXTContextANGLE)},
{"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)},
{"glDrawElementsInstancedBaseVertexOESContextANGLE",
P(GL_DrawElementsInstancedBaseVertexOESContextANGLE)},
{"glDrawElementsInstancedContextANGLE", P(GL_DrawElementsInstancedContextANGLE)},
{"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)},
{"glDrawElementsInstancedEXTContextANGLE", P(GL_DrawElementsInstancedEXTContextANGLE)},
{"glDrawRangeElements", P(GL_DrawRangeElements)},
{"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
{"glDrawRangeElementsBaseVertexContextANGLE", P(GL_DrawRangeElementsBaseVertexContextANGLE)},
{"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)},
{"glDrawRangeElementsBaseVertexEXTContextANGLE",
P(GL_DrawRangeElementsBaseVertexEXTContextANGLE)},
{"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)},
{"glDrawRangeElementsBaseVertexOESContextANGLE",
P(GL_DrawRangeElementsBaseVertexOESContextANGLE)},
{"glDrawRangeElementsContextANGLE", P(GL_DrawRangeElementsContextANGLE)},
{"glDrawTexfOES", P(GL_DrawTexfOES)},
{"glDrawTexfOESContextANGLE", P(GL_DrawTexfOESContextANGLE)},
{"glDrawTexfvOES", P(GL_DrawTexfvOES)},
{"glDrawTexfvOESContextANGLE", P(GL_DrawTexfvOESContextANGLE)},
{"glDrawTexiOES", P(GL_DrawTexiOES)},
{"glDrawTexiOESContextANGLE", P(GL_DrawTexiOESContextANGLE)},
{"glDrawTexivOES", P(GL_DrawTexivOES)},
{"glDrawTexivOESContextANGLE", P(GL_DrawTexivOESContextANGLE)},
{"glDrawTexsOES", P(GL_DrawTexsOES)},
{"glDrawTexsOESContextANGLE", P(GL_DrawTexsOESContextANGLE)},
{"glDrawTexsvOES", P(GL_DrawTexsvOES)},
{"glDrawTexsvOESContextANGLE", P(GL_DrawTexsvOESContextANGLE)},
{"glDrawTexxOES", P(GL_DrawTexxOES)},
{"glDrawTexxOESContextANGLE", P(GL_DrawTexxOESContextANGLE)},
{"glDrawTexxvOES", P(GL_DrawTexxvOES)},
{"glDrawTexxvOESContextANGLE", P(GL_DrawTexxvOESContextANGLE)},
{"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)},
{"glEGLImageTargetRenderbufferStorageOESContextANGLE",
P(GL_EGLImageTargetRenderbufferStorageOESContextANGLE)},
{"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)},
{"glEGLImageTargetTexture2DOESContextANGLE", P(GL_EGLImageTargetTexture2DOESContextANGLE)},
{"glEnable", P(GL_Enable)},
{"glEnableClientState", P(GL_EnableClientState)},
{"glEnableClientStateContextANGLE", P(GL_EnableClientStateContextANGLE)},
{"glEnableContextANGLE", P(GL_EnableContextANGLE)},
{"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
{"glEnableVertexAttribArrayContextANGLE", P(GL_EnableVertexAttribArrayContextANGLE)},
{"glEnablei", P(GL_Enablei)},
{"glEnableiContextANGLE", P(GL_EnableiContextANGLE)},
{"glEnableiEXT", P(GL_EnableiEXT)},
{"glEnableiEXTContextANGLE", P(GL_EnableiEXTContextANGLE)},
{"glEnableiOES", P(GL_EnableiOES)},
{"glEnableiOESContextANGLE", P(GL_EnableiOESContextANGLE)},
{"glEndQuery", P(GL_EndQuery)},
{"glEndQueryContextANGLE", P(GL_EndQueryContextANGLE)},
{"glEndQueryEXT", P(GL_EndQueryEXT)},
{"glEndQueryEXTContextANGLE", P(GL_EndQueryEXTContextANGLE)},
{"glEndTransformFeedback", P(GL_EndTransformFeedback)},
{"glEndTransformFeedbackContextANGLE", P(GL_EndTransformFeedbackContextANGLE)},
{"glFenceSync", P(GL_FenceSync)},
{"glFenceSyncContextANGLE", P(GL_FenceSyncContextANGLE)},
{"glFinish", P(GL_Finish)},
{"glFinishContextANGLE", P(GL_FinishContextANGLE)},
{"glFinishFenceNV", P(GL_FinishFenceNV)},
{"glFinishFenceNVContextANGLE", P(GL_FinishFenceNVContextANGLE)},
{"glFlush", P(GL_Flush)},
{"glFlushContextANGLE", P(GL_FlushContextANGLE)},
{"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
{"glFlushMappedBufferRangeContextANGLE", P(GL_FlushMappedBufferRangeContextANGLE)},
{"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)},
{"glFlushMappedBufferRangeEXTContextANGLE", P(GL_FlushMappedBufferRangeEXTContextANGLE)},
{"glFogf", P(GL_Fogf)},
{"glFogfContextANGLE", P(GL_FogfContextANGLE)},
{"glFogfv", P(GL_Fogfv)},
{"glFogfvContextANGLE", P(GL_FogfvContextANGLE)},
{"glFogx", P(GL_Fogx)},
{"glFogxContextANGLE", P(GL_FogxContextANGLE)},
{"glFogxv", P(GL_Fogxv)},
{"glFogxvContextANGLE", P(GL_FogxvContextANGLE)},
{"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)},
{"glFramebufferFetchBarrierEXTContextANGLE", P(GL_FramebufferFetchBarrierEXTContextANGLE)},
{"glFramebufferParameteri", P(GL_FramebufferParameteri)},
{"glFramebufferParameteriContextANGLE", P(GL_FramebufferParameteriContextANGLE)},
{"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
{"glFramebufferRenderbufferContextANGLE", P(GL_FramebufferRenderbufferContextANGLE)},
{"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)},
{"glFramebufferRenderbufferOESContextANGLE", P(GL_FramebufferRenderbufferOESContextANGLE)},
{"glFramebufferTexture", P(GL_FramebufferTexture)},
{"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
{"glFramebufferTexture2DContextANGLE", P(GL_FramebufferTexture2DContextANGLE)},
{"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)},
{"glFramebufferTexture2DMultisampleEXTContextANGLE",
P(GL_FramebufferTexture2DMultisampleEXTContextANGLE)},
{"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)},
{"glFramebufferTexture2DOESContextANGLE", P(GL_FramebufferTexture2DOESContextANGLE)},
{"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)},
{"glFramebufferTexture3DOESContextANGLE", P(GL_FramebufferTexture3DOESContextANGLE)},
{"glFramebufferTextureContextANGLE", P(GL_FramebufferTextureContextANGLE)},
{"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)},
{"glFramebufferTextureEXTContextANGLE", P(GL_FramebufferTextureEXTContextANGLE)},
{"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
{"glFramebufferTextureLayerContextANGLE", P(GL_FramebufferTextureLayerContextANGLE)},
{"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)},
{"glFramebufferTextureMultiviewOVRContextANGLE",
P(GL_FramebufferTextureMultiviewOVRContextANGLE)},
{"glFramebufferTextureOES", P(GL_FramebufferTextureOES)},
{"glFramebufferTextureOESContextANGLE", P(GL_FramebufferTextureOESContextANGLE)},
{"glFrontFace", P(GL_FrontFace)},
{"glFrontFaceContextANGLE", P(GL_FrontFaceContextANGLE)},
{"glFrustumf", P(GL_Frustumf)},
{"glFrustumfContextANGLE", P(GL_FrustumfContextANGLE)},
{"glFrustumx", P(GL_Frustumx)},
{"glFrustumxContextANGLE", P(GL_FrustumxContextANGLE)},
{"glGenBuffers", P(GL_GenBuffers)},
{"glGenBuffersContextANGLE", P(GL_GenBuffersContextANGLE)},
{"glGenFencesNV", P(GL_GenFencesNV)},
{"glGenFencesNVContextANGLE", P(GL_GenFencesNVContextANGLE)},
{"glGenFramebuffers", P(GL_GenFramebuffers)},
{"glGenFramebuffersContextANGLE", P(GL_GenFramebuffersContextANGLE)},
{"glGenFramebuffersOES", P(GL_GenFramebuffersOES)},
{"glGenFramebuffersOESContextANGLE", P(GL_GenFramebuffersOESContextANGLE)},
{"glGenProgramPipelines", P(GL_GenProgramPipelines)},
{"glGenProgramPipelinesContextANGLE", P(GL_GenProgramPipelinesContextANGLE)},
{"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)},
{"glGenProgramPipelinesEXTContextANGLE", P(GL_GenProgramPipelinesEXTContextANGLE)},
{"glGenQueries", P(GL_GenQueries)},
{"glGenQueriesContextANGLE", P(GL_GenQueriesContextANGLE)},
{"glGenQueriesEXT", P(GL_GenQueriesEXT)},
{"glGenQueriesEXTContextANGLE", P(GL_GenQueriesEXTContextANGLE)},
{"glGenRenderbuffers", P(GL_GenRenderbuffers)},
{"glGenRenderbuffersContextANGLE", P(GL_GenRenderbuffersContextANGLE)},
{"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)},
{"glGenRenderbuffersOESContextANGLE", P(GL_GenRenderbuffersOESContextANGLE)},
{"glGenSamplers", P(GL_GenSamplers)},
{"glGenSamplersContextANGLE", P(GL_GenSamplersContextANGLE)},
{"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)},
{"glGenSemaphoresEXTContextANGLE", P(GL_GenSemaphoresEXTContextANGLE)},
{"glGenTextures", P(GL_GenTextures)},
{"glGenTexturesContextANGLE", P(GL_GenTexturesContextANGLE)},
{"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
{"glGenTransformFeedbacksContextANGLE", P(GL_GenTransformFeedbacksContextANGLE)},
{"glGenVertexArrays", P(GL_GenVertexArrays)},
{"glGenVertexArraysContextANGLE", P(GL_GenVertexArraysContextANGLE)},
{"glGenVertexArraysOES", P(GL_GenVertexArraysOES)},
{"glGenVertexArraysOESContextANGLE", P(GL_GenVertexArraysOESContextANGLE)},
{"glGenerateMipmap", P(GL_GenerateMipmap)},
{"glGenerateMipmapContextANGLE", P(GL_GenerateMipmapContextANGLE)},
{"glGenerateMipmapOES", P(GL_GenerateMipmapOES)},
{"glGenerateMipmapOESContextANGLE", P(GL_GenerateMipmapOESContextANGLE)},
{"glGetActiveAttrib", P(GL_GetActiveAttrib)},
{"glGetActiveAttribContextANGLE", P(GL_GetActiveAttribContextANGLE)},
{"glGetActiveUniform", P(GL_GetActiveUniform)},
{"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
{"glGetActiveUniformBlockNameContextANGLE", P(GL_GetActiveUniformBlockNameContextANGLE)},
{"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
{"glGetActiveUniformBlockivContextANGLE", P(GL_GetActiveUniformBlockivContextANGLE)},
{"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)},
{"glGetActiveUniformBlockivRobustANGLEContextANGLE",
P(GL_GetActiveUniformBlockivRobustANGLEContextANGLE)},
{"glGetActiveUniformContextANGLE", P(GL_GetActiveUniformContextANGLE)},
{"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
{"glGetActiveUniformsivContextANGLE", P(GL_GetActiveUniformsivContextANGLE)},
{"glGetAttachedShaders", P(GL_GetAttachedShaders)},
{"glGetAttachedShadersContextANGLE", P(GL_GetAttachedShadersContextANGLE)},
{"glGetAttribLocation", P(GL_GetAttribLocation)},
{"glGetAttribLocationContextANGLE", P(GL_GetAttribLocationContextANGLE)},
{"glGetBooleani_v", P(GL_GetBooleani_v)},
{"glGetBooleani_vContextANGLE", P(GL_GetBooleani_vContextANGLE)},
{"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)},
{"glGetBooleani_vRobustANGLEContextANGLE", P(GL_GetBooleani_vRobustANGLEContextANGLE)},
{"glGetBooleanv", P(GL_GetBooleanv)},
{"glGetBooleanvContextANGLE", P(GL_GetBooleanvContextANGLE)},
{"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)},
{"glGetBooleanvRobustANGLEContextANGLE", P(GL_GetBooleanvRobustANGLEContextANGLE)},
{"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
{"glGetBufferParameteri64vContextANGLE", P(GL_GetBufferParameteri64vContextANGLE)},
{"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)},
{"glGetBufferParameteri64vRobustANGLEContextANGLE",
P(GL_GetBufferParameteri64vRobustANGLEContextANGLE)},
{"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
{"glGetBufferParameterivContextANGLE", P(GL_GetBufferParameterivContextANGLE)},
{"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)},
{"glGetBufferParameterivRobustANGLEContextANGLE",
P(GL_GetBufferParameterivRobustANGLEContextANGLE)},
{"glGetBufferPointerv", P(GL_GetBufferPointerv)},
{"glGetBufferPointervContextANGLE", P(GL_GetBufferPointervContextANGLE)},
{"glGetBufferPointervOES", P(GL_GetBufferPointervOES)},
{"glGetBufferPointervOESContextANGLE", P(GL_GetBufferPointervOESContextANGLE)},
{"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)},
{"glGetBufferPointervRobustANGLEContextANGLE", P(GL_GetBufferPointervRobustANGLEContextANGLE)},
{"glGetClipPlanef", P(GL_GetClipPlanef)},
{"glGetClipPlanefContextANGLE", P(GL_GetClipPlanefContextANGLE)},
{"glGetClipPlanex", P(GL_GetClipPlanex)},
{"glGetClipPlanexContextANGLE", P(GL_GetClipPlanexContextANGLE)},
{"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
{"glGetDebugMessageLogContextANGLE", P(GL_GetDebugMessageLogContextANGLE)},
{"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)},
{"glGetDebugMessageLogKHRContextANGLE", P(GL_GetDebugMessageLogKHRContextANGLE)},
{"glGetError", P(GL_GetError)},
{"glGetErrorContextANGLE", P(GL_GetErrorContextANGLE)},
{"glGetFenceivNV", P(GL_GetFenceivNV)},
{"glGetFenceivNVContextANGLE", P(GL_GetFenceivNVContextANGLE)},
{"glGetFixedv", P(GL_GetFixedv)},
{"glGetFixedvContextANGLE", P(GL_GetFixedvContextANGLE)},
{"glGetFloatv", P(GL_GetFloatv)},
{"glGetFloatvContextANGLE", P(GL_GetFloatvContextANGLE)},
{"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)},
{"glGetFloatvRobustANGLEContextANGLE", P(GL_GetFloatvRobustANGLEContextANGLE)},
{"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)},
{"glGetFragDataIndexEXTContextANGLE", P(GL_GetFragDataIndexEXTContextANGLE)},
{"glGetFragDataLocation", P(GL_GetFragDataLocation)},
{"glGetFragDataLocationContextANGLE", P(GL_GetFragDataLocationContextANGLE)},
{"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
{"glGetFramebufferAttachmentParameterivContextANGLE",
P(GL_GetFramebufferAttachmentParameterivContextANGLE)},
{"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)},
{"glGetFramebufferAttachmentParameterivOESContextANGLE",
P(GL_GetFramebufferAttachmentParameterivOESContextANGLE)},
{"glGetFramebufferAttachmentParameterivRobustANGLE",
P(GL_GetFramebufferAttachmentParameterivRobustANGLE)},
{"glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE",
P(GL_GetFramebufferAttachmentParameterivRobustANGLEContextANGLE)},
{"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
{"glGetFramebufferParameterivContextANGLE", P(GL_GetFramebufferParameterivContextANGLE)},
{"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)},
{"glGetFramebufferParameterivRobustANGLEContextANGLE",
P(GL_GetFramebufferParameterivRobustANGLEContextANGLE)},
{"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
{"glGetGraphicsResetStatusContextANGLE", P(GL_GetGraphicsResetStatusContextANGLE)},
{"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)},
{"glGetGraphicsResetStatusEXTContextANGLE", P(GL_GetGraphicsResetStatusEXTContextANGLE)},
{"glGetInteger64i_v", P(GL_GetInteger64i_v)},
{"glGetInteger64i_vContextANGLE", P(GL_GetInteger64i_vContextANGLE)},
{"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)},
{"glGetInteger64i_vRobustANGLEContextANGLE", P(GL_GetInteger64i_vRobustANGLEContextANGLE)},
{"glGetInteger64v", P(GL_GetInteger64v)},
{"glGetInteger64vContextANGLE", P(GL_GetInteger64vContextANGLE)},
{"glGetInteger64vEXT", P(GL_GetInteger64vEXT)},
{"glGetInteger64vEXTContextANGLE", P(GL_GetInteger64vEXTContextANGLE)},
{"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)},
{"glGetInteger64vRobustANGLEContextANGLE", P(GL_GetInteger64vRobustANGLEContextANGLE)},
{"glGetIntegeri_v", P(GL_GetIntegeri_v)},
{"glGetIntegeri_vContextANGLE", P(GL_GetIntegeri_vContextANGLE)},
{"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)},
{"glGetIntegeri_vRobustANGLEContextANGLE", P(GL_GetIntegeri_vRobustANGLEContextANGLE)},
{"glGetIntegerv", P(GL_GetIntegerv)},
{"glGetIntegervContextANGLE", P(GL_GetIntegervContextANGLE)},
{"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)},
{"glGetIntegervRobustANGLEContextANGLE", P(GL_GetIntegervRobustANGLEContextANGLE)},
{"glGetInternalformativ", P(GL_GetInternalformativ)},
{"glGetInternalformativContextANGLE", P(GL_GetInternalformativContextANGLE)},
{"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)},
{"glGetInternalformativRobustANGLEContextANGLE",
P(GL_GetInternalformativRobustANGLEContextANGLE)},
{"glGetLightfv", P(GL_GetLightfv)},
{"glGetLightfvContextANGLE", P(GL_GetLightfvContextANGLE)},
{"glGetLightxv", P(GL_GetLightxv)},
{"glGetLightxvContextANGLE", P(GL_GetLightxvContextANGLE)},
{"glGetMaterialfv", P(GL_GetMaterialfv)},
{"glGetMaterialfvContextANGLE", P(GL_GetMaterialfvContextANGLE)},
{"glGetMaterialxv", P(GL_GetMaterialxv)},
{"glGetMaterialxvContextANGLE", P(GL_GetMaterialxvContextANGLE)},
{"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)},
{"glGetMemoryObjectParameterivEXTContextANGLE",
P(GL_GetMemoryObjectParameterivEXTContextANGLE)},
{"glGetMultisamplefv", P(GL_GetMultisamplefv)},
{"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)},
{"glGetMultisamplefvANGLEContextANGLE", P(GL_GetMultisamplefvANGLEContextANGLE)},
{"glGetMultisamplefvContextANGLE", P(GL_GetMultisamplefvContextANGLE)},
{"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)},
{"glGetMultisamplefvRobustANGLEContextANGLE", P(GL_GetMultisamplefvRobustANGLEContextANGLE)},
{"glGetObjectLabel", P(GL_GetObjectLabel)},
{"glGetObjectLabelContextANGLE", P(GL_GetObjectLabelContextANGLE)},
{"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)},
{"glGetObjectLabelEXTContextANGLE", P(GL_GetObjectLabelEXTContextANGLE)},
{"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)},
{"glGetObjectLabelKHRContextANGLE", P(GL_GetObjectLabelKHRContextANGLE)},
{"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
{"glGetObjectPtrLabelContextANGLE", P(GL_GetObjectPtrLabelContextANGLE)},
{"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)},
{"glGetObjectPtrLabelKHRContextANGLE", P(GL_GetObjectPtrLabelKHRContextANGLE)},
{"glGetPointerv", P(GL_GetPointerv)},
{"glGetPointervContextANGLE", P(GL_GetPointervContextANGLE)},
{"glGetPointervKHR", P(GL_GetPointervKHR)},
{"glGetPointervKHRContextANGLE", P(GL_GetPointervKHRContextANGLE)},
{"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)},
{"glGetPointervRobustANGLERobustANGLEContextANGLE",
P(GL_GetPointervRobustANGLERobustANGLEContextANGLE)},
{"glGetProgramBinary", P(GL_GetProgramBinary)},
{"glGetProgramBinaryContextANGLE", P(GL_GetProgramBinaryContextANGLE)},
{"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)},
{"glGetProgramBinaryOESContextANGLE", P(GL_GetProgramBinaryOESContextANGLE)},
{"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
{"glGetProgramInfoLogContextANGLE", P(GL_GetProgramInfoLogContextANGLE)},
{"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
{"glGetProgramInterfaceivContextANGLE", P(GL_GetProgramInterfaceivContextANGLE)},
{"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)},
{"glGetProgramInterfaceivRobustANGLEContextANGLE",
P(GL_GetProgramInterfaceivRobustANGLEContextANGLE)},
{"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
{"glGetProgramPipelineInfoLogContextANGLE", P(GL_GetProgramPipelineInfoLogContextANGLE)},
{"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)},
{"glGetProgramPipelineInfoLogEXTContextANGLE", P(GL_GetProgramPipelineInfoLogEXTContextANGLE)},
{"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
{"glGetProgramPipelineivContextANGLE", P(GL_GetProgramPipelineivContextANGLE)},
{"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)},
{"glGetProgramPipelineivEXTContextANGLE", P(GL_GetProgramPipelineivEXTContextANGLE)},
{"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
{"glGetProgramResourceIndexContextANGLE", P(GL_GetProgramResourceIndexContextANGLE)},
{"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
{"glGetProgramResourceLocationContextANGLE", P(GL_GetProgramResourceLocationContextANGLE)},
{"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)},
{"glGetProgramResourceLocationIndexEXTContextANGLE",
P(GL_GetProgramResourceLocationIndexEXTContextANGLE)},
{"glGetProgramResourceName", P(GL_GetProgramResourceName)},
{"glGetProgramResourceNameContextANGLE", P(GL_GetProgramResourceNameContextANGLE)},
{"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
{"glGetProgramResourceivContextANGLE", P(GL_GetProgramResourceivContextANGLE)},
{"glGetProgramiv", P(GL_GetProgramiv)},
{"glGetProgramivContextANGLE", P(GL_GetProgramivContextANGLE)},
{"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)},
{"glGetProgramivRobustANGLEContextANGLE", P(GL_GetProgramivRobustANGLEContextANGLE)},
{"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)},
{"glGetQueryObjecti64vEXTContextANGLE", P(GL_GetQueryObjecti64vEXTContextANGLE)},
{"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)},
{"glGetQueryObjecti64vRobustANGLEContextANGLE",
P(GL_GetQueryObjecti64vRobustANGLEContextANGLE)},
{"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)},
{"glGetQueryObjectivEXTContextANGLE", P(GL_GetQueryObjectivEXTContextANGLE)},
{"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)},
{"glGetQueryObjectivRobustANGLEContextANGLE", P(GL_GetQueryObjectivRobustANGLEContextANGLE)},
{"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)},
{"glGetQueryObjectui64vEXTContextANGLE", P(GL_GetQueryObjectui64vEXTContextANGLE)},
{"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)},
{"glGetQueryObjectui64vRobustANGLEContextANGLE",
P(GL_GetQueryObjectui64vRobustANGLEContextANGLE)},
{"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
{"glGetQueryObjectuivContextANGLE", P(GL_GetQueryObjectuivContextANGLE)},
{"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)},
{"glGetQueryObjectuivEXTContextANGLE", P(GL_GetQueryObjectuivEXTContextANGLE)},
{"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)},
{"glGetQueryObjectuivRobustANGLEContextANGLE", P(GL_GetQueryObjectuivRobustANGLEContextANGLE)},
{"glGetQueryiv", P(GL_GetQueryiv)},
{"glGetQueryivContextANGLE", P(GL_GetQueryivContextANGLE)},
{"glGetQueryivEXT", P(GL_GetQueryivEXT)},
{"glGetQueryivEXTContextANGLE", P(GL_GetQueryivEXTContextANGLE)},
{"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)},
{"glGetQueryivRobustANGLEContextANGLE", P(GL_GetQueryivRobustANGLEContextANGLE)},
{"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)},
{"glGetRenderbufferImageANGLEContextANGLE", P(GL_GetRenderbufferImageANGLEContextANGLE)},
{"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
{"glGetRenderbufferParameterivContextANGLE", P(GL_GetRenderbufferParameterivContextANGLE)},
{"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)},
{"glGetRenderbufferParameterivOESContextANGLE",
P(GL_GetRenderbufferParameterivOESContextANGLE)},
{"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)},
{"glGetRenderbufferParameterivRobustANGLEContextANGLE",
P(GL_GetRenderbufferParameterivRobustANGLEContextANGLE)},
{"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
{"glGetSamplerParameterIivContextANGLE", P(GL_GetSamplerParameterIivContextANGLE)},
{"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)},
{"glGetSamplerParameterIivEXTContextANGLE", P(GL_GetSamplerParameterIivEXTContextANGLE)},
{"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)},
{"glGetSamplerParameterIivOESContextANGLE", P(GL_GetSamplerParameterIivOESContextANGLE)},
{"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)},
{"glGetSamplerParameterIivRobustANGLEContextANGLE",
P(GL_GetSamplerParameterIivRobustANGLEContextANGLE)},
{"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
{"glGetSamplerParameterIuivContextANGLE", P(GL_GetSamplerParameterIuivContextANGLE)},
{"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)},
{"glGetSamplerParameterIuivEXTContextANGLE", P(GL_GetSamplerParameterIuivEXTContextANGLE)},
{"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)},
{"glGetSamplerParameterIuivOESContextANGLE", P(GL_GetSamplerParameterIuivOESContextANGLE)},
{"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)},
{"glGetSamplerParameterIuivRobustANGLEContextANGLE",
P(GL_GetSamplerParameterIuivRobustANGLEContextANGLE)},
{"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
{"glGetSamplerParameterfvContextANGLE", P(GL_GetSamplerParameterfvContextANGLE)},
{"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)},
{"glGetSamplerParameterfvRobustANGLEContextANGLE",
P(GL_GetSamplerParameterfvRobustANGLEContextANGLE)},
{"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
{"glGetSamplerParameterivContextANGLE", P(GL_GetSamplerParameterivContextANGLE)},
{"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)},
{"glGetSamplerParameterivRobustANGLEContextANGLE",
P(GL_GetSamplerParameterivRobustANGLEContextANGLE)},
{"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)},
{"glGetSemaphoreParameterui64vEXTContextANGLE",
P(GL_GetSemaphoreParameterui64vEXTContextANGLE)},
{"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
{"glGetShaderInfoLogContextANGLE", P(GL_GetShaderInfoLogContextANGLE)},
{"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
{"glGetShaderPrecisionFormatContextANGLE", P(GL_GetShaderPrecisionFormatContextANGLE)},
{"glGetShaderSource", P(GL_GetShaderSource)},
{"glGetShaderSourceContextANGLE", P(GL_GetShaderSourceContextANGLE)},
{"glGetShaderiv", P(GL_GetShaderiv)},
{"glGetShaderivContextANGLE", P(GL_GetShaderivContextANGLE)},
{"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)},
{"glGetShaderivRobustANGLEContextANGLE", P(GL_GetShaderivRobustANGLEContextANGLE)},
{"glGetString", P(GL_GetString)},
{"glGetStringContextANGLE", P(GL_GetStringContextANGLE)},
{"glGetStringi", P(GL_GetStringi)},
{"glGetStringiContextANGLE", P(GL_GetStringiContextANGLE)},
{"glGetSynciv", P(GL_GetSynciv)},
{"glGetSyncivContextANGLE", P(GL_GetSyncivContextANGLE)},
{"glGetTexEnvfv", P(GL_GetTexEnvfv)},
{"glGetTexEnvfvContextANGLE", P(GL_GetTexEnvfvContextANGLE)},
{"glGetTexEnviv", P(GL_GetTexEnviv)},
{"glGetTexEnvivContextANGLE", P(GL_GetTexEnvivContextANGLE)},
{"glGetTexEnvxv", P(GL_GetTexEnvxv)},
{"glGetTexEnvxvContextANGLE", P(GL_GetTexEnvxvContextANGLE)},
{"glGetTexGenfvOES", P(GL_GetTexGenfvOES)},
{"glGetTexGenfvOESContextANGLE", P(GL_GetTexGenfvOESContextANGLE)},
{"glGetTexGenivOES", P(GL_GetTexGenivOES)},
{"glGetTexGenivOESContextANGLE", P(GL_GetTexGenivOESContextANGLE)},
{"glGetTexGenxvOES", P(GL_GetTexGenxvOES)},
{"glGetTexGenxvOESContextANGLE", P(GL_GetTexGenxvOESContextANGLE)},
{"glGetTexImageANGLE", P(GL_GetTexImageANGLE)},
{"glGetTexImageANGLEContextANGLE", P(GL_GetTexImageANGLEContextANGLE)},
{"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
{"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)},
{"glGetTexLevelParameterfvANGLEContextANGLE", P(GL_GetTexLevelParameterfvANGLEContextANGLE)},
{"glGetTexLevelParameterfvContextANGLE", P(GL_GetTexLevelParameterfvContextANGLE)},
{"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)},
{"glGetTexLevelParameterfvRobustANGLEContextANGLE",
P(GL_GetTexLevelParameterfvRobustANGLEContextANGLE)},
{"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
{"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)},
{"glGetTexLevelParameterivANGLEContextANGLE", P(GL_GetTexLevelParameterivANGLEContextANGLE)},
{"glGetTexLevelParameterivContextANGLE", P(GL_GetTexLevelParameterivContextANGLE)},
{"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)},
{"glGetTexLevelParameterivRobustANGLEContextANGLE",
P(GL_GetTexLevelParameterivRobustANGLEContextANGLE)},
{"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
{"glGetTexParameterIivContextANGLE", P(GL_GetTexParameterIivContextANGLE)},
{"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)},
{"glGetTexParameterIivEXTContextANGLE", P(GL_GetTexParameterIivEXTContextANGLE)},
{"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)},
{"glGetTexParameterIivOESContextANGLE", P(GL_GetTexParameterIivOESContextANGLE)},
{"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)},
{"glGetTexParameterIivRobustANGLEContextANGLE",
P(GL_GetTexParameterIivRobustANGLEContextANGLE)},
{"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
{"glGetTexParameterIuivContextANGLE", P(GL_GetTexParameterIuivContextANGLE)},
{"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)},
{"glGetTexParameterIuivEXTContextANGLE", P(GL_GetTexParameterIuivEXTContextANGLE)},
{"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)},
{"glGetTexParameterIuivOESContextANGLE", P(GL_GetTexParameterIuivOESContextANGLE)},
{"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)},
{"glGetTexParameterIuivRobustANGLEContextANGLE",
P(GL_GetTexParameterIuivRobustANGLEContextANGLE)},
{"glGetTexParameterfv", P(GL_GetTexParameterfv)},
{"glGetTexParameterfvContextANGLE", P(GL_GetTexParameterfvContextANGLE)},
{"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)},
{"glGetTexParameterfvRobustANGLEContextANGLE", P(GL_GetTexParameterfvRobustANGLEContextANGLE)},
{"glGetTexParameteriv", P(GL_GetTexParameteriv)},
{"glGetTexParameterivContextANGLE", P(GL_GetTexParameterivContextANGLE)},
{"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)},
{"glGetTexParameterivRobustANGLEContextANGLE", P(GL_GetTexParameterivRobustANGLEContextANGLE)},
{"glGetTexParameterxv", P(GL_GetTexParameterxv)},
{"glGetTexParameterxvContextANGLE", P(GL_GetTexParameterxvContextANGLE)},
{"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
{"glGetTransformFeedbackVaryingContextANGLE", P(GL_GetTransformFeedbackVaryingContextANGLE)},
{"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)},
{"glGetTranslatedShaderSourceANGLEContextANGLE",
P(GL_GetTranslatedShaderSourceANGLEContextANGLE)},
{"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
{"glGetUniformBlockIndexContextANGLE", P(GL_GetUniformBlockIndexContextANGLE)},
{"glGetUniformIndices", P(GL_GetUniformIndices)},
{"glGetUniformIndicesContextANGLE", P(GL_GetUniformIndicesContextANGLE)},
{"glGetUniformLocation", P(GL_GetUniformLocation)},
{"glGetUniformLocationContextANGLE", P(GL_GetUniformLocationContextANGLE)},
{"glGetUniformfv", P(GL_GetUniformfv)},
{"glGetUniformfvContextANGLE", P(GL_GetUniformfvContextANGLE)},
{"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)},
{"glGetUniformfvRobustANGLEContextANGLE", P(GL_GetUniformfvRobustANGLEContextANGLE)},
{"glGetUniformiv", P(GL_GetUniformiv)},
{"glGetUniformivContextANGLE", P(GL_GetUniformivContextANGLE)},
{"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)},
{"glGetUniformivRobustANGLEContextANGLE", P(GL_GetUniformivRobustANGLEContextANGLE)},
{"glGetUniformuiv", P(GL_GetUniformuiv)},
{"glGetUniformuivContextANGLE", P(GL_GetUniformuivContextANGLE)},
{"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)},
{"glGetUniformuivRobustANGLEContextANGLE", P(GL_GetUniformuivRobustANGLEContextANGLE)},
{"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)},
{"glGetUnsignedBytei_vEXTContextANGLE", P(GL_GetUnsignedBytei_vEXTContextANGLE)},
{"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)},
{"glGetUnsignedBytevEXTContextANGLE", P(GL_GetUnsignedBytevEXTContextANGLE)},
{"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
{"glGetVertexAttribIivContextANGLE", P(GL_GetVertexAttribIivContextANGLE)},
{"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)},
{"glGetVertexAttribIivRobustANGLEContextANGLE",
P(GL_GetVertexAttribIivRobustANGLEContextANGLE)},
{"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
{"glGetVertexAttribIuivContextANGLE", P(GL_GetVertexAttribIuivContextANGLE)},
{"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)},
{"glGetVertexAttribIuivRobustANGLEContextANGLE",
P(GL_GetVertexAttribIuivRobustANGLEContextANGLE)},
{"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
{"glGetVertexAttribPointervContextANGLE", P(GL_GetVertexAttribPointervContextANGLE)},
{"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)},
{"glGetVertexAttribPointervRobustANGLEContextANGLE",
P(GL_GetVertexAttribPointervRobustANGLEContextANGLE)},
{"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
{"glGetVertexAttribfvContextANGLE", P(GL_GetVertexAttribfvContextANGLE)},
{"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)},
{"glGetVertexAttribfvRobustANGLEContextANGLE", P(GL_GetVertexAttribfvRobustANGLEContextANGLE)},
{"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
{"glGetVertexAttribivContextANGLE", P(GL_GetVertexAttribivContextANGLE)},
{"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)},
{"glGetVertexAttribivRobustANGLEContextANGLE", P(GL_GetVertexAttribivRobustANGLEContextANGLE)},
{"glGetnUniformfv", P(GL_GetnUniformfv)},
{"glGetnUniformfvContextANGLE", P(GL_GetnUniformfvContextANGLE)},
{"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)},
{"glGetnUniformfvEXTContextANGLE", P(GL_GetnUniformfvEXTContextANGLE)},
{"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)},
{"glGetnUniformfvRobustANGLEContextANGLE", P(GL_GetnUniformfvRobustANGLEContextANGLE)},
{"glGetnUniformiv", P(GL_GetnUniformiv)},
{"glGetnUniformivContextANGLE", P(GL_GetnUniformivContextANGLE)},
{"glGetnUniformivEXT", P(GL_GetnUniformivEXT)},
{"glGetnUniformivEXTContextANGLE", P(GL_GetnUniformivEXTContextANGLE)},
{"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)},
{"glGetnUniformivRobustANGLEContextANGLE", P(GL_GetnUniformivRobustANGLEContextANGLE)},
{"glGetnUniformuiv", P(GL_GetnUniformuiv)},
{"glGetnUniformuivContextANGLE", P(GL_GetnUniformuivContextANGLE)},
{"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)},
{"glGetnUniformuivRobustANGLEContextANGLE", P(GL_GetnUniformuivRobustANGLEContextANGLE)},
{"glHint", P(GL_Hint)},
{"glHintContextANGLE", P(GL_HintContextANGLE)},
{"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)},
{"glImportMemoryFdEXTContextANGLE", P(GL_ImportMemoryFdEXTContextANGLE)},
{"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)},
{"glImportMemoryZirconHandleANGLEContextANGLE",
P(GL_ImportMemoryZirconHandleANGLEContextANGLE)},
{"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)},
{"glImportSemaphoreFdEXTContextANGLE", P(GL_ImportSemaphoreFdEXTContextANGLE)},
{"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)},
{"glImportSemaphoreZirconHandleANGLEContextANGLE",
P(GL_ImportSemaphoreZirconHandleANGLEContextANGLE)},
{"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)},
{"glInsertEventMarkerEXTContextANGLE", P(GL_InsertEventMarkerEXTContextANGLE)},
{"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
{"glInvalidateFramebufferContextANGLE", P(GL_InvalidateFramebufferContextANGLE)},
{"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
{"glInvalidateSubFramebufferContextANGLE", P(GL_InvalidateSubFramebufferContextANGLE)},
{"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)},
{"glInvalidateTextureANGLEContextANGLE", P(GL_InvalidateTextureANGLEContextANGLE)},
{"glIsBuffer", P(GL_IsBuffer)},
{"glIsBufferContextANGLE", P(GL_IsBufferContextANGLE)},
{"glIsEnabled", P(GL_IsEnabled)},
{"glIsEnabledContextANGLE", P(GL_IsEnabledContextANGLE)},
{"glIsEnabledi", P(GL_IsEnabledi)},
{"glIsEnablediContextANGLE", P(GL_IsEnablediContextANGLE)},
{"glIsEnablediEXT", P(GL_IsEnablediEXT)},
{"glIsEnablediEXTContextANGLE", P(GL_IsEnablediEXTContextANGLE)},
{"glIsEnablediOES", P(GL_IsEnablediOES)},
{"glIsEnablediOESContextANGLE", P(GL_IsEnablediOESContextANGLE)},
{"glIsFenceNV", P(GL_IsFenceNV)},
{"glIsFenceNVContextANGLE", P(GL_IsFenceNVContextANGLE)},
{"glIsFramebuffer", P(GL_IsFramebuffer)},
{"glIsFramebufferContextANGLE", P(GL_IsFramebufferContextANGLE)},
{"glIsFramebufferOES", P(GL_IsFramebufferOES)},
{"glIsFramebufferOESContextANGLE", P(GL_IsFramebufferOESContextANGLE)},
{"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)},
{"glIsMemoryObjectEXTContextANGLE", P(GL_IsMemoryObjectEXTContextANGLE)},
{"glIsProgram", P(GL_IsProgram)},
{"glIsProgramContextANGLE", P(GL_IsProgramContextANGLE)},
{"glIsProgramPipeline", P(GL_IsProgramPipeline)},
{"glIsProgramPipelineContextANGLE", P(GL_IsProgramPipelineContextANGLE)},
{"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)},
{"glIsProgramPipelineEXTContextANGLE", P(GL_IsProgramPipelineEXTContextANGLE)},
{"glIsQuery", P(GL_IsQuery)},
{"glIsQueryContextANGLE", P(GL_IsQueryContextANGLE)},
{"glIsQueryEXT", P(GL_IsQueryEXT)},
{"glIsQueryEXTContextANGLE", P(GL_IsQueryEXTContextANGLE)},
{"glIsRenderbuffer", P(GL_IsRenderbuffer)},
{"glIsRenderbufferContextANGLE", P(GL_IsRenderbufferContextANGLE)},
{"glIsRenderbufferOES", P(GL_IsRenderbufferOES)},
{"glIsRenderbufferOESContextANGLE", P(GL_IsRenderbufferOESContextANGLE)},
{"glIsSampler", P(GL_IsSampler)},
{"glIsSamplerContextANGLE", P(GL_IsSamplerContextANGLE)},
{"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)},
{"glIsSemaphoreEXTContextANGLE", P(GL_IsSemaphoreEXTContextANGLE)},
{"glIsShader", P(GL_IsShader)},
{"glIsShaderContextANGLE", P(GL_IsShaderContextANGLE)},
{"glIsSync", P(GL_IsSync)},
{"glIsSyncContextANGLE", P(GL_IsSyncContextANGLE)},
{"glIsTexture", P(GL_IsTexture)},
{"glIsTextureContextANGLE", P(GL_IsTextureContextANGLE)},
{"glIsTransformFeedback", P(GL_IsTransformFeedback)},
{"glIsTransformFeedbackContextANGLE", P(GL_IsTransformFeedbackContextANGLE)},
{"glIsVertexArray", P(GL_IsVertexArray)},
{"glIsVertexArrayContextANGLE", P(GL_IsVertexArrayContextANGLE)},
{"glIsVertexArrayOES", P(GL_IsVertexArrayOES)},
{"glIsVertexArrayOESContextANGLE", P(GL_IsVertexArrayOESContextANGLE)},
{"glLabelObjectEXT", P(GL_LabelObjectEXT)},
{"glLabelObjectEXTContextANGLE", P(GL_LabelObjectEXTContextANGLE)},
{"glLightModelf", P(GL_LightModelf)},
{"glLightModelfContextANGLE", P(GL_LightModelfContextANGLE)},
{"glLightModelfv", P(GL_LightModelfv)},
{"glLightModelfvContextANGLE", P(GL_LightModelfvContextANGLE)},
{"glLightModelx", P(GL_LightModelx)},
{"glLightModelxContextANGLE", P(GL_LightModelxContextANGLE)},
{"glLightModelxv", P(GL_LightModelxv)},
{"glLightModelxvContextANGLE", P(GL_LightModelxvContextANGLE)},
{"glLightf", P(GL_Lightf)},
{"glLightfContextANGLE", P(GL_LightfContextANGLE)},
{"glLightfv", P(GL_Lightfv)},
{"glLightfvContextANGLE", P(GL_LightfvContextANGLE)},
{"glLightx", P(GL_Lightx)},
{"glLightxContextANGLE", P(GL_LightxContextANGLE)},
{"glLightxv", P(GL_Lightxv)},
{"glLightxvContextANGLE", P(GL_LightxvContextANGLE)},
{"glLineWidth", P(GL_LineWidth)},
{"glLineWidthContextANGLE", P(GL_LineWidthContextANGLE)},
{"glLineWidthx", P(GL_LineWidthx)},
{"glLineWidthxContextANGLE", P(GL_LineWidthxContextANGLE)},
{"glLinkProgram", P(GL_LinkProgram)},
{"glLinkProgramContextANGLE", P(GL_LinkProgramContextANGLE)},
{"glLoadIdentity", P(GL_LoadIdentity)},
{"glLoadIdentityContextANGLE", P(GL_LoadIdentityContextANGLE)},
{"glLoadMatrixf", P(GL_LoadMatrixf)},
{"glLoadMatrixfContextANGLE", P(GL_LoadMatrixfContextANGLE)},
{"glLoadMatrixx", P(GL_LoadMatrixx)},
{"glLoadMatrixxContextANGLE", P(GL_LoadMatrixxContextANGLE)},
{"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)},
{"glLoadPaletteFromModelViewMatrixOESContextANGLE",
P(GL_LoadPaletteFromModelViewMatrixOESContextANGLE)},
{"glLogicOp", P(GL_LogicOp)},
{"glLogicOpContextANGLE", P(GL_LogicOpContextANGLE)},
{"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)},
{"glLoseContextCHROMIUMContextANGLE", P(GL_LoseContextCHROMIUMContextANGLE)},
{"glMapBufferOES", P(GL_MapBufferOES)},
{"glMapBufferOESContextANGLE", P(GL_MapBufferOESContextANGLE)},
{"glMapBufferRange", P(GL_MapBufferRange)},
{"glMapBufferRangeContextANGLE", P(GL_MapBufferRangeContextANGLE)},
{"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)},
{"glMapBufferRangeEXTContextANGLE", P(GL_MapBufferRangeEXTContextANGLE)},
{"glMaterialf", P(GL_Materialf)},
{"glMaterialfContextANGLE", P(GL_MaterialfContextANGLE)},
{"glMaterialfv", P(GL_Materialfv)},
{"glMaterialfvContextANGLE", P(GL_MaterialfvContextANGLE)},
{"glMaterialx", P(GL_Materialx)},
{"glMaterialxContextANGLE", P(GL_MaterialxContextANGLE)},
{"glMaterialxv", P(GL_Materialxv)},
{"glMaterialxvContextANGLE", P(GL_MaterialxvContextANGLE)},
{"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)},
{"glMatrixIndexPointerOESContextANGLE", P(GL_MatrixIndexPointerOESContextANGLE)},
{"glMatrixMode", P(GL_MatrixMode)},
{"glMatrixModeContextANGLE", P(GL_MatrixModeContextANGLE)},
{"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)},
{"glMaxShaderCompilerThreadsKHRContextANGLE", P(GL_MaxShaderCompilerThreadsKHRContextANGLE)},
{"glMemoryBarrier", P(GL_MemoryBarrier)},
{"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
{"glMemoryBarrierByRegionContextANGLE", P(GL_MemoryBarrierByRegionContextANGLE)},
{"glMemoryBarrierContextANGLE", P(GL_MemoryBarrierContextANGLE)},
{"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)},
{"glMemoryObjectParameterivEXTContextANGLE", P(GL_MemoryObjectParameterivEXTContextANGLE)},
{"glMinSampleShading", P(GL_MinSampleShading)},
{"glMinSampleShadingContextANGLE", P(GL_MinSampleShadingContextANGLE)},
{"glMinSampleShadingOES", P(GL_MinSampleShadingOES)},
{"glMinSampleShadingOESContextANGLE", P(GL_MinSampleShadingOESContextANGLE)},
{"glMultMatrixf", P(GL_MultMatrixf)},
{"glMultMatrixfContextANGLE", P(GL_MultMatrixfContextANGLE)},
{"glMultMatrixx", P(GL_MultMatrixx)},
{"glMultMatrixxContextANGLE", P(GL_MultMatrixxContextANGLE)},
{"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)},
{"glMultiDrawArraysANGLEContextANGLE", P(GL_MultiDrawArraysANGLEContextANGLE)},
{"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)},
{"glMultiDrawArraysInstancedANGLEContextANGLE",
P(GL_MultiDrawArraysInstancedANGLEContextANGLE)},
{"glMultiDrawArraysInstancedBaseInstanceANGLE",
P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)},
{"glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE",
P(GL_MultiDrawArraysInstancedBaseInstanceANGLEContextANGLE)},
{"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)},
{"glMultiDrawElementsANGLEContextANGLE", P(GL_MultiDrawElementsANGLEContextANGLE)},
{"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)},
{"glMultiDrawElementsBaseVertexEXTContextANGLE",
P(GL_MultiDrawElementsBaseVertexEXTContextANGLE)},
{"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)},
{"glMultiDrawElementsInstancedANGLEContextANGLE",
P(GL_MultiDrawElementsInstancedANGLEContextANGLE)},
{"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE",
P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)},
{"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE",
P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE)},
{"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
{"glMultiTexCoord4fContextANGLE", P(GL_MultiTexCoord4fContextANGLE)},
{"glMultiTexCoord4x", P(GL_MultiTexCoord4x)},
{"glMultiTexCoord4xContextANGLE", P(GL_MultiTexCoord4xContextANGLE)},
{"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)},
{"glNamedBufferStorageExternalEXTContextANGLE",
P(GL_NamedBufferStorageExternalEXTContextANGLE)},
{"glNormal3f", P(GL_Normal3f)},
{"glNormal3fContextANGLE", P(GL_Normal3fContextANGLE)},
{"glNormal3x", P(GL_Normal3x)},
{"glNormal3xContextANGLE", P(GL_Normal3xContextANGLE)},
{"glNormalPointer", P(GL_NormalPointer)},
{"glNormalPointerContextANGLE", P(GL_NormalPointerContextANGLE)},
{"glObjectLabel", P(GL_ObjectLabel)},
{"glObjectLabelContextANGLE", P(GL_ObjectLabelContextANGLE)},
{"glObjectLabelKHR", P(GL_ObjectLabelKHR)},
{"glObjectLabelKHRContextANGLE", P(GL_ObjectLabelKHRContextANGLE)},
{"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
{"glObjectPtrLabelContextANGLE", P(GL_ObjectPtrLabelContextANGLE)},
{"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)},
{"glObjectPtrLabelKHRContextANGLE", P(GL_ObjectPtrLabelKHRContextANGLE)},
{"glOrthof", P(GL_Orthof)},
{"glOrthofContextANGLE", P(GL_OrthofContextANGLE)},
{"glOrthox", P(GL_Orthox)},
{"glOrthoxContextANGLE", P(GL_OrthoxContextANGLE)},
{"glPatchParameteri", P(GL_PatchParameteri)},
{"glPatchParameteriContextANGLE", P(GL_PatchParameteriContextANGLE)},
{"glPatchParameteriEXT", P(GL_PatchParameteriEXT)},
{"glPatchParameteriEXTContextANGLE", P(GL_PatchParameteriEXTContextANGLE)},
{"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
{"glPauseTransformFeedbackContextANGLE", P(GL_PauseTransformFeedbackContextANGLE)},
{"glPixelStorei", P(GL_PixelStorei)},
{"glPixelStoreiContextANGLE", P(GL_PixelStoreiContextANGLE)},
{"glPointParameterf", P(GL_PointParameterf)},
{"glPointParameterfContextANGLE", P(GL_PointParameterfContextANGLE)},
{"glPointParameterfv", P(GL_PointParameterfv)},
{"glPointParameterfvContextANGLE", P(GL_PointParameterfvContextANGLE)},
{"glPointParameterx", P(GL_PointParameterx)},
{"glPointParameterxContextANGLE", P(GL_PointParameterxContextANGLE)},
{"glPointParameterxv", P(GL_PointParameterxv)},
{"glPointParameterxvContextANGLE", P(GL_PointParameterxvContextANGLE)},
{"glPointSize", P(GL_PointSize)},
{"glPointSizeContextANGLE", P(GL_PointSizeContextANGLE)},
{"glPointSizePointerOES", P(GL_PointSizePointerOES)},
{"glPointSizePointerOESContextANGLE", P(GL_PointSizePointerOESContextANGLE)},
{"glPointSizex", P(GL_PointSizex)},
{"glPointSizexContextANGLE", P(GL_PointSizexContextANGLE)},
{"glPolygonOffset", P(GL_PolygonOffset)},
{"glPolygonOffsetContextANGLE", P(GL_PolygonOffsetContextANGLE)},
{"glPolygonOffsetx", P(GL_PolygonOffsetx)},
{"glPolygonOffsetxContextANGLE", P(GL_PolygonOffsetxContextANGLE)},
{"glPopDebugGroup", P(GL_PopDebugGroup)},
{"glPopDebugGroupContextANGLE", P(GL_PopDebugGroupContextANGLE)},
{"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)},
{"glPopDebugGroupKHRContextANGLE", P(GL_PopDebugGroupKHRContextANGLE)},
{"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)},
{"glPopGroupMarkerEXTContextANGLE", P(GL_PopGroupMarkerEXTContextANGLE)},
{"glPopMatrix", P(GL_PopMatrix)},
{"glPopMatrixContextANGLE", P(GL_PopMatrixContextANGLE)},
{"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)},
{"glPrimitiveBoundingBoxContextANGLE", P(GL_PrimitiveBoundingBoxContextANGLE)},
{"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)},
{"glPrimitiveBoundingBoxEXTContextANGLE", P(GL_PrimitiveBoundingBoxEXTContextANGLE)},
{"glProgramBinary", P(GL_ProgramBinary)},
{"glProgramBinaryContextANGLE", P(GL_ProgramBinaryContextANGLE)},
{"glProgramBinaryOES", P(GL_ProgramBinaryOES)},
{"glProgramBinaryOESContextANGLE", P(GL_ProgramBinaryOESContextANGLE)},
{"glProgramParameteri", P(GL_ProgramParameteri)},
{"glProgramParameteriContextANGLE", P(GL_ProgramParameteriContextANGLE)},
{"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)},
{"glProgramParameteriEXTContextANGLE", P(GL_ProgramParameteriEXTContextANGLE)},
{"glProgramUniform1f", P(GL_ProgramUniform1f)},
{"glProgramUniform1fContextANGLE", P(GL_ProgramUniform1fContextANGLE)},
{"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)},
{"glProgramUniform1fEXTContextANGLE", P(GL_ProgramUniform1fEXTContextANGLE)},
{"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
{"glProgramUniform1fvContextANGLE", P(GL_ProgramUniform1fvContextANGLE)},
{"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)},
{"glProgramUniform1fvEXTContextANGLE", P(GL_ProgramUniform1fvEXTContextANGLE)},
{"glProgramUniform1i", P(GL_ProgramUniform1i)},
{"glProgramUniform1iContextANGLE", P(GL_ProgramUniform1iContextANGLE)},
{"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)},
{"glProgramUniform1iEXTContextANGLE", P(GL_ProgramUniform1iEXTContextANGLE)},
{"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
{"glProgramUniform1ivContextANGLE", P(GL_ProgramUniform1ivContextANGLE)},
{"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)},
{"glProgramUniform1ivEXTContextANGLE", P(GL_ProgramUniform1ivEXTContextANGLE)},
{"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
{"glProgramUniform1uiContextANGLE", P(GL_ProgramUniform1uiContextANGLE)},
{"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)},
{"glProgramUniform1uiEXTContextANGLE", P(GL_ProgramUniform1uiEXTContextANGLE)},
{"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
{"glProgramUniform1uivContextANGLE", P(GL_ProgramUniform1uivContextANGLE)},
{"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)},
{"glProgramUniform1uivEXTContextANGLE", P(GL_ProgramUniform1uivEXTContextANGLE)},
{"glProgramUniform2f", P(GL_ProgramUniform2f)},
{"glProgramUniform2fContextANGLE", P(GL_ProgramUniform2fContextANGLE)},
{"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)},
{"glProgramUniform2fEXTContextANGLE", P(GL_ProgramUniform2fEXTContextANGLE)},
{"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
{"glProgramUniform2fvContextANGLE", P(GL_ProgramUniform2fvContextANGLE)},
{"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)},
{"glProgramUniform2fvEXTContextANGLE", P(GL_ProgramUniform2fvEXTContextANGLE)},
{"glProgramUniform2i", P(GL_ProgramUniform2i)},
{"glProgramUniform2iContextANGLE", P(GL_ProgramUniform2iContextANGLE)},
{"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)},
{"glProgramUniform2iEXTContextANGLE", P(GL_ProgramUniform2iEXTContextANGLE)},
{"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
{"glProgramUniform2ivContextANGLE", P(GL_ProgramUniform2ivContextANGLE)},
{"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)},
{"glProgramUniform2ivEXTContextANGLE", P(GL_ProgramUniform2ivEXTContextANGLE)},
{"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
{"glProgramUniform2uiContextANGLE", P(GL_ProgramUniform2uiContextANGLE)},
{"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)},
{"glProgramUniform2uiEXTContextANGLE", P(GL_ProgramUniform2uiEXTContextANGLE)},
{"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
{"glProgramUniform2uivContextANGLE", P(GL_ProgramUniform2uivContextANGLE)},
{"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)},
{"glProgramUniform2uivEXTContextANGLE", P(GL_ProgramUniform2uivEXTContextANGLE)},
{"glProgramUniform3f", P(GL_ProgramUniform3f)},
{"glProgramUniform3fContextANGLE", P(GL_ProgramUniform3fContextANGLE)},
{"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)},
{"glProgramUniform3fEXTContextANGLE", P(GL_ProgramUniform3fEXTContextANGLE)},
{"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
{"glProgramUniform3fvContextANGLE", P(GL_ProgramUniform3fvContextANGLE)},
{"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)},
{"glProgramUniform3fvEXTContextANGLE", P(GL_ProgramUniform3fvEXTContextANGLE)},
{"glProgramUniform3i", P(GL_ProgramUniform3i)},
{"glProgramUniform3iContextANGLE", P(GL_ProgramUniform3iContextANGLE)},
{"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)},
{"glProgramUniform3iEXTContextANGLE", P(GL_ProgramUniform3iEXTContextANGLE)},
{"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
{"glProgramUniform3ivContextANGLE", P(GL_ProgramUniform3ivContextANGLE)},
{"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)},
{"glProgramUniform3ivEXTContextANGLE", P(GL_ProgramUniform3ivEXTContextANGLE)},
{"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
{"glProgramUniform3uiContextANGLE", P(GL_ProgramUniform3uiContextANGLE)},
{"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)},
{"glProgramUniform3uiEXTContextANGLE", P(GL_ProgramUniform3uiEXTContextANGLE)},
{"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
{"glProgramUniform3uivContextANGLE", P(GL_ProgramUniform3uivContextANGLE)},
{"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)},
{"glProgramUniform3uivEXTContextANGLE", P(GL_ProgramUniform3uivEXTContextANGLE)},
{"glProgramUniform4f", P(GL_ProgramUniform4f)},
{"glProgramUniform4fContextANGLE", P(GL_ProgramUniform4fContextANGLE)},
{"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)},
{"glProgramUniform4fEXTContextANGLE", P(GL_ProgramUniform4fEXTContextANGLE)},
{"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
{"glProgramUniform4fvContextANGLE", P(GL_ProgramUniform4fvContextANGLE)},
{"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)},
{"glProgramUniform4fvEXTContextANGLE", P(GL_ProgramUniform4fvEXTContextANGLE)},
{"glProgramUniform4i", P(GL_ProgramUniform4i)},
{"glProgramUniform4iContextANGLE", P(GL_ProgramUniform4iContextANGLE)},
{"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)},
{"glProgramUniform4iEXTContextANGLE", P(GL_ProgramUniform4iEXTContextANGLE)},
{"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
{"glProgramUniform4ivContextANGLE", P(GL_ProgramUniform4ivContextANGLE)},
{"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)},
{"glProgramUniform4ivEXTContextANGLE", P(GL_ProgramUniform4ivEXTContextANGLE)},
{"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
{"glProgramUniform4uiContextANGLE", P(GL_ProgramUniform4uiContextANGLE)},
{"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)},
{"glProgramUniform4uiEXTContextANGLE", P(GL_ProgramUniform4uiEXTContextANGLE)},
{"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
{"glProgramUniform4uivContextANGLE", P(GL_ProgramUniform4uivContextANGLE)},
{"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)},
{"glProgramUniform4uivEXTContextANGLE", P(GL_ProgramUniform4uivEXTContextANGLE)},
{"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
{"glProgramUniformMatrix2fvContextANGLE", P(GL_ProgramUniformMatrix2fvContextANGLE)},
{"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)},
{"glProgramUniformMatrix2fvEXTContextANGLE", P(GL_ProgramUniformMatrix2fvEXTContextANGLE)},
{"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
{"glProgramUniformMatrix2x3fvContextANGLE", P(GL_ProgramUniformMatrix2x3fvContextANGLE)},
{"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)},
{"glProgramUniformMatrix2x3fvEXTContextANGLE", P(GL_ProgramUniformMatrix2x3fvEXTContextANGLE)},
{"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
{"glProgramUniformMatrix2x4fvContextANGLE", P(GL_ProgramUniformMatrix2x4fvContextANGLE)},
{"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)},
{"glProgramUniformMatrix2x4fvEXTContextANGLE", P(GL_ProgramUniformMatrix2x4fvEXTContextANGLE)},
{"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
{"glProgramUniformMatrix3fvContextANGLE", P(GL_ProgramUniformMatrix3fvContextANGLE)},
{"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)},
{"glProgramUniformMatrix3fvEXTContextANGLE", P(GL_ProgramUniformMatrix3fvEXTContextANGLE)},
{"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
{"glProgramUniformMatrix3x2fvContextANGLE", P(GL_ProgramUniformMatrix3x2fvContextANGLE)},
{"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)},
{"glProgramUniformMatrix3x2fvEXTContextANGLE", P(GL_ProgramUniformMatrix3x2fvEXTContextANGLE)},
{"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
{"glProgramUniformMatrix3x4fvContextANGLE", P(GL_ProgramUniformMatrix3x4fvContextANGLE)},
{"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)},
{"glProgramUniformMatrix3x4fvEXTContextANGLE", P(GL_ProgramUniformMatrix3x4fvEXTContextANGLE)},
{"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
{"glProgramUniformMatrix4fvContextANGLE", P(GL_ProgramUniformMatrix4fvContextANGLE)},
{"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)},
{"glProgramUniformMatrix4fvEXTContextANGLE", P(GL_ProgramUniformMatrix4fvEXTContextANGLE)},
{"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
{"glProgramUniformMatrix4x2fvContextANGLE", P(GL_ProgramUniformMatrix4x2fvContextANGLE)},
{"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)},
{"glProgramUniformMatrix4x2fvEXTContextANGLE", P(GL_ProgramUniformMatrix4x2fvEXTContextANGLE)},
{"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
{"glProgramUniformMatrix4x3fvContextANGLE", P(GL_ProgramUniformMatrix4x3fvContextANGLE)},
{"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)},
{"glProgramUniformMatrix4x3fvEXTContextANGLE", P(GL_ProgramUniformMatrix4x3fvEXTContextANGLE)},
{"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)},
{"glProvokingVertexANGLEContextANGLE", P(GL_ProvokingVertexANGLEContextANGLE)},
{"glPushDebugGroup", P(GL_PushDebugGroup)},
{"glPushDebugGroupContextANGLE", P(GL_PushDebugGroupContextANGLE)},
{"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)},
{"glPushDebugGroupKHRContextANGLE", P(GL_PushDebugGroupKHRContextANGLE)},
{"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)},
{"glPushGroupMarkerEXTContextANGLE", P(GL_PushGroupMarkerEXTContextANGLE)},
{"glPushMatrix", P(GL_PushMatrix)},
{"glPushMatrixContextANGLE", P(GL_PushMatrixContextANGLE)},
{"glQueryCounterEXT", P(GL_QueryCounterEXT)},
{"glQueryCounterEXTContextANGLE", P(GL_QueryCounterEXTContextANGLE)},
{"glQueryMatrixxOES", P(GL_QueryMatrixxOES)},
{"glQueryMatrixxOESContextANGLE", P(GL_QueryMatrixxOESContextANGLE)},
{"glReadBuffer", P(GL_ReadBuffer)},
{"glReadBufferContextANGLE", P(GL_ReadBufferContextANGLE)},
{"glReadPixels", P(GL_ReadPixels)},
{"glReadPixelsContextANGLE", P(GL_ReadPixelsContextANGLE)},
{"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)},
{"glReadPixelsRobustANGLEContextANGLE", P(GL_ReadPixelsRobustANGLEContextANGLE)},
{"glReadnPixels", P(GL_ReadnPixels)},
{"glReadnPixelsContextANGLE", P(GL_ReadnPixelsContextANGLE)},
{"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)},
{"glReadnPixelsEXTContextANGLE", P(GL_ReadnPixelsEXTContextANGLE)},
{"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)},
{"glReadnPixelsRobustANGLEContextANGLE", P(GL_ReadnPixelsRobustANGLEContextANGLE)},
{"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
{"glReleaseShaderCompilerContextANGLE", P(GL_ReleaseShaderCompilerContextANGLE)},
{"glRenderbufferStorage", P(GL_RenderbufferStorage)},
{"glRenderbufferStorageContextANGLE", P(GL_RenderbufferStorageContextANGLE)},
{"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
{"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)},
{"glRenderbufferStorageMultisampleANGLEContextANGLE",
P(GL_RenderbufferStorageMultisampleANGLEContextANGLE)},
{"glRenderbufferStorageMultisampleContextANGLE",
P(GL_RenderbufferStorageMultisampleContextANGLE)},
{"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)},
{"glRenderbufferStorageMultisampleEXTContextANGLE",
P(GL_RenderbufferStorageMultisampleEXTContextANGLE)},
{"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)},
{"glRenderbufferStorageOESContextANGLE", P(GL_RenderbufferStorageOESContextANGLE)},
{"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)},
{"glRequestExtensionANGLEContextANGLE", P(GL_RequestExtensionANGLEContextANGLE)},
{"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
{"glResumeTransformFeedbackContextANGLE", P(GL_ResumeTransformFeedbackContextANGLE)},
{"glRotatef", P(GL_Rotatef)},
{"glRotatefContextANGLE", P(GL_RotatefContextANGLE)},
{"glRotatex", P(GL_Rotatex)},
{"glRotatexContextANGLE", P(GL_RotatexContextANGLE)},
{"glSampleCoverage", P(GL_SampleCoverage)},
{"glSampleCoverageContextANGLE", P(GL_SampleCoverageContextANGLE)},
{"glSampleCoveragex", P(GL_SampleCoveragex)},
{"glSampleCoveragexContextANGLE", P(GL_SampleCoveragexContextANGLE)},
{"glSampleMaski", P(GL_SampleMaski)},
{"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)},
{"glSampleMaskiANGLEContextANGLE", P(GL_SampleMaskiANGLEContextANGLE)},
{"glSampleMaskiContextANGLE", P(GL_SampleMaskiContextANGLE)},
{"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
{"glSamplerParameterIivContextANGLE", P(GL_SamplerParameterIivContextANGLE)},
{"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)},
{"glSamplerParameterIivEXTContextANGLE", P(GL_SamplerParameterIivEXTContextANGLE)},
{"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)},
{"glSamplerParameterIivOESContextANGLE", P(GL_SamplerParameterIivOESContextANGLE)},
{"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)},
{"glSamplerParameterIivRobustANGLEContextANGLE",
P(GL_SamplerParameterIivRobustANGLEContextANGLE)},
{"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
{"glSamplerParameterIuivContextANGLE", P(GL_SamplerParameterIuivContextANGLE)},
{"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)},
{"glSamplerParameterIuivEXTContextANGLE", P(GL_SamplerParameterIuivEXTContextANGLE)},
{"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)},
{"glSamplerParameterIuivOESContextANGLE", P(GL_SamplerParameterIuivOESContextANGLE)},
{"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)},
{"glSamplerParameterIuivRobustANGLEContextANGLE",
P(GL_SamplerParameterIuivRobustANGLEContextANGLE)},
{"glSamplerParameterf", P(GL_SamplerParameterf)},
{"glSamplerParameterfContextANGLE", P(GL_SamplerParameterfContextANGLE)},
{"glSamplerParameterfv", P(GL_SamplerParameterfv)},
{"glSamplerParameterfvContextANGLE", P(GL_SamplerParameterfvContextANGLE)},
{"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)},
{"glSamplerParameterfvRobustANGLEContextANGLE",
P(GL_SamplerParameterfvRobustANGLEContextANGLE)},
{"glSamplerParameteri", P(GL_SamplerParameteri)},
{"glSamplerParameteriContextANGLE", P(GL_SamplerParameteriContextANGLE)},
{"glSamplerParameteriv", P(GL_SamplerParameteriv)},
{"glSamplerParameterivContextANGLE", P(GL_SamplerParameterivContextANGLE)},
{"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)},
{"glSamplerParameterivRobustANGLEContextANGLE",
P(GL_SamplerParameterivRobustANGLEContextANGLE)},
{"glScalef", P(GL_Scalef)},
{"glScalefContextANGLE", P(GL_ScalefContextANGLE)},
{"glScalex", P(GL_Scalex)},
{"glScalexContextANGLE", P(GL_ScalexContextANGLE)},
{"glScissor", P(GL_Scissor)},
{"glScissorContextANGLE", P(GL_ScissorContextANGLE)},
{"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)},
{"glSemaphoreParameterui64vEXTContextANGLE", P(GL_SemaphoreParameterui64vEXTContextANGLE)},
{"glSetFenceNV", P(GL_SetFenceNV)},
{"glSetFenceNVContextANGLE", P(GL_SetFenceNVContextANGLE)},
{"glShadeModel", P(GL_ShadeModel)},
{"glShadeModelContextANGLE", P(GL_ShadeModelContextANGLE)},
{"glShaderBinary", P(GL_ShaderBinary)},
{"glShaderBinaryContextANGLE", P(GL_ShaderBinaryContextANGLE)},
{"glShaderSource", P(GL_ShaderSource)},
{"glShaderSourceContextANGLE", P(GL_ShaderSourceContextANGLE)},
{"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)},
{"glSignalSemaphoreEXTContextANGLE", P(GL_SignalSemaphoreEXTContextANGLE)},
{"glStencilFunc", P(GL_StencilFunc)},
{"glStencilFuncContextANGLE", P(GL_StencilFuncContextANGLE)},
{"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
{"glStencilFuncSeparateContextANGLE", P(GL_StencilFuncSeparateContextANGLE)},
{"glStencilMask", P(GL_StencilMask)},
{"glStencilMaskContextANGLE", P(GL_StencilMaskContextANGLE)},
{"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
{"glStencilMaskSeparateContextANGLE", P(GL_StencilMaskSeparateContextANGLE)},
{"glStencilOp", P(GL_StencilOp)},
{"glStencilOpContextANGLE", P(GL_StencilOpContextANGLE)},
{"glStencilOpSeparate", P(GL_StencilOpSeparate)},
{"glStencilOpSeparateContextANGLE", P(GL_StencilOpSeparateContextANGLE)},
{"glTestFenceNV", P(GL_TestFenceNV)},
{"glTestFenceNVContextANGLE", P(GL_TestFenceNVContextANGLE)},
{"glTexBuffer", P(GL_TexBuffer)},
{"glTexBufferContextANGLE", P(GL_TexBufferContextANGLE)},
{"glTexBufferEXT", P(GL_TexBufferEXT)},
{"glTexBufferEXTContextANGLE", P(GL_TexBufferEXTContextANGLE)},
{"glTexBufferOES", P(GL_TexBufferOES)},
{"glTexBufferOESContextANGLE", P(GL_TexBufferOESContextANGLE)},
{"glTexBufferRange", P(GL_TexBufferRange)},
{"glTexBufferRangeContextANGLE", P(GL_TexBufferRangeContextANGLE)},
{"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)},
{"glTexBufferRangeEXTContextANGLE", P(GL_TexBufferRangeEXTContextANGLE)},
{"glTexBufferRangeOES", P(GL_TexBufferRangeOES)},
{"glTexBufferRangeOESContextANGLE", P(GL_TexBufferRangeOESContextANGLE)},
{"glTexCoordPointer", P(GL_TexCoordPointer)},
{"glTexCoordPointerContextANGLE", P(GL_TexCoordPointerContextANGLE)},
{"glTexEnvf", P(GL_TexEnvf)},
{"glTexEnvfContextANGLE", P(GL_TexEnvfContextANGLE)},
{"glTexEnvfv", P(GL_TexEnvfv)},
{"glTexEnvfvContextANGLE", P(GL_TexEnvfvContextANGLE)},
{"glTexEnvi", P(GL_TexEnvi)},
{"glTexEnviContextANGLE", P(GL_TexEnviContextANGLE)},
{"glTexEnviv", P(GL_TexEnviv)},
{"glTexEnvivContextANGLE", P(GL_TexEnvivContextANGLE)},
{"glTexEnvx", P(GL_TexEnvx)},
{"glTexEnvxContextANGLE", P(GL_TexEnvxContextANGLE)},
{"glTexEnvxv", P(GL_TexEnvxv)},
{"glTexEnvxvContextANGLE", P(GL_TexEnvxvContextANGLE)},
{"glTexGenfOES", P(GL_TexGenfOES)},
{"glTexGenfOESContextANGLE", P(GL_TexGenfOESContextANGLE)},
{"glTexGenfvOES", P(GL_TexGenfvOES)},
{"glTexGenfvOESContextANGLE", P(GL_TexGenfvOESContextANGLE)},
{"glTexGeniOES", P(GL_TexGeniOES)},
{"glTexGeniOESContextANGLE", P(GL_TexGeniOESContextANGLE)},
{"glTexGenivOES", P(GL_TexGenivOES)},
{"glTexGenivOESContextANGLE", P(GL_TexGenivOESContextANGLE)},
{"glTexGenxOES", P(GL_TexGenxOES)},
{"glTexGenxOESContextANGLE", P(GL_TexGenxOESContextANGLE)},
{"glTexGenxvOES", P(GL_TexGenxvOES)},
{"glTexGenxvOESContextANGLE", P(GL_TexGenxvOESContextANGLE)},
{"glTexImage2D", P(GL_TexImage2D)},
{"glTexImage2DContextANGLE", P(GL_TexImage2DContextANGLE)},
{"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)},
{"glTexImage2DExternalANGLEContextANGLE", P(GL_TexImage2DExternalANGLEContextANGLE)},
{"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)},
{"glTexImage2DRobustANGLEContextANGLE", P(GL_TexImage2DRobustANGLEContextANGLE)},
{"glTexImage3D", P(GL_TexImage3D)},
{"glTexImage3DContextANGLE", P(GL_TexImage3DContextANGLE)},
{"glTexImage3DOES", P(GL_TexImage3DOES)},
{"glTexImage3DOESContextANGLE", P(GL_TexImage3DOESContextANGLE)},
{"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)},
{"glTexImage3DRobustANGLEContextANGLE", P(GL_TexImage3DRobustANGLEContextANGLE)},
{"glTexParameterIiv", P(GL_TexParameterIiv)},
{"glTexParameterIivContextANGLE", P(GL_TexParameterIivContextANGLE)},
{"glTexParameterIivEXT", P(GL_TexParameterIivEXT)},
{"glTexParameterIivEXTContextANGLE", P(GL_TexParameterIivEXTContextANGLE)},
{"glTexParameterIivOES", P(GL_TexParameterIivOES)},
{"glTexParameterIivOESContextANGLE", P(GL_TexParameterIivOESContextANGLE)},
{"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)},
{"glTexParameterIivRobustANGLEContextANGLE", P(GL_TexParameterIivRobustANGLEContextANGLE)},
{"glTexParameterIuiv", P(GL_TexParameterIuiv)},
{"glTexParameterIuivContextANGLE", P(GL_TexParameterIuivContextANGLE)},
{"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)},
{"glTexParameterIuivEXTContextANGLE", P(GL_TexParameterIuivEXTContextANGLE)},
{"glTexParameterIuivOES", P(GL_TexParameterIuivOES)},
{"glTexParameterIuivOESContextANGLE", P(GL_TexParameterIuivOESContextANGLE)},
{"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)},
{"glTexParameterIuivRobustANGLEContextANGLE", P(GL_TexParameterIuivRobustANGLEContextANGLE)},
{"glTexParameterf", P(GL_TexParameterf)},
{"glTexParameterfContextANGLE", P(GL_TexParameterfContextANGLE)},
{"glTexParameterfv", P(GL_TexParameterfv)},
{"glTexParameterfvContextANGLE", P(GL_TexParameterfvContextANGLE)},
{"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)},
{"glTexParameterfvRobustANGLEContextANGLE", P(GL_TexParameterfvRobustANGLEContextANGLE)},
{"glTexParameteri", P(GL_TexParameteri)},
{"glTexParameteriContextANGLE", P(GL_TexParameteriContextANGLE)},
{"glTexParameteriv", P(GL_TexParameteriv)},
{"glTexParameterivContextANGLE", P(GL_TexParameterivContextANGLE)},
{"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)},
{"glTexParameterivRobustANGLEContextANGLE", P(GL_TexParameterivRobustANGLEContextANGLE)},
{"glTexParameterx", P(GL_TexParameterx)},
{"glTexParameterxContextANGLE", P(GL_TexParameterxContextANGLE)},
{"glTexParameterxv", P(GL_TexParameterxv)},
{"glTexParameterxvContextANGLE", P(GL_TexParameterxvContextANGLE)},
{"glTexStorage1DEXT", P(GL_TexStorage1DEXT)},
{"glTexStorage1DEXTContextANGLE", P(GL_TexStorage1DEXTContextANGLE)},
{"glTexStorage2D", P(GL_TexStorage2D)},
{"glTexStorage2DContextANGLE", P(GL_TexStorage2DContextANGLE)},
{"glTexStorage2DEXT", P(GL_TexStorage2DEXT)},
{"glTexStorage2DEXTContextANGLE", P(GL_TexStorage2DEXTContextANGLE)},
{"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
{"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)},
{"glTexStorage2DMultisampleANGLEContextANGLE", P(GL_TexStorage2DMultisampleANGLEContextANGLE)},
{"glTexStorage2DMultisampleContextANGLE", P(GL_TexStorage2DMultisampleContextANGLE)},
{"glTexStorage3D", P(GL_TexStorage3D)},
{"glTexStorage3DContextANGLE", P(GL_TexStorage3DContextANGLE)},
{"glTexStorage3DEXT", P(GL_TexStorage3DEXT)},
{"glTexStorage3DEXTContextANGLE", P(GL_TexStorage3DEXTContextANGLE)},
{"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
{"glTexStorage3DMultisampleContextANGLE", P(GL_TexStorage3DMultisampleContextANGLE)},
{"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)},
{"glTexStorage3DMultisampleOESContextANGLE", P(GL_TexStorage3DMultisampleOESContextANGLE)},
{"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)},
{"glTexStorageMem2DEXTContextANGLE", P(GL_TexStorageMem2DEXTContextANGLE)},
{"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)},
{"glTexStorageMem2DMultisampleEXTContextANGLE",
P(GL_TexStorageMem2DMultisampleEXTContextANGLE)},
{"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)},
{"glTexStorageMem3DEXTContextANGLE", P(GL_TexStorageMem3DEXTContextANGLE)},
{"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)},
{"glTexStorageMem3DMultisampleEXTContextANGLE",
P(GL_TexStorageMem3DMultisampleEXTContextANGLE)},
{"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)},
{"glTexStorageMemFlags2DANGLEContextANGLE", P(GL_TexStorageMemFlags2DANGLEContextANGLE)},
{"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)},
{"glTexStorageMemFlags2DMultisampleANGLEContextANGLE",
P(GL_TexStorageMemFlags2DMultisampleANGLEContextANGLE)},
{"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)},
{"glTexStorageMemFlags3DANGLEContextANGLE", P(GL_TexStorageMemFlags3DANGLEContextANGLE)},
{"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)},
{"glTexStorageMemFlags3DMultisampleANGLEContextANGLE",
P(GL_TexStorageMemFlags3DMultisampleANGLEContextANGLE)},
{"glTexSubImage2D", P(GL_TexSubImage2D)},
{"glTexSubImage2DContextANGLE", P(GL_TexSubImage2DContextANGLE)},
{"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)},
{"glTexSubImage2DRobustANGLEContextANGLE", P(GL_TexSubImage2DRobustANGLEContextANGLE)},
{"glTexSubImage3D", P(GL_TexSubImage3D)},
{"glTexSubImage3DContextANGLE", P(GL_TexSubImage3DContextANGLE)},
{"glTexSubImage3DOES", P(GL_TexSubImage3DOES)},
{"glTexSubImage3DOESContextANGLE", P(GL_TexSubImage3DOESContextANGLE)},
{"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)},
{"glTexSubImage3DRobustANGLEContextANGLE", P(GL_TexSubImage3DRobustANGLEContextANGLE)},
{"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
{"glTransformFeedbackVaryingsContextANGLE", P(GL_TransformFeedbackVaryingsContextANGLE)},
{"glTranslatef", P(GL_Translatef)},
{"glTranslatefContextANGLE", P(GL_TranslatefContextANGLE)},
{"glTranslatex", P(GL_Translatex)},
{"glTranslatexContextANGLE", P(GL_TranslatexContextANGLE)},
{"glUniform1f", P(GL_Uniform1f)},
{"glUniform1fContextANGLE", P(GL_Uniform1fContextANGLE)},
{"glUniform1fv", P(GL_Uniform1fv)},
{"glUniform1fvContextANGLE", P(GL_Uniform1fvContextANGLE)},
{"glUniform1i", P(GL_Uniform1i)},
{"glUniform1iContextANGLE", P(GL_Uniform1iContextANGLE)},
{"glUniform1iv", P(GL_Uniform1iv)},
{"glUniform1ivContextANGLE", P(GL_Uniform1ivContextANGLE)},
{"glUniform1ui", P(GL_Uniform1ui)},
{"glUniform1uiContextANGLE", P(GL_Uniform1uiContextANGLE)},
{"glUniform1uiv", P(GL_Uniform1uiv)},
{"glUniform1uivContextANGLE", P(GL_Uniform1uivContextANGLE)},
{"glUniform2f", P(GL_Uniform2f)},
{"glUniform2fContextANGLE", P(GL_Uniform2fContextANGLE)},
{"glUniform2fv", P(GL_Uniform2fv)},
{"glUniform2fvContextANGLE", P(GL_Uniform2fvContextANGLE)},
{"glUniform2i", P(GL_Uniform2i)},
{"glUniform2iContextANGLE", P(GL_Uniform2iContextANGLE)},
{"glUniform2iv", P(GL_Uniform2iv)},
{"glUniform2ivContextANGLE", P(GL_Uniform2ivContextANGLE)},
{"glUniform2ui", P(GL_Uniform2ui)},
{"glUniform2uiContextANGLE", P(GL_Uniform2uiContextANGLE)},
{"glUniform2uiv", P(GL_Uniform2uiv)},
{"glUniform2uivContextANGLE", P(GL_Uniform2uivContextANGLE)},
{"glUniform3f", P(GL_Uniform3f)},
{"glUniform3fContextANGLE", P(GL_Uniform3fContextANGLE)},
{"glUniform3fv", P(GL_Uniform3fv)},
{"glUniform3fvContextANGLE", P(GL_Uniform3fvContextANGLE)},
{"glUniform3i", P(GL_Uniform3i)},
{"glUniform3iContextANGLE", P(GL_Uniform3iContextANGLE)},
{"glUniform3iv", P(GL_Uniform3iv)},
{"glUniform3ivContextANGLE", P(GL_Uniform3ivContextANGLE)},
{"glUniform3ui", P(GL_Uniform3ui)},
{"glUniform3uiContextANGLE", P(GL_Uniform3uiContextANGLE)},
{"glUniform3uiv", P(GL_Uniform3uiv)},
{"glUniform3uivContextANGLE", P(GL_Uniform3uivContextANGLE)},
{"glUniform4f", P(GL_Uniform4f)},
{"glUniform4fContextANGLE", P(GL_Uniform4fContextANGLE)},
{"glUniform4fv", P(GL_Uniform4fv)},
{"glUniform4fvContextANGLE", P(GL_Uniform4fvContextANGLE)},
{"glUniform4i", P(GL_Uniform4i)},
{"glUniform4iContextANGLE", P(GL_Uniform4iContextANGLE)},
{"glUniform4iv", P(GL_Uniform4iv)},
{"glUniform4ivContextANGLE", P(GL_Uniform4ivContextANGLE)},
{"glUniform4ui", P(GL_Uniform4ui)},
{"glUniform4uiContextANGLE", P(GL_Uniform4uiContextANGLE)},
{"glUniform4uiv", P(GL_Uniform4uiv)},
{"glUniform4uivContextANGLE", P(GL_Uniform4uivContextANGLE)},
{"glUniformBlockBinding", P(GL_UniformBlockBinding)},
{"glUniformBlockBindingContextANGLE", P(GL_UniformBlockBindingContextANGLE)},
{"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
{"glUniformMatrix2fvContextANGLE", P(GL_UniformMatrix2fvContextANGLE)},
{"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
{"glUniformMatrix2x3fvContextANGLE", P(GL_UniformMatrix2x3fvContextANGLE)},
{"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
{"glUniformMatrix2x4fvContextANGLE", P(GL_UniformMatrix2x4fvContextANGLE)},
{"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
{"glUniformMatrix3fvContextANGLE", P(GL_UniformMatrix3fvContextANGLE)},
{"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
{"glUniformMatrix3x2fvContextANGLE", P(GL_UniformMatrix3x2fvContextANGLE)},
{"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
{"glUniformMatrix3x4fvContextANGLE", P(GL_UniformMatrix3x4fvContextANGLE)},
{"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
{"glUniformMatrix4fvContextANGLE", P(GL_UniformMatrix4fvContextANGLE)},
{"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
{"glUniformMatrix4x2fvContextANGLE", P(GL_UniformMatrix4x2fvContextANGLE)},
{"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
{"glUniformMatrix4x3fvContextANGLE", P(GL_UniformMatrix4x3fvContextANGLE)},
{"glUnmapBuffer", P(GL_UnmapBuffer)},
{"glUnmapBufferContextANGLE", P(GL_UnmapBufferContextANGLE)},
{"glUnmapBufferOES", P(GL_UnmapBufferOES)},
{"glUnmapBufferOESContextANGLE", P(GL_UnmapBufferOESContextANGLE)},
{"glUseProgram", P(GL_UseProgram)},
{"glUseProgramContextANGLE", P(GL_UseProgramContextANGLE)},
{"glUseProgramStages", P(GL_UseProgramStages)},
{"glUseProgramStagesContextANGLE", P(GL_UseProgramStagesContextANGLE)},
{"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)},
{"glUseProgramStagesEXTContextANGLE", P(GL_UseProgramStagesEXTContextANGLE)},
{"glValidateProgram", P(GL_ValidateProgram)},
{"glValidateProgramContextANGLE", P(GL_ValidateProgramContextANGLE)},
{"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
{"glValidateProgramPipelineContextANGLE", P(GL_ValidateProgramPipelineContextANGLE)},
{"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)},
{"glValidateProgramPipelineEXTContextANGLE", P(GL_ValidateProgramPipelineEXTContextANGLE)},
{"glVertexAttrib1f", P(GL_VertexAttrib1f)},
{"glVertexAttrib1fContextANGLE", P(GL_VertexAttrib1fContextANGLE)},
{"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
{"glVertexAttrib1fvContextANGLE", P(GL_VertexAttrib1fvContextANGLE)},
{"glVertexAttrib2f", P(GL_VertexAttrib2f)},
{"glVertexAttrib2fContextANGLE", P(GL_VertexAttrib2fContextANGLE)},
{"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
{"glVertexAttrib2fvContextANGLE", P(GL_VertexAttrib2fvContextANGLE)},
{"glVertexAttrib3f", P(GL_VertexAttrib3f)},
{"glVertexAttrib3fContextANGLE", P(GL_VertexAttrib3fContextANGLE)},
{"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
{"glVertexAttrib3fvContextANGLE", P(GL_VertexAttrib3fvContextANGLE)},
{"glVertexAttrib4f", P(GL_VertexAttrib4f)},
{"glVertexAttrib4fContextANGLE", P(GL_VertexAttrib4fContextANGLE)},
{"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
{"glVertexAttrib4fvContextANGLE", P(GL_VertexAttrib4fvContextANGLE)},
{"glVertexAttribBinding", P(GL_VertexAttribBinding)},
{"glVertexAttribBindingContextANGLE", P(GL_VertexAttribBindingContextANGLE)},
{"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
{"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)},
{"glVertexAttribDivisorANGLEContextANGLE", P(GL_VertexAttribDivisorANGLEContextANGLE)},
{"glVertexAttribDivisorContextANGLE", P(GL_VertexAttribDivisorContextANGLE)},
{"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)},
{"glVertexAttribDivisorEXTContextANGLE", P(GL_VertexAttribDivisorEXTContextANGLE)},
{"glVertexAttribFormat", P(GL_VertexAttribFormat)},
{"glVertexAttribFormatContextANGLE", P(GL_VertexAttribFormatContextANGLE)},
{"glVertexAttribI4i", P(GL_VertexAttribI4i)},
{"glVertexAttribI4iContextANGLE", P(GL_VertexAttribI4iContextANGLE)},
{"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
{"glVertexAttribI4ivContextANGLE", P(GL_VertexAttribI4ivContextANGLE)},
{"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
{"glVertexAttribI4uiContextANGLE", P(GL_VertexAttribI4uiContextANGLE)},
{"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
{"glVertexAttribI4uivContextANGLE", P(GL_VertexAttribI4uivContextANGLE)},
{"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
{"glVertexAttribIFormatContextANGLE", P(GL_VertexAttribIFormatContextANGLE)},
{"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
{"glVertexAttribIPointerContextANGLE", P(GL_VertexAttribIPointerContextANGLE)},
{"glVertexAttribPointer", P(GL_VertexAttribPointer)},
{"glVertexAttribPointerContextANGLE", P(GL_VertexAttribPointerContextANGLE)},
{"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
{"glVertexBindingDivisorContextANGLE", P(GL_VertexBindingDivisorContextANGLE)},
{"glVertexPointer", P(GL_VertexPointer)},
{"glVertexPointerContextANGLE", P(GL_VertexPointerContextANGLE)},
{"glViewport", P(GL_Viewport)},
{"glViewportContextANGLE", P(GL_ViewportContextANGLE)},
{"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)},
{"glWaitSemaphoreEXTContextANGLE", P(GL_WaitSemaphoreEXTContextANGLE)},
{"glWaitSync", P(GL_WaitSync)},
{"glWaitSyncContextANGLE", P(GL_WaitSyncContextANGLE)},
{"glWeightPointerOES", P(GL_WeightPointerOES)},
{"glWeightPointerOESContextANGLE", P(GL_WeightPointerOESContextANGLE)}};
const size_t g_numProcs = 1665;
} // namespace egl