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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angleutils.h: Common ANGLE utilities.
#ifndef COMMON_ANGLEUTILS_H_
#define COMMON_ANGLEUTILS_H_
#include "common/platform.h"
#if defined(ANGLE_USE_ABSEIL)
# include "absl/container/flat_hash_map.h"
# include "absl/container/flat_hash_set.h"
#endif // defined(ANGLE_USE_ABSEIL)
#if defined(ANGLE_WITH_LSAN)
# include <sanitizer/lsan_interface.h>
#endif // defined(ANGLE_WITH_LSAN)
#include <climits>
#include <cstdarg>
#include <cstddef>
#include <fstream>
#include <mutex>
#include <set>
#include <sstream>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
// A helper class to disallow copy and assignment operators
namespace angle
{
#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
using Microsoft::WRL::ComPtr;
#endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
#if defined(ANGLE_USE_ABSEIL)
template <typename Key, typename T, class Hash = absl::container_internal::hash_default_hash<Key>>
using HashMap = absl::flat_hash_map<Key, T, Hash>;
template <typename Key, class Hash = absl::container_internal::hash_default_hash<Key>>
using HashSet = absl::flat_hash_set<Key, Hash>;
#else
template <typename Key, typename T, class Hash = std::hash<Key>>
using HashMap = std::unordered_map<Key, T, Hash>;
template <typename Key, class Hash = std::hash<Key>>
using HashSet = std::unordered_set<Key, Hash>;
#endif // defined(ANGLE_USE_ABSEIL)
class NonCopyable
{
protected:
constexpr NonCopyable() = default;
~NonCopyable() = default;
private:
NonCopyable(const NonCopyable &) = delete;
void operator=(const NonCopyable &) = delete;
};
extern const uintptr_t DirtyPointer;
struct SaveFileHelper
{
public:
// We always use ios::binary to avoid inconsistent line endings when captured on Linux vs Win.
SaveFileHelper(const std::string &filePathIn);
~SaveFileHelper();
template <typename T>
SaveFileHelper &operator<<(const T &value)
{
mOfs << value;
checkError();
return *this;
}
void write(const uint8_t *data, size_t size);
private:
void checkError();
std::ofstream mOfs;
std::string mFilePath;
};
// AMD_performance_monitor helpers.
constexpr char kPerfMonitorExtensionName[] = "GL_AMD_performance_monitor";
struct PerfMonitorCounter
{
PerfMonitorCounter();
~PerfMonitorCounter();
std::string name;
uint32_t value;
};
using PerfMonitorCounters = std::vector<PerfMonitorCounter>;
struct PerfMonitorCounterGroup
{
PerfMonitorCounterGroup();
~PerfMonitorCounterGroup();
std::string name;
PerfMonitorCounters counters;
};
using PerfMonitorCounterGroups = std::vector<PerfMonitorCounterGroup>;
uint32_t GetPerfMonitorCounterIndex(const PerfMonitorCounters &counters, const std::string &name);
const PerfMonitorCounter &GetPerfMonitorCounter(const PerfMonitorCounters &counters,
const std::string &name);
PerfMonitorCounter &GetPerfMonitorCounter(PerfMonitorCounters &counters, const std::string &name);
uint32_t GetPerfMonitorCounterGroupIndex(const PerfMonitorCounterGroups &groups,
const std::string &name);
const PerfMonitorCounterGroup &GetPerfMonitorCounterGroup(const PerfMonitorCounterGroups &groups,
const std::string &name);
PerfMonitorCounterGroup &GetPerfMonitorCounterGroup(PerfMonitorCounterGroups &groups,
const std::string &name);
struct PerfMonitorTriplet
{
uint32_t group;
uint32_t counter;
uint32_t value;
};
#define ANGLE_VK_PERF_COUNTERS_X(FN) \
FN(primaryBuffers) \
FN(renderPasses) \
FN(writeDescriptorSets) \
FN(flushedOutsideRenderPassCommandBuffers) \
FN(resolveImageCommands) \
FN(depthClears) \
FN(depthLoads) \
FN(depthStores) \
FN(stencilClears) \
FN(stencilLoads) \
FN(stencilStores) \
FN(colorAttachmentUnresolves) \
FN(depthAttachmentUnresolves) \
FN(stencilAttachmentUnresolves) \
FN(colorAttachmentResolves) \
FN(depthAttachmentResolves) \
FN(stencilAttachmentResolves) \
FN(readOnlyDepthStencilRenderPasses) \
FN(descriptorSetAllocations) \
FN(descriptorSetCacheTotalSize) \
FN(descriptorSetCacheKeySizeBytes) \
FN(uniformsAndXfbDescriptorSetCacheHits) \
FN(uniformsAndXfbDescriptorSetCacheMisses) \
FN(uniformsAndXfbDescriptorSetCacheTotalSize) \
FN(textureDescriptorSetCacheHits) \
FN(textureDescriptorSetCacheMisses) \
FN(textureDescriptorSetCacheTotalSize) \
FN(shaderBuffersDescriptorSetCacheHits) \
FN(shaderBuffersDescriptorSetCacheMisses) \
FN(shaderBuffersDescriptorSetCacheTotalSize) \
FN(buffersGhosted) \
FN(vertexArraySyncStateCalls) \
FN(allocateNewBufferBlockCalls)
#define ANGLE_DECLARE_PERF_COUNTER(COUNTER) uint32_t COUNTER;
struct VulkanPerfCounters
{
ANGLE_VK_PERF_COUNTERS_X(ANGLE_DECLARE_PERF_COUNTER)
};
#undef ANGLE_DECLARE_PERF_COUNTER
} // namespace angle
template <typename T, size_t N>
constexpr inline size_t ArraySize(T (&)[N])
{
return N;
}
template <typename T>
class WrappedArray final : angle::NonCopyable
{
public:
template <size_t N>
constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N)
{}
constexpr WrappedArray() : mArray(nullptr), mSize(0) {}
constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {}
WrappedArray(WrappedArray &&other) : WrappedArray()
{
std::swap(mArray, other.mArray);
std::swap(mSize, other.mSize);
}
~WrappedArray() {}
constexpr const T *get() const { return mArray; }
constexpr size_t size() const { return mSize; }
private:
const T *mArray;
size_t mSize;
};
template <typename T, unsigned int N>
void SafeRelease(T (&resourceBlock)[N])
{
for (unsigned int i = 0; i < N; i++)
{
SafeRelease(resourceBlock[i]);
}
}
template <typename T>
void SafeRelease(T &resource)
{
if (resource)
{
resource->Release();
resource = nullptr;
}
}
template <typename T>
void SafeDelete(T *&resource)
{
delete resource;
resource = nullptr;
}
template <typename T>
void SafeDeleteContainer(T &resource)
{
for (auto &element : resource)
{
SafeDelete(element);
}
resource.clear();
}
template <typename T>
void SafeDeleteArray(T *&resource)
{
delete[] resource;
resource = nullptr;
}
// Provide a less-than function for comparing structs
// Note: struct memory must be initialized to zero, because of packing gaps
template <typename T>
inline bool StructLessThan(const T &a, const T &b)
{
return (memcmp(&a, &b, sizeof(T)) < 0);
}
// Provide a less-than function for comparing structs
// Note: struct memory must be initialized to zero, because of packing gaps
template <typename T>
inline bool StructEquals(const T &a, const T &b)
{
return (memcmp(&a, &b, sizeof(T)) == 0);
}
template <typename T>
inline void StructZero(T *obj)
{
memset(obj, 0, sizeof(T));
}
template <typename T>
inline bool IsMaskFlagSet(T mask, T flag)
{
// Handles multibit flags as well
return (mask & flag) == flag;
}
inline const char *MakeStaticString(const std::string &str)
{
// On the heap so that no destructor runs on application exit.
static std::set<std::string> *strings = new std::set<std::string>;
std::set<std::string>::iterator it = strings->find(str);
if (it != strings->end())
{
return it->c_str();
}
return strings->insert(str).first->c_str();
}
std::string ArrayString(unsigned int i);
// Indices are stored in vectors with the outermost index in the back. In the output of the function
// the indices are reversed.
std::string ArrayIndexString(const std::vector<unsigned int> &indices);
inline std::string Str(int i)
{
std::stringstream strstr;
strstr << i;
return strstr.str();
}
template <typename T>
std::string ToString(const T &value)
{
std::ostringstream o;
o << value;
return o.str();
}
inline bool IsLittleEndian()
{
constexpr uint32_t kEndiannessTest = 1;
const bool isLittleEndian = *reinterpret_cast<const uint8_t *>(&kEndiannessTest) == 1;
return isLittleEndian;
}
// Helper class to use a mutex with the control of boolean.
class ConditionalMutex final : angle::NonCopyable
{
public:
ConditionalMutex() : mUseMutex(true) {}
void init(bool useMutex) { mUseMutex = useMutex; }
void lock()
{
if (mUseMutex)
{
mMutex.lock();
}
}
void unlock()
{
if (mUseMutex)
{
mMutex.unlock();
}
}
private:
std::mutex mMutex;
bool mUseMutex;
};
// snprintf is not defined with MSVC prior to to msvc14
#if defined(_MSC_VER) && _MSC_VER < 1900
# define snprintf _snprintf
#endif
#define GL_A1RGB5_ANGLEX 0x6AC5
#define GL_BGRX8_ANGLEX 0x6ABA
#define GL_BGR565_ANGLEX 0x6ABB
#define GL_BGRA4_ANGLEX 0x6ABC
#define GL_BGR5_A1_ANGLEX 0x6ABD
#define GL_INT_64_ANGLEX 0x6ABE
#define GL_UINT_64_ANGLEX 0x6ABF
#define GL_BGRA8_SRGB_ANGLEX 0x6AC0
#define GL_BGR10_A2_ANGLEX 0x6AF9
// These are fake formats used to fit typeless D3D textures that can be bound to EGL pbuffers into
// the format system (for extension EGL_ANGLE_d3d_texture_client_buffer):
#define GL_RGBA8_TYPELESS_ANGLEX 0x6AC1
#define GL_RGBA8_TYPELESS_SRGB_ANGLEX 0x6AC2
#define GL_BGRA8_TYPELESS_ANGLEX 0x6AC3
#define GL_BGRA8_TYPELESS_SRGB_ANGLEX 0x6AC4
#define GL_R8_SSCALED_ANGLEX 0x6AC6
#define GL_RG8_SSCALED_ANGLEX 0x6AC7
#define GL_RGB8_SSCALED_ANGLEX 0x6AC8
#define GL_RGBA8_SSCALED_ANGLEX 0x6AC9
#define GL_R8_USCALED_ANGLEX 0x6ACA
#define GL_RG8_USCALED_ANGLEX 0x6ACB
#define GL_RGB8_USCALED_ANGLEX 0x6ACC
#define GL_RGBA8_USCALED_ANGLEX 0x6ACD
#define GL_R16_SSCALED_ANGLEX 0x6ACE
#define GL_RG16_SSCALED_ANGLEX 0x6ACF
#define GL_RGB16_SSCALED_ANGLEX 0x6AD0
#define GL_RGBA16_SSCALED_ANGLEX 0x6AD1
#define GL_R16_USCALED_ANGLEX 0x6AD2
#define GL_RG16_USCALED_ANGLEX 0x6AD3
#define GL_RGB16_USCALED_ANGLEX 0x6AD4
#define GL_RGBA16_USCALED_ANGLEX 0x6AD5
#define GL_R32_SSCALED_ANGLEX 0x6AD6
#define GL_RG32_SSCALED_ANGLEX 0x6AD7
#define GL_RGB32_SSCALED_ANGLEX 0x6AD8
#define GL_RGBA32_SSCALED_ANGLEX 0x6AD9
#define GL_R32_USCALED_ANGLEX 0x6ADA
#define GL_RG32_USCALED_ANGLEX 0x6ADB
#define GL_RGB32_USCALED_ANGLEX 0x6ADC
#define GL_RGBA32_USCALED_ANGLEX 0x6ADD
#define GL_R32_SNORM_ANGLEX 0x6ADE
#define GL_RG32_SNORM_ANGLEX 0x6ADF
#define GL_RGB32_SNORM_ANGLEX 0x6AE0
#define GL_RGBA32_SNORM_ANGLEX 0x6AE1
#define GL_R32_UNORM_ANGLEX 0x6AE2
#define GL_RG32_UNORM_ANGLEX 0x6AE3
#define GL_RGB32_UNORM_ANGLEX 0x6AE4
#define GL_RGBA32_UNORM_ANGLEX 0x6AE5
#define GL_R32_FIXED_ANGLEX 0x6AE6
#define GL_RG32_FIXED_ANGLEX 0x6AE7
#define GL_RGB32_FIXED_ANGLEX 0x6AE8
#define GL_RGBA32_FIXED_ANGLEX 0x6AE9
#define GL_RGB10_A2_SINT_ANGLEX 0x6AEA
#define GL_RGB10_A2_SNORM_ANGLEX 0x6AEB
#define GL_RGB10_A2_SSCALED_ANGLEX 0x6AEC
#define GL_RGB10_A2_USCALED_ANGLEX 0x6AED
// EXT_texture_type_2_10_10_10_REV
#define GL_RGB10_UNORM_ANGLEX 0x6AEE
// These are fake formats for OES_vertex_type_10_10_10_2
#define GL_A2_RGB10_UNORM_ANGLEX 0x6AEF
#define GL_A2_RGB10_SNORM_ANGLEX 0x6AF0
#define GL_A2_RGB10_USCALED_ANGLEX 0x6AF1
#define GL_A2_RGB10_SSCALED_ANGLEX 0x6AF2
#define GL_X2_RGB10_UINT_ANGLEX 0x6AF3
#define GL_X2_RGB10_SINT_ANGLEX 0x6AF4
#define GL_X2_RGB10_USCALED_ANGLEX 0x6AF5
#define GL_X2_RGB10_SSCALED_ANGLEX 0x6AF6
#define GL_X2_RGB10_UNORM_ANGLEX 0x6AF7
#define GL_X2_RGB10_SNORM_ANGLEX 0x6AF8
#define ANGLE_CHECK_GL_ALLOC(context, result) \
ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY)
#define ANGLE_CHECK_GL_MATH(context, result) \
ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION)
#define ANGLE_GL_UNREACHABLE(context) \
UNREACHABLE(); \
ANGLE_CHECK(context, false, "Unreachable Code.", GL_INVALID_OPERATION)
#if defined(ANGLE_WITH_LSAN)
# define ANGLE_SCOPED_DISABLE_LSAN() __lsan::ScopedDisabler lsanDisabler
#else
# define ANGLE_SCOPED_DISABLE_LSAN()
#endif
// The ANGLE_NO_SANITIZE_MEMORY macro suppresses MemorySanitizer checks for
// use-of-uninitialized-data. It can be used to decorate functions with known
// false positives.
#ifdef __clang__
# define ANGLE_NO_SANITIZE_MEMORY __attribute__((no_sanitize_memory))
#else
# define ANGLE_NO_SANITIZE_MEMORY
#endif
// Similar to the above, but for thread sanitization.
#ifdef __clang__
# define ANGLE_NO_SANITIZE_THREAD __attribute__((no_sanitize_thread))
#else
# define ANGLE_NO_SANITIZE_THREAD
#endif
// The below inlining code lifted from V8.
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline))
# define ANGLE_HAS___FORCEINLINE 0
#elif defined(_MSC_VER)
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
# define ANGLE_HAS___FORCEINLINE 1
#else
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
# define ANGLE_HAS___FORCEINLINE 0
#endif
#if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE
# define ANGLE_INLINE inline __attribute__((always_inline))
#elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE
# define ANGLE_INLINE __forceinline
#else
# define ANGLE_INLINE inline
#endif
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# if __has_attribute(noinline)
# define ANGLE_NOINLINE __attribute__((noinline))
# else
# define ANGLE_NOINLINE
# endif
#elif defined(_MSC_VER)
# define ANGLE_NOINLINE __declspec(noinline)
#else
# define ANGLE_NOINLINE
#endif
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# if __has_attribute(format)
# define ANGLE_FORMAT_PRINTF(fmt, args) __attribute__((format(__printf__, fmt, args)))
# else
# define ANGLE_FORMAT_PRINTF(fmt, args)
# endif
#else
# define ANGLE_FORMAT_PRINTF(fmt, args)
#endif
ANGLE_FORMAT_PRINTF(1, 0)
size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char> &buffer);
// Format messes up the # inside the macro.
// clang-format off
#ifndef ANGLE_STRINGIFY
# define ANGLE_STRINGIFY(x) #x
#endif
// clang-format on
#ifndef ANGLE_MACRO_STRINGIFY
# define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
#endif
// Detect support for C++17 [[nodiscard]]
#if !defined(__has_cpp_attribute)
# define __has_cpp_attribute(name) 0
#endif // !defined(__has_cpp_attribute)
#if __has_cpp_attribute(nodiscard)
# define ANGLE_NO_DISCARD [[nodiscard]]
#else
# define ANGLE_NO_DISCARD
#endif // __has_cpp_attribute(nodiscard)
#if __has_cpp_attribute(maybe_unused)
# define ANGLE_MAYBE_UNUSED [[maybe_unused]]
#else
# define ANGLE_MAYBE_UNUSED
#endif // __has_cpp_attribute(maybe_unused)
#if __has_cpp_attribute(require_constant_initialization)
# define ANGLE_REQUIRE_CONSTANT_INIT [[require_constant_initialization]]
#else
# define ANGLE_REQUIRE_CONSTANT_INIT
#endif // __has_cpp_attribute(require_constant_initialization)
#if __has_cpp_attribute(clang::fallthrough)
# define ANGLE_FALLTHROUGH [[clang::fallthrough]]
#else
# define ANGLE_FALLTHROUGH
#endif
// Compiler configs.
inline bool IsASan()
{
#if defined(ANGLE_WITH_ASAN)
return true;
#else
return false;
#endif // defined(ANGLE_WITH_ASAN)
}
inline bool IsMSan()
{
#if defined(ANGLE_WITH_MSAN)
return true;
#else
return false;
#endif // defined(ANGLE_WITH_MSAN)
}
inline bool IsTSan()
{
#if defined(ANGLE_WITH_TSAN)
return true;
#else
return false;
#endif // defined(ANGLE_WITH_TSAN)
}
inline bool IsUBSan()
{
#if defined(ANGLE_WITH_UBSAN)
return true;
#else
return false;
#endif // defined(ANGLE_WITH_UBSAN)
}
#endif // COMMON_ANGLEUTILS_H_