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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
// uniform blocks as inactive.
#ifndef COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_
#define COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_
#include <GLSLANG/ShaderLang.h>
#include "common/angleutils.h"
#include "common/debug.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
#ifdef ANGLE_ENABLE_GLSL
[[nodiscard]] bool UseInterfaceBlockFields(TCompiler *compiler,
TIntermBlock *root,
const InterfaceBlockList &blocks,
const TSymbolTable &symbolTable);
#else
[[nodiscard]] ANGLE_INLINE bool UseInterfaceBlockFields(TCompiler *compiler,
TIntermBlock *root,
const InterfaceBlockList &blocks,
const TSymbolTable &symbolTable)
{
UNREACHABLE();
return false;
}
#endif
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_