| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at |
| // the beginning of main. This is to work around a Mac driver that treats unused standard/shared |
| // uniform blocks as inactive. |
| |
| #ifndef COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_ |
| #define COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_ |
| |
| #include <GLSLANG/ShaderLang.h> |
| #include "common/angleutils.h" |
| #include "common/debug.h" |
| |
| namespace sh |
| { |
| |
| class TCompiler; |
| class TIntermBlock; |
| class TSymbolTable; |
| |
| using InterfaceBlockList = std::vector<sh::InterfaceBlock>; |
| |
| #ifdef ANGLE_ENABLE_GLSL |
| [[nodiscard]] bool UseInterfaceBlockFields(TCompiler *compiler, |
| TIntermBlock *root, |
| const InterfaceBlockList &blocks, |
| const TSymbolTable &symbolTable); |
| #else |
| [[nodiscard]] ANGLE_INLINE bool UseInterfaceBlockFields(TCompiler *compiler, |
| TIntermBlock *root, |
| const InterfaceBlockList &blocks, |
| const TSymbolTable &symbolTable) |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| #endif |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_ |