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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
#ifndef LIBANGLE_TEXTURE_H_
#define LIBANGLE_TEXTURE_H_
#include <map>
#include <vector>
#include "angle_gl.h"
#include "common/Optional.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
#include "libANGLE/Observer.h"
#include "libANGLE/Stream.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
namespace egl
{
class Surface;
class Stream;
} // namespace egl
namespace rx
{
class GLImplFactory;
class TextureImpl;
class TextureGL;
} // namespace rx
namespace gl
{
class Framebuffer;
class MemoryObject;
class Sampler;
class State;
class Texture;
constexpr GLuint kInitialMaxLevel = 1000;
bool IsMipmapFiltered(GLenum minFilterMode);
// Convert a given filter mode to nearest filtering.
GLenum ConvertToNearestFilterMode(GLenum filterMode);
// Convert a given filter mode to nearest mip filtering.
GLenum ConvertToNearestMipFilterMode(GLenum filterMode);
struct ImageDesc final
{
ImageDesc();
ImageDesc(const Extents &size, const Format &format, const InitState initState);
ImageDesc(const Extents &size,
const Format &format,
const GLsizei samples,
const bool fixedSampleLocations,
const InitState initState);
ImageDesc(const ImageDesc &other) = default;
ImageDesc &operator=(const ImageDesc &other) = default;
GLint getMemorySize() const;
Extents size;
Format format;
GLsizei samples;
bool fixedSampleLocations;
// Needed for robust resource initialization.
InitState initState;
};
struct SwizzleState final
{
SwizzleState();
SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha);
SwizzleState(const SwizzleState &other) = default;
SwizzleState &operator=(const SwizzleState &other) = default;
bool swizzleRequired() const;
bool operator==(const SwizzleState &other) const;
bool operator!=(const SwizzleState &other) const;
GLenum swizzleRed;
GLenum swizzleGreen;
GLenum swizzleBlue;
GLenum swizzleAlpha;
};
// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
class TextureState final : private angle::NonCopyable
{
public:
TextureState(TextureType type);
~TextureState();
bool swizzleRequired() const;
GLuint getEffectiveBaseLevel() const;
GLuint getEffectiveMaxLevel() const;
// Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
GLuint getMipmapMaxLevel() const;
// Returns true if base level changed.
bool setBaseLevel(GLuint baseLevel);
GLuint getBaseLevel() const { return mBaseLevel; }
bool setMaxLevel(GLuint maxLevel);
GLuint getMaxLevel() const { return mMaxLevel; }
bool isCubeComplete() const;
ANGLE_INLINE bool compatibleWithSamplerFormatForWebGL(SamplerFormat format,
const SamplerState &samplerState) const
{
if (!mCachedSamplerFormatValid ||
mCachedSamplerCompareMode != samplerState.getCompareMode())
{
mCachedSamplerFormat = computeRequiredSamplerFormat(samplerState);
mCachedSamplerCompareMode = samplerState.getCompareMode();
mCachedSamplerFormatValid = true;
}
// Incomplete textures are compatible with any sampler format.
return mCachedSamplerFormat == SamplerFormat::InvalidEnum || format == mCachedSamplerFormat;
}
const ImageDesc &getImageDesc(TextureTarget target, size_t level) const;
const ImageDesc &getImageDesc(const ImageIndex &imageIndex) const;
TextureType getType() const { return mType; }
const SwizzleState &getSwizzleState() const { return mSwizzleState; }
const SamplerState &getSamplerState() const { return mSamplerState; }
GLenum getUsage() const { return mUsage; }
bool hasProtectedContent() const { return mHasProtectedContent; }
bool renderabilityValidation() const { return mRenderabilityValidation; }
GLenum getDepthStencilTextureMode() const { return mDepthStencilTextureMode; }
bool hasBeenBoundAsImage() const { return mHasBeenBoundAsImage; }
bool hasBeenBoundAsAttachment() const { return mHasBeenBoundAsAttachment; }
bool hasBeenBoundToMSRTTFramebuffer() const { return mHasBeenBoundToMSRTTFramebuffer; }
gl::SrgbOverride getSRGBOverride() const { return mSrgbOverride; }
// Returns the desc of the base level. Only valid for cube-complete/mip-complete textures.
const ImageDesc &getBaseLevelDesc() const;
const ImageDesc &getLevelZeroDesc() const;
// This helper is used by backends that require special setup to read stencil data
bool isStencilMode() const
{
const GLenum format =
getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()).format.info->format;
return (format == GL_DEPTH_STENCIL) ? (mDepthStencilTextureMode == GL_STENCIL_INDEX)
: (format == GL_STENCIL_INDEX);
}
// GLES1 emulation: For GL_OES_draw_texture
void setCrop(const Rectangle &rect);
const Rectangle &getCrop() const;
// GLES1 emulation: Auto-mipmap generation is a texparameter
void setGenerateMipmapHint(GLenum hint);
GLenum getGenerateMipmapHint() const;
// Return the enabled mipmap level count.
GLuint getEnabledLevelCount() const;
bool getImmutableFormat() const { return mImmutableFormat; }
GLuint getImmutableLevels() const { return mImmutableLevels; }
const std::vector<ImageDesc> &getImageDescs() const { return mImageDescs; }
InitState getInitState() const { return mInitState; }
const OffsetBindingPointer<Buffer> &getBuffer() const { return mBuffer; }
const std::string &getLabel() const { return mLabel; }
gl::TilingMode getTilingMode() const { return mTilingMode; }
bool isInternalIncompleteTexture() const { return mIsInternalIncompleteTexture; }
const FoveationState &getFoveationState() const { return mFoveationState; }
private:
// Texture needs access to the ImageDesc functions.
friend class Texture;
friend bool operator==(const TextureState &a, const TextureState &b);
bool computeSamplerCompleteness(const SamplerState &samplerState, const State &state) const;
bool computeSamplerCompletenessForCopyImage(const SamplerState &samplerState,
const State &state) const;
bool computeMipmapCompleteness() const;
bool computeLevelCompleteness(TextureTarget target, size_t level) const;
SamplerFormat computeRequiredSamplerFormat(const SamplerState &samplerState) const;
TextureTarget getBaseImageTarget() const;
void setImageDesc(TextureTarget target, size_t level, const ImageDesc &desc);
void setImageDescChain(GLuint baselevel,
GLuint maxLevel,
Extents baseSize,
const Format &format,
InitState initState);
void setImageDescChainMultisample(Extents baseSize,
const Format &format,
GLsizei samples,
bool fixedSampleLocations,
InitState initState);
void clearImageDesc(TextureTarget target, size_t level);
void clearImageDescs();
const TextureType mType;
SwizzleState mSwizzleState;
SamplerState mSamplerState;
SrgbOverride mSrgbOverride;
GLuint mBaseLevel;
GLuint mMaxLevel;
GLenum mDepthStencilTextureMode;
// Distinguish internally created textures. The Vulkan backend avoids initializing them from an
// unlocked tail call because they are lazily created on draw, and we don't want to add the
// overhead of tail-call checks to draw calls.
bool mIsInternalIncompleteTexture;
bool mHasBeenBoundAsImage;
bool mHasBeenBoundAsAttachment;
bool mHasBeenBoundToMSRTTFramebuffer;
bool mImmutableFormat;
GLuint mImmutableLevels;
// From GL_ANGLE_texture_usage
GLenum mUsage;
// GL_EXT_protected_textures
bool mHasProtectedContent;
bool mRenderabilityValidation;
// GL_EXT_memory_object
gl::TilingMode mTilingMode;
std::vector<ImageDesc> mImageDescs;
// GLES1 emulation: Texture crop rectangle
// For GL_OES_draw_texture
Rectangle mCropRect;
// GLES1 emulation: Generate-mipmap hint per texture
GLenum mGenerateMipmapHint;
// GL_OES_texture_buffer / GLES3.2
OffsetBindingPointer<Buffer> mBuffer;
InitState mInitState;
mutable SamplerFormat mCachedSamplerFormat;
mutable GLenum mCachedSamplerCompareMode;
mutable bool mCachedSamplerFormatValid;
std::string mLabel;
// GL_QCOM_texture_foveated
FoveationState mFoveationState;
};
bool operator==(const TextureState &a, const TextureState &b);
bool operator!=(const TextureState &a, const TextureState &b);
class TextureBufferContentsObservers final : angle::NonCopyable
{
public:
TextureBufferContentsObservers(Texture *texture);
void enableForBuffer(Buffer *buffer);
void disableForBuffer(Buffer *buffer);
bool isEnabledForBuffer(Buffer *buffer);
private:
Texture *mTexture;
};
class Texture final : public RefCountObject<TextureID>,
public egl::ImageSibling,
public LabeledObject
{
public:
Texture(rx::GLImplFactory *factory, TextureID id, TextureType type);
~Texture() override;
void onDestroy(const Context *context) override;
angle::Result setLabel(const Context *context, const std::string &label) override;
const std::string &getLabel() const override;
TextureType getType() const { return mState.mType; }
void setSwizzleRed(const Context *context, GLenum swizzleRed);
GLenum getSwizzleRed() const;
void setSwizzleGreen(const Context *context, GLenum swizzleGreen);
GLenum getSwizzleGreen() const;
void setSwizzleBlue(const Context *context, GLenum swizzleBlue);
GLenum getSwizzleBlue() const;
void setSwizzleAlpha(const Context *context, GLenum swizzleAlpha);
GLenum getSwizzleAlpha() const;
void setMinFilter(const Context *context, GLenum minFilter);
GLenum getMinFilter() const;
void setMagFilter(const Context *context, GLenum magFilter);
GLenum getMagFilter() const;
void setWrapS(const Context *context, GLenum wrapS);
GLenum getWrapS() const;
void setWrapT(const Context *context, GLenum wrapT);
GLenum getWrapT() const;
void setWrapR(const Context *context, GLenum wrapR);
GLenum getWrapR() const;
void setMaxAnisotropy(const Context *context, float maxAnisotropy);
float getMaxAnisotropy() const;
void setMinLod(const Context *context, GLfloat minLod);
GLfloat getMinLod() const;
void setMaxLod(const Context *context, GLfloat maxLod);
GLfloat getMaxLod() const;
void setCompareMode(const Context *context, GLenum compareMode);
GLenum getCompareMode() const;
void setCompareFunc(const Context *context, GLenum compareFunc);
GLenum getCompareFunc() const;
void setSRGBDecode(const Context *context, GLenum sRGBDecode);
GLenum getSRGBDecode() const;
void setSRGBOverride(const Context *context, GLenum sRGBOverride);
GLenum getSRGBOverride() const;
const SamplerState &getSamplerState() const;
angle::Result setBaseLevel(const Context *context, GLuint baseLevel);
GLuint getBaseLevel() const;
void setMaxLevel(const Context *context, GLuint maxLevel);
GLuint getMaxLevel() const;
void setDepthStencilTextureMode(const Context *context, GLenum mode);
GLenum getDepthStencilTextureMode() const;
bool getImmutableFormat() const;
GLuint getImmutableLevels() const;
void setUsage(const Context *context, GLenum usage);
GLenum getUsage() const;
void setProtectedContent(Context *context, bool hasProtectedContent);
bool hasProtectedContent() const override;
bool hasFoveatedRendering() const override { return isFoveationEnabled(); }
const gl::FoveationState *getFoveationState() const override { return &mState.mFoveationState; }
void setRenderabilityValidation(Context *context, bool renderabilityValidation);
void setTilingMode(Context *context, GLenum tilingMode);
GLenum getTilingMode() const;
const TextureState &getState() const { return mState; }
void setBorderColor(const Context *context, const ColorGeneric &color);
const ColorGeneric &getBorderColor() const;
angle::Result setBuffer(const Context *context, gl::Buffer *buffer, GLenum internalFormat);
angle::Result setBufferRange(const Context *context,
gl::Buffer *buffer,
GLenum internalFormat,
GLintptr offset,
GLsizeiptr size);
const OffsetBindingPointer<Buffer> &getBuffer() const;
GLint getRequiredTextureImageUnits(const Context *context) const;
const TextureState &getTextureState() const;
const Extents &getExtents(TextureTarget target, size_t level) const;
size_t getWidth(TextureTarget target, size_t level) const;
size_t getHeight(TextureTarget target, size_t level) const;
size_t getDepth(TextureTarget target, size_t level) const;
GLsizei getSamples(TextureTarget target, size_t level) const;
bool getFixedSampleLocations(TextureTarget target, size_t level) const;
const Format &getFormat(TextureTarget target, size_t level) const;
// Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
GLuint getMipmapMaxLevel() const;
bool isMipmapComplete() const;
void setFoveatedFeatureBits(const GLuint features);
GLuint getFoveatedFeatureBits() const;
bool isFoveationEnabled() const;
GLuint getSupportedFoveationFeatures() const;
GLuint getNumFocalPoints() const { return mState.mFoveationState.getMaxNumFocalPoints(); }
void setMinPixelDensity(const GLfloat density);
GLfloat getMinPixelDensity() const;
void setFocalPoint(uint32_t layer,
uint32_t focalPointIndex,
float focalX,
float focalY,
float gainX,
float gainY,
float foveaArea);
const FocalPoint &getFocalPoint(uint32_t layer, uint32_t focalPoint) const;
angle::Result setImage(Context *context,
const PixelUnpackState &unpackState,
Buffer *unpackBuffer,
TextureTarget target,
GLint level,
GLenum internalFormat,
const Extents &size,
GLenum format,
GLenum type,
const uint8_t *pixels);
angle::Result setSubImage(Context *context,
const PixelUnpackState &unpackState,
Buffer *unpackBuffer,
TextureTarget target,
GLint level,
const Box &area,
GLenum format,
GLenum type,
const uint8_t *pixels);
angle::Result setCompressedImage(Context *context,
const PixelUnpackState &unpackState,
TextureTarget target,
GLint level,
GLenum internalFormat,
const Extents &size,
size_t imageSize,
const uint8_t *pixels);
angle::Result setCompressedSubImage(const Context *context,
const PixelUnpackState &unpackState,
TextureTarget target,
GLint level,
const Box &area,
GLenum format,
size_t imageSize,
const uint8_t *pixels);
angle::Result copyImage(Context *context,
TextureTarget target,
GLint level,
const Rectangle &sourceArea,
GLenum internalFormat,
Framebuffer *source);
angle::Result copySubImage(Context *context,
const ImageIndex &index,
const Offset &destOffset,
const Rectangle &sourceArea,
Framebuffer *source);
angle::Result copyRenderbufferSubData(Context *context,
const gl::Renderbuffer *srcBuffer,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
angle::Result copyTextureSubData(Context *context,
const gl::Texture *srcTexture,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
angle::Result copyTexture(Context *context,
TextureTarget target,
GLint level,
GLenum internalFormat,
GLenum type,
GLint sourceLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
Texture *source);
angle::Result copySubTexture(const Context *context,
TextureTarget target,
GLint level,
const Offset &destOffset,
GLint sourceLevel,
const Box &sourceBox,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
Texture *source);
angle::Result copyCompressedTexture(Context *context, const Texture *source);
angle::Result setStorage(Context *context,
TextureType type,
GLsizei levels,
GLenum internalFormat,
const Extents &size);
angle::Result setStorageMultisample(Context *context,
TextureType type,
GLsizei samplesIn,
GLint internalformat,
const Extents &size,
bool fixedSampleLocations);
angle::Result setStorageExternalMemory(Context *context,
TextureType type,
GLsizei levels,
GLenum internalFormat,
const Extents &size,
MemoryObject *memoryObject,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext);
angle::Result setImageExternal(Context *context,
TextureTarget target,
GLint level,
GLenum internalFormat,
const Extents &size,
GLenum format,
GLenum type);
angle::Result setEGLImageTarget(Context *context, TextureType type, egl::Image *imageTarget);
angle::Result setStorageEGLImageTarget(Context *context,
TextureType type,
egl::Image *image,
const GLint *attrib_list);
angle::Result generateMipmap(Context *context);
void onBindAsImageTexture();
egl::Surface *getBoundSurface() const;
egl::Stream *getBoundStream() const;
GLint getMemorySize() const;
GLint getLevelMemorySize(TextureTarget target, GLint level) const;
void signalDirtyStorage(InitState initState);
bool isSamplerComplete(const Context *context, const Sampler *optionalSampler);
bool isSamplerCompleteForCopyImage(const Context *context,
const Sampler *optionalSampler) const;
GLenum getImplementationColorReadFormat(const Context *context) const;
GLenum getImplementationColorReadType(const Context *context) const;
// We pass the pack buffer and state explicitly so they can be overridden during capture.
angle::Result getTexImage(const Context *context,
const PixelPackState &packState,
Buffer *packBuffer,
TextureTarget target,
GLint level,
GLenum format,
GLenum type,
void *pixels);
angle::Result getCompressedTexImage(const Context *context,
const PixelPackState &packState,
Buffer *packBuffer,
TextureTarget target,
GLint level,
void *pixels);
rx::TextureImpl *getImplementation() const { return mTexture; }
// FramebufferAttachmentObject implementation
Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
bool isRenderable(const Context *context,
GLenum binding,
const ImageIndex &imageIndex) const override;
bool getAttachmentFixedSampleLocations(const ImageIndex &imageIndex) const;
// GLES1 emulation
void setCrop(const Rectangle &rect);
const Rectangle &getCrop() const;
void setGenerateMipmapHint(GLenum generate);
GLenum getGenerateMipmapHint() const;
void onAttach(const Context *context, rx::UniqueSerial framebufferSerial) override;
void onDetach(const Context *context, rx::UniqueSerial framebufferSerial) override;
// Used specifically for FramebufferAttachmentObject.
GLuint getId() const override;
GLuint getNativeID() const;
// Needed for robust resource init.
angle::Result ensureInitialized(const Context *context);
InitState initState(GLenum binding, const ImageIndex &imageIndex) const override;
InitState initState() const { return mState.mInitState; }
void setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) override;
void setInitState(InitState initState);
bool isBoundToFramebuffer(rx::UniqueSerial framebufferSerial) const
{
for (size_t index = 0; index < mBoundFramebufferSerials.size(); ++index)
{
if (mBoundFramebufferSerials[index] == framebufferSerial)
return true;
}
return false;
}
bool isDepthOrStencil() const
{
return mState.getBaseLevelDesc().format.info->isDepthOrStencil();
}
enum DirtyBitType
{
// Sampler state
DIRTY_BIT_MIN_FILTER,
DIRTY_BIT_MAG_FILTER,
DIRTY_BIT_WRAP_S,
DIRTY_BIT_WRAP_T,
DIRTY_BIT_WRAP_R,
DIRTY_BIT_MAX_ANISOTROPY,
DIRTY_BIT_MIN_LOD,
DIRTY_BIT_MAX_LOD,
DIRTY_BIT_COMPARE_MODE,
DIRTY_BIT_COMPARE_FUNC,
DIRTY_BIT_SRGB_DECODE,
DIRTY_BIT_SRGB_OVERRIDE,
DIRTY_BIT_BORDER_COLOR,
// Texture state
DIRTY_BIT_SWIZZLE_RED,
DIRTY_BIT_SWIZZLE_GREEN,
DIRTY_BIT_SWIZZLE_BLUE,
DIRTY_BIT_SWIZZLE_ALPHA,
DIRTY_BIT_BASE_LEVEL,
DIRTY_BIT_MAX_LEVEL,
DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE,
DIRTY_BIT_RENDERABILITY_VALIDATION_ANGLE,
// Image state
DIRTY_BIT_BOUND_AS_IMAGE,
DIRTY_BIT_BOUND_AS_ATTACHMENT,
// Bound to MSRTT Framebuffer
DIRTY_BIT_BOUND_TO_MSRTT_FRAMEBUFFER,
// Misc
DIRTY_BIT_USAGE,
DIRTY_BIT_IMPLEMENTATION,
DIRTY_BIT_COUNT,
};
using DirtyBits = angle::BitSet<DIRTY_BIT_COUNT>;
angle::Result syncState(const Context *context, Command source);
bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
bool hasAnyDirtyBitExcludingBoundAsAttachmentBit() const
{
static constexpr DirtyBits kBoundAsAttachment = DirtyBits({DIRTY_BIT_BOUND_AS_ATTACHMENT});
return mDirtyBits.any() && mDirtyBits != kBoundAsAttachment;
}
// ObserverInterface implementation.
void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
// Texture buffer updates.
void onBufferContentsChange();
void markInternalIncompleteTexture() { mState.mIsInternalIncompleteTexture = true; }
// Texture bound to MSRTT framebuffer.
void onBindToMSRTTFramebuffer();
private:
rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
// ANGLE-only method, used internally
friend class egl::Surface;
angle::Result bindTexImageFromSurface(Context *context, egl::Surface *surface);
angle::Result releaseTexImageFromSurface(const Context *context);
// ANGLE-only methods, used internally
friend class egl::Stream;
void bindStream(egl::Stream *stream);
void releaseStream();
angle::Result acquireImageFromStream(const Context *context,
const egl::Stream::GLTextureDescription &desc);
angle::Result releaseImageFromStream(const Context *context);
void invalidateCompletenessCache() const;
angle::Result releaseTexImageInternal(Context *context);
bool doesSubImageNeedInit(const Context *context,
const ImageIndex &imageIndex,
const Box &area) const;
angle::Result ensureSubImageInitialized(const Context *context,
const ImageIndex &imageIndex,
const Box &area);
angle::Result handleMipmapGenerationHint(Context *context, int level);
angle::Result setEGLImageTargetImpl(Context *context,
TextureType type,
GLuint levels,
egl::Image *imageTarget);
void signalDirtyState(size_t dirtyBit);
TextureState mState;
DirtyBits mDirtyBits;
rx::TextureImpl *mTexture;
angle::ObserverBinding mImplObserver;
// For EXT_texture_buffer, observes buffer changes.
angle::ObserverBinding mBufferObserver;
egl::Surface *mBoundSurface;
egl::Stream *mBoundStream;
// We track all the serials of the Framebuffers this texture is attached to. Note that this
// allows duplicates because different ranges of a Texture can be bound to the same Framebuffer.
// For the purposes of depth-stencil loops, a simple "isBound" check works fine. For color
// attachment Feedback Loop checks we then need to check further to see when a Texture is bound
// to mulitple bindings that the bindings don't overlap.
static constexpr uint32_t kFastFramebufferSerialCount = 8;
angle::FastVector<rx::UniqueSerial, kFastFramebufferSerialCount> mBoundFramebufferSerials;
struct SamplerCompletenessCache
{
SamplerCompletenessCache();
// Context used to generate this cache entry
ContextID context;
// All values that affect sampler completeness that are not stored within
// the texture itself
SamplerState samplerState;
// Result of the sampler completeness with the above parameters
bool samplerComplete;
};
mutable SamplerCompletenessCache mCompletenessCache;
TextureBufferContentsObservers mBufferContentsObservers;
};
inline bool operator==(const TextureState &a, const TextureState &b)
{
return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState &&
a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
a.mUsage == b.mUsage;
}
inline bool operator!=(const TextureState &a, const TextureState &b)
{
return !(a == b);
}
} // namespace gl
#endif // LIBANGLE_TEXTURE_H_