blob: 96e7ecb3e3fdc7232aa9912f5416c5a356d56b67 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_1_autogen.cpp:
// Defines the Desktop GL 1.x entry points.
#include "libGLESv2/entry_points_gl_1_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gl_1_autogen.h"
#include "libANGLE/context_private_call_gl_autogen.h"
#include "libANGLE/context_private_call_gles_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL1_autogen.h"
#include "libGLESv2/global_state.h"
using namespace gl;
extern "C" {
// GL 1.0
void GL_APIENTRY GL_Accum(GLenum op, GLfloat value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLAccum, "context = %d, op = %s, value = %f", CID(context),
GLenumToString(BigGLEnum::AccumOp, op), value);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLAccum) &&
ValidateAccum(context, angle::EntryPoint::GLAccum, op, value)));
if (isCallValid)
{
context->accum(op, value);
}
ANGLE_CAPTURE_GL(Accum, isCallValid, context, op, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Begin(GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBegin, "context = %d, mode = %s", CID(context),
GLenumToString(BigGLEnum::PrimitiveType, mode));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBegin) &&
ValidateBegin(context, angle::EntryPoint::GLBegin, mode)));
if (isCallValid)
{
context->begin(mode);
}
ANGLE_CAPTURE_GL(Begin, isCallValid, context, mode);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Bitmap(GLsizei width,
GLsizei height,
GLfloat xorig,
GLfloat yorig,
GLfloat xmove,
GLfloat ymove,
const GLubyte *bitmap)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBitmap,
"context = %d, width = %d, height = %d, xorig = %f, yorig = %f, xmove = %f, ymove = %f, "
"bitmap = 0x%016" PRIxPTR "",
CID(context), width, height, xorig, yorig, xmove, ymove, (uintptr_t)bitmap);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBitmap) &&
ValidateBitmap(context, angle::EntryPoint::GLBitmap, width, height, xorig, yorig,
xmove, ymove, bitmap)));
if (isCallValid)
{
context->bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
ANGLE_CAPTURE_GL(Bitmap, isCallValid, context, width, height, xorig, yorig, xmove, ymove,
bitmap);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CallList(GLuint list)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCallList, "context = %d, list = %u", CID(context), list);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCallList) &&
ValidateCallList(context, angle::EntryPoint::GLCallList, list)));
if (isCallValid)
{
context->callList(list);
}
ANGLE_CAPTURE_GL(CallList, isCallValid, context, list);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CallLists(GLsizei n, GLenum type, const void *lists)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCallLists, "context = %d, n = %d, type = %s, lists = 0x%016" PRIxPTR "",
CID(context), n, GLenumToString(BigGLEnum::ListNameType, type), (uintptr_t)lists);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCallLists) &&
ValidateCallLists(context, angle::EntryPoint::GLCallLists, n, type, lists)));
if (isCallValid)
{
context->callLists(n, type, lists);
}
ANGLE_CAPTURE_GL(CallLists, isCallValid, context, n, type, lists);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearAccum, "context = %d, red = %f, green = %f, blue = %f, alpha = %f",
CID(context), red, green, blue, alpha);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearAccum) &&
ValidateClearAccum(context, angle::EntryPoint::GLClearAccum, red, green, blue,
alpha)));
if (isCallValid)
{
context->clearAccum(red, green, blue, alpha);
}
ANGLE_CAPTURE_GL(ClearAccum, isCallValid, context, red, green, blue, alpha);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearDepth(GLdouble depth)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearDepth, "context = %d, depth = %f", CID(context), depth);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearDepth) &&
ValidateClearDepth(context, angle::EntryPoint::GLClearDepth, depth)));
if (isCallValid)
{
context->clearDepth(depth);
}
ANGLE_CAPTURE_GL(ClearDepth, isCallValid, context, depth);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearIndex(GLfloat c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearIndex, "context = %d, c = %f", CID(context), c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearIndex) &&
ValidateClearIndex(context, angle::EntryPoint::GLClearIndex, c)));
if (isCallValid)
{
context->clearIndex(c);
}
ANGLE_CAPTURE_GL(ClearIndex, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClipPlane(GLenum plane, const GLdouble *equation)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClipPlane, "context = %d, plane = %s, equation = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::ClipPlaneName, plane), (uintptr_t)equation);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClipPlane) &&
ValidateClipPlane(context, angle::EntryPoint::GLClipPlane, plane, equation)));
if (isCallValid)
{
context->clipPlane(plane, equation);
}
ANGLE_CAPTURE_GL(ClipPlane, isCallValid, context, plane, equation);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3b(GLbyte red, GLbyte green, GLbyte blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3b, "context = %d, red = %d, green = %d, blue = %d", CID(context), red,
green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3b) &&
ValidateColor3b(context, angle::EntryPoint::GLColor3b, red, green, blue)));
if (isCallValid)
{
context->color3b(red, green, blue);
}
ANGLE_CAPTURE_GL(Color3b, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3bv(const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3bv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3bv) &&
ValidateColor3bv(context, angle::EntryPoint::GLColor3bv, v)));
if (isCallValid)
{
context->color3bv(v);
}
ANGLE_CAPTURE_GL(Color3bv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3d(GLdouble red, GLdouble green, GLdouble blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3d, "context = %d, red = %f, green = %f, blue = %f", CID(context), red,
green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3d) &&
ValidateColor3d(context, angle::EntryPoint::GLColor3d, red, green, blue)));
if (isCallValid)
{
context->color3d(red, green, blue);
}
ANGLE_CAPTURE_GL(Color3d, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3dv) &&
ValidateColor3dv(context, angle::EntryPoint::GLColor3dv, v)));
if (isCallValid)
{
context->color3dv(v);
}
ANGLE_CAPTURE_GL(Color3dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3f(GLfloat red, GLfloat green, GLfloat blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3f, "context = %d, red = %f, green = %f, blue = %f", CID(context), red,
green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3f) &&
ValidateColor3f(context, angle::EntryPoint::GLColor3f, red, green, blue)));
if (isCallValid)
{
context->color3f(red, green, blue);
}
ANGLE_CAPTURE_GL(Color3f, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3fv) &&
ValidateColor3fv(context, angle::EntryPoint::GLColor3fv, v)));
if (isCallValid)
{
context->color3fv(v);
}
ANGLE_CAPTURE_GL(Color3fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3i(GLint red, GLint green, GLint blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3i, "context = %d, red = %d, green = %d, blue = %d", CID(context), red,
green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3i) &&
ValidateColor3i(context, angle::EntryPoint::GLColor3i, red, green, blue)));
if (isCallValid)
{
context->color3i(red, green, blue);
}
ANGLE_CAPTURE_GL(Color3i, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3iv) &&
ValidateColor3iv(context, angle::EntryPoint::GLColor3iv, v)));
if (isCallValid)
{
context->color3iv(v);
}
ANGLE_CAPTURE_GL(Color3iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3s(GLshort red, GLshort green, GLshort blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3s, "context = %d, red = %d, green = %d, blue = %d", CID(context), red,
green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3s) &&
ValidateColor3s(context, angle::EntryPoint::GLColor3s, red, green, blue)));
if (isCallValid)
{
context->color3s(red, green, blue);
}
ANGLE_CAPTURE_GL(Color3s, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3sv) &&
ValidateColor3sv(context, angle::EntryPoint::GLColor3sv, v)));
if (isCallValid)
{
context->color3sv(v);
}
ANGLE_CAPTURE_GL(Color3sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3ub(GLubyte red, GLubyte green, GLubyte blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3ub, "context = %d, red = %d, green = %d, blue = %d", CID(context), red,
green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3ub) &&
ValidateColor3ub(context, angle::EntryPoint::GLColor3ub, red, green, blue)));
if (isCallValid)
{
context->color3ub(red, green, blue);
}
ANGLE_CAPTURE_GL(Color3ub, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3ubv(const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3ubv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3ubv) &&
ValidateColor3ubv(context, angle::EntryPoint::GLColor3ubv, v)));
if (isCallValid)
{
context->color3ubv(v);
}
ANGLE_CAPTURE_GL(Color3ubv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3ui(GLuint red, GLuint green, GLuint blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3ui, "context = %d, red = %u, green = %u, blue = %u", CID(context), red,
green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3ui) &&
ValidateColor3ui(context, angle::EntryPoint::GLColor3ui, red, green, blue)));
if (isCallValid)
{
context->color3ui(red, green, blue);
}
ANGLE_CAPTURE_GL(Color3ui, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3uiv(const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3uiv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3uiv) &&
ValidateColor3uiv(context, angle::EntryPoint::GLColor3uiv, v)));
if (isCallValid)
{
context->color3uiv(v);
}
ANGLE_CAPTURE_GL(Color3uiv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3us(GLushort red, GLushort green, GLushort blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3us, "context = %d, red = %u, green = %u, blue = %u", CID(context), red,
green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3us) &&
ValidateColor3us(context, angle::EntryPoint::GLColor3us, red, green, blue)));
if (isCallValid)
{
context->color3us(red, green, blue);
}
ANGLE_CAPTURE_GL(Color3us, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color3usv(const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor3usv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor3usv) &&
ValidateColor3usv(context, angle::EntryPoint::GLColor3usv, v)));
if (isCallValid)
{
context->color3usv(v);
}
ANGLE_CAPTURE_GL(Color3usv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4b, "context = %d, red = %d, green = %d, blue = %d, alpha = %d",
CID(context), red, green, blue, alpha);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4b) &&
ValidateColor4b(context, angle::EntryPoint::GLColor4b, red, green, blue, alpha)));
if (isCallValid)
{
context->color4b(red, green, blue, alpha);
}
ANGLE_CAPTURE_GL(Color4b, isCallValid, context, red, green, blue, alpha);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4bv(const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4bv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4bv) &&
ValidateColor4bv(context, angle::EntryPoint::GLColor4bv, v)));
if (isCallValid)
{
context->color4bv(v);
}
ANGLE_CAPTURE_GL(Color4bv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4d, "context = %d, red = %f, green = %f, blue = %f, alpha = %f",
CID(context), red, green, blue, alpha);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4d) &&
ValidateColor4d(context, angle::EntryPoint::GLColor4d, red, green, blue, alpha)));
if (isCallValid)
{
context->color4d(red, green, blue, alpha);
}
ANGLE_CAPTURE_GL(Color4d, isCallValid, context, red, green, blue, alpha);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4dv) &&
ValidateColor4dv(context, angle::EntryPoint::GLColor4dv, v)));
if (isCallValid)
{
context->color4dv(v);
}
ANGLE_CAPTURE_GL(Color4dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4fv) &&
ValidateColor4fv(context, angle::EntryPoint::GLColor4fv, v)));
if (isCallValid)
{
context->color4fv(v);
}
ANGLE_CAPTURE_GL(Color4fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4i(GLint red, GLint green, GLint blue, GLint alpha)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4i, "context = %d, red = %d, green = %d, blue = %d, alpha = %d",
CID(context), red, green, blue, alpha);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4i) &&
ValidateColor4i(context, angle::EntryPoint::GLColor4i, red, green, blue, alpha)));
if (isCallValid)
{
context->color4i(red, green, blue, alpha);
}
ANGLE_CAPTURE_GL(Color4i, isCallValid, context, red, green, blue, alpha);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4iv) &&
ValidateColor4iv(context, angle::EntryPoint::GLColor4iv, v)));
if (isCallValid)
{
context->color4iv(v);
}
ANGLE_CAPTURE_GL(Color4iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4s, "context = %d, red = %d, green = %d, blue = %d, alpha = %d",
CID(context), red, green, blue, alpha);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4s) &&
ValidateColor4s(context, angle::EntryPoint::GLColor4s, red, green, blue, alpha)));
if (isCallValid)
{
context->color4s(red, green, blue, alpha);
}
ANGLE_CAPTURE_GL(Color4s, isCallValid, context, red, green, blue, alpha);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4sv) &&
ValidateColor4sv(context, angle::EntryPoint::GLColor4sv, v)));
if (isCallValid)
{
context->color4sv(v);
}
ANGLE_CAPTURE_GL(Color4sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4ubv(const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4ubv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4ubv) &&
ValidateColor4ubv(context, angle::EntryPoint::GLColor4ubv, v)));
if (isCallValid)
{
context->color4ubv(v);
}
ANGLE_CAPTURE_GL(Color4ubv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4ui, "context = %d, red = %u, green = %u, blue = %u, alpha = %u",
CID(context), red, green, blue, alpha);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4ui) &&
ValidateColor4ui(context, angle::EntryPoint::GLColor4ui, red, green, blue, alpha)));
if (isCallValid)
{
context->color4ui(red, green, blue, alpha);
}
ANGLE_CAPTURE_GL(Color4ui, isCallValid, context, red, green, blue, alpha);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4uiv(const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4uiv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4uiv) &&
ValidateColor4uiv(context, angle::EntryPoint::GLColor4uiv, v)));
if (isCallValid)
{
context->color4uiv(v);
}
ANGLE_CAPTURE_GL(Color4uiv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4us, "context = %d, red = %u, green = %u, blue = %u, alpha = %u",
CID(context), red, green, blue, alpha);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4us) &&
ValidateColor4us(context, angle::EntryPoint::GLColor4us, red, green, blue, alpha)));
if (isCallValid)
{
context->color4us(red, green, blue, alpha);
}
ANGLE_CAPTURE_GL(Color4us, isCallValid, context, red, green, blue, alpha);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Color4usv(const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColor4usv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColor4usv) &&
ValidateColor4usv(context, angle::EntryPoint::GLColor4usv, v)));
if (isCallValid)
{
context->color4usv(v);
}
ANGLE_CAPTURE_GL(Color4usv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ColorMaterial(GLenum face, GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLColorMaterial, "context = %d, face = %s, mode = %s", CID(context),
GLenumToString(BigGLEnum::TriangleFace, face),
GLenumToString(BigGLEnum::ColorMaterialParameter, mode));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLColorMaterial) &&
ValidateColorMaterial(context, angle::EntryPoint::GLColorMaterial, face, mode)));
if (isCallValid)
{
context->colorMaterial(face, mode);
}
ANGLE_CAPTURE_GL(ColorMaterial, isCallValid, context, face, mode);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCopyPixels, "context = %d, x = %d, y = %d, width = %d, height = %d, type = %s",
CID(context), x, y, width, height, GLenumToString(BigGLEnum::PixelCopyType, type));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCopyPixels) &&
ValidateCopyPixels(context, angle::EntryPoint::GLCopyPixels, x, y, width, height,
type)));
if (isCallValid)
{
context->copyPixels(x, y, width, height, type);
}
ANGLE_CAPTURE_GL(CopyPixels, isCallValid, context, x, y, width, height, type);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DeleteLists(GLuint list, GLsizei range)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDeleteLists, "context = %d, list = %u, range = %d", CID(context), list, range);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateDeleteLists(context, angle::EntryPoint::GLDeleteLists, list, range));
if (isCallValid)
{
context->deleteLists(list, range);
}
ANGLE_CAPTURE_GL(DeleteLists, isCallValid, context, list, range);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DepthRange(GLdouble n, GLdouble f)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDepthRange, "context = %d, n = %f, f = %f", CID(context), n, f);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDepthRange) &&
ValidateDepthRange(context, angle::EntryPoint::GLDepthRange, n, f)));
if (isCallValid)
{
context->depthRange(n, f);
}
ANGLE_CAPTURE_GL(DepthRange, isCallValid, context, n, f);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawBuffer(GLenum buf)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawBuffer, "context = %d, buf = %s", CID(context),
GLenumToString(BigGLEnum::DrawBufferMode, buf));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDrawBuffer) &&
ValidateDrawBuffer(context, angle::EntryPoint::GLDrawBuffer, buf)));
if (isCallValid)
{
context->drawBuffer(buf);
}
ANGLE_CAPTURE_GL(DrawBuffer, isCallValid, context, buf);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawPixels,
"context = %d, width = %d, height = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR
"",
CID(context), width, height, GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDrawPixels) &&
ValidateDrawPixels(context, angle::EntryPoint::GLDrawPixels, width, height, format,
type, pixels)));
if (isCallValid)
{
context->drawPixels(width, height, format, type, pixels);
}
ANGLE_CAPTURE_GL(DrawPixels, isCallValid, context, width, height, format, type, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EdgeFlag(GLboolean flag)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEdgeFlag, "context = %d, flag = %s", CID(context), GLbooleanToString(flag));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEdgeFlag) &&
ValidateEdgeFlag(context, angle::EntryPoint::GLEdgeFlag, flag)));
if (isCallValid)
{
context->edgeFlag(flag);
}
ANGLE_CAPTURE_GL(EdgeFlag, isCallValid, context, flag);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EdgeFlagv(const GLboolean *flag)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEdgeFlagv, "context = %d, flag = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)flag);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEdgeFlagv) &&
ValidateEdgeFlagv(context, angle::EntryPoint::GLEdgeFlagv, flag)));
if (isCallValid)
{
context->edgeFlagv(flag);
}
ANGLE_CAPTURE_GL(EdgeFlagv, isCallValid, context, flag);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_End()
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEnd, "context = %d", CID(context));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEnd) &&
ValidateEnd(context, angle::EntryPoint::GLEnd)));
if (isCallValid)
{
context->end();
}
ANGLE_CAPTURE_GL(End, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EndList()
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEndList, "context = %d", CID(context));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEndList) &&
ValidateEndList(context, angle::EntryPoint::GLEndList)));
if (isCallValid)
{
context->endList();
}
ANGLE_CAPTURE_GL(EndList, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalCoord1d(GLdouble u)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalCoord1d, "context = %d, u = %f", CID(context), u);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalCoord1d) &&
ValidateEvalCoord1d(context, angle::EntryPoint::GLEvalCoord1d, u)));
if (isCallValid)
{
context->evalCoord1d(u);
}
ANGLE_CAPTURE_GL(EvalCoord1d, isCallValid, context, u);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalCoord1dv(const GLdouble *u)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalCoord1dv, "context = %d, u = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)u);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalCoord1dv) &&
ValidateEvalCoord1dv(context, angle::EntryPoint::GLEvalCoord1dv, u)));
if (isCallValid)
{
context->evalCoord1dv(u);
}
ANGLE_CAPTURE_GL(EvalCoord1dv, isCallValid, context, u);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalCoord1f(GLfloat u)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalCoord1f, "context = %d, u = %f", CID(context), u);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalCoord1f) &&
ValidateEvalCoord1f(context, angle::EntryPoint::GLEvalCoord1f, u)));
if (isCallValid)
{
context->evalCoord1f(u);
}
ANGLE_CAPTURE_GL(EvalCoord1f, isCallValid, context, u);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalCoord1fv(const GLfloat *u)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalCoord1fv, "context = %d, u = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)u);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalCoord1fv) &&
ValidateEvalCoord1fv(context, angle::EntryPoint::GLEvalCoord1fv, u)));
if (isCallValid)
{
context->evalCoord1fv(u);
}
ANGLE_CAPTURE_GL(EvalCoord1fv, isCallValid, context, u);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalCoord2d(GLdouble u, GLdouble v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalCoord2d, "context = %d, u = %f, v = %f", CID(context), u, v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalCoord2d) &&
ValidateEvalCoord2d(context, angle::EntryPoint::GLEvalCoord2d, u, v)));
if (isCallValid)
{
context->evalCoord2d(u, v);
}
ANGLE_CAPTURE_GL(EvalCoord2d, isCallValid, context, u, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalCoord2dv(const GLdouble *u)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalCoord2dv, "context = %d, u = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)u);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalCoord2dv) &&
ValidateEvalCoord2dv(context, angle::EntryPoint::GLEvalCoord2dv, u)));
if (isCallValid)
{
context->evalCoord2dv(u);
}
ANGLE_CAPTURE_GL(EvalCoord2dv, isCallValid, context, u);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalCoord2f(GLfloat u, GLfloat v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalCoord2f, "context = %d, u = %f, v = %f", CID(context), u, v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalCoord2f) &&
ValidateEvalCoord2f(context, angle::EntryPoint::GLEvalCoord2f, u, v)));
if (isCallValid)
{
context->evalCoord2f(u, v);
}
ANGLE_CAPTURE_GL(EvalCoord2f, isCallValid, context, u, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalCoord2fv(const GLfloat *u)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalCoord2fv, "context = %d, u = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)u);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalCoord2fv) &&
ValidateEvalCoord2fv(context, angle::EntryPoint::GLEvalCoord2fv, u)));
if (isCallValid)
{
context->evalCoord2fv(u);
}
ANGLE_CAPTURE_GL(EvalCoord2fv, isCallValid, context, u);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalMesh1(GLenum mode, GLint i1, GLint i2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalMesh1, "context = %d, mode = %s, i1 = %d, i2 = %d", CID(context),
GLenumToString(BigGLEnum::MeshMode1, mode), i1, i2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalMesh1) &&
ValidateEvalMesh1(context, angle::EntryPoint::GLEvalMesh1, mode, i1, i2)));
if (isCallValid)
{
context->evalMesh1(mode, i1, i2);
}
ANGLE_CAPTURE_GL(EvalMesh1, isCallValid, context, mode, i1, i2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalMesh2, "context = %d, mode = %s, i1 = %d, i2 = %d, j1 = %d, j2 = %d",
CID(context), GLenumToString(BigGLEnum::MeshMode2, mode), i1, i2, j1, j2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalMesh2) &&
ValidateEvalMesh2(context, angle::EntryPoint::GLEvalMesh2, mode, i1, i2, j1, j2)));
if (isCallValid)
{
context->evalMesh2(mode, i1, i2, j1, j2);
}
ANGLE_CAPTURE_GL(EvalMesh2, isCallValid, context, mode, i1, i2, j1, j2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalPoint1(GLint i)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalPoint1, "context = %d, i = %d", CID(context), i);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalPoint1) &&
ValidateEvalPoint1(context, angle::EntryPoint::GLEvalPoint1, i)));
if (isCallValid)
{
context->evalPoint1(i);
}
ANGLE_CAPTURE_GL(EvalPoint1, isCallValid, context, i);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EvalPoint2(GLint i, GLint j)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEvalPoint2, "context = %d, i = %d, j = %d", CID(context), i, j);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEvalPoint2) &&
ValidateEvalPoint2(context, angle::EntryPoint::GLEvalPoint2, i, j)));
if (isCallValid)
{
context->evalPoint2(i, j);
}
ANGLE_CAPTURE_GL(EvalPoint2, isCallValid, context, i, j);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_FeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFeedbackBuffer,
"context = %d, size = %d, type = %s, buffer = 0x%016" PRIxPTR "", CID(context), size,
GLenumToString(BigGLEnum::FeedbackType, type), (uintptr_t)buffer);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFeedbackBuffer) &&
ValidateFeedbackBuffer(context, angle::EntryPoint::GLFeedbackBuffer, size, type,
buffer)));
if (isCallValid)
{
context->feedbackBuffer(size, type, buffer);
}
ANGLE_CAPTURE_GL(FeedbackBuffer, isCallValid, context, size, type, buffer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Fogi(GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFogi, "context = %d, pname = %s, param = %d", CID(context),
GLenumToString(BigGLEnum::FogParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFogi) &&
ValidateFogi(context, angle::EntryPoint::GLFogi, pname, param)));
if (isCallValid)
{
context->fogi(pname, param);
}
ANGLE_CAPTURE_GL(Fogi, isCallValid, context, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Fogiv(GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFogiv, "context = %d, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::FogParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFogiv) &&
ValidateFogiv(context, angle::EntryPoint::GLFogiv, pname, params)));
if (isCallValid)
{
context->fogiv(pname, params);
}
ANGLE_CAPTURE_GL(Fogiv, isCallValid, context, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Frustum(GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFrustum,
"context = %d, left = %f, right = %f, bottom = %f, top = %f, zNear = %f, zFar = %f",
CID(context), left, right, bottom, top, zNear, zFar);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFrustum) &&
ValidateFrustum(context, angle::EntryPoint::GLFrustum, left, right, bottom, top,
zNear, zFar)));
if (isCallValid)
{
context->frustum(left, right, bottom, top, zNear, zFar);
}
ANGLE_CAPTURE_GL(Frustum, isCallValid, context, left, right, bottom, top, zNear, zFar);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLuint GL_APIENTRY GL_GenLists(GLsizei range)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGenLists, "context = %d, range = %d", CID(context), range);
GLuint returnValue;
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGenLists(context, angle::EntryPoint::GLGenLists, range));
if (isCallValid)
{
returnValue = context->genLists(range);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGenLists, GLuint>();
}
ANGLE_CAPTURE_GL(GenLists, isCallValid, context, range, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGenLists, GLuint>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_GetClipPlane(GLenum plane, GLdouble *equation)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetClipPlane, "context = %d, plane = %s, equation = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::ClipPlaneName, plane), (uintptr_t)equation);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetClipPlane(context, angle::EntryPoint::GLGetClipPlane, plane, equation));
if (isCallValid)
{
context->getClipPlane(plane, equation);
}
ANGLE_CAPTURE_GL(GetClipPlane, isCallValid, context, plane, equation);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetDoublev(GLenum pname, GLdouble *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetDoublev, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::GetPName, pname), (uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetDoublev(context, angle::EntryPoint::GLGetDoublev, pname, data));
if (isCallValid)
{
context->getDoublev(pname, data);
}
ANGLE_CAPTURE_GL(GetDoublev, isCallValid, context, pname, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetLightiv(GLenum light, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetLightiv, "context = %d, light = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::LightName, light),
GLenumToString(BigGLEnum::LightParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetLightiv(context, angle::EntryPoint::GLGetLightiv, light, pname, params));
if (isCallValid)
{
context->getLightiv(light, pname, params);
}
ANGLE_CAPTURE_GL(GetLightiv, isCallValid, context, light, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetMapdv(GLenum target, GLenum query, GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetMapdv, "context = %d, target = %s, query = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target),
GLenumToString(BigGLEnum::GetMapQuery, query), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetMapdv(context, angle::EntryPoint::GLGetMapdv, target, query, v));
if (isCallValid)
{
context->getMapdv(target, query, v);
}
ANGLE_CAPTURE_GL(GetMapdv, isCallValid, context, target, query, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetMapfv(GLenum target, GLenum query, GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetMapfv, "context = %d, target = %s, query = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target),
GLenumToString(BigGLEnum::GetMapQuery, query), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetMapfv(context, angle::EntryPoint::GLGetMapfv, target, query, v));
if (isCallValid)
{
context->getMapfv(target, query, v);
}
ANGLE_CAPTURE_GL(GetMapfv, isCallValid, context, target, query, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetMapiv(GLenum target, GLenum query, GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetMapiv, "context = %d, target = %s, query = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target),
GLenumToString(BigGLEnum::GetMapQuery, query), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetMapiv(context, angle::EntryPoint::GLGetMapiv, target, query, v));
if (isCallValid)
{
context->getMapiv(target, query, v);
}
ANGLE_CAPTURE_GL(GetMapiv, isCallValid, context, target, query, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetMaterialiv,
"context = %d, face = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::TriangleFace, face),
GLenumToString(BigGLEnum::MaterialParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetMaterialiv(context, angle::EntryPoint::GLGetMaterialiv, face,
pname, params));
if (isCallValid)
{
context->getMaterialiv(face, pname, params);
}
ANGLE_CAPTURE_GL(GetMaterialiv, isCallValid, context, face, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetPixelMapfv(GLenum map, GLfloat *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetPixelMapfv, "context = %d, map = %s, values = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::PixelMap, map), (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetPixelMapfv(context, angle::EntryPoint::GLGetPixelMapfv, map, values));
if (isCallValid)
{
context->getPixelMapfv(map, values);
}
ANGLE_CAPTURE_GL(GetPixelMapfv, isCallValid, context, map, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetPixelMapuiv(GLenum map, GLuint *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetPixelMapuiv, "context = %d, map = %s, values = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::PixelMap, map), (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetPixelMapuiv(context, angle::EntryPoint::GLGetPixelMapuiv, map, values));
if (isCallValid)
{
context->getPixelMapuiv(map, values);
}
ANGLE_CAPTURE_GL(GetPixelMapuiv, isCallValid, context, map, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetPixelMapusv(GLenum map, GLushort *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetPixelMapusv, "context = %d, map = %s, values = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::PixelMap, map), (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetPixelMapusv(context, angle::EntryPoint::GLGetPixelMapusv, map, values));
if (isCallValid)
{
context->getPixelMapusv(map, values);
}
ANGLE_CAPTURE_GL(GetPixelMapusv, isCallValid, context, map, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetPolygonStipple(GLubyte *mask)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetPolygonStipple, "context = %d, mask = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)mask);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetPolygonStipple(context, angle::EntryPoint::GLGetPolygonStipple, mask));
if (isCallValid)
{
context->getPolygonStipple(mask);
}
ANGLE_CAPTURE_GL(GetPolygonStipple, isCallValid, context, mask);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTexGendv,
"context = %d, coord = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTexGendv(context, angle::EntryPoint::GLGetTexGendv, coord, pname, params));
if (isCallValid)
{
context->getTexGendv(coord, pname, params);
}
ANGLE_CAPTURE_GL(GetTexGendv, isCallValid, context, coord, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTexGenfv,
"context = %d, coord = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTexGenfv(context, angle::EntryPoint::GLGetTexGenfv, coord, pname, params));
if (isCallValid)
{
context->getTexGenfv(coord, pname, params);
}
ANGLE_CAPTURE_GL(GetTexGenfv, isCallValid, context, coord, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTexGeniv,
"context = %d, coord = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTexGeniv(context, angle::EntryPoint::GLGetTexGeniv, coord, pname, params));
if (isCallValid)
{
context->getTexGeniv(coord, pname, params);
}
ANGLE_CAPTURE_GL(GetTexGeniv, isCallValid, context, coord, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTexImage,
"context = %d, target = %s, level = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR
"",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level,
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTexImage(context, angle::EntryPoint::GLGetTexImage,
targetPacked, level, format, type, pixels));
if (isCallValid)
{
context->getTexImage(targetPacked, level, format, type, pixels);
}
ANGLE_CAPTURE_GL(GetTexImage, isCallValid, context, targetPacked, level, format, type,
pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_IndexMask(GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexMask, "context = %d, mask = %u", CID(context), mask);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexMask) &&
ValidateIndexMask(context, angle::EntryPoint::GLIndexMask, mask)));
if (isCallValid)
{
context->indexMask(mask);
}
ANGLE_CAPTURE_GL(IndexMask, isCallValid, context, mask);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexd(GLdouble c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexd, "context = %d, c = %f", CID(context), c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexd) &&
ValidateIndexd(context, angle::EntryPoint::GLIndexd, c)));
if (isCallValid)
{
context->indexd(c);
}
ANGLE_CAPTURE_GL(Indexd, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexdv(const GLdouble *c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexdv, "context = %d, c = 0x%016" PRIxPTR "", CID(context), (uintptr_t)c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexdv) &&
ValidateIndexdv(context, angle::EntryPoint::GLIndexdv, c)));
if (isCallValid)
{
context->indexdv(c);
}
ANGLE_CAPTURE_GL(Indexdv, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexf(GLfloat c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexf, "context = %d, c = %f", CID(context), c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexf) &&
ValidateIndexf(context, angle::EntryPoint::GLIndexf, c)));
if (isCallValid)
{
context->indexf(c);
}
ANGLE_CAPTURE_GL(Indexf, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexfv(const GLfloat *c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexfv, "context = %d, c = 0x%016" PRIxPTR "", CID(context), (uintptr_t)c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexfv) &&
ValidateIndexfv(context, angle::EntryPoint::GLIndexfv, c)));
if (isCallValid)
{
context->indexfv(c);
}
ANGLE_CAPTURE_GL(Indexfv, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexi(GLint c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexi, "context = %d, c = %d", CID(context), c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexi) &&
ValidateIndexi(context, angle::EntryPoint::GLIndexi, c)));
if (isCallValid)
{
context->indexi(c);
}
ANGLE_CAPTURE_GL(Indexi, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexiv(const GLint *c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexiv, "context = %d, c = 0x%016" PRIxPTR "", CID(context), (uintptr_t)c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexiv) &&
ValidateIndexiv(context, angle::EntryPoint::GLIndexiv, c)));
if (isCallValid)
{
context->indexiv(c);
}
ANGLE_CAPTURE_GL(Indexiv, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexs(GLshort c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexs, "context = %d, c = %d", CID(context), c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexs) &&
ValidateIndexs(context, angle::EntryPoint::GLIndexs, c)));
if (isCallValid)
{
context->indexs(c);
}
ANGLE_CAPTURE_GL(Indexs, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexsv(const GLshort *c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexsv, "context = %d, c = 0x%016" PRIxPTR "", CID(context), (uintptr_t)c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexsv) &&
ValidateIndexsv(context, angle::EntryPoint::GLIndexsv, c)));
if (isCallValid)
{
context->indexsv(c);
}
ANGLE_CAPTURE_GL(Indexsv, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InitNames()
{
Context *context = GetValidGlobalContext();
EVENT(context, GLInitNames, "context = %d", CID(context));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLInitNames) &&
ValidateInitNames(context, angle::EntryPoint::GLInitNames)));
if (isCallValid)
{
context->initNames();
}
ANGLE_CAPTURE_GL(InitNames, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLboolean GL_APIENTRY GL_IsList(GLuint list)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIsList, "context = %d, list = %u", CID(context), list);
GLboolean returnValue;
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateIsList(context, angle::EntryPoint::GLIsList, list));
if (isCallValid)
{
returnValue = context->isList(list);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsList, GLboolean>();
}
ANGLE_CAPTURE_GL(IsList, isCallValid, context, list, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsList, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_LightModeli(GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLightModeli, "context = %d, pname = %s, param = %d", CID(context),
GLenumToString(BigGLEnum::LightModelParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLightModeli) &&
ValidateLightModeli(context, angle::EntryPoint::GLLightModeli, pname, param)));
if (isCallValid)
{
context->lightModeli(pname, param);
}
ANGLE_CAPTURE_GL(LightModeli, isCallValid, context, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_LightModeliv(GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLightModeliv, "context = %d, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::LightModelParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLightModeliv) &&
ValidateLightModeliv(context, angle::EntryPoint::GLLightModeliv, pname, params)));
if (isCallValid)
{
context->lightModeliv(pname, params);
}
ANGLE_CAPTURE_GL(LightModeliv, isCallValid, context, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Lighti(GLenum light, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLighti, "context = %d, light = %s, pname = %s, param = %d", CID(context),
GLenumToString(BigGLEnum::LightName, light),
GLenumToString(BigGLEnum::LightParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLighti) &&
ValidateLighti(context, angle::EntryPoint::GLLighti, light, pname, param)));
if (isCallValid)
{
context->lighti(light, pname, param);
}
ANGLE_CAPTURE_GL(Lighti, isCallValid, context, light, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Lightiv(GLenum light, GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLightiv, "context = %d, light = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::LightName, light),
GLenumToString(BigGLEnum::LightParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLightiv) &&
ValidateLightiv(context, angle::EntryPoint::GLLightiv, light, pname, params)));
if (isCallValid)
{
context->lightiv(light, pname, params);
}
ANGLE_CAPTURE_GL(Lightiv, isCallValid, context, light, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_LineStipple(GLint factor, GLushort pattern)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLineStipple, "context = %d, factor = %d, pattern = %u", CID(context), factor,
pattern);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLineStipple) &&
ValidateLineStipple(context, angle::EntryPoint::GLLineStipple, factor, pattern)));
if (isCallValid)
{
context->lineStipple(factor, pattern);
}
ANGLE_CAPTURE_GL(LineStipple, isCallValid, context, factor, pattern);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ListBase(GLuint base)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLListBase, "context = %d, base = %u", CID(context), base);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLListBase) &&
ValidateListBase(context, angle::EntryPoint::GLListBase, base)));
if (isCallValid)
{
context->listBase(base);
}
ANGLE_CAPTURE_GL(ListBase, isCallValid, context, base);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_LoadMatrixd(const GLdouble *m)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLoadMatrixd, "context = %d, m = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)m);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLoadMatrixd) &&
ValidateLoadMatrixd(context, angle::EntryPoint::GLLoadMatrixd, m)));
if (isCallValid)
{
context->loadMatrixd(m);
}
ANGLE_CAPTURE_GL(LoadMatrixd, isCallValid, context, m);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_LoadName(GLuint name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLoadName, "context = %d, name = %u", CID(context), name);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLoadName) &&
ValidateLoadName(context, angle::EntryPoint::GLLoadName, name)));
if (isCallValid)
{
context->loadName(name);
}
ANGLE_CAPTURE_GL(LoadName, isCallValid, context, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMap1d,
"context = %d, target = %s, u1 = %f, u2 = %f, stride = %d, order = %d, points = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target), u1, u2, stride, order,
(uintptr_t)points);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMap1d) &&
ValidateMap1d(context, angle::EntryPoint::GLMap1d, target, u1, u2, stride, order,
points)));
if (isCallValid)
{
context->map1d(target, u1, u2, stride, order, points);
}
ANGLE_CAPTURE_GL(Map1d, isCallValid, context, target, u1, u2, stride, order, points);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMap1f,
"context = %d, target = %s, u1 = %f, u2 = %f, stride = %d, order = %d, points = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target), u1, u2, stride, order,
(uintptr_t)points);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMap1f) &&
ValidateMap1f(context, angle::EntryPoint::GLMap1f, target, u1, u2, stride, order,
points)));
if (isCallValid)
{
context->map1f(target, u1, u2, stride, order, points);
}
ANGLE_CAPTURE_GL(Map1f, isCallValid, context, target, u1, u2, stride, order, points);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Map2d(GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *points)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMap2d,
"context = %d, target = %s, u1 = %f, u2 = %f, ustride = %d, uorder = %d, v1 = %f, v2 = "
"%f, vstride = %d, vorder = %d, points = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target), u1, u2, ustride, uorder, v1,
v2, vstride, vorder, (uintptr_t)points);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMap2d) &&
ValidateMap2d(context, angle::EntryPoint::GLMap2d, target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder, points)));
if (isCallValid)
{
context->map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
ANGLE_CAPTURE_GL(Map2d, isCallValid, context, target, u1, u2, ustride, uorder, v1, v2,
vstride, vorder, points);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Map2f(GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *points)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMap2f,
"context = %d, target = %s, u1 = %f, u2 = %f, ustride = %d, uorder = %d, v1 = %f, v2 = "
"%f, vstride = %d, vorder = %d, points = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target), u1, u2, ustride, uorder, v1,
v2, vstride, vorder, (uintptr_t)points);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMap2f) &&
ValidateMap2f(context, angle::EntryPoint::GLMap2f, target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder, points)));
if (isCallValid)
{
context->map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
ANGLE_CAPTURE_GL(Map2f, isCallValid, context, target, u1, u2, ustride, uorder, v1, v2,
vstride, vorder, points);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMapGrid1d, "context = %d, un = %d, u1 = %f, u2 = %f", CID(context), un, u1,
u2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMapGrid1d) &&
ValidateMapGrid1d(context, angle::EntryPoint::GLMapGrid1d, un, u1, u2)));
if (isCallValid)
{
context->mapGrid1d(un, u1, u2);
}
ANGLE_CAPTURE_GL(MapGrid1d, isCallValid, context, un, u1, u2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMapGrid1f, "context = %d, un = %d, u1 = %f, u2 = %f", CID(context), un, u1,
u2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMapGrid1f) &&
ValidateMapGrid1f(context, angle::EntryPoint::GLMapGrid1f, un, u1, u2)));
if (isCallValid)
{
context->mapGrid1f(un, u1, u2);
}
ANGLE_CAPTURE_GL(MapGrid1f, isCallValid, context, un, u1, u2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMapGrid2d,
"context = %d, un = %d, u1 = %f, u2 = %f, vn = %d, v1 = %f, v2 = %f", CID(context), un,
u1, u2, vn, v1, v2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMapGrid2d) &&
ValidateMapGrid2d(context, angle::EntryPoint::GLMapGrid2d, un, u1, u2, vn, v1, v2)));
if (isCallValid)
{
context->mapGrid2d(un, u1, u2, vn, v1, v2);
}
ANGLE_CAPTURE_GL(MapGrid2d, isCallValid, context, un, u1, u2, vn, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMapGrid2f,
"context = %d, un = %d, u1 = %f, u2 = %f, vn = %d, v1 = %f, v2 = %f", CID(context), un,
u1, u2, vn, v1, v2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMapGrid2f) &&
ValidateMapGrid2f(context, angle::EntryPoint::GLMapGrid2f, un, u1, u2, vn, v1, v2)));
if (isCallValid)
{
context->mapGrid2f(un, u1, u2, vn, v1, v2);
}
ANGLE_CAPTURE_GL(MapGrid2f, isCallValid, context, un, u1, u2, vn, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Materiali(GLenum face, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMateriali, "context = %d, face = %s, pname = %s, param = %d", CID(context),
GLenumToString(BigGLEnum::TriangleFace, face),
GLenumToString(BigGLEnum::MaterialParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMateriali) &&
ValidateMateriali(context, angle::EntryPoint::GLMateriali, face, pname, param)));
if (isCallValid)
{
context->materiali(face, pname, param);
}
ANGLE_CAPTURE_GL(Materiali, isCallValid, context, face, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Materialiv(GLenum face, GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMaterialiv, "context = %d, face = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TriangleFace, face),
GLenumToString(BigGLEnum::MaterialParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMaterialiv) &&
ValidateMaterialiv(context, angle::EntryPoint::GLMaterialiv, face, pname, params)));
if (isCallValid)
{
context->materialiv(face, pname, params);
}
ANGLE_CAPTURE_GL(Materialiv, isCallValid, context, face, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultMatrixd(const GLdouble *m)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultMatrixd, "context = %d, m = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)m);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultMatrixd) &&
ValidateMultMatrixd(context, angle::EntryPoint::GLMultMatrixd, m)));
if (isCallValid)
{
context->multMatrixd(m);
}
ANGLE_CAPTURE_GL(MultMatrixd, isCallValid, context, m);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NewList(GLuint list, GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNewList, "context = %d, list = %u, mode = %s", CID(context), list,
GLenumToString(BigGLEnum::ListMode, mode));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNewList) &&
ValidateNewList(context, angle::EntryPoint::GLNewList, list, mode)));
if (isCallValid)
{
context->newList(list, mode);
}
ANGLE_CAPTURE_GL(NewList, isCallValid, context, list, mode);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3b, "context = %d, nx = %d, ny = %d, nz = %d", CID(context), nx, ny, nz);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3b) &&
ValidateNormal3b(context, angle::EntryPoint::GLNormal3b, nx, ny, nz)));
if (isCallValid)
{
context->normal3b(nx, ny, nz);
}
ANGLE_CAPTURE_GL(Normal3b, isCallValid, context, nx, ny, nz);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3bv(const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3bv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3bv) &&
ValidateNormal3bv(context, angle::EntryPoint::GLNormal3bv, v)));
if (isCallValid)
{
context->normal3bv(v);
}
ANGLE_CAPTURE_GL(Normal3bv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3d, "context = %d, nx = %f, ny = %f, nz = %f", CID(context), nx, ny, nz);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3d) &&
ValidateNormal3d(context, angle::EntryPoint::GLNormal3d, nx, ny, nz)));
if (isCallValid)
{
context->normal3d(nx, ny, nz);
}
ANGLE_CAPTURE_GL(Normal3d, isCallValid, context, nx, ny, nz);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3dv) &&
ValidateNormal3dv(context, angle::EntryPoint::GLNormal3dv, v)));
if (isCallValid)
{
context->normal3dv(v);
}
ANGLE_CAPTURE_GL(Normal3dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3fv) &&
ValidateNormal3fv(context, angle::EntryPoint::GLNormal3fv, v)));
if (isCallValid)
{
context->normal3fv(v);
}
ANGLE_CAPTURE_GL(Normal3fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3i(GLint nx, GLint ny, GLint nz)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3i, "context = %d, nx = %d, ny = %d, nz = %d", CID(context), nx, ny, nz);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3i) &&
ValidateNormal3i(context, angle::EntryPoint::GLNormal3i, nx, ny, nz)));
if (isCallValid)
{
context->normal3i(nx, ny, nz);
}
ANGLE_CAPTURE_GL(Normal3i, isCallValid, context, nx, ny, nz);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3iv) &&
ValidateNormal3iv(context, angle::EntryPoint::GLNormal3iv, v)));
if (isCallValid)
{
context->normal3iv(v);
}
ANGLE_CAPTURE_GL(Normal3iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3s(GLshort nx, GLshort ny, GLshort nz)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3s, "context = %d, nx = %d, ny = %d, nz = %d", CID(context), nx, ny, nz);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3s) &&
ValidateNormal3s(context, angle::EntryPoint::GLNormal3s, nx, ny, nz)));
if (isCallValid)
{
context->normal3s(nx, ny, nz);
}
ANGLE_CAPTURE_GL(Normal3s, isCallValid, context, nx, ny, nz);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Normal3sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNormal3sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNormal3sv) &&
ValidateNormal3sv(context, angle::EntryPoint::GLNormal3sv, v)));
if (isCallValid)
{
context->normal3sv(v);
}
ANGLE_CAPTURE_GL(Normal3sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Ortho(GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLOrtho,
"context = %d, left = %f, right = %f, bottom = %f, top = %f, zNear = %f, zFar = %f",
CID(context), left, right, bottom, top, zNear, zFar);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLOrtho) &&
ValidateOrtho(context, angle::EntryPoint::GLOrtho, left, right, bottom, top, zNear,
zFar)));
if (isCallValid)
{
context->ortho(left, right, bottom, top, zNear, zFar);
}
ANGLE_CAPTURE_GL(Ortho, isCallValid, context, left, right, bottom, top, zNear, zFar);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PassThrough(GLfloat token)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPassThrough, "context = %d, token = %f", CID(context), token);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPassThrough) &&
ValidatePassThrough(context, angle::EntryPoint::GLPassThrough, token)));
if (isCallValid)
{
context->passThrough(token);
}
ANGLE_CAPTURE_GL(PassThrough, isCallValid, context, token);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPixelMapfv, "context = %d, map = %s, mapsize = %d, values = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::PixelMap, map), mapsize, (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPixelMapfv) &&
ValidatePixelMapfv(context, angle::EntryPoint::GLPixelMapfv, map, mapsize, values)));
if (isCallValid)
{
context->pixelMapfv(map, mapsize, values);
}
ANGLE_CAPTURE_GL(PixelMapfv, isCallValid, context, map, mapsize, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPixelMapuiv,
"context = %d, map = %s, mapsize = %d, values = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::PixelMap, map), mapsize, (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPixelMapuiv) &&
ValidatePixelMapuiv(context, angle::EntryPoint::GLPixelMapuiv, map, mapsize,
values)));
if (isCallValid)
{
context->pixelMapuiv(map, mapsize, values);
}
ANGLE_CAPTURE_GL(PixelMapuiv, isCallValid, context, map, mapsize, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPixelMapusv,
"context = %d, map = %s, mapsize = %d, values = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::PixelMap, map), mapsize, (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPixelMapusv) &&
ValidatePixelMapusv(context, angle::EntryPoint::GLPixelMapusv, map, mapsize,
values)));
if (isCallValid)
{
context->pixelMapusv(map, mapsize, values);
}
ANGLE_CAPTURE_GL(PixelMapusv, isCallValid, context, map, mapsize, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PixelStoref(GLenum pname, GLfloat param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPixelStoref, "context = %d, pname = %s, param = %f", CID(context),
GLenumToString(BigGLEnum::PixelStoreParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPixelStoref) &&
ValidatePixelStoref(context, angle::EntryPoint::GLPixelStoref, pname, param)));
if (isCallValid)
{
context->pixelStoref(pname, param);
}
ANGLE_CAPTURE_GL(PixelStoref, isCallValid, context, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PixelTransferf(GLenum pname, GLfloat param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPixelTransferf, "context = %d, pname = %s, param = %f", CID(context),
GLenumToString(BigGLEnum::PixelTransferParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPixelTransferf) &&
ValidatePixelTransferf(context, angle::EntryPoint::GLPixelTransferf, pname, param)));
if (isCallValid)
{
context->pixelTransferf(pname, param);
}
ANGLE_CAPTURE_GL(PixelTransferf, isCallValid, context, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PixelTransferi(GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPixelTransferi, "context = %d, pname = %s, param = %d", CID(context),
GLenumToString(BigGLEnum::PixelTransferParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPixelTransferi) &&
ValidatePixelTransferi(context, angle::EntryPoint::GLPixelTransferi, pname, param)));
if (isCallValid)
{
context->pixelTransferi(pname, param);
}
ANGLE_CAPTURE_GL(PixelTransferi, isCallValid, context, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PixelZoom(GLfloat xfactor, GLfloat yfactor)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPixelZoom, "context = %d, xfactor = %f, yfactor = %f", CID(context), xfactor,
yfactor);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPixelZoom) &&
ValidatePixelZoom(context, angle::EntryPoint::GLPixelZoom, xfactor, yfactor)));
if (isCallValid)
{
context->pixelZoom(xfactor, yfactor);
}
ANGLE_CAPTURE_GL(PixelZoom, isCallValid, context, xfactor, yfactor);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PolygonMode(GLenum face, GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPolygonMode, "context = %d, face = %s, mode = %s", CID(context),
GLenumToString(BigGLEnum::TriangleFace, face),
GLenumToString(BigGLEnum::PolygonMode, mode));
if (context)
{
PolygonMode modePacked = PackParam<PolygonMode>(mode);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPolygonMode) &&
ValidatePolygonMode(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPolygonMode, face, modePacked)));
if (isCallValid)
{
ContextPrivatePolygonMode(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), face, modePacked);
}
ANGLE_CAPTURE_GL(PolygonMode, isCallValid, context, face, modePacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PolygonStipple(const GLubyte *mask)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPolygonStipple, "context = %d, mask = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)mask);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPolygonStipple) &&
ValidatePolygonStipple(context, angle::EntryPoint::GLPolygonStipple, mask)));
if (isCallValid)
{
context->polygonStipple(mask);
}
ANGLE_CAPTURE_GL(PolygonStipple, isCallValid, context, mask);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PopAttrib()
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPopAttrib, "context = %d", CID(context));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPopAttrib) &&
ValidatePopAttrib(context, angle::EntryPoint::GLPopAttrib)));
if (isCallValid)
{
context->popAttrib();
}
ANGLE_CAPTURE_GL(PopAttrib, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PopName()
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPopName, "context = %d", CID(context));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPopName) &&
ValidatePopName(context, angle::EntryPoint::GLPopName)));
if (isCallValid)
{
context->popName();
}
ANGLE_CAPTURE_GL(PopName, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PushAttrib(GLbitfield mask)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPushAttrib, "context = %d, mask = %s", CID(context),
GLbitfieldToString(BigGLEnum::AttribMask, mask).c_str());
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPushAttrib) &&
ValidatePushAttrib(context, angle::EntryPoint::GLPushAttrib, mask)));
if (isCallValid)
{
context->pushAttrib(mask);
}
ANGLE_CAPTURE_GL(PushAttrib, isCallValid, context, mask);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PushName(GLuint name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPushName, "context = %d, name = %u", CID(context), name);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPushName) &&
ValidatePushName(context, angle::EntryPoint::GLPushName, name)));
if (isCallValid)
{
context->pushName(name);
}
ANGLE_CAPTURE_GL(PushName, isCallValid, context, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos2d(GLdouble x, GLdouble y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos2d, "context = %d, x = %f, y = %f", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos2d) &&
ValidateRasterPos2d(context, angle::EntryPoint::GLRasterPos2d, x, y)));
if (isCallValid)
{
context->rasterPos2d(x, y);
}
ANGLE_CAPTURE_GL(RasterPos2d, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos2dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos2dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos2dv) &&
ValidateRasterPos2dv(context, angle::EntryPoint::GLRasterPos2dv, v)));
if (isCallValid)
{
context->rasterPos2dv(v);
}
ANGLE_CAPTURE_GL(RasterPos2dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos2f(GLfloat x, GLfloat y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos2f, "context = %d, x = %f, y = %f", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos2f) &&
ValidateRasterPos2f(context, angle::EntryPoint::GLRasterPos2f, x, y)));
if (isCallValid)
{
context->rasterPos2f(x, y);
}
ANGLE_CAPTURE_GL(RasterPos2f, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos2fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos2fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos2fv) &&
ValidateRasterPos2fv(context, angle::EntryPoint::GLRasterPos2fv, v)));
if (isCallValid)
{
context->rasterPos2fv(v);
}
ANGLE_CAPTURE_GL(RasterPos2fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos2i(GLint x, GLint y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos2i, "context = %d, x = %d, y = %d", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos2i) &&
ValidateRasterPos2i(context, angle::EntryPoint::GLRasterPos2i, x, y)));
if (isCallValid)
{
context->rasterPos2i(x, y);
}
ANGLE_CAPTURE_GL(RasterPos2i, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos2iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos2iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos2iv) &&
ValidateRasterPos2iv(context, angle::EntryPoint::GLRasterPos2iv, v)));
if (isCallValid)
{
context->rasterPos2iv(v);
}
ANGLE_CAPTURE_GL(RasterPos2iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos2s(GLshort x, GLshort y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos2s, "context = %d, x = %d, y = %d", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos2s) &&
ValidateRasterPos2s(context, angle::EntryPoint::GLRasterPos2s, x, y)));
if (isCallValid)
{
context->rasterPos2s(x, y);
}
ANGLE_CAPTURE_GL(RasterPos2s, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos2sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos2sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos2sv) &&
ValidateRasterPos2sv(context, angle::EntryPoint::GLRasterPos2sv, v)));
if (isCallValid)
{
context->rasterPos2sv(v);
}
ANGLE_CAPTURE_GL(RasterPos2sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos3d, "context = %d, x = %f, y = %f, z = %f", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos3d) &&
ValidateRasterPos3d(context, angle::EntryPoint::GLRasterPos3d, x, y, z)));
if (isCallValid)
{
context->rasterPos3d(x, y, z);
}
ANGLE_CAPTURE_GL(RasterPos3d, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos3dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos3dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos3dv) &&
ValidateRasterPos3dv(context, angle::EntryPoint::GLRasterPos3dv, v)));
if (isCallValid)
{
context->rasterPos3dv(v);
}
ANGLE_CAPTURE_GL(RasterPos3dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos3f, "context = %d, x = %f, y = %f, z = %f", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos3f) &&
ValidateRasterPos3f(context, angle::EntryPoint::GLRasterPos3f, x, y, z)));
if (isCallValid)
{
context->rasterPos3f(x, y, z);
}
ANGLE_CAPTURE_GL(RasterPos3f, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos3fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos3fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos3fv) &&
ValidateRasterPos3fv(context, angle::EntryPoint::GLRasterPos3fv, v)));
if (isCallValid)
{
context->rasterPos3fv(v);
}
ANGLE_CAPTURE_GL(RasterPos3fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos3i(GLint x, GLint y, GLint z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos3i, "context = %d, x = %d, y = %d, z = %d", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos3i) &&
ValidateRasterPos3i(context, angle::EntryPoint::GLRasterPos3i, x, y, z)));
if (isCallValid)
{
context->rasterPos3i(x, y, z);
}
ANGLE_CAPTURE_GL(RasterPos3i, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos3iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos3iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos3iv) &&
ValidateRasterPos3iv(context, angle::EntryPoint::GLRasterPos3iv, v)));
if (isCallValid)
{
context->rasterPos3iv(v);
}
ANGLE_CAPTURE_GL(RasterPos3iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos3s(GLshort x, GLshort y, GLshort z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos3s, "context = %d, x = %d, y = %d, z = %d", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos3s) &&
ValidateRasterPos3s(context, angle::EntryPoint::GLRasterPos3s, x, y, z)));
if (isCallValid)
{
context->rasterPos3s(x, y, z);
}
ANGLE_CAPTURE_GL(RasterPos3s, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos3sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos3sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos3sv) &&
ValidateRasterPos3sv(context, angle::EntryPoint::GLRasterPos3sv, v)));
if (isCallValid)
{
context->rasterPos3sv(v);
}
ANGLE_CAPTURE_GL(RasterPos3sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos4d, "context = %d, x = %f, y = %f, z = %f, w = %f", CID(context), x,
y, z, w);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos4d) &&
ValidateRasterPos4d(context, angle::EntryPoint::GLRasterPos4d, x, y, z, w)));
if (isCallValid)
{
context->rasterPos4d(x, y, z, w);
}
ANGLE_CAPTURE_GL(RasterPos4d, isCallValid, context, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos4dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos4dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos4dv) &&
ValidateRasterPos4dv(context, angle::EntryPoint::GLRasterPos4dv, v)));
if (isCallValid)
{
context->rasterPos4dv(v);
}
ANGLE_CAPTURE_GL(RasterPos4dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos4f, "context = %d, x = %f, y = %f, z = %f, w = %f", CID(context), x,
y, z, w);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos4f) &&
ValidateRasterPos4f(context, angle::EntryPoint::GLRasterPos4f, x, y, z, w)));
if (isCallValid)
{
context->rasterPos4f(x, y, z, w);
}
ANGLE_CAPTURE_GL(RasterPos4f, isCallValid, context, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos4fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos4fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos4fv) &&
ValidateRasterPos4fv(context, angle::EntryPoint::GLRasterPos4fv, v)));
if (isCallValid)
{
context->rasterPos4fv(v);
}
ANGLE_CAPTURE_GL(RasterPos4fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos4i, "context = %d, x = %d, y = %d, z = %d, w = %d", CID(context), x,
y, z, w);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos4i) &&
ValidateRasterPos4i(context, angle::EntryPoint::GLRasterPos4i, x, y, z, w)));
if (isCallValid)
{
context->rasterPos4i(x, y, z, w);
}
ANGLE_CAPTURE_GL(RasterPos4i, isCallValid, context, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos4iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos4iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos4iv) &&
ValidateRasterPos4iv(context, angle::EntryPoint::GLRasterPos4iv, v)));
if (isCallValid)
{
context->rasterPos4iv(v);
}
ANGLE_CAPTURE_GL(RasterPos4iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos4s, "context = %d, x = %d, y = %d, z = %d, w = %d", CID(context), x,
y, z, w);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos4s) &&
ValidateRasterPos4s(context, angle::EntryPoint::GLRasterPos4s, x, y, z, w)));
if (isCallValid)
{
context->rasterPos4s(x, y, z, w);
}
ANGLE_CAPTURE_GL(RasterPos4s, isCallValid, context, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RasterPos4sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRasterPos4sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRasterPos4sv) &&
ValidateRasterPos4sv(context, angle::EntryPoint::GLRasterPos4sv, v)));
if (isCallValid)
{
context->rasterPos4sv(v);
}
ANGLE_CAPTURE_GL(RasterPos4sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRectd, "context = %d, x1 = %f, y1 = %f, x2 = %f, y2 = %f", CID(context), x1,
y1, x2, y2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRectd) &&
ValidateRectd(context, angle::EntryPoint::GLRectd, x1, y1, x2, y2)));
if (isCallValid)
{
context->rectd(x1, y1, x2, y2);
}
ANGLE_CAPTURE_GL(Rectd, isCallValid, context, x1, y1, x2, y2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Rectdv(const GLdouble *v1, const GLdouble *v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRectdv, "context = %d, v1 = 0x%016" PRIxPTR ", v2 = 0x%016" PRIxPTR "",
CID(context), (uintptr_t)v1, (uintptr_t)v2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRectdv) &&
ValidateRectdv(context, angle::EntryPoint::GLRectdv, v1, v2)));
if (isCallValid)
{
context->rectdv(v1, v2);
}
ANGLE_CAPTURE_GL(Rectdv, isCallValid, context, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRectf, "context = %d, x1 = %f, y1 = %f, x2 = %f, y2 = %f", CID(context), x1,
y1, x2, y2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRectf) &&
ValidateRectf(context, angle::EntryPoint::GLRectf, x1, y1, x2, y2)));
if (isCallValid)
{
context->rectf(x1, y1, x2, y2);
}
ANGLE_CAPTURE_GL(Rectf, isCallValid, context, x1, y1, x2, y2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Rectfv(const GLfloat *v1, const GLfloat *v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRectfv, "context = %d, v1 = 0x%016" PRIxPTR ", v2 = 0x%016" PRIxPTR "",
CID(context), (uintptr_t)v1, (uintptr_t)v2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRectfv) &&
ValidateRectfv(context, angle::EntryPoint::GLRectfv, v1, v2)));
if (isCallValid)
{
context->rectfv(v1, v2);
}
ANGLE_CAPTURE_GL(Rectfv, isCallValid, context, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRecti, "context = %d, x1 = %d, y1 = %d, x2 = %d, y2 = %d", CID(context), x1,
y1, x2, y2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRecti) &&
ValidateRecti(context, angle::EntryPoint::GLRecti, x1, y1, x2, y2)));
if (isCallValid)
{
context->recti(x1, y1, x2, y2);
}
ANGLE_CAPTURE_GL(Recti, isCallValid, context, x1, y1, x2, y2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Rectiv(const GLint *v1, const GLint *v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRectiv, "context = %d, v1 = 0x%016" PRIxPTR ", v2 = 0x%016" PRIxPTR "",
CID(context), (uintptr_t)v1, (uintptr_t)v2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRectiv) &&
ValidateRectiv(context, angle::EntryPoint::GLRectiv, v1, v2)));
if (isCallValid)
{
context->rectiv(v1, v2);
}
ANGLE_CAPTURE_GL(Rectiv, isCallValid, context, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRects, "context = %d, x1 = %d, y1 = %d, x2 = %d, y2 = %d", CID(context), x1,
y1, x2, y2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRects) &&
ValidateRects(context, angle::EntryPoint::GLRects, x1, y1, x2, y2)));
if (isCallValid)
{
context->rects(x1, y1, x2, y2);
}
ANGLE_CAPTURE_GL(Rects, isCallValid, context, x1, y1, x2, y2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Rectsv(const GLshort *v1, const GLshort *v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRectsv, "context = %d, v1 = 0x%016" PRIxPTR ", v2 = 0x%016" PRIxPTR "",
CID(context), (uintptr_t)v1, (uintptr_t)v2);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRectsv) &&
ValidateRectsv(context, angle::EntryPoint::GLRectsv, v1, v2)));
if (isCallValid)
{
context->rectsv(v1, v2);
}
ANGLE_CAPTURE_GL(Rectsv, isCallValid, context, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLint GL_APIENTRY GL_RenderMode(GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRenderMode, "context = %d, mode = %s", CID(context),
GLenumToString(BigGLEnum::RenderingMode, mode));
GLint returnValue;
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRenderMode) &&
ValidateRenderMode(context, angle::EntryPoint::GLRenderMode, mode)));
if (isCallValid)
{
returnValue = context->renderMode(mode);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLRenderMode, GLint>();
}
ANGLE_CAPTURE_GL(RenderMode, isCallValid, context, mode, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLRenderMode, GLint>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLRotated, "context = %d, angle = %f, x = %f, y = %f, z = %f", CID(context),
angle, x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLRotated) &&
ValidateRotated(context, angle::EntryPoint::GLRotated, angle, x, y, z)));
if (isCallValid)
{
context->rotated(angle, x, y, z);
}
ANGLE_CAPTURE_GL(Rotated, isCallValid, context, angle, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Scaled(GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLScaled, "context = %d, x = %f, y = %f, z = %f", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLScaled) &&
ValidateScaled(context, angle::EntryPoint::GLScaled, x, y, z)));
if (isCallValid)
{
context->scaled(x, y, z);
}
ANGLE_CAPTURE_GL(Scaled, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SelectBuffer(GLsizei size, GLuint *buffer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSelectBuffer, "context = %d, size = %d, buffer = 0x%016" PRIxPTR "",
CID(context), size, (uintptr_t)buffer);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSelectBuffer) &&
ValidateSelectBuffer(context, angle::EntryPoint::GLSelectBuffer, size, buffer)));
if (isCallValid)
{
context->selectBuffer(size, buffer);
}
ANGLE_CAPTURE_GL(SelectBuffer, isCallValid, context, size, buffer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord1d(GLdouble s)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord1d, "context = %d, s = %f", CID(context), s);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord1d) &&
ValidateTexCoord1d(context, angle::EntryPoint::GLTexCoord1d, s)));
if (isCallValid)
{
context->texCoord1d(s);
}
ANGLE_CAPTURE_GL(TexCoord1d, isCallValid, context, s);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord1dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord1dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord1dv) &&
ValidateTexCoord1dv(context, angle::EntryPoint::GLTexCoord1dv, v)));
if (isCallValid)
{
context->texCoord1dv(v);
}
ANGLE_CAPTURE_GL(TexCoord1dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord1f(GLfloat s)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord1f, "context = %d, s = %f", CID(context), s);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord1f) &&
ValidateTexCoord1f(context, angle::EntryPoint::GLTexCoord1f, s)));
if (isCallValid)
{
context->texCoord1f(s);
}
ANGLE_CAPTURE_GL(TexCoord1f, isCallValid, context, s);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord1fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord1fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord1fv) &&
ValidateTexCoord1fv(context, angle::EntryPoint::GLTexCoord1fv, v)));
if (isCallValid)
{
context->texCoord1fv(v);
}
ANGLE_CAPTURE_GL(TexCoord1fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord1i(GLint s)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord1i, "context = %d, s = %d", CID(context), s);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord1i) &&
ValidateTexCoord1i(context, angle::EntryPoint::GLTexCoord1i, s)));
if (isCallValid)
{
context->texCoord1i(s);
}
ANGLE_CAPTURE_GL(TexCoord1i, isCallValid, context, s);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord1iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord1iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord1iv) &&
ValidateTexCoord1iv(context, angle::EntryPoint::GLTexCoord1iv, v)));
if (isCallValid)
{
context->texCoord1iv(v);
}
ANGLE_CAPTURE_GL(TexCoord1iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord1s(GLshort s)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord1s, "context = %d, s = %d", CID(context), s);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord1s) &&
ValidateTexCoord1s(context, angle::EntryPoint::GLTexCoord1s, s)));
if (isCallValid)
{
context->texCoord1s(s);
}
ANGLE_CAPTURE_GL(TexCoord1s, isCallValid, context, s);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord1sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord1sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord1sv) &&
ValidateTexCoord1sv(context, angle::EntryPoint::GLTexCoord1sv, v)));
if (isCallValid)
{
context->texCoord1sv(v);
}
ANGLE_CAPTURE_GL(TexCoord1sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord2d(GLdouble s, GLdouble t)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord2d, "context = %d, s = %f, t = %f", CID(context), s, t);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord2d) &&
ValidateTexCoord2d(context, angle::EntryPoint::GLTexCoord2d, s, t)));
if (isCallValid)
{
context->texCoord2d(s, t);
}
ANGLE_CAPTURE_GL(TexCoord2d, isCallValid, context, s, t);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord2dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord2dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord2dv) &&
ValidateTexCoord2dv(context, angle::EntryPoint::GLTexCoord2dv, v)));
if (isCallValid)
{
context->texCoord2dv(v);
}
ANGLE_CAPTURE_GL(TexCoord2dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord2f(GLfloat s, GLfloat t)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord2f, "context = %d, s = %f, t = %f", CID(context), s, t);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord2f) &&
ValidateTexCoord2f(context, angle::EntryPoint::GLTexCoord2f, s, t)));
if (isCallValid)
{
context->texCoord2f(s, t);
}
ANGLE_CAPTURE_GL(TexCoord2f, isCallValid, context, s, t);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord2fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord2fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord2fv) &&
ValidateTexCoord2fv(context, angle::EntryPoint::GLTexCoord2fv, v)));
if (isCallValid)
{
context->texCoord2fv(v);
}
ANGLE_CAPTURE_GL(TexCoord2fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord2i(GLint s, GLint t)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord2i, "context = %d, s = %d, t = %d", CID(context), s, t);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord2i) &&
ValidateTexCoord2i(context, angle::EntryPoint::GLTexCoord2i, s, t)));
if (isCallValid)
{
context->texCoord2i(s, t);
}
ANGLE_CAPTURE_GL(TexCoord2i, isCallValid, context, s, t);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord2iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord2iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord2iv) &&
ValidateTexCoord2iv(context, angle::EntryPoint::GLTexCoord2iv, v)));
if (isCallValid)
{
context->texCoord2iv(v);
}
ANGLE_CAPTURE_GL(TexCoord2iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord2s(GLshort s, GLshort t)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord2s, "context = %d, s = %d, t = %d", CID(context), s, t);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord2s) &&
ValidateTexCoord2s(context, angle::EntryPoint::GLTexCoord2s, s, t)));
if (isCallValid)
{
context->texCoord2s(s, t);
}
ANGLE_CAPTURE_GL(TexCoord2s, isCallValid, context, s, t);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord2sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord2sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord2sv) &&
ValidateTexCoord2sv(context, angle::EntryPoint::GLTexCoord2sv, v)));
if (isCallValid)
{
context->texCoord2sv(v);
}
ANGLE_CAPTURE_GL(TexCoord2sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord3d, "context = %d, s = %f, t = %f, r = %f", CID(context), s, t, r);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord3d) &&
ValidateTexCoord3d(context, angle::EntryPoint::GLTexCoord3d, s, t, r)));
if (isCallValid)
{
context->texCoord3d(s, t, r);
}
ANGLE_CAPTURE_GL(TexCoord3d, isCallValid, context, s, t, r);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord3dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord3dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord3dv) &&
ValidateTexCoord3dv(context, angle::EntryPoint::GLTexCoord3dv, v)));
if (isCallValid)
{
context->texCoord3dv(v);
}
ANGLE_CAPTURE_GL(TexCoord3dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord3f, "context = %d, s = %f, t = %f, r = %f", CID(context), s, t, r);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord3f) &&
ValidateTexCoord3f(context, angle::EntryPoint::GLTexCoord3f, s, t, r)));
if (isCallValid)
{
context->texCoord3f(s, t, r);
}
ANGLE_CAPTURE_GL(TexCoord3f, isCallValid, context, s, t, r);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord3fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord3fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord3fv) &&
ValidateTexCoord3fv(context, angle::EntryPoint::GLTexCoord3fv, v)));
if (isCallValid)
{
context->texCoord3fv(v);
}
ANGLE_CAPTURE_GL(TexCoord3fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord3i(GLint s, GLint t, GLint r)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord3i, "context = %d, s = %d, t = %d, r = %d", CID(context), s, t, r);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord3i) &&
ValidateTexCoord3i(context, angle::EntryPoint::GLTexCoord3i, s, t, r)));
if (isCallValid)
{
context->texCoord3i(s, t, r);
}
ANGLE_CAPTURE_GL(TexCoord3i, isCallValid, context, s, t, r);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord3iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord3iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord3iv) &&
ValidateTexCoord3iv(context, angle::EntryPoint::GLTexCoord3iv, v)));
if (isCallValid)
{
context->texCoord3iv(v);
}
ANGLE_CAPTURE_GL(TexCoord3iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord3s(GLshort s, GLshort t, GLshort r)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord3s, "context = %d, s = %d, t = %d, r = %d", CID(context), s, t, r);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord3s) &&
ValidateTexCoord3s(context, angle::EntryPoint::GLTexCoord3s, s, t, r)));
if (isCallValid)
{
context->texCoord3s(s, t, r);
}
ANGLE_CAPTURE_GL(TexCoord3s, isCallValid, context, s, t, r);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord3sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord3sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord3sv) &&
ValidateTexCoord3sv(context, angle::EntryPoint::GLTexCoord3sv, v)));
if (isCallValid)
{
context->texCoord3sv(v);
}
ANGLE_CAPTURE_GL(TexCoord3sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord4d, "context = %d, s = %f, t = %f, r = %f, q = %f", CID(context), s, t,
r, q);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord4d) &&
ValidateTexCoord4d(context, angle::EntryPoint::GLTexCoord4d, s, t, r, q)));
if (isCallValid)
{
context->texCoord4d(s, t, r, q);
}
ANGLE_CAPTURE_GL(TexCoord4d, isCallValid, context, s, t, r, q);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord4dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord4dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord4dv) &&
ValidateTexCoord4dv(context, angle::EntryPoint::GLTexCoord4dv, v)));
if (isCallValid)
{
context->texCoord4dv(v);
}
ANGLE_CAPTURE_GL(TexCoord4dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord4f, "context = %d, s = %f, t = %f, r = %f, q = %f", CID(context), s, t,
r, q);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord4f) &&
ValidateTexCoord4f(context, angle::EntryPoint::GLTexCoord4f, s, t, r, q)));
if (isCallValid)
{
context->texCoord4f(s, t, r, q);
}
ANGLE_CAPTURE_GL(TexCoord4f, isCallValid, context, s, t, r, q);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord4fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord4fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord4fv) &&
ValidateTexCoord4fv(context, angle::EntryPoint::GLTexCoord4fv, v)));
if (isCallValid)
{
context->texCoord4fv(v);
}
ANGLE_CAPTURE_GL(TexCoord4fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord4i, "context = %d, s = %d, t = %d, r = %d, q = %d", CID(context), s, t,
r, q);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord4i) &&
ValidateTexCoord4i(context, angle::EntryPoint::GLTexCoord4i, s, t, r, q)));
if (isCallValid)
{
context->texCoord4i(s, t, r, q);
}
ANGLE_CAPTURE_GL(TexCoord4i, isCallValid, context, s, t, r, q);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord4iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord4iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord4iv) &&
ValidateTexCoord4iv(context, angle::EntryPoint::GLTexCoord4iv, v)));
if (isCallValid)
{
context->texCoord4iv(v);
}
ANGLE_CAPTURE_GL(TexCoord4iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord4s, "context = %d, s = %d, t = %d, r = %d, q = %d", CID(context), s, t,
r, q);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord4s) &&
ValidateTexCoord4s(context, angle::EntryPoint::GLTexCoord4s, s, t, r, q)));
if (isCallValid)
{
context->texCoord4s(s, t, r, q);
}
ANGLE_CAPTURE_GL(TexCoord4s, isCallValid, context, s, t, r, q);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexCoord4sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexCoord4sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexCoord4sv) &&
ValidateTexCoord4sv(context, angle::EntryPoint::GLTexCoord4sv, v)));
if (isCallValid)
{
context->texCoord4sv(v);
}
ANGLE_CAPTURE_GL(TexCoord4sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexGend(GLenum coord, GLenum pname, GLdouble param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexGend, "context = %d, coord = %s, pname = %s, param = %f", CID(context),
GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexGend) &&
ValidateTexGend(context, angle::EntryPoint::GLTexGend, coord, pname, param)));
if (isCallValid)
{
context->texGend(coord, pname, param);
}
ANGLE_CAPTURE_GL(TexGend, isCallValid, context, coord, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexGendv, "context = %d, coord = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexGendv) &&
ValidateTexGendv(context, angle::EntryPoint::GLTexGendv, coord, pname, params)));
if (isCallValid)
{
context->texGendv(coord, pname, params);
}
ANGLE_CAPTURE_GL(TexGendv, isCallValid, context, coord, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexGenf(GLenum coord, GLenum pname, GLfloat param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexGenf, "context = %d, coord = %s, pname = %s, param = %f", CID(context),
GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexGenf) &&
ValidateTexGenf(context, angle::EntryPoint::GLTexGenf, coord, pname, param)));
if (isCallValid)
{
context->texGenf(coord, pname, param);
}
ANGLE_CAPTURE_GL(TexGenf, isCallValid, context, coord, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexGenfv, "context = %d, coord = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexGenfv) &&
ValidateTexGenfv(context, angle::EntryPoint::GLTexGenfv, coord, pname, params)));
if (isCallValid)
{
context->texGenfv(coord, pname, params);
}
ANGLE_CAPTURE_GL(TexGenfv, isCallValid, context, coord, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexGeni(GLenum coord, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexGeni, "context = %d, coord = %s, pname = %s, param = %d", CID(context),
GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexGeni) &&
ValidateTexGeni(context, angle::EntryPoint::GLTexGeni, coord, pname, param)));
if (isCallValid)
{
context->texGeni(coord, pname, param);
}
ANGLE_CAPTURE_GL(TexGeni, isCallValid, context, coord, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexGeniv, "context = %d, coord = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureCoordName, coord),
GLenumToString(BigGLEnum::TextureGenParameter, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexGeniv) &&
ValidateTexGeniv(context, angle::EntryPoint::GLTexGeniv, coord, pname, params)));
if (isCallValid)
{
context->texGeniv(coord, pname, params);
}
ANGLE_CAPTURE_GL(TexGeniv, isCallValid, context, coord, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexImage1D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLint border,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexImage1D,
"context = %d, target = %s, level = %d, internalformat = %d, width = %d, border = %d, "
"format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level, internalformat,
width, border, GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexImage1D) &&
ValidateTexImage1D(context, angle::EntryPoint::GLTexImage1D, target, level,
internalformat, width, border, format, type, pixels)));
if (isCallValid)
{
context->texImage1D(target, level, internalformat, width, border, format, type, pixels);
}
ANGLE_CAPTURE_GL(TexImage1D, isCallValid, context, target, level, internalformat, width,
border, format, type, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Translated(GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTranslated, "context = %d, x = %f, y = %f, z = %f", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTranslated) &&
ValidateTranslated(context, angle::EntryPoint::GLTranslated, x, y, z)));
if (isCallValid)
{
context->translated(x, y, z);
}
ANGLE_CAPTURE_GL(Translated, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex2d(GLdouble x, GLdouble y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex2d, "context = %d, x = %f, y = %f", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex2d) &&
ValidateVertex2d(context, angle::EntryPoint::GLVertex2d, x, y)));
if (isCallValid)
{
context->vertex2d(x, y);
}
ANGLE_CAPTURE_GL(Vertex2d, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex2dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex2dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex2dv) &&
ValidateVertex2dv(context, angle::EntryPoint::GLVertex2dv, v)));
if (isCallValid)
{
context->vertex2dv(v);
}
ANGLE_CAPTURE_GL(Vertex2dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex2f(GLfloat x, GLfloat y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex2f, "context = %d, x = %f, y = %f", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex2f) &&
ValidateVertex2f(context, angle::EntryPoint::GLVertex2f, x, y)));
if (isCallValid)
{
context->vertex2f(x, y);
}
ANGLE_CAPTURE_GL(Vertex2f, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex2fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex2fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex2fv) &&
ValidateVertex2fv(context, angle::EntryPoint::GLVertex2fv, v)));
if (isCallValid)
{
context->vertex2fv(v);
}
ANGLE_CAPTURE_GL(Vertex2fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex2i(GLint x, GLint y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex2i, "context = %d, x = %d, y = %d", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex2i) &&
ValidateVertex2i(context, angle::EntryPoint::GLVertex2i, x, y)));
if (isCallValid)
{
context->vertex2i(x, y);
}
ANGLE_CAPTURE_GL(Vertex2i, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex2iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex2iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex2iv) &&
ValidateVertex2iv(context, angle::EntryPoint::GLVertex2iv, v)));
if (isCallValid)
{
context->vertex2iv(v);
}
ANGLE_CAPTURE_GL(Vertex2iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex2s(GLshort x, GLshort y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex2s, "context = %d, x = %d, y = %d", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex2s) &&
ValidateVertex2s(context, angle::EntryPoint::GLVertex2s, x, y)));
if (isCallValid)
{
context->vertex2s(x, y);
}
ANGLE_CAPTURE_GL(Vertex2s, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex2sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex2sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex2sv) &&
ValidateVertex2sv(context, angle::EntryPoint::GLVertex2sv, v)));
if (isCallValid)
{
context->vertex2sv(v);
}
ANGLE_CAPTURE_GL(Vertex2sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex3d(GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex3d, "context = %d, x = %f, y = %f, z = %f", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex3d) &&
ValidateVertex3d(context, angle::EntryPoint::GLVertex3d, x, y, z)));
if (isCallValid)
{
context->vertex3d(x, y, z);
}
ANGLE_CAPTURE_GL(Vertex3d, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex3dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex3dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex3dv) &&
ValidateVertex3dv(context, angle::EntryPoint::GLVertex3dv, v)));
if (isCallValid)
{
context->vertex3dv(v);
}
ANGLE_CAPTURE_GL(Vertex3dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex3f, "context = %d, x = %f, y = %f, z = %f", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex3f) &&
ValidateVertex3f(context, angle::EntryPoint::GLVertex3f, x, y, z)));
if (isCallValid)
{
context->vertex3f(x, y, z);
}
ANGLE_CAPTURE_GL(Vertex3f, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex3fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex3fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex3fv) &&
ValidateVertex3fv(context, angle::EntryPoint::GLVertex3fv, v)));
if (isCallValid)
{
context->vertex3fv(v);
}
ANGLE_CAPTURE_GL(Vertex3fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex3i(GLint x, GLint y, GLint z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex3i, "context = %d, x = %d, y = %d, z = %d", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex3i) &&
ValidateVertex3i(context, angle::EntryPoint::GLVertex3i, x, y, z)));
if (isCallValid)
{
context->vertex3i(x, y, z);
}
ANGLE_CAPTURE_GL(Vertex3i, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex3iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex3iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex3iv) &&
ValidateVertex3iv(context, angle::EntryPoint::GLVertex3iv, v)));
if (isCallValid)
{
context->vertex3iv(v);
}
ANGLE_CAPTURE_GL(Vertex3iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex3s(GLshort x, GLshort y, GLshort z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex3s, "context = %d, x = %d, y = %d, z = %d", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex3s) &&
ValidateVertex3s(context, angle::EntryPoint::GLVertex3s, x, y, z)));
if (isCallValid)
{
context->vertex3s(x, y, z);
}
ANGLE_CAPTURE_GL(Vertex3s, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex3sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex3sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex3sv) &&
ValidateVertex3sv(context, angle::EntryPoint::GLVertex3sv, v)));
if (isCallValid)
{
context->vertex3sv(v);
}
ANGLE_CAPTURE_GL(Vertex3sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex4d, "context = %d, x = %f, y = %f, z = %f, w = %f", CID(context), x, y,
z, w);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex4d) &&
ValidateVertex4d(context, angle::EntryPoint::GLVertex4d, x, y, z, w)));
if (isCallValid)
{
context->vertex4d(x, y, z, w);
}
ANGLE_CAPTURE_GL(Vertex4d, isCallValid, context, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex4dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex4dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex4dv) &&
ValidateVertex4dv(context, angle::EntryPoint::GLVertex4dv, v)));
if (isCallValid)
{
context->vertex4dv(v);
}
ANGLE_CAPTURE_GL(Vertex4dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex4f, "context = %d, x = %f, y = %f, z = %f, w = %f", CID(context), x, y,
z, w);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex4f) &&
ValidateVertex4f(context, angle::EntryPoint::GLVertex4f, x, y, z, w)));
if (isCallValid)
{
context->vertex4f(x, y, z, w);
}
ANGLE_CAPTURE_GL(Vertex4f, isCallValid, context, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex4fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex4fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex4fv) &&
ValidateVertex4fv(context, angle::EntryPoint::GLVertex4fv, v)));
if (isCallValid)
{
context->vertex4fv(v);
}
ANGLE_CAPTURE_GL(Vertex4fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex4i(GLint x, GLint y, GLint z, GLint w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex4i, "context = %d, x = %d, y = %d, z = %d, w = %d", CID(context), x, y,
z, w);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex4i) &&
ValidateVertex4i(context, angle::EntryPoint::GLVertex4i, x, y, z, w)));
if (isCallValid)
{
context->vertex4i(x, y, z, w);
}
ANGLE_CAPTURE_GL(Vertex4i, isCallValid, context, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex4iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex4iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex4iv) &&
ValidateVertex4iv(context, angle::EntryPoint::GLVertex4iv, v)));
if (isCallValid)
{
context->vertex4iv(v);
}
ANGLE_CAPTURE_GL(Vertex4iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex4s, "context = %d, x = %d, y = %d, z = %d, w = %d", CID(context), x, y,
z, w);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex4s) &&
ValidateVertex4s(context, angle::EntryPoint::GLVertex4s, x, y, z, w)));
if (isCallValid)
{
context->vertex4s(x, y, z, w);
}
ANGLE_CAPTURE_GL(Vertex4s, isCallValid, context, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Vertex4sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertex4sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertex4sv) &&
ValidateVertex4sv(context, angle::EntryPoint::GLVertex4sv, v)));
if (isCallValid)
{
context->vertex4sv(v);
}
ANGLE_CAPTURE_GL(Vertex4sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 1.1
GLboolean GL_APIENTRY GL_AreTexturesResident(GLsizei n,
const GLuint *textures,
GLboolean *residences)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLAreTexturesResident,
"context = %d, n = %d, textures = 0x%016" PRIxPTR ", residences = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)textures, (uintptr_t)residences);
GLboolean returnValue;
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLAreTexturesResident) &&
ValidateAreTexturesResident(context, angle::EntryPoint::GLAreTexturesResident, n,
textures, residences)));
if (isCallValid)
{
returnValue = context->areTexturesResident(n, textures, residences);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLAreTexturesResident, GLboolean>();
}
ANGLE_CAPTURE_GL(AreTexturesResident, isCallValid, context, n, textures, residences,
returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLAreTexturesResident, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_ArrayElement(GLint i)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLArrayElement, "context = %d, i = %d", CID(context), i);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLArrayElement) &&
ValidateArrayElement(context, angle::EntryPoint::GLArrayElement, i)));
if (isCallValid)
{
context->arrayElement(i);
}
ANGLE_CAPTURE_GL(ArrayElement, isCallValid, context, i);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CopyTexImage1D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLint border)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCopyTexImage1D,
"context = %d, target = %s, level = %d, internalformat = %s, x = %d, y = %d, width = %d, "
"border = %d",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level,
GLenumToString(BigGLEnum::InternalFormat, internalformat), x, y, width, border);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCopyTexImage1D) &&
ValidateCopyTexImage1D(context, angle::EntryPoint::GLCopyTexImage1D, target, level,
internalformat, x, y, width, border)));
if (isCallValid)
{
context->copyTexImage1D(target, level, internalformat, x, y, width, border);
}
ANGLE_CAPTURE_GL(CopyTexImage1D, isCallValid, context, target, level, internalformat, x, y,
width, border);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCopyTexSubImage1D,
"context = %d, target = %s, level = %d, xoffset = %d, x = %d, y = %d, width = %d",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level, xoffset, x, y,
width);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCopyTexSubImage1D) &&
ValidateCopyTexSubImage1D(context, angle::EntryPoint::GLCopyTexSubImage1D, target,
level, xoffset, x, y, width)));
if (isCallValid)
{
context->copyTexSubImage1D(target, level, xoffset, x, y, width);
}
ANGLE_CAPTURE_GL(CopyTexSubImage1D, isCallValid, context, target, level, xoffset, x, y,
width);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EdgeFlagPointer(GLsizei stride, const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEdgeFlagPointer, "context = %d, stride = %d, pointer = 0x%016" PRIxPTR "",
CID(context), stride, (uintptr_t)pointer);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEdgeFlagPointer) &&
ValidateEdgeFlagPointer(context, angle::EntryPoint::GLEdgeFlagPointer, stride,
pointer)));
if (isCallValid)
{
context->edgeFlagPointer(stride, pointer);
}
ANGLE_CAPTURE_GL(EdgeFlagPointer, isCallValid, context, stride, pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_IndexPointer(GLenum type, GLsizei stride, const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexPointer,
"context = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::IndexPointerType, type), stride, (uintptr_t)pointer);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexPointer) &&
ValidateIndexPointer(context, angle::EntryPoint::GLIndexPointer, type, stride,
pointer)));
if (isCallValid)
{
context->indexPointer(type, stride, pointer);
}
ANGLE_CAPTURE_GL(IndexPointer, isCallValid, context, type, stride, pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexub(GLubyte c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexub, "context = %d, c = %d", CID(context), c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexub) &&
ValidateIndexub(context, angle::EntryPoint::GLIndexub, c)));
if (isCallValid)
{
context->indexub(c);
}
ANGLE_CAPTURE_GL(Indexub, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Indexubv(const GLubyte *c)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIndexubv, "context = %d, c = 0x%016" PRIxPTR "", CID(context), (uintptr_t)c);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIndexubv) &&
ValidateIndexubv(context, angle::EntryPoint::GLIndexubv, c)));
if (isCallValid)
{
context->indexubv(c);
}
ANGLE_CAPTURE_GL(Indexubv, isCallValid, context, c);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLInterleavedArrays,
"context = %d, format = %s, stride = %d, pointer = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::InterleavedArrayFormat, format), stride, (uintptr_t)pointer);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLInterleavedArrays) &&
ValidateInterleavedArrays(context, angle::EntryPoint::GLInterleavedArrays, format,
stride, pointer)));
if (isCallValid)
{
context->interleavedArrays(format, stride, pointer);
}
ANGLE_CAPTURE_GL(InterleavedArrays, isCallValid, context, format, stride, pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PopClientAttrib()
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPopClientAttrib, "context = %d", CID(context));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPopClientAttrib) &&
ValidatePopClientAttrib(context, angle::EntryPoint::GLPopClientAttrib)));
if (isCallValid)
{
context->popClientAttrib();
}
ANGLE_CAPTURE_GL(PopClientAttrib, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPrioritizeTextures,
"context = %d, n = %d, textures = 0x%016" PRIxPTR ", priorities = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)textures, (uintptr_t)priorities);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPrioritizeTextures) &&
ValidatePrioritizeTextures(context, angle::EntryPoint::GLPrioritizeTextures, n,
textures, priorities)));
if (isCallValid)
{
context->prioritizeTextures(n, textures, priorities);
}
ANGLE_CAPTURE_GL(PrioritizeTextures, isCallValid, context, n, textures, priorities);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PushClientAttrib(GLbitfield mask)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPushClientAttrib, "context = %d, mask = %s", CID(context),
GLbitfieldToString(BigGLEnum::ClientAttribMask, mask).c_str());
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPushClientAttrib) &&
ValidatePushClientAttrib(context, angle::EntryPoint::GLPushClientAttrib, mask)));
if (isCallValid)
{
context->pushClientAttrib(mask);
}
ANGLE_CAPTURE_GL(PushClientAttrib, isCallValid, context, mask);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexSubImage1D(GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexSubImage1D,
"context = %d, target = %s, level = %d, xoffset = %d, width = %d, format = %s, type = "
"%s, pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level, xoffset, width,
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexSubImage1D) &&
ValidateTexSubImage1D(context, angle::EntryPoint::GLTexSubImage1D, target, level,
xoffset, width, format, type, pixels)));
if (isCallValid)
{
context->texSubImage1D(target, level, xoffset, width, format, type, pixels);
}
ANGLE_CAPTURE_GL(TexSubImage1D, isCallValid, context, target, level, xoffset, width, format,
type, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 1.2
// GL 1.3
void GL_APIENTRY GL_CompressedTexImage1D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCompressedTexImage1D,
"context = %d, target = %s, level = %d, internalformat = %s, width = %d, border = %d, "
"imageSize = %d, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level,
GLenumToString(BigGLEnum::InternalFormat, internalformat), width, border, imageSize,
(uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCompressedTexImage1D) &&
ValidateCompressedTexImage1D(context, angle::EntryPoint::GLCompressedTexImage1D,
target, level, internalformat, width, border, imageSize,
data)));
if (isCallValid)
{
context->compressedTexImage1D(target, level, internalformat, width, border, imageSize,
data);
}
ANGLE_CAPTURE_GL(CompressedTexImage1D, isCallValid, context, target, level, internalformat,
width, border, imageSize, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CompressedTexSubImage1D(GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCompressedTexSubImage1D,
"context = %d, target = %s, level = %d, xoffset = %d, width = %d, format = %s, imageSize "
"= %d, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level, xoffset, width,
GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCompressedTexSubImage1D) &&
ValidateCompressedTexSubImage1D(context, angle::EntryPoint::GLCompressedTexSubImage1D,
target, level, xoffset, width, format, imageSize,
data)));
if (isCallValid)
{
context->compressedTexSubImage1D(target, level, xoffset, width, format, imageSize,
data);
}
ANGLE_CAPTURE_GL(CompressedTexSubImage1D, isCallValid, context, target, level, xoffset,
width, format, imageSize, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetCompressedTexImage(GLenum target, GLint level, void *img)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetCompressedTexImage,
"context = %d, target = %s, level = %d, img = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::TextureTarget, target), level, (uintptr_t)img);
if (context)
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetCompressedTexImage(context, angle::EntryPoint::GLGetCompressedTexImage,
targetPacked, level, img));
if (isCallValid)
{
context->getCompressedTexImage(targetPacked, level, img);
}
ANGLE_CAPTURE_GL(GetCompressedTexImage, isCallValid, context, targetPacked, level, img);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_LoadTransposeMatrixd(const GLdouble *m)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLoadTransposeMatrixd, "context = %d, m = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)m);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLoadTransposeMatrixd) &&
ValidateLoadTransposeMatrixd(context, angle::EntryPoint::GLLoadTransposeMatrixd, m)));
if (isCallValid)
{
context->loadTransposeMatrixd(m);
}
ANGLE_CAPTURE_GL(LoadTransposeMatrixd, isCallValid, context, m);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_LoadTransposeMatrixf(const GLfloat *m)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLoadTransposeMatrixf, "context = %d, m = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)m);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLLoadTransposeMatrixf) &&
ValidateLoadTransposeMatrixf(context, angle::EntryPoint::GLLoadTransposeMatrixf, m)));
if (isCallValid)
{
context->loadTransposeMatrixf(m);
}
ANGLE_CAPTURE_GL(LoadTransposeMatrixf, isCallValid, context, m);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultTransposeMatrixd(const GLdouble *m)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultTransposeMatrixd, "context = %d, m = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)m);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultTransposeMatrixd) &&
ValidateMultTransposeMatrixd(context, angle::EntryPoint::GLMultTransposeMatrixd, m)));
if (isCallValid)
{
context->multTransposeMatrixd(m);
}
ANGLE_CAPTURE_GL(MultTransposeMatrixd, isCallValid, context, m);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultTransposeMatrixf(const GLfloat *m)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultTransposeMatrixf, "context = %d, m = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)m);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultTransposeMatrixf) &&
ValidateMultTransposeMatrixf(context, angle::EntryPoint::GLMultTransposeMatrixf, m)));
if (isCallValid)
{
context->multTransposeMatrixf(m);
}
ANGLE_CAPTURE_GL(MultTransposeMatrixf, isCallValid, context, m);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord1d(GLenum target, GLdouble s)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord1d, "context = %d, target = %s, s = %f", CID(context),
GLenumToString(BigGLEnum::TextureUnit, target), s);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord1d) &&
ValidateMultiTexCoord1d(context, angle::EntryPoint::GLMultiTexCoord1d, target, s)));
if (isCallValid)
{
context->multiTexCoord1d(target, s);
}
ANGLE_CAPTURE_GL(MultiTexCoord1d, isCallValid, context, target, s);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord1dv(GLenum target, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord1dv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord1dv) &&
ValidateMultiTexCoord1dv(context, angle::EntryPoint::GLMultiTexCoord1dv, target, v)));
if (isCallValid)
{
context->multiTexCoord1dv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord1dv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord1f(GLenum target, GLfloat s)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord1f, "context = %d, target = %s, s = %f", CID(context),
GLenumToString(BigGLEnum::TextureUnit, target), s);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord1f) &&
ValidateMultiTexCoord1f(context, angle::EntryPoint::GLMultiTexCoord1f, target, s)));
if (isCallValid)
{
context->multiTexCoord1f(target, s);
}
ANGLE_CAPTURE_GL(MultiTexCoord1f, isCallValid, context, target, s);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord1fv(GLenum target, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord1fv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord1fv) &&
ValidateMultiTexCoord1fv(context, angle::EntryPoint::GLMultiTexCoord1fv, target, v)));
if (isCallValid)
{
context->multiTexCoord1fv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord1fv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord1i(GLenum target, GLint s)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord1i, "context = %d, target = %s, s = %d", CID(context),
GLenumToString(BigGLEnum::TextureUnit, target), s);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord1i) &&
ValidateMultiTexCoord1i(context, angle::EntryPoint::GLMultiTexCoord1i, target, s)));
if (isCallValid)
{
context->multiTexCoord1i(target, s);
}
ANGLE_CAPTURE_GL(MultiTexCoord1i, isCallValid, context, target, s);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord1iv(GLenum target, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord1iv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord1iv) &&
ValidateMultiTexCoord1iv(context, angle::EntryPoint::GLMultiTexCoord1iv, target, v)));
if (isCallValid)
{
context->multiTexCoord1iv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord1iv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord1s(GLenum target, GLshort s)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord1s, "context = %d, target = %s, s = %d", CID(context),
GLenumToString(BigGLEnum::TextureUnit, target), s);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord1s) &&
ValidateMultiTexCoord1s(context, angle::EntryPoint::GLMultiTexCoord1s, target, s)));
if (isCallValid)
{
context->multiTexCoord1s(target, s);
}
ANGLE_CAPTURE_GL(MultiTexCoord1s, isCallValid, context, target, s);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord1sv(GLenum target, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord1sv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord1sv) &&
ValidateMultiTexCoord1sv(context, angle::EntryPoint::GLMultiTexCoord1sv, target, v)));
if (isCallValid)
{
context->multiTexCoord1sv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord1sv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord2d, "context = %d, target = %s, s = %f, t = %f", CID(context),
GLenumToString(BigGLEnum::TextureUnit, target), s, t);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord2d) &&
ValidateMultiTexCoord2d(context, angle::EntryPoint::GLMultiTexCoord2d, target, s,
t)));
if (isCallValid)
{
context->multiTexCoord2d(target, s, t);
}
ANGLE_CAPTURE_GL(MultiTexCoord2d, isCallValid, context, target, s, t);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord2dv(GLenum target, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord2dv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord2dv) &&
ValidateMultiTexCoord2dv(context, angle::EntryPoint::GLMultiTexCoord2dv, target, v)));
if (isCallValid)
{
context->multiTexCoord2dv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord2dv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord2f, "context = %d, target = %s, s = %f, t = %f", CID(context),
GLenumToString(BigGLEnum::TextureUnit, target), s, t);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord2f) &&
ValidateMultiTexCoord2f(context, angle::EntryPoint::GLMultiTexCoord2f, target, s,
t)));
if (isCallValid)
{
context->multiTexCoord2f(target, s, t);
}
ANGLE_CAPTURE_GL(MultiTexCoord2f, isCallValid, context, target, s, t);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord2fv(GLenum target, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord2fv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord2fv) &&
ValidateMultiTexCoord2fv(context, angle::EntryPoint::GLMultiTexCoord2fv, target, v)));
if (isCallValid)
{
context->multiTexCoord2fv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord2fv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord2i(GLenum target, GLint s, GLint t)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord2i, "context = %d, target = %s, s = %d, t = %d", CID(context),
GLenumToString(BigGLEnum::TextureUnit, target), s, t);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord2i) &&
ValidateMultiTexCoord2i(context, angle::EntryPoint::GLMultiTexCoord2i, target, s,
t)));
if (isCallValid)
{
context->multiTexCoord2i(target, s, t);
}
ANGLE_CAPTURE_GL(MultiTexCoord2i, isCallValid, context, target, s, t);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord2iv(GLenum target, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord2iv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord2iv) &&
ValidateMultiTexCoord2iv(context, angle::EntryPoint::GLMultiTexCoord2iv, target, v)));
if (isCallValid)
{
context->multiTexCoord2iv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord2iv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord2s, "context = %d, target = %s, s = %d, t = %d", CID(context),
GLenumToString(BigGLEnum::TextureUnit, target), s, t);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord2s) &&
ValidateMultiTexCoord2s(context, angle::EntryPoint::GLMultiTexCoord2s, target, s,
t)));
if (isCallValid)
{
context->multiTexCoord2s(target, s, t);
}
ANGLE_CAPTURE_GL(MultiTexCoord2s, isCallValid, context, target, s, t);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord2sv(GLenum target, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord2sv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord2sv) &&
ValidateMultiTexCoord2sv(context, angle::EntryPoint::GLMultiTexCoord2sv, target, v)));
if (isCallValid)
{
context->multiTexCoord2sv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord2sv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord3d, "context = %d, target = %s, s = %f, t = %f, r = %f",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), s, t, r);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord3d) &&
ValidateMultiTexCoord3d(context, angle::EntryPoint::GLMultiTexCoord3d, target, s, t,
r)));
if (isCallValid)
{
context->multiTexCoord3d(target, s, t, r);
}
ANGLE_CAPTURE_GL(MultiTexCoord3d, isCallValid, context, target, s, t, r);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord3dv(GLenum target, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord3dv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord3dv) &&
ValidateMultiTexCoord3dv(context, angle::EntryPoint::GLMultiTexCoord3dv, target, v)));
if (isCallValid)
{
context->multiTexCoord3dv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord3dv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord3f, "context = %d, target = %s, s = %f, t = %f, r = %f",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), s, t, r);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord3f) &&
ValidateMultiTexCoord3f(context, angle::EntryPoint::GLMultiTexCoord3f, target, s, t,
r)));
if (isCallValid)
{
context->multiTexCoord3f(target, s, t, r);
}
ANGLE_CAPTURE_GL(MultiTexCoord3f, isCallValid, context, target, s, t, r);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord3fv(GLenum target, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord3fv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord3fv) &&
ValidateMultiTexCoord3fv(context, angle::EntryPoint::GLMultiTexCoord3fv, target, v)));
if (isCallValid)
{
context->multiTexCoord3fv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord3fv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord3i, "context = %d, target = %s, s = %d, t = %d, r = %d",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), s, t, r);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord3i) &&
ValidateMultiTexCoord3i(context, angle::EntryPoint::GLMultiTexCoord3i, target, s, t,
r)));
if (isCallValid)
{
context->multiTexCoord3i(target, s, t, r);
}
ANGLE_CAPTURE_GL(MultiTexCoord3i, isCallValid, context, target, s, t, r);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord3iv(GLenum target, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord3iv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord3iv) &&
ValidateMultiTexCoord3iv(context, angle::EntryPoint::GLMultiTexCoord3iv, target, v)));
if (isCallValid)
{
context->multiTexCoord3iv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord3iv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord3s, "context = %d, target = %s, s = %d, t = %d, r = %d",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), s, t, r);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord3s) &&
ValidateMultiTexCoord3s(context, angle::EntryPoint::GLMultiTexCoord3s, target, s, t,
r)));
if (isCallValid)
{
context->multiTexCoord3s(target, s, t, r);
}
ANGLE_CAPTURE_GL(MultiTexCoord3s, isCallValid, context, target, s, t, r);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord3sv(GLenum target, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord3sv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord3sv) &&
ValidateMultiTexCoord3sv(context, angle::EntryPoint::GLMultiTexCoord3sv, target, v)));
if (isCallValid)
{
context->multiTexCoord3sv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord3sv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord4d, "context = %d, target = %s, s = %f, t = %f, r = %f, q = %f",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), s, t, r, q);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord4d) &&
ValidateMultiTexCoord4d(context, angle::EntryPoint::GLMultiTexCoord4d, target, s, t,
r, q)));
if (isCallValid)
{
context->multiTexCoord4d(target, s, t, r, q);
}
ANGLE_CAPTURE_GL(MultiTexCoord4d, isCallValid, context, target, s, t, r, q);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord4dv(GLenum target, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord4dv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord4dv) &&
ValidateMultiTexCoord4dv(context, angle::EntryPoint::GLMultiTexCoord4dv, target, v)));
if (isCallValid)
{
context->multiTexCoord4dv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord4dv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord4fv(GLenum target, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord4fv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord4fv) &&
ValidateMultiTexCoord4fv(context, angle::EntryPoint::GLMultiTexCoord4fv, target, v)));
if (isCallValid)
{
context->multiTexCoord4fv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord4fv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord4i, "context = %d, target = %s, s = %d, t = %d, r = %d, q = %d",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), s, t, r, q);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord4i) &&
ValidateMultiTexCoord4i(context, angle::EntryPoint::GLMultiTexCoord4i, target, s, t,
r, q)));
if (isCallValid)
{
context->multiTexCoord4i(target, s, t, r, q);
}
ANGLE_CAPTURE_GL(MultiTexCoord4i, isCallValid, context, target, s, t, r, q);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord4iv(GLenum target, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord4iv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord4iv) &&
ValidateMultiTexCoord4iv(context, angle::EntryPoint::GLMultiTexCoord4iv, target, v)));
if (isCallValid)
{
context->multiTexCoord4iv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord4iv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord4s, "context = %d, target = %s, s = %d, t = %d, r = %d, q = %d",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), s, t, r, q);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord4s) &&
ValidateMultiTexCoord4s(context, angle::EntryPoint::GLMultiTexCoord4s, target, s, t,
r, q)));
if (isCallValid)
{
context->multiTexCoord4s(target, s, t, r, q);
}
ANGLE_CAPTURE_GL(MultiTexCoord4s, isCallValid, context, target, s, t, r, q);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiTexCoord4sv(GLenum target, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiTexCoord4sv, "context = %d, target = %s, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureUnit, target), (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiTexCoord4sv) &&
ValidateMultiTexCoord4sv(context, angle::EntryPoint::GLMultiTexCoord4sv, target, v)));
if (isCallValid)
{
context->multiTexCoord4sv(target, v);
}
ANGLE_CAPTURE_GL(MultiTexCoord4sv, isCallValid, context, target, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 1.4
void GL_APIENTRY GL_FogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFogCoordPointer,
"context = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::FogPointerTypeEXT, type), stride, (uintptr_t)pointer);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFogCoordPointer) &&
ValidateFogCoordPointer(context, angle::EntryPoint::GLFogCoordPointer, type, stride,
pointer)));
if (isCallValid)
{
context->fogCoordPointer(type, stride, pointer);
}
ANGLE_CAPTURE_GL(FogCoordPointer, isCallValid, context, type, stride, pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_FogCoordd(GLdouble coord)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFogCoordd, "context = %d, coord = %f", CID(context), coord);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFogCoordd) &&
ValidateFogCoordd(context, angle::EntryPoint::GLFogCoordd, coord)));
if (isCallValid)
{
context->fogCoordd(coord);
}
ANGLE_CAPTURE_GL(FogCoordd, isCallValid, context, coord);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_FogCoorddv(const GLdouble *coord)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFogCoorddv, "context = %d, coord = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)coord);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFogCoorddv) &&
ValidateFogCoorddv(context, angle::EntryPoint::GLFogCoorddv, coord)));
if (isCallValid)
{
context->fogCoorddv(coord);
}
ANGLE_CAPTURE_GL(FogCoorddv, isCallValid, context, coord);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_FogCoordf(GLfloat coord)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFogCoordf, "context = %d, coord = %f", CID(context), coord);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFogCoordf) &&
ValidateFogCoordf(context, angle::EntryPoint::GLFogCoordf, coord)));
if (isCallValid)
{
context->fogCoordf(coord);
}
ANGLE_CAPTURE_GL(FogCoordf, isCallValid, context, coord);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_FogCoordfv(const GLfloat *coord)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFogCoordfv, "context = %d, coord = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)coord);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFogCoordfv) &&
ValidateFogCoordfv(context, angle::EntryPoint::GLFogCoordfv, coord)));
if (isCallValid)
{
context->fogCoordfv(coord);
}
ANGLE_CAPTURE_GL(FogCoordfv, isCallValid, context, coord);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count,
GLsizei drawcount)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiDrawArrays,
"context = %d, mode = %s, first = 0x%016" PRIxPTR ", count = 0x%016" PRIxPTR
", drawcount = %d",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)first,
(uintptr_t)count, drawcount);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiDrawArrays) &&
ValidateMultiDrawArrays(context, angle::EntryPoint::GLMultiDrawArrays, modePacked,
first, count, drawcount)));
if (isCallValid)
{
context->multiDrawArrays(modePacked, first, count, drawcount);
}
ANGLE_CAPTURE_GL(MultiDrawArrays, isCallValid, context, modePacked, first, count,
drawcount);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiDrawElements(GLenum mode,
const GLsizei *count,
GLenum type,
const void *const *indices,
GLsizei drawcount)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiDrawElements,
"context = %d, mode = %s, count = 0x%016" PRIxPTR ", type = %s, indices = 0x%016" PRIxPTR
", drawcount = %d",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)count,
GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indices, drawcount);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
DrawElementsType typePacked = PackParam<DrawElementsType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiDrawElements) &&
ValidateMultiDrawElements(context, angle::EntryPoint::GLMultiDrawElements, modePacked,
count, typePacked, indices, drawcount)));
if (isCallValid)
{
context->multiDrawElements(modePacked, count, typePacked, indices, drawcount);
}
ANGLE_CAPTURE_GL(MultiDrawElements, isCallValid, context, modePacked, count, typePacked,
indices, drawcount);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PointParameteri(GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPointParameteri, "context = %d, pname = %s, param = %d", CID(context),
GLenumToString(BigGLEnum::AllEnums, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPointParameteri) &&
ValidatePointParameteri(context, angle::EntryPoint::GLPointParameteri, pname,
param)));
if (isCallValid)
{
context->pointParameteri(pname, param);
}
ANGLE_CAPTURE_GL(PointParameteri, isCallValid, context, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PointParameteriv(GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPointParameteriv, "context = %d, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPointParameteriv) &&
ValidatePointParameteriv(context, angle::EntryPoint::GLPointParameteriv, pname,
params)));
if (isCallValid)
{
context->pointParameteriv(pname, params);
}
ANGLE_CAPTURE_GL(PointParameteriv, isCallValid, context, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3b, "context = %d, red = %d, green = %d, blue = %d",
CID(context), red, green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3b) &&
ValidateSecondaryColor3b(context, angle::EntryPoint::GLSecondaryColor3b, red, green,
blue)));
if (isCallValid)
{
context->secondaryColor3b(red, green, blue);
}
ANGLE_CAPTURE_GL(SecondaryColor3b, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3bv(const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3bv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3bv) &&
ValidateSecondaryColor3bv(context, angle::EntryPoint::GLSecondaryColor3bv, v)));
if (isCallValid)
{
context->secondaryColor3bv(v);
}
ANGLE_CAPTURE_GL(SecondaryColor3bv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3d, "context = %d, red = %f, green = %f, blue = %f",
CID(context), red, green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3d) &&
ValidateSecondaryColor3d(context, angle::EntryPoint::GLSecondaryColor3d, red, green,
blue)));
if (isCallValid)
{
context->secondaryColor3d(red, green, blue);
}
ANGLE_CAPTURE_GL(SecondaryColor3d, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3dv) &&
ValidateSecondaryColor3dv(context, angle::EntryPoint::GLSecondaryColor3dv, v)));
if (isCallValid)
{
context->secondaryColor3dv(v);
}
ANGLE_CAPTURE_GL(SecondaryColor3dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3f, "context = %d, red = %f, green = %f, blue = %f",
CID(context), red, green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3f) &&
ValidateSecondaryColor3f(context, angle::EntryPoint::GLSecondaryColor3f, red, green,
blue)));
if (isCallValid)
{
context->secondaryColor3f(red, green, blue);
}
ANGLE_CAPTURE_GL(SecondaryColor3f, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3fv) &&
ValidateSecondaryColor3fv(context, angle::EntryPoint::GLSecondaryColor3fv, v)));
if (isCallValid)
{
context->secondaryColor3fv(v);
}
ANGLE_CAPTURE_GL(SecondaryColor3fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3i(GLint red, GLint green, GLint blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3i, "context = %d, red = %d, green = %d, blue = %d",
CID(context), red, green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3i) &&
ValidateSecondaryColor3i(context, angle::EntryPoint::GLSecondaryColor3i, red, green,
blue)));
if (isCallValid)
{
context->secondaryColor3i(red, green, blue);
}
ANGLE_CAPTURE_GL(SecondaryColor3i, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3iv) &&
ValidateSecondaryColor3iv(context, angle::EntryPoint::GLSecondaryColor3iv, v)));
if (isCallValid)
{
context->secondaryColor3iv(v);
}
ANGLE_CAPTURE_GL(SecondaryColor3iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3s, "context = %d, red = %d, green = %d, blue = %d",
CID(context), red, green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3s) &&
ValidateSecondaryColor3s(context, angle::EntryPoint::GLSecondaryColor3s, red, green,
blue)));
if (isCallValid)
{
context->secondaryColor3s(red, green, blue);
}
ANGLE_CAPTURE_GL(SecondaryColor3s, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3sv) &&
ValidateSecondaryColor3sv(context, angle::EntryPoint::GLSecondaryColor3sv, v)));
if (isCallValid)
{
context->secondaryColor3sv(v);
}
ANGLE_CAPTURE_GL(SecondaryColor3sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3ub, "context = %d, red = %d, green = %d, blue = %d",
CID(context), red, green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3ub) &&
ValidateSecondaryColor3ub(context, angle::EntryPoint::GLSecondaryColor3ub, red, green,
blue)));
if (isCallValid)
{
context->secondaryColor3ub(red, green, blue);
}
ANGLE_CAPTURE_GL(SecondaryColor3ub, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3ubv(const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3ubv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3ubv) &&
ValidateSecondaryColor3ubv(context, angle::EntryPoint::GLSecondaryColor3ubv, v)));
if (isCallValid)
{
context->secondaryColor3ubv(v);
}
ANGLE_CAPTURE_GL(SecondaryColor3ubv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3ui, "context = %d, red = %u, green = %u, blue = %u",
CID(context), red, green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3ui) &&
ValidateSecondaryColor3ui(context, angle::EntryPoint::GLSecondaryColor3ui, red, green,
blue)));
if (isCallValid)
{
context->secondaryColor3ui(red, green, blue);
}
ANGLE_CAPTURE_GL(SecondaryColor3ui, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3uiv(const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3uiv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3uiv) &&
ValidateSecondaryColor3uiv(context, angle::EntryPoint::GLSecondaryColor3uiv, v)));
if (isCallValid)
{
context->secondaryColor3uiv(v);
}
ANGLE_CAPTURE_GL(SecondaryColor3uiv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3us, "context = %d, red = %u, green = %u, blue = %u",
CID(context), red, green, blue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3us) &&
ValidateSecondaryColor3us(context, angle::EntryPoint::GLSecondaryColor3us, red, green,
blue)));
if (isCallValid)
{
context->secondaryColor3us(red, green, blue);
}
ANGLE_CAPTURE_GL(SecondaryColor3us, isCallValid, context, red, green, blue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColor3usv(const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColor3usv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColor3usv) &&
ValidateSecondaryColor3usv(context, angle::EntryPoint::GLSecondaryColor3usv, v)));
if (isCallValid)
{
context->secondaryColor3usv(v);
}
ANGLE_CAPTURE_GL(SecondaryColor3usv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SecondaryColorPointer(GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSecondaryColorPointer,
"context = %d, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR "",
CID(context), size, GLenumToString(BigGLEnum::ColorPointerType, type), stride,
(uintptr_t)pointer);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSecondaryColorPointer) &&
ValidateSecondaryColorPointer(context, angle::EntryPoint::GLSecondaryColorPointer,
size, type, stride, pointer)));
if (isCallValid)
{
context->secondaryColorPointer(size, type, stride, pointer);
}
ANGLE_CAPTURE_GL(SecondaryColorPointer, isCallValid, context, size, type, stride, pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos2d(GLdouble x, GLdouble y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos2d, "context = %d, x = %f, y = %f", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos2d) &&
ValidateWindowPos2d(context, angle::EntryPoint::GLWindowPos2d, x, y)));
if (isCallValid)
{
context->windowPos2d(x, y);
}
ANGLE_CAPTURE_GL(WindowPos2d, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos2dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos2dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos2dv) &&
ValidateWindowPos2dv(context, angle::EntryPoint::GLWindowPos2dv, v)));
if (isCallValid)
{
context->windowPos2dv(v);
}
ANGLE_CAPTURE_GL(WindowPos2dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos2f(GLfloat x, GLfloat y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos2f, "context = %d, x = %f, y = %f", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos2f) &&
ValidateWindowPos2f(context, angle::EntryPoint::GLWindowPos2f, x, y)));
if (isCallValid)
{
context->windowPos2f(x, y);
}
ANGLE_CAPTURE_GL(WindowPos2f, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos2fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos2fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos2fv) &&
ValidateWindowPos2fv(context, angle::EntryPoint::GLWindowPos2fv, v)));
if (isCallValid)
{
context->windowPos2fv(v);
}
ANGLE_CAPTURE_GL(WindowPos2fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos2i(GLint x, GLint y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos2i, "context = %d, x = %d, y = %d", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos2i) &&
ValidateWindowPos2i(context, angle::EntryPoint::GLWindowPos2i, x, y)));
if (isCallValid)
{
context->windowPos2i(x, y);
}
ANGLE_CAPTURE_GL(WindowPos2i, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos2iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos2iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos2iv) &&
ValidateWindowPos2iv(context, angle::EntryPoint::GLWindowPos2iv, v)));
if (isCallValid)
{
context->windowPos2iv(v);
}
ANGLE_CAPTURE_GL(WindowPos2iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos2s(GLshort x, GLshort y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos2s, "context = %d, x = %d, y = %d", CID(context), x, y);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos2s) &&
ValidateWindowPos2s(context, angle::EntryPoint::GLWindowPos2s, x, y)));
if (isCallValid)
{
context->windowPos2s(x, y);
}
ANGLE_CAPTURE_GL(WindowPos2s, isCallValid, context, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos2sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos2sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos2sv) &&
ValidateWindowPos2sv(context, angle::EntryPoint::GLWindowPos2sv, v)));
if (isCallValid)
{
context->windowPos2sv(v);
}
ANGLE_CAPTURE_GL(WindowPos2sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos3d, "context = %d, x = %f, y = %f, z = %f", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos3d) &&
ValidateWindowPos3d(context, angle::EntryPoint::GLWindowPos3d, x, y, z)));
if (isCallValid)
{
context->windowPos3d(x, y, z);
}
ANGLE_CAPTURE_GL(WindowPos3d, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos3dv(const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos3dv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos3dv) &&
ValidateWindowPos3dv(context, angle::EntryPoint::GLWindowPos3dv, v)));
if (isCallValid)
{
context->windowPos3dv(v);
}
ANGLE_CAPTURE_GL(WindowPos3dv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos3f, "context = %d, x = %f, y = %f, z = %f", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos3f) &&
ValidateWindowPos3f(context, angle::EntryPoint::GLWindowPos3f, x, y, z)));
if (isCallValid)
{
context->windowPos3f(x, y, z);
}
ANGLE_CAPTURE_GL(WindowPos3f, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos3fv(const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos3fv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos3fv) &&
ValidateWindowPos3fv(context, angle::EntryPoint::GLWindowPos3fv, v)));
if (isCallValid)
{
context->windowPos3fv(v);
}
ANGLE_CAPTURE_GL(WindowPos3fv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos3i(GLint x, GLint y, GLint z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos3i, "context = %d, x = %d, y = %d, z = %d", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos3i) &&
ValidateWindowPos3i(context, angle::EntryPoint::GLWindowPos3i, x, y, z)));
if (isCallValid)
{
context->windowPos3i(x, y, z);
}
ANGLE_CAPTURE_GL(WindowPos3i, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos3iv(const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos3iv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos3iv) &&
ValidateWindowPos3iv(context, angle::EntryPoint::GLWindowPos3iv, v)));
if (isCallValid)
{
context->windowPos3iv(v);
}
ANGLE_CAPTURE_GL(WindowPos3iv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos3s(GLshort x, GLshort y, GLshort z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos3s, "context = %d, x = %d, y = %d, z = %d", CID(context), x, y, z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos3s) &&
ValidateWindowPos3s(context, angle::EntryPoint::GLWindowPos3s, x, y, z)));
if (isCallValid)
{
context->windowPos3s(x, y, z);
}
ANGLE_CAPTURE_GL(WindowPos3s, isCallValid, context, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WindowPos3sv(const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLWindowPos3sv, "context = %d, v = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLWindowPos3sv) &&
ValidateWindowPos3sv(context, angle::EntryPoint::GLWindowPos3sv, v)));
if (isCallValid)
{
context->windowPos3sv(v);
}
ANGLE_CAPTURE_GL(WindowPos3sv, isCallValid, context, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 1.5
void GL_APIENTRY GL_GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetBufferSubData,
"context = %d, target = %s, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target),
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
(uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetBufferSubData(context, angle::EntryPoint::GLGetBufferSubData,
target, offset, size, data));
if (isCallValid)
{
context->getBufferSubData(target, offset, size, data);
}
ANGLE_CAPTURE_GL(GetBufferSubData, isCallValid, context, target, offset, size, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
Context *context = GetGlobalContext();
EVENT(context, GLGetQueryObjectiv,
"context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id,
GLenumToString(BigGLEnum::QueryObjectParameterName, pname), (uintptr_t)params);
if (context)
{
QueryID idPacked = PackParam<QueryID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetQueryObjectiv(context, angle::EntryPoint::GLGetQueryObjectiv,
idPacked, pname, params));
if (isCallValid)
{
context->getQueryObjectiv(idPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetQueryObjectiv, isCallValid, context, idPacked, pname, params);
}
else
{
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void *GL_APIENTRY GL_MapBuffer(GLenum target, GLenum access)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMapBuffer, "context = %d, target = %s, access = %s", CID(context),
GLenumToString(BigGLEnum::BufferTargetARB, target),
GLenumToString(BigGLEnum::BufferAccessARB, access));
void *returnValue;
if (context)
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMapBuffer) &&
ValidateMapBuffer(context, angle::EntryPoint::GLMapBuffer, targetPacked, access)));
if (isCallValid)
{
returnValue = context->mapBuffer(targetPacked, access);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBuffer, void *>();
}
ANGLE_CAPTURE_GL(MapBuffer, isCallValid, context, targetPacked, access, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBuffer, void *>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
} // extern "C"