blob: c6c5b4eb1e79bc30f5353b2f34a7aca5943a4f31 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_2_autogen.cpp:
// Defines the Desktop GL 2.x entry points.
#include "libGLESv2/entry_points_gl_2_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gl_2_autogen.h"
#include "libANGLE/context_private_call_gl_autogen.h"
#include "libANGLE/context_private_call_gles_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL2_autogen.h"
#include "libGLESv2/global_state.h"
using namespace gl;
extern "C" {
// GL 2.0
void GL_APIENTRY GL_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexAttribdv,
"context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetVertexAttribdv(context, angle::EntryPoint::GLGetVertexAttribdv, index,
pname, params));
if (isCallValid)
{
context->getVertexAttribdv(index, pname, params);
}
ANGLE_CAPTURE_GL(GetVertexAttribdv, isCallValid, context, index, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib1d(GLuint index, GLdouble x)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1d, "context = %d, index = %u, x = %f", CID(context), index, x);
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidateVertexAttrib1d(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib1d, index, x));
if (isCallValid)
{
ContextPrivateVertexAttrib1d(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x);
}
ANGLE_CAPTURE_GL(VertexAttrib1d, isCallValid, context, index, x);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib1dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib1dv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib1dv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib1dv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib1dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib1s(GLuint index, GLshort x)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1s, "context = %d, index = %u, x = %d", CID(context), index, x);
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidateVertexAttrib1s(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib1s, index, x));
if (isCallValid)
{
ContextPrivateVertexAttrib1s(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x);
}
ANGLE_CAPTURE_GL(VertexAttrib1s, isCallValid, context, index, x);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib1sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib1sv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib1sv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib1sv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib1sv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2d, "context = %d, index = %u, x = %f, y = %f", CID(context),
index, x, y);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib2d(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib2d, index, x, y));
if (isCallValid)
{
ContextPrivateVertexAttrib2d(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y);
}
ANGLE_CAPTURE_GL(VertexAttrib2d, isCallValid, context, index, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib2dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib2dv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib2dv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib2dv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib2dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2s, "context = %d, index = %u, x = %d, y = %d", CID(context),
index, x, y);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib2s(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib2s, index, x, y));
if (isCallValid)
{
ContextPrivateVertexAttrib2s(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y);
}
ANGLE_CAPTURE_GL(VertexAttrib2s, isCallValid, context, index, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib2sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib2sv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib2sv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib2sv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib2sv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3d, "context = %d, index = %u, x = %f, y = %f, z = %f",
CID(context), index, x, y, z);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib3d(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib3d, index, x, y, z));
if (isCallValid)
{
ContextPrivateVertexAttrib3d(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z);
}
ANGLE_CAPTURE_GL(VertexAttrib3d, isCallValid, context, index, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib3dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib3dv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib3dv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib3dv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib3dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3s, "context = %d, index = %u, x = %d, y = %d, z = %d",
CID(context), index, x, y, z);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib3s(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib3s, index, x, y, z));
if (isCallValid)
{
ContextPrivateVertexAttrib3s(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z);
}
ANGLE_CAPTURE_GL(VertexAttrib3s, isCallValid, context, index, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib3sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib3sv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib3sv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib3sv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib3sv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nbv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4Nbv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4Nbv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4Nbv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4Nbv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4Niv(GLuint index, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Niv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4Niv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4Niv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4Niv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4Niv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4Nsv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nsv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4Nsv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4Nsv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4Nsv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4Nsv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nub, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d",
CID(context), index, x, y, z, w);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4Nub(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4Nub, index, x, y, z, w));
if (isCallValid)
{
ContextPrivateVertexAttrib4Nub(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z,
w);
}
ANGLE_CAPTURE_GL(VertexAttrib4Nub, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4Nubv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4Nubv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4Nubv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4Nubv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nuiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4Nuiv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4Nuiv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4Nuiv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4Nuiv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4Nusv(GLuint index, const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nusv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4Nusv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4Nusv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4Nusv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4Nusv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4bv(GLuint index, const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4bv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4bv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4bv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4bv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4bv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4d, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f",
CID(context), index, x, y, z, w);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4d(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4d, index, x, y, z, w));
if (isCallValid)
{
ContextPrivateVertexAttrib4d(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z, w);
}
ANGLE_CAPTURE_GL(VertexAttrib4d, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4dv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4dv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4dv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4iv(GLuint index, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4iv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4iv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4iv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4iv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4s, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d",
CID(context), index, x, y, z, w);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4s(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4s, index, x, y, z, w));
if (isCallValid)
{
ContextPrivateVertexAttrib4s(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z, w);
}
ANGLE_CAPTURE_GL(VertexAttrib4s, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4sv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4sv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4sv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4sv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4ubv(GLuint index, const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4ubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4ubv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4ubv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4ubv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4ubv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4uiv(GLuint index, const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4uiv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4uiv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4uiv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4uiv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttrib4usv(GLuint index, const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4usv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttrib4usv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttrib4usv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttrib4usv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttrib4usv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 2.1
} // extern "C"