blob: f4e911fa0791489174916883caf0c7bfd6560926 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_4_autogen.cpp:
// Defines the Desktop GL 4.x entry points.
#include "libGLESv2/entry_points_gl_4_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gl_4_autogen.h"
#include "libANGLE/context_private_call_gl_autogen.h"
#include "libANGLE/context_private_call_gles_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL4_autogen.h"
#include "libGLESv2/global_state.h"
using namespace gl;
extern "C" {
// GL 4.0
void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u",
CID(context), GLenumToString(BigGLEnum::QueryTarget, target), index, id);
if (context)
{
QueryID idPacked = PackParam<QueryID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBeginQueryIndexed) &&
ValidateBeginQueryIndexed(context, angle::EntryPoint::GLBeginQueryIndexed, target,
index, idPacked)));
if (isCallValid)
{
context->beginQueryIndexed(target, index, idPacked);
}
ANGLE_CAPTURE_GL(BeginQueryIndexed, isCallValid, context, target, index, idPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawTransformFeedback, "context = %d, mode = %s, id = %u", CID(context),
GLenumToString(BigGLEnum::PrimitiveType, mode), id);
if (context)
{
TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDrawTransformFeedback) &&
ValidateDrawTransformFeedback(context, angle::EntryPoint::GLDrawTransformFeedback,
mode, idPacked)));
if (isCallValid)
{
context->drawTransformFeedback(mode, idPacked);
}
ANGLE_CAPTURE_GL(DrawTransformFeedback, isCallValid, context, mode, idPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawTransformFeedbackStream, "context = %d, mode = %s, id = %u, stream = %u",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), id, stream);
if (context)
{
TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDrawTransformFeedbackStream) &&
ValidateDrawTransformFeedbackStream(context,
angle::EntryPoint::GLDrawTransformFeedbackStream,
mode, idPacked, stream)));
if (isCallValid)
{
context->drawTransformFeedbackStream(mode, idPacked, stream);
}
ANGLE_CAPTURE_GL(DrawTransformFeedbackStream, isCallValid, context, mode, idPacked, stream);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EndQueryIndexed(GLenum target, GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEndQueryIndexed, "context = %d, target = %s, index = %u", CID(context),
GLenumToString(BigGLEnum::QueryTarget, target), index);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEndQueryIndexed) &&
ValidateEndQueryIndexed(context, angle::EntryPoint::GLEndQueryIndexed, target,
index)));
if (isCallValid)
{
context->endQueryIndexed(target, index);
}
ANGLE_CAPTURE_GL(EndQueryIndexed, isCallValid, context, target, index);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetActiveSubroutineName(GLuint program,
GLenum shadertype,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetActiveSubroutineName,
"context = %d, program = %u, shadertype = %s, index = %u, bufSize = %d, length = "
"0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, bufSize,
(uintptr_t)length, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveSubroutineName(
context, angle::EntryPoint::GLGetActiveSubroutineName,
programPacked, shadertype, index, bufSize, length, name));
if (isCallValid)
{
context->getActiveSubroutineName(programPacked, shadertype, index, bufSize, length,
name);
}
ANGLE_CAPTURE_GL(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype,
index, bufSize, length, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetActiveSubroutineUniformName(GLuint program,
GLenum shadertype,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetActiveSubroutineUniformName,
"context = %d, program = %u, shadertype = %s, index = %u, bufSize = %d, length = "
"0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, bufSize,
(uintptr_t)length, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveSubroutineUniformName(
context, angle::EntryPoint::GLGetActiveSubroutineUniformName,
programPacked, shadertype, index, bufSize, length, name));
if (isCallValid)
{
context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufSize,
length, name);
}
ANGLE_CAPTURE_GL(GetActiveSubroutineUniformName, isCallValid, context, programPacked,
shadertype, index, bufSize, length, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetActiveSubroutineUniformiv(GLuint program,
GLenum shadertype,
GLuint index,
GLenum pname,
GLint *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetActiveSubroutineUniformiv,
"context = %d, program = %u, shadertype = %s, index = %u, pname = %s, values = "
"0x%016" PRIxPTR "",
CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index,
GLenumToString(BigGLEnum::SubroutineParameterName, pname), (uintptr_t)values);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveSubroutineUniformiv(
context, angle::EntryPoint::GLGetActiveSubroutineUniformiv,
programPacked, shadertype, index, pname, values));
if (isCallValid)
{
context->getActiveSubroutineUniformiv(programPacked, shadertype, index, pname, values);
}
ANGLE_CAPTURE_GL(GetActiveSubroutineUniformiv, isCallValid, context, programPacked,
shadertype, index, pname, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetProgramStageiv(GLuint program,
GLenum shadertype,
GLenum pname,
GLint *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramStageiv,
"context = %d, program = %u, shadertype = %s, pname = %s, values = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype),
GLenumToString(BigGLEnum::ProgramStagePName, pname), (uintptr_t)values);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetProgramStageiv(context, angle::EntryPoint::GLGetProgramStageiv,
programPacked, shadertype, pname, values));
if (isCallValid)
{
context->getProgramStageiv(programPacked, shadertype, pname, values);
}
ANGLE_CAPTURE_GL(GetProgramStageiv, isCallValid, context, programPacked, shadertype, pname,
values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetQueryIndexediv,
"context = %d, target = %s, index = %u, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::QueryTarget, target), index,
GLenumToString(BigGLEnum::QueryParameterName, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetQueryIndexediv(context, angle::EntryPoint::GLGetQueryIndexediv, target,
index, pname, params));
if (isCallValid)
{
context->getQueryIndexediv(target, index, pname, params);
}
ANGLE_CAPTURE_GL(GetQueryIndexediv, isCallValid, context, target, index, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLuint GL_APIENTRY GL_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetSubroutineIndex,
"context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context),
program, GLenumToString(BigGLEnum::ShaderType, shadertype), (uintptr_t)name);
GLuint returnValue;
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetSubroutineIndex(context, angle::EntryPoint::GLGetSubroutineIndex,
programPacked, shadertype, name));
if (isCallValid)
{
returnValue = context->getSubroutineIndex(programPacked, shadertype, name);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineIndex, GLuint>();
}
ANGLE_CAPTURE_GL(GetSubroutineIndex, isCallValid, context, programPacked, shadertype, name,
returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineIndex, GLuint>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
GLint GL_APIENTRY GL_GetSubroutineUniformLocation(GLuint program,
GLenum shadertype,
const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetSubroutineUniformLocation,
"context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context),
program, GLenumToString(BigGLEnum::ShaderType, shadertype), (uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetSubroutineUniformLocation(
context, angle::EntryPoint::GLGetSubroutineUniformLocation,
programPacked, shadertype, name));
if (isCallValid)
{
returnValue = context->getSubroutineUniformLocation(programPacked, shadertype, name);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineUniformLocation, GLint>();
}
ANGLE_CAPTURE_GL(GetSubroutineUniformLocation, isCallValid, context, programPacked,
shadertype, name, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineUniformLocation, GLint>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetUniformSubroutineuiv,
"context = %d, shadertype = %s, location = %d, params = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::ShaderType, shadertype), location, (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetUniformSubroutineuiv(context, angle::EntryPoint::GLGetUniformSubroutineuiv,
shadertype, location, params));
if (isCallValid)
{
context->getUniformSubroutineuiv(shadertype, location, params);
}
ANGLE_CAPTURE_GL(GetUniformSubroutineuiv, isCallValid, context, shadertype, location,
params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetUniformdv(GLuint program, GLint location, GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetUniformdv,
"context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
program, location, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformdv(context, angle::EntryPoint::GLGetUniformdv,
programPacked, locationPacked, params));
if (isCallValid)
{
context->getUniformdv(programPacked, locationPacked, params);
}
ANGLE_CAPTURE_GL(GetUniformdv, isCallValid, context, programPacked, locationPacked, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PatchParameterfv(GLenum pname, const GLfloat *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPatchParameterfv, "context = %d, pname = %s, values = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::PatchParameterName, pname), (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPatchParameterfv) &&
ValidatePatchParameterfv(context, angle::EntryPoint::GLPatchParameterfv, pname,
values)));
if (isCallValid)
{
context->patchParameterfv(pname, values);
}
ANGLE_CAPTURE_GL(PatchParameterfv, isCallValid, context, pname, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform1d(GLint location, GLdouble x)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform1d, "context = %d, location = %d, x = %f", CID(context), location, x);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniform1d(context, angle::EntryPoint::GLUniform1d, locationPacked, x));
if (isCallValid)
{
context->uniform1d(locationPacked, x);
}
ANGLE_CAPTURE_GL(Uniform1d, isCallValid, context, locationPacked, x);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform1dv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform1dv(context, angle::EntryPoint::GLUniform1dv,
locationPacked, count, value));
if (isCallValid)
{
context->uniform1dv(locationPacked, count, value);
}
ANGLE_CAPTURE_GL(Uniform1dv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform2d(GLint location, GLdouble x, GLdouble y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform2d, "context = %d, location = %d, x = %f, y = %f", CID(context),
location, x, y);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniform2d(context, angle::EntryPoint::GLUniform2d, locationPacked, x, y));
if (isCallValid)
{
context->uniform2d(locationPacked, x, y);
}
ANGLE_CAPTURE_GL(Uniform2d, isCallValid, context, locationPacked, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform2dv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform2dv(context, angle::EntryPoint::GLUniform2dv,
locationPacked, count, value));
if (isCallValid)
{
context->uniform2dv(locationPacked, count, value);
}
ANGLE_CAPTURE_GL(Uniform2dv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform3d, "context = %d, location = %d, x = %f, y = %f, z = %f", CID(context),
location, x, y, z);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniform3d(context, angle::EntryPoint::GLUniform3d, locationPacked, x, y, z));
if (isCallValid)
{
context->uniform3d(locationPacked, x, y, z);
}
ANGLE_CAPTURE_GL(Uniform3d, isCallValid, context, locationPacked, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform3dv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform3dv(context, angle::EntryPoint::GLUniform3dv,
locationPacked, count, value));
if (isCallValid)
{
context->uniform3dv(locationPacked, count, value);
}
ANGLE_CAPTURE_GL(Uniform3dv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform4d, "context = %d, location = %d, x = %f, y = %f, z = %f, w = %f",
CID(context), location, x, y, z, w);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform4d(context, angle::EntryPoint::GLUniform4d,
locationPacked, x, y, z, w));
if (isCallValid)
{
context->uniform4d(locationPacked, x, y, z, w);
}
ANGLE_CAPTURE_GL(Uniform4d, isCallValid, context, locationPacked, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform4dv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform4dv(context, angle::EntryPoint::GLUniform4dv,
locationPacked, count, value));
if (isCallValid)
{
context->uniform4dv(locationPacked, count, value);
}
ANGLE_CAPTURE_GL(Uniform4dv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix2dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix2dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix2dv(context, angle::EntryPoint::GLUniformMatrix2dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix2dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix2x3dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix2x3dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix2x3dv(context, angle::EntryPoint::GLUniformMatrix2x3dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x3dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix2x3dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix2x4dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix2x4dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix2x4dv(context, angle::EntryPoint::GLUniformMatrix2x4dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x4dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix2x4dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix3dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix3dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix3dv(context, angle::EntryPoint::GLUniformMatrix3dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix3dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix3x2dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix3x2dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix3x2dv(context, angle::EntryPoint::GLUniformMatrix3x2dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x2dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix3x2dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix3x4dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix3x4dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix3x4dv(context, angle::EntryPoint::GLUniformMatrix3x4dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x4dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix3x4dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix4dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix4dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix4dv(context, angle::EntryPoint::GLUniformMatrix4dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix4dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix4x2dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix4x2dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix4x2dv(context, angle::EntryPoint::GLUniformMatrix4x2dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x2dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix4x2dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix4x3dv(GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix4x3dv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix4x3dv(context, angle::EntryPoint::GLUniformMatrix4x3dv,
locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x3dv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix4x3dv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformSubroutinesuiv,
"context = %d, shadertype = %s, count = %d, indices = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::ShaderType, shadertype), count, (uintptr_t)indices);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformSubroutinesuiv(context, angle::EntryPoint::GLUniformSubroutinesuiv,
shadertype, count, indices));
if (isCallValid)
{
context->uniformSubroutinesuiv(shadertype, count, indices);
}
ANGLE_CAPTURE_GL(UniformSubroutinesuiv, isCallValid, context, shadertype, count, indices);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 4.1
void GL_APIENTRY GL_DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDepthRangeArrayv,
"context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count,
(uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDepthRangeArrayv) &&
ValidateDepthRangeArrayv(context, angle::EntryPoint::GLDepthRangeArrayv, first, count,
v)));
if (isCallValid)
{
context->depthRangeArrayv(first, count, v);
}
ANGLE_CAPTURE_GL(DepthRangeArrayv, isCallValid, context, first, count, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDepthRangeIndexed, "context = %d, index = %u, n = %f, f = %f", CID(context),
index, n, f);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDepthRangeIndexed) &&
ValidateDepthRangeIndexed(context, angle::EntryPoint::GLDepthRangeIndexed, index, n,
f)));
if (isCallValid)
{
context->depthRangeIndexed(index, n, f);
}
ANGLE_CAPTURE_GL(DepthRangeIndexed, isCallValid, context, index, n, f);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetDoublei_v,
"context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::GetPName, target), index, (uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetDoublei_v(context, angle::EntryPoint::GLGetDoublei_v, target, index, data));
if (isCallValid)
{
context->getDoublei_v(target, index, data);
}
ANGLE_CAPTURE_GL(GetDoublei_v, isCallValid, context, target, index, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetFloati_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::GetPName, target), index, (uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetFloati_v(context, angle::EntryPoint::GLGetFloati_v, target, index, data));
if (isCallValid)
{
context->getFloati_v(target, index, data);
}
ANGLE_CAPTURE_GL(GetFloati_v, isCallValid, context, target, index, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexAttribLdv,
"context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
GLenumToString(BigGLEnum::VertexAttribEnum, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetVertexAttribLdv(context, angle::EntryPoint::GLGetVertexAttribLdv, index,
pname, params));
if (isCallValid)
{
context->getVertexAttribLdv(index, pname, params);
}
ANGLE_CAPTURE_GL(GetVertexAttribLdv, isCallValid, context, index, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform1d, "context = %d, program = %u, location = %d, v0 = %f",
CID(context), program, location, v0);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniform1d) &&
ValidateProgramUniform1d(context, angle::EntryPoint::GLProgramUniform1d,
programPacked, locationPacked, v0)));
if (isCallValid)
{
context->programUniform1d(programPacked, locationPacked, v0);
}
ANGLE_CAPTURE_GL(ProgramUniform1d, isCallValid, context, programPacked, locationPacked, v0);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniform1dv(GLuint program,
GLint location,
GLsizei count,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform1dv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniform1dv) &&
ValidateProgramUniform1dv(context, angle::EntryPoint::GLProgramUniform1dv,
programPacked, locationPacked, count, value)));
if (isCallValid)
{
context->programUniform1dv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform1dv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform2d,
"context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program,
location, v0, v1);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniform2d) &&
ValidateProgramUniform2d(context, angle::EntryPoint::GLProgramUniform2d,
programPacked, locationPacked, v0, v1)));
if (isCallValid)
{
context->programUniform2d(programPacked, locationPacked, v0, v1);
}
ANGLE_CAPTURE_GL(ProgramUniform2d, isCallValid, context, programPacked, locationPacked, v0,
v1);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniform2dv(GLuint program,
GLint location,
GLsizei count,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform2dv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniform2dv) &&
ValidateProgramUniform2dv(context, angle::EntryPoint::GLProgramUniform2dv,
programPacked, locationPacked, count, value)));
if (isCallValid)
{
context->programUniform2dv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform2dv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform3d,
"context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context),
program, location, v0, v1, v2);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniform3d) &&
ValidateProgramUniform3d(context, angle::EntryPoint::GLProgramUniform3d,
programPacked, locationPacked, v0, v1, v2)));
if (isCallValid)
{
context->programUniform3d(programPacked, locationPacked, v0, v1, v2);
}
ANGLE_CAPTURE_GL(ProgramUniform3d, isCallValid, context, programPacked, locationPacked, v0,
v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniform3dv(GLuint program,
GLint location,
GLsizei count,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform3dv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniform3dv) &&
ValidateProgramUniform3dv(context, angle::EntryPoint::GLProgramUniform3dv,
programPacked, locationPacked, count, value)));
if (isCallValid)
{
context->programUniform3dv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform3dv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniform4d(GLuint program,
GLint location,
GLdouble v0,
GLdouble v1,
GLdouble v2,
GLdouble v3)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform4d,
"context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f",
CID(context), program, location, v0, v1, v2, v3);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniform4d) &&
ValidateProgramUniform4d(context, angle::EntryPoint::GLProgramUniform4d,
programPacked, locationPacked, v0, v1, v2, v3)));
if (isCallValid)
{
context->programUniform4d(programPacked, locationPacked, v0, v1, v2, v3);
}
ANGLE_CAPTURE_GL(ProgramUniform4d, isCallValid, context, programPacked, locationPacked, v0,
v1, v2, v3);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniform4dv(GLuint program,
GLint location,
GLsizei count,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform4dv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniform4dv) &&
ValidateProgramUniform4dv(context, angle::EntryPoint::GLProgramUniform4dv,
programPacked, locationPacked, count, value)));
if (isCallValid)
{
context->programUniform4dv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform4dv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix2dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix2dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix2dv) &&
ValidateProgramUniformMatrix2dv(context, angle::EntryPoint::GLProgramUniformMatrix2dv,
programPacked, locationPacked, count, transpose,
value)));
if (isCallValid)
{
context->programUniformMatrix2dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix2dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix2x3dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix2x3dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix2x3dv) &&
ValidateProgramUniformMatrix2x3dv(
context, angle::EntryPoint::GLProgramUniformMatrix2x3dv, programPacked,
locationPacked, count, transpose, value)));
if (isCallValid)
{
context->programUniformMatrix2x3dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix2x4dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix2x4dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix2x4dv) &&
ValidateProgramUniformMatrix2x4dv(
context, angle::EntryPoint::GLProgramUniformMatrix2x4dv, programPacked,
locationPacked, count, transpose, value)));
if (isCallValid)
{
context->programUniformMatrix2x4dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix3dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix3dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix3dv) &&
ValidateProgramUniformMatrix3dv(context, angle::EntryPoint::GLProgramUniformMatrix3dv,
programPacked, locationPacked, count, transpose,
value)));
if (isCallValid)
{
context->programUniformMatrix3dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix3dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix3x2dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix3x2dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix3x2dv) &&
ValidateProgramUniformMatrix3x2dv(
context, angle::EntryPoint::GLProgramUniformMatrix3x2dv, programPacked,
locationPacked, count, transpose, value)));
if (isCallValid)
{
context->programUniformMatrix3x2dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix3x4dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix3x4dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix3x4dv) &&
ValidateProgramUniformMatrix3x4dv(
context, angle::EntryPoint::GLProgramUniformMatrix3x4dv, programPacked,
locationPacked, count, transpose, value)));
if (isCallValid)
{
context->programUniformMatrix3x4dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix4dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix4dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix4dv) &&
ValidateProgramUniformMatrix4dv(context, angle::EntryPoint::GLProgramUniformMatrix4dv,
programPacked, locationPacked, count, transpose,
value)));
if (isCallValid)
{
context->programUniformMatrix4dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix4dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix4x2dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix4x2dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix4x2dv) &&
ValidateProgramUniformMatrix4x2dv(
context, angle::EntryPoint::GLProgramUniformMatrix4x2dv, programPacked,
locationPacked, count, transpose, value)));
if (isCallValid)
{
context->programUniformMatrix4x2dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramUniformMatrix4x3dv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLdouble *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix4x3dv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLProgramUniformMatrix4x3dv) &&
ValidateProgramUniformMatrix4x3dv(
context, angle::EntryPoint::GLProgramUniformMatrix4x3dv, programPacked,
locationPacked, count, transpose, value)));
if (isCallValid)
{
context->programUniformMatrix4x3dv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3dv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLScissorArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "",
CID(context), first, count, (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLScissorArrayv) &&
ValidateScissorArrayv(context, angle::EntryPoint::GLScissorArrayv, first, count, v)));
if (isCallValid)
{
context->scissorArrayv(first, count, v);
}
ANGLE_CAPTURE_GL(ScissorArrayv, isCallValid, context, first, count, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLScissorIndexed,
"context = %d, index = %u, left = %d, bottom = %d, width = %d, height = %d", CID(context),
index, left, bottom, width, height);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLScissorIndexed) &&
ValidateScissorIndexed(context, angle::EntryPoint::GLScissorIndexed, index, left,
bottom, width, height)));
if (isCallValid)
{
context->scissorIndexed(index, left, bottom, width, height);
}
ANGLE_CAPTURE_GL(ScissorIndexed, isCallValid, context, index, left, bottom, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ScissorIndexedv(GLuint index, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLScissorIndexedv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLScissorIndexedv) &&
ValidateScissorIndexedv(context, angle::EntryPoint::GLScissorIndexedv, index, v)));
if (isCallValid)
{
context->scissorIndexedv(index, v);
}
ANGLE_CAPTURE_GL(ScissorIndexedv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribL1d(GLuint index, GLdouble x)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribL1d, "context = %d, index = %u, x = %f", CID(context), index, x);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribL1d(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribL1d, index, x));
if (isCallValid)
{
ContextPrivateVertexAttribL1d(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x);
}
ANGLE_CAPTURE_GL(VertexAttribL1d, isCallValid, context, index, x);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribL1dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribL1dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribL1dv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribL1dv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttribL1dv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttribL1dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribL2d, "context = %d, index = %u, x = %f, y = %f", CID(context),
index, x, y);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribL2d(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribL2d, index, x, y));
if (isCallValid)
{
ContextPrivateVertexAttribL2d(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y);
}
ANGLE_CAPTURE_GL(VertexAttribL2d, isCallValid, context, index, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribL2dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribL2dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribL2dv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribL2dv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttribL2dv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttribL2dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribL3d, "context = %d, index = %u, x = %f, y = %f, z = %f",
CID(context), index, x, y, z);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribL3d(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribL3d, index, x, y, z));
if (isCallValid)
{
ContextPrivateVertexAttribL3d(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z);
}
ANGLE_CAPTURE_GL(VertexAttribL3d, isCallValid, context, index, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribL3dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribL3dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribL3dv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribL3dv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttribL3dv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttribL3dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribL4d, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f",
CID(context), index, x, y, z, w);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribL4d(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribL4d, index, x, y, z, w));
if (isCallValid)
{
ContextPrivateVertexAttribL4d(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z,
w);
}
ANGLE_CAPTURE_GL(VertexAttribL4d, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribL4dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribL4dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribL4dv(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribL4dv, index, v));
if (isCallValid)
{
ContextPrivateVertexAttribL4dv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttribL4dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribLPointer,
"context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR
"",
CID(context), index, size, GLenumToString(BigGLEnum::VertexAttribLType, type), stride,
(uintptr_t)pointer);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribLPointer(context, angle::EntryPoint::GLVertexAttribLPointer, index,
size, type, stride, pointer));
if (isCallValid)
{
context->vertexAttribLPointer(index, size, type, stride, pointer);
}
ANGLE_CAPTURE_GL(VertexAttribLPointer, isCallValid, context, index, size, type, stride,
pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLViewportArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "",
CID(context), first, count, (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLViewportArrayv) &&
ValidateViewportArrayv(context, angle::EntryPoint::GLViewportArrayv, first, count,
v)));
if (isCallValid)
{
context->viewportArrayv(first, count, v);
}
ANGLE_CAPTURE_GL(ViewportArrayv, isCallValid, context, first, count, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLViewportIndexedf, "context = %d, index = %u, x = %f, y = %f, w = %f, h = %f",
CID(context), index, x, y, w, h);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLViewportIndexedf) &&
ValidateViewportIndexedf(context, angle::EntryPoint::GLViewportIndexedf, index, x, y,
w, h)));
if (isCallValid)
{
context->viewportIndexedf(index, x, y, w, h);
}
ANGLE_CAPTURE_GL(ViewportIndexedf, isCallValid, context, index, x, y, w, h);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ViewportIndexedfv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLViewportIndexedfv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLViewportIndexedfv) &&
ValidateViewportIndexedfv(context, angle::EntryPoint::GLViewportIndexedfv, index,
v)));
if (isCallValid)
{
context->viewportIndexedfv(index, v);
}
ANGLE_CAPTURE_GL(ViewportIndexedfv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 4.2
void GL_APIENTRY GL_DrawArraysInstancedBaseInstance(GLenum mode,
GLint first,
GLsizei count,
GLsizei instancecount,
GLuint baseinstance)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawArraysInstancedBaseInstance,
"context = %d, mode = %s, first = %d, count = %d, instancecount = %d, baseinstance = %u",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), first, count, instancecount,
baseinstance);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateDrawArraysInstancedBaseInstance(
context, angle::EntryPoint::GLDrawArraysInstancedBaseInstance,
modePacked, first, count, instancecount, baseinstance));
if (isCallValid)
{
context->drawArraysInstancedBaseInstance(modePacked, first, count, instancecount,
baseinstance);
}
ANGLE_CAPTURE_GL(DrawArraysInstancedBaseInstance, isCallValid, context, modePacked, first,
count, instancecount, baseinstance);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawElementsInstancedBaseInstance(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLuint baseinstance)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawElementsInstancedBaseInstance,
"context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR
", instancecount = %d, baseinstance = %u",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), count,
GLenumToString(BigGLEnum::PrimitiveType, type), (uintptr_t)indices, instancecount,
baseinstance);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
DrawElementsType typePacked = PackParam<DrawElementsType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateDrawElementsInstancedBaseInstance(
context, angle::EntryPoint::GLDrawElementsInstancedBaseInstance, modePacked, count,
typePacked, indices, instancecount, baseinstance));
if (isCallValid)
{
context->drawElementsInstancedBaseInstance(modePacked, count, typePacked, indices,
instancecount, baseinstance);
}
ANGLE_CAPTURE_GL(DrawElementsInstancedBaseInstance, isCallValid, context, modePacked, count,
typePacked, indices, instancecount, baseinstance);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLint basevertex,
GLuint baseinstance)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawElementsInstancedBaseVertexBaseInstance,
"context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR
", instancecount = %d, basevertex = %d, baseinstance = %u",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), count,
GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indices, instancecount,
basevertex, baseinstance);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
DrawElementsType typePacked = PackParam<DrawElementsType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateDrawElementsInstancedBaseVertexBaseInstance(
context, angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstance,
modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance));
if (isCallValid)
{
context->drawElementsInstancedBaseVertexBaseInstance(
modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance);
}
ANGLE_CAPTURE_GL(DrawElementsInstancedBaseVertexBaseInstance, isCallValid, context,
modePacked, count, typePacked, indices, instancecount, basevertex,
baseinstance);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawTransformFeedbackInstanced,
"context = %d, mode = %s, id = %u, instancecount = %d", CID(context),
GLenumToString(BigGLEnum::PrimitiveType, mode), id, instancecount);
if (context)
{
TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDrawTransformFeedbackInstanced) &&
ValidateDrawTransformFeedbackInstanced(
context, angle::EntryPoint::GLDrawTransformFeedbackInstanced, mode, idPacked,
instancecount)));
if (isCallValid)
{
context->drawTransformFeedbackInstanced(mode, idPacked, instancecount);
}
ANGLE_CAPTURE_GL(DrawTransformFeedbackInstanced, isCallValid, context, mode, idPacked,
instancecount);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawTransformFeedbackStreamInstanced(GLenum mode,
GLuint id,
GLuint stream,
GLsizei instancecount)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawTransformFeedbackStreamInstanced,
"context = %d, mode = %s, id = %u, stream = %u, instancecount = %d", CID(context),
GLenumToString(BigGLEnum::PrimitiveType, mode), id, stream, instancecount);
if (context)
{
TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDrawTransformFeedbackStreamInstanced) &&
ValidateDrawTransformFeedbackStreamInstanced(
context, angle::EntryPoint::GLDrawTransformFeedbackStreamInstanced, mode,
idPacked, stream, instancecount)));
if (isCallValid)
{
context->drawTransformFeedbackStreamInstanced(mode, idPacked, stream, instancecount);
}
ANGLE_CAPTURE_GL(DrawTransformFeedbackStreamInstanced, isCallValid, context, mode, idPacked,
stream, instancecount);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetActiveAtomicCounterBufferiv(GLuint program,
GLuint bufferIndex,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetActiveAtomicCounterBufferiv,
"context = %d, program = %u, bufferIndex = %u, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), program, bufferIndex,
GLenumToString(BigGLEnum::AtomicCounterBufferPName, pname), (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveAtomicCounterBufferiv(
context, angle::EntryPoint::GLGetActiveAtomicCounterBufferiv,
programPacked, bufferIndex, pname, params));
if (isCallValid)
{
context->getActiveAtomicCounterBufferiv(programPacked, bufferIndex, pname, params);
}
ANGLE_CAPTURE_GL(GetActiveAtomicCounterBufferiv, isCallValid, context, programPacked,
bufferIndex, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexStorage1D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexStorage1D,
"context = %d, target = %s, levels = %d, internalformat = %s, width = %d", CID(context),
GLenumToString(BigGLEnum::TextureTarget, target), levels,
GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTexStorage1D) &&
ValidateTexStorage1D(context, angle::EntryPoint::GLTexStorage1D, target, levels,
internalformat, width)));
if (isCallValid)
{
context->texStorage1D(target, levels, internalformat, width);
}
ANGLE_CAPTURE_GL(TexStorage1D, isCallValid, context, target, levels, internalformat, width);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 4.3
void GL_APIENTRY GL_ClearBufferData(GLenum target,
GLenum internalformat,
GLenum format,
GLenum type,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearBufferData,
"context = %d, target = %s, internalformat = %s, format = %s, type = %s, data = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::BufferStorageTarget, target),
GLenumToString(BigGLEnum::SizedInternalFormat, internalformat),
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearBufferData(context, angle::EntryPoint::GLClearBufferData,
target, internalformat, format, type, data));
if (isCallValid)
{
context->clearBufferData(target, internalformat, format, type, data);
}
ANGLE_CAPTURE_GL(ClearBufferData, isCallValid, context, target, internalformat, format,
type, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearBufferSubData(GLenum target,
GLenum internalformat,
GLintptr offset,
GLsizeiptr size,
GLenum format,
GLenum type,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearBufferSubData,
"context = %d, target = %s, internalformat = %s, offset = %llu, size = %llu, format = "
"%s, type = %s, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target),
GLenumToString(BigGLEnum::SizedInternalFormat, internalformat),
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateClearBufferSubData(context, angle::EntryPoint::GLClearBufferSubData, target,
internalformat, offset, size, format, type, data));
if (isCallValid)
{
context->clearBufferSubData(target, internalformat, offset, size, format, type, data);
}
ANGLE_CAPTURE_GL(ClearBufferSubData, isCallValid, context, target, internalformat, offset,
size, format, type, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetInternalformati64v(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei count,
GLint64 *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetInternalformati64v,
"context = %d, target = %s, internalformat = %s, pname = %s, count = %d, params = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target),
GLenumToString(BigGLEnum::InternalFormat, internalformat),
GLenumToString(BigGLEnum::InternalFormatPName, pname), count, (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetInternalformati64v(context, angle::EntryPoint::GLGetInternalformati64v,
target, internalformat, pname, count, params));
if (isCallValid)
{
context->getInternalformati64v(target, internalformat, pname, count, params);
}
ANGLE_CAPTURE_GL(GetInternalformati64v, isCallValid, context, target, internalformat, pname,
count, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLint GL_APIENTRY GL_GetProgramResourceLocationIndex(GLuint program,
GLenum programInterface,
const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramResourceLocationIndex,
"context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(BigGLEnum::ProgramInterface, programInterface),
(uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetProgramResourceLocationIndex(
context, angle::EntryPoint::GLGetProgramResourceLocationIndex,
programPacked, programInterface, name));
if (isCallValid)
{
returnValue =
context->getProgramResourceLocationIndex(programPacked, programInterface, name);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocationIndex,
GLint>();
}
ANGLE_CAPTURE_GL(GetProgramResourceLocationIndex, isCallValid, context, programPacked,
programInterface, name, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocationIndex, GLint>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_InvalidateBufferData(GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLInvalidateBufferData, "context = %d, buffer = %u", CID(context), buffer);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLInvalidateBufferData) &&
ValidateInvalidateBufferData(context, angle::EntryPoint::GLInvalidateBufferData,
bufferPacked)));
if (isCallValid)
{
context->invalidateBufferData(bufferPacked);
}
ANGLE_CAPTURE_GL(InvalidateBufferData, isCallValid, context, bufferPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLInvalidateBufferSubData,
"context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer,
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length));
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLInvalidateBufferSubData) &&
ValidateInvalidateBufferSubData(context, angle::EntryPoint::GLInvalidateBufferSubData,
bufferPacked, offset, length)));
if (isCallValid)
{
context->invalidateBufferSubData(bufferPacked, offset, length);
}
ANGLE_CAPTURE_GL(InvalidateBufferSubData, isCallValid, context, bufferPacked, offset,
length);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InvalidateTexImage(GLuint texture, GLint level)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLInvalidateTexImage, "context = %d, texture = %u, level = %d", CID(context),
texture, level);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLInvalidateTexImage) &&
ValidateInvalidateTexImage(context, angle::EntryPoint::GLInvalidateTexImage,
texturePacked, level)));
if (isCallValid)
{
context->invalidateTexImage(texturePacked, level);
}
ANGLE_CAPTURE_GL(InvalidateTexImage, isCallValid, context, texturePacked, level);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InvalidateTexSubImage(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLInvalidateTexSubImage,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width "
"= %d, height = %d, depth = %d",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLInvalidateTexSubImage) &&
ValidateInvalidateTexSubImage(context, angle::EntryPoint::GLInvalidateTexSubImage,
texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth)));
if (isCallValid)
{
context->invalidateTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth);
}
ANGLE_CAPTURE_GL(InvalidateTexSubImage, isCallValid, context, texturePacked, level, xoffset,
yoffset, zoffset, width, height, depth);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiDrawArraysIndirect(GLenum mode,
const void *indirect,
GLsizei drawcount,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiDrawArraysIndirect,
"context = %d, mode = %s, indirect = 0x%016" PRIxPTR ", drawcount = %d, stride = %d",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)indirect,
drawcount, stride);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiDrawArraysIndirect) &&
ValidateMultiDrawArraysIndirect(context, angle::EntryPoint::GLMultiDrawArraysIndirect,
modePacked, indirect, drawcount, stride)));
if (isCallValid)
{
context->multiDrawArraysIndirect(modePacked, indirect, drawcount, stride);
}
ANGLE_CAPTURE_GL(MultiDrawArraysIndirect, isCallValid, context, modePacked, indirect,
drawcount, stride);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiDrawElementsIndirect(GLenum mode,
GLenum type,
const void *indirect,
GLsizei drawcount,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiDrawElementsIndirect,
"context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR
", drawcount = %d, stride = %d",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode),
GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indirect, drawcount,
stride);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
DrawElementsType typePacked = PackParam<DrawElementsType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiDrawElementsIndirect) &&
ValidateMultiDrawElementsIndirect(
context, angle::EntryPoint::GLMultiDrawElementsIndirect, modePacked, typePacked,
indirect, drawcount, stride)));
if (isCallValid)
{
context->multiDrawElementsIndirect(modePacked, typePacked, indirect, drawcount, stride);
}
ANGLE_CAPTURE_GL(MultiDrawElementsIndirect, isCallValid, context, modePacked, typePacked,
indirect, drawcount, stride);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ShaderStorageBlockBinding(GLuint program,
GLuint storageBlockIndex,
GLuint storageBlockBinding)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLShaderStorageBlockBinding,
"context = %d, program = %u, storageBlockIndex = %u, storageBlockBinding = %u",
CID(context), program, storageBlockIndex, storageBlockBinding);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLShaderStorageBlockBinding) &&
ValidateShaderStorageBlockBinding(
context, angle::EntryPoint::GLShaderStorageBlockBinding, programPacked,
storageBlockIndex, storageBlockBinding)));
if (isCallValid)
{
context->shaderStorageBlockBinding(programPacked, storageBlockIndex,
storageBlockBinding);
}
ANGLE_CAPTURE_GL(ShaderStorageBlockBinding, isCallValid, context, programPacked,
storageBlockIndex, storageBlockBinding);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureView(GLuint texture,
GLenum target,
GLuint origtexture,
GLenum internalformat,
GLuint minlevel,
GLuint numlevels,
GLuint minlayer,
GLuint numlayers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureView,
"context = %d, texture = %u, target = %s, origtexture = %u, internalformat = %s, "
"minlevel = %u, numlevels = %u, minlayer = %u, numlayers = %u",
CID(context), texture, GLenumToString(BigGLEnum::TextureTarget, target), origtexture,
GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), minlevel, numlevels,
minlayer, numlayers);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureView) &&
ValidateTextureView(context, angle::EntryPoint::GLTextureView, texturePacked, target,
origtexture, internalformat, minlevel, numlevels, minlayer,
numlayers)));
if (isCallValid)
{
context->textureView(texturePacked, target, origtexture, internalformat, minlevel,
numlevels, minlayer, numlayers);
}
ANGLE_CAPTURE_GL(TextureView, isCallValid, context, texturePacked, target, origtexture,
internalformat, minlevel, numlevels, minlayer, numlayers);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribLFormat(GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribLFormat,
"context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context),
attribindex, size, GLenumToString(BigGLEnum::VertexAttribLType, type), relativeoffset);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribLFormat(context, angle::EntryPoint::GLVertexAttribLFormat,
attribindex, size, type, relativeoffset));
if (isCallValid)
{
context->vertexAttribLFormat(attribindex, size, type, relativeoffset);
}
ANGLE_CAPTURE_GL(VertexAttribLFormat, isCallValid, context, attribindex, size, type,
relativeoffset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 4.4
void GL_APIENTRY GL_BindBuffersBase(GLenum target,
GLuint first,
GLsizei count,
const GLuint *buffers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindBuffersBase,
"context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target), first, count,
(uintptr_t)buffers);
if (context)
{
const BufferID *buffersPacked = PackParam<const BufferID *>(buffers);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBindBuffersBase) &&
ValidateBindBuffersBase(context, angle::EntryPoint::GLBindBuffersBase, target, first,
count, buffersPacked)));
if (isCallValid)
{
context->bindBuffersBase(target, first, count, buffersPacked);
}
ANGLE_CAPTURE_GL(BindBuffersBase, isCallValid, context, target, first, count,
buffersPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindBuffersRange(GLenum target,
GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizeiptr *sizes)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindBuffersRange,
"context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR
", offsets = 0x%016" PRIxPTR ", sizes = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target), first, count,
(uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)sizes);
if (context)
{
const BufferID *buffersPacked = PackParam<const BufferID *>(buffers);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBindBuffersRange) &&
ValidateBindBuffersRange(context, angle::EntryPoint::GLBindBuffersRange, target,
first, count, buffersPacked, offsets, sizes)));
if (isCallValid)
{
context->bindBuffersRange(target, first, count, buffersPacked, offsets, sizes);
}
ANGLE_CAPTURE_GL(BindBuffersRange, isCallValid, context, target, first, count,
buffersPacked, offsets, sizes);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindImageTextures,
"context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first,
count, (uintptr_t)textures);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBindImageTextures) &&
ValidateBindImageTextures(context, angle::EntryPoint::GLBindImageTextures, first,
count, textures)));
if (isCallValid)
{
context->bindImageTextures(first, count, textures);
}
ANGLE_CAPTURE_GL(BindImageTextures, isCallValid, context, first, count, textures);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindSamplers,
"context = %d, first = %u, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), first,
count, (uintptr_t)samplers);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBindSamplers) &&
ValidateBindSamplers(context, angle::EntryPoint::GLBindSamplers, first, count,
samplers)));
if (isCallValid)
{
context->bindSamplers(first, count, samplers);
}
ANGLE_CAPTURE_GL(BindSamplers, isCallValid, context, first, count, samplers);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindTextures,
"context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first,
count, (uintptr_t)textures);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBindTextures) &&
ValidateBindTextures(context, angle::EntryPoint::GLBindTextures, first, count,
textures)));
if (isCallValid)
{
context->bindTextures(first, count, textures);
}
ANGLE_CAPTURE_GL(BindTextures, isCallValid, context, first, count, textures);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindVertexBuffers(GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizei *strides)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindVertexBuffers,
"context = %d, first = %u, count = %d, buffers = 0x%016" PRIxPTR
", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "",
CID(context), first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides);
if (context)
{
const BufferID *buffersPacked = PackParam<const BufferID *>(buffers);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBindVertexBuffers) &&
ValidateBindVertexBuffers(context, angle::EntryPoint::GLBindVertexBuffers, first,
count, buffersPacked, offsets, strides)));
if (isCallValid)
{
context->bindVertexBuffers(first, count, buffersPacked, offsets, strides);
}
ANGLE_CAPTURE_GL(BindVertexBuffers, isCallValid, context, first, count, buffersPacked,
offsets, strides);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BufferStorage(GLenum target,
GLsizeiptr size,
const void *data,
GLbitfield flags)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBufferStorage,
"context = %d, target = %s, size = %llu, data = 0x%016" PRIxPTR ", flags = %s",
CID(context), GLenumToString(BigGLEnum::BufferStorageTarget, target),
static_cast<unsigned long long>(size), (uintptr_t)data,
GLbitfieldToString(BigGLEnum::BufferStorageMask, flags).c_str());
if (context)
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBufferStorage) &&
ValidateBufferStorage(context, angle::EntryPoint::GLBufferStorage, targetPacked, size,
data, flags)));
if (isCallValid)
{
context->bufferStorage(targetPacked, size, data, flags);
}
ANGLE_CAPTURE_GL(BufferStorage, isCallValid, context, targetPacked, size, data, flags);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearTexImage,
"context = %d, texture = %u, level = %d, format = %s, type = %s, data = 0x%016" PRIxPTR
"",
CID(context), texture, level, GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearTexImage) &&
ValidateClearTexImage(context, angle::EntryPoint::GLClearTexImage, texturePacked,
level, format, type, data)));
if (isCallValid)
{
context->clearTexImage(texturePacked, level, format, type, data);
}
ANGLE_CAPTURE_GL(ClearTexImage, isCallValid, context, texturePacked, level, format, type,
data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearTexSubImage(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearTexSubImage,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width "
"= %d, height = %d, depth = %d, format = %s, type = %s, data = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth,
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearTexSubImage) &&
ValidateClearTexSubImage(context, angle::EntryPoint::GLClearTexSubImage,
texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, data)));
if (isCallValid)
{
context->clearTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, data);
}
ANGLE_CAPTURE_GL(ClearTexSubImage, isCallValid, context, texturePacked, level, xoffset,
yoffset, zoffset, width, height, depth, format, type, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 4.5
void GL_APIENTRY GL_BindTextureUnit(GLuint unit, GLuint texture)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindTextureUnit, "context = %d, unit = %u, texture = %u", CID(context), unit,
texture);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBindTextureUnit) &&
ValidateBindTextureUnit(context, angle::EntryPoint::GLBindTextureUnit, unit,
texturePacked)));
if (isCallValid)
{
context->bindTextureUnit(unit, texturePacked);
}
ANGLE_CAPTURE_GL(BindTextureUnit, isCallValid, context, unit, texturePacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BlitNamedFramebuffer(GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter)
{
Context *context = GetValidGlobalContext();
EVENT(
context, GLBlitNamedFramebuffer,
"context = %d, readFramebuffer = %u, drawFramebuffer = %u, srcX0 = %d, srcY0 = %d, srcX1 = "
"%d, srcY1 = %d, dstX0 = %d, dstY0 = %d, dstX1 = %d, dstY1 = %d, mask = %s, filter = %s",
CID(context), readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, GLbitfieldToString(BigGLEnum::ClearBufferMask, mask).c_str(),
GLenumToString(BigGLEnum::BlitFramebufferFilter, filter));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLBlitNamedFramebuffer) &&
ValidateBlitNamedFramebuffer(context, angle::EntryPoint::GLBlitNamedFramebuffer,
readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1,
srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)));
if (isCallValid)
{
context->blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1,
srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
ANGLE_CAPTURE_GL(BlitNamedFramebuffer, isCallValid, context, readFramebuffer,
drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLenum GL_APIENTRY GL_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCheckNamedFramebufferStatus, "context = %d, framebuffer = %u, target = %s",
CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferTarget, target));
GLenum returnValue;
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCheckNamedFramebufferStatus) &&
ValidateCheckNamedFramebufferStatus(context,
angle::EntryPoint::GLCheckNamedFramebufferStatus,
framebufferPacked, target)));
if (isCallValid)
{
returnValue = context->checkNamedFramebufferStatus(framebufferPacked, target);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLCheckNamedFramebufferStatus, GLenum>();
}
ANGLE_CAPTURE_GL(CheckNamedFramebufferStatus, isCallValid, context, framebufferPacked,
target, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLCheckNamedFramebufferStatus, GLenum>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_ClearNamedBufferData(GLuint buffer,
GLenum internalformat,
GLenum format,
GLenum type,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearNamedBufferData,
"context = %d, buffer = %u, internalformat = %s, format = %s, type = %s, data = "
"0x%016" PRIxPTR "",
CID(context), buffer, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat),
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearNamedBufferData) &&
ValidateClearNamedBufferData(context, angle::EntryPoint::GLClearNamedBufferData,
bufferPacked, internalformat, format, type, data)));
if (isCallValid)
{
context->clearNamedBufferData(bufferPacked, internalformat, format, type, data);
}
ANGLE_CAPTURE_GL(ClearNamedBufferData, isCallValid, context, bufferPacked, internalformat,
format, type, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearNamedBufferSubData(GLuint buffer,
GLenum internalformat,
GLintptr offset,
GLsizeiptr size,
GLenum format,
GLenum type,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearNamedBufferSubData,
"context = %d, buffer = %u, internalformat = %s, offset = %llu, size = %llu, format = "
"%s, type = %s, data = 0x%016" PRIxPTR "",
CID(context), buffer, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat),
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearNamedBufferSubData) &&
ValidateClearNamedBufferSubData(context, angle::EntryPoint::GLClearNamedBufferSubData,
bufferPacked, internalformat, offset, size, format,
type, data)));
if (isCallValid)
{
context->clearNamedBufferSubData(bufferPacked, internalformat, offset, size, format,
type, data);
}
ANGLE_CAPTURE_GL(ClearNamedBufferSubData, isCallValid, context, bufferPacked,
internalformat, offset, size, format, type, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearNamedFramebufferfi(GLuint framebuffer,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearNamedFramebufferfi,
"context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d",
CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, depth,
stencil);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearNamedFramebufferfi) &&
ValidateClearNamedFramebufferfi(context, angle::EntryPoint::GLClearNamedFramebufferfi,
framebufferPacked, buffer, drawbuffer, depth,
stencil)));
if (isCallValid)
{
context->clearNamedFramebufferfi(framebufferPacked, buffer, drawbuffer, depth, stencil);
}
ANGLE_CAPTURE_GL(ClearNamedFramebufferfi, isCallValid, context, framebufferPacked, buffer,
drawbuffer, depth, stencil);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearNamedFramebufferfv(GLuint framebuffer,
GLenum buffer,
GLint drawbuffer,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearNamedFramebufferfv,
"context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "",
CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer,
(uintptr_t)value);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearNamedFramebufferfv) &&
ValidateClearNamedFramebufferfv(context, angle::EntryPoint::GLClearNamedFramebufferfv,
framebufferPacked, buffer, drawbuffer, value)));
if (isCallValid)
{
context->clearNamedFramebufferfv(framebufferPacked, buffer, drawbuffer, value);
}
ANGLE_CAPTURE_GL(ClearNamedFramebufferfv, isCallValid, context, framebufferPacked, buffer,
drawbuffer, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearNamedFramebufferiv(GLuint framebuffer,
GLenum buffer,
GLint drawbuffer,
const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearNamedFramebufferiv,
"context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "",
CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer,
(uintptr_t)value);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearNamedFramebufferiv) &&
ValidateClearNamedFramebufferiv(context, angle::EntryPoint::GLClearNamedFramebufferiv,
framebufferPacked, buffer, drawbuffer, value)));
if (isCallValid)
{
context->clearNamedFramebufferiv(framebufferPacked, buffer, drawbuffer, value);
}
ANGLE_CAPTURE_GL(ClearNamedFramebufferiv, isCallValid, context, framebufferPacked, buffer,
drawbuffer, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearNamedFramebufferuiv(GLuint framebuffer,
GLenum buffer,
GLint drawbuffer,
const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClearNamedFramebufferuiv,
"context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "",
CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer,
(uintptr_t)value);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClearNamedFramebufferuiv) &&
ValidateClearNamedFramebufferuiv(context,
angle::EntryPoint::GLClearNamedFramebufferuiv,
framebufferPacked, buffer, drawbuffer, value)));
if (isCallValid)
{
context->clearNamedFramebufferuiv(framebufferPacked, buffer, drawbuffer, value);
}
ANGLE_CAPTURE_GL(ClearNamedFramebufferuiv, isCallValid, context, framebufferPacked, buffer,
drawbuffer, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClipControl(GLenum origin, GLenum depth)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLClipControl, "context = %d, origin = %s, depth = %s", CID(context),
GLenumToString(BigGLEnum::ClipControlOrigin, origin),
GLenumToString(BigGLEnum::ClipControlDepth, depth));
if (context)
{
ClipOrigin originPacked = PackParam<ClipOrigin>(origin);
ClipDepthMode depthPacked = PackParam<ClipDepthMode>(depth);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClipControl) &&
ValidateClipControl(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLClipControl, originPacked, depthPacked)));
if (isCallValid)
{
ContextPrivateClipControl(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), originPacked,
depthPacked);
}
ANGLE_CAPTURE_GL(ClipControl, isCallValid, context, originPacked, depthPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CompressedTextureSubImage1D(GLuint texture,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCompressedTextureSubImage1D,
"context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, "
"imageSize = %d, data = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, width,
GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCompressedTextureSubImage1D) &&
ValidateCompressedTextureSubImage1D(
context, angle::EntryPoint::GLCompressedTextureSubImage1D, texturePacked, level,
xoffset, width, format, imageSize, data)));
if (isCallValid)
{
context->compressedTextureSubImage1D(texturePacked, level, xoffset, width, format,
imageSize, data);
}
ANGLE_CAPTURE_GL(CompressedTextureSubImage1D, isCallValid, context, texturePacked, level,
xoffset, width, format, imageSize, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CompressedTextureSubImage2D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCompressedTextureSubImage2D,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height "
"= %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, width, height,
GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCompressedTextureSubImage2D) &&
ValidateCompressedTextureSubImage2D(
context, angle::EntryPoint::GLCompressedTextureSubImage2D, texturePacked, level,
xoffset, yoffset, width, height, format, imageSize, data)));
if (isCallValid)
{
context->compressedTextureSubImage2D(texturePacked, level, xoffset, yoffset, width,
height, format, imageSize, data);
}
ANGLE_CAPTURE_GL(CompressedTextureSubImage2D, isCallValid, context, texturePacked, level,
xoffset, yoffset, width, height, format, imageSize, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CompressedTextureSubImage3D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCompressedTextureSubImage3D,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width "
"= %d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth,
GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCompressedTextureSubImage3D) &&
ValidateCompressedTextureSubImage3D(
context, angle::EntryPoint::GLCompressedTextureSubImage3D, texturePacked, level,
xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)));
if (isCallValid)
{
context->compressedTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize, data);
}
ANGLE_CAPTURE_GL(CompressedTextureSubImage3D, isCallValid, context, texturePacked, level,
xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CopyNamedBufferSubData(GLuint readBuffer,
GLuint writeBuffer,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCopyNamedBufferSubData,
"context = %d, readBuffer = %u, writeBuffer = %u, readOffset = %llu, writeOffset = %llu, "
"size = %llu",
CID(context), readBuffer, writeBuffer, static_cast<unsigned long long>(readOffset),
static_cast<unsigned long long>(writeOffset), static_cast<unsigned long long>(size));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCopyNamedBufferSubData) &&
ValidateCopyNamedBufferSubData(context, angle::EntryPoint::GLCopyNamedBufferSubData,
readBuffer, writeBuffer, readOffset, writeOffset,
size)));
if (isCallValid)
{
context->copyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
}
ANGLE_CAPTURE_GL(CopyNamedBufferSubData, isCallValid, context, readBuffer, writeBuffer,
readOffset, writeOffset, size);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CopyTextureSubImage1D(GLuint texture,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCopyTextureSubImage1D,
"context = %d, texture = %u, level = %d, xoffset = %d, x = %d, y = %d, width = %d",
CID(context), texture, level, xoffset, x, y, width);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCopyTextureSubImage1D) &&
ValidateCopyTextureSubImage1D(context, angle::EntryPoint::GLCopyTextureSubImage1D,
texturePacked, level, xoffset, x, y, width)));
if (isCallValid)
{
context->copyTextureSubImage1D(texturePacked, level, xoffset, x, y, width);
}
ANGLE_CAPTURE_GL(CopyTextureSubImage1D, isCallValid, context, texturePacked, level, xoffset,
x, y, width);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CopyTextureSubImage2D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCopyTextureSubImage2D,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, x = %d, y = %d, "
"width = %d, height = %d",
CID(context), texture, level, xoffset, yoffset, x, y, width, height);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCopyTextureSubImage2D) &&
ValidateCopyTextureSubImage2D(context, angle::EntryPoint::GLCopyTextureSubImage2D,
texturePacked, level, xoffset, yoffset, x, y, width,
height)));
if (isCallValid)
{
context->copyTextureSubImage2D(texturePacked, level, xoffset, yoffset, x, y, width,
height);
}
ANGLE_CAPTURE_GL(CopyTextureSubImage2D, isCallValid, context, texturePacked, level, xoffset,
yoffset, x, y, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CopyTextureSubImage3D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCopyTextureSubImage3D,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, x = "
"%d, y = %d, width = %d, height = %d",
CID(context), texture, level, xoffset, yoffset, zoffset, x, y, width, height);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCopyTextureSubImage3D) &&
ValidateCopyTextureSubImage3D(context, angle::EntryPoint::GLCopyTextureSubImage3D,
texturePacked, level, xoffset, yoffset, zoffset, x, y,
width, height)));
if (isCallValid)
{
context->copyTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, x, y,
width, height);
}
ANGLE_CAPTURE_GL(CopyTextureSubImage3D, isCallValid, context, texturePacked, level, xoffset,
yoffset, zoffset, x, y, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateBuffers(GLsizei n, GLuint *buffers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)buffers);
if (context)
{
BufferID *buffersPacked = PackParam<BufferID *>(buffers);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateBuffers) &&
ValidateCreateBuffers(context, angle::EntryPoint::GLCreateBuffers, n,
buffersPacked)));
if (isCallValid)
{
context->createBuffers(n, buffersPacked);
}
ANGLE_CAPTURE_GL(CreateBuffers, isCallValid, context, n, buffersPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)framebuffers);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateFramebuffers) &&
ValidateCreateFramebuffers(context, angle::EntryPoint::GLCreateFramebuffers, n,
framebuffers)));
if (isCallValid)
{
context->createFramebuffers(n, framebuffers);
}
ANGLE_CAPTURE_GL(CreateFramebuffers, isCallValid, context, n, framebuffers);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)pipelines);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateProgramPipelines) &&
ValidateCreateProgramPipelines(context, angle::EntryPoint::GLCreateProgramPipelines,
n, pipelines)));
if (isCallValid)
{
context->createProgramPipelines(n, pipelines);
}
ANGLE_CAPTURE_GL(CreateProgramPipelines, isCallValid, context, n, pipelines);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateQueries(GLenum target, GLsizei n, GLuint *ids)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateQueries, "context = %d, target = %s, n = %d, ids = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::QueryTarget, target), n, (uintptr_t)ids);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateQueries) &&
ValidateCreateQueries(context, angle::EntryPoint::GLCreateQueries, target, n, ids)));
if (isCallValid)
{
context->createQueries(target, n, ids);
}
ANGLE_CAPTURE_GL(CreateQueries, isCallValid, context, target, n, ids);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)renderbuffers);
if (context)
{
RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateRenderbuffers) &&
ValidateCreateRenderbuffers(context, angle::EntryPoint::GLCreateRenderbuffers, n,
renderbuffersPacked)));
if (isCallValid)
{
context->createRenderbuffers(n, renderbuffersPacked);
}
ANGLE_CAPTURE_GL(CreateRenderbuffers, isCallValid, context, n, renderbuffersPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateSamplers(GLsizei n, GLuint *samplers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateSamplers, "context = %d, n = %d, samplers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)samplers);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateSamplers) &&
ValidateCreateSamplers(context, angle::EntryPoint::GLCreateSamplers, n, samplers)));
if (isCallValid)
{
context->createSamplers(n, samplers);
}
ANGLE_CAPTURE_GL(CreateSamplers, isCallValid, context, n, samplers);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateTextures,
"context = %d, target = %s, n = %d, textures = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::TextureTarget, target), n, (uintptr_t)textures);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateTextures) &&
ValidateCreateTextures(context, angle::EntryPoint::GLCreateTextures, target, n,
textures)));
if (isCallValid)
{
context->createTextures(target, n, textures);
}
ANGLE_CAPTURE_GL(CreateTextures, isCallValid, context, target, n, textures);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateTransformFeedbacks(GLsizei n, GLuint *ids)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)ids);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateTransformFeedbacks) &&
ValidateCreateTransformFeedbacks(
context, angle::EntryPoint::GLCreateTransformFeedbacks, n, ids)));
if (isCallValid)
{
context->createTransformFeedbacks(n, ids);
}
ANGLE_CAPTURE_GL(CreateTransformFeedbacks, isCallValid, context, n, ids);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CreateVertexArrays(GLsizei n, GLuint *arrays)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)arrays);
if (context)
{
VertexArrayID *arraysPacked = PackParam<VertexArrayID *>(arrays);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLCreateVertexArrays) &&
ValidateCreateVertexArrays(context, angle::EntryPoint::GLCreateVertexArrays, n,
arraysPacked)));
if (isCallValid)
{
context->createVertexArrays(n, arraysPacked);
}
ANGLE_CAPTURE_GL(CreateVertexArrays, isCallValid, context, n, arraysPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDisableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context),
vaobj, index);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLDisableVertexArrayAttrib) &&
ValidateDisableVertexArrayAttrib(
context, angle::EntryPoint::GLDisableVertexArrayAttrib, vaobjPacked, index)));
if (isCallValid)
{
context->disableVertexArrayAttrib(vaobjPacked, index);
}
ANGLE_CAPTURE_GL(DisableVertexArrayAttrib, isCallValid, context, vaobjPacked, index);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEnableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context),
vaobj, index);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLEnableVertexArrayAttrib) &&
ValidateEnableVertexArrayAttrib(context, angle::EntryPoint::GLEnableVertexArrayAttrib,
vaobjPacked, index)));
if (isCallValid)
{
context->enableVertexArrayAttrib(vaobjPacked, index);
}
ANGLE_CAPTURE_GL(EnableVertexArrayAttrib, isCallValid, context, vaobjPacked, index);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFlushMappedNamedBufferRange,
"context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer,
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length));
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLFlushMappedNamedBufferRange) &&
ValidateFlushMappedNamedBufferRange(context,
angle::EntryPoint::GLFlushMappedNamedBufferRange,
bufferPacked, offset, length)));
if (isCallValid)
{
context->flushMappedNamedBufferRange(bufferPacked, offset, length);
}
ANGLE_CAPTURE_GL(FlushMappedNamedBufferRange, isCallValid, context, bufferPacked, offset,
length);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GenerateTextureMipmap(GLuint texture)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGenerateTextureMipmap, "context = %d, texture = %u", CID(context), texture);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGenerateTextureMipmap(context, angle::EntryPoint::GLGenerateTextureMipmap,
texturePacked));
if (isCallValid)
{
context->generateTextureMipmap(texturePacked);
}
ANGLE_CAPTURE_GL(GenerateTextureMipmap, isCallValid, context, texturePacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetCompressedTextureImage(GLuint texture,
GLint level,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetCompressedTextureImage,
"context = %d, texture = %u, level = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, bufSize, (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetCompressedTextureImage(
context, angle::EntryPoint::GLGetCompressedTextureImage,
texturePacked, level, bufSize, pixels));
if (isCallValid)
{
context->getCompressedTextureImage(texturePacked, level, bufSize, pixels);
}
ANGLE_CAPTURE_GL(GetCompressedTextureImage, isCallValid, context, texturePacked, level,
bufSize, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetCompressedTextureSubImage(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetCompressedTextureSubImage,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width "
"= %d, height = %d, depth = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize,
(uintptr_t)pixels);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetCompressedTextureSubImage(
context, angle::EntryPoint::GLGetCompressedTextureSubImage, texturePacked, level,
xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels));
if (isCallValid)
{
context->getCompressedTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset,
width, height, depth, bufSize, pixels);
}
ANGLE_CAPTURE_GL(GetCompressedTextureSubImage, isCallValid, context, texturePacked, level,
xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetNamedBufferParameteri64v,
"context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer,
GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetNamedBufferParameteri64v(
context, angle::EntryPoint::GLGetNamedBufferParameteri64v,
bufferPacked, pname, params));
if (isCallValid)
{
context->getNamedBufferParameteri64v(bufferPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetNamedBufferParameteri64v, isCallValid, context, bufferPacked, pname,
params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetNamedBufferParameteriv,
"context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer,
GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetNamedBufferParameteriv(
context, angle::EntryPoint::GLGetNamedBufferParameteriv,
bufferPacked, pname, params));
if (isCallValid)
{
context->getNamedBufferParameteriv(bufferPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetNamedBufferParameteriv, isCallValid, context, bufferPacked, pname,
params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetNamedBufferPointerv,
"context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer,
GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetNamedBufferPointerv(context, angle::EntryPoint::GLGetNamedBufferPointerv,
bufferPacked, pname, params));
if (isCallValid)
{
context->getNamedBufferPointerv(bufferPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetNamedBufferPointerv, isCallValid, context, bufferPacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetNamedBufferSubData(GLuint buffer,
GLintptr offset,
GLsizeiptr size,
void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetNamedBufferSubData,
"context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "",
CID(context), buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(size), (uintptr_t)data);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetNamedBufferSubData(context, angle::EntryPoint::GLGetNamedBufferSubData,
bufferPacked, offset, size, data));
if (isCallValid)
{
context->getNamedBufferSubData(bufferPacked, offset, size, data);
}
ANGLE_CAPTURE_GL(GetNamedBufferSubData, isCallValid, context, bufferPacked, offset, size,
data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
GLenum attachment,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetNamedFramebufferAttachmentParameteriv,
"context = %d, framebuffer = %u, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment),
GLenumToString(BigGLEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetNamedFramebufferAttachmentParameteriv(
context, angle::EntryPoint::GLGetNamedFramebufferAttachmentParameteriv,
framebufferPacked, attachment, pname, params));
if (isCallValid)
{
context->getNamedFramebufferAttachmentParameteriv(framebufferPacked, attachment, pname,
params);
}
ANGLE_CAPTURE_GL(GetNamedFramebufferAttachmentParameteriv, isCallValid, context,
framebufferPacked, attachment, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetNamedFramebufferParameteriv,
"context = %d, framebuffer = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
framebuffer, GLenumToString(BigGLEnum::GetFramebufferParameter, pname), (uintptr_t)param);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetNamedFramebufferParameteriv(
context, angle::EntryPoint::GLGetNamedFramebufferParameteriv,
framebufferPacked, pname, param));
if (isCallValid)
{
context->getNamedFramebufferParameteriv(framebufferPacked, pname, param);
}
ANGLE_CAPTURE_GL(GetNamedFramebufferParameteriv, isCallValid, context, framebufferPacked,
pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetNamedRenderbufferParameteriv(GLuint renderbuffer,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetNamedRenderbufferParameteriv,
"context = %d, renderbuffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
renderbuffer, GLenumToString(BigGLEnum::RenderbufferParameterName, pname),
(uintptr_t)params);
if (context)
{
RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetNamedRenderbufferParameteriv(
context, angle::EntryPoint::GLGetNamedRenderbufferParameteriv,
renderbufferPacked, pname, params));
if (isCallValid)
{
context->getNamedRenderbufferParameteriv(renderbufferPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetNamedRenderbufferParameteriv, isCallValid, context, renderbufferPacked,
pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetQueryBufferObjecti64v(GLuint id,
GLuint buffer,
GLenum pname,
GLintptr offset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetQueryBufferObjecti64v,
"context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer,
GLenumToString(BigGLEnum::QueryObjectParameterName, pname),
static_cast<unsigned long long>(offset));
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetQueryBufferObjecti64v(
context, angle::EntryPoint::GLGetQueryBufferObjecti64v, id,
bufferPacked, pname, offset));
if (isCallValid)
{
context->getQueryBufferObjecti64v(id, bufferPacked, pname, offset);
}
ANGLE_CAPTURE_GL(GetQueryBufferObjecti64v, isCallValid, context, id, bufferPacked, pname,
offset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetQueryBufferObjectiv,
"context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer,
GLenumToString(BigGLEnum::QueryObjectParameterName, pname),
static_cast<unsigned long long>(offset));
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetQueryBufferObjectiv(context, angle::EntryPoint::GLGetQueryBufferObjectiv,
id, bufferPacked, pname, offset));
if (isCallValid)
{
context->getQueryBufferObjectiv(id, bufferPacked, pname, offset);
}
ANGLE_CAPTURE_GL(GetQueryBufferObjectiv, isCallValid, context, id, bufferPacked, pname,
offset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetQueryBufferObjectui64v(GLuint id,
GLuint buffer,
GLenum pname,
GLintptr offset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetQueryBufferObjectui64v,
"context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer,
GLenumToString(BigGLEnum::QueryObjectParameterName, pname),
static_cast<unsigned long long>(offset));
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetQueryBufferObjectui64v(
context, angle::EntryPoint::GLGetQueryBufferObjectui64v, id,
bufferPacked, pname, offset));
if (isCallValid)
{
context->getQueryBufferObjectui64v(id, bufferPacked, pname, offset);
}
ANGLE_CAPTURE_GL(GetQueryBufferObjectui64v, isCallValid, context, id, bufferPacked, pname,
offset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetQueryBufferObjectuiv,
"context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer,
GLenumToString(BigGLEnum::QueryObjectParameterName, pname),
static_cast<unsigned long long>(offset));
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetQueryBufferObjectuiv(context, angle::EntryPoint::GLGetQueryBufferObjectuiv,
id, bufferPacked, pname, offset));
if (isCallValid)
{
context->getQueryBufferObjectuiv(id, bufferPacked, pname, offset);
}
ANGLE_CAPTURE_GL(GetQueryBufferObjectuiv, isCallValid, context, id, bufferPacked, pname,
offset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTextureImage(GLuint texture,
GLint level,
GLenum format,
GLenum type,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTextureImage,
"context = %d, texture = %u, level = %d, format = %s, type = %s, bufSize = %d, pixels = "
"0x%016" PRIxPTR "",
CID(context), texture, level, GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureImage(context, angle::EntryPoint::GLGetTextureImage, texturePacked,
level, format, type, bufSize, pixels));
if (isCallValid)
{
context->getTextureImage(texturePacked, level, format, type, bufSize, pixels);
}
ANGLE_CAPTURE_GL(GetTextureImage, isCallValid, context, texturePacked, level, format, type,
bufSize, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTextureLevelParameterfv(GLuint texture,
GLint level,
GLenum pname,
GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTextureLevelParameterfv,
"context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), texture, level, GLenumToString(BigGLEnum::GetTextureParameter, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTextureLevelParameterfv(
context, angle::EntryPoint::GLGetTextureLevelParameterfv,
texturePacked, level, pname, params));
if (isCallValid)
{
context->getTextureLevelParameterfv(texturePacked, level, pname, params);
}
ANGLE_CAPTURE_GL(GetTextureLevelParameterfv, isCallValid, context, texturePacked, level,
pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTextureLevelParameteriv(GLuint texture,
GLint level,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTextureLevelParameteriv,
"context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), texture, level, GLenumToString(BigGLEnum::GetTextureParameter, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTextureLevelParameteriv(
context, angle::EntryPoint::GLGetTextureLevelParameteriv,
texturePacked, level, pname, params));
if (isCallValid)
{
context->getTextureLevelParameteriv(texturePacked, level, pname, params);
}
ANGLE_CAPTURE_GL(GetTextureLevelParameteriv, isCallValid, context, texturePacked, level,
pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTextureParameterIiv,
"context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureParameterIiv(context, angle::EntryPoint::GLGetTextureParameterIiv,
texturePacked, pname, params));
if (isCallValid)
{
context->getTextureParameterIiv(texturePacked, pname, params);
}
ANGLE_CAPTURE_GL(GetTextureParameterIiv, isCallValid, context, texturePacked, pname,
params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTextureParameterIuiv,
"context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureParameterIuiv(context, angle::EntryPoint::GLGetTextureParameterIuiv,
texturePacked, pname, params));
if (isCallValid)
{
context->getTextureParameterIuiv(texturePacked, pname, params);
}
ANGLE_CAPTURE_GL(GetTextureParameterIuiv, isCallValid, context, texturePacked, pname,
params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTextureParameterfv,
"context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureParameterfv(context, angle::EntryPoint::GLGetTextureParameterfv,
texturePacked, pname, params));
if (isCallValid)
{
context->getTextureParameterfv(texturePacked, pname, params);
}
ANGLE_CAPTURE_GL(GetTextureParameterfv, isCallValid, context, texturePacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTextureParameteriv,
"context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureParameteriv(context, angle::EntryPoint::GLGetTextureParameteriv,
texturePacked, pname, params));
if (isCallValid)
{
context->getTextureParameteriv(texturePacked, pname, params);
}
ANGLE_CAPTURE_GL(GetTextureParameteriv, isCallValid, context, texturePacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTextureSubImage(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(
context, GLGetTextureSubImage,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width = "
"%d, height = %d, depth = %d, format = %s, type = %s, bufSize = %d, pixels = 0x%016" PRIxPTR
"",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth,
GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type),
bufSize, (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureSubImage(context, angle::EntryPoint::GLGetTextureSubImage,
texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, bufSize, pixels));
if (isCallValid)
{
context->getTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, bufSize, pixels);
}
ANGLE_CAPTURE_GL(GetTextureSubImage, isCallValid, context, texturePacked, level, xoffset,
yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTransformFeedbacki64_v(GLuint xfb,
GLenum pname,
GLuint index,
GLint64 *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTransformFeedbacki64_v,
"context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context),
xfb, GLenumToString(BigGLEnum::TransformFeedbackPName, pname), index, (uintptr_t)param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTransformFeedbacki64_v(
context, angle::EntryPoint::GLGetTransformFeedbacki64_v, xfb, pname,
index, param));
if (isCallValid)
{
context->getTransformFeedbacki64_v(xfb, pname, index, param);
}
ANGLE_CAPTURE_GL(GetTransformFeedbacki64_v, isCallValid, context, xfb, pname, index, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTransformFeedbacki_v,
"context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context),
xfb, GLenumToString(BigGLEnum::TransformFeedbackPName, pname), index, (uintptr_t)param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTransformFeedbacki_v(context, angle::EntryPoint::GLGetTransformFeedbacki_v,
xfb, pname, index, param));
if (isCallValid)
{
context->getTransformFeedbacki_v(xfb, pname, index, param);
}
ANGLE_CAPTURE_GL(GetTransformFeedbacki_v, isCallValid, context, xfb, pname, index, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTransformFeedbackiv,
"context = %d, xfb = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), xfb,
GLenumToString(BigGLEnum::TransformFeedbackPName, pname), (uintptr_t)param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTransformFeedbackiv(context, angle::EntryPoint::GLGetTransformFeedbackiv,
xfb, pname, param));
if (isCallValid)
{
context->getTransformFeedbackiv(xfb, pname, param);
}
ANGLE_CAPTURE_GL(GetTransformFeedbackiv, isCallValid, context, xfb, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetVertexArrayIndexed64iv(GLuint vaobj,
GLuint index,
GLenum pname,
GLint64 *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexArrayIndexed64iv,
"context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "",
CID(context), vaobj, index, GLenumToString(BigGLEnum::VertexArrayPName, pname),
(uintptr_t)param);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetVertexArrayIndexed64iv(
context, angle::EntryPoint::GLGetVertexArrayIndexed64iv,
vaobjPacked, index, pname, param));
if (isCallValid)
{
context->getVertexArrayIndexed64iv(vaobjPacked, index, pname, param);
}
ANGLE_CAPTURE_GL(GetVertexArrayIndexed64iv, isCallValid, context, vaobjPacked, index, pname,
param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexArrayIndexediv,
"context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "",
CID(context), vaobj, index, GLenumToString(BigGLEnum::VertexArrayPName, pname),
(uintptr_t)param);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetVertexArrayIndexediv(context, angle::EntryPoint::GLGetVertexArrayIndexediv,
vaobjPacked, index, pname, param));
if (isCallValid)
{
context->getVertexArrayIndexediv(vaobjPacked, index, pname, param);
}
ANGLE_CAPTURE_GL(GetVertexArrayIndexediv, isCallValid, context, vaobjPacked, index, pname,
param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexArrayiv,
"context = %d, vaobj = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj,
GLenumToString(BigGLEnum::VertexArrayPName, pname), (uintptr_t)param);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetVertexArrayiv(context, angle::EntryPoint::GLGetVertexArrayiv,
vaobjPacked, pname, param));
if (isCallValid)
{
context->getVertexArrayiv(vaobjPacked, pname, param);
}
ANGLE_CAPTURE_GL(GetVertexArrayiv, isCallValid, context, vaobjPacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnColorTable,
"context = %d, target = %s, format = %s, type = %s, bufSize = %d, table = 0x%016" PRIxPTR
"",
CID(context), GLenumToString(BigGLEnum::ColorTableTarget, target),
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)table);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnColorTable(context, angle::EntryPoint::GLGetnColorTable,
target, format, type, bufSize, table));
if (isCallValid)
{
context->getnColorTable(target, format, type, bufSize, table);
}
ANGLE_CAPTURE_GL(GetnColorTable, isCallValid, context, target, format, type, bufSize,
table);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnCompressedTexImage,
"context = %d, target = %s, lod = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), lod, bufSize,
(uintptr_t)pixels);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnCompressedTexImage(context, angle::EntryPoint::GLGetnCompressedTexImage,
target, lod, bufSize, pixels));
if (isCallValid)
{
context->getnCompressedTexImage(target, lod, bufSize, pixels);
}
ANGLE_CAPTURE_GL(GetnCompressedTexImage, isCallValid, context, target, lod, bufSize,
pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnConvolutionFilter,
"context = %d, target = %s, format = %s, type = %s, bufSize = %d, image = 0x%016" PRIxPTR
"",
CID(context), GLenumToString(BigGLEnum::ConvolutionTarget, target),
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)image);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnConvolutionFilter(context, angle::EntryPoint::GLGetnConvolutionFilter,
target, format, type, bufSize, image));
if (isCallValid)
{
context->getnConvolutionFilter(target, format, type, bufSize, image);
}
ANGLE_CAPTURE_GL(GetnConvolutionFilter, isCallValid, context, target, format, type, bufSize,
image);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnHistogram(GLenum target,
GLboolean reset,
GLenum format,
GLenum type,
GLsizei bufSize,
void *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnHistogram,
"context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::HistogramTarget, target),
GLbooleanToString(reset), GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnHistogram(context, angle::EntryPoint::GLGetnHistogram,
target, reset, format, type, bufSize, values));
if (isCallValid)
{
context->getnHistogram(target, reset, format, type, bufSize, values);
}
ANGLE_CAPTURE_GL(GetnHistogram, isCallValid, context, target, reset, format, type, bufSize,
values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnMapdv,
"context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target),
GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnMapdv(context, angle::EntryPoint::GLGetnMapdv, target, query, bufSize, v));
if (isCallValid)
{
context->getnMapdv(target, query, bufSize, v);
}
ANGLE_CAPTURE_GL(GetnMapdv, isCallValid, context, target, query, bufSize, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnMapfv,
"context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target),
GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnMapfv(context, angle::EntryPoint::GLGetnMapfv, target, query, bufSize, v));
if (isCallValid)
{
context->getnMapfv(target, query, bufSize, v);
}
ANGLE_CAPTURE_GL(GetnMapfv, isCallValid, context, target, query, bufSize, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnMapiv,
"context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MapTarget, target),
GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnMapiv(context, angle::EntryPoint::GLGetnMapiv, target, query, bufSize, v));
if (isCallValid)
{
context->getnMapiv(target, query, bufSize, v);
}
ANGLE_CAPTURE_GL(GetnMapiv, isCallValid, context, target, query, bufSize, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnMinmax(GLenum target,
GLboolean reset,
GLenum format,
GLenum type,
GLsizei bufSize,
void *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnMinmax,
"context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::MinmaxTarget, target), GLbooleanToString(reset),
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnMinmax(context, angle::EntryPoint::GLGetnMinmax, target,
reset, format, type, bufSize, values));
if (isCallValid)
{
context->getnMinmax(target, reset, format, type, bufSize, values);
}
ANGLE_CAPTURE_GL(GetnMinmax, isCallValid, context, target, reset, format, type, bufSize,
values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnPixelMapfv,
"context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnPixelMapfv(context, angle::EntryPoint::GLGetnPixelMapfv,
map, bufSize, values));
if (isCallValid)
{
context->getnPixelMapfv(map, bufSize, values);
}
ANGLE_CAPTURE_GL(GetnPixelMapfv, isCallValid, context, map, bufSize, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnPixelMapuiv,
"context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnPixelMapuiv(context, angle::EntryPoint::GLGetnPixelMapuiv,
map, bufSize, values));
if (isCallValid)
{
context->getnPixelMapuiv(map, bufSize, values);
}
ANGLE_CAPTURE_GL(GetnPixelMapuiv, isCallValid, context, map, bufSize, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnPixelMapusv,
"context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context),
GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnPixelMapusv(context, angle::EntryPoint::GLGetnPixelMapusv,
map, bufSize, values));
if (isCallValid)
{
context->getnPixelMapusv(map, bufSize, values);
}
ANGLE_CAPTURE_GL(GetnPixelMapusv, isCallValid, context, map, bufSize, values);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnPolygonStipple, "context = %d, bufSize = %d, pattern = 0x%016" PRIxPTR "",
CID(context), bufSize, (uintptr_t)pattern);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnPolygonStipple(context, angle::EntryPoint::GLGetnPolygonStipple, bufSize,
pattern));
if (isCallValid)
{
context->getnPolygonStipple(bufSize, pattern);
}
ANGLE_CAPTURE_GL(GetnPolygonStipple, isCallValid, context, bufSize, pattern);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnSeparableFilter(GLenum target,
GLenum format,
GLenum type,
GLsizei rowBufSize,
void *row,
GLsizei columnBufSize,
void *column,
void *span)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnSeparableFilter,
"context = %d, target = %s, format = %s, type = %s, rowBufSize = %d, row = 0x%016" PRIxPTR
", columnBufSize = %d, column = 0x%016" PRIxPTR ", span = 0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::SeparableTarget, target),
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), rowBufSize, (uintptr_t)row, columnBufSize,
(uintptr_t)column, (uintptr_t)span);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnSeparableFilter(
context, angle::EntryPoint::GLGetnSeparableFilter, target, format,
type, rowBufSize, row, columnBufSize, column, span));
if (isCallValid)
{
context->getnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize,
column, span);
}
ANGLE_CAPTURE_GL(GetnSeparableFilter, isCallValid, context, target, format, type,
rowBufSize, row, columnBufSize, column, span);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnTexImage(GLenum target,
GLint level,
GLenum format,
GLenum type,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnTexImage,
"context = %d, target = %s, level = %d, format = %s, type = %s, bufSize = %d, pixels = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level,
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)pixels);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnTexImage(context, angle::EntryPoint::GLGetnTexImage, target,
level, format, type, bufSize, pixels));
if (isCallValid)
{
context->getnTexImage(target, level, format, type, bufSize, pixels);
}
ANGLE_CAPTURE_GL(GetnTexImage, isCallValid, context, target, level, format, type, bufSize,
pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetnUniformdv,
"context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "",
CID(context), program, location, bufSize, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnUniformdv(context, angle::EntryPoint::GLGetnUniformdv,
programPacked, locationPacked, bufSize, params));
if (isCallValid)
{
context->getnUniformdv(programPacked, locationPacked, bufSize, params);
}
ANGLE_CAPTURE_GL(GetnUniformdv, isCallValid, context, programPacked, locationPacked,
bufSize, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InvalidateNamedFramebufferData(GLuint framebuffer,
GLsizei numAttachments,
const GLenum *attachments)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLInvalidateNamedFramebufferData,
"context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR "",
CID(context), framebuffer, numAttachments, (uintptr_t)attachments);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLInvalidateNamedFramebufferData) &&
ValidateInvalidateNamedFramebufferData(
context, angle::EntryPoint::GLInvalidateNamedFramebufferData, framebufferPacked,
numAttachments, attachments)));
if (isCallValid)
{
context->invalidateNamedFramebufferData(framebufferPacked, numAttachments, attachments);
}
ANGLE_CAPTURE_GL(InvalidateNamedFramebufferData, isCallValid, context, framebufferPacked,
numAttachments, attachments);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InvalidateNamedFramebufferSubData(GLuint framebuffer,
GLsizei numAttachments,
const GLenum *attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLInvalidateNamedFramebufferSubData,
"context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR
", x = %d, y = %d, width = %d, height = %d",
CID(context), framebuffer, numAttachments, (uintptr_t)attachments, x, y, width, height);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLInvalidateNamedFramebufferSubData) &&
ValidateInvalidateNamedFramebufferSubData(
context, angle::EntryPoint::GLInvalidateNamedFramebufferSubData,
framebufferPacked, numAttachments, attachments, x, y, width, height)));
if (isCallValid)
{
context->invalidateNamedFramebufferSubData(framebufferPacked, numAttachments,
attachments, x, y, width, height);
}
ANGLE_CAPTURE_GL(InvalidateNamedFramebufferSubData, isCallValid, context, framebufferPacked,
numAttachments, attachments, x, y, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void *GL_APIENTRY GL_MapNamedBuffer(GLuint buffer, GLenum access)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMapNamedBuffer, "context = %d, buffer = %u, access = %s", CID(context), buffer,
GLenumToString(BigGLEnum::BufferAccessARB, access));
void *returnValue;
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMapNamedBuffer) &&
ValidateMapNamedBuffer(context, angle::EntryPoint::GLMapNamedBuffer, bufferPacked,
access)));
if (isCallValid)
{
returnValue = context->mapNamedBuffer(bufferPacked, access);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBuffer, void *>();
}
ANGLE_CAPTURE_GL(MapNamedBuffer, isCallValid, context, bufferPacked, access, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBuffer, void *>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void *GL_APIENTRY GL_MapNamedBufferRange(GLuint buffer,
GLintptr offset,
GLsizeiptr length,
GLbitfield access)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMapNamedBufferRange,
"context = %d, buffer = %u, offset = %llu, length = %llu, access = %s", CID(context),
buffer, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length),
GLbitfieldToString(BigGLEnum::MapBufferAccessMask, access).c_str());
void *returnValue;
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMapNamedBufferRange) &&
ValidateMapNamedBufferRange(context, angle::EntryPoint::GLMapNamedBufferRange,
bufferPacked, offset, length, access)));
if (isCallValid)
{
returnValue = context->mapNamedBufferRange(bufferPacked, offset, length, access);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBufferRange, void *>();
}
ANGLE_CAPTURE_GL(MapNamedBufferRange, isCallValid, context, bufferPacked, offset, length,
access, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBufferRange, void *>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_NamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedBufferData,
"context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", usage = %s",
CID(context), buffer, static_cast<unsigned long long>(size), (uintptr_t)data,
GLenumToString(BigGLEnum::VertexBufferObjectUsage, usage));
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedBufferData) &&
ValidateNamedBufferData(context, angle::EntryPoint::GLNamedBufferData, bufferPacked,
size, data, usage)));
if (isCallValid)
{
context->namedBufferData(bufferPacked, size, data, usage);
}
ANGLE_CAPTURE_GL(NamedBufferData, isCallValid, context, bufferPacked, size, data, usage);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedBufferStorage(GLuint buffer,
GLsizeiptr size,
const void *data,
GLbitfield flags)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedBufferStorage,
"context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", flags = %s",
CID(context), buffer, static_cast<unsigned long long>(size), (uintptr_t)data,
GLbitfieldToString(BigGLEnum::BufferStorageMask, flags).c_str());
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedBufferStorage) &&
ValidateNamedBufferStorage(context, angle::EntryPoint::GLNamedBufferStorage,
bufferPacked, size, data, flags)));
if (isCallValid)
{
context->namedBufferStorage(bufferPacked, size, data, flags);
}
ANGLE_CAPTURE_GL(NamedBufferStorage, isCallValid, context, bufferPacked, size, data, flags);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedBufferSubData(GLuint buffer,
GLintptr offset,
GLsizeiptr size,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedBufferSubData,
"context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "",
CID(context), buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(size), (uintptr_t)data);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedBufferSubData) &&
ValidateNamedBufferSubData(context, angle::EntryPoint::GLNamedBufferSubData,
bufferPacked, offset, size, data)));
if (isCallValid)
{
context->namedBufferSubData(bufferPacked, offset, size, data);
}
ANGLE_CAPTURE_GL(NamedBufferSubData, isCallValid, context, bufferPacked, offset, size,
data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedFramebufferDrawBuffer, "context = %d, framebuffer = %u, buf = %s",
CID(context), framebuffer, GLenumToString(BigGLEnum::ColorBuffer, buf));
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedFramebufferDrawBuffer) &&
ValidateNamedFramebufferDrawBuffer(context,
angle::EntryPoint::GLNamedFramebufferDrawBuffer,
framebufferPacked, buf)));
if (isCallValid)
{
context->namedFramebufferDrawBuffer(framebufferPacked, buf);
}
ANGLE_CAPTURE_GL(NamedFramebufferDrawBuffer, isCallValid, context, framebufferPacked, buf);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedFramebufferDrawBuffers,
"context = %d, framebuffer = %u, n = %d, bufs = 0x%016" PRIxPTR "", CID(context),
framebuffer, n, (uintptr_t)bufs);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedFramebufferDrawBuffers) &&
ValidateNamedFramebufferDrawBuffers(context,
angle::EntryPoint::GLNamedFramebufferDrawBuffers,
framebufferPacked, n, bufs)));
if (isCallValid)
{
context->namedFramebufferDrawBuffers(framebufferPacked, n, bufs);
}
ANGLE_CAPTURE_GL(NamedFramebufferDrawBuffers, isCallValid, context, framebufferPacked, n,
bufs);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedFramebufferParameteri,
"context = %d, framebuffer = %u, pname = %s, param = %d", CID(context), framebuffer,
GLenumToString(BigGLEnum::FramebufferParameterName, pname), param);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedFramebufferParameteri) &&
ValidateNamedFramebufferParameteri(context,
angle::EntryPoint::GLNamedFramebufferParameteri,
framebufferPacked, pname, param)));
if (isCallValid)
{
context->namedFramebufferParameteri(framebufferPacked, pname, param);
}
ANGLE_CAPTURE_GL(NamedFramebufferParameteri, isCallValid, context, framebufferPacked, pname,
param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedFramebufferReadBuffer, "context = %d, framebuffer = %u, src = %s",
CID(context), framebuffer, GLenumToString(BigGLEnum::ColorBuffer, src));
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedFramebufferReadBuffer) &&
ValidateNamedFramebufferReadBuffer(context,
angle::EntryPoint::GLNamedFramebufferReadBuffer,
framebufferPacked, src)));
if (isCallValid)
{
context->namedFramebufferReadBuffer(framebufferPacked, src);
}
ANGLE_CAPTURE_GL(NamedFramebufferReadBuffer, isCallValid, context, framebufferPacked, src);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedFramebufferRenderbuffer(GLuint framebuffer,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedFramebufferRenderbuffer,
"context = %d, framebuffer = %u, attachment = %s, renderbuffertarget = %s, renderbuffer "
"= %u",
CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment),
GLenumToString(BigGLEnum::RenderbufferTarget, renderbuffertarget), renderbuffer);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedFramebufferRenderbuffer) &&
ValidateNamedFramebufferRenderbuffer(
context, angle::EntryPoint::GLNamedFramebufferRenderbuffer, framebufferPacked,
attachment, renderbuffertarget, renderbufferPacked)));
if (isCallValid)
{
context->namedFramebufferRenderbuffer(framebufferPacked, attachment, renderbuffertarget,
renderbufferPacked);
}
ANGLE_CAPTURE_GL(NamedFramebufferRenderbuffer, isCallValid, context, framebufferPacked,
attachment, renderbuffertarget, renderbufferPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedFramebufferTexture(GLuint framebuffer,
GLenum attachment,
GLuint texture,
GLint level)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedFramebufferTexture,
"context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d", CID(context),
framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), texture,
level);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedFramebufferTexture) &&
ValidateNamedFramebufferTexture(context, angle::EntryPoint::GLNamedFramebufferTexture,
framebufferPacked, attachment, texturePacked,
level)));
if (isCallValid)
{
context->namedFramebufferTexture(framebufferPacked, attachment, texturePacked, level);
}
ANGLE_CAPTURE_GL(NamedFramebufferTexture, isCallValid, context, framebufferPacked,
attachment, texturePacked, level);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedFramebufferTextureLayer(GLuint framebuffer,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedFramebufferTextureLayer,
"context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d, layer = %d",
CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment),
texture, level, layer);
if (context)
{
FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedFramebufferTextureLayer) &&
ValidateNamedFramebufferTextureLayer(
context, angle::EntryPoint::GLNamedFramebufferTextureLayer, framebufferPacked,
attachment, texturePacked, level, layer)));
if (isCallValid)
{
context->namedFramebufferTextureLayer(framebufferPacked, attachment, texturePacked,
level, layer);
}
ANGLE_CAPTURE_GL(NamedFramebufferTextureLayer, isCallValid, context, framebufferPacked,
attachment, texturePacked, level, layer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedRenderbufferStorage(GLuint renderbuffer,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedRenderbufferStorage,
"context = %d, renderbuffer = %u, internalformat = %s, width = %d, height = %d",
CID(context), renderbuffer, GLenumToString(BigGLEnum::InternalFormat, internalformat),
width, height);
if (context)
{
RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedRenderbufferStorage) &&
ValidateNamedRenderbufferStorage(context,
angle::EntryPoint::GLNamedRenderbufferStorage,
renderbufferPacked, internalformat, width, height)));
if (isCallValid)
{
context->namedRenderbufferStorage(renderbufferPacked, internalformat, width, height);
}
ANGLE_CAPTURE_GL(NamedRenderbufferStorage, isCallValid, context, renderbufferPacked,
internalformat, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_NamedRenderbufferStorageMultisample(GLuint renderbuffer,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLNamedRenderbufferStorageMultisample,
"context = %d, renderbuffer = %u, samples = %d, internalformat = %s, width = %d, height "
"= %d",
CID(context), renderbuffer, samples,
GLenumToString(BigGLEnum::InternalFormat, internalformat), width, height);
if (context)
{
RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLNamedRenderbufferStorageMultisample) &&
ValidateNamedRenderbufferStorageMultisample(
context, angle::EntryPoint::GLNamedRenderbufferStorageMultisample,
renderbufferPacked, samples, internalformat, width, height)));
if (isCallValid)
{
context->namedRenderbufferStorageMultisample(renderbufferPacked, samples,
internalformat, width, height);
}
ANGLE_CAPTURE_GL(NamedRenderbufferStorageMultisample, isCallValid, context,
renderbufferPacked, samples, internalformat, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureBarrier()
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureBarrier, "context = %d", CID(context));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureBarrier) &&
ValidateTextureBarrier(context, angle::EntryPoint::GLTextureBarrier)));
if (isCallValid)
{
context->textureBarrier();
}
ANGLE_CAPTURE_GL(TextureBarrier, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureBuffer, "context = %d, texture = %u, internalformat = %s, buffer = %u",
CID(context), texture, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat),
buffer);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureBuffer) &&
ValidateTextureBuffer(context, angle::EntryPoint::GLTextureBuffer, texturePacked,
internalformat, bufferPacked)));
if (isCallValid)
{
context->textureBuffer(texturePacked, internalformat, bufferPacked);
}
ANGLE_CAPTURE_GL(TextureBuffer, isCallValid, context, texturePacked, internalformat,
bufferPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureBufferRange(GLuint texture,
GLenum internalformat,
GLuint buffer,
GLintptr offset,
GLsizeiptr size)
{
Context *context = GetValidGlobalContext();
EVENT(
context, GLTextureBufferRange,
"context = %d, texture = %u, internalformat = %s, buffer = %u, offset = %llu, size = %llu",
CID(context), texture, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat),
buffer, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size));
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureBufferRange) &&
ValidateTextureBufferRange(context, angle::EntryPoint::GLTextureBufferRange,
texturePacked, internalformat, bufferPacked, offset,
size)));
if (isCallValid)
{
context->textureBufferRange(texturePacked, internalformat, bufferPacked, offset, size);
}
ANGLE_CAPTURE_GL(TextureBufferRange, isCallValid, context, texturePacked, internalformat,
bufferPacked, offset, size);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureParameterIiv,
"context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)params);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureParameterIiv) &&
ValidateTextureParameterIiv(context, angle::EntryPoint::GLTextureParameterIiv,
texturePacked, pname, params)));
if (isCallValid)
{
context->textureParameterIiv(texturePacked, pname, params);
}
ANGLE_CAPTURE_GL(TextureParameterIiv, isCallValid, context, texturePacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureParameterIuiv,
"context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)params);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureParameterIuiv) &&
ValidateTextureParameterIuiv(context, angle::EntryPoint::GLTextureParameterIuiv,
texturePacked, pname, params)));
if (isCallValid)
{
context->textureParameterIuiv(texturePacked, pname, params);
}
ANGLE_CAPTURE_GL(TextureParameterIuiv, isCallValid, context, texturePacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureParameterf(GLuint texture, GLenum pname, GLfloat param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureParameterf, "context = %d, texture = %u, pname = %s, param = %f",
CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), param);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureParameterf) &&
ValidateTextureParameterf(context, angle::EntryPoint::GLTextureParameterf,
texturePacked, pname, param)));
if (isCallValid)
{
context->textureParameterf(texturePacked, pname, param);
}
ANGLE_CAPTURE_GL(TextureParameterf, isCallValid, context, texturePacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureParameterfv,
"context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)param);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureParameterfv) &&
ValidateTextureParameterfv(context, angle::EntryPoint::GLTextureParameterfv,
texturePacked, pname, param)));
if (isCallValid)
{
context->textureParameterfv(texturePacked, pname, param);
}
ANGLE_CAPTURE_GL(TextureParameterfv, isCallValid, context, texturePacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureParameteri(GLuint texture, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureParameteri, "context = %d, texture = %u, pname = %s, param = %d",
CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), param);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureParameteri) &&
ValidateTextureParameteri(context, angle::EntryPoint::GLTextureParameteri,
texturePacked, pname, param)));
if (isCallValid)
{
context->textureParameteri(texturePacked, pname, param);
}
ANGLE_CAPTURE_GL(TextureParameteri, isCallValid, context, texturePacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureParameteriv,
"context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)param);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureParameteriv) &&
ValidateTextureParameteriv(context, angle::EntryPoint::GLTextureParameteriv,
texturePacked, pname, param)));
if (isCallValid)
{
context->textureParameteriv(texturePacked, pname, param);
}
ANGLE_CAPTURE_GL(TextureParameteriv, isCallValid, context, texturePacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureStorage1D(GLuint texture,
GLsizei levels,
GLenum internalformat,
GLsizei width)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureStorage1D,
"context = %d, texture = %u, levels = %d, internalformat = %s, width = %d", CID(context),
texture, levels, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureStorage1D) &&
ValidateTextureStorage1D(context, angle::EntryPoint::GLTextureStorage1D,
texturePacked, levels, internalformat, width)));
if (isCallValid)
{
context->textureStorage1D(texturePacked, levels, internalformat, width);
}
ANGLE_CAPTURE_GL(TextureStorage1D, isCallValid, context, texturePacked, levels,
internalformat, width);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureStorage2D(GLuint texture,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureStorage2D,
"context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d",
CID(context), texture, levels,
GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureStorage2D) &&
ValidateTextureStorage2D(context, angle::EntryPoint::GLTextureStorage2D,
texturePacked, levels, internalformat, width, height)));
if (isCallValid)
{
context->textureStorage2D(texturePacked, levels, internalformat, width, height);
}
ANGLE_CAPTURE_GL(TextureStorage2D, isCallValid, context, texturePacked, levels,
internalformat, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureStorage2DMultisample(GLuint texture,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureStorage2DMultisample,
"context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, "
"fixedsamplelocations = %s",
CID(context), texture, samples,
GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height,
GLbooleanToString(fixedsamplelocations));
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureStorage2DMultisample) &&
ValidateTextureStorage2DMultisample(
context, angle::EntryPoint::GLTextureStorage2DMultisample, texturePacked, samples,
internalformat, width, height, fixedsamplelocations)));
if (isCallValid)
{
context->textureStorage2DMultisample(texturePacked, samples, internalformat, width,
height, fixedsamplelocations);
}
ANGLE_CAPTURE_GL(TextureStorage2DMultisample, isCallValid, context, texturePacked, samples,
internalformat, width, height, fixedsamplelocations);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureStorage3D(GLuint texture,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureStorage3D,
"context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d, "
"depth = %d",
CID(context), texture, levels,
GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height, depth);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureStorage3D) &&
ValidateTextureStorage3D(context, angle::EntryPoint::GLTextureStorage3D,
texturePacked, levels, internalformat, width, height,
depth)));
if (isCallValid)
{
context->textureStorage3D(texturePacked, levels, internalformat, width, height, depth);
}
ANGLE_CAPTURE_GL(TextureStorage3D, isCallValid, context, texturePacked, levels,
internalformat, width, height, depth);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureStorage3DMultisample(GLuint texture,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureStorage3DMultisample,
"context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, "
"depth = %d, fixedsamplelocations = %s",
CID(context), texture, samples,
GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height, depth,
GLbooleanToString(fixedsamplelocations));
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureStorage3DMultisample) &&
ValidateTextureStorage3DMultisample(
context, angle::EntryPoint::GLTextureStorage3DMultisample, texturePacked, samples,
internalformat, width, height, depth, fixedsamplelocations)));
if (isCallValid)
{
context->textureStorage3DMultisample(texturePacked, samples, internalformat, width,
height, depth, fixedsamplelocations);
}
ANGLE_CAPTURE_GL(TextureStorage3DMultisample, isCallValid, context, texturePacked, samples,
internalformat, width, height, depth, fixedsamplelocations);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureSubImage1D(GLuint texture,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureSubImage1D,
"context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, type = "
"%s, pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, width,
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureSubImage1D) &&
ValidateTextureSubImage1D(context, angle::EntryPoint::GLTextureSubImage1D,
texturePacked, level, xoffset, width, format, type,
pixels)));
if (isCallValid)
{
context->textureSubImage1D(texturePacked, level, xoffset, width, format, type, pixels);
}
ANGLE_CAPTURE_GL(TextureSubImage1D, isCallValid, context, texturePacked, level, xoffset,
width, format, type, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureSubImage2D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureSubImage2D,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height "
"= %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, width, height,
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureSubImage2D) &&
ValidateTextureSubImage2D(context, angle::EntryPoint::GLTextureSubImage2D,
texturePacked, level, xoffset, yoffset, width, height,
format, type, pixels)));
if (isCallValid)
{
context->textureSubImage2D(texturePacked, level, xoffset, yoffset, width, height,
format, type, pixels);
}
ANGLE_CAPTURE_GL(TextureSubImage2D, isCallValid, context, texturePacked, level, xoffset,
yoffset, width, height, format, type, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TextureSubImage3D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTextureSubImage3D,
"context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width "
"= %d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth,
GLenumToString(BigGLEnum::PixelFormat, format),
GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTextureSubImage3D) &&
ValidateTextureSubImage3D(context, angle::EntryPoint::GLTextureSubImage3D,
texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels)));
if (isCallValid)
{
context->textureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
ANGLE_CAPTURE_GL(TextureSubImage3D, isCallValid, context, texturePacked, level, xoffset,
yoffset, zoffset, width, height, depth, format, type, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTransformFeedbackBufferBase, "context = %d, xfb = %u, index = %u, buffer = %u",
CID(context), xfb, index, buffer);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTransformFeedbackBufferBase) &&
ValidateTransformFeedbackBufferBase(context,
angle::EntryPoint::GLTransformFeedbackBufferBase,
xfb, index, bufferPacked)));
if (isCallValid)
{
context->transformFeedbackBufferBase(xfb, index, bufferPacked);
}
ANGLE_CAPTURE_GL(TransformFeedbackBufferBase, isCallValid, context, xfb, index,
bufferPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TransformFeedbackBufferRange(GLuint xfb,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTransformFeedbackBufferRange,
"context = %d, xfb = %u, index = %u, buffer = %u, offset = %llu, size = %llu",
CID(context), xfb, index, buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(size));
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLTransformFeedbackBufferRange) &&
ValidateTransformFeedbackBufferRange(
context, angle::EntryPoint::GLTransformFeedbackBufferRange, xfb, index,
bufferPacked, offset, size)));
if (isCallValid)
{
context->transformFeedbackBufferRange(xfb, index, bufferPacked, offset, size);
}
ANGLE_CAPTURE_GL(TransformFeedbackBufferRange, isCallValid, context, xfb, index,
bufferPacked, offset, size);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLboolean GL_APIENTRY GL_UnmapNamedBuffer(GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUnmapNamedBuffer, "context = %d, buffer = %u", CID(context), buffer);
GLboolean returnValue;
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLUnmapNamedBuffer) &&
ValidateUnmapNamedBuffer(context, angle::EntryPoint::GLUnmapNamedBuffer,
bufferPacked)));
if (isCallValid)
{
returnValue = context->unmapNamedBuffer(bufferPacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapNamedBuffer, GLboolean>();
}
ANGLE_CAPTURE_GL(UnmapNamedBuffer, isCallValid, context, bufferPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapNamedBuffer, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexArrayAttribBinding,
"context = %d, vaobj = %u, attribindex = %u, bindingindex = %u", CID(context), vaobj,
attribindex, bindingindex);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexArrayAttribBinding) &&
ValidateVertexArrayAttribBinding(context,
angle::EntryPoint::GLVertexArrayAttribBinding,
vaobjPacked, attribindex, bindingindex)));
if (isCallValid)
{
context->vertexArrayAttribBinding(vaobjPacked, attribindex, bindingindex);
}
ANGLE_CAPTURE_GL(VertexArrayAttribBinding, isCallValid, context, vaobjPacked, attribindex,
bindingindex);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexArrayAttribFormat(GLuint vaobj,
GLuint attribindex,
GLint size,
GLenum type,
GLboolean normalized,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexArrayAttribFormat,
"context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, normalized = %s, "
"relativeoffset = %u",
CID(context), vaobj, attribindex, size, GLenumToString(BigGLEnum::VertexAttribType, type),
GLbooleanToString(normalized), relativeoffset);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexArrayAttribFormat) &&
ValidateVertexArrayAttribFormat(context, angle::EntryPoint::GLVertexArrayAttribFormat,
vaobjPacked, attribindex, size, type, normalized,
relativeoffset)));
if (isCallValid)
{
context->vertexArrayAttribFormat(vaobjPacked, attribindex, size, type, normalized,
relativeoffset);
}
ANGLE_CAPTURE_GL(VertexArrayAttribFormat, isCallValid, context, vaobjPacked, attribindex,
size, type, normalized, relativeoffset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexArrayAttribIFormat(GLuint vaobj,
GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexArrayAttribIFormat,
"context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u",
CID(context), vaobj, attribindex, size,
GLenumToString(BigGLEnum::VertexAttribIType, type), relativeoffset);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexArrayAttribIFormat) &&
ValidateVertexArrayAttribIFormat(
context, angle::EntryPoint::GLVertexArrayAttribIFormat, vaobjPacked, attribindex,
size, type, relativeoffset)));
if (isCallValid)
{
context->vertexArrayAttribIFormat(vaobjPacked, attribindex, size, type, relativeoffset);
}
ANGLE_CAPTURE_GL(VertexArrayAttribIFormat, isCallValid, context, vaobjPacked, attribindex,
size, type, relativeoffset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexArrayAttribLFormat(GLuint vaobj,
GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexArrayAttribLFormat,
"context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u",
CID(context), vaobj, attribindex, size,
GLenumToString(BigGLEnum::VertexAttribLType, type), relativeoffset);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexArrayAttribLFormat) &&
ValidateVertexArrayAttribLFormat(
context, angle::EntryPoint::GLVertexArrayAttribLFormat, vaobjPacked, attribindex,
size, type, relativeoffset)));
if (isCallValid)
{
context->vertexArrayAttribLFormat(vaobjPacked, attribindex, size, type, relativeoffset);
}
ANGLE_CAPTURE_GL(VertexArrayAttribLFormat, isCallValid, context, vaobjPacked, attribindex,
size, type, relativeoffset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexArrayBindingDivisor,
"context = %d, vaobj = %u, bindingindex = %u, divisor = %u", CID(context), vaobj,
bindingindex, divisor);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexArrayBindingDivisor) &&
ValidateVertexArrayBindingDivisor(context,
angle::EntryPoint::GLVertexArrayBindingDivisor,
vaobjPacked, bindingindex, divisor)));
if (isCallValid)
{
context->vertexArrayBindingDivisor(vaobjPacked, bindingindex, divisor);
}
ANGLE_CAPTURE_GL(VertexArrayBindingDivisor, isCallValid, context, vaobjPacked, bindingindex,
divisor);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexArrayElementBuffer, "context = %d, vaobj = %u, buffer = %u",
CID(context), vaobj, buffer);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexArrayElementBuffer) &&
ValidateVertexArrayElementBuffer(context,
angle::EntryPoint::GLVertexArrayElementBuffer,
vaobjPacked, bufferPacked)));
if (isCallValid)
{
context->vertexArrayElementBuffer(vaobjPacked, bufferPacked);
}
ANGLE_CAPTURE_GL(VertexArrayElementBuffer, isCallValid, context, vaobjPacked, bufferPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexArrayVertexBuffer(GLuint vaobj,
GLuint bindingindex,
GLuint buffer,
GLintptr offset,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexArrayVertexBuffer,
"context = %d, vaobj = %u, bindingindex = %u, buffer = %u, offset = %llu, stride = %d",
CID(context), vaobj, bindingindex, buffer, static_cast<unsigned long long>(offset),
stride);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexArrayVertexBuffer) &&
ValidateVertexArrayVertexBuffer(context, angle::EntryPoint::GLVertexArrayVertexBuffer,
vaobjPacked, bindingindex, bufferPacked, offset,
stride)));
if (isCallValid)
{
context->vertexArrayVertexBuffer(vaobjPacked, bindingindex, bufferPacked, offset,
stride);
}
ANGLE_CAPTURE_GL(VertexArrayVertexBuffer, isCallValid, context, vaobjPacked, bindingindex,
bufferPacked, offset, stride);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexArrayVertexBuffers(GLuint vaobj,
GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizei *strides)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexArrayVertexBuffers,
"context = %d, vaobj = %u, first = %u, count = %d, buffers = 0x%016" PRIxPTR
", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "",
CID(context), vaobj, first, count, (uintptr_t)buffers, (uintptr_t)offsets,
(uintptr_t)strides);
if (context)
{
VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj);
const BufferID *buffersPacked = PackParam<const BufferID *>(buffers);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexArrayVertexBuffers) &&
ValidateVertexArrayVertexBuffers(
context, angle::EntryPoint::GLVertexArrayVertexBuffers, vaobjPacked, first, count,
buffersPacked, offsets, strides)));
if (isCallValid)
{
context->vertexArrayVertexBuffers(vaobjPacked, first, count, buffersPacked, offsets,
strides);
}
ANGLE_CAPTURE_GL(VertexArrayVertexBuffers, isCallValid, context, vaobjPacked, first, count,
buffersPacked, offsets, strides);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
// GL 4.6
void GL_APIENTRY GL_MultiDrawArraysIndirectCount(GLenum mode,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiDrawArraysIndirectCount,
"context = %d, mode = %s, indirect = 0x%016" PRIxPTR
", drawcount = %llu, maxdrawcount = %d, stride = %d",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)indirect,
static_cast<unsigned long long>(drawcount), maxdrawcount, stride);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiDrawArraysIndirectCount) &&
ValidateMultiDrawArraysIndirectCount(
context, angle::EntryPoint::GLMultiDrawArraysIndirectCount, mode, indirect,
drawcount, maxdrawcount, stride)));
if (isCallValid)
{
context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
}
ANGLE_CAPTURE_GL(MultiDrawArraysIndirectCount, isCallValid, context, mode, indirect,
drawcount, maxdrawcount, stride);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_MultiDrawElementsIndirectCount(GLenum mode,
GLenum type,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiDrawElementsIndirectCount,
"context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR
", drawcount = %llu, maxdrawcount = %d, stride = %d",
CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode),
GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indirect,
static_cast<unsigned long long>(drawcount), maxdrawcount, stride);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLMultiDrawElementsIndirectCount) &&
ValidateMultiDrawElementsIndirectCount(
context, angle::EntryPoint::GLMultiDrawElementsIndirectCount, mode, type,
indirect, drawcount, maxdrawcount, stride)));
if (isCallValid)
{
context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount,
stride);
}
ANGLE_CAPTURE_GL(MultiDrawElementsIndirectCount, isCallValid, context, mode, type, indirect,
drawcount, maxdrawcount, stride);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPolygonOffsetClamp, "context = %d, factor = %f, units = %f, clamp = %f",
CID(context), factor, units, clamp);
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidatePolygonOffsetClamp(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLPolygonOffsetClamp, factor, units, clamp));
if (isCallValid)
{
ContextPrivatePolygonOffsetClamp(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), factor, units,
clamp);
}
ANGLE_CAPTURE_GL(PolygonOffsetClamp, isCallValid, context, factor, units, clamp);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SpecializeShader(GLuint shader,
const GLchar *pEntryPoint,
GLuint numSpecializationConstants,
const GLuint *pConstantIndex,
const GLuint *pConstantValue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSpecializeShader,
"context = %d, shader = %u, pEntryPoint = 0x%016" PRIxPTR
", numSpecializationConstants = %u, pConstantIndex = 0x%016" PRIxPTR
", pConstantValue = 0x%016" PRIxPTR "",
CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants,
(uintptr_t)pConstantIndex, (uintptr_t)pConstantValue);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
(ValidatePixelLocalStorageInactive(context->getPrivateState(),
context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLSpecializeShader) &&
ValidateSpecializeShader(context, angle::EntryPoint::GLSpecializeShader, shader,
pEntryPoint, numSpecializationConstants, pConstantIndex,
pConstantValue)));
if (isCallValid)
{
context->specializeShader(shader, pEntryPoint, numSpecializationConstants,
pConstantIndex, pConstantValue);
}
ANGLE_CAPTURE_GL(SpecializeShader, isCallValid, context, shader, pEntryPoint,
numSpecializationConstants, pConstantIndex, pConstantValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
} // extern "C"