| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_2_0_autogen.cpp: |
| // Defines the GLES 2.0 entry points. |
| |
| #include "libGLESv2/entry_points_gles_2_0_autogen.h" |
| |
| #include "common/entry_points_enum_autogen.h" |
| #include "common/gl_enum_utils.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/capture/capture_gles_2_0_autogen.h" |
| #include "libANGLE/context_private_call_gles_autogen.h" |
| #include "libANGLE/entry_points_utils.h" |
| #include "libANGLE/validationES2.h" |
| #include "libGLESv2/global_state.h" |
| |
| using namespace gl; |
| |
| extern "C" { |
| void GL_APIENTRY GL_ActiveTexture(GLenum texture) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context), |
| GLenumToString(GLESEnum::TextureUnit, texture)); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateActiveTexture(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLActiveTexture, texture)); |
| if (isCallValid) |
| { |
| ContextPrivateActiveTexture(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), texture); |
| } |
| ANGLE_CAPTURE_GL(ActiveTexture, isCallValid, context, texture); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program, |
| shader); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLAttachShader) && |
| ValidateAttachShader(context, angle::EntryPoint::GLAttachShader, programPacked, |
| shaderPacked))); |
| if (isCallValid) |
| { |
| context->attachShader(programPacked, shaderPacked); |
| } |
| ANGLE_CAPTURE_GL(AttachShader, isCallValid, context, programPacked, shaderPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindAttribLocation, |
| "context = %d, program = %u, index = %u, name = 0x%016" PRIxPTR "", CID(context), program, |
| index, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBindAttribLocation) && |
| ValidateBindAttribLocation(context, angle::EntryPoint::GLBindAttribLocation, |
| programPacked, index, name))); |
| if (isCallValid) |
| { |
| context->bindAttribLocation(programPacked, index, name); |
| } |
| ANGLE_CAPTURE_GL(BindAttribLocation, isCallValid, context, programPacked, index, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BindBuffer(GLenum target, GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindBuffer, "context = %d, target = %s, buffer = %u", CID(context), |
| GLenumToString(GLESEnum::BufferTargetARB, target), buffer); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindBuffer(context, angle::EntryPoint::GLBindBuffer, |
| targetPacked, bufferPacked)); |
| if (isCallValid) |
| { |
| context->bindBuffer(targetPacked, bufferPacked); |
| } |
| ANGLE_CAPTURE_GL(BindBuffer, isCallValid, context, targetPacked, bufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindFramebuffer, "context = %d, target = %s, framebuffer = %u", CID(context), |
| GLenumToString(GLESEnum::FramebufferTarget, target), framebuffer); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBindFramebuffer) && |
| ValidateBindFramebuffer(context, angle::EntryPoint::GLBindFramebuffer, target, |
| framebufferPacked))); |
| if (isCallValid) |
| { |
| context->bindFramebuffer(target, framebufferPacked); |
| } |
| ANGLE_CAPTURE_GL(BindFramebuffer, isCallValid, context, target, framebufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindRenderbuffer, "context = %d, target = %s, renderbuffer = %u", CID(context), |
| GLenumToString(GLESEnum::RenderbufferTarget, target), renderbuffer); |
| |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBindRenderbuffer) && |
| ValidateBindRenderbuffer(context, angle::EntryPoint::GLBindRenderbuffer, target, |
| renderbufferPacked))); |
| if (isCallValid) |
| { |
| context->bindRenderbuffer(target, renderbufferPacked); |
| } |
| ANGLE_CAPTURE_GL(BindRenderbuffer, isCallValid, context, target, renderbufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BindTexture(GLenum target, GLuint texture) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindTexture, "context = %d, target = %s, texture = %u", CID(context), |
| GLenumToString(GLESEnum::TextureTarget, target), texture); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindTexture(context, angle::EntryPoint::GLBindTexture, |
| targetPacked, texturePacked)); |
| if (isCallValid) |
| { |
| context->bindTexture(targetPacked, texturePacked); |
| } |
| ANGLE_CAPTURE_GL(BindTexture, isCallValid, context, targetPacked, texturePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendColor, "context = %d, red = %f, green = %f, blue = %f, alpha = %f", |
| CID(context), red, green, blue, alpha); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendColor) && |
| ValidateBlendColor(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendColor, red, green, blue, alpha))); |
| if (isCallValid) |
| { |
| ContextPrivateBlendColor(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), red, green, blue, |
| alpha); |
| } |
| ANGLE_CAPTURE_GL(BlendColor, isCallValid, context, red, green, blue, alpha); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BlendEquation(GLenum mode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendEquation, "context = %d, mode = %s", CID(context), |
| GLenumToString(GLESEnum::BlendEquationModeEXT, mode)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendEquation) && |
| ValidateBlendEquation(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendEquation, mode))); |
| if (isCallValid) |
| { |
| ContextPrivateBlendEquation(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), mode); |
| } |
| ANGLE_CAPTURE_GL(BlendEquation, isCallValid, context, mode); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendEquationSeparate, "context = %d, modeRGB = %s, modeAlpha = %s", |
| CID(context), GLenumToString(GLESEnum::BlendEquationModeEXT, modeRGB), |
| GLenumToString(GLESEnum::BlendEquationModeEXT, modeAlpha)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendEquationSeparate) && |
| ValidateBlendEquationSeparate( |
| context->getPrivateState(), context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendEquationSeparate, modeRGB, modeAlpha))); |
| if (isCallValid) |
| { |
| ContextPrivateBlendEquationSeparate(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), modeRGB, |
| modeAlpha); |
| } |
| ANGLE_CAPTURE_GL(BlendEquationSeparate, isCallValid, context, modeRGB, modeAlpha); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendFunc, "context = %d, sfactor = %s, dfactor = %s", CID(context), |
| GLenumToString(GLESEnum::BlendingFactor, sfactor), |
| GLenumToString(GLESEnum::BlendingFactor, dfactor)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendFunc) && |
| ValidateBlendFunc(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendFunc, sfactor, dfactor))); |
| if (isCallValid) |
| { |
| ContextPrivateBlendFunc(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), sfactor, dfactor); |
| } |
| ANGLE_CAPTURE_GL(BlendFunc, isCallValid, context, sfactor, dfactor); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BlendFuncSeparate(GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendFuncSeparate, |
| "context = %d, sfactorRGB = %s, dfactorRGB = %s, sfactorAlpha = %s, dfactorAlpha = %s", |
| CID(context), GLenumToString(GLESEnum::BlendingFactor, sfactorRGB), |
| GLenumToString(GLESEnum::BlendingFactor, dfactorRGB), |
| GLenumToString(GLESEnum::BlendingFactor, sfactorAlpha), |
| GLenumToString(GLESEnum::BlendingFactor, dfactorAlpha)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendFuncSeparate) && |
| ValidateBlendFuncSeparate(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLBlendFuncSeparate, sfactorRGB, |
| dfactorRGB, sfactorAlpha, dfactorAlpha))); |
| if (isCallValid) |
| { |
| ContextPrivateBlendFuncSeparate(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), sfactorRGB, |
| dfactorRGB, sfactorAlpha, dfactorAlpha); |
| } |
| ANGLE_CAPTURE_GL(BlendFuncSeparate, isCallValid, context, sfactorRGB, dfactorRGB, |
| sfactorAlpha, dfactorAlpha); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBufferData, |
| "context = %d, target = %s, size = %llu, data = 0x%016" PRIxPTR ", usage = %s", |
| CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), |
| static_cast<unsigned long long>(size), (uintptr_t)data, |
| GLenumToString(GLESEnum::BufferUsageARB, usage)); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| BufferUsage usagePacked = PackParam<BufferUsage>(usage); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBufferData(context, angle::EntryPoint::GLBufferData, |
| targetPacked, size, data, usagePacked)); |
| if (isCallValid) |
| { |
| context->bufferData(targetPacked, size, data, usagePacked); |
| } |
| ANGLE_CAPTURE_GL(BufferData, isCallValid, context, targetPacked, size, data, usagePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBufferSubData, |
| "context = %d, target = %s, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size), |
| (uintptr_t)data); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBufferSubData(context, angle::EntryPoint::GLBufferSubData, |
| targetPacked, offset, size, data)); |
| if (isCallValid) |
| { |
| context->bufferSubData(targetPacked, offset, size, data); |
| } |
| ANGLE_CAPTURE_GL(BufferSubData, isCallValid, context, targetPacked, offset, size, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCheckFramebufferStatus, "context = %d, target = %s", CID(context), |
| GLenumToString(GLESEnum::FramebufferTarget, target)); |
| |
| GLenum returnValue; |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCheckFramebufferStatus( |
| context, angle::EntryPoint::GLCheckFramebufferStatus, target)); |
| if (isCallValid) |
| { |
| returnValue = context->checkFramebufferStatus(target); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>(); |
| } |
| ANGLE_CAPTURE_GL(CheckFramebufferStatus, isCallValid, context, target, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_Clear(GLbitfield mask) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClear, "context = %d, mask = %s", CID(context), |
| GLbitfieldToString(GLESEnum::ClearBufferMask, mask).c_str()); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLClear) && |
| ValidateClear(context, angle::EntryPoint::GLClear, mask))); |
| if (isCallValid) |
| { |
| context->clear(mask); |
| } |
| ANGLE_CAPTURE_GL(Clear, isCallValid, context, mask); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearColor, "context = %d, red = %f, green = %f, blue = %f, alpha = %f", |
| CID(context), red, green, blue, alpha); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLClearColor) && |
| ValidateClearColor(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLClearColor, red, green, blue, alpha))); |
| if (isCallValid) |
| { |
| ContextPrivateClearColor(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), red, green, blue, |
| alpha); |
| } |
| ANGLE_CAPTURE_GL(ClearColor, isCallValid, context, red, green, blue, alpha); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ClearDepthf(GLfloat d) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearDepthf, "context = %d, d = %f", CID(context), d); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLClearDepthf) && |
| ValidateClearDepthf(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLClearDepthf, d))); |
| if (isCallValid) |
| { |
| ContextPrivateClearDepthf(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), d); |
| } |
| ANGLE_CAPTURE_GL(ClearDepthf, isCallValid, context, d); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ClearStencil(GLint s) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearStencil, "context = %d, s = %d", CID(context), s); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLClearStencil) && |
| ValidateClearStencil(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLClearStencil, s))); |
| if (isCallValid) |
| { |
| ContextPrivateClearStencil(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), s); |
| } |
| ANGLE_CAPTURE_GL(ClearStencil, isCallValid, context, s); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLColorMask, "context = %d, red = %s, green = %s, blue = %s, alpha = %s", |
| CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), |
| GLbooleanToString(alpha)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLColorMask) && |
| ValidateColorMask(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLColorMask, red, green, blue, alpha))); |
| if (isCallValid) |
| { |
| ContextPrivateColorMask(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), red, green, blue, |
| alpha); |
| } |
| ANGLE_CAPTURE_GL(ColorMask, isCallValid, context, red, green, blue, alpha); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_CompileShader(GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCompileShader, "context = %d, shader = %u", CID(context), shader); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLCompileShader) && |
| ValidateCompileShader(context, angle::EntryPoint::GLCompileShader, shaderPacked))); |
| if (isCallValid) |
| { |
| context->compileShader(shaderPacked); |
| } |
| ANGLE_CAPTURE_GL(CompileShader, isCallValid, context, shaderPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr); |
| } |
| |
| void GL_APIENTRY GL_CompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCompressedTexImage2D, |
| "context = %d, target = %s, level = %d, internalformat = %s, width = %d, height = %d, " |
| "border = %d, imageSize = %d, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, |
| GLenumToString(GLESEnum::InternalFormat, internalformat), width, height, border, |
| imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = PackParam<TextureTarget>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLCompressedTexImage2D) && |
| ValidateCompressedTexImage2D(context, angle::EntryPoint::GLCompressedTexImage2D, |
| targetPacked, level, internalformat, width, height, |
| border, imageSize, data))); |
| if (isCallValid) |
| { |
| context->compressedTexImage2D(targetPacked, level, internalformat, width, height, |
| border, imageSize, data); |
| } |
| ANGLE_CAPTURE_GL(CompressedTexImage2D, isCallValid, context, targetPacked, level, |
| internalformat, width, height, border, imageSize, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr); |
| } |
| |
| void GL_APIENTRY GL_CompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCompressedTexSubImage2D, |
| "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, width = %d, height = " |
| "%d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset, |
| width, height, GLenumToString(GLESEnum::InternalFormat, format), imageSize, |
| (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = PackParam<TextureTarget>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLCompressedTexSubImage2D) && |
| ValidateCompressedTexSubImage2D(context, angle::EntryPoint::GLCompressedTexSubImage2D, |
| targetPacked, level, xoffset, yoffset, width, height, |
| format, imageSize, data))); |
| if (isCallValid) |
| { |
| context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height, |
| format, imageSize, data); |
| } |
| ANGLE_CAPTURE_GL(CompressedTexSubImage2D, isCallValid, context, targetPacked, level, |
| xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr); |
| } |
| |
| void GL_APIENTRY GL_CopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCopyTexImage2D, |
| "context = %d, target = %s, level = %d, internalformat = %s, x = %d, y = %d, width = %d, " |
| "height = %d, border = %d", |
| CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, |
| GLenumToString(GLESEnum::InternalFormat, internalformat), x, y, width, height, border); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = PackParam<TextureTarget>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLCopyTexImage2D) && |
| ValidateCopyTexImage2D(context, angle::EntryPoint::GLCopyTexImage2D, targetPacked, |
| level, internalformat, x, y, width, height, border))); |
| if (isCallValid) |
| { |
| context->copyTexImage2D(targetPacked, level, internalformat, x, y, width, height, |
| border); |
| } |
| ANGLE_CAPTURE_GL(CopyTexImage2D, isCallValid, context, targetPacked, level, internalformat, |
| x, y, width, height, border); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_CopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCopyTexSubImage2D, |
| "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, x = %d, y = %d, " |
| "width = %d, height = %d", |
| CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset, x, |
| y, width, height); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = PackParam<TextureTarget>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLCopyTexSubImage2D) && |
| ValidateCopyTexSubImage2D(context, angle::EntryPoint::GLCopyTexSubImage2D, |
| targetPacked, level, xoffset, yoffset, x, y, width, |
| height))); |
| if (isCallValid) |
| { |
| context->copyTexSubImage2D(targetPacked, level, xoffset, yoffset, x, y, width, height); |
| } |
| ANGLE_CAPTURE_GL(CopyTexSubImage2D, isCallValid, context, targetPacked, level, xoffset, |
| yoffset, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| GLuint GL_APIENTRY GL_CreateProgram() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateProgram, "context = %d", CID(context)); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLCreateProgram) && |
| ValidateCreateProgram(context, angle::EntryPoint::GLCreateProgram))); |
| if (isCallValid) |
| { |
| returnValue = context->createProgram(); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateProgram, GLuint>(); |
| } |
| ANGLE_CAPTURE_GL(CreateProgram, isCallValid, context, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateProgram, GLuint>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| GLuint GL_APIENTRY GL_CreateShader(GLenum type) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateShader, "context = %d, type = %s", CID(context), |
| GLenumToString(GLESEnum::ShaderType, type)); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| ShaderType typePacked = PackParam<ShaderType>(type); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLCreateShader) && |
| ValidateCreateShader(context, angle::EntryPoint::GLCreateShader, typePacked))); |
| if (isCallValid) |
| { |
| returnValue = context->createShader(typePacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShader, GLuint>(); |
| } |
| ANGLE_CAPTURE_GL(CreateShader, isCallValid, context, typePacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShader, GLuint>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_CullFace(GLenum mode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCullFace, "context = %d, mode = %s", CID(context), |
| GLenumToString(GLESEnum::TriangleFace, mode)); |
| |
| if (context) |
| { |
| CullFaceMode modePacked = PackParam<CullFaceMode>(mode); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCullFace(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLCullFace, modePacked)); |
| if (isCallValid) |
| { |
| ContextPrivateCullFace(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), modePacked); |
| } |
| ANGLE_CAPTURE_GL(CullFace, isCallValid, context, modePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DeleteBuffers(GLsizei n, const GLuint *buffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)buffers); |
| |
| if (context) |
| { |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteBuffers(context, angle::EntryPoint::GLDeleteBuffers, n, buffersPacked)); |
| if (isCallValid) |
| { |
| context->deleteBuffers(n, buffersPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteBuffers, isCallValid, context, n, buffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)framebuffers); |
| |
| if (context) |
| { |
| const FramebufferID *framebuffersPacked = PackParam<const FramebufferID *>(framebuffers); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteFramebuffers(context, angle::EntryPoint::GLDeleteFramebuffers, n, |
| framebuffersPacked)); |
| if (isCallValid) |
| { |
| context->deleteFramebuffers(n, framebuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteFramebuffers, isCallValid, context, n, framebuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DeleteProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteProgram, "context = %d, program = %u", CID(context), program); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked)); |
| if (isCallValid) |
| { |
| context->deleteProgram(programPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteProgram, isCallValid, context, programPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)renderbuffers); |
| |
| if (context) |
| { |
| const RenderbufferID *renderbuffersPacked = |
| PackParam<const RenderbufferID *>(renderbuffers); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteRenderbuffers(context, angle::EntryPoint::GLDeleteRenderbuffers, n, |
| renderbuffersPacked)); |
| if (isCallValid) |
| { |
| context->deleteRenderbuffers(n, renderbuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteRenderbuffers, isCallValid, context, n, renderbuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DeleteShader(GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteShader, "context = %d, shader = %u", CID(context), shader); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteShader(context, angle::EntryPoint::GLDeleteShader, shaderPacked)); |
| if (isCallValid) |
| { |
| context->deleteShader(shaderPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteShader, isCallValid, context, shaderPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteTextures, "context = %d, n = %d, textures = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)textures); |
| |
| if (context) |
| { |
| const TextureID *texturesPacked = PackParam<const TextureID *>(textures); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDeleteTextures(context, angle::EntryPoint::GLDeleteTextures, n, |
| texturesPacked)); |
| if (isCallValid) |
| { |
| context->deleteTextures(n, texturesPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteTextures, isCallValid, context, n, texturesPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DepthFunc(GLenum func) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDepthFunc, "context = %d, func = %s", CID(context), |
| GLenumToString(GLESEnum::DepthFunction, func)); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateDepthFunc(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLDepthFunc, func)); |
| if (isCallValid) |
| { |
| ContextPrivateDepthFunc(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), func); |
| } |
| ANGLE_CAPTURE_GL(DepthFunc, isCallValid, context, func); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DepthMask(GLboolean flag) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateDepthMask(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLDepthMask, flag)); |
| if (isCallValid) |
| { |
| ContextPrivateDepthMask(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), flag); |
| } |
| ANGLE_CAPTURE_GL(DepthMask, isCallValid, context, flag); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DepthRangef(GLfloat n, GLfloat f) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDepthRangef, "context = %d, n = %f, f = %f", CID(context), n, f); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateDepthRangef(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLDepthRangef, n, f)); |
| if (isCallValid) |
| { |
| ContextPrivateDepthRangef(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), n, f); |
| } |
| ANGLE_CAPTURE_GL(DepthRangef, isCallValid, context, n, f); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDetachShader, "context = %d, program = %u, shader = %u", CID(context), program, |
| shader); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLDetachShader) && |
| ValidateDetachShader(context, angle::EntryPoint::GLDetachShader, programPacked, |
| shaderPacked))); |
| if (isCallValid) |
| { |
| context->detachShader(programPacked, shaderPacked); |
| } |
| ANGLE_CAPTURE_GL(DetachShader, isCallValid, context, programPacked, shaderPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Disable(GLenum cap) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDisable, "context = %d, cap = %s", CID(context), |
| GLenumToString(GLESEnum::EnableCap, cap)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDisable(context->getPrivateState(), context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLDisable, cap)); |
| if (isCallValid) |
| { |
| ContextPrivateDisable(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), cap); |
| } |
| ANGLE_CAPTURE_GL(Disable, isCallValid, context, cap); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DisableVertexAttribArray(GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDisableVertexAttribArray, "context = %d, index = %u", CID(context), index); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDisableVertexAttribArray( |
| context, angle::EntryPoint::GLDisableVertexAttribArray, index)); |
| if (isCallValid) |
| { |
| context->disableVertexAttribArray(index); |
| } |
| ANGLE_CAPTURE_GL(DisableVertexAttribArray, isCallValid, context, index); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawArrays, "context = %d, mode = %s, first = %d, count = %d", CID(context), |
| GLenumToString(GLESEnum::PrimitiveType, mode), first, count); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawArrays(context, angle::EntryPoint::GLDrawArrays, modePacked, |
| first, count)); |
| if (isCallValid) |
| { |
| context->drawArrays(modePacked, first, count); |
| } |
| ANGLE_CAPTURE_GL(DrawArrays, isCallValid, context, modePacked, first, count); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawElements, |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), count, |
| GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indices); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawElements(context, angle::EntryPoint::GLDrawElements, |
| modePacked, count, typePacked, indices)); |
| if (isCallValid) |
| { |
| context->drawElements(modePacked, count, typePacked, indices); |
| } |
| ANGLE_CAPTURE_GL(DrawElements, isCallValid, context, modePacked, count, typePacked, |
| indices); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Enable(GLenum cap) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLEnable, "context = %d, cap = %s", CID(context), |
| GLenumToString(GLESEnum::EnableCap, cap)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateEnable(context->getPrivateState(), context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLEnable, cap)); |
| if (isCallValid) |
| { |
| ContextPrivateEnable(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), cap); |
| } |
| ANGLE_CAPTURE_GL(Enable, isCallValid, context, cap); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_EnableVertexAttribArray(GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLEnableVertexAttribArray, "context = %d, index = %u", CID(context), index); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateEnableVertexAttribArray( |
| context, angle::EntryPoint::GLEnableVertexAttribArray, index)); |
| if (isCallValid) |
| { |
| context->enableVertexAttribArray(index); |
| } |
| ANGLE_CAPTURE_GL(EnableVertexAttribArray, isCallValid, context, index); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Finish() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFinish, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLFinish) && |
| ValidateFinish(context, angle::EntryPoint::GLFinish))); |
| if (isCallValid) |
| { |
| context->finish(); |
| } |
| ANGLE_CAPTURE_GL(Finish, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Flush() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFlush, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLFlush) && |
| ValidateFlush(context, angle::EntryPoint::GLFlush))); |
| if (isCallValid) |
| { |
| context->flush(); |
| } |
| ANGLE_CAPTURE_GL(Flush, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_FramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferRenderbuffer, |
| "context = %d, target = %s, attachment = %s, renderbuffertarget = %s, renderbuffer = %u", |
| CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), |
| GLenumToString(GLESEnum::FramebufferAttachment, attachment), |
| GLenumToString(GLESEnum::RenderbufferTarget, renderbuffertarget), renderbuffer); |
| |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLFramebufferRenderbuffer) && |
| ValidateFramebufferRenderbuffer(context, angle::EntryPoint::GLFramebufferRenderbuffer, |
| target, attachment, renderbuffertarget, |
| renderbufferPacked))); |
| if (isCallValid) |
| { |
| context->framebufferRenderbuffer(target, attachment, renderbuffertarget, |
| renderbufferPacked); |
| } |
| ANGLE_CAPTURE_GL(FramebufferRenderbuffer, isCallValid, context, target, attachment, |
| renderbuffertarget, renderbufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_FramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferTexture2D, |
| "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d", |
| CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), |
| GLenumToString(GLESEnum::FramebufferAttachment, attachment), |
| GLenumToString(GLESEnum::TextureTarget, textarget), texture, level); |
| |
| if (context) |
| { |
| TextureTarget textargetPacked = PackParam<TextureTarget>(textarget); |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLFramebufferTexture2D) && |
| ValidateFramebufferTexture2D(context, angle::EntryPoint::GLFramebufferTexture2D, |
| target, attachment, textargetPacked, texturePacked, |
| level))); |
| if (isCallValid) |
| { |
| context->framebufferTexture2D(target, attachment, textargetPacked, texturePacked, |
| level); |
| } |
| ANGLE_CAPTURE_GL(FramebufferTexture2D, isCallValid, context, target, attachment, |
| textargetPacked, texturePacked, level); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_FrontFace(GLenum mode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFrontFace, "context = %d, mode = %s", CID(context), |
| GLenumToString(GLESEnum::FrontFaceDirection, mode)); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateFrontFace(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLFrontFace, mode)); |
| if (isCallValid) |
| { |
| ContextPrivateFrontFace(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), mode); |
| } |
| ANGLE_CAPTURE_GL(FrontFace, isCallValid, context, mode); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GenBuffers(GLsizei n, GLuint *buffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "", CID(context), |
| n, (uintptr_t)buffers); |
| |
| if (context) |
| { |
| BufferID *buffersPacked = PackParam<BufferID *>(buffers); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGenBuffers(context, angle::EntryPoint::GLGenBuffers, n, buffersPacked)); |
| if (isCallValid) |
| { |
| context->genBuffers(n, buffersPacked); |
| } |
| ANGLE_CAPTURE_GL(GenBuffers, isCallValid, context, n, buffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GenFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)framebuffers); |
| |
| if (context) |
| { |
| FramebufferID *framebuffersPacked = PackParam<FramebufferID *>(framebuffers); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGenFramebuffers(context, angle::EntryPoint::GLGenFramebuffers, |
| n, framebuffersPacked)); |
| if (isCallValid) |
| { |
| context->genFramebuffers(n, framebuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(GenFramebuffers, isCallValid, context, n, framebuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)renderbuffers); |
| |
| if (context) |
| { |
| RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGenRenderbuffers(context, angle::EntryPoint::GLGenRenderbuffers, |
| n, renderbuffersPacked)); |
| if (isCallValid) |
| { |
| context->genRenderbuffers(n, renderbuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(GenRenderbuffers, isCallValid, context, n, renderbuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GenTextures(GLsizei n, GLuint *textures) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenTextures, "context = %d, n = %d, textures = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)textures); |
| |
| if (context) |
| { |
| TextureID *texturesPacked = PackParam<TextureID *>(textures); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGenTextures(context, angle::EntryPoint::GLGenTextures, n, texturesPacked)); |
| if (isCallValid) |
| { |
| context->genTextures(n, texturesPacked); |
| } |
| ANGLE_CAPTURE_GL(GenTextures, isCallValid, context, n, texturesPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GenerateMipmap(GLenum target) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenerateMipmap, "context = %d, target = %s", CID(context), |
| GLenumToString(GLESEnum::TextureTarget, target)); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGenerateMipmap(context, angle::EntryPoint::GLGenerateMipmap, targetPacked)); |
| if (isCallValid) |
| { |
| context->generateMipmap(targetPacked); |
| } |
| ANGLE_CAPTURE_GL(GenerateMipmap, isCallValid, context, targetPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveAttrib, |
| "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", |
| CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, |
| (uintptr_t)type, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetActiveAttrib(context, angle::EntryPoint::GLGetActiveAttrib, programPacked, |
| index, bufSize, length, size, type, name)); |
| if (isCallValid) |
| { |
| context->getActiveAttrib(programPacked, index, bufSize, length, size, type, name); |
| } |
| ANGLE_CAPTURE_GL(GetActiveAttrib, isCallValid, context, programPacked, index, bufSize, |
| length, size, type, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveUniform, |
| "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", |
| CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, |
| (uintptr_t)type, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetActiveUniform(context, angle::EntryPoint::GLGetActiveUniform, programPacked, |
| index, bufSize, length, size, type, name)); |
| if (isCallValid) |
| { |
| context->getActiveUniform(programPacked, index, bufSize, length, size, type, name); |
| } |
| ANGLE_CAPTURE_GL(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, |
| length, size, type, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetAttachedShaders(GLuint program, |
| GLsizei maxCount, |
| GLsizei *count, |
| GLuint *shaders) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetAttachedShaders, |
| "context = %d, program = %u, maxCount = %d, count = 0x%016" PRIxPTR |
| ", shaders = 0x%016" PRIxPTR "", |
| CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| ShaderProgramID *shadersPacked = PackParam<ShaderProgramID *>(shaders); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetAttachedShaders(context, angle::EntryPoint::GLGetAttachedShaders, |
| programPacked, maxCount, count, shadersPacked)); |
| if (isCallValid) |
| { |
| context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); |
| } |
| ANGLE_CAPTURE_GL(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, |
| shadersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| GLint GL_APIENTRY GL_GetAttribLocation(GLuint program, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetAttribLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "", |
| CID(context), program, (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetAttribLocation(context, angle::EntryPoint::GLGetAttribLocation, |
| programPacked, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getAttribLocation(programPacked, name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetAttribLocation, GLint>(); |
| } |
| ANGLE_CAPTURE_GL(GetAttribLocation, isCallValid, context, programPacked, name, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetAttribLocation, GLint>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetBooleanv(GLenum pname, GLboolean *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetBooleanv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetBooleanv(context, angle::EntryPoint::GLGetBooleanv, pname, data)); |
| if (isCallValid) |
| { |
| context->getBooleanv(pname, data); |
| } |
| ANGLE_CAPTURE_GL(GetBooleanv, isCallValid, context, pname, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetBufferParameteriv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLESEnum::BufferTargetARB, target), |
| GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetBufferParameteriv(context, angle::EntryPoint::GLGetBufferParameteriv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getBufferParameteriv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetBufferParameteriv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| GLenum GL_APIENTRY GL_GetError() |
| { |
| Context *context = GetGlobalContext(); |
| EVENT(context, GLGetError, "context = %d", CID(context)); |
| |
| GLenum returnValue; |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetError(context, angle::EntryPoint::GLGetError)); |
| if (isCallValid) |
| { |
| returnValue = context->getError(); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetError, GLenum>(); |
| } |
| ANGLE_CAPTURE_GL(GetError, isCallValid, context, returnValue); |
| } |
| else |
| { |
| |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetError, GLenum>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetFloatv(GLenum pname, GLfloat *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetFloatv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetFloatv(context, angle::EntryPoint::GLGetFloatv, pname, data)); |
| if (isCallValid) |
| { |
| context->getFloatv(pname, data); |
| } |
| ANGLE_CAPTURE_GL(GetFloatv, isCallValid, context, pname, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetFramebufferAttachmentParameteriv, |
| "context = %d, target = %s, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), |
| GLenumToString(GLESEnum::FramebufferAttachment, attachment), |
| GLenumToString(GLESEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetFramebufferAttachmentParameteriv( |
| context, angle::EntryPoint::GLGetFramebufferAttachmentParameteriv, |
| target, attachment, pname, params)); |
| if (isCallValid) |
| { |
| context->getFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetFramebufferAttachmentParameteriv, isCallValid, context, target, |
| attachment, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetIntegerv(GLenum pname, GLint *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetIntegerv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetIntegerv(context, angle::EntryPoint::GLGetIntegerv, pname, data)); |
| if (isCallValid) |
| { |
| context->getIntegerv(pname, data); |
| } |
| ANGLE_CAPTURE_GL(GetIntegerv, isCallValid, context, pname, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetProgramInfoLog(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramInfoLog, |
| "context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", infoLog = 0x%016" PRIxPTR "", |
| CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)infoLog); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetProgramInfoLog(context, angle::EntryPoint::GLGetProgramInfoLog, |
| programPacked, bufSize, length, infoLog)); |
| if (isCallValid) |
| { |
| context->getProgramInfoLog(programPacked, bufSize, length, infoLog); |
| } |
| ANGLE_CAPTURE_GL(GetProgramInfoLog, isCallValid, context, programPacked, bufSize, length, |
| infoLog); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| Context *context = GetGlobalContext(); |
| EVENT(context, GLGetProgramiv, |
| "context = %d, program = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| program, GLenumToString(GLESEnum::ProgramPropertyARB, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetProgramiv(context, angle::EntryPoint::GLGetProgramiv, |
| programPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getProgramiv(programPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetProgramiv, isCallValid, context, programPacked, pname, params); |
| } |
| else |
| { |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetRenderbufferParameteriv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLESEnum::RenderbufferTarget, target), |
| GLenumToString(GLESEnum::RenderbufferParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetRenderbufferParameteriv( |
| context, angle::EntryPoint::GLGetRenderbufferParameteriv, target, pname, params)); |
| if (isCallValid) |
| { |
| context->getRenderbufferParameteriv(target, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetRenderbufferParameteriv, isCallValid, context, target, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetShaderInfoLog(GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetShaderInfoLog, |
| "context = %d, shader = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", infoLog = 0x%016" PRIxPTR "", |
| CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetShaderInfoLog(context, angle::EntryPoint::GLGetShaderInfoLog, |
| shaderPacked, bufSize, length, infoLog)); |
| if (isCallValid) |
| { |
| context->getShaderInfoLog(shaderPacked, bufSize, length, infoLog); |
| } |
| ANGLE_CAPTURE_GL(GetShaderInfoLog, isCallValid, context, shaderPacked, bufSize, length, |
| infoLog); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetShaderPrecisionFormat, |
| "context = %d, shadertype = %s, precisiontype = %s, range = 0x%016" PRIxPTR |
| ", precision = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::ShaderType, shadertype), |
| GLenumToString(GLESEnum::PrecisionType, precisiontype), (uintptr_t)range, |
| (uintptr_t)precision); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetShaderPrecisionFormat( |
| context, angle::EntryPoint::GLGetShaderPrecisionFormat, shadertype, |
| precisiontype, range, precision)); |
| if (isCallValid) |
| { |
| context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| } |
| ANGLE_CAPTURE_GL(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype, |
| range, precision); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetShaderSource, |
| "context = %d, shader = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", source = 0x%016" PRIxPTR "", |
| CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)source); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetShaderSource(context, angle::EntryPoint::GLGetShaderSource, |
| shaderPacked, bufSize, length, source)); |
| if (isCallValid) |
| { |
| context->getShaderSource(shaderPacked, bufSize, length, source); |
| } |
| ANGLE_CAPTURE_GL(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, |
| source); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| Context *context = GetGlobalContext(); |
| EVENT(context, GLGetShaderiv, |
| "context = %d, shader = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), shader, |
| GLenumToString(GLESEnum::ShaderParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetShaderiv(context, angle::EntryPoint::GLGetShaderiv, |
| shaderPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getShaderiv(shaderPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetShaderiv, isCallValid, context, shaderPacked, pname, params); |
| } |
| else |
| { |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| const GLubyte *GL_APIENTRY GL_GetString(GLenum name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetString, "context = %d, name = %s", CID(context), |
| GLenumToString(GLESEnum::StringName, name)); |
| |
| const GLubyte *returnValue; |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetString(context, angle::EntryPoint::GLGetString, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getString(name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetString, const GLubyte *>(); |
| } |
| ANGLE_CAPTURE_GL(GetString, isCallValid, context, name, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetString, const GLubyte *>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTexParameterfv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLESEnum::TextureTarget, target), |
| GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTexParameterfv(context, angle::EntryPoint::GLGetTexParameterfv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getTexParameterfv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTexParameterfv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTexParameteriv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLESEnum::TextureTarget, target), |
| GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTexParameteriv(context, angle::EntryPoint::GLGetTexParameteriv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getTexParameteriv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTexParameteriv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| GLint GL_APIENTRY GL_GetUniformLocation(GLuint program, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetUniformLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "", |
| CID(context), program, (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetUniformLocation(context, angle::EntryPoint::GLGetUniformLocation, |
| programPacked, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getUniformLocation(programPacked, name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformLocation, GLint>(); |
| } |
| ANGLE_CAPTURE_GL(GetUniformLocation, isCallValid, context, programPacked, name, |
| returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformLocation, GLint>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetUniformfv, |
| "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), |
| program, location, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformfv(context, angle::EntryPoint::GLGetUniformfv, |
| programPacked, locationPacked, params)); |
| if (isCallValid) |
| { |
| context->getUniformfv(programPacked, locationPacked, params); |
| } |
| ANGLE_CAPTURE_GL(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetUniformiv, |
| "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), |
| program, location, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformiv(context, angle::EntryPoint::GLGetUniformiv, |
| programPacked, locationPacked, params)); |
| if (isCallValid) |
| { |
| context->getUniformiv(programPacked, locationPacked, params); |
| } |
| ANGLE_CAPTURE_GL(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexAttribPointerv, |
| "context = %d, index = %u, pname = %s, pointer = 0x%016" PRIxPTR "", CID(context), index, |
| GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)pointer); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetVertexAttribPointerv(context, angle::EntryPoint::GLGetVertexAttribPointerv, |
| index, pname, pointer)); |
| if (isCallValid) |
| { |
| context->getVertexAttribPointerv(index, pname, pointer); |
| } |
| ANGLE_CAPTURE_GL(GetVertexAttribPointerv, isCallValid, context, index, pname, pointer); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexAttribfv, |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, |
| GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetVertexAttribfv(context, angle::EntryPoint::GLGetVertexAttribfv, index, |
| pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribfv(index, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetVertexAttribfv, isCallValid, context, index, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexAttribiv, |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, |
| GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetVertexAttribiv(context, angle::EntryPoint::GLGetVertexAttribiv, index, |
| pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribiv(index, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetVertexAttribiv, isCallValid, context, index, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Hint(GLenum target, GLenum mode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLHint, "context = %d, target = %s, mode = %s", CID(context), |
| GLenumToString(GLESEnum::HintTarget, target), GLenumToString(GLESEnum::HintMode, mode)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLHint) && |
| ValidateHint(context->getPrivateState(), context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLHint, target, mode))); |
| if (isCallValid) |
| { |
| ContextPrivateHint(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), target, mode); |
| } |
| ANGLE_CAPTURE_GL(Hint, isCallValid, context, target, mode); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| GLboolean GL_APIENTRY GL_IsBuffer(GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsBuffer, "context = %d, buffer = %u", CID(context), buffer); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateIsBuffer(context, angle::EntryPoint::GLIsBuffer, bufferPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isBuffer(bufferPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsBuffer, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsBuffer, isCallValid, context, bufferPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsBuffer, GLboolean>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsEnabled(GLenum cap) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsEnabled, "context = %d, cap = %s", CID(context), |
| GLenumToString(GLESEnum::EnableCap, cap)); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateIsEnabled(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLIsEnabled, cap)); |
| if (isCallValid) |
| { |
| returnValue = ContextPrivateIsEnabled(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), cap); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabled, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsEnabled, isCallValid, context, cap, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabled, GLboolean>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsFramebuffer(GLuint framebuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsFramebuffer, "context = %d, framebuffer = %u", CID(context), framebuffer); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateIsFramebuffer(context, angle::EntryPoint::GLIsFramebuffer, framebufferPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isFramebuffer(framebufferPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsFramebuffer, isCallValid, context, framebufferPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsProgram, "context = %d, program = %u", CID(context), program); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateIsProgram(context, angle::EntryPoint::GLIsProgram, programPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isProgram(programPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgram, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsProgram, isCallValid, context, programPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgram, GLboolean>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsRenderbuffer(GLuint renderbuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsRenderbuffer, "context = %d, renderbuffer = %u", CID(context), renderbuffer); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateIsRenderbuffer(context, angle::EntryPoint::GLIsRenderbuffer, |
| renderbufferPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isRenderbuffer(renderbufferPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsRenderbuffer, isCallValid, context, renderbufferPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsShader(GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsShader, "context = %d, shader = %u", CID(context), shader); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateIsShader(context, angle::EntryPoint::GLIsShader, shaderPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isShader(shaderPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsShader, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsShader, isCallValid, context, shaderPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsShader, GLboolean>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsTexture(GLuint texture) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsTexture, "context = %d, texture = %u", CID(context), texture); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateIsTexture(context, angle::EntryPoint::GLIsTexture, texturePacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isTexture(texturePacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTexture, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsTexture, isCallValid, context, texturePacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTexture, GLboolean>(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_LineWidth(GLfloat width) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLLineWidth, "context = %d, width = %f", CID(context), width); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLLineWidth) && |
| ValidateLineWidth(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLLineWidth, width))); |
| if (isCallValid) |
| { |
| ContextPrivateLineWidth(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), width); |
| } |
| ANGLE_CAPTURE_GL(LineWidth, isCallValid, context, width); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_LinkProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLLinkProgram, "context = %d, program = %u", CID(context), program); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLLinkProgram) && |
| ValidateLinkProgram(context, angle::EntryPoint::GLLinkProgram, programPacked))); |
| if (isCallValid) |
| { |
| context->linkProgram(programPacked); |
| } |
| ANGLE_CAPTURE_GL(LinkProgram, isCallValid, context, programPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr); |
| } |
| |
| void GL_APIENTRY GL_PixelStorei(GLenum pname, GLint param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPixelStorei, "context = %d, pname = %s, param = %d", CID(context), |
| GLenumToString(GLESEnum::PixelStoreParameter, pname), param); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLPixelStorei) && |
| ValidatePixelStorei(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLPixelStorei, pname, param))); |
| if (isCallValid) |
| { |
| ContextPrivatePixelStorei(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), pname, param); |
| } |
| ANGLE_CAPTURE_GL(PixelStorei, isCallValid, context, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_PolygonOffset(GLfloat factor, GLfloat units) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPolygonOffset, "context = %d, factor = %f, units = %f", CID(context), factor, |
| units); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidatePolygonOffset(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLPolygonOffset, factor, units)); |
| if (isCallValid) |
| { |
| ContextPrivatePolygonOffset(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), factor, units); |
| } |
| ANGLE_CAPTURE_GL(PolygonOffset, isCallValid, context, factor, units); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLReadPixels, |
| "context = %d, x = %d, y = %d, width = %d, height = %d, format = %s, type = %s, pixels = " |
| "0x%016" PRIxPTR "", |
| CID(context), x, y, width, height, GLenumToString(GLESEnum::PixelFormat, format), |
| GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLReadPixels) && |
| ValidateReadPixels(context, angle::EntryPoint::GLReadPixels, x, y, width, height, |
| format, type, pixels))); |
| if (isCallValid) |
| { |
| context->readPixels(x, y, width, height, format, type, pixels); |
| } |
| ANGLE_CAPTURE_GL(ReadPixels, isCallValid, context, x, y, width, height, format, type, |
| pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ReleaseShaderCompiler() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLReleaseShaderCompiler, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLReleaseShaderCompiler) && |
| ValidateReleaseShaderCompiler(context, angle::EntryPoint::GLReleaseShaderCompiler))); |
| if (isCallValid) |
| { |
| context->releaseShaderCompiler(); |
| } |
| ANGLE_CAPTURE_GL(ReleaseShaderCompiler, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_RenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLRenderbufferStorage, |
| "context = %d, target = %s, internalformat = %s, width = %d, height = %d", CID(context), |
| GLenumToString(GLESEnum::RenderbufferTarget, target), |
| GLenumToString(GLESEnum::InternalFormat, internalformat), width, height); |
| |
| if (context) |
| { |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLRenderbufferStorage) && |
| ValidateRenderbufferStorage(context, angle::EntryPoint::GLRenderbufferStorage, target, |
| internalformat, width, height))); |
| if (isCallValid) |
| { |
| context->renderbufferStorage(target, internalformat, width, height); |
| } |
| ANGLE_CAPTURE_GL(RenderbufferStorage, isCallValid, context, target, internalformat, width, |
| height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_SampleCoverage(GLfloat value, GLboolean invert) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSampleCoverage, "context = %d, value = %f, invert = %s", CID(context), value, |
| GLbooleanToString(invert)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLSampleCoverage) && |
| ValidateSampleCoverage(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLSampleCoverage, value, invert))); |
| if (isCallValid) |
| { |
| ContextPrivateSampleCoverage(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), value, invert); |
| } |
| ANGLE_CAPTURE_GL(SampleCoverage, isCallValid, context, value, invert); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLScissor, "context = %d, x = %d, y = %d, width = %d, height = %d", CID(context), |
| x, y, width, height); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateScissor(context->getPrivateState(), context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLScissor, x, y, width, height)); |
| if (isCallValid) |
| { |
| ContextPrivateScissor(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), x, y, width, height); |
| } |
| ANGLE_CAPTURE_GL(Scissor, isCallValid, context, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ShaderBinary(GLsizei count, |
| const GLuint *shaders, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLShaderBinary, |
| "context = %d, count = %d, shaders = 0x%016" PRIxPTR |
| ", binaryFormat = %s, binary = 0x%016" PRIxPTR ", length = %d", |
| CID(context), count, (uintptr_t)shaders, |
| GLenumToString(GLESEnum::ShaderBinaryFormat, binaryFormat), (uintptr_t)binary, length); |
| |
| if (context) |
| { |
| const ShaderProgramID *shadersPacked = PackParam<const ShaderProgramID *>(shaders); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLShaderBinary) && |
| ValidateShaderBinary(context, angle::EntryPoint::GLShaderBinary, count, shadersPacked, |
| binaryFormat, binary, length))); |
| if (isCallValid) |
| { |
| context->shaderBinary(count, shadersPacked, binaryFormat, binary, length); |
| } |
| ANGLE_CAPTURE_GL(ShaderBinary, isCallValid, context, count, shadersPacked, binaryFormat, |
| binary, length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLShaderSource, |
| "context = %d, shader = %u, count = %d, string = 0x%016" PRIxPTR |
| ", length = 0x%016" PRIxPTR "", |
| CID(context), shader, count, (uintptr_t)string, (uintptr_t)length); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLShaderSource) && |
| ValidateShaderSource(context, angle::EntryPoint::GLShaderSource, shaderPacked, count, |
| string, length))); |
| if (isCallValid) |
| { |
| context->shaderSource(shaderPacked, count, string, length); |
| } |
| ANGLE_CAPTURE_GL(ShaderSource, isCallValid, context, shaderPacked, count, string, length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_StencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLStencilFunc, "context = %d, func = %s, ref = %d, mask = %u", CID(context), |
| GLenumToString(GLESEnum::StencilFunction, func), ref, mask); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateStencilFunc(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLStencilFunc, func, ref, mask)); |
| if (isCallValid) |
| { |
| ContextPrivateStencilFunc(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), func, ref, mask); |
| } |
| ANGLE_CAPTURE_GL(StencilFunc, isCallValid, context, func, ref, mask); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLStencilFuncSeparate, "context = %d, face = %s, func = %s, ref = %d, mask = %u", |
| CID(context), GLenumToString(GLESEnum::TriangleFace, face), |
| GLenumToString(GLESEnum::StencilFunction, func), ref, mask); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateStencilFuncSeparate( |
| context->getPrivateState(), context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLStencilFuncSeparate, face, func, ref, mask)); |
| if (isCallValid) |
| { |
| ContextPrivateStencilFuncSeparate(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), face, func, |
| ref, mask); |
| } |
| ANGLE_CAPTURE_GL(StencilFuncSeparate, isCallValid, context, face, func, ref, mask); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_StencilMask(GLuint mask) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLStencilMask, "context = %d, mask = %u", CID(context), mask); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateStencilMask(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLStencilMask, mask)); |
| if (isCallValid) |
| { |
| ContextPrivateStencilMask(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), mask); |
| } |
| ANGLE_CAPTURE_GL(StencilMask, isCallValid, context, mask); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_StencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLStencilMaskSeparate, "context = %d, face = %s, mask = %u", CID(context), |
| GLenumToString(GLESEnum::TriangleFace, face), mask); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateStencilMaskSeparate(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLStencilMaskSeparate, face, mask)); |
| if (isCallValid) |
| { |
| ContextPrivateStencilMaskSeparate(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), face, mask); |
| } |
| ANGLE_CAPTURE_GL(StencilMaskSeparate, isCallValid, context, face, mask); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLStencilOp, "context = %d, fail = %s, zfail = %s, zpass = %s", CID(context), |
| GLenumToString(GLESEnum::StencilOp, fail), GLenumToString(GLESEnum::StencilOp, zfail), |
| GLenumToString(GLESEnum::StencilOp, zpass)); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateStencilOp(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLStencilOp, fail, zfail, zpass)); |
| if (isCallValid) |
| { |
| ContextPrivateStencilOp(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), fail, zfail, zpass); |
| } |
| ANGLE_CAPTURE_GL(StencilOp, isCallValid, context, fail, zfail, zpass); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLStencilOpSeparate, |
| "context = %d, face = %s, sfail = %s, dpfail = %s, dppass = %s", CID(context), |
| GLenumToString(GLESEnum::TriangleFace, face), GLenumToString(GLESEnum::StencilOp, sfail), |
| GLenumToString(GLESEnum::StencilOp, dpfail), GLenumToString(GLESEnum::StencilOp, dppass)); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateStencilOpSeparate( |
| context->getPrivateState(), context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLStencilOpSeparate, face, sfail, dpfail, dppass)); |
| if (isCallValid) |
| { |
| ContextPrivateStencilOpSeparate(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), face, sfail, |
| dpfail, dppass); |
| } |
| ANGLE_CAPTURE_GL(StencilOpSeparate, isCallValid, context, face, sfail, dpfail, dppass); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_TexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexImage2D, |
| "context = %d, target = %s, level = %d, internalformat = %d, width = %d, height = %d, " |
| "border = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, internalformat, |
| width, height, border, GLenumToString(GLESEnum::PixelFormat, format), |
| GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = PackParam<TextureTarget>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLTexImage2D) && |
| ValidateTexImage2D(context, angle::EntryPoint::GLTexImage2D, targetPacked, level, |
| internalformat, width, height, border, format, type, pixels))); |
| if (isCallValid) |
| { |
| context->texImage2D(targetPacked, level, internalformat, width, height, border, format, |
| type, pixels); |
| } |
| ANGLE_CAPTURE_GL(TexImage2D, isCallValid, context, targetPacked, level, internalformat, |
| width, height, border, format, type, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr); |
| } |
| |
| void GL_APIENTRY GL_TexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexParameterf, "context = %d, target = %s, pname = %s, param = %f", |
| CID(context), GLenumToString(GLESEnum::TextureTarget, target), |
| GLenumToString(GLESEnum::TextureParameterName, pname), param); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexParameterf(context, angle::EntryPoint::GLTexParameterf, |
| targetPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->texParameterf(targetPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(TexParameterf, isCallValid, context, targetPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexParameterfv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLESEnum::TextureTarget, target), |
| GLenumToString(GLESEnum::TextureParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexParameterfv(context, angle::EntryPoint::GLTexParameterfv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->texParameterfv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(TexParameterfv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_TexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexParameteri, "context = %d, target = %s, pname = %s, param = %d", |
| CID(context), GLenumToString(GLESEnum::TextureTarget, target), |
| GLenumToString(GLESEnum::TextureParameterName, pname), param); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexParameteri(context, angle::EntryPoint::GLTexParameteri, |
| targetPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->texParameteri(targetPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(TexParameteri, isCallValid, context, targetPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_TexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexParameteriv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLESEnum::TextureTarget, target), |
| GLenumToString(GLESEnum::TextureParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexParameteriv(context, angle::EntryPoint::GLTexParameteriv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->texParameteriv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(TexParameteriv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_TexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexSubImage2D, |
| "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, width = %d, height = " |
| "%d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset, |
| width, height, GLenumToString(GLESEnum::PixelFormat, format), |
| GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = PackParam<TextureTarget>(target); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| (ValidatePixelLocalStorageInactive(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLTexSubImage2D) && |
| ValidateTexSubImage2D(context, angle::EntryPoint::GLTexSubImage2D, targetPacked, |
| level, xoffset, yoffset, width, height, format, type, pixels))); |
| if (isCallValid) |
| { |
| context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format, |
| type, pixels); |
| } |
| ANGLE_CAPTURE_GL(TexSubImage2D, isCallValid, context, targetPacked, level, xoffset, yoffset, |
| width, height, format, type, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr); |
| } |
| |
| void GL_APIENTRY GL_Uniform1f(GLint location, GLfloat v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform1f, "context = %d, location = %d, v0 = %f", CID(context), location, v0); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform1f(context, angle::EntryPoint::GLUniform1f, locationPacked, v0)); |
| if (isCallValid) |
| { |
| context->uniform1f(locationPacked, v0); |
| } |
| ANGLE_CAPTURE_GL(Uniform1f, isCallValid, context, locationPacked, v0); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform1fv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform1fv(context, angle::EntryPoint::GLUniform1fv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform1fv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform1fv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform1i(GLint location, GLint v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform1i, "context = %d, location = %d, v0 = %d", CID(context), location, v0); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform1i(context, angle::EntryPoint::GLUniform1i, locationPacked, v0)); |
| if (isCallValid) |
| { |
| context->uniform1i(locationPacked, v0); |
| } |
| ANGLE_CAPTURE_GL(Uniform1i, isCallValid, context, locationPacked, v0); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform1iv(GLint location, GLsizei count, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform1iv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform1iv(context, angle::EntryPoint::GLUniform1iv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform1iv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform1iv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform2f, "context = %d, location = %d, v0 = %f, v1 = %f", CID(context), |
| location, v0, v1); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform2f(context, angle::EntryPoint::GLUniform2f, locationPacked, v0, v1)); |
| if (isCallValid) |
| { |
| context->uniform2f(locationPacked, v0, v1); |
| } |
| ANGLE_CAPTURE_GL(Uniform2f, isCallValid, context, locationPacked, v0, v1); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform2fv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform2fv(context, angle::EntryPoint::GLUniform2fv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform2fv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform2fv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform2i(GLint location, GLint v0, GLint v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform2i, "context = %d, location = %d, v0 = %d, v1 = %d", CID(context), |
| location, v0, v1); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform2i(context, angle::EntryPoint::GLUniform2i, locationPacked, v0, v1)); |
| if (isCallValid) |
| { |
| context->uniform2i(locationPacked, v0, v1); |
| } |
| ANGLE_CAPTURE_GL(Uniform2i, isCallValid, context, locationPacked, v0, v1); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform2iv(GLint location, GLsizei count, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform2iv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform2iv(context, angle::EntryPoint::GLUniform2iv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform2iv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform2iv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform3f, "context = %d, location = %d, v0 = %f, v1 = %f, v2 = %f", |
| CID(context), location, v0, v1, v2); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform3f(context, angle::EntryPoint::GLUniform3f, |
| locationPacked, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->uniform3f(locationPacked, v0, v1, v2); |
| } |
| ANGLE_CAPTURE_GL(Uniform3f, isCallValid, context, locationPacked, v0, v1, v2); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform3fv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform3fv(context, angle::EntryPoint::GLUniform3fv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform3fv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform3fv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform3i, "context = %d, location = %d, v0 = %d, v1 = %d, v2 = %d", |
| CID(context), location, v0, v1, v2); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform3i(context, angle::EntryPoint::GLUniform3i, |
| locationPacked, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->uniform3i(locationPacked, v0, v1, v2); |
| } |
| ANGLE_CAPTURE_GL(Uniform3i, isCallValid, context, locationPacked, v0, v1, v2); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform3iv(GLint location, GLsizei count, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform3iv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform3iv(context, angle::EntryPoint::GLUniform3iv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform3iv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform3iv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform4f, "context = %d, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", |
| CID(context), location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform4f(context, angle::EntryPoint::GLUniform4f, |
| locationPacked, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->uniform4f(locationPacked, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE_GL(Uniform4f, isCallValid, context, locationPacked, v0, v1, v2, v3); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform4fv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform4fv(context, angle::EntryPoint::GLUniform4fv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform4fv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform4fv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform4i, "context = %d, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d", |
| CID(context), location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform4i(context, angle::EntryPoint::GLUniform4i, |
| locationPacked, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->uniform4i(locationPacked, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE_GL(Uniform4i, isCallValid, context, locationPacked, v0, v1, v2, v3); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Uniform4iv(GLint location, GLsizei count, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform4iv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform4iv(context, angle::EntryPoint::GLUniform4iv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform4iv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform4iv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix2fv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix2fv(context, angle::EntryPoint::GLUniformMatrix2fv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix2fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix3fv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix3fv(context, angle::EntryPoint::GLUniformMatrix3fv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix3fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix4fv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix4fv(context, angle::EntryPoint::GLUniformMatrix4fv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix4fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_UseProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUseProgram, "context = %d, program = %u", CID(context), program); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUseProgram(context, angle::EntryPoint::GLUseProgram, programPacked)); |
| if (isCallValid) |
| { |
| context->useProgram(programPacked); |
| } |
| ANGLE_CAPTURE_GL(UseProgram, isCallValid, context, programPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_ValidateProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLValidateProgram, "context = %d, program = %u", CID(context), program); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateValidateProgram(context, angle::EntryPoint::GLValidateProgram, programPacked)); |
| if (isCallValid) |
| { |
| context->validateProgram(programPacked); |
| } |
| ANGLE_CAPTURE_GL(ValidateProgram, isCallValid, context, programPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttrib1f(GLuint index, GLfloat x) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttrib1f, "context = %d, index = %u, x = %f", CID(context), index, x); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttrib1f(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLVertexAttrib1f, index, x)); |
| if (isCallValid) |
| { |
| ContextPrivateVertexAttrib1f(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), index, x); |
| } |
| ANGLE_CAPTURE_GL(VertexAttrib1f, isCallValid, context, index, x); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttrib1fv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttrib1fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttrib1fv(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLVertexAttrib1fv, index, v)); |
| if (isCallValid) |
| { |
| ContextPrivateVertexAttrib1fv(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttrib1fv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttrib2f, "context = %d, index = %u, x = %f, y = %f", CID(context), |
| index, x, y); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttrib2f(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLVertexAttrib2f, index, x, y)); |
| if (isCallValid) |
| { |
| ContextPrivateVertexAttrib2f(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), index, x, y); |
| } |
| ANGLE_CAPTURE_GL(VertexAttrib2f, isCallValid, context, index, x, y); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttrib2fv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttrib2fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttrib2fv(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLVertexAttrib2fv, index, v)); |
| if (isCallValid) |
| { |
| ContextPrivateVertexAttrib2fv(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttrib2fv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttrib3f, "context = %d, index = %u, x = %f, y = %f, z = %f", |
| CID(context), index, x, y, z); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttrib3f(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLVertexAttrib3f, index, x, y, z)); |
| if (isCallValid) |
| { |
| ContextPrivateVertexAttrib3f(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), index, x, y, z); |
| } |
| ANGLE_CAPTURE_GL(VertexAttrib3f, isCallValid, context, index, x, y, z); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttrib3fv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttrib3fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttrib3fv(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLVertexAttrib3fv, index, v)); |
| if (isCallValid) |
| { |
| ContextPrivateVertexAttrib3fv(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttrib3fv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttrib4f, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f", |
| CID(context), index, x, y, z, w); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttrib4f(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLVertexAttrib4f, index, x, y, z, w)); |
| if (isCallValid) |
| { |
| ContextPrivateVertexAttrib4f(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), index, x, y, z, w); |
| } |
| ANGLE_CAPTURE_GL(VertexAttrib4f, isCallValid, context, index, x, y, z, w); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttrib4fv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttrib4fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttrib4fv(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLVertexAttrib4fv, index, v)); |
| if (isCallValid) |
| { |
| ContextPrivateVertexAttrib4fv(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttrib4fv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_VertexAttribPointer(GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribPointer, |
| "context = %d, index = %u, size = %d, type = %s, normalized = %s, stride = %d, pointer = " |
| "0x%016" PRIxPTR "", |
| CID(context), index, size, GLenumToString(GLESEnum::VertexAttribPointerType, type), |
| GLbooleanToString(normalized), stride, (uintptr_t)pointer); |
| |
| if (context) |
| { |
| VertexAttribType typePacked = PackParam<VertexAttribType>(type); |
| SCOPED_SHARE_CONTEXT_LOCK(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribPointer(context, angle::EntryPoint::GLVertexAttribPointer, index, |
| size, typePacked, normalized, stride, pointer)); |
| if (isCallValid) |
| { |
| context->vertexAttribPointer(index, size, typePacked, normalized, stride, pointer); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribPointer, isCallValid, context, index, size, typePacked, |
| normalized, stride, pointer); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| void GL_APIENTRY GL_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLViewport, "context = %d, x = %d, y = %d, width = %d, height = %d", |
| CID(context), x, y, width, height); |
| |
| if (context) |
| { |
| bool isCallValid = (context->skipValidation() || |
| ValidateViewport(context->getPrivateState(), |
| context->getMutableErrorSetForValidation(), |
| angle::EntryPoint::GLViewport, x, y, width, height)); |
| if (isCallValid) |
| { |
| ContextPrivateViewport(context->getMutablePrivateState(), |
| context->getMutablePrivateStateCache(), x, y, width, height); |
| } |
| ANGLE_CAPTURE_GL(Viewport, isCallValid, context, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); |
| } |
| |
| } // extern "C" |