| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_3_0_autogen.h: |
| // Defines the GLES 3.0 entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ |
| |
| #include <GLES3/gl3.h> |
| #include <export.h> |
| |
| extern "C" { |
| ANGLE_EXPORT void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value); |
| ANGLE_EXPORT GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY GL_CopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteQueries(GLsizei n, const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteSync(GLsync sync); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawBuffers(GLsizei n, const GLenum *bufs); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| ANGLE_EXPORT void GL_APIENTRY GL_EndQuery(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_EndTransformFeedback(); |
| ANGLE_EXPORT GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenQueries(GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenTransformFeedbacks(GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target, |
| GLenum pname, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBufferPointerv(GLenum target, GLenum pname, void **params); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetInternalformativ(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei count, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramBinary(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetQueryiv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
| ANGLE_EXPORT const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_GetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program, |
| const GLchar *uniformBlockName); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_InvalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| ANGLE_EXPORT void GL_APIENTRY GL_InvalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsQuery(GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsSync(GLsync sync); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsTransformFeedback(GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array); |
| ANGLE_EXPORT void *GL_APIENTRY GL_MapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| ANGLE_EXPORT void GL_APIENTRY GL_PauseTransformFeedback(); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramBinary(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramParameteri(GLuint program, GLenum pname, GLint value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ReadBuffer(GLenum src); |
| ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_ResumeTransformFeedback(); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| const GLfloat *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_UniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_UnmapBuffer(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| } // extern "C" |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ |