| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_3_1_autogen.h: |
| // Defines the GLES 3.1 entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ |
| |
| #include <GLES3/gl31.h> |
| #include <export.h> |
| |
| extern "C" { |
| ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, |
| GLsizei count, |
| const GLchar *const *strings); |
| ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z); |
| ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); |
| ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, |
| GLenum type, |
| const void *indirect); |
| ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
| ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei count, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor); |
| } // extern "C" |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ |