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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_2_autogen.h:
// Defines the GLES 3.2 entry points.
#ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_
#define LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_
#include <GLES3/gl32.h>
#include <export.h>
extern "C" {
ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrier();
ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf,
GLenum modeRGB,
GLenum modeAlpha);
ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode);
ANGLE_EXPORT void GL_APIENTRY
GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst);
ANGLE_EXPORT void GL_APIENTRY
GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubData(GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControl(GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled);
ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageInsert(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf);
ANGLE_EXPORT void GL_APIENTRY GL_Disablei(GLenum target, GLuint index);
ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLint basevertex);
ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLint basevertex);
ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices,
GLint basevertex);
ANGLE_EXPORT void GL_APIENTRY GL_Enablei(GLenum target, GLuint index);
ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture(GLenum target,
GLenum attachment,
GLuint texture,
GLint level);
ANGLE_EXPORT GLuint GL_APIENTRY GL_GetDebugMessageLog(GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog);
ANGLE_EXPORT GLenum GL_APIENTRY GL_GetGraphicsResetStatus();
ANGLE_EXPORT void GL_APIENTRY
GL_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
ANGLE_EXPORT void GL_APIENTRY GL_GetObjectPtrLabel(const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label);
ANGLE_EXPORT void GL_APIENTRY GL_GetPointerv(GLenum pname, void **params);
ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler,
GLenum pname,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler,
GLenum pname,
GLuint *params);
ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfv(GLuint program,
GLint location,
GLsizei bufSize,
GLfloat *params);
ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformiv(GLuint program,
GLint location,
GLsizei bufSize,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformuiv(GLuint program,
GLint location,
GLsizei bufSize,
GLuint *params);
ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index);
ANGLE_EXPORT void GL_APIENTRY GL_MinSampleShading(GLfloat value);
ANGLE_EXPORT void GL_APIENTRY GL_ObjectLabel(GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label);
ANGLE_EXPORT void GL_APIENTRY GL_ObjectPtrLabel(const void *ptr,
GLsizei length,
const GLchar *label);
ANGLE_EXPORT void GL_APIENTRY GL_PatchParameteri(GLenum pname, GLint value);
ANGLE_EXPORT void GL_APIENTRY GL_PopDebugGroup();
ANGLE_EXPORT void GL_APIENTRY GL_PrimitiveBoundingBox(GLfloat minX,
GLfloat minY,
GLfloat minZ,
GLfloat minW,
GLfloat maxX,
GLfloat maxY,
GLfloat maxZ,
GLfloat maxW);
ANGLE_EXPORT void GL_APIENTRY GL_PushDebugGroup(GLenum source,
GLuint id,
GLsizei length,
const GLchar *message);
ANGLE_EXPORT void GL_APIENTRY GL_ReadnPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
void *data);
ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler,
GLenum pname,
const GLint *param);
ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler,
GLenum pname,
const GLuint *param);
ANGLE_EXPORT void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
ANGLE_EXPORT void GL_APIENTRY GL_TexBufferRange(GLenum target,
GLenum internalformat,
GLuint buffer,
GLintptr offset,
GLsizeiptr size);
ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params);
ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuiv(GLenum target,
GLenum pname,
const GLuint *params);
ANGLE_EXPORT void GL_APIENTRY GL_TexStorage3DMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations);
} // extern "C"
#endif // LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_