| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // global_state.cpp : Implements functions for querying the thread-local GL and EGL state. |
| |
| #include "libGLESv2/global_state.h" |
| |
| #include "common/debug.h" |
| #include "common/platform.h" |
| #include "common/system_utils.h" |
| #include "libANGLE/ErrorStrings.h" |
| #include "libANGLE/Thread.h" |
| #include "libGLESv2/egl_stubs_autogen.h" |
| #include "libGLESv2/resource.h" |
| |
| #include <atomic> |
| #if defined(ANGLE_PLATFORM_APPLE) |
| # include <dispatch/dispatch.h> |
| #endif |
| namespace egl |
| { |
| namespace |
| { |
| ANGLE_REQUIRE_CONSTANT_INIT gl::Context *g_LastContext(nullptr); |
| static_assert(std::is_trivially_destructible<decltype(g_LastContext)>::value, |
| "global last context is not trivially destructible"); |
| |
| // Called only on Android platform |
| [[maybe_unused]] void ThreadCleanupCallback(void *ptr) |
| { |
| egl::Thread *thread = static_cast<egl::Thread *>(ptr); |
| ASSERT(thread); |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| // ReleaseThread() and makeCurrent() inside will perform: |
| // - destroy Context if it was already marked for destruction; |
| // - invalidate Context if Display was already terminated by app; |
| // - perform Display termination when no active threads (and current Contexts); |
| // - release any invalid objects in case if Display was not terminated. |
| (void)ReleaseThread(thread); |
| } |
| |
| Thread *AllocateCurrentThread() |
| { |
| Thread *thread; |
| { |
| // Global thread intentionally leaked. |
| // Display TLS data is also intentionally leaked. |
| ANGLE_SCOPED_DISABLE_LSAN(); |
| thread = new Thread(); |
| #if defined(ANGLE_PLATFORM_APPLE) || defined(ANGLE_USE_STATIC_THREAD_LOCAL_VARIABLES) |
| SetCurrentThreadTLS(thread); |
| #else |
| gCurrentThread = thread; |
| #endif |
| |
| Display::InitTLS(); |
| } |
| |
| // Initialize current-context TLS slot |
| gl::SetCurrentValidContext(nullptr); |
| |
| #if defined(ANGLE_PLATFORM_ANDROID) |
| static pthread_once_t keyOnce = PTHREAD_ONCE_INIT; |
| static angle::TLSIndex gThreadCleanupTLSIndex = TLS_INVALID_INDEX; |
| |
| // Create thread cleanup TLS slot |
| auto CreateThreadCleanupTLSIndex = []() { |
| gThreadCleanupTLSIndex = angle::CreateTLSIndex(ThreadCleanupCallback); |
| }; |
| pthread_once(&keyOnce, CreateThreadCleanupTLSIndex); |
| ASSERT(gThreadCleanupTLSIndex != TLS_INVALID_INDEX); |
| |
| // Initialize thread cleanup TLS slot |
| angle::SetTLSValue(gThreadCleanupTLSIndex, thread); |
| #endif // ANGLE_PLATFORM_ANDROID |
| |
| ASSERT(thread); |
| return thread; |
| } |
| |
| } // anonymous namespace |
| |
| #if defined(ANGLE_PLATFORM_APPLE) |
| // TODO(angleproject:6479): Due to a bug in Apple's dyld loader, `thread_local` will cause |
| // excessive memory use. Temporarily avoid it by using pthread's thread |
| // local storage instead. |
| // https://bugs.webkit.org/show_bug.cgi?id=228240 |
| |
| static angle::TLSIndex GetCurrentThreadTLSIndex() |
| { |
| static angle::TLSIndex CurrentThreadIndex = TLS_INVALID_INDEX; |
| static dispatch_once_t once; |
| dispatch_once(&once, ^{ |
| ASSERT(CurrentThreadIndex == TLS_INVALID_INDEX); |
| CurrentThreadIndex = angle::CreateTLSIndex(nullptr); |
| }); |
| return CurrentThreadIndex; |
| } |
| Thread *GetCurrentThreadTLS() |
| { |
| angle::TLSIndex CurrentThreadIndex = GetCurrentThreadTLSIndex(); |
| ASSERT(CurrentThreadIndex != TLS_INVALID_INDEX); |
| return static_cast<Thread *>(angle::GetTLSValue(CurrentThreadIndex)); |
| } |
| void SetCurrentThreadTLS(Thread *thread) |
| { |
| angle::TLSIndex CurrentThreadIndex = GetCurrentThreadTLSIndex(); |
| ASSERT(CurrentThreadIndex != TLS_INVALID_INDEX); |
| angle::SetTLSValue(CurrentThreadIndex, thread); |
| } |
| #elif defined(ANGLE_USE_STATIC_THREAD_LOCAL_VARIABLES) |
| static thread_local Thread *gCurrentThread = nullptr; |
| Thread *GetCurrentThreadTLS() |
| { |
| return gCurrentThread; |
| } |
| void SetCurrentThreadTLS(Thread *thread) |
| { |
| gCurrentThread = thread; |
| } |
| #else |
| thread_local Thread *gCurrentThread = nullptr; |
| #endif |
| |
| gl::Context *GetGlobalLastContext() |
| { |
| return g_LastContext; |
| } |
| |
| void SetGlobalLastContext(gl::Context *context) |
| { |
| g_LastContext = context; |
| } |
| |
| // This function causes an MSAN false positive, which is muted. See https://crbug.com/1211047 |
| // It also causes a flaky false positive in TSAN. http://crbug.com/1223970 |
| ANGLE_NO_SANITIZE_MEMORY ANGLE_NO_SANITIZE_THREAD Thread *GetCurrentThread() |
| { |
| #if defined(ANGLE_PLATFORM_APPLE) || defined(ANGLE_USE_STATIC_THREAD_LOCAL_VARIABLES) |
| Thread *current = GetCurrentThreadTLS(); |
| #else |
| Thread *current = gCurrentThread; |
| #endif |
| return (current ? current : AllocateCurrentThread()); |
| } |
| |
| void SetContextCurrent(Thread *thread, gl::Context *context) |
| { |
| #if defined(ANGLE_PLATFORM_APPLE) || defined(ANGLE_USE_STATIC_THREAD_LOCAL_VARIABLES) |
| Thread *currentThread = GetCurrentThreadTLS(); |
| #else |
| Thread *currentThread = gCurrentThread; |
| #endif |
| ASSERT(currentThread); |
| currentThread->setCurrent(context); |
| |
| gl::SetCurrentValidContext(context); |
| |
| #if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL) |
| DirtyContextIfNeeded(context); |
| #endif |
| } |
| |
| ScopedSyncCurrentContextFromThread::ScopedSyncCurrentContextFromThread(egl::Thread *thread) |
| : mThread(thread) |
| { |
| ASSERT(mThread); |
| } |
| |
| ScopedSyncCurrentContextFromThread::~ScopedSyncCurrentContextFromThread() |
| { |
| SetContextCurrent(mThread, mThread->getContext()); |
| } |
| |
| } // namespace egl |
| |
| namespace gl |
| { |
| void GenerateContextLostErrorOnContext(Context *context) |
| { |
| if (context && context->isContextLost()) |
| { |
| context->getMutableErrorSetForValidation()->validationError( |
| angle::EntryPoint::Invalid, GL_CONTEXT_LOST, err::kContextLost); |
| } |
| } |
| |
| void GenerateContextLostErrorOnCurrentGlobalContext() |
| { |
| // If the client starts issuing GL calls before ANGLE has had a chance to initialize, |
| // GenerateContextLostErrorOnCurrentGlobalContext can be called before AllocateCurrentThread has |
| // had a chance to run. Calling GetCurrentThread() ensures that TLS thread state is set up. |
| egl::GetCurrentThread(); |
| |
| GenerateContextLostErrorOnContext(GetGlobalContext()); |
| } |
| } // namespace gl |
| |
| #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_STATIC) |
| namespace egl |
| { |
| |
| namespace |
| { |
| |
| void DeallocateCurrentThread() |
| { |
| SafeDelete(gCurrentThread); |
| } |
| |
| bool InitializeProcess() |
| { |
| EnsureDebugAllocated(); |
| AllocateGlobalMutex(); |
| return AllocateCurrentThread() != nullptr; |
| } |
| |
| void TerminateProcess() |
| { |
| DeallocateDebug(); |
| DeallocateGlobalMutex(); |
| DeallocateCurrentThread(); |
| } |
| |
| } // anonymous namespace |
| |
| } // namespace egl |
| |
| namespace |
| { |
| // The following WaitForDebugger code is based on SwiftShader. See: |
| // https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp |
| # if defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP) |
| INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) |
| { |
| RECT rect; |
| |
| switch (uMsg) |
| { |
| case WM_INITDIALOG: |
| ::GetWindowRect(GetDesktopWindow(), &rect); |
| ::SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE); |
| ::SetTimer(hwnd, 1, 100, NULL); |
| return TRUE; |
| case WM_COMMAND: |
| if (LOWORD(wParam) == IDCANCEL) |
| { |
| ::EndDialog(hwnd, 0); |
| } |
| break; |
| case WM_TIMER: |
| if (angle::IsDebuggerAttached()) |
| { |
| ::EndDialog(hwnd, 0); |
| } |
| } |
| |
| return FALSE; |
| } |
| |
| void WaitForDebugger(HINSTANCE instance) |
| { |
| if (angle::IsDebuggerAttached()) |
| return; |
| |
| HRSRC dialog = ::FindResourceA(instance, MAKEINTRESOURCEA(IDD_DIALOG1), MAKEINTRESOURCEA(5)); |
| if (!dialog) |
| { |
| printf("Error finding wait for debugger dialog. Error %lu.\n", ::GetLastError()); |
| return; |
| } |
| |
| DLGTEMPLATE *dialogTemplate = reinterpret_cast<DLGTEMPLATE *>(::LoadResource(instance, dialog)); |
| ::DialogBoxIndirectA(instance, dialogTemplate, NULL, DebuggerWaitDialogProc); |
| } |
| # else |
| void WaitForDebugger(HINSTANCE instance) {} |
| # endif // defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP) |
| } // namespace |
| |
| extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID) |
| { |
| switch (reason) |
| { |
| case DLL_PROCESS_ATTACH: |
| if (angle::GetEnvironmentVar("ANGLE_WAIT_FOR_DEBUGGER") == "1") |
| { |
| WaitForDebugger(instance); |
| } |
| return static_cast<BOOL>(egl::InitializeProcess()); |
| |
| case DLL_THREAD_ATTACH: |
| return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr); |
| |
| case DLL_THREAD_DETACH: |
| egl::DeallocateCurrentThread(); |
| break; |
| |
| case DLL_PROCESS_DETACH: |
| egl::TerminateProcess(); |
| break; |
| } |
| |
| return TRUE; |
| } |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_STATIC) |