| // GENERATED FILE - DO NOT EDIT. |
| // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml, |
| // egl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // getProcAddress loader table: |
| // Mapping from a string entry point name to function address. |
| // |
| |
| #include "libGLESv2/proc_table_egl.h" |
| |
| #include "libGLESv2/entry_points_egl_autogen.h" |
| #include "libGLESv2/entry_points_egl_ext_autogen.h" |
| #include "libGLESv2/entry_points_gles_1_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_2_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_1_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_2_autogen.h" |
| #include "libGLESv2/entry_points_gles_ext_autogen.h" |
| #include "platform/PlatformMethods.h" |
| |
| #if defined(ANGLE_ENABLE_GL_DESKTOP_FRONTEND) |
| # include "libGLESv2/entry_points_gl_1_autogen.h" |
| # include "libGLESv2/entry_points_gl_2_autogen.h" |
| # include "libGLESv2/entry_points_gl_3_autogen.h" |
| # include "libGLESv2/entry_points_gl_4_autogen.h" |
| #endif |
| |
| #include <iterator> |
| |
| #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) |
| |
| #if defined(ANGLE_ENABLE_GL_DESKTOP_FRONTEND) |
| # define DESKTOP_ONLY(func, angleFunc) {func, P(angleFunc)}, |
| #else |
| # define DESKTOP_ONLY(func, angleFunc) |
| #endif |
| |
| namespace egl |
| { |
| // clang-format off |
| const ProcEntry g_procTable[] = { |
| {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)}, |
| {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)}, |
| {"eglAcquireExternalContextANGLE", P(EGL_AcquireExternalContextANGLE)}, |
| {"eglBindAPI", P(EGL_BindAPI)}, |
| {"eglBindTexImage", P(EGL_BindTexImage)}, |
| {"eglChooseConfig", P(EGL_ChooseConfig)}, |
| {"eglClientWaitSync", P(EGL_ClientWaitSync)}, |
| {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)}, |
| {"eglCopyBuffers", P(EGL_CopyBuffers)}, |
| {"eglCopyMetalSharedEventANGLE", P(EGL_CopyMetalSharedEventANGLE)}, |
| {"eglCreateContext", P(EGL_CreateContext)}, |
| {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)}, |
| {"eglCreateImage", P(EGL_CreateImage)}, |
| {"eglCreateImageKHR", P(EGL_CreateImageKHR)}, |
| {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)}, |
| {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)}, |
| {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)}, |
| {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)}, |
| {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)}, |
| {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)}, |
| {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)}, |
| {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)}, |
| {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)}, |
| {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)}, |
| {"eglCreateSync", P(EGL_CreateSync)}, |
| {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)}, |
| {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)}, |
| {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)}, |
| {"eglDestroyContext", P(EGL_DestroyContext)}, |
| {"eglDestroyImage", P(EGL_DestroyImage)}, |
| {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)}, |
| {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)}, |
| {"eglDestroySurface", P(EGL_DestroySurface)}, |
| {"eglDestroySync", P(EGL_DestroySync)}, |
| {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)}, |
| {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)}, |
| {"eglExportVkImageANGLE", P(EGL_ExportVkImageANGLE)}, |
| {"eglForceGPUSwitchANGLE", P(EGL_ForceGPUSwitchANGLE)}, |
| {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)}, |
| {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)}, |
| {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)}, |
| {"eglGetConfigs", P(EGL_GetConfigs)}, |
| {"eglGetCurrentContext", P(EGL_GetCurrentContext)}, |
| {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)}, |
| {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)}, |
| {"eglGetDisplay", P(EGL_GetDisplay)}, |
| {"eglGetError", P(EGL_GetError)}, |
| {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)}, |
| {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)}, |
| {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)}, |
| {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)}, |
| {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)}, |
| {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)}, |
| {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)}, |
| {"eglGetProcAddress", P(EGL_GetProcAddress)}, |
| {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)}, |
| {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)}, |
| {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)}, |
| {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)}, |
| {"eglInitialize", P(EGL_Initialize)}, |
| {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)}, |
| {"eglLockSurfaceKHR", P(EGL_LockSurfaceKHR)}, |
| {"eglMakeCurrent", P(EGL_MakeCurrent)}, |
| {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)}, |
| {"eglPrepareSwapBuffersANGLE", P(EGL_PrepareSwapBuffersANGLE)}, |
| {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)}, |
| {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)}, |
| {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)}, |
| {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)}, |
| {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)}, |
| {"eglQueryAPI", P(EGL_QueryAPI)}, |
| {"eglQueryContext", P(EGL_QueryContext)}, |
| {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)}, |
| {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)}, |
| {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)}, |
| {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)}, |
| {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)}, |
| {"eglQueryDmaBufFormatsEXT", P(EGL_QueryDmaBufFormatsEXT)}, |
| {"eglQueryDmaBufModifiersEXT", P(EGL_QueryDmaBufModifiersEXT)}, |
| {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)}, |
| {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)}, |
| {"eglQueryString", P(EGL_QueryString)}, |
| {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)}, |
| {"eglQuerySurface", P(EGL_QuerySurface)}, |
| {"eglQuerySurface64KHR", P(EGL_QuerySurface64KHR)}, |
| {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)}, |
| {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)}, |
| {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)}, |
| {"eglReleaseExternalContextANGLE", P(EGL_ReleaseExternalContextANGLE)}, |
| {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)}, |
| {"eglReleaseTexImage", P(EGL_ReleaseTexImage)}, |
| {"eglReleaseThread", P(EGL_ReleaseThread)}, |
| {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)}, |
| {"eglSetDamageRegionKHR", P(EGL_SetDamageRegionKHR)}, |
| {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)}, |
| {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)}, |
| {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)}, |
| {"eglStreamConsumerGLTextureExternalAttribsNV", P(EGL_StreamConsumerGLTextureExternalAttribsNV)}, |
| {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)}, |
| {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)}, |
| {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)}, |
| {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)}, |
| {"eglSwapBuffers", P(EGL_SwapBuffers)}, |
| {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)}, |
| {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)}, |
| {"eglSwapInterval", P(EGL_SwapInterval)}, |
| {"eglTerminate", P(EGL_Terminate)}, |
| {"eglUnlockSurfaceKHR", P(EGL_UnlockSurfaceKHR)}, |
| {"eglWaitClient", P(EGL_WaitClient)}, |
| {"eglWaitGL", P(EGL_WaitGL)}, |
| {"eglWaitNative", P(EGL_WaitNative)}, |
| {"eglWaitSync", P(EGL_WaitSync)}, |
| {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)}, |
| {"eglWaitUntilWorkScheduledANGLE", P(EGL_WaitUntilWorkScheduledANGLE)}, |
| DESKTOP_ONLY("glAccum", GL_Accum) |
| {"glAcquireTexturesANGLE", P(GL_AcquireTexturesANGLE)}, |
| {"glActiveShaderProgram", P(GL_ActiveShaderProgram)}, |
| {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)}, |
| {"glActiveTexture", P(GL_ActiveTexture)}, |
| {"glAlphaFunc", P(GL_AlphaFunc)}, |
| {"glAlphaFuncx", P(GL_AlphaFuncx)}, |
| DESKTOP_ONLY("glAreTexturesResident", GL_AreTexturesResident) |
| DESKTOP_ONLY("glArrayElement", GL_ArrayElement) |
| {"glAttachShader", P(GL_AttachShader)}, |
| DESKTOP_ONLY("glBegin", GL_Begin) |
| DESKTOP_ONLY("glBeginConditionalRender", GL_BeginConditionalRender) |
| {"glBeginPerfMonitorAMD", P(GL_BeginPerfMonitorAMD)}, |
| {"glBeginPixelLocalStorageANGLE", P(GL_BeginPixelLocalStorageANGLE)}, |
| {"glBeginQuery", P(GL_BeginQuery)}, |
| {"glBeginQueryEXT", P(GL_BeginQueryEXT)}, |
| DESKTOP_ONLY("glBeginQueryIndexed", GL_BeginQueryIndexed) |
| {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)}, |
| {"glBindAttribLocation", P(GL_BindAttribLocation)}, |
| {"glBindBuffer", P(GL_BindBuffer)}, |
| {"glBindBufferBase", P(GL_BindBufferBase)}, |
| {"glBindBufferRange", P(GL_BindBufferRange)}, |
| DESKTOP_ONLY("glBindBuffersBase", GL_BindBuffersBase) |
| DESKTOP_ONLY("glBindBuffersRange", GL_BindBuffersRange) |
| DESKTOP_ONLY("glBindFragDataLocation", GL_BindFragDataLocation) |
| {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)}, |
| DESKTOP_ONLY("glBindFragDataLocationIndexed", GL_BindFragDataLocationIndexed) |
| {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)}, |
| {"glBindFramebuffer", P(GL_BindFramebuffer)}, |
| {"glBindFramebufferOES", P(GL_BindFramebufferOES)}, |
| {"glBindImageTexture", P(GL_BindImageTexture)}, |
| DESKTOP_ONLY("glBindImageTextures", GL_BindImageTextures) |
| {"glBindProgramPipeline", P(GL_BindProgramPipeline)}, |
| {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)}, |
| {"glBindRenderbuffer", P(GL_BindRenderbuffer)}, |
| {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)}, |
| {"glBindSampler", P(GL_BindSampler)}, |
| DESKTOP_ONLY("glBindSamplers", GL_BindSamplers) |
| {"glBindTexture", P(GL_BindTexture)}, |
| DESKTOP_ONLY("glBindTextureUnit", GL_BindTextureUnit) |
| DESKTOP_ONLY("glBindTextures", GL_BindTextures) |
| {"glBindTransformFeedback", P(GL_BindTransformFeedback)}, |
| {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)}, |
| {"glBindVertexArray", P(GL_BindVertexArray)}, |
| {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)}, |
| {"glBindVertexBuffer", P(GL_BindVertexBuffer)}, |
| DESKTOP_ONLY("glBindVertexBuffers", GL_BindVertexBuffers) |
| DESKTOP_ONLY("glBitmap", GL_Bitmap) |
| {"glBlendBarrier", P(GL_BlendBarrier)}, |
| {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)}, |
| {"glBlendColor", P(GL_BlendColor)}, |
| {"glBlendEquation", P(GL_BlendEquation)}, |
| {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)}, |
| {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)}, |
| {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)}, |
| {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)}, |
| {"glBlendEquationi", P(GL_BlendEquationi)}, |
| {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)}, |
| {"glBlendEquationiOES", P(GL_BlendEquationiOES)}, |
| {"glBlendFunc", P(GL_BlendFunc)}, |
| {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)}, |
| {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)}, |
| {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)}, |
| {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)}, |
| {"glBlendFunci", P(GL_BlendFunci)}, |
| {"glBlendFunciEXT", P(GL_BlendFunciEXT)}, |
| {"glBlendFunciOES", P(GL_BlendFunciOES)}, |
| {"glBlitFramebuffer", P(GL_BlitFramebuffer)}, |
| {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)}, |
| {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)}, |
| DESKTOP_ONLY("glBlitNamedFramebuffer", GL_BlitNamedFramebuffer) |
| {"glBufferData", P(GL_BufferData)}, |
| DESKTOP_ONLY("glBufferStorage", GL_BufferStorage) |
| {"glBufferStorageEXT", P(GL_BufferStorageEXT)}, |
| {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)}, |
| {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)}, |
| {"glBufferSubData", P(GL_BufferSubData)}, |
| DESKTOP_ONLY("glCallList", GL_CallList) |
| DESKTOP_ONLY("glCallLists", GL_CallLists) |
| {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)}, |
| {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)}, |
| DESKTOP_ONLY("glCheckNamedFramebufferStatus", GL_CheckNamedFramebufferStatus) |
| DESKTOP_ONLY("glClampColor", GL_ClampColor) |
| {"glClear", P(GL_Clear)}, |
| DESKTOP_ONLY("glClearAccum", GL_ClearAccum) |
| DESKTOP_ONLY("glClearBufferData", GL_ClearBufferData) |
| DESKTOP_ONLY("glClearBufferSubData", GL_ClearBufferSubData) |
| {"glClearBufferfi", P(GL_ClearBufferfi)}, |
| {"glClearBufferfv", P(GL_ClearBufferfv)}, |
| {"glClearBufferiv", P(GL_ClearBufferiv)}, |
| {"glClearBufferuiv", P(GL_ClearBufferuiv)}, |
| {"glClearColor", P(GL_ClearColor)}, |
| {"glClearColorx", P(GL_ClearColorx)}, |
| DESKTOP_ONLY("glClearDepth", GL_ClearDepth) |
| {"glClearDepthf", P(GL_ClearDepthf)}, |
| {"glClearDepthx", P(GL_ClearDepthx)}, |
| DESKTOP_ONLY("glClearIndex", GL_ClearIndex) |
| DESKTOP_ONLY("glClearNamedBufferData", GL_ClearNamedBufferData) |
| DESKTOP_ONLY("glClearNamedBufferSubData", GL_ClearNamedBufferSubData) |
| DESKTOP_ONLY("glClearNamedFramebufferfi", GL_ClearNamedFramebufferfi) |
| DESKTOP_ONLY("glClearNamedFramebufferfv", GL_ClearNamedFramebufferfv) |
| DESKTOP_ONLY("glClearNamedFramebufferiv", GL_ClearNamedFramebufferiv) |
| DESKTOP_ONLY("glClearNamedFramebufferuiv", GL_ClearNamedFramebufferuiv) |
| {"glClearStencil", P(GL_ClearStencil)}, |
| DESKTOP_ONLY("glClearTexImage", GL_ClearTexImage) |
| DESKTOP_ONLY("glClearTexSubImage", GL_ClearTexSubImage) |
| {"glClientActiveTexture", P(GL_ClientActiveTexture)}, |
| {"glClientWaitSync", P(GL_ClientWaitSync)}, |
| DESKTOP_ONLY("glClipControl", GL_ClipControl) |
| {"glClipControlEXT", P(GL_ClipControlEXT)}, |
| DESKTOP_ONLY("glClipPlane", GL_ClipPlane) |
| {"glClipPlanef", P(GL_ClipPlanef)}, |
| {"glClipPlanex", P(GL_ClipPlanex)}, |
| DESKTOP_ONLY("glColor3b", GL_Color3b) |
| DESKTOP_ONLY("glColor3bv", GL_Color3bv) |
| DESKTOP_ONLY("glColor3d", GL_Color3d) |
| DESKTOP_ONLY("glColor3dv", GL_Color3dv) |
| DESKTOP_ONLY("glColor3f", GL_Color3f) |
| DESKTOP_ONLY("glColor3fv", GL_Color3fv) |
| DESKTOP_ONLY("glColor3i", GL_Color3i) |
| DESKTOP_ONLY("glColor3iv", GL_Color3iv) |
| DESKTOP_ONLY("glColor3s", GL_Color3s) |
| DESKTOP_ONLY("glColor3sv", GL_Color3sv) |
| DESKTOP_ONLY("glColor3ub", GL_Color3ub) |
| DESKTOP_ONLY("glColor3ubv", GL_Color3ubv) |
| DESKTOP_ONLY("glColor3ui", GL_Color3ui) |
| DESKTOP_ONLY("glColor3uiv", GL_Color3uiv) |
| DESKTOP_ONLY("glColor3us", GL_Color3us) |
| DESKTOP_ONLY("glColor3usv", GL_Color3usv) |
| DESKTOP_ONLY("glColor4b", GL_Color4b) |
| DESKTOP_ONLY("glColor4bv", GL_Color4bv) |
| DESKTOP_ONLY("glColor4d", GL_Color4d) |
| DESKTOP_ONLY("glColor4dv", GL_Color4dv) |
| {"glColor4f", P(GL_Color4f)}, |
| DESKTOP_ONLY("glColor4fv", GL_Color4fv) |
| DESKTOP_ONLY("glColor4i", GL_Color4i) |
| DESKTOP_ONLY("glColor4iv", GL_Color4iv) |
| DESKTOP_ONLY("glColor4s", GL_Color4s) |
| DESKTOP_ONLY("glColor4sv", GL_Color4sv) |
| {"glColor4ub", P(GL_Color4ub)}, |
| DESKTOP_ONLY("glColor4ubv", GL_Color4ubv) |
| DESKTOP_ONLY("glColor4ui", GL_Color4ui) |
| DESKTOP_ONLY("glColor4uiv", GL_Color4uiv) |
| DESKTOP_ONLY("glColor4us", GL_Color4us) |
| DESKTOP_ONLY("glColor4usv", GL_Color4usv) |
| {"glColor4x", P(GL_Color4x)}, |
| {"glColorMask", P(GL_ColorMask)}, |
| {"glColorMaski", P(GL_ColorMaski)}, |
| {"glColorMaskiEXT", P(GL_ColorMaskiEXT)}, |
| {"glColorMaskiOES", P(GL_ColorMaskiOES)}, |
| DESKTOP_ONLY("glColorMaterial", GL_ColorMaterial) |
| DESKTOP_ONLY("glColorP3ui", GL_ColorP3ui) |
| DESKTOP_ONLY("glColorP3uiv", GL_ColorP3uiv) |
| DESKTOP_ONLY("glColorP4ui", GL_ColorP4ui) |
| DESKTOP_ONLY("glColorP4uiv", GL_ColorP4uiv) |
| {"glColorPointer", P(GL_ColorPointer)}, |
| {"glCompileShader", P(GL_CompileShader)}, |
| {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)}, |
| DESKTOP_ONLY("glCompressedTexImage1D", GL_CompressedTexImage1D) |
| {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)}, |
| {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)}, |
| {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)}, |
| {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)}, |
| {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)}, |
| DESKTOP_ONLY("glCompressedTexSubImage1D", GL_CompressedTexSubImage1D) |
| {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)}, |
| {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)}, |
| {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)}, |
| {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)}, |
| {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)}, |
| DESKTOP_ONLY("glCompressedTextureSubImage1D", GL_CompressedTextureSubImage1D) |
| DESKTOP_ONLY("glCompressedTextureSubImage2D", GL_CompressedTextureSubImage2D) |
| DESKTOP_ONLY("glCompressedTextureSubImage3D", GL_CompressedTextureSubImage3D) |
| {"glCopyBufferSubData", P(GL_CopyBufferSubData)}, |
| {"glCopyImageSubData", P(GL_CopyImageSubData)}, |
| {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)}, |
| {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)}, |
| DESKTOP_ONLY("glCopyNamedBufferSubData", GL_CopyNamedBufferSubData) |
| DESKTOP_ONLY("glCopyPixels", GL_CopyPixels) |
| {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)}, |
| {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)}, |
| DESKTOP_ONLY("glCopyTexImage1D", GL_CopyTexImage1D) |
| {"glCopyTexImage2D", P(GL_CopyTexImage2D)}, |
| DESKTOP_ONLY("glCopyTexSubImage1D", GL_CopyTexSubImage1D) |
| {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)}, |
| {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)}, |
| {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)}, |
| {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)}, |
| {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)}, |
| DESKTOP_ONLY("glCopyTextureSubImage1D", GL_CopyTextureSubImage1D) |
| DESKTOP_ONLY("glCopyTextureSubImage2D", GL_CopyTextureSubImage2D) |
| DESKTOP_ONLY("glCopyTextureSubImage3D", GL_CopyTextureSubImage3D) |
| {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)}, |
| DESKTOP_ONLY("glCreateBuffers", GL_CreateBuffers) |
| DESKTOP_ONLY("glCreateFramebuffers", GL_CreateFramebuffers) |
| {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)}, |
| {"glCreateProgram", P(GL_CreateProgram)}, |
| DESKTOP_ONLY("glCreateProgramPipelines", GL_CreateProgramPipelines) |
| DESKTOP_ONLY("glCreateQueries", GL_CreateQueries) |
| DESKTOP_ONLY("glCreateRenderbuffers", GL_CreateRenderbuffers) |
| DESKTOP_ONLY("glCreateSamplers", GL_CreateSamplers) |
| {"glCreateShader", P(GL_CreateShader)}, |
| {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)}, |
| {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)}, |
| DESKTOP_ONLY("glCreateTextures", GL_CreateTextures) |
| DESKTOP_ONLY("glCreateTransformFeedbacks", GL_CreateTransformFeedbacks) |
| DESKTOP_ONLY("glCreateVertexArrays", GL_CreateVertexArrays) |
| {"glCullFace", P(GL_CullFace)}, |
| {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)}, |
| {"glDebugMessageCallback", P(GL_DebugMessageCallback)}, |
| {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)}, |
| {"glDebugMessageControl", P(GL_DebugMessageControl)}, |
| {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)}, |
| {"glDebugMessageInsert", P(GL_DebugMessageInsert)}, |
| {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)}, |
| {"glDeleteBuffers", P(GL_DeleteBuffers)}, |
| {"glDeleteFencesNV", P(GL_DeleteFencesNV)}, |
| {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)}, |
| {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)}, |
| DESKTOP_ONLY("glDeleteLists", GL_DeleteLists) |
| {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)}, |
| {"glDeletePerfMonitorsAMD", P(GL_DeletePerfMonitorsAMD)}, |
| {"glDeleteProgram", P(GL_DeleteProgram)}, |
| {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)}, |
| {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)}, |
| {"glDeleteQueries", P(GL_DeleteQueries)}, |
| {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)}, |
| {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)}, |
| {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)}, |
| {"glDeleteSamplers", P(GL_DeleteSamplers)}, |
| {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)}, |
| {"glDeleteShader", P(GL_DeleteShader)}, |
| {"glDeleteSync", P(GL_DeleteSync)}, |
| {"glDeleteTextures", P(GL_DeleteTextures)}, |
| {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)}, |
| {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)}, |
| {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)}, |
| {"glDepthFunc", P(GL_DepthFunc)}, |
| {"glDepthMask", P(GL_DepthMask)}, |
| DESKTOP_ONLY("glDepthRange", GL_DepthRange) |
| DESKTOP_ONLY("glDepthRangeArrayv", GL_DepthRangeArrayv) |
| DESKTOP_ONLY("glDepthRangeIndexed", GL_DepthRangeIndexed) |
| {"glDepthRangef", P(GL_DepthRangef)}, |
| {"glDepthRangex", P(GL_DepthRangex)}, |
| {"glDetachShader", P(GL_DetachShader)}, |
| {"glDisable", P(GL_Disable)}, |
| {"glDisableClientState", P(GL_DisableClientState)}, |
| {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)}, |
| DESKTOP_ONLY("glDisableVertexArrayAttrib", GL_DisableVertexArrayAttrib) |
| {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)}, |
| {"glDisablei", P(GL_Disablei)}, |
| {"glDisableiEXT", P(GL_DisableiEXT)}, |
| {"glDisableiOES", P(GL_DisableiOES)}, |
| {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)}, |
| {"glDispatchCompute", P(GL_DispatchCompute)}, |
| {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)}, |
| {"glDrawArrays", P(GL_DrawArrays)}, |
| {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)}, |
| {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)}, |
| {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)}, |
| DESKTOP_ONLY("glDrawArraysInstancedBaseInstance", GL_DrawArraysInstancedBaseInstance) |
| {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)}, |
| {"glDrawArraysInstancedBaseInstanceEXT", P(GL_DrawArraysInstancedBaseInstanceEXT)}, |
| {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)}, |
| DESKTOP_ONLY("glDrawBuffer", GL_DrawBuffer) |
| {"glDrawBuffers", P(GL_DrawBuffers)}, |
| {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)}, |
| {"glDrawElements", P(GL_DrawElements)}, |
| {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)}, |
| {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)}, |
| {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)}, |
| {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)}, |
| {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)}, |
| {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)}, |
| DESKTOP_ONLY("glDrawElementsInstancedBaseInstance", GL_DrawElementsInstancedBaseInstance) |
| {"glDrawElementsInstancedBaseInstanceEXT", P(GL_DrawElementsInstancedBaseInstanceEXT)}, |
| {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)}, |
| DESKTOP_ONLY("glDrawElementsInstancedBaseVertexBaseInstance", GL_DrawElementsInstancedBaseVertexBaseInstance) |
| {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)}, |
| {"glDrawElementsInstancedBaseVertexBaseInstanceEXT", P(GL_DrawElementsInstancedBaseVertexBaseInstanceEXT)}, |
| {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)}, |
| {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)}, |
| {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)}, |
| DESKTOP_ONLY("glDrawPixels", GL_DrawPixels) |
| {"glDrawRangeElements", P(GL_DrawRangeElements)}, |
| {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)}, |
| {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)}, |
| {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)}, |
| {"glDrawTexfOES", P(GL_DrawTexfOES)}, |
| {"glDrawTexfvOES", P(GL_DrawTexfvOES)}, |
| {"glDrawTexiOES", P(GL_DrawTexiOES)}, |
| {"glDrawTexivOES", P(GL_DrawTexivOES)}, |
| {"glDrawTexsOES", P(GL_DrawTexsOES)}, |
| {"glDrawTexsvOES", P(GL_DrawTexsvOES)}, |
| {"glDrawTexxOES", P(GL_DrawTexxOES)}, |
| {"glDrawTexxvOES", P(GL_DrawTexxvOES)}, |
| DESKTOP_ONLY("glDrawTransformFeedback", GL_DrawTransformFeedback) |
| DESKTOP_ONLY("glDrawTransformFeedbackInstanced", GL_DrawTransformFeedbackInstanced) |
| DESKTOP_ONLY("glDrawTransformFeedbackStream", GL_DrawTransformFeedbackStream) |
| DESKTOP_ONLY("glDrawTransformFeedbackStreamInstanced", GL_DrawTransformFeedbackStreamInstanced) |
| {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)}, |
| {"glEGLImageTargetTexStorageEXT", P(GL_EGLImageTargetTexStorageEXT)}, |
| {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)}, |
| {"glEGLImageTargetTextureStorageEXT", P(GL_EGLImageTargetTextureStorageEXT)}, |
| DESKTOP_ONLY("glEdgeFlag", GL_EdgeFlag) |
| DESKTOP_ONLY("glEdgeFlagPointer", GL_EdgeFlagPointer) |
| DESKTOP_ONLY("glEdgeFlagv", GL_EdgeFlagv) |
| {"glEnable", P(GL_Enable)}, |
| {"glEnableClientState", P(GL_EnableClientState)}, |
| DESKTOP_ONLY("glEnableVertexArrayAttrib", GL_EnableVertexArrayAttrib) |
| {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)}, |
| {"glEnablei", P(GL_Enablei)}, |
| {"glEnableiEXT", P(GL_EnableiEXT)}, |
| {"glEnableiOES", P(GL_EnableiOES)}, |
| DESKTOP_ONLY("glEnd", GL_End) |
| DESKTOP_ONLY("glEndConditionalRender", GL_EndConditionalRender) |
| DESKTOP_ONLY("glEndList", GL_EndList) |
| {"glEndPerfMonitorAMD", P(GL_EndPerfMonitorAMD)}, |
| {"glEndPixelLocalStorageANGLE", P(GL_EndPixelLocalStorageANGLE)}, |
| {"glEndQuery", P(GL_EndQuery)}, |
| {"glEndQueryEXT", P(GL_EndQueryEXT)}, |
| DESKTOP_ONLY("glEndQueryIndexed", GL_EndQueryIndexed) |
| {"glEndTransformFeedback", P(GL_EndTransformFeedback)}, |
| DESKTOP_ONLY("glEvalCoord1d", GL_EvalCoord1d) |
| DESKTOP_ONLY("glEvalCoord1dv", GL_EvalCoord1dv) |
| DESKTOP_ONLY("glEvalCoord1f", GL_EvalCoord1f) |
| DESKTOP_ONLY("glEvalCoord1fv", GL_EvalCoord1fv) |
| DESKTOP_ONLY("glEvalCoord2d", GL_EvalCoord2d) |
| DESKTOP_ONLY("glEvalCoord2dv", GL_EvalCoord2dv) |
| DESKTOP_ONLY("glEvalCoord2f", GL_EvalCoord2f) |
| DESKTOP_ONLY("glEvalCoord2fv", GL_EvalCoord2fv) |
| DESKTOP_ONLY("glEvalMesh1", GL_EvalMesh1) |
| DESKTOP_ONLY("glEvalMesh2", GL_EvalMesh2) |
| DESKTOP_ONLY("glEvalPoint1", GL_EvalPoint1) |
| DESKTOP_ONLY("glEvalPoint2", GL_EvalPoint2) |
| DESKTOP_ONLY("glFeedbackBuffer", GL_FeedbackBuffer) |
| {"glFenceSync", P(GL_FenceSync)}, |
| {"glFinish", P(GL_Finish)}, |
| {"glFinishFenceNV", P(GL_FinishFenceNV)}, |
| {"glFlush", P(GL_Flush)}, |
| {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)}, |
| {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)}, |
| DESKTOP_ONLY("glFlushMappedNamedBufferRange", GL_FlushMappedNamedBufferRange) |
| DESKTOP_ONLY("glFogCoordPointer", GL_FogCoordPointer) |
| DESKTOP_ONLY("glFogCoordd", GL_FogCoordd) |
| DESKTOP_ONLY("glFogCoorddv", GL_FogCoorddv) |
| DESKTOP_ONLY("glFogCoordf", GL_FogCoordf) |
| DESKTOP_ONLY("glFogCoordfv", GL_FogCoordfv) |
| {"glFogf", P(GL_Fogf)}, |
| {"glFogfv", P(GL_Fogfv)}, |
| DESKTOP_ONLY("glFogi", GL_Fogi) |
| DESKTOP_ONLY("glFogiv", GL_Fogiv) |
| {"glFogx", P(GL_Fogx)}, |
| {"glFogxv", P(GL_Fogxv)}, |
| {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)}, |
| {"glFramebufferFoveationConfigQCOM", P(GL_FramebufferFoveationConfigQCOM)}, |
| {"glFramebufferFoveationParametersQCOM", P(GL_FramebufferFoveationParametersQCOM)}, |
| {"glFramebufferMemorylessPixelLocalStorageANGLE", P(GL_FramebufferMemorylessPixelLocalStorageANGLE)}, |
| {"glFramebufferParameteri", P(GL_FramebufferParameteri)}, |
| {"glFramebufferParameteriMESA", P(GL_FramebufferParameteriMESA)}, |
| {"glFramebufferPixelLocalClearValuefvANGLE", P(GL_FramebufferPixelLocalClearValuefvANGLE)}, |
| {"glFramebufferPixelLocalClearValueivANGLE", P(GL_FramebufferPixelLocalClearValueivANGLE)}, |
| {"glFramebufferPixelLocalClearValueuivANGLE", P(GL_FramebufferPixelLocalClearValueuivANGLE)}, |
| {"glFramebufferPixelLocalStorageInterruptANGLE", P(GL_FramebufferPixelLocalStorageInterruptANGLE)}, |
| {"glFramebufferPixelLocalStorageRestoreANGLE", P(GL_FramebufferPixelLocalStorageRestoreANGLE)}, |
| {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)}, |
| {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)}, |
| {"glFramebufferTexture", P(GL_FramebufferTexture)}, |
| DESKTOP_ONLY("glFramebufferTexture1D", GL_FramebufferTexture1D) |
| {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)}, |
| {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)}, |
| {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)}, |
| DESKTOP_ONLY("glFramebufferTexture3D", GL_FramebufferTexture3D) |
| {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)}, |
| {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)}, |
| {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)}, |
| {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)}, |
| {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)}, |
| {"glFramebufferTexturePixelLocalStorageANGLE", P(GL_FramebufferTexturePixelLocalStorageANGLE)}, |
| {"glFrontFace", P(GL_FrontFace)}, |
| DESKTOP_ONLY("glFrustum", GL_Frustum) |
| {"glFrustumf", P(GL_Frustumf)}, |
| {"glFrustumx", P(GL_Frustumx)}, |
| {"glGenBuffers", P(GL_GenBuffers)}, |
| {"glGenFencesNV", P(GL_GenFencesNV)}, |
| {"glGenFramebuffers", P(GL_GenFramebuffers)}, |
| {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)}, |
| DESKTOP_ONLY("glGenLists", GL_GenLists) |
| {"glGenPerfMonitorsAMD", P(GL_GenPerfMonitorsAMD)}, |
| {"glGenProgramPipelines", P(GL_GenProgramPipelines)}, |
| {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)}, |
| {"glGenQueries", P(GL_GenQueries)}, |
| {"glGenQueriesEXT", P(GL_GenQueriesEXT)}, |
| {"glGenRenderbuffers", P(GL_GenRenderbuffers)}, |
| {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)}, |
| {"glGenSamplers", P(GL_GenSamplers)}, |
| {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)}, |
| {"glGenTextures", P(GL_GenTextures)}, |
| {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)}, |
| {"glGenVertexArrays", P(GL_GenVertexArrays)}, |
| {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)}, |
| {"glGenerateMipmap", P(GL_GenerateMipmap)}, |
| {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)}, |
| DESKTOP_ONLY("glGenerateTextureMipmap", GL_GenerateTextureMipmap) |
| DESKTOP_ONLY("glGetActiveAtomicCounterBufferiv", GL_GetActiveAtomicCounterBufferiv) |
| {"glGetActiveAttrib", P(GL_GetActiveAttrib)}, |
| DESKTOP_ONLY("glGetActiveSubroutineName", GL_GetActiveSubroutineName) |
| DESKTOP_ONLY("glGetActiveSubroutineUniformName", GL_GetActiveSubroutineUniformName) |
| DESKTOP_ONLY("glGetActiveSubroutineUniformiv", GL_GetActiveSubroutineUniformiv) |
| {"glGetActiveUniform", P(GL_GetActiveUniform)}, |
| {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)}, |
| {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)}, |
| {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)}, |
| DESKTOP_ONLY("glGetActiveUniformName", GL_GetActiveUniformName) |
| {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)}, |
| {"glGetAttachedShaders", P(GL_GetAttachedShaders)}, |
| {"glGetAttribLocation", P(GL_GetAttribLocation)}, |
| {"glGetBooleani_v", P(GL_GetBooleani_v)}, |
| {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)}, |
| {"glGetBooleanv", P(GL_GetBooleanv)}, |
| {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)}, |
| {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)}, |
| {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)}, |
| {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)}, |
| {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)}, |
| {"glGetBufferPointerv", P(GL_GetBufferPointerv)}, |
| {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)}, |
| {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)}, |
| DESKTOP_ONLY("glGetBufferSubData", GL_GetBufferSubData) |
| DESKTOP_ONLY("glGetClipPlane", GL_GetClipPlane) |
| {"glGetClipPlanef", P(GL_GetClipPlanef)}, |
| {"glGetClipPlanex", P(GL_GetClipPlanex)}, |
| DESKTOP_ONLY("glGetCompressedTexImage", GL_GetCompressedTexImage) |
| {"glGetCompressedTexImageANGLE", P(GL_GetCompressedTexImageANGLE)}, |
| DESKTOP_ONLY("glGetCompressedTextureImage", GL_GetCompressedTextureImage) |
| DESKTOP_ONLY("glGetCompressedTextureSubImage", GL_GetCompressedTextureSubImage) |
| {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)}, |
| {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)}, |
| DESKTOP_ONLY("glGetDoublei_v", GL_GetDoublei_v) |
| DESKTOP_ONLY("glGetDoublev", GL_GetDoublev) |
| {"glGetError", P(GL_GetError)}, |
| {"glGetFenceivNV", P(GL_GetFenceivNV)}, |
| {"glGetFixedv", P(GL_GetFixedv)}, |
| DESKTOP_ONLY("glGetFloati_v", GL_GetFloati_v) |
| {"glGetFloatv", P(GL_GetFloatv)}, |
| {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)}, |
| DESKTOP_ONLY("glGetFragDataIndex", GL_GetFragDataIndex) |
| {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)}, |
| {"glGetFragDataLocation", P(GL_GetFragDataLocation)}, |
| {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)}, |
| {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)}, |
| {"glGetFramebufferAttachmentParameterivRobustANGLE", P(GL_GetFramebufferAttachmentParameterivRobustANGLE)}, |
| {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)}, |
| {"glGetFramebufferParameterivMESA", P(GL_GetFramebufferParameterivMESA)}, |
| {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)}, |
| {"glGetFramebufferPixelLocalStorageParameterfvANGLE", P(GL_GetFramebufferPixelLocalStorageParameterfvANGLE)}, |
| {"glGetFramebufferPixelLocalStorageParameterfvRobustANGLE", P(GL_GetFramebufferPixelLocalStorageParameterfvRobustANGLE)}, |
| {"glGetFramebufferPixelLocalStorageParameterivANGLE", P(GL_GetFramebufferPixelLocalStorageParameterivANGLE)}, |
| {"glGetFramebufferPixelLocalStorageParameterivRobustANGLE", P(GL_GetFramebufferPixelLocalStorageParameterivRobustANGLE)}, |
| {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)}, |
| {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)}, |
| {"glGetInteger64i_v", P(GL_GetInteger64i_v)}, |
| {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)}, |
| {"glGetInteger64v", P(GL_GetInteger64v)}, |
| {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)}, |
| {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)}, |
| {"glGetIntegeri_v", P(GL_GetIntegeri_v)}, |
| {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)}, |
| {"glGetIntegerv", P(GL_GetIntegerv)}, |
| {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)}, |
| DESKTOP_ONLY("glGetInternalformati64v", GL_GetInternalformati64v) |
| {"glGetInternalformativ", P(GL_GetInternalformativ)}, |
| {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)}, |
| {"glGetLightfv", P(GL_GetLightfv)}, |
| DESKTOP_ONLY("glGetLightiv", GL_GetLightiv) |
| {"glGetLightxv", P(GL_GetLightxv)}, |
| DESKTOP_ONLY("glGetMapdv", GL_GetMapdv) |
| DESKTOP_ONLY("glGetMapfv", GL_GetMapfv) |
| DESKTOP_ONLY("glGetMapiv", GL_GetMapiv) |
| {"glGetMaterialfv", P(GL_GetMaterialfv)}, |
| DESKTOP_ONLY("glGetMaterialiv", GL_GetMaterialiv) |
| {"glGetMaterialxv", P(GL_GetMaterialxv)}, |
| {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)}, |
| {"glGetMultisamplefv", P(GL_GetMultisamplefv)}, |
| {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)}, |
| {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)}, |
| DESKTOP_ONLY("glGetNamedBufferParameteri64v", GL_GetNamedBufferParameteri64v) |
| DESKTOP_ONLY("glGetNamedBufferParameteriv", GL_GetNamedBufferParameteriv) |
| DESKTOP_ONLY("glGetNamedBufferPointerv", GL_GetNamedBufferPointerv) |
| DESKTOP_ONLY("glGetNamedBufferSubData", GL_GetNamedBufferSubData) |
| DESKTOP_ONLY("glGetNamedFramebufferAttachmentParameteriv", GL_GetNamedFramebufferAttachmentParameteriv) |
| DESKTOP_ONLY("glGetNamedFramebufferParameteriv", GL_GetNamedFramebufferParameteriv) |
| DESKTOP_ONLY("glGetNamedRenderbufferParameteriv", GL_GetNamedRenderbufferParameteriv) |
| {"glGetObjectLabel", P(GL_GetObjectLabel)}, |
| {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)}, |
| {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)}, |
| {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)}, |
| {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)}, |
| {"glGetPerfMonitorCounterDataAMD", P(GL_GetPerfMonitorCounterDataAMD)}, |
| {"glGetPerfMonitorCounterInfoAMD", P(GL_GetPerfMonitorCounterInfoAMD)}, |
| {"glGetPerfMonitorCounterStringAMD", P(GL_GetPerfMonitorCounterStringAMD)}, |
| {"glGetPerfMonitorCountersAMD", P(GL_GetPerfMonitorCountersAMD)}, |
| {"glGetPerfMonitorGroupStringAMD", P(GL_GetPerfMonitorGroupStringAMD)}, |
| {"glGetPerfMonitorGroupsAMD", P(GL_GetPerfMonitorGroupsAMD)}, |
| DESKTOP_ONLY("glGetPixelMapfv", GL_GetPixelMapfv) |
| DESKTOP_ONLY("glGetPixelMapuiv", GL_GetPixelMapuiv) |
| DESKTOP_ONLY("glGetPixelMapusv", GL_GetPixelMapusv) |
| {"glGetPointerv", P(GL_GetPointerv)}, |
| {"glGetPointervKHR", P(GL_GetPointervKHR)}, |
| {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)}, |
| DESKTOP_ONLY("glGetPolygonStipple", GL_GetPolygonStipple) |
| {"glGetProgramBinary", P(GL_GetProgramBinary)}, |
| {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)}, |
| {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)}, |
| {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)}, |
| {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)}, |
| {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)}, |
| {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)}, |
| {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)}, |
| {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)}, |
| {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)}, |
| {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)}, |
| DESKTOP_ONLY("glGetProgramResourceLocationIndex", GL_GetProgramResourceLocationIndex) |
| {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)}, |
| {"glGetProgramResourceName", P(GL_GetProgramResourceName)}, |
| {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)}, |
| DESKTOP_ONLY("glGetProgramStageiv", GL_GetProgramStageiv) |
| {"glGetProgramiv", P(GL_GetProgramiv)}, |
| {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)}, |
| DESKTOP_ONLY("glGetQueryBufferObjecti64v", GL_GetQueryBufferObjecti64v) |
| DESKTOP_ONLY("glGetQueryBufferObjectiv", GL_GetQueryBufferObjectiv) |
| DESKTOP_ONLY("glGetQueryBufferObjectui64v", GL_GetQueryBufferObjectui64v) |
| DESKTOP_ONLY("glGetQueryBufferObjectuiv", GL_GetQueryBufferObjectuiv) |
| DESKTOP_ONLY("glGetQueryIndexediv", GL_GetQueryIndexediv) |
| DESKTOP_ONLY("glGetQueryObjecti64v", GL_GetQueryObjecti64v) |
| {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)}, |
| {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)}, |
| DESKTOP_ONLY("glGetQueryObjectiv", GL_GetQueryObjectiv) |
| {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)}, |
| {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)}, |
| DESKTOP_ONLY("glGetQueryObjectui64v", GL_GetQueryObjectui64v) |
| {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)}, |
| {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)}, |
| {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)}, |
| {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)}, |
| {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)}, |
| {"glGetQueryiv", P(GL_GetQueryiv)}, |
| {"glGetQueryivEXT", P(GL_GetQueryivEXT)}, |
| {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)}, |
| {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)}, |
| {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)}, |
| {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)}, |
| {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)}, |
| {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)}, |
| {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)}, |
| {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)}, |
| {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)}, |
| {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)}, |
| {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)}, |
| {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)}, |
| {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)}, |
| {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)}, |
| {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)}, |
| {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)}, |
| {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)}, |
| {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)}, |
| {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)}, |
| {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)}, |
| {"glGetShaderSource", P(GL_GetShaderSource)}, |
| {"glGetShaderiv", P(GL_GetShaderiv)}, |
| {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)}, |
| {"glGetString", P(GL_GetString)}, |
| {"glGetStringi", P(GL_GetStringi)}, |
| DESKTOP_ONLY("glGetSubroutineIndex", GL_GetSubroutineIndex) |
| DESKTOP_ONLY("glGetSubroutineUniformLocation", GL_GetSubroutineUniformLocation) |
| {"glGetSynciv", P(GL_GetSynciv)}, |
| {"glGetTexEnvfv", P(GL_GetTexEnvfv)}, |
| {"glGetTexEnviv", P(GL_GetTexEnviv)}, |
| {"glGetTexEnvxv", P(GL_GetTexEnvxv)}, |
| DESKTOP_ONLY("glGetTexGendv", GL_GetTexGendv) |
| DESKTOP_ONLY("glGetTexGenfv", GL_GetTexGenfv) |
| {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)}, |
| DESKTOP_ONLY("glGetTexGeniv", GL_GetTexGeniv) |
| {"glGetTexGenivOES", P(GL_GetTexGenivOES)}, |
| {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)}, |
| DESKTOP_ONLY("glGetTexImage", GL_GetTexImage) |
| {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)}, |
| {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)}, |
| {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)}, |
| {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)}, |
| {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)}, |
| {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)}, |
| {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)}, |
| {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)}, |
| {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)}, |
| {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)}, |
| {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)}, |
| {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)}, |
| {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)}, |
| {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)}, |
| {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)}, |
| {"glGetTexParameterfv", P(GL_GetTexParameterfv)}, |
| {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)}, |
| {"glGetTexParameteriv", P(GL_GetTexParameteriv)}, |
| {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)}, |
| {"glGetTexParameterxv", P(GL_GetTexParameterxv)}, |
| DESKTOP_ONLY("glGetTextureImage", GL_GetTextureImage) |
| DESKTOP_ONLY("glGetTextureLevelParameterfv", GL_GetTextureLevelParameterfv) |
| DESKTOP_ONLY("glGetTextureLevelParameteriv", GL_GetTextureLevelParameteriv) |
| DESKTOP_ONLY("glGetTextureParameterIiv", GL_GetTextureParameterIiv) |
| DESKTOP_ONLY("glGetTextureParameterIuiv", GL_GetTextureParameterIuiv) |
| DESKTOP_ONLY("glGetTextureParameterfv", GL_GetTextureParameterfv) |
| DESKTOP_ONLY("glGetTextureParameteriv", GL_GetTextureParameteriv) |
| DESKTOP_ONLY("glGetTextureSubImage", GL_GetTextureSubImage) |
| {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)}, |
| DESKTOP_ONLY("glGetTransformFeedbacki64_v", GL_GetTransformFeedbacki64_v) |
| DESKTOP_ONLY("glGetTransformFeedbacki_v", GL_GetTransformFeedbacki_v) |
| DESKTOP_ONLY("glGetTransformFeedbackiv", GL_GetTransformFeedbackiv) |
| {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)}, |
| {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)}, |
| {"glGetUniformIndices", P(GL_GetUniformIndices)}, |
| {"glGetUniformLocation", P(GL_GetUniformLocation)}, |
| DESKTOP_ONLY("glGetUniformSubroutineuiv", GL_GetUniformSubroutineuiv) |
| DESKTOP_ONLY("glGetUniformdv", GL_GetUniformdv) |
| {"glGetUniformfv", P(GL_GetUniformfv)}, |
| {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)}, |
| {"glGetUniformiv", P(GL_GetUniformiv)}, |
| {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)}, |
| {"glGetUniformuiv", P(GL_GetUniformuiv)}, |
| {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)}, |
| {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)}, |
| {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)}, |
| DESKTOP_ONLY("glGetVertexArrayIndexed64iv", GL_GetVertexArrayIndexed64iv) |
| DESKTOP_ONLY("glGetVertexArrayIndexediv", GL_GetVertexArrayIndexediv) |
| DESKTOP_ONLY("glGetVertexArrayiv", GL_GetVertexArrayiv) |
| {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)}, |
| {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)}, |
| {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)}, |
| {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)}, |
| DESKTOP_ONLY("glGetVertexAttribLdv", GL_GetVertexAttribLdv) |
| {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)}, |
| {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)}, |
| DESKTOP_ONLY("glGetVertexAttribdv", GL_GetVertexAttribdv) |
| {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)}, |
| {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)}, |
| {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)}, |
| {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)}, |
| DESKTOP_ONLY("glGetnColorTable", GL_GetnColorTable) |
| DESKTOP_ONLY("glGetnCompressedTexImage", GL_GetnCompressedTexImage) |
| DESKTOP_ONLY("glGetnConvolutionFilter", GL_GetnConvolutionFilter) |
| DESKTOP_ONLY("glGetnHistogram", GL_GetnHistogram) |
| DESKTOP_ONLY("glGetnMapdv", GL_GetnMapdv) |
| DESKTOP_ONLY("glGetnMapfv", GL_GetnMapfv) |
| DESKTOP_ONLY("glGetnMapiv", GL_GetnMapiv) |
| DESKTOP_ONLY("glGetnMinmax", GL_GetnMinmax) |
| DESKTOP_ONLY("glGetnPixelMapfv", GL_GetnPixelMapfv) |
| DESKTOP_ONLY("glGetnPixelMapuiv", GL_GetnPixelMapuiv) |
| DESKTOP_ONLY("glGetnPixelMapusv", GL_GetnPixelMapusv) |
| DESKTOP_ONLY("glGetnPolygonStipple", GL_GetnPolygonStipple) |
| DESKTOP_ONLY("glGetnSeparableFilter", GL_GetnSeparableFilter) |
| DESKTOP_ONLY("glGetnTexImage", GL_GetnTexImage) |
| DESKTOP_ONLY("glGetnUniformdv", GL_GetnUniformdv) |
| {"glGetnUniformfv", P(GL_GetnUniformfv)}, |
| {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)}, |
| {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)}, |
| {"glGetnUniformiv", P(GL_GetnUniformiv)}, |
| {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)}, |
| {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)}, |
| {"glGetnUniformuiv", P(GL_GetnUniformuiv)}, |
| {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)}, |
| {"glHint", P(GL_Hint)}, |
| {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)}, |
| {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)}, |
| {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)}, |
| {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)}, |
| DESKTOP_ONLY("glIndexMask", GL_IndexMask) |
| DESKTOP_ONLY("glIndexPointer", GL_IndexPointer) |
| DESKTOP_ONLY("glIndexd", GL_Indexd) |
| DESKTOP_ONLY("glIndexdv", GL_Indexdv) |
| DESKTOP_ONLY("glIndexf", GL_Indexf) |
| DESKTOP_ONLY("glIndexfv", GL_Indexfv) |
| DESKTOP_ONLY("glIndexi", GL_Indexi) |
| DESKTOP_ONLY("glIndexiv", GL_Indexiv) |
| DESKTOP_ONLY("glIndexs", GL_Indexs) |
| DESKTOP_ONLY("glIndexsv", GL_Indexsv) |
| DESKTOP_ONLY("glIndexub", GL_Indexub) |
| DESKTOP_ONLY("glIndexubv", GL_Indexubv) |
| DESKTOP_ONLY("glInitNames", GL_InitNames) |
| {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)}, |
| DESKTOP_ONLY("glInterleavedArrays", GL_InterleavedArrays) |
| DESKTOP_ONLY("glInvalidateBufferData", GL_InvalidateBufferData) |
| DESKTOP_ONLY("glInvalidateBufferSubData", GL_InvalidateBufferSubData) |
| {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)}, |
| DESKTOP_ONLY("glInvalidateNamedFramebufferData", GL_InvalidateNamedFramebufferData) |
| DESKTOP_ONLY("glInvalidateNamedFramebufferSubData", GL_InvalidateNamedFramebufferSubData) |
| {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)}, |
| DESKTOP_ONLY("glInvalidateTexImage", GL_InvalidateTexImage) |
| DESKTOP_ONLY("glInvalidateTexSubImage", GL_InvalidateTexSubImage) |
| {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)}, |
| {"glIsBuffer", P(GL_IsBuffer)}, |
| {"glIsEnabled", P(GL_IsEnabled)}, |
| {"glIsEnabledi", P(GL_IsEnabledi)}, |
| {"glIsEnablediEXT", P(GL_IsEnablediEXT)}, |
| {"glIsEnablediOES", P(GL_IsEnablediOES)}, |
| {"glIsFenceNV", P(GL_IsFenceNV)}, |
| {"glIsFramebuffer", P(GL_IsFramebuffer)}, |
| {"glIsFramebufferOES", P(GL_IsFramebufferOES)}, |
| DESKTOP_ONLY("glIsList", GL_IsList) |
| {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)}, |
| {"glIsProgram", P(GL_IsProgram)}, |
| {"glIsProgramPipeline", P(GL_IsProgramPipeline)}, |
| {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)}, |
| {"glIsQuery", P(GL_IsQuery)}, |
| {"glIsQueryEXT", P(GL_IsQueryEXT)}, |
| {"glIsRenderbuffer", P(GL_IsRenderbuffer)}, |
| {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)}, |
| {"glIsSampler", P(GL_IsSampler)}, |
| {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)}, |
| {"glIsShader", P(GL_IsShader)}, |
| {"glIsSync", P(GL_IsSync)}, |
| {"glIsTexture", P(GL_IsTexture)}, |
| {"glIsTransformFeedback", P(GL_IsTransformFeedback)}, |
| {"glIsVertexArray", P(GL_IsVertexArray)}, |
| {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)}, |
| {"glLabelObjectEXT", P(GL_LabelObjectEXT)}, |
| {"glLightModelf", P(GL_LightModelf)}, |
| {"glLightModelfv", P(GL_LightModelfv)}, |
| DESKTOP_ONLY("glLightModeli", GL_LightModeli) |
| DESKTOP_ONLY("glLightModeliv", GL_LightModeliv) |
| {"glLightModelx", P(GL_LightModelx)}, |
| {"glLightModelxv", P(GL_LightModelxv)}, |
| {"glLightf", P(GL_Lightf)}, |
| {"glLightfv", P(GL_Lightfv)}, |
| DESKTOP_ONLY("glLighti", GL_Lighti) |
| DESKTOP_ONLY("glLightiv", GL_Lightiv) |
| {"glLightx", P(GL_Lightx)}, |
| {"glLightxv", P(GL_Lightxv)}, |
| DESKTOP_ONLY("glLineStipple", GL_LineStipple) |
| {"glLineWidth", P(GL_LineWidth)}, |
| {"glLineWidthx", P(GL_LineWidthx)}, |
| {"glLinkProgram", P(GL_LinkProgram)}, |
| DESKTOP_ONLY("glListBase", GL_ListBase) |
| {"glLoadIdentity", P(GL_LoadIdentity)}, |
| DESKTOP_ONLY("glLoadMatrixd", GL_LoadMatrixd) |
| {"glLoadMatrixf", P(GL_LoadMatrixf)}, |
| {"glLoadMatrixx", P(GL_LoadMatrixx)}, |
| DESKTOP_ONLY("glLoadName", GL_LoadName) |
| {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)}, |
| DESKTOP_ONLY("glLoadTransposeMatrixd", GL_LoadTransposeMatrixd) |
| DESKTOP_ONLY("glLoadTransposeMatrixf", GL_LoadTransposeMatrixf) |
| {"glLogicOp", P(GL_LogicOp)}, |
| {"glLogicOpANGLE", P(GL_LogicOpANGLE)}, |
| {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)}, |
| DESKTOP_ONLY("glMap1d", GL_Map1d) |
| DESKTOP_ONLY("glMap1f", GL_Map1f) |
| DESKTOP_ONLY("glMap2d", GL_Map2d) |
| DESKTOP_ONLY("glMap2f", GL_Map2f) |
| DESKTOP_ONLY("glMapBuffer", GL_MapBuffer) |
| {"glMapBufferOES", P(GL_MapBufferOES)}, |
| {"glMapBufferRange", P(GL_MapBufferRange)}, |
| {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)}, |
| DESKTOP_ONLY("glMapGrid1d", GL_MapGrid1d) |
| DESKTOP_ONLY("glMapGrid1f", GL_MapGrid1f) |
| DESKTOP_ONLY("glMapGrid2d", GL_MapGrid2d) |
| DESKTOP_ONLY("glMapGrid2f", GL_MapGrid2f) |
| DESKTOP_ONLY("glMapNamedBuffer", GL_MapNamedBuffer) |
| DESKTOP_ONLY("glMapNamedBufferRange", GL_MapNamedBufferRange) |
| {"glMaterialf", P(GL_Materialf)}, |
| {"glMaterialfv", P(GL_Materialfv)}, |
| DESKTOP_ONLY("glMateriali", GL_Materiali) |
| DESKTOP_ONLY("glMaterialiv", GL_Materialiv) |
| {"glMaterialx", P(GL_Materialx)}, |
| {"glMaterialxv", P(GL_Materialxv)}, |
| {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)}, |
| {"glMatrixMode", P(GL_MatrixMode)}, |
| {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)}, |
| {"glMemoryBarrier", P(GL_MemoryBarrier)}, |
| {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)}, |
| {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)}, |
| {"glMinSampleShading", P(GL_MinSampleShading)}, |
| {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)}, |
| DESKTOP_ONLY("glMultMatrixd", GL_MultMatrixd) |
| {"glMultMatrixf", P(GL_MultMatrixf)}, |
| {"glMultMatrixx", P(GL_MultMatrixx)}, |
| DESKTOP_ONLY("glMultTransposeMatrixd", GL_MultTransposeMatrixd) |
| DESKTOP_ONLY("glMultTransposeMatrixf", GL_MultTransposeMatrixf) |
| DESKTOP_ONLY("glMultiDrawArrays", GL_MultiDrawArrays) |
| {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)}, |
| DESKTOP_ONLY("glMultiDrawArraysIndirect", GL_MultiDrawArraysIndirect) |
| DESKTOP_ONLY("glMultiDrawArraysIndirectCount", GL_MultiDrawArraysIndirectCount) |
| {"glMultiDrawArraysIndirectEXT", P(GL_MultiDrawArraysIndirectEXT)}, |
| {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)}, |
| {"glMultiDrawArraysInstancedBaseInstanceANGLE", P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)}, |
| DESKTOP_ONLY("glMultiDrawElements", GL_MultiDrawElements) |
| {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)}, |
| DESKTOP_ONLY("glMultiDrawElementsBaseVertex", GL_MultiDrawElementsBaseVertex) |
| {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)}, |
| DESKTOP_ONLY("glMultiDrawElementsIndirect", GL_MultiDrawElementsIndirect) |
| DESKTOP_ONLY("glMultiDrawElementsIndirectCount", GL_MultiDrawElementsIndirectCount) |
| {"glMultiDrawElementsIndirectEXT", P(GL_MultiDrawElementsIndirectEXT)}, |
| {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)}, |
| {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)}, |
| DESKTOP_ONLY("glMultiTexCoord1d", GL_MultiTexCoord1d) |
| DESKTOP_ONLY("glMultiTexCoord1dv", GL_MultiTexCoord1dv) |
| DESKTOP_ONLY("glMultiTexCoord1f", GL_MultiTexCoord1f) |
| DESKTOP_ONLY("glMultiTexCoord1fv", GL_MultiTexCoord1fv) |
| DESKTOP_ONLY("glMultiTexCoord1i", GL_MultiTexCoord1i) |
| DESKTOP_ONLY("glMultiTexCoord1iv", GL_MultiTexCoord1iv) |
| DESKTOP_ONLY("glMultiTexCoord1s", GL_MultiTexCoord1s) |
| DESKTOP_ONLY("glMultiTexCoord1sv", GL_MultiTexCoord1sv) |
| DESKTOP_ONLY("glMultiTexCoord2d", GL_MultiTexCoord2d) |
| DESKTOP_ONLY("glMultiTexCoord2dv", GL_MultiTexCoord2dv) |
| DESKTOP_ONLY("glMultiTexCoord2f", GL_MultiTexCoord2f) |
| DESKTOP_ONLY("glMultiTexCoord2fv", GL_MultiTexCoord2fv) |
| DESKTOP_ONLY("glMultiTexCoord2i", GL_MultiTexCoord2i) |
| DESKTOP_ONLY("glMultiTexCoord2iv", GL_MultiTexCoord2iv) |
| DESKTOP_ONLY("glMultiTexCoord2s", GL_MultiTexCoord2s) |
| DESKTOP_ONLY("glMultiTexCoord2sv", GL_MultiTexCoord2sv) |
| DESKTOP_ONLY("glMultiTexCoord3d", GL_MultiTexCoord3d) |
| DESKTOP_ONLY("glMultiTexCoord3dv", GL_MultiTexCoord3dv) |
| DESKTOP_ONLY("glMultiTexCoord3f", GL_MultiTexCoord3f) |
| DESKTOP_ONLY("glMultiTexCoord3fv", GL_MultiTexCoord3fv) |
| DESKTOP_ONLY("glMultiTexCoord3i", GL_MultiTexCoord3i) |
| DESKTOP_ONLY("glMultiTexCoord3iv", GL_MultiTexCoord3iv) |
| DESKTOP_ONLY("glMultiTexCoord3s", GL_MultiTexCoord3s) |
| DESKTOP_ONLY("glMultiTexCoord3sv", GL_MultiTexCoord3sv) |
| DESKTOP_ONLY("glMultiTexCoord4d", GL_MultiTexCoord4d) |
| DESKTOP_ONLY("glMultiTexCoord4dv", GL_MultiTexCoord4dv) |
| {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)}, |
| DESKTOP_ONLY("glMultiTexCoord4fv", GL_MultiTexCoord4fv) |
| DESKTOP_ONLY("glMultiTexCoord4i", GL_MultiTexCoord4i) |
| DESKTOP_ONLY("glMultiTexCoord4iv", GL_MultiTexCoord4iv) |
| DESKTOP_ONLY("glMultiTexCoord4s", GL_MultiTexCoord4s) |
| DESKTOP_ONLY("glMultiTexCoord4sv", GL_MultiTexCoord4sv) |
| {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)}, |
| DESKTOP_ONLY("glMultiTexCoordP1ui", GL_MultiTexCoordP1ui) |
| DESKTOP_ONLY("glMultiTexCoordP1uiv", GL_MultiTexCoordP1uiv) |
| DESKTOP_ONLY("glMultiTexCoordP2ui", GL_MultiTexCoordP2ui) |
| DESKTOP_ONLY("glMultiTexCoordP2uiv", GL_MultiTexCoordP2uiv) |
| DESKTOP_ONLY("glMultiTexCoordP3ui", GL_MultiTexCoordP3ui) |
| DESKTOP_ONLY("glMultiTexCoordP3uiv", GL_MultiTexCoordP3uiv) |
| DESKTOP_ONLY("glMultiTexCoordP4ui", GL_MultiTexCoordP4ui) |
| DESKTOP_ONLY("glMultiTexCoordP4uiv", GL_MultiTexCoordP4uiv) |
| DESKTOP_ONLY("glNamedBufferData", GL_NamedBufferData) |
| DESKTOP_ONLY("glNamedBufferStorage", GL_NamedBufferStorage) |
| {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)}, |
| DESKTOP_ONLY("glNamedBufferSubData", GL_NamedBufferSubData) |
| DESKTOP_ONLY("glNamedFramebufferDrawBuffer", GL_NamedFramebufferDrawBuffer) |
| DESKTOP_ONLY("glNamedFramebufferDrawBuffers", GL_NamedFramebufferDrawBuffers) |
| DESKTOP_ONLY("glNamedFramebufferParameteri", GL_NamedFramebufferParameteri) |
| DESKTOP_ONLY("glNamedFramebufferReadBuffer", GL_NamedFramebufferReadBuffer) |
| DESKTOP_ONLY("glNamedFramebufferRenderbuffer", GL_NamedFramebufferRenderbuffer) |
| DESKTOP_ONLY("glNamedFramebufferTexture", GL_NamedFramebufferTexture) |
| DESKTOP_ONLY("glNamedFramebufferTextureLayer", GL_NamedFramebufferTextureLayer) |
| DESKTOP_ONLY("glNamedRenderbufferStorage", GL_NamedRenderbufferStorage) |
| DESKTOP_ONLY("glNamedRenderbufferStorageMultisample", GL_NamedRenderbufferStorageMultisample) |
| DESKTOP_ONLY("glNewList", GL_NewList) |
| DESKTOP_ONLY("glNormal3b", GL_Normal3b) |
| DESKTOP_ONLY("glNormal3bv", GL_Normal3bv) |
| DESKTOP_ONLY("glNormal3d", GL_Normal3d) |
| DESKTOP_ONLY("glNormal3dv", GL_Normal3dv) |
| {"glNormal3f", P(GL_Normal3f)}, |
| DESKTOP_ONLY("glNormal3fv", GL_Normal3fv) |
| DESKTOP_ONLY("glNormal3i", GL_Normal3i) |
| DESKTOP_ONLY("glNormal3iv", GL_Normal3iv) |
| DESKTOP_ONLY("glNormal3s", GL_Normal3s) |
| DESKTOP_ONLY("glNormal3sv", GL_Normal3sv) |
| {"glNormal3x", P(GL_Normal3x)}, |
| DESKTOP_ONLY("glNormalP3ui", GL_NormalP3ui) |
| DESKTOP_ONLY("glNormalP3uiv", GL_NormalP3uiv) |
| {"glNormalPointer", P(GL_NormalPointer)}, |
| {"glObjectLabel", P(GL_ObjectLabel)}, |
| {"glObjectLabelKHR", P(GL_ObjectLabelKHR)}, |
| {"glObjectPtrLabel", P(GL_ObjectPtrLabel)}, |
| {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)}, |
| DESKTOP_ONLY("glOrtho", GL_Ortho) |
| {"glOrthof", P(GL_Orthof)}, |
| {"glOrthox", P(GL_Orthox)}, |
| DESKTOP_ONLY("glPassThrough", GL_PassThrough) |
| DESKTOP_ONLY("glPatchParameterfv", GL_PatchParameterfv) |
| {"glPatchParameteri", P(GL_PatchParameteri)}, |
| {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)}, |
| {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)}, |
| {"glPixelLocalStorageBarrierANGLE", P(GL_PixelLocalStorageBarrierANGLE)}, |
| DESKTOP_ONLY("glPixelMapfv", GL_PixelMapfv) |
| DESKTOP_ONLY("glPixelMapuiv", GL_PixelMapuiv) |
| DESKTOP_ONLY("glPixelMapusv", GL_PixelMapusv) |
| DESKTOP_ONLY("glPixelStoref", GL_PixelStoref) |
| {"glPixelStorei", P(GL_PixelStorei)}, |
| DESKTOP_ONLY("glPixelTransferf", GL_PixelTransferf) |
| DESKTOP_ONLY("glPixelTransferi", GL_PixelTransferi) |
| DESKTOP_ONLY("glPixelZoom", GL_PixelZoom) |
| {"glPointParameterf", P(GL_PointParameterf)}, |
| {"glPointParameterfv", P(GL_PointParameterfv)}, |
| DESKTOP_ONLY("glPointParameteri", GL_PointParameteri) |
| DESKTOP_ONLY("glPointParameteriv", GL_PointParameteriv) |
| {"glPointParameterx", P(GL_PointParameterx)}, |
| {"glPointParameterxv", P(GL_PointParameterxv)}, |
| {"glPointSize", P(GL_PointSize)}, |
| {"glPointSizePointerOES", P(GL_PointSizePointerOES)}, |
| {"glPointSizex", P(GL_PointSizex)}, |
| DESKTOP_ONLY("glPolygonMode", GL_PolygonMode) |
| {"glPolygonModeANGLE", P(GL_PolygonModeANGLE)}, |
| {"glPolygonModeNV", P(GL_PolygonModeNV)}, |
| {"glPolygonOffset", P(GL_PolygonOffset)}, |
| DESKTOP_ONLY("glPolygonOffsetClamp", GL_PolygonOffsetClamp) |
| {"glPolygonOffsetClampEXT", P(GL_PolygonOffsetClampEXT)}, |
| {"glPolygonOffsetx", P(GL_PolygonOffsetx)}, |
| DESKTOP_ONLY("glPolygonStipple", GL_PolygonStipple) |
| DESKTOP_ONLY("glPopAttrib", GL_PopAttrib) |
| DESKTOP_ONLY("glPopClientAttrib", GL_PopClientAttrib) |
| {"glPopDebugGroup", P(GL_PopDebugGroup)}, |
| {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)}, |
| {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)}, |
| {"glPopMatrix", P(GL_PopMatrix)}, |
| DESKTOP_ONLY("glPopName", GL_PopName) |
| {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)}, |
| {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)}, |
| {"glPrimitiveBoundingBoxOES", P(GL_PrimitiveBoundingBoxOES)}, |
| DESKTOP_ONLY("glPrimitiveRestartIndex", GL_PrimitiveRestartIndex) |
| DESKTOP_ONLY("glPrioritizeTextures", GL_PrioritizeTextures) |
| {"glProgramBinary", P(GL_ProgramBinary)}, |
| {"glProgramBinaryOES", P(GL_ProgramBinaryOES)}, |
| {"glProgramParameteri", P(GL_ProgramParameteri)}, |
| {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)}, |
| DESKTOP_ONLY("glProgramUniform1d", GL_ProgramUniform1d) |
| DESKTOP_ONLY("glProgramUniform1dv", GL_ProgramUniform1dv) |
| {"glProgramUniform1f", P(GL_ProgramUniform1f)}, |
| {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)}, |
| {"glProgramUniform1fv", P(GL_ProgramUniform1fv)}, |
| {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)}, |
| {"glProgramUniform1i", P(GL_ProgramUniform1i)}, |
| {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)}, |
| {"glProgramUniform1iv", P(GL_ProgramUniform1iv)}, |
| {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)}, |
| {"glProgramUniform1ui", P(GL_ProgramUniform1ui)}, |
| {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)}, |
| {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)}, |
| {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)}, |
| DESKTOP_ONLY("glProgramUniform2d", GL_ProgramUniform2d) |
| DESKTOP_ONLY("glProgramUniform2dv", GL_ProgramUniform2dv) |
| {"glProgramUniform2f", P(GL_ProgramUniform2f)}, |
| {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)}, |
| {"glProgramUniform2fv", P(GL_ProgramUniform2fv)}, |
| {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)}, |
| {"glProgramUniform2i", P(GL_ProgramUniform2i)}, |
| {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)}, |
| {"glProgramUniform2iv", P(GL_ProgramUniform2iv)}, |
| {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)}, |
| {"glProgramUniform2ui", P(GL_ProgramUniform2ui)}, |
| {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)}, |
| {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)}, |
| {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)}, |
| DESKTOP_ONLY("glProgramUniform3d", GL_ProgramUniform3d) |
| DESKTOP_ONLY("glProgramUniform3dv", GL_ProgramUniform3dv) |
| {"glProgramUniform3f", P(GL_ProgramUniform3f)}, |
| {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)}, |
| {"glProgramUniform3fv", P(GL_ProgramUniform3fv)}, |
| {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)}, |
| {"glProgramUniform3i", P(GL_ProgramUniform3i)}, |
| {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)}, |
| {"glProgramUniform3iv", P(GL_ProgramUniform3iv)}, |
| {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)}, |
| {"glProgramUniform3ui", P(GL_ProgramUniform3ui)}, |
| {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)}, |
| {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)}, |
| {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)}, |
| DESKTOP_ONLY("glProgramUniform4d", GL_ProgramUniform4d) |
| DESKTOP_ONLY("glProgramUniform4dv", GL_ProgramUniform4dv) |
| {"glProgramUniform4f", P(GL_ProgramUniform4f)}, |
| {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)}, |
| {"glProgramUniform4fv", P(GL_ProgramUniform4fv)}, |
| {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)}, |
| {"glProgramUniform4i", P(GL_ProgramUniform4i)}, |
| {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)}, |
| {"glProgramUniform4iv", P(GL_ProgramUniform4iv)}, |
| {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)}, |
| {"glProgramUniform4ui", P(GL_ProgramUniform4ui)}, |
| {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)}, |
| {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)}, |
| {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix2dv", GL_ProgramUniformMatrix2dv) |
| {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)}, |
| {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix2x3dv", GL_ProgramUniformMatrix2x3dv) |
| {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)}, |
| {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix2x4dv", GL_ProgramUniformMatrix2x4dv) |
| {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)}, |
| {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix3dv", GL_ProgramUniformMatrix3dv) |
| {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)}, |
| {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix3x2dv", GL_ProgramUniformMatrix3x2dv) |
| {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)}, |
| {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix3x4dv", GL_ProgramUniformMatrix3x4dv) |
| {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)}, |
| {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix4dv", GL_ProgramUniformMatrix4dv) |
| {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)}, |
| {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix4x2dv", GL_ProgramUniformMatrix4x2dv) |
| {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)}, |
| {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)}, |
| DESKTOP_ONLY("glProgramUniformMatrix4x3dv", GL_ProgramUniformMatrix4x3dv) |
| {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)}, |
| {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)}, |
| DESKTOP_ONLY("glProvokingVertex", GL_ProvokingVertex) |
| {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)}, |
| DESKTOP_ONLY("glPushAttrib", GL_PushAttrib) |
| DESKTOP_ONLY("glPushClientAttrib", GL_PushClientAttrib) |
| {"glPushDebugGroup", P(GL_PushDebugGroup)}, |
| {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)}, |
| {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)}, |
| {"glPushMatrix", P(GL_PushMatrix)}, |
| DESKTOP_ONLY("glPushName", GL_PushName) |
| DESKTOP_ONLY("glQueryCounter", GL_QueryCounter) |
| {"glQueryCounterEXT", P(GL_QueryCounterEXT)}, |
| {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)}, |
| DESKTOP_ONLY("glRasterPos2d", GL_RasterPos2d) |
| DESKTOP_ONLY("glRasterPos2dv", GL_RasterPos2dv) |
| DESKTOP_ONLY("glRasterPos2f", GL_RasterPos2f) |
| DESKTOP_ONLY("glRasterPos2fv", GL_RasterPos2fv) |
| DESKTOP_ONLY("glRasterPos2i", GL_RasterPos2i) |
| DESKTOP_ONLY("glRasterPos2iv", GL_RasterPos2iv) |
| DESKTOP_ONLY("glRasterPos2s", GL_RasterPos2s) |
| DESKTOP_ONLY("glRasterPos2sv", GL_RasterPos2sv) |
| DESKTOP_ONLY("glRasterPos3d", GL_RasterPos3d) |
| DESKTOP_ONLY("glRasterPos3dv", GL_RasterPos3dv) |
| DESKTOP_ONLY("glRasterPos3f", GL_RasterPos3f) |
| DESKTOP_ONLY("glRasterPos3fv", GL_RasterPos3fv) |
| DESKTOP_ONLY("glRasterPos3i", GL_RasterPos3i) |
| DESKTOP_ONLY("glRasterPos3iv", GL_RasterPos3iv) |
| DESKTOP_ONLY("glRasterPos3s", GL_RasterPos3s) |
| DESKTOP_ONLY("glRasterPos3sv", GL_RasterPos3sv) |
| DESKTOP_ONLY("glRasterPos4d", GL_RasterPos4d) |
| DESKTOP_ONLY("glRasterPos4dv", GL_RasterPos4dv) |
| DESKTOP_ONLY("glRasterPos4f", GL_RasterPos4f) |
| DESKTOP_ONLY("glRasterPos4fv", GL_RasterPos4fv) |
| DESKTOP_ONLY("glRasterPos4i", GL_RasterPos4i) |
| DESKTOP_ONLY("glRasterPos4iv", GL_RasterPos4iv) |
| DESKTOP_ONLY("glRasterPos4s", GL_RasterPos4s) |
| DESKTOP_ONLY("glRasterPos4sv", GL_RasterPos4sv) |
| {"glReadBuffer", P(GL_ReadBuffer)}, |
| {"glReadPixels", P(GL_ReadPixels)}, |
| {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)}, |
| {"glReadnPixels", P(GL_ReadnPixels)}, |
| {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)}, |
| {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)}, |
| DESKTOP_ONLY("glRectd", GL_Rectd) |
| DESKTOP_ONLY("glRectdv", GL_Rectdv) |
| DESKTOP_ONLY("glRectf", GL_Rectf) |
| DESKTOP_ONLY("glRectfv", GL_Rectfv) |
| DESKTOP_ONLY("glRecti", GL_Recti) |
| DESKTOP_ONLY("glRectiv", GL_Rectiv) |
| DESKTOP_ONLY("glRects", GL_Rects) |
| DESKTOP_ONLY("glRectsv", GL_Rectsv) |
| {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)}, |
| {"glReleaseTexturesANGLE", P(GL_ReleaseTexturesANGLE)}, |
| DESKTOP_ONLY("glRenderMode", GL_RenderMode) |
| {"glRenderbufferStorage", P(GL_RenderbufferStorage)}, |
| {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)}, |
| {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)}, |
| {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)}, |
| {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)}, |
| {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)}, |
| {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)}, |
| DESKTOP_ONLY("glRotated", GL_Rotated) |
| {"glRotatef", P(GL_Rotatef)}, |
| {"glRotatex", P(GL_Rotatex)}, |
| {"glSampleCoverage", P(GL_SampleCoverage)}, |
| {"glSampleCoveragex", P(GL_SampleCoveragex)}, |
| {"glSampleMaski", P(GL_SampleMaski)}, |
| {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)}, |
| {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)}, |
| {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)}, |
| {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)}, |
| {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)}, |
| {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)}, |
| {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)}, |
| {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)}, |
| {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)}, |
| {"glSamplerParameterf", P(GL_SamplerParameterf)}, |
| {"glSamplerParameterfv", P(GL_SamplerParameterfv)}, |
| {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)}, |
| {"glSamplerParameteri", P(GL_SamplerParameteri)}, |
| {"glSamplerParameteriv", P(GL_SamplerParameteriv)}, |
| {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)}, |
| DESKTOP_ONLY("glScaled", GL_Scaled) |
| {"glScalef", P(GL_Scalef)}, |
| {"glScalex", P(GL_Scalex)}, |
| {"glScissor", P(GL_Scissor)}, |
| DESKTOP_ONLY("glScissorArrayv", GL_ScissorArrayv) |
| DESKTOP_ONLY("glScissorIndexed", GL_ScissorIndexed) |
| DESKTOP_ONLY("glScissorIndexedv", GL_ScissorIndexedv) |
| DESKTOP_ONLY("glSecondaryColor3b", GL_SecondaryColor3b) |
| DESKTOP_ONLY("glSecondaryColor3bv", GL_SecondaryColor3bv) |
| DESKTOP_ONLY("glSecondaryColor3d", GL_SecondaryColor3d) |
| DESKTOP_ONLY("glSecondaryColor3dv", GL_SecondaryColor3dv) |
| DESKTOP_ONLY("glSecondaryColor3f", GL_SecondaryColor3f) |
| DESKTOP_ONLY("glSecondaryColor3fv", GL_SecondaryColor3fv) |
| DESKTOP_ONLY("glSecondaryColor3i", GL_SecondaryColor3i) |
| DESKTOP_ONLY("glSecondaryColor3iv", GL_SecondaryColor3iv) |
| DESKTOP_ONLY("glSecondaryColor3s", GL_SecondaryColor3s) |
| DESKTOP_ONLY("glSecondaryColor3sv", GL_SecondaryColor3sv) |
| DESKTOP_ONLY("glSecondaryColor3ub", GL_SecondaryColor3ub) |
| DESKTOP_ONLY("glSecondaryColor3ubv", GL_SecondaryColor3ubv) |
| DESKTOP_ONLY("glSecondaryColor3ui", GL_SecondaryColor3ui) |
| DESKTOP_ONLY("glSecondaryColor3uiv", GL_SecondaryColor3uiv) |
| DESKTOP_ONLY("glSecondaryColor3us", GL_SecondaryColor3us) |
| DESKTOP_ONLY("glSecondaryColor3usv", GL_SecondaryColor3usv) |
| DESKTOP_ONLY("glSecondaryColorP3ui", GL_SecondaryColorP3ui) |
| DESKTOP_ONLY("glSecondaryColorP3uiv", GL_SecondaryColorP3uiv) |
| DESKTOP_ONLY("glSecondaryColorPointer", GL_SecondaryColorPointer) |
| DESKTOP_ONLY("glSelectBuffer", GL_SelectBuffer) |
| {"glSelectPerfMonitorCountersAMD", P(GL_SelectPerfMonitorCountersAMD)}, |
| {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)}, |
| {"glSetFenceNV", P(GL_SetFenceNV)}, |
| {"glShadeModel", P(GL_ShadeModel)}, |
| {"glShaderBinary", P(GL_ShaderBinary)}, |
| {"glShaderSource", P(GL_ShaderSource)}, |
| DESKTOP_ONLY("glShaderStorageBlockBinding", GL_ShaderStorageBlockBinding) |
| {"glShadingRateQCOM", P(GL_ShadingRateQCOM)}, |
| {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)}, |
| DESKTOP_ONLY("glSpecializeShader", GL_SpecializeShader) |
| {"glStencilFunc", P(GL_StencilFunc)}, |
| {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)}, |
| {"glStencilMask", P(GL_StencilMask)}, |
| {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)}, |
| {"glStencilOp", P(GL_StencilOp)}, |
| {"glStencilOpSeparate", P(GL_StencilOpSeparate)}, |
| {"glTestFenceNV", P(GL_TestFenceNV)}, |
| {"glTexBuffer", P(GL_TexBuffer)}, |
| {"glTexBufferEXT", P(GL_TexBufferEXT)}, |
| {"glTexBufferOES", P(GL_TexBufferOES)}, |
| {"glTexBufferRange", P(GL_TexBufferRange)}, |
| {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)}, |
| {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)}, |
| DESKTOP_ONLY("glTexCoord1d", GL_TexCoord1d) |
| DESKTOP_ONLY("glTexCoord1dv", GL_TexCoord1dv) |
| DESKTOP_ONLY("glTexCoord1f", GL_TexCoord1f) |
| DESKTOP_ONLY("glTexCoord1fv", GL_TexCoord1fv) |
| DESKTOP_ONLY("glTexCoord1i", GL_TexCoord1i) |
| DESKTOP_ONLY("glTexCoord1iv", GL_TexCoord1iv) |
| DESKTOP_ONLY("glTexCoord1s", GL_TexCoord1s) |
| DESKTOP_ONLY("glTexCoord1sv", GL_TexCoord1sv) |
| DESKTOP_ONLY("glTexCoord2d", GL_TexCoord2d) |
| DESKTOP_ONLY("glTexCoord2dv", GL_TexCoord2dv) |
| DESKTOP_ONLY("glTexCoord2f", GL_TexCoord2f) |
| DESKTOP_ONLY("glTexCoord2fv", GL_TexCoord2fv) |
| DESKTOP_ONLY("glTexCoord2i", GL_TexCoord2i) |
| DESKTOP_ONLY("glTexCoord2iv", GL_TexCoord2iv) |
| DESKTOP_ONLY("glTexCoord2s", GL_TexCoord2s) |
| DESKTOP_ONLY("glTexCoord2sv", GL_TexCoord2sv) |
| DESKTOP_ONLY("glTexCoord3d", GL_TexCoord3d) |
| DESKTOP_ONLY("glTexCoord3dv", GL_TexCoord3dv) |
| DESKTOP_ONLY("glTexCoord3f", GL_TexCoord3f) |
| DESKTOP_ONLY("glTexCoord3fv", GL_TexCoord3fv) |
| DESKTOP_ONLY("glTexCoord3i", GL_TexCoord3i) |
| DESKTOP_ONLY("glTexCoord3iv", GL_TexCoord3iv) |
| DESKTOP_ONLY("glTexCoord3s", GL_TexCoord3s) |
| DESKTOP_ONLY("glTexCoord3sv", GL_TexCoord3sv) |
| DESKTOP_ONLY("glTexCoord4d", GL_TexCoord4d) |
| DESKTOP_ONLY("glTexCoord4dv", GL_TexCoord4dv) |
| DESKTOP_ONLY("glTexCoord4f", GL_TexCoord4f) |
| DESKTOP_ONLY("glTexCoord4fv", GL_TexCoord4fv) |
| DESKTOP_ONLY("glTexCoord4i", GL_TexCoord4i) |
| DESKTOP_ONLY("glTexCoord4iv", GL_TexCoord4iv) |
| DESKTOP_ONLY("glTexCoord4s", GL_TexCoord4s) |
| DESKTOP_ONLY("glTexCoord4sv", GL_TexCoord4sv) |
| DESKTOP_ONLY("glTexCoordP1ui", GL_TexCoordP1ui) |
| DESKTOP_ONLY("glTexCoordP1uiv", GL_TexCoordP1uiv) |
| DESKTOP_ONLY("glTexCoordP2ui", GL_TexCoordP2ui) |
| DESKTOP_ONLY("glTexCoordP2uiv", GL_TexCoordP2uiv) |
| DESKTOP_ONLY("glTexCoordP3ui", GL_TexCoordP3ui) |
| DESKTOP_ONLY("glTexCoordP3uiv", GL_TexCoordP3uiv) |
| DESKTOP_ONLY("glTexCoordP4ui", GL_TexCoordP4ui) |
| DESKTOP_ONLY("glTexCoordP4uiv", GL_TexCoordP4uiv) |
| {"glTexCoordPointer", P(GL_TexCoordPointer)}, |
| {"glTexEnvf", P(GL_TexEnvf)}, |
| {"glTexEnvfv", P(GL_TexEnvfv)}, |
| {"glTexEnvi", P(GL_TexEnvi)}, |
| {"glTexEnviv", P(GL_TexEnviv)}, |
| {"glTexEnvx", P(GL_TexEnvx)}, |
| {"glTexEnvxv", P(GL_TexEnvxv)}, |
| DESKTOP_ONLY("glTexGend", GL_TexGend) |
| DESKTOP_ONLY("glTexGendv", GL_TexGendv) |
| DESKTOP_ONLY("glTexGenf", GL_TexGenf) |
| {"glTexGenfOES", P(GL_TexGenfOES)}, |
| DESKTOP_ONLY("glTexGenfv", GL_TexGenfv) |
| {"glTexGenfvOES", P(GL_TexGenfvOES)}, |
| DESKTOP_ONLY("glTexGeni", GL_TexGeni) |
| {"glTexGeniOES", P(GL_TexGeniOES)}, |
| DESKTOP_ONLY("glTexGeniv", GL_TexGeniv) |
| {"glTexGenivOES", P(GL_TexGenivOES)}, |
| {"glTexGenxOES", P(GL_TexGenxOES)}, |
| {"glTexGenxvOES", P(GL_TexGenxvOES)}, |
| DESKTOP_ONLY("glTexImage1D", GL_TexImage1D) |
| {"glTexImage2D", P(GL_TexImage2D)}, |
| {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)}, |
| DESKTOP_ONLY("glTexImage2DMultisample", GL_TexImage2DMultisample) |
| {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)}, |
| {"glTexImage3D", P(GL_TexImage3D)}, |
| DESKTOP_ONLY("glTexImage3DMultisample", GL_TexImage3DMultisample) |
| {"glTexImage3DOES", P(GL_TexImage3DOES)}, |
| {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)}, |
| {"glTexParameterIiv", P(GL_TexParameterIiv)}, |
| {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)}, |
| {"glTexParameterIivOES", P(GL_TexParameterIivOES)}, |
| {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)}, |
| {"glTexParameterIuiv", P(GL_TexParameterIuiv)}, |
| {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)}, |
| {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)}, |
| {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)}, |
| {"glTexParameterf", P(GL_TexParameterf)}, |
| {"glTexParameterfv", P(GL_TexParameterfv)}, |
| {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)}, |
| {"glTexParameteri", P(GL_TexParameteri)}, |
| {"glTexParameteriv", P(GL_TexParameteriv)}, |
| {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)}, |
| {"glTexParameterx", P(GL_TexParameterx)}, |
| {"glTexParameterxv", P(GL_TexParameterxv)}, |
| DESKTOP_ONLY("glTexStorage1D", GL_TexStorage1D) |
| {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)}, |
| {"glTexStorage2D", P(GL_TexStorage2D)}, |
| {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)}, |
| {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)}, |
| {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)}, |
| {"glTexStorage3D", P(GL_TexStorage3D)}, |
| {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)}, |
| {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)}, |
| {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)}, |
| {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)}, |
| {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)}, |
| {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)}, |
| {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)}, |
| {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)}, |
| {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)}, |
| {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)}, |
| {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)}, |
| DESKTOP_ONLY("glTexSubImage1D", GL_TexSubImage1D) |
| {"glTexSubImage2D", P(GL_TexSubImage2D)}, |
| {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)}, |
| {"glTexSubImage3D", P(GL_TexSubImage3D)}, |
| {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)}, |
| {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)}, |
| DESKTOP_ONLY("glTextureBarrier", GL_TextureBarrier) |
| DESKTOP_ONLY("glTextureBuffer", GL_TextureBuffer) |
| DESKTOP_ONLY("glTextureBufferRange", GL_TextureBufferRange) |
| {"glTextureFoveationParametersQCOM", P(GL_TextureFoveationParametersQCOM)}, |
| DESKTOP_ONLY("glTextureParameterIiv", GL_TextureParameterIiv) |
| DESKTOP_ONLY("glTextureParameterIuiv", GL_TextureParameterIuiv) |
| DESKTOP_ONLY("glTextureParameterf", GL_TextureParameterf) |
| DESKTOP_ONLY("glTextureParameterfv", GL_TextureParameterfv) |
| DESKTOP_ONLY("glTextureParameteri", GL_TextureParameteri) |
| DESKTOP_ONLY("glTextureParameteriv", GL_TextureParameteriv) |
| DESKTOP_ONLY("glTextureStorage1D", GL_TextureStorage1D) |
| DESKTOP_ONLY("glTextureStorage2D", GL_TextureStorage2D) |
| DESKTOP_ONLY("glTextureStorage2DMultisample", GL_TextureStorage2DMultisample) |
| DESKTOP_ONLY("glTextureStorage3D", GL_TextureStorage3D) |
| DESKTOP_ONLY("glTextureStorage3DMultisample", GL_TextureStorage3DMultisample) |
| DESKTOP_ONLY("glTextureSubImage1D", GL_TextureSubImage1D) |
| DESKTOP_ONLY("glTextureSubImage2D", GL_TextureSubImage2D) |
| DESKTOP_ONLY("glTextureSubImage3D", GL_TextureSubImage3D) |
| DESKTOP_ONLY("glTextureView", GL_TextureView) |
| DESKTOP_ONLY("glTransformFeedbackBufferBase", GL_TransformFeedbackBufferBase) |
| DESKTOP_ONLY("glTransformFeedbackBufferRange", GL_TransformFeedbackBufferRange) |
| {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)}, |
| DESKTOP_ONLY("glTranslated", GL_Translated) |
| {"glTranslatef", P(GL_Translatef)}, |
| {"glTranslatex", P(GL_Translatex)}, |
| DESKTOP_ONLY("glUniform1d", GL_Uniform1d) |
| DESKTOP_ONLY("glUniform1dv", GL_Uniform1dv) |
| {"glUniform1f", P(GL_Uniform1f)}, |
| {"glUniform1fv", P(GL_Uniform1fv)}, |
| {"glUniform1i", P(GL_Uniform1i)}, |
| {"glUniform1iv", P(GL_Uniform1iv)}, |
| {"glUniform1ui", P(GL_Uniform1ui)}, |
| {"glUniform1uiv", P(GL_Uniform1uiv)}, |
| DESKTOP_ONLY("glUniform2d", GL_Uniform2d) |
| DESKTOP_ONLY("glUniform2dv", GL_Uniform2dv) |
| {"glUniform2f", P(GL_Uniform2f)}, |
| {"glUniform2fv", P(GL_Uniform2fv)}, |
| {"glUniform2i", P(GL_Uniform2i)}, |
| {"glUniform2iv", P(GL_Uniform2iv)}, |
| {"glUniform2ui", P(GL_Uniform2ui)}, |
| {"glUniform2uiv", P(GL_Uniform2uiv)}, |
| DESKTOP_ONLY("glUniform3d", GL_Uniform3d) |
| DESKTOP_ONLY("glUniform3dv", GL_Uniform3dv) |
| {"glUniform3f", P(GL_Uniform3f)}, |
| {"glUniform3fv", P(GL_Uniform3fv)}, |
| {"glUniform3i", P(GL_Uniform3i)}, |
| {"glUniform3iv", P(GL_Uniform3iv)}, |
| {"glUniform3ui", P(GL_Uniform3ui)}, |
| {"glUniform3uiv", P(GL_Uniform3uiv)}, |
| DESKTOP_ONLY("glUniform4d", GL_Uniform4d) |
| DESKTOP_ONLY("glUniform4dv", GL_Uniform4dv) |
| {"glUniform4f", P(GL_Uniform4f)}, |
| {"glUniform4fv", P(GL_Uniform4fv)}, |
| {"glUniform4i", P(GL_Uniform4i)}, |
| {"glUniform4iv", P(GL_Uniform4iv)}, |
| {"glUniform4ui", P(GL_Uniform4ui)}, |
| {"glUniform4uiv", P(GL_Uniform4uiv)}, |
| {"glUniformBlockBinding", P(GL_UniformBlockBinding)}, |
| DESKTOP_ONLY("glUniformMatrix2dv", GL_UniformMatrix2dv) |
| {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)}, |
| DESKTOP_ONLY("glUniformMatrix2x3dv", GL_UniformMatrix2x3dv) |
| {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)}, |
| DESKTOP_ONLY("glUniformMatrix2x4dv", GL_UniformMatrix2x4dv) |
| {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)}, |
| DESKTOP_ONLY("glUniformMatrix3dv", GL_UniformMatrix3dv) |
| {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)}, |
| DESKTOP_ONLY("glUniformMatrix3x2dv", GL_UniformMatrix3x2dv) |
| {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)}, |
| DESKTOP_ONLY("glUniformMatrix3x4dv", GL_UniformMatrix3x4dv) |
| {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)}, |
| DESKTOP_ONLY("glUniformMatrix4dv", GL_UniformMatrix4dv) |
| {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)}, |
| DESKTOP_ONLY("glUniformMatrix4x2dv", GL_UniformMatrix4x2dv) |
| {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)}, |
| DESKTOP_ONLY("glUniformMatrix4x3dv", GL_UniformMatrix4x3dv) |
| {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)}, |
| DESKTOP_ONLY("glUniformSubroutinesuiv", GL_UniformSubroutinesuiv) |
| {"glUnmapBuffer", P(GL_UnmapBuffer)}, |
| {"glUnmapBufferOES", P(GL_UnmapBufferOES)}, |
| DESKTOP_ONLY("glUnmapNamedBuffer", GL_UnmapNamedBuffer) |
| {"glUseProgram", P(GL_UseProgram)}, |
| {"glUseProgramStages", P(GL_UseProgramStages)}, |
| {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)}, |
| {"glValidateProgram", P(GL_ValidateProgram)}, |
| {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)}, |
| {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)}, |
| DESKTOP_ONLY("glVertex2d", GL_Vertex2d) |
| DESKTOP_ONLY("glVertex2dv", GL_Vertex2dv) |
| DESKTOP_ONLY("glVertex2f", GL_Vertex2f) |
| DESKTOP_ONLY("glVertex2fv", GL_Vertex2fv) |
| DESKTOP_ONLY("glVertex2i", GL_Vertex2i) |
| DESKTOP_ONLY("glVertex2iv", GL_Vertex2iv) |
| DESKTOP_ONLY("glVertex2s", GL_Vertex2s) |
| DESKTOP_ONLY("glVertex2sv", GL_Vertex2sv) |
| DESKTOP_ONLY("glVertex3d", GL_Vertex3d) |
| DESKTOP_ONLY("glVertex3dv", GL_Vertex3dv) |
| DESKTOP_ONLY("glVertex3f", GL_Vertex3f) |
| DESKTOP_ONLY("glVertex3fv", GL_Vertex3fv) |
| DESKTOP_ONLY("glVertex3i", GL_Vertex3i) |
| DESKTOP_ONLY("glVertex3iv", GL_Vertex3iv) |
| DESKTOP_ONLY("glVertex3s", GL_Vertex3s) |
| DESKTOP_ONLY("glVertex3sv", GL_Vertex3sv) |
| DESKTOP_ONLY("glVertex4d", GL_Vertex4d) |
| DESKTOP_ONLY("glVertex4dv", GL_Vertex4dv) |
| DESKTOP_ONLY("glVertex4f", GL_Vertex4f) |
| DESKTOP_ONLY("glVertex4fv", GL_Vertex4fv) |
| DESKTOP_ONLY("glVertex4i", GL_Vertex4i) |
| DESKTOP_ONLY("glVertex4iv", GL_Vertex4iv) |
| DESKTOP_ONLY("glVertex4s", GL_Vertex4s) |
| DESKTOP_ONLY("glVertex4sv", GL_Vertex4sv) |
| DESKTOP_ONLY("glVertexArrayAttribBinding", GL_VertexArrayAttribBinding) |
| DESKTOP_ONLY("glVertexArrayAttribFormat", GL_VertexArrayAttribFormat) |
| DESKTOP_ONLY("glVertexArrayAttribIFormat", GL_VertexArrayAttribIFormat) |
| DESKTOP_ONLY("glVertexArrayAttribLFormat", GL_VertexArrayAttribLFormat) |
| DESKTOP_ONLY("glVertexArrayBindingDivisor", GL_VertexArrayBindingDivisor) |
| DESKTOP_ONLY("glVertexArrayElementBuffer", GL_VertexArrayElementBuffer) |
| DESKTOP_ONLY("glVertexArrayVertexBuffer", GL_VertexArrayVertexBuffer) |
| DESKTOP_ONLY("glVertexArrayVertexBuffers", GL_VertexArrayVertexBuffers) |
| DESKTOP_ONLY("glVertexAttrib1d", GL_VertexAttrib1d) |
| DESKTOP_ONLY("glVertexAttrib1dv", GL_VertexAttrib1dv) |
| {"glVertexAttrib1f", P(GL_VertexAttrib1f)}, |
| {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)}, |
| DESKTOP_ONLY("glVertexAttrib1s", GL_VertexAttrib1s) |
| DESKTOP_ONLY("glVertexAttrib1sv", GL_VertexAttrib1sv) |
| DESKTOP_ONLY("glVertexAttrib2d", GL_VertexAttrib2d) |
| DESKTOP_ONLY("glVertexAttrib2dv", GL_VertexAttrib2dv) |
| {"glVertexAttrib2f", P(GL_VertexAttrib2f)}, |
| {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)}, |
| DESKTOP_ONLY("glVertexAttrib2s", GL_VertexAttrib2s) |
| DESKTOP_ONLY("glVertexAttrib2sv", GL_VertexAttrib2sv) |
| DESKTOP_ONLY("glVertexAttrib3d", GL_VertexAttrib3d) |
| DESKTOP_ONLY("glVertexAttrib3dv", GL_VertexAttrib3dv) |
| {"glVertexAttrib3f", P(GL_VertexAttrib3f)}, |
| {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)}, |
| DESKTOP_ONLY("glVertexAttrib3s", GL_VertexAttrib3s) |
| DESKTOP_ONLY("glVertexAttrib3sv", GL_VertexAttrib3sv) |
| DESKTOP_ONLY("glVertexAttrib4Nbv", GL_VertexAttrib4Nbv) |
| DESKTOP_ONLY("glVertexAttrib4Niv", GL_VertexAttrib4Niv) |
| DESKTOP_ONLY("glVertexAttrib4Nsv", GL_VertexAttrib4Nsv) |
| DESKTOP_ONLY("glVertexAttrib4Nub", GL_VertexAttrib4Nub) |
| DESKTOP_ONLY("glVertexAttrib4Nubv", GL_VertexAttrib4Nubv) |
| DESKTOP_ONLY("glVertexAttrib4Nuiv", GL_VertexAttrib4Nuiv) |
| DESKTOP_ONLY("glVertexAttrib4Nusv", GL_VertexAttrib4Nusv) |
| DESKTOP_ONLY("glVertexAttrib4bv", GL_VertexAttrib4bv) |
| DESKTOP_ONLY("glVertexAttrib4d", GL_VertexAttrib4d) |
| DESKTOP_ONLY("glVertexAttrib4dv", GL_VertexAttrib4dv) |
| {"glVertexAttrib4f", P(GL_VertexAttrib4f)}, |
| {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)}, |
| DESKTOP_ONLY("glVertexAttrib4iv", GL_VertexAttrib4iv) |
| DESKTOP_ONLY("glVertexAttrib4s", GL_VertexAttrib4s) |
| DESKTOP_ONLY("glVertexAttrib4sv", GL_VertexAttrib4sv) |
| DESKTOP_ONLY("glVertexAttrib4ubv", GL_VertexAttrib4ubv) |
| DESKTOP_ONLY("glVertexAttrib4uiv", GL_VertexAttrib4uiv) |
| DESKTOP_ONLY("glVertexAttrib4usv", GL_VertexAttrib4usv) |
| {"glVertexAttribBinding", P(GL_VertexAttribBinding)}, |
| {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)}, |
| {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)}, |
| {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)}, |
| {"glVertexAttribFormat", P(GL_VertexAttribFormat)}, |
| DESKTOP_ONLY("glVertexAttribI1i", GL_VertexAttribI1i) |
| DESKTOP_ONLY("glVertexAttribI1iv", GL_VertexAttribI1iv) |
| DESKTOP_ONLY("glVertexAttribI1ui", GL_VertexAttribI1ui) |
| DESKTOP_ONLY("glVertexAttribI1uiv", GL_VertexAttribI1uiv) |
| DESKTOP_ONLY("glVertexAttribI2i", GL_VertexAttribI2i) |
| DESKTOP_ONLY("glVertexAttribI2iv", GL_VertexAttribI2iv) |
| DESKTOP_ONLY("glVertexAttribI2ui", GL_VertexAttribI2ui) |
| DESKTOP_ONLY("glVertexAttribI2uiv", GL_VertexAttribI2uiv) |
| DESKTOP_ONLY("glVertexAttribI3i", GL_VertexAttribI3i) |
| DESKTOP_ONLY("glVertexAttribI3iv", GL_VertexAttribI3iv) |
| DESKTOP_ONLY("glVertexAttribI3ui", GL_VertexAttribI3ui) |
| DESKTOP_ONLY("glVertexAttribI3uiv", GL_VertexAttribI3uiv) |
| DESKTOP_ONLY("glVertexAttribI4bv", GL_VertexAttribI4bv) |
| {"glVertexAttribI4i", P(GL_VertexAttribI4i)}, |
| {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)}, |
| DESKTOP_ONLY("glVertexAttribI4sv", GL_VertexAttribI4sv) |
| DESKTOP_ONLY("glVertexAttribI4ubv", GL_VertexAttribI4ubv) |
| {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)}, |
| {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)}, |
| DESKTOP_ONLY("glVertexAttribI4usv", GL_VertexAttribI4usv) |
| {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)}, |
| {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)}, |
| DESKTOP_ONLY("glVertexAttribL1d", GL_VertexAttribL1d) |
| DESKTOP_ONLY("glVertexAttribL1dv", GL_VertexAttribL1dv) |
| DESKTOP_ONLY("glVertexAttribL2d", GL_VertexAttribL2d) |
| DESKTOP_ONLY("glVertexAttribL2dv", GL_VertexAttribL2dv) |
| DESKTOP_ONLY("glVertexAttribL3d", GL_VertexAttribL3d) |
| DESKTOP_ONLY("glVertexAttribL3dv", GL_VertexAttribL3dv) |
| DESKTOP_ONLY("glVertexAttribL4d", GL_VertexAttribL4d) |
| DESKTOP_ONLY("glVertexAttribL4dv", GL_VertexAttribL4dv) |
| DESKTOP_ONLY("glVertexAttribLFormat", GL_VertexAttribLFormat) |
| DESKTOP_ONLY("glVertexAttribLPointer", GL_VertexAttribLPointer) |
| DESKTOP_ONLY("glVertexAttribP1ui", GL_VertexAttribP1ui) |
| DESKTOP_ONLY("glVertexAttribP1uiv", GL_VertexAttribP1uiv) |
| DESKTOP_ONLY("glVertexAttribP2ui", GL_VertexAttribP2ui) |
| DESKTOP_ONLY("glVertexAttribP2uiv", GL_VertexAttribP2uiv) |
| DESKTOP_ONLY("glVertexAttribP3ui", GL_VertexAttribP3ui) |
| DESKTOP_ONLY("glVertexAttribP3uiv", GL_VertexAttribP3uiv) |
| DESKTOP_ONLY("glVertexAttribP4ui", GL_VertexAttribP4ui) |
| DESKTOP_ONLY("glVertexAttribP4uiv", GL_VertexAttribP4uiv) |
| {"glVertexAttribPointer", P(GL_VertexAttribPointer)}, |
| {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)}, |
| DESKTOP_ONLY("glVertexP2ui", GL_VertexP2ui) |
| DESKTOP_ONLY("glVertexP2uiv", GL_VertexP2uiv) |
| DESKTOP_ONLY("glVertexP3ui", GL_VertexP3ui) |
| DESKTOP_ONLY("glVertexP3uiv", GL_VertexP3uiv) |
| DESKTOP_ONLY("glVertexP4ui", GL_VertexP4ui) |
| DESKTOP_ONLY("glVertexP4uiv", GL_VertexP4uiv) |
| {"glVertexPointer", P(GL_VertexPointer)}, |
| {"glViewport", P(GL_Viewport)}, |
| DESKTOP_ONLY("glViewportArrayv", GL_ViewportArrayv) |
| DESKTOP_ONLY("glViewportIndexedf", GL_ViewportIndexedf) |
| DESKTOP_ONLY("glViewportIndexedfv", GL_ViewportIndexedfv) |
| {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)}, |
| {"glWaitSync", P(GL_WaitSync)}, |
| {"glWeightPointerOES", P(GL_WeightPointerOES)}, |
| DESKTOP_ONLY("glWindowPos2d", GL_WindowPos2d) |
| DESKTOP_ONLY("glWindowPos2dv", GL_WindowPos2dv) |
| DESKTOP_ONLY("glWindowPos2f", GL_WindowPos2f) |
| DESKTOP_ONLY("glWindowPos2fv", GL_WindowPos2fv) |
| DESKTOP_ONLY("glWindowPos2i", GL_WindowPos2i) |
| DESKTOP_ONLY("glWindowPos2iv", GL_WindowPos2iv) |
| DESKTOP_ONLY("glWindowPos2s", GL_WindowPos2s) |
| DESKTOP_ONLY("glWindowPos2sv", GL_WindowPos2sv) |
| DESKTOP_ONLY("glWindowPos3d", GL_WindowPos3d) |
| DESKTOP_ONLY("glWindowPos3dv", GL_WindowPos3dv) |
| DESKTOP_ONLY("glWindowPos3f", GL_WindowPos3f) |
| DESKTOP_ONLY("glWindowPos3fv", GL_WindowPos3fv) |
| DESKTOP_ONLY("glWindowPos3i", GL_WindowPos3i) |
| DESKTOP_ONLY("glWindowPos3iv", GL_WindowPos3iv) |
| DESKTOP_ONLY("glWindowPos3s", GL_WindowPos3s) |
| DESKTOP_ONLY("glWindowPos3sv", GL_WindowPos3sv) |
| }; |
| // clang-format on |
| const size_t g_numProcs = std::size(g_procTable); |
| } // namespace egl |