blob: 6489583e3f5a2f3937dcce7991376c85415cd5c2 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/launcher/overflow_bubble.h"
#include <algorithm>
#include "ash/launcher/launcher_types.h"
#include "ash/launcher/launcher_view.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/screen.h"
#include "ui/views/bubble/bubble_delegate.h"
#include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/widget/widget.h"
namespace ash {
namespace internal {
namespace {
// Max bubble size to screen size ratio.
const float kMaxBubbleSizeToScreenRatio = 0.5f;
// Inner padding in pixels for launcher view inside bubble.
const int kPadding = 2;
// Padding space in pixels between LauncherView's left/top edge to its contents.
const int kLauncherViewLeadingInset = 8;
// Gets arrow location based on shelf alignment.
views::BubbleBorder::ArrowLocation GetBubbleArrowLocation(
ShelfAlignment shelf_alignment) {
switch (shelf_alignment) {
case ash::SHELF_ALIGNMENT_BOTTOM:
return views::BubbleBorder::BOTTOM_LEFT;
case ash::SHELF_ALIGNMENT_LEFT:
return views::BubbleBorder::LEFT_TOP;
case ash::SHELF_ALIGNMENT_RIGHT:
return views::BubbleBorder::RIGHT_TOP;
default:
NOTREACHED() << "Unknown shelf alignment " << shelf_alignment;
return views::BubbleBorder::BOTTOM_LEFT;
}
}
////////////////////////////////////////////////////////////////////////////////
// OverflowBubbleView
// OverflowBubbleView hosts a LauncherView to display overflown items.
class OverflowBubbleView : public views::BubbleDelegateView {
public:
OverflowBubbleView();
virtual ~OverflowBubbleView();
void InitOverflowBubble(LauncherDelegate* delegate,
LauncherModel* model,
views::View* anchor,
ShelfAlignment shelf_alignment,
int overflow_start_index);
private:
bool is_horizontal_alignment() const {
return shelf_alignment_ == SHELF_ALIGNMENT_BOTTOM;
}
const gfx::Size GetContentsSize() const {
return static_cast<views::View*>(launcher_view_)->GetPreferredSize();
}
void ScrollByXOffset(int x_offset);
void ScrollByYOffset(int y_offset);
// views::View overrides:
virtual gfx::Size GetPreferredSize() OVERRIDE;
virtual void Layout() OVERRIDE;
virtual void ChildPreferredSizeChanged(views::View* child) OVERRIDE;
virtual bool OnMouseWheel(const ui::MouseWheelEvent& event) OVERRIDE;
virtual bool OnScrollEvent(const ui::ScrollEvent& event) OVERRIDE;
// views::BubbleDelegate overrides:
virtual gfx::Rect GetBubbleBounds() OVERRIDE;
ShelfAlignment shelf_alignment_;
LauncherView* launcher_view_; // Owned by views hierarchy.
gfx::Point scroll_offset_;
DISALLOW_COPY_AND_ASSIGN(OverflowBubbleView);
};
OverflowBubbleView::OverflowBubbleView()
: shelf_alignment_(SHELF_ALIGNMENT_BOTTOM),
launcher_view_(NULL) {
}
OverflowBubbleView::~OverflowBubbleView() {
}
void OverflowBubbleView::InitOverflowBubble(LauncherDelegate* delegate,
LauncherModel* model,
views::View* anchor,
ShelfAlignment shelf_alignment,
int overflow_start_index) {
shelf_alignment_ = shelf_alignment;
// Makes bubble view has a layer and clip its children layers.
SetPaintToLayer(true);
SetFillsBoundsOpaquely(false);
layer()->SetMasksToBounds(true);
launcher_view_ = new LauncherView(model, delegate, NULL);
launcher_view_->set_first_visible_index(overflow_start_index);
launcher_view_->set_leading_inset(kLauncherViewLeadingInset);
launcher_view_->Init();
launcher_view_->SetAlignment(shelf_alignment);
AddChildView(launcher_view_);
set_anchor_view(anchor);
set_arrow_location(GetBubbleArrowLocation(shelf_alignment));
set_background(NULL);
set_color(SkColorSetARGB(kLauncherBackgroundAlpha, 0, 0, 0));
set_margins(gfx::Insets(kPadding, kPadding, kPadding, kPadding));
set_move_with_anchor(true);
views::BubbleDelegateView::CreateBubble(this);
}
void OverflowBubbleView::ScrollByXOffset(int x_offset) {
const gfx::Rect visible_bounds(GetContentsBounds());
const gfx::Size contents_size(GetContentsSize());
int x = std::min(contents_size.width() - visible_bounds.width(),
std::max(0, scroll_offset_.x() + x_offset));
scroll_offset_.set_x(x);
}
void OverflowBubbleView::ScrollByYOffset(int y_offset) {
const gfx::Rect visible_bounds(GetContentsBounds());
const gfx::Size contents_size(GetContentsSize());
int y = std::min(contents_size.height() - visible_bounds.height(),
std::max(0, scroll_offset_.y() + y_offset));
scroll_offset_.set_y(y);
}
gfx::Size OverflowBubbleView::GetPreferredSize() {
gfx::Size preferred_size = GetContentsSize();
const gfx::Rect monitor_rect = gfx::Screen::GetDisplayNearestPoint(
GetAnchorRect().CenterPoint()).work_area();
if (!monitor_rect.IsEmpty()) {
if (is_horizontal_alignment()) {
preferred_size.set_width(std::min(
preferred_size.width(),
static_cast<int>(monitor_rect.width() *
kMaxBubbleSizeToScreenRatio)));
} else {
preferred_size.set_height(std::min(
preferred_size.height(),
static_cast<int>(monitor_rect.height() *
kMaxBubbleSizeToScreenRatio)));
}
}
return preferred_size;
}
void OverflowBubbleView::Layout() {
const gfx::Point origin(-scroll_offset_.x(), -scroll_offset_.y());
launcher_view_->SetBoundsRect(gfx::Rect(origin, GetContentsSize()));
}
void OverflowBubbleView::ChildPreferredSizeChanged(views::View* child) {
// Ensures |launch_view_| is still visible.
ScrollByXOffset(0);
ScrollByYOffset(0);
Layout();
SizeToContents();
}
bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent& event) {
if (is_horizontal_alignment())
ScrollByXOffset(-event.offset());
else
ScrollByYOffset(-event.offset());
Layout();
return true;
}
bool OverflowBubbleView::OnScrollEvent(const ui::ScrollEvent& event) {
ScrollByXOffset(-event.x_offset());
ScrollByYOffset(-event.y_offset());
Layout();
return true;
}
gfx::Rect OverflowBubbleView::GetBubbleBounds() {
views::BubbleBorder* border = GetBubbleFrameView()->bubble_border();
gfx::Insets bubble_insets;
border->GetInsets(&bubble_insets);
const int border_size =
views::BubbleBorder::is_arrow_on_horizontal(arrow_location()) ?
bubble_insets.left() : bubble_insets.top();
const int arrow_offset = border_size + kPadding + kLauncherViewLeadingInset +
kLauncherPreferredSize / 2;
const gfx::Size content_size = GetPreferredSize();
border->set_arrow_offset(arrow_offset);
const gfx::Rect anchor_rect = GetAnchorRect();
gfx::Rect bubble_rect = GetBubbleFrameView()->GetUpdatedWindowBounds(
anchor_rect,
content_size,
false);
gfx::Rect monitor_rect = gfx::Screen::GetDisplayNearestPoint(
anchor_rect.CenterPoint()).work_area();
int offset = 0;
if (views::BubbleBorder::is_arrow_on_horizontal(arrow_location())) {
if (bubble_rect.x() < monitor_rect.x())
offset = monitor_rect.x() - bubble_rect.x();
else if (bubble_rect.right() > monitor_rect.right())
offset = monitor_rect.right() - bubble_rect.right();
bubble_rect.Offset(offset, 0);
border->set_arrow_offset(anchor_rect.CenterPoint().x() - bubble_rect.x());
} else {
if (bubble_rect.y() < monitor_rect.y())
offset = monitor_rect.y() - bubble_rect.y();
else if (bubble_rect.bottom() > monitor_rect.bottom())
offset = monitor_rect.bottom() - bubble_rect.bottom();
bubble_rect.Offset(0, offset);
border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y());
}
GetBubbleFrameView()->SchedulePaint();
return bubble_rect;
}
} // namespace
OverflowBubble::OverflowBubble()
: bubble_(NULL) {
}
OverflowBubble::~OverflowBubble() {
Hide();
}
void OverflowBubble::Show(LauncherDelegate* delegate,
LauncherModel* model,
views::View* anchor,
ShelfAlignment shelf_alignment,
int overflow_start_index) {
Hide();
OverflowBubbleView* bubble_view = new OverflowBubbleView();
bubble_view->InitOverflowBubble(delegate,
model,
anchor,
shelf_alignment,
overflow_start_index);
bubble_ = bubble_view;
bubble_->GetWidget()->AddObserver(this);
bubble_->GetWidget()->Show();
}
void OverflowBubble::Hide() {
if (!IsShowing())
return;
bubble_->GetWidget()->RemoveObserver(this);
bubble_->GetWidget()->Close();
bubble_ = NULL;
}
void OverflowBubble::OnWidgetClosing(views::Widget* widget) {
DCHECK(widget == bubble_->GetWidget());
bubble_ = NULL;
}
} // namespace internal
} // namespace ash