| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CCDirectRenderer_h |
| #define CCDirectRenderer_h |
| |
| #include "CCRenderer.h" |
| #include "CCResourceProvider.h" |
| #include "CCScopedTexture.h" |
| |
| namespace cc { |
| |
| class CCResourceProvider; |
| |
| // This is the base class for code shared between the GL and software |
| // renderer implementations. "Direct" refers to the fact that it does not |
| // delegate rendering to another compositor. |
| class CCDirectRenderer : public CCRenderer { |
| WTF_MAKE_NONCOPYABLE(CCDirectRenderer); |
| public: |
| virtual ~CCDirectRenderer(); |
| |
| CCResourceProvider* resourceProvider() const { return m_resourceProvider; } |
| |
| virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList& renderPassesInDrawOrder) OVERRIDE; |
| virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const OVERRIDE; |
| virtual void drawFrame(const CCRenderPassList& renderPassesInDrawOrder, const CCRenderPassIdHashMap& renderPassesById) OVERRIDE; |
| |
| protected: |
| CCDirectRenderer(CCRendererClient* client, CCResourceProvider* resourceProvider); |
| |
| struct DrawingFrame { |
| DrawingFrame(); |
| ~DrawingFrame(); |
| |
| const CCRenderPassIdHashMap* renderPassesById; |
| const CCRenderPass* rootRenderPass; |
| const CCRenderPass* currentRenderPass; |
| const CCScopedTexture* currentTexture; |
| |
| FloatRect rootDamageRect; |
| |
| WebKit::WebTransformationMatrix projectionMatrix; |
| WebKit::WebTransformationMatrix windowMatrix; |
| bool flippedY; |
| FloatRect scissorRectInRenderPassSpace; |
| }; |
| |
| class CachedTexture : public CCScopedTexture { |
| WTF_MAKE_NONCOPYABLE(CachedTexture); |
| public: |
| static PassOwnPtr<CachedTexture> create(CCResourceProvider* resourceProvider) { return adoptPtr(new CachedTexture(resourceProvider)); } |
| virtual ~CachedTexture() { } |
| |
| bool isComplete() const { return m_isComplete; } |
| void setIsComplete(bool isComplete) { m_isComplete = isComplete; } |
| |
| protected: |
| explicit CachedTexture(CCResourceProvider* resourceProvider) |
| : CCScopedTexture(resourceProvider) |
| , m_isComplete(false) |
| { |
| } |
| |
| private: |
| bool m_isComplete; |
| }; |
| |
| static FloatRect quadVertexRect(); |
| static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& quadRect); |
| static void initializeMatrices(DrawingFrame&, const IntRect& drawRect, bool flipY); |
| static IntRect moveScissorToWindowSpace(const DrawingFrame&, FloatRect scissorRect); |
| |
| bool haveCachedResources(CCRenderPass::Id) const; |
| static IntSize renderPassTextureSize(const CCRenderPass*); |
| static GC3Denum renderPassTextureFormat(const CCRenderPass*); |
| |
| void drawRenderPass(DrawingFrame&, const CCRenderPass*); |
| bool useRenderPass(DrawingFrame&, const CCRenderPass*); |
| |
| virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0; |
| virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& framebufferRect) = 0; |
| virtual void setDrawViewportSize(const IntSize&) = 0; |
| virtual void enableScissorTestRect(const IntRect& scissorRect) = 0; |
| virtual void disableScissorTest() = 0; |
| virtual void clearFramebuffer(DrawingFrame&) = 0; |
| virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) = 0; |
| virtual void beginDrawingFrame(DrawingFrame&) = 0; |
| virtual void finishDrawingFrame(DrawingFrame&) = 0; |
| virtual bool flippedFramebuffer() const = 0; |
| |
| HashMap<CCRenderPass::Id, OwnPtr<CachedTexture> > m_renderPassTextures; |
| CCResourceProvider* m_resourceProvider; |
| }; |
| |
| } |
| |
| #endif // CCDirectRenderer_h |