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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
#define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
#include "../../gpu_export.h"
#include "../common/buffer.h"
#include "../common/constants.h"
namespace base {
class SharedMemory;
}
namespace gpu {
// Common interface for CommandBuffer implementations.
class GPU_EXPORT CommandBuffer {
public:
enum {
kMaxCommandBufferSize = 4 * 1024 * 1024
};
struct State {
State()
: num_entries(0),
get_offset(0),
put_offset(0),
token(-1),
error(error::kNoError),
context_lost_reason(error::kUnknown),
generation(0) {
}
// Size of the command buffer in command buffer entries.
int32 num_entries;
// The offset (in entries) from which the reader is reading.
int32 get_offset;
// The offset (in entries) at which the writer is writing.
int32 put_offset;
// The current token value. This is used by the writer to defer
// changes to shared memory objects until the reader has reached a certain
// point in the command buffer. The reader is responsible for updating the
// token value, for example in response to an asynchronous set token command
// embedded in the command buffer. The default token value is zero.
int32 token;
// Error status.
error::Error error;
// Lost context detail information.
error::ContextLostReason context_lost_reason;
// Generation index of this state. The generation index is incremented every
// time a new state is retrieved from the command processor, so that
// consistency can be kept even if IPC messages are processed out-of-order.
uint32 generation;
};
struct ConsoleMessage {
// An user supplied id.
int32 id;
// The message.
std::string message;
};
CommandBuffer() {
}
virtual ~CommandBuffer() {
}
// Initialize the command buffer with the given size.
virtual bool Initialize() = 0;
// Returns the current status.
virtual State GetState() = 0;
// Returns the last state without synchronizing with the service.
virtual State GetLastState() = 0;
// The writer calls this to update its put offset. This ensures the reader
// sees the latest added commands, and will eventually process them. On the
// service side, commands are processed up to the given put_offset before
// subsequent Flushes on the same GpuChannel.
virtual void Flush(int32 put_offset) = 0;
// The writer calls this to update its put offset. This function returns the
// reader's most recent get offset. Does not return until all pending commands
// have been executed.
virtual State FlushSync(int32 put_offset, int32 last_known_get) = 0;
// Sets the buffer commands are read from.
// Also resets the get and put offsets to 0.
virtual void SetGetBuffer(int32 transfer_buffer_id) = 0;
// Sets the current get offset. This can be called from any thread.
virtual void SetGetOffset(int32 get_offset) = 0;
// Create a transfer buffer and return a handle that uniquely
// identifies it or -1 on error. id_request lets the caller request a
// specific id for the transfer buffer, or -1 if the caller does not care.
// If the requested id can not be fulfilled, a different id will be returned.
// id_request must be either -1 or between 0 and 100.
virtual int32 CreateTransferBuffer(size_t size, int32 id_request) = 0;
// Register an existing shared memory object and get an ID that can be used
// to identify it in the command buffer. Callee dups the handle until
// DestroyTransferBuffer is called. id_request lets the caller request a
// specific id for the transfer buffer, or -1 if the caller does not care.
// If the requested id can not be fulfilled, a different id will be returned.
// id_request must be either -1 or between 0 and 100.
virtual int32 RegisterTransferBuffer(base::SharedMemory* shared_memory,
size_t size,
int32 id_request) = 0;
// Destroy a transfer buffer and recycle the handle.
virtual void DestroyTransferBuffer(int32 id) = 0;
// Get the transfer buffer associated with a handle.
virtual Buffer GetTransferBuffer(int32 handle) = 0;
// Allows the reader to update the current token value.
virtual void SetToken(int32 token) = 0;
// Allows the reader to set the current parse error.
virtual void SetParseError(error::Error) = 0;
// Allows the reader to set the current context lost reason.
// NOTE: if calling this in conjunction with SetParseError,
// call this first.
virtual void SetContextLostReason(error::ContextLostReason) = 0;
// The NaCl Win64 build only really needs the struct definitions above; having
// GetLastError declared would mean we'd have to also define it, and pull more
// of gpu in to the NaCl Win64 build.
#if !defined(NACL_WIN64)
// TODO(apatrick): this is a temporary optimization while skia is calling
// RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6
// ints redundantly when only the error is needed for the CommandBufferProxy
// implementation.
virtual error::Error GetLastError();
#endif
private:
DISALLOW_COPY_AND_ASSIGN(CommandBuffer);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_