| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/ui_controls/ui_controls.h" |
| |
| #import <Cocoa/Cocoa.h> |
| #include <mach/mach_time.h> |
| #include <vector> |
| |
| #include "base/bind.h" |
| #include "base/callback.h" |
| #include "base/message_loop.h" |
| #include "ui/base/keycodes/keyboard_code_conversion_mac.h" |
| |
| |
| // Implementation details: We use [NSApplication sendEvent:] instead |
| // of [NSApplication postEvent:atStart:] so that the event gets sent |
| // immediately. This lets us run the post-event task right |
| // immediately as well. Unfortunately I cannot subclass NSEvent (it's |
| // probably a class cluster) to allow other easy answers. For |
| // example, if I could subclass NSEvent, I could run the Task in it's |
| // dealloc routine (which necessarily happens after the event is |
| // dispatched). Unlike Linux, Mac does not have message loop |
| // observer/notification. Unlike windows, I cannot post non-events |
| // into the event queue. (I can post other kinds of tasks but can't |
| // guarantee their order with regards to events). |
| |
| // But [NSApplication sendEvent:] causes a problem when sending mouse click |
| // events. Because in order to handle mouse drag, when processing a mouse |
| // click event, the application may want to retrieve the next event |
| // synchronously by calling NSApplication's nextEventMatchingMask method. |
| // In this case, [NSApplication sendEvent:] causes deadlock. |
| // So we need to use [NSApplication postEvent:atStart:] for mouse click |
| // events. In order to notify the caller correctly after all events has been |
| // processed, we setup a task to watch for the event queue time to time and |
| // notify the caller as soon as there is no event in the queue. |
| // |
| // TODO(suzhe): |
| // 1. Investigate why using [NSApplication postEvent:atStart:] for keyboard |
| // events causes BrowserKeyEventsTest.CommandKeyEvents to fail. |
| // See http://crbug.com/49270 |
| // 2. On OSX 10.6, [NSEvent addLocalMonitorForEventsMatchingMask:handler:] may |
| // be used, so that we don't need to poll the event queue time to time. |
| |
| namespace { |
| |
| // From |
| // http://stackoverflow.com/questions/1597383/cgeventtimestamp-to-nsdate |
| // Which credits Apple sample code for this routine. |
| uint64_t UpTimeInNanoseconds(void) { |
| uint64_t time; |
| uint64_t timeNano; |
| static mach_timebase_info_data_t sTimebaseInfo; |
| |
| time = mach_absolute_time(); |
| |
| // Convert to nanoseconds. |
| |
| // If this is the first time we've run, get the timebase. |
| // We can use denom == 0 to indicate that sTimebaseInfo is |
| // uninitialised because it makes no sense to have a zero |
| // denominator is a fraction. |
| if (sTimebaseInfo.denom == 0) { |
| (void) mach_timebase_info(&sTimebaseInfo); |
| } |
| |
| // This could overflow; for testing needs we probably don't care. |
| timeNano = time * sTimebaseInfo.numer / sTimebaseInfo.denom; |
| return timeNano; |
| } |
| |
| NSTimeInterval TimeIntervalSinceSystemStartup() { |
| return UpTimeInNanoseconds() / 1000000000.0; |
| } |
| |
| // Creates and returns an autoreleased key event. |
| NSEvent* SynthesizeKeyEvent(NSWindow* window, |
| bool keyDown, |
| ui::KeyboardCode keycode, |
| NSUInteger flags) { |
| unichar character; |
| unichar characterIgnoringModifiers; |
| int macKeycode = ui::MacKeyCodeForWindowsKeyCode( |
| keycode, flags, &character, &characterIgnoringModifiers); |
| |
| if (macKeycode < 0) |
| return nil; |
| |
| NSString* charactersIgnoringModifiers = |
| [[[NSString alloc] initWithCharacters:&characterIgnoringModifiers |
| length:1] |
| autorelease]; |
| NSString* characters = |
| [[[NSString alloc] initWithCharacters:&character length:1] autorelease]; |
| |
| NSEventType type = (keyDown ? NSKeyDown : NSKeyUp); |
| |
| // Modifier keys generate NSFlagsChanged event rather than |
| // NSKeyDown/NSKeyUp events. |
| if (keycode == ui::VKEY_CONTROL || keycode == ui::VKEY_SHIFT || |
| keycode == ui::VKEY_MENU || keycode == ui::VKEY_COMMAND) |
| type = NSFlagsChanged; |
| |
| // For events other than mouse moved, [event locationInWindow] is |
| // UNDEFINED if the event is not NSMouseMoved. Thus, the (0,0) |
| // location should be fine. |
| NSEvent* event = |
| [NSEvent keyEventWithType:type |
| location:NSMakePoint(0, 0) |
| modifierFlags:flags |
| timestamp:TimeIntervalSinceSystemStartup() |
| windowNumber:[window windowNumber] |
| context:nil |
| characters:characters |
| charactersIgnoringModifiers:charactersIgnoringModifiers |
| isARepeat:NO |
| keyCode:(unsigned short)macKeycode]; |
| |
| return event; |
| } |
| |
| // Creates the proper sequence of autoreleased key events for a key down + up. |
| void SynthesizeKeyEventsSequence(NSWindow* window, |
| ui::KeyboardCode keycode, |
| bool control, |
| bool shift, |
| bool alt, |
| bool command, |
| std::vector<NSEvent*>* events) { |
| NSEvent* event = nil; |
| NSUInteger flags = 0; |
| if (control) { |
| flags |= NSControlKeyMask; |
| event = SynthesizeKeyEvent(window, true, ui::VKEY_CONTROL, flags); |
| DCHECK(event); |
| events->push_back(event); |
| } |
| if (shift) { |
| flags |= NSShiftKeyMask; |
| event = SynthesizeKeyEvent(window, true, ui::VKEY_SHIFT, flags); |
| DCHECK(event); |
| events->push_back(event); |
| } |
| if (alt) { |
| flags |= NSAlternateKeyMask; |
| event = SynthesizeKeyEvent(window, true, ui::VKEY_MENU, flags); |
| DCHECK(event); |
| events->push_back(event); |
| } |
| if (command) { |
| flags |= NSCommandKeyMask; |
| event = SynthesizeKeyEvent(window, true, ui::VKEY_COMMAND, flags); |
| DCHECK(event); |
| events->push_back(event); |
| } |
| |
| event = SynthesizeKeyEvent(window, true, keycode, flags); |
| DCHECK(event); |
| events->push_back(event); |
| event = SynthesizeKeyEvent(window, false, keycode, flags); |
| DCHECK(event); |
| events->push_back(event); |
| |
| if (command) { |
| flags &= ~NSCommandKeyMask; |
| event = SynthesizeKeyEvent(window, false, ui::VKEY_COMMAND, flags); |
| DCHECK(event); |
| events->push_back(event); |
| } |
| if (alt) { |
| flags &= ~NSAlternateKeyMask; |
| event = SynthesizeKeyEvent(window, false, ui::VKEY_MENU, flags); |
| DCHECK(event); |
| events->push_back(event); |
| } |
| if (shift) { |
| flags &= ~NSShiftKeyMask; |
| event = SynthesizeKeyEvent(window, false, ui::VKEY_SHIFT, flags); |
| DCHECK(event); |
| events->push_back(event); |
| } |
| if (control) { |
| flags &= ~NSControlKeyMask; |
| event = SynthesizeKeyEvent(window, false, ui::VKEY_CONTROL, flags); |
| DCHECK(event); |
| events->push_back(event); |
| } |
| } |
| |
| // A helper function to watch for the event queue. The specific task will be |
| // fired when there is no more event in the queue. |
| void EventQueueWatcher(const base::Closure& task) { |
| NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask |
| untilDate:nil |
| inMode:NSDefaultRunLoopMode |
| dequeue:NO]; |
| // If there is still event in the queue, then we need to check again. |
| if (event) { |
| MessageLoop::current()->PostTask( |
| FROM_HERE, |
| base::Bind(&EventQueueWatcher, task)); |
| } else { |
| MessageLoop::current()->PostTask(FROM_HERE, task); |
| } |
| } |
| |
| // Stores the current mouse location on the screen. So that we can use it |
| // when firing keyboard and mouse click events. |
| NSPoint g_mouse_location = { 0, 0 }; |
| |
| } // namespace |
| |
| namespace ui_controls { |
| |
| bool SendKeyPress(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| bool control, |
| bool shift, |
| bool alt, |
| bool command) { |
| return SendKeyPressNotifyWhenDone(window, key, |
| control, shift, alt, command, |
| base::Closure()); |
| } |
| |
| // Win and Linux implement a SendKeyPress() this as a |
| // SendKeyPressAndRelease(), so we should as well (despite the name). |
| bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| bool control, |
| bool shift, |
| bool alt, |
| bool command, |
| const base::Closure& task) { |
| DCHECK_EQ(MessageLoop::TYPE_UI, MessageLoop::current()->type()); |
| |
| std::vector<NSEvent*> events; |
| SynthesizeKeyEventsSequence( |
| window, key, control, shift, alt, command, &events); |
| |
| // TODO(suzhe): Using [NSApplication postEvent:atStart:] here causes |
| // BrowserKeyEventsTest.CommandKeyEvents to fail. See http://crbug.com/49270 |
| // But using [NSApplication sendEvent:] should be safe for keyboard events, |
| // because until now, no code wants to retrieve the next event when handling |
| // a keyboard event. |
| for (std::vector<NSEvent*>::iterator iter = events.begin(); |
| iter != events.end(); ++iter) |
| [[NSApplication sharedApplication] sendEvent:*iter]; |
| |
| if (!task.is_null()) { |
| MessageLoop::current()->PostTask( |
| FROM_HERE, base::Bind(&EventQueueWatcher, task)); |
| } |
| |
| return true; |
| } |
| |
| bool SendMouseMove(long x, long y) { |
| return SendMouseMoveNotifyWhenDone(x, y, base::Closure()); |
| } |
| |
| // Input position is in screen coordinates. However, NSMouseMoved |
| // events require them window-relative, so we adjust. We *DO* flip |
| // the coordinate space, so input events can be the same for all |
| // platforms. E.g. (0,0) is upper-left. |
| bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& task) { |
| NSWindow* window = [[NSApplication sharedApplication] keyWindow]; |
| CGFloat screenHeight = |
| [[[NSScreen screens] objectAtIndex:0] frame].size.height; |
| g_mouse_location = NSMakePoint(x, screenHeight - y); // flip! |
| NSPoint pointInWindow = g_mouse_location; |
| if (window) |
| pointInWindow = [window convertScreenToBase:pointInWindow]; |
| NSTimeInterval timestamp = TimeIntervalSinceSystemStartup(); |
| |
| NSEvent* event = |
| [NSEvent mouseEventWithType:NSMouseMoved |
| location:pointInWindow |
| modifierFlags:0 |
| timestamp:timestamp |
| windowNumber:[window windowNumber] |
| context:nil |
| eventNumber:0 |
| clickCount:0 |
| pressure:0.0]; |
| [[NSApplication sharedApplication] postEvent:event atStart:NO]; |
| |
| if (!task.is_null()) { |
| MessageLoop::current()->PostTask( |
| FROM_HERE, base::Bind(&EventQueueWatcher, task)); |
| } |
| |
| return true; |
| } |
| |
| bool SendMouseEvents(MouseButton type, int state) { |
| return SendMouseEventsNotifyWhenDone(type, state, base::Closure()); |
| } |
| |
| bool SendMouseEventsNotifyWhenDone(MouseButton type, int state, |
| const base::Closure& task) { |
| // On windows it appears state can be (UP|DOWN). It is unclear if |
| // that'll happen here but prepare for it just in case. |
| if (state == (UP|DOWN)) { |
| return (SendMouseEventsNotifyWhenDone(type, DOWN, base::Closure()) && |
| SendMouseEventsNotifyWhenDone(type, UP, task)); |
| } |
| NSEventType etype = 0; |
| if (type == LEFT) { |
| if (state == UP) { |
| etype = NSLeftMouseUp; |
| } else { |
| etype = NSLeftMouseDown; |
| } |
| } else if (type == MIDDLE) { |
| if (state == UP) { |
| etype = NSOtherMouseUp; |
| } else { |
| etype = NSOtherMouseDown; |
| } |
| } else if (type == RIGHT) { |
| if (state == UP) { |
| etype = NSRightMouseUp; |
| } else { |
| etype = NSRightMouseDown; |
| } |
| } else { |
| return false; |
| } |
| NSWindow* window = [[NSApplication sharedApplication] keyWindow]; |
| NSPoint pointInWindow = g_mouse_location; |
| if (window) |
| pointInWindow = [window convertScreenToBase:pointInWindow]; |
| |
| NSEvent* event = |
| [NSEvent mouseEventWithType:etype |
| location:pointInWindow |
| modifierFlags:0 |
| timestamp:TimeIntervalSinceSystemStartup() |
| windowNumber:[window windowNumber] |
| context:nil |
| eventNumber:0 |
| clickCount:1 |
| pressure:(state == DOWN ? 1.0 : 0.0 )]; |
| [[NSApplication sharedApplication] postEvent:event atStart:NO]; |
| |
| if (!task.is_null()) { |
| MessageLoop::current()->PostTask( |
| FROM_HERE, base::Bind(&EventQueueWatcher, task)); |
| } |
| |
| return true; |
| } |
| |
| bool SendMouseClick(MouseButton type) { |
| return SendMouseEventsNotifyWhenDone(type, UP|DOWN, base::Closure()); |
| } |
| |
| } // namespace ui_controls |