blob: 30161eed187029f67ad075cfe43bcb12dd85baa4 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_ANIMATIONS_H_
#define ASH_WM_WINDOW_ANIMATIONS_H_
#include "ash/ash_export.h"
namespace aura {
class Window;
}
namespace base {
class TimeDelta;
}
namespace gfx {
class Rect;
}
namespace ui {
class ImplicitAnimationObserver;
class Layer;
}
namespace ash {
// A variety of canned animations for window transitions.
enum WindowVisibilityAnimationType {
WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
// decide based on window
// type.
WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_SHOW, // Windows are scaled and
// fade in.
WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_HIDE, // Inverse of SHOW.
WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE, // Window scale/rotates down
// to its launcher icon.
// Fade in/out using brightness and grayscale web filters.
WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE,
};
// Type of visibility change transition that a window should animate.
// Default behavior is to animate both show and hide.
enum WindowVisibilityAnimationTransition {
// 0 is used as default.
ANIMATE_SHOW = 0x1,
ANIMATE_HIDE = 0x2,
ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
ANIMATE_NONE = 0x4,
};
ASH_EXPORT void SetWindowVisibilityAnimationType(
aura::Window* window,
WindowVisibilityAnimationType type);
ASH_EXPORT WindowVisibilityAnimationType GetWindowVisibilityAnimationType(
aura::Window* window);
ASH_EXPORT void SetWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
ASH_EXPORT void SetWindowVisibilityAnimationDuration(
aura::Window* window,
const base::TimeDelta& duration);
ASH_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
aura::Window* window,
float position);
// Creates an ImplicitAnimationObserver that takes ownership of the layers
// associated with a Window so that the animation can continue after the Window
// has been destroyed.
// The returned object deletes itself when the animations are done.
ASH_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver(
aura::Window* window);
// Animate a cross-fade of |window| from its current bounds to |new_bounds|.
ASH_EXPORT void CrossFadeToBounds(aura::Window* window,
const gfx::Rect& new_bounds);
// Cross fade |layer| (which is a clone of |window|s layer before it was
// resized) to windows current bounds. |new_workspace| is the original workspace
// |window| was in and |new_workspace| the new workspace.
// This takes ownership of |layer|.
ASH_EXPORT void CrossFadeWindowBetweenWorkspaces(aura::Window* old_workspace,
aura::Window* new_workspace,
aura::Window* window,
ui::Layer* layer);
// Indicates the direction the workspace should appear to go.
enum WorkspaceAnimationDirection {
WORKSPACE_ANIMATE_UP,
WORKSPACE_ANIMATE_DOWN,
};
enum WorkspaceType {
WORKSPACE_MAXIMIZED,
WORKSPACE_DESKTOP,
};
// Amount of time for the workspace switch animation.
extern const int kWorkspaceSwitchTimeMS;
// Animates between two workspaces. If |animate_old| is false |old_window| is
// not animated, otherwise it is. |is_restoring_maximized_window| is true if
// the switch is the result of a minmized window being restored.
ASH_EXPORT void AnimateBetweenWorkspaces(aura::Window* old_window,
WorkspaceType old_type,
bool animate_old,
aura::Window* new_window,
WorkspaceType new_type,
bool is_restoring_maximized_window);
// Animates the workspace visualy in or out. This is used when the workspace is
// becoming active, and out when the workspace was active. If |initial_animate|
// is true, this animation is the result of logging in.
ASH_EXPORT void AnimateWorkspaceIn(aura::Window* window,
WorkspaceAnimationDirection direction,
bool initial_animate,
base::TimeDelta delta);
ASH_EXPORT void AnimateWorkspaceOut(aura::Window* window,
WorkspaceAnimationDirection direction,
WorkspaceType type,
bool initial_animate,
base::TimeDelta delta);
// Returns the amount of time before destroying the system background.
ASH_EXPORT base::TimeDelta GetSystemBackgroundDestroyDuration();
// Returns the duration of the cross-fade animation based on the |old_bounds|
// and |new_bounds| of the window.
ASH_EXPORT base::TimeDelta GetCrossFadeDuration(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds);
namespace internal {
// Returns false if the |window| didn't animate.
ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(
aura::Window* window, bool visible);
} // namespace internal
} // namespace ash
#endif // ASH_WM_WINDOW_ANIMATIONS_H_