| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ |
| #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ |
| |
| #include <map> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "build/build_config.h" |
| #include "content/common/accessibility_node_data.h" |
| #include "content/common/content_export.h" |
| |
| class BrowserAccessibilityManager; |
| #if defined(OS_MACOSX) && __OBJC__ |
| @class BrowserAccessibilityCocoa; |
| #elif defined(OS_WIN) |
| class BrowserAccessibilityWin; |
| #elif defined(TOOLKIT_GTK) |
| class BrowserAccessibilityGtk; |
| #endif |
| |
| typedef std::map<content::AccessibilityNodeData::BoolAttribute, bool> |
| BoolAttrMap; |
| typedef std::map<content::AccessibilityNodeData::FloatAttribute, float> |
| FloatAttrMap; |
| typedef std::map<content::AccessibilityNodeData::IntAttribute, int> |
| IntAttrMap; |
| typedef std::map<content::AccessibilityNodeData::StringAttribute, string16> |
| StringAttrMap; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // BrowserAccessibility |
| // |
| // Class implementing the cross platform interface for the Browser-Renderer |
| // communication of accessibility information, providing accessibility |
| // to be used by screen readers and other assistive technology (AT). |
| // |
| // An implementation for each platform handles platform specific accessibility |
| // APIs. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| class CONTENT_EXPORT BrowserAccessibility { |
| public: |
| // Creates a platform specific BrowserAccessibility. Ownership passes to the |
| // caller. |
| static BrowserAccessibility* Create(); |
| |
| virtual ~BrowserAccessibility(); |
| |
| // Detach all descendants of this subtree and push all of the node pointers, |
| // including this node, onto the end of |nodes|. |
| virtual void DetachTree(std::vector<BrowserAccessibility*>* nodes); |
| |
| // Perform platform specific initialization. This can be called multiple times |
| // during the lifetime of this instance after the members of this base object |
| // have been reset with new values from the renderer process. |
| // Child dependent initialization can be done here. |
| virtual void PostInitialize() {} |
| |
| // Returns true if this is a native platform-specific object, vs a |
| // cross-platform generic object. |
| virtual bool IsNative() const; |
| |
| // Initialize this object, reading attributes from |src|. Does not |
| // recurse into children of |src| and build the whole subtree. |
| void PreInitialize(BrowserAccessibilityManager* manager, |
| BrowserAccessibility* parent, |
| int32 child_id, |
| int32 index_in_parent, |
| const content::AccessibilityNodeData& src); |
| |
| // Add a child of this object. |
| void AddChild(BrowserAccessibility* child); |
| |
| // Update the parent and index in parent if this node has been moved. |
| void UpdateParent(BrowserAccessibility* parent, int index_in_parent); |
| |
| // Return true if this object is equal to or a descendant of |ancestor|. |
| bool IsDescendantOf(BrowserAccessibility* ancestor); |
| |
| // Returns the parent of this object, or NULL if it's the root. |
| BrowserAccessibility* parent() { return parent_; } |
| |
| // Returns the number of children of this object. |
| uint32 child_count() const { return children_.size(); } |
| |
| // Return a pointer to the child with the given index. |
| BrowserAccessibility* GetChild(uint32 child_index); |
| |
| // Return the previous sibling of this object, or NULL if it's the first |
| // child of its parent. |
| BrowserAccessibility* GetPreviousSibling(); |
| |
| // Return the next sibling of this object, or NULL if it's the last child |
| // of its parent. |
| BrowserAccessibility* GetNextSibling(); |
| |
| // Returns the bounds of this object in coordinates relative to the |
| // top-left corner of the overall web area. |
| gfx::Rect GetLocalBoundsRect(); |
| |
| // Returns the bounds of this object in screen coordinates. |
| gfx::Rect GetGlobalBoundsRect(); |
| |
| // Returns the deepest descendant that contains the specified point |
| // (in global screen coordinates). |
| BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point); |
| |
| // |
| // Reference counting |
| // |
| // Each object has an internal reference count and many platform |
| // implementations may also use native reference counting. |
| // |
| // The internal reference counting is used because sometimes |
| // multiple references to the same object exist temporarily during |
| // an update. When the internal reference count reaches zero, |
| // NativeReleaseReference is called. |
| // |
| // Native reference counting is used on some platforms because the |
| // operating system may hold onto a reference to a BrowserAccessibility |
| // object even after we're through with it. On these platforms, when |
| // the internal reference count reaches zero, instance_active is set |
| // to zero, and all queries on this object should return failure. |
| // The object isn't actually deleted until the operating system releases |
| // all of its references. |
| // |
| |
| // Increment this node's internal reference count. |
| virtual void InternalAddReference(); |
| |
| // Decrement this node's internal reference count. If the reference count |
| // reaches zero, call NativeReleaseReference(). |
| virtual void InternalReleaseReference(bool recursive); |
| |
| // Subclasses should override this to support platform reference counting. |
| virtual void NativeAddReference() { } |
| |
| // Subclasses should override this to support platform reference counting. |
| virtual void NativeReleaseReference(); |
| |
| // |
| // Accessors |
| // |
| |
| const BoolAttrMap& bool_attributes() const { |
| return bool_attributes_; |
| } |
| |
| const FloatAttrMap& float_attributes() const { |
| return float_attributes_; |
| } |
| |
| const IntAttrMap& int_attributes() const { |
| return int_attributes_; |
| } |
| |
| const StringAttrMap& string_attributes() const { |
| return string_attributes_; |
| } |
| |
| int32 child_id() const { return child_id_; } |
| const std::vector<BrowserAccessibility*>& children() const { |
| return children_; |
| } |
| const std::vector<std::pair<string16, string16> >& html_attributes() const { |
| return html_attributes_; |
| } |
| int32 index_in_parent() const { return index_in_parent_; } |
| const std::vector<int32>& indirect_child_ids() const { |
| return indirect_child_ids_; |
| } |
| const std::vector<int32>& line_breaks() const { |
| return line_breaks_; |
| } |
| const std::vector<int32>& cell_ids() const { |
| return cell_ids_; |
| } |
| const std::vector<int32>& unique_cell_ids() const { |
| return unique_cell_ids_; |
| } |
| gfx::Rect location() const { return location_; } |
| BrowserAccessibilityManager* manager() const { return manager_; } |
| const string16& name() const { return name_; } |
| int32 renderer_id() const { return renderer_id_; } |
| int32 role() const { return role_; } |
| const string16& role_name() const { return role_name_; } |
| int32 state() const { return state_; } |
| const string16& value() const { return value_; } |
| bool instance_active() const { return instance_active_; } |
| int32 ref_count() const { return ref_count_; } |
| |
| #if defined(OS_MACOSX) && __OBJC__ |
| BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa(); |
| #elif defined(OS_WIN) |
| BrowserAccessibilityWin* ToBrowserAccessibilityWin(); |
| #elif defined(TOOLKIT_GTK) |
| BrowserAccessibilityGtk* ToBrowserAccessibilityGtk(); |
| #endif |
| |
| // Retrieve the value of a bool attribute from the bool attribute |
| // map and returns true if found. |
| bool GetBoolAttribute( |
| content::AccessibilityNodeData::BoolAttribute attr, bool* value) const; |
| |
| // Retrieve the value of a float attribute from the float attribute |
| // map and returns true if found. |
| bool GetFloatAttribute(content::AccessibilityNodeData::FloatAttribute attr, |
| float* value) const; |
| |
| // Retrieve the value of an integer attribute from the integer attribute |
| // map and returns true if found. |
| bool GetIntAttribute(content::AccessibilityNodeData::IntAttribute attribute, |
| int* value) const; |
| |
| // Retrieve the value of a string attribute from the attribute map and |
| // returns true if found. |
| bool GetStringAttribute( |
| content::AccessibilityNodeData::StringAttribute attribute, |
| string16* value) const; |
| |
| // Retrieve the value of a html attribute from the attribute map and |
| // returns true if found. |
| bool GetHtmlAttribute(const char* attr, string16* value) const; |
| |
| // Utility method to handle special cases for ARIA booleans, tristates and |
| // booleans which have a "mixed" state. |
| // |
| // Warning: the term "Tristate" is used loosely by the spec and here, |
| // as some attributes support a 4th state. |
| // |
| // The following attributes are appropriate to use with this method: |
| // aria-selected (selectable) |
| // aria-grabbed (grabbable) |
| // aria-expanded (expandable) |
| // aria-pressed (toggleable/pressable) -- supports 4th "mixed" state |
| // aria-checked (checkable) -- supports 4th "mixed state" |
| bool GetAriaTristate(const char* attr_name, |
| bool* is_defined, |
| bool* is_mixed) const; |
| |
| // Returns true if the bit corresponding to the given state enum is 1. |
| bool HasState(content::AccessibilityNodeData::State state_enum) const; |
| |
| // Returns true if this node is an editable text field of any kind. |
| bool IsEditableText() const; |
| |
| // Append the text from this node and its children. |
| string16 GetTextRecursive() const; |
| |
| protected: |
| // Perform platform specific initialization. This can be called multiple times |
| // during the lifetime of this instance after the members of this base object |
| // have been reset with new values from the renderer process. |
| // Perform child independent initialization in this method. |
| virtual void PreInitialize(); |
| |
| BrowserAccessibility(); |
| |
| // The manager of this tree of accessibility objects; needed for |
| // global operations like focus tracking. |
| BrowserAccessibilityManager* manager_; |
| |
| // The parent of this object, may be NULL if we're the root object. |
| BrowserAccessibility* parent_; |
| |
| // The ID of this object; globally unique within the browser process. |
| int32 child_id_; |
| |
| // The index of this within its parent object. |
| int32 index_in_parent_; |
| |
| // The ID of this object in the renderer process. |
| int32 renderer_id_; |
| |
| // The children of this object. |
| std::vector<BrowserAccessibility*> children_; |
| |
| // The number of internal references to this object. |
| int32 ref_count_; |
| |
| // Accessibility metadata from the renderer |
| string16 name_; |
| string16 value_; |
| BoolAttrMap bool_attributes_; |
| IntAttrMap int_attributes_; |
| FloatAttrMap float_attributes_; |
| StringAttrMap string_attributes_; |
| std::vector<std::pair<string16, string16> > html_attributes_; |
| int32 role_; |
| int32 state_; |
| string16 role_name_; |
| gfx::Rect location_; |
| std::vector<int32> indirect_child_ids_; |
| std::vector<int32> line_breaks_; |
| std::vector<int32> cell_ids_; |
| std::vector<int32> unique_cell_ids_; |
| |
| // BrowserAccessibility objects are reference-counted on some platforms. |
| // When we're done with this object and it's removed from our accessibility |
| // tree, a client may still be holding onto a pointer to this object, so |
| // we mark it as inactive so that calls to any of this object's methods |
| // immediately return failure. |
| bool instance_active_; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); |
| }; |
| |
| #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ |