| /* | 
 |  * Copyright (C) 2012 Google Inc. All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1.  Redistributions of source code must retain the above copyright | 
 |  *     notice, this list of conditions and the following disclaimer. | 
 |  * 2.  Redistributions in binary form must reproduce the above copyright | 
 |  *     notice, this list of conditions and the following disclaimer in the | 
 |  *     documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY | 
 |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 
 |  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
 |  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY | 
 |  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 
 |  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 
 |  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | 
 |  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
 |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 
 |  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  */ | 
 |  | 
 | #ifndef WheelFlingPlatformGestureCurve_h | 
 | #define WheelFlingPlatformGestureCurve_h | 
 |  | 
 | #include "FloatPoint.h" | 
 | #include "PlatformGestureCurve.h" | 
 | #include <wtf/OwnPtr.h> | 
 | #include <wtf/PassOwnPtr.h> | 
 |  | 
 | namespace WebCore { | 
 |  | 
 | class PlatformGestureCurveTarget; | 
 |  | 
 | // Implementation of PlatformGestureCurve suitable for mouse wheel-based fling | 
 | // scroll. A Rayleigh distribtution curve is used to define the velocity profile, | 
 | // so velocity starts at zero, accelerates to a maximum proportional to 'velocity', | 
 | // then gently tails off to zero again. | 
 | class WheelFlingPlatformGestureCurve : public PlatformGestureCurve { | 
 | public: | 
 |     static PassOwnPtr<PlatformGestureCurve> create(const FloatPoint& velocity); | 
 |     virtual ~WheelFlingPlatformGestureCurve(); | 
 |  | 
 |     virtual const char* debugName() const OVERRIDE; | 
 |     virtual bool apply(double time, PlatformGestureCurveTarget*) OVERRIDE; | 
 |  | 
 | private: | 
 |     explicit WheelFlingPlatformGestureCurve(const FloatPoint& velocity); | 
 |  | 
 |     FloatPoint m_velocity; | 
 |     IntPoint m_cumulativeScroll; | 
 | }; | 
 |  | 
 | } // namespace WebCore | 
 |  | 
 | #endif |