| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "config.h" |
| #include "core/html/AutoplayExperimentHelper.h" |
| |
| #include "core/dom/Document.h" |
| #include "core/frame/Settings.h" |
| #include "core/html/HTMLMediaElement.h" |
| #include "core/layout/LayoutBox.h" |
| #include "core/layout/LayoutObject.h" |
| #include "core/layout/LayoutVideo.h" |
| #include "core/layout/LayoutView.h" |
| #include "core/page/Page.h" |
| #include "platform/Logging.h" |
| #include "platform/UserGestureIndicator.h" |
| #include "platform/geometry/IntRect.h" |
| |
| namespace blink { |
| |
| using namespace HTMLNames; |
| |
| AutoplayExperimentHelper::AutoplayExperimentHelper(HTMLMediaElement& element) |
| : m_element(element) |
| , m_mode(AutoplayExperimentConfig::Mode::Off) |
| , m_playPending(false) |
| { |
| if (document().settings()) { |
| m_mode = AutoplayExperimentConfig::fromString(document().settings()->autoplayExperimentMode()); |
| |
| if (m_mode != AutoplayExperimentConfig::Mode::Off) { |
| WTF_LOG(Media, "HTMLMediaElement: autoplay experiment set to %d", |
| m_mode); |
| } |
| } |
| } |
| |
| AutoplayExperimentHelper::~AutoplayExperimentHelper() |
| { |
| } |
| |
| void AutoplayExperimentHelper::becameReadyToPlay() |
| { |
| // Assuming that we're eligible to override the user gesture requirement, |
| // then play. |
| if (isEligible()) { |
| prepareToPlay(GesturelessPlaybackStartedByAutoplayFlagImmediately); |
| } |
| } |
| |
| void AutoplayExperimentHelper::playMethodCalled() |
| { |
| // Set the pending state, even if the play isn't going to be pending. |
| // Eligibility can change if, for example, the mute status changes. |
| // Having this set is okay. |
| m_playPending = true; |
| |
| if (!UserGestureIndicator::processingUserGesture()) { |
| |
| if (isEligible()) { |
| // Remember that userGestureRequiredForPlay is required for |
| // us to be eligible for the experiment. |
| // We are able to override the gesture requirement now, so |
| // do so. |
| prepareToPlay(GesturelessPlaybackStartedByPlayMethodImmediately); |
| } |
| |
| } |
| } |
| |
| void AutoplayExperimentHelper::pauseMethodCalled() |
| { |
| // Don't try to autoplay, if we would have. |
| m_playPending = false; |
| } |
| |
| void AutoplayExperimentHelper::mutedChanged() |
| { |
| // In other words, start playing if we just needed 'mute' to autoplay. |
| maybeStartPlaying(); |
| } |
| |
| bool AutoplayExperimentHelper::maybeStartPlaying() |
| { |
| // See if we're allowed to autoplay now. |
| if (!isEligible()) { |
| return false; |
| } |
| |
| // Start playing! |
| prepareToPlay(m_element.shouldAutoplay() |
| ? GesturelessPlaybackStartedByAutoplayFlagAfterScroll |
| : GesturelessPlaybackStartedByPlayMethodAfterScroll); |
| m_element.playInternal(); |
| |
| return true; |
| } |
| |
| bool AutoplayExperimentHelper::isEligible() const |
| { |
| // If no user gesture is required, then the experiment doesn't apply. |
| // This is what prevents us from starting playback more than once. |
| // Since this flag is never set to true once it's cleared, it will block |
| // the autoplay experiment forever. |
| if (!m_element.isUserGestureRequiredForPlay()) |
| return false; |
| |
| if (m_mode == AutoplayExperimentConfig::Mode::Off) |
| return false; |
| |
| // Make sure that this is an element of the right type. |
| if (!enabled(AutoplayExperimentConfig::Mode::ForVideo) |
| && isHTMLVideoElement(m_element)) |
| return false; |
| |
| if (!enabled(AutoplayExperimentConfig::Mode::ForAudio) |
| && isHTMLAudioElement(m_element)) |
| return false; |
| |
| // If nobody has requested playback, either by the autoplay attribute or |
| // a play() call, then do nothing. |
| if (!m_playPending && !m_element.shouldAutoplay()) |
| return false; |
| |
| // If the video is already playing, then do nothing. Note that there |
| // is not a path where a user gesture is required but the video is |
| // playing. However, we check for completeness. |
| if (!m_element.paused()) |
| return false; |
| |
| // Note that the viewport test always returns false on desktop, which is |
| // why video-autoplay-experiment.html doesn't check -ifmobile . |
| if (enabled(AutoplayExperimentConfig::Mode::IfMobile) |
| && !document().viewportDescription().isLegacyViewportType()) |
| return false; |
| |
| // If media is muted, then autoplay when it comes into view. |
| if (enabled(AutoplayExperimentConfig::Mode::IfMuted)) |
| return m_element.muted(); |
| |
| // Autoplay when it comes into view (if needed), maybe muted. |
| return true; |
| } |
| |
| void AutoplayExperimentHelper::muteIfNeeded() |
| { |
| if (enabled(AutoplayExperimentConfig::Mode::PlayMuted)) { |
| ASSERT(!isEligible()); |
| // If we are actually changing the muted state, then this will call |
| // mutedChanged(). If isEligible(), then mutedChanged() will try |
| // to start playback, which we should not do here. |
| m_element.setMuted(true); |
| } |
| } |
| |
| void AutoplayExperimentHelper::prepareToPlay(AutoplayMetrics metric) |
| { |
| m_element.recordAutoplayMetric(metric); |
| |
| // This also causes !isEligible, so that we don't allow autoplay more than |
| // once. Be sure to do this before muteIfNeeded(). |
| m_element.removeUserGestureRequirement(); |
| |
| muteIfNeeded(); |
| |
| // Record that this autoplayed without a user gesture. This is normally |
| // set when we discover an autoplay attribute, but we include all cases |
| // where playback started without a user gesture, e.g., play(). |
| m_element.setInitialPlayWithoutUserGestures(true); |
| |
| // Do not actually start playback here. |
| } |
| |
| Document& AutoplayExperimentHelper::document() const |
| { |
| return m_element.document(); |
| } |
| |
| } |