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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WebGLCompressedTextureASTC_h
#define WebGLCompressedTextureASTC_h
#include "modules/webgl/WebGLExtension.h"
namespace blink {
class WebGLCompressedTextureASTC final : public WebGLExtension {
DEFINE_WRAPPERTYPEINFO();
public:
typedef struct {
int CompressType;
int blockWidth;
int blockHeight;
} BlockSizeCompressASTC;
static WebGLCompressedTextureASTC* create(WebGLRenderingContextBase*);
static bool supported(WebGLRenderingContextBase*);
static const char* extensionName();
~WebGLCompressedTextureASTC() override;
WebGLExtensionName name() const override;
static const BlockSizeCompressASTC kBlockSizeCompressASTC[];
private:
explicit WebGLCompressedTextureASTC(WebGLRenderingContextBase*);
};
} // namespace blink
#endif // WebGLCompressedTextureASTC_h