| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef WebGLRenderingContext_h |
| #define WebGLRenderingContext_h |
| |
| #include "core/html/canvas/CanvasRenderingContextFactory.h" |
| #include "modules/webgl/WebGLRenderingContextBase.h" |
| |
| namespace blink { |
| |
| class CanvasContextCreationAttributes; |
| |
| class WebGLRenderingContext final : public WebGLRenderingContextBase { |
| DEFINE_WRAPPERTYPEINFO(); |
| public: |
| class Factory : public CanvasRenderingContextFactory { |
| WTF_MAKE_NONCOPYABLE(Factory); |
| public: |
| Factory() {} |
| ~Factory() override {} |
| |
| PassOwnPtrWillBeRawPtr<CanvasRenderingContext> create(HTMLCanvasElement*, const CanvasContextCreationAttributes&, Document&) override; |
| CanvasRenderingContext::ContextType contextType() const override { return CanvasRenderingContext::ContextWebgl; } |
| void onError(HTMLCanvasElement*, const String& error) override; |
| }; |
| |
| ~WebGLRenderingContext() override; |
| |
| CanvasRenderingContext::ContextType contextType() const override { return CanvasRenderingContext::ContextWebgl; } |
| unsigned version() const override { return 1; } |
| String contextName() const override { return "WebGLRenderingContext"; } |
| void registerContextExtensions() override; |
| |
| EAGERLY_FINALIZE(); |
| DECLARE_VIRTUAL_TRACE(); |
| |
| private: |
| WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&); |
| |
| // Enabled extension objects. |
| PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; |
| PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
| PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax; |
| PersistentWillBeMember<EXTDisjointTimerQuery> m_extDisjointTimerQuery; |
| PersistentWillBeMember<EXTFragDepth> m_extFragDepth; |
| PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; |
| PersistentWillBeMember<EXTsRGB> m_extsRGB; |
| PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
| PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat; |
| PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
| PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
| PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
| PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
| PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
| PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; |
| PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
| PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
| PersistentWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; |
| PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
| PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
| PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
| }; |
| |
| DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |
| context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, |
| context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1); |
| |
| } // namespace blink |
| |
| #endif // WebGLRenderingContext_h |