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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLTexture_h
#define WebGLTexture_h
#include "modules/webgl/WebGLSharedPlatform3DObject.h"
#include "wtf/Vector.h"
namespace blink {
class WebGLTexture final : public WebGLSharedPlatform3DObject {
DEFINE_WRAPPERTYPEINFO();
public:
enum TextureExtensionFlag {
NoTextureExtensionEnabled = 0,
TextureFloatLinearExtensionEnabled = 1 << 0,
TextureHalfFloatLinearExtensionEnabled = 1 << 1
};
~WebGLTexture() override;
static WebGLTexture* create(WebGLRenderingContextBase*);
void setTarget(GLenum target, GLint maxLevel);
void setParameteri(GLenum pname, GLint param);
void setParameterf(GLenum pname, GLfloat param);
GLenum getTarget() const { return m_target; }
int getMinFilter() const { return m_minFilter; }
void setLevelInfo(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum type);
void setTexStorageInfo(GLenum target, GLint levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
bool canGenerateMipmaps();
// Generate all level information.
void generateMipmapLevelInfo();
GLenum getInternalFormat(GLenum target, GLint level) const;
GLenum getType(GLenum target, GLint level) const;
GLsizei getWidth(GLenum target, GLint level) const;
GLsizei getHeight(GLenum target, GLint level) const;
GLsizei getDepth(GLenum target, GLint level) const;
bool isValid(GLenum target, GLint level) const;
bool isImmutable() const { return m_immutable; }
static GLenum getValidFormatForInternalFormat(GLenum);
// Whether width/height is NotPowerOfTwo.
static bool isNPOT(GLsizei, GLsizei);
bool isNPOT() const;
// Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL ES 2.0 Sec 3.8.2).
bool needToUseBlackTexture(TextureExtensionFlag) const;
bool hasEverBeenBound() const { return object() && m_target; }
static GLint computeLevelCount(GLsizei width, GLsizei height, GLsizei depth);
private:
explicit WebGLTexture(WebGLRenderingContextBase*);
void deleteObjectImpl(WebGraphicsContext3D*) override;
class LevelInfo {
public:
LevelInfo()
: valid(false)
, internalFormat(0)
, width(0)
, height(0)
, depth(0)
, type(0)
{
}
void setInfo(GLenum internalFmt, GLsizei w, GLsizei h, GLsizei d, GLenum tp)
{
valid = true;
internalFormat = internalFmt;
width = w;
height = h;
depth = d;
type = tp;
}
bool valid;
GLenum internalFormat;
GLsizei width;
GLsizei height;
GLsizei depth;
GLenum type;
};
bool isTexture() const override { return true; }
void update();
int mapTargetToIndex(GLenum) const;
const LevelInfo* getLevelInfo(GLenum target, GLint level) const;
static GLenum getValidTypeForInternalFormat(GLenum);
GLenum m_target;
GLenum m_minFilter;
GLenum m_magFilter;
GLenum m_wrapR;
GLenum m_wrapS;
GLenum m_wrapT;
Vector<Vector<LevelInfo>> m_info;
bool m_isNPOT;
bool m_isCubeComplete;
bool m_isComplete;
bool m_needToUseBlackTexture;
bool m_isFloatType;
bool m_isHalfFloatType;
bool m_isWebGL2OrHigher;
bool m_immutable;
size_t m_baseLevel;
size_t m_maxLevel;
};
} // namespace blink
#endif // WebGLTexture_h