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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef EventDispatcher_h
#define EventDispatcher_h
#include "core/dom/EventContext.h"
#include "core/dom/SimulatedClickOptions.h"
#include "wtf/Forward.h"
#include "wtf/PassRefPtr.h"
namespace WebCore {
class Event;
class EventDispatchMediator;
class EventTarget;
class FrameView;
class Node;
class PlatformKeyboardEvent;
class PlatformMouseEvent;
class ShadowRoot;
class TreeScope;
class WindowEventContext;
enum EventDispatchContinuation {
ContinueDispatching,
DoneDispatching
};
class EventDispatcher {
public:
static bool dispatchEvent(Node*, PassRefPtr<EventDispatchMediator>);
static void dispatchScopedEvent(Node*, PassRefPtr<EventDispatchMediator>);
static void dispatchSimulatedClick(Node*, Event* underlyingEvent, SimulatedClickMouseEventOptions, SimulatedClickVisualOptions);
bool dispatch();
Node* node() const { return m_node.get(); }
Event* event() const { return m_event.get(); }
private:
EventDispatcher(Node*, PassRefPtr<Event>);
const EventContext* topEventContext();
EventDispatchContinuation dispatchEventPreProcess(void*& preDispatchEventHandlerResult);
EventDispatchContinuation dispatchEventAtCapturing(WindowEventContext&);
EventDispatchContinuation dispatchEventAtTarget();
void dispatchEventAtBubbling(WindowEventContext&);
void dispatchEventPostProcess(void* preDispatchEventHandlerResult);
RefPtr<Node> m_node;
RefPtr<Event> m_event;
RefPtr<FrameView> m_view;
#ifndef NDEBUG
bool m_eventDispatched;
#endif
};
}
#endif